Searched defs:drew (Results 1 - 4 of 4) sorted by last modified time

/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaOpenGLPipeline.cpp107 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, argument
116 *requireSwap = drew || mEglManager.damageRequiresSwap();
H A DSkiaVulkanPipeline.cpp99 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, argument
102 *requireSwap = drew;
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp360 // Already drew for this vsync pulse, UI draw request missed
418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, local
424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo,
H A DOpenGLPipeline.cpp68 bool drew = false; local
84 drew = renderer.didDraw();
99 return drew;
102 bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, argument
111 *requireSwap = drew || mEglManager.damageRequiresSwap();

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