Searched defs:needsAlloc (Results 1 - 1 of 1) sorted by path
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 123 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); local 126 needsAlloc = true; 130 if (needsAlloc) { 291 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); local 296 needsAlloc = true; 349 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target); 360 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), 366 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
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