/frameworks/support/design/tests/src/android/support/design/testutils/ |
H A D | ViewStructureImpl.java | 174 public void setOpaque(boolean opaque) { argument
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/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 143 Composer* opaque() { function in namespace:android
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Description.cpp | 56 void Description::setOpaque(bool opaque) { argument 57 if (opaque != mOpaque) { 58 mOpaque = opaque;
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H A D | GLES20RenderEngine.cpp | 216 bool opaque, float alpha) { 219 bool premultipliedAlpha, bool opaque, int alpha) { 223 mState.setOpaque(opaque); 227 if (alpha < 1.0f || !opaque) { 231 if (alpha < 0xFF || !opaque) { 215 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
H A D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { 57 mOpaque = opaque; 52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { argument 30 mOpaque = opaque;
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/frameworks/base/services/core/java/com/android/server/policy/ |
H A D | PhoneWindowManager.java | 323 // Nav bar is always opaque when either the freeform stack or docked stack is visible. 325 // Nav bar is always translucent when the freeform stack is visible, otherwise always opaque. 4552 // If the opaque status bar is currently requested to be visible, 4597 // If the opaque nav bar is currently requested to be visible, 5451 // We need to keep track of the top "fullscreen" opaque window for the docked stack 5452 // separately, because both the "real fullscreen" opaque window and the one for the docked 7835 private int updateLightStatusBarLw(int vis, WindowState opaque, WindowState opaqueOrDimming) { argument 7841 if (statusColorWin == opaque) { 7855 private int updateLightNavigationBarLw(int vis, WindowState opaque, argument 7867 if (navColorWin == opaque) { [all...] |
/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.h | 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, argument 62 , mOpaque(opaque)
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H A D | RenderProperties.h | 80 bool setOpaque(bool opaque) { argument 81 return RP_SET(mOpaque, opaque); 84 bool opaque() const { function in class:android::uirenderer::LayerProperties 115 return !opaque() || alpha() < 255; 133 // Whether or not that Layer's content is opaque, doesn't include alpha
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H A D | TessellationCache.cpp | 280 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 355 bool opaque, const SkPath* casterPerimeter, 361 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, 373 bool opaque, const SkPath* casterPerimeter, 379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, 354 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.h | 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 97 , opaque(opaque) 114 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask 164 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter,
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaOpenGLPipeline.cpp | 63 const Rect& contentDrawBounds, bool opaque, 87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 59 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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H A D | SkiaPipeline.cpp | 73 LayerUpdateQueue* layerUpdateQueue, bool opaque, 77 renderLayersImpl(*layerUpdateQueue, opaque); 81 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { argument 180 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, 184 renderLayersImpl(layers, opaque); 202 renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas); 235 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, 240 if (!opaque) { 361 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero 72 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument 179 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, sk_sp<SkSurface> surface) argument 234 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, SkCanvas* canvas) argument
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H A D | SkiaVulkanPipeline.cpp | 69 const Rect& contentDrawBounds, bool opaque, 79 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer); 65 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 240 void CanvasContext::setOpaque(bool opaque) { argument 241 mOpaque = opaque;
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H A D | OpenGLPipeline.cpp | 61 const Rect& contentDrawBounds, bool opaque, 80 opaque, lightInfo); 186 LayerUpdateQueue* layerUpdateQueue, bool opaque, 193 opaque, lightInfo); 58 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector< sp<RenderNode> >& renderNodes, FrameInfoVisualizer* profiler) argument 185 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument
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H A D | RenderProxy.cpp | 219 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { argument 220 args->context->setOpaque(args->opaque); 224 void RenderProxy::setOpaque(bool opaque) { argument 227 args->opaque = opaque;
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/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, argument 75 opaque, &shape, &testData.casterTransformXY,
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | SkiaPipelineTests.cpp | 48 bool opaque = true; local 54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 132 bool opaque = true; local 138 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo); 158 bool opaque = true; local 169 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 174 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 179 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 189 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBound [all...] |
/frameworks/base/core/java/android/view/ |
H A D | TextureView.java | 188 * Indicates whether the content of this TextureView is opaque. The 189 * content is assumed to be opaque by default. 191 * @param opaque True if the content of this TextureView is opaque, 194 public void setOpaque(boolean opaque) { argument 195 if (opaque != mOpaque) { 196 mOpaque = opaque; 474 * situations, make sure this texture view is not marked opaque.</p>
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H A D | ThreadedRenderer.java | 540 // If the surface has insets, it can't be opaque. 575 void setOpaque(boolean opaque) { argument 576 mIsOpaque = opaque && !mHasInsets; 997 private static native void nSetOpaque(long nativeProxy, boolean opaque); argument
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H A D | ViewRootImpl.java | 2662 // is opaque. If it's not opaque then HWUI already internally does a glClear to 2663 // transparent, so there's no risk of underdraw on non-opaque surfaces. 7378 void changeCanvasOpacity(boolean opaque) { argument 7379 Log.d(mTag, "changeCanvasOpacity: opaque=" + opaque); 7381 mAttachInfo.mThreadedRenderer.setOpaque(opaque);
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H A D | ViewStructure.java | 80 * (completely transparent) to 1 (completely opaque); the default is 1, which means 155 * Set the opaque state of this view, as per {@link View#isOpaque View.isOpaque()}. 157 public abstract void setOpaque(boolean opaque); argument 308 * @param virtualId an opaque ID to the Android System; it's the same id used on
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H A D | WindowManagerGlobal.java | 629 public void changeCanvasOpacity(IBinder token, boolean opaque) { argument 636 mRoots.get(i).changeCanvasOpacity(opaque);
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 691 jlong proxyPtr, jboolean opaque) { 693 proxy->setOpaque(opaque); 690 android_view_ThreadedRenderer_setOpaque(JNIEnv* env, jobject clazz, jlong proxyPtr, jboolean opaque) argument
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