Searched defs:state (Results 1 - 25 of 841) sorted by last modified time

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/frameworks/webview/chromium/plat_support/
H A Ddraw_sw.h33 SkCanvasState* state; // The externalize state in skia format. member in struct:AwPixelInfo
/frameworks/wilhelm/src/android/
H A DAudioRecorder_to_android.cpp355 // data has been copied to the buffer, and the buffer queue state has been updated
806 void android_audioRecorder_setRecordState(CAudioRecorder* ar, SLuint32 state) { argument
807 SL_LOGV("android_audioRecorder_setRecordState(%p, %u) entering", ar, state);
813 switch (state) {
/frameworks/wilhelm/src/desktop/
H A DSndFile.cpp22 /** \brief Called by SndFile.c:audioPlayerTransportUpdate after a play state change or seek,
30 SLuint32 state = thisAP->mPlay.mState; local
32 if (SL_PLAYSTATE_PLAYING != state) {
186 /** \brief Called with mutex unlocked for marker and position updates, and play state change */
195 // FIXME a made-up number that should depend on player state and prefetch status
227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
/frameworks/wilhelm/src/itf/
H A DIAndroidBufferQueue.cpp26 * Determine the state of the audio player or media player associated with a buffer queue.
32 SLuint32 state; local
35 state = ((CMediaPlayer *) thiz->mThis)->mPlay.mState;
38 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
43 state = SL_PLAYSTATE_STOPPED;
46 return state;
244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
272 // reset the queue state
383 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
H A DIBufferQueue.cpp22 /** Determine the state of the audio player or audio recorder associated with a buffer queue.
28 SLuint32 state; local
31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
39 state = SL_PLAYSTATE_STOPPED;
42 return state;
70 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
132 SLBufferQueueState state; local
135 state.count = thiz->mState.count;
136 state
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H A DIDynamicInterfaceManagement.cpp41 // check interface state
43 SLuint8 state = *interfaceStateP; local
44 switch (state) {
48 // change state to indicate we are now adding the interface
64 // re-lock mutex to update state
69 state = INTERFACE_ADDED;
71 state = INTERFACE_INITIALIZED;
78 state = INTERFACE_INITIALIZED;
88 // mutex is locked, update state
89 *interfaceStateP = state;
299 SLuint8 state = *interfaceStateP; local
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H A DIEffectSend.cpp70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; local
73 switch (state) {
86 SL_LOGE("EffectSend invalid interface state %u", state);
H A DIObject.cpp35 SLuint8 state; local
37 // check object state
39 state = thiz->mState;
40 switch (state) {
49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED :
53 state = SL_OBJECT_STATE_REALIZED;
59 state = SL_OBJECT_STATE_UNREALIZED;
69 // mutex is locked, update state
70 thiz->mState = state;
79 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NUL
89 SLuint8 state; local
178 SLuint8 state; local
233 SLuint8 state; local
293 SLuint8 state = thiz->mState; local
589 SLuint32 state = *--interfaceStateP; local
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H A DIPlay.cpp22 static SLresult IPlay_SetPlayState(SLPlayItf self, SLuint32 state) argument
26 switch (state) {
40 if (state != oldState) {
44 // We are comparing the old state (left) vs. new state (right).
45 // Note that the old state is 3 bits wide, but new state is only 2 bits wide.
46 // That is why the old state is on the left and new state is on the right.
47 switch ((oldState << 2) | state) {
126 SLuint32 state = thiz->mState; local
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H A DIRecord.cpp22 static SLresult IRecord_SetRecordState(SLRecordItf self, SLuint32 state) argument
26 switch (state) {
33 thiz->mState = state;
35 android_audioRecorder_setRecordState(InterfaceToCAudioRecorder(thiz), state); local
59 SLuint32 state = thiz->mState; local
61 *pState = state;
/frameworks/wilhelm/src/
H A Dsles.cpp70 * realized state. If so, then acquire a strong reference to it and return true.
543 SLuint8 state; local
562 state = (exposedMask & 1) && ((NULL == (expose = mi->mExpose)) || (*expose)(self)) ?
567 state = INTERFACE_UNINITIALIZED;
569 *interfaceStateP++ = state;
/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp238 void SetPlayerState(SLuint32 state) { argument
239 res = (*playerPlay)->SetPlayState(playerPlay, state);
241 //verify the state can set correctly
242 GetPlayerState(state);
245 void GetPlayerState(SLuint32 state) { argument
248 ASSERT_EQ(state, playerState);
263 // changing the play state should not affect the buffer count
275 // set play state to playing
278 // state should be playing immediately after enqueue
291 // state shoul
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/frameworks/wilhelm/tests/examples/
H A DslesTestSawtoothBufferQueue.cpp121 SLBufferQueueState state; local
251 res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
254 // while (state.playIndex < 100) {
255 while (state.count) {
257 (*bufferQueueItf)->GetState(bufferQueueItf, &state);
/frameworks/wilhelm/tests/sandbox/
H A Dconfigbq.c194 // set the player's state to playing
200 SLBufferQueueState state; local
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
203 if (state.count == 0)
H A Dintbufq.c143 SLuint32 state; local
144 state = SL_PLAYSTATE_PLAYING;
145 result = (*playerPlay)->SetPlayState(playerPlay, state);
242 state = SL_PLAYSTATE_PAUSED;
245 state = SL_PLAYSTATE_STOPPED;
248 state = SL_PLAYSTATE_PLAYING;
250 result = (*playerPlay)->SetPlayState(playerPlay, state);
255 if (newstate != state)
256 printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
H A Dmultiplay.c26 // Describes the state of one player
236 SLuint32 state; local
237 result = (*p->mPlayerPlay)->GetPlayState(p->mPlayerPlay, &state);
239 printf("state = ");
240 switch (state) {
251 printf("%u", (unsigned) state);
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
266 if (state != SL_PLAYSTATE_STOPPED) {
H A Dreverb.c607 // set play state to paused to enable pre-fetch so we can get a more reliable duration
647 SLuint32 state; local
649 result = (*playerPlay)->GetPlayState(playerPlay, &state);
651 if (SL_PLAYSTATE_PLAYING != state)
655 assert(SL_PLAYSTATE_PAUSED == state);
/frameworks/wilhelm/tests/sandbox/streamSource/
H A DslesTestPlayStream.cpp89 SLAndroidBufferQueueState state; local
90 (*caller)->GetState(caller, &state);
91 //fprintf(stdout, "ABQ state count=%lu, index=%lu\n", state.count, state.index);
94 if (state.index == 500) {
/frameworks/support/frameworks/support/samples/SupportLeanbackShowcase/gradle/wrapper/
H A Dgradle-wrapper.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/gradle/ org/gradle/wrapper/ org/gradle/wrapper/Download ...
/frameworks/support/samples/SupportLeanbackShowcase/gradle/wrapper/
H A Dgradle-wrapper.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/gradle/ org/gradle/wrapper/ org/gradle/wrapper/Download ...
/frameworks/support/v13/java/android/support/v13/app/
H A DFragmentPagerAdapter.java39 * arbitrary amount of state. For larger sets of pages, consider
166 public void restoreState(Parcelable state, ClassLoader loader) { argument
H A DFragmentStatePagerAdapter.java35 * saving and restoring of fragment's state.
40 * state of that fragment. This allows the pager to hold on to much less
100 // from its saved state, where the fragment manager has already
184 Bundle state = null;
186 state = new Bundle();
189 state.putParcelableArray("states", fss);
194 if (state == null) {
195 state = new Bundle();
198 mFragmentManager.putFragment(state, key, f);
201 return state;
205 restoreState(Parcelable state, ClassLoader loader) argument
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H A DFragmentTabHost.java198 // We must have an ID to be able to save/restore our state. If
249 // the correct state.
261 // This fragment was restored in the active state,
296 protected void onRestoreInstanceState(Parcelable state) { argument
297 if (!(state instanceof SavedState)) {
298 super.onRestoreInstanceState(state);
301 SavedState ss = (SavedState) state;
/frameworks/support/v14/preference/src/android/support/v14/preference/
H A DMultiSelectListPreference.java217 // No need to save instance state
227 protected void onRestoreInstanceState(Parcelable state) { argument
228 if (state == null || !state.getClass().equals(SavedState.class)) {
229 // Didn't save state for us in onSaveInstanceState
230 super.onRestoreInstanceState(state);
234 SavedState myState = (SavedState) state;
H A DPreferenceFragment.java244 * a previous saved state, this is the state.
586 * saved state as given here
790 public void onDrawOver(Canvas c, RecyclerView parent, RecyclerView.State state) { argument
808 RecyclerView.State state) {
807 getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) argument

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