/frameworks/webview/chromium/plat_support/ |
H A D | draw_sw.h | 33 SkCanvasState* state; // The externalize state in skia format. member in struct:AwPixelInfo
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/frameworks/wilhelm/src/android/ |
H A D | AudioRecorder_to_android.cpp | 355 // data has been copied to the buffer, and the buffer queue state has been updated 806 void android_audioRecorder_setRecordState(CAudioRecorder* ar, SLuint32 state) { argument 807 SL_LOGV("android_audioRecorder_setRecordState(%p, %u) entering", ar, state); 813 switch (state) {
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/frameworks/wilhelm/src/desktop/ |
H A D | SndFile.cpp | 22 /** \brief Called by SndFile.c:audioPlayerTransportUpdate after a play state change or seek, 30 SLuint32 state = thisAP->mPlay.mState; local 32 if (SL_PLAYSTATE_PLAYING != state) { 186 /** \brief Called with mutex unlocked for marker and position updates, and play state change */ 195 // FIXME a made-up number that should depend on player state and prefetch status 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
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/frameworks/wilhelm/src/itf/ |
H A D | IAndroidBufferQueue.cpp | 26 * Determine the state of the audio player or media player associated with a buffer queue. 32 SLuint32 state; local 35 state = ((CMediaPlayer *) thiz->mThis)->mPlay.mState; 38 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState; 43 state = SL_PLAYSTATE_STOPPED; 46 return state; 244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state 272 // reset the queue state 383 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
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H A D | IBufferQueue.cpp | 22 /** Determine the state of the audio player or audio recorder associated with a buffer queue. 28 SLuint32 state; local 31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState; 34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState; 39 state = SL_PLAYSTATE_STOPPED; 42 return state; 70 // set enqueue attribute if state is PLAYING and the first buffer is enqueued 132 SLBufferQueueState state; local 135 state.count = thiz->mState.count; 136 state [all...] |
H A D | IDynamicInterfaceManagement.cpp | 41 // check interface state 43 SLuint8 state = *interfaceStateP; local 44 switch (state) { 48 // change state to indicate we are now adding the interface 64 // re-lock mutex to update state 69 state = INTERFACE_ADDED; 71 state = INTERFACE_INITIALIZED; 78 state = INTERFACE_INITIALIZED; 88 // mutex is locked, update state 89 *interfaceStateP = state; 299 SLuint8 state = *interfaceStateP; local [all...] |
H A D | IEffectSend.cpp | 70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; local 73 switch (state) { 86 SL_LOGE("EffectSend invalid interface state %u", state);
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H A D | IObject.cpp | 35 SLuint8 state; local 37 // check object state 39 state = thiz->mState; 40 switch (state) { 49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED : 53 state = SL_OBJECT_STATE_REALIZED; 59 state = SL_OBJECT_STATE_UNREALIZED; 69 // mutex is locked, update state 70 thiz->mState = state; 79 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NUL 89 SLuint8 state; local 178 SLuint8 state; local 233 SLuint8 state; local 293 SLuint8 state = thiz->mState; local 589 SLuint32 state = *--interfaceStateP; local [all...] |
H A D | IPlay.cpp | 22 static SLresult IPlay_SetPlayState(SLPlayItf self, SLuint32 state) argument 26 switch (state) { 40 if (state != oldState) { 44 // We are comparing the old state (left) vs. new state (right). 45 // Note that the old state is 3 bits wide, but new state is only 2 bits wide. 46 // That is why the old state is on the left and new state is on the right. 47 switch ((oldState << 2) | state) { 126 SLuint32 state = thiz->mState; local [all...] |
H A D | IRecord.cpp | 22 static SLresult IRecord_SetRecordState(SLRecordItf self, SLuint32 state) argument 26 switch (state) { 33 thiz->mState = state; 35 android_audioRecorder_setRecordState(InterfaceToCAudioRecorder(thiz), state); local 59 SLuint32 state = thiz->mState; local 61 *pState = state;
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/frameworks/wilhelm/src/ |
H A D | sles.cpp | 70 * realized state. If so, then acquire a strong reference to it and return true. 543 SLuint8 state; local 562 state = (exposedMask & 1) && ((NULL == (expose = mi->mExpose)) || (*expose)(self)) ? 567 state = INTERFACE_UNINITIALIZED; 569 *interfaceStateP++ = state;
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/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 238 void SetPlayerState(SLuint32 state) { argument 239 res = (*playerPlay)->SetPlayState(playerPlay, state); 241 //verify the state can set correctly 242 GetPlayerState(state); 245 void GetPlayerState(SLuint32 state) { argument 248 ASSERT_EQ(state, playerState); 263 // changing the play state should not affect the buffer count 275 // set play state to playing 278 // state should be playing immediately after enqueue 291 // state shoul [all...] |
/frameworks/wilhelm/tests/examples/ |
H A D | slesTestSawtoothBufferQueue.cpp | 121 SLBufferQueueState state; local 251 res = (*bufferQueueItf)->GetState(bufferQueueItf, &state); 254 // while (state.playIndex < 100) { 255 while (state.count) { 257 (*bufferQueueItf)->GetState(bufferQueueItf, &state);
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/frameworks/wilhelm/tests/sandbox/ |
H A D | configbq.c | 194 // set the player's state to playing 200 SLBufferQueueState state; local 201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state); 203 if (state.count == 0)
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H A D | intbufq.c | 143 SLuint32 state; local 144 state = SL_PLAYSTATE_PLAYING; 145 result = (*playerPlay)->SetPlayState(playerPlay, state); 242 state = SL_PLAYSTATE_PAUSED; 245 state = SL_PLAYSTATE_STOPPED; 248 state = SL_PLAYSTATE_PLAYING; 250 result = (*playerPlay)->SetPlayState(playerPlay, state); 255 if (newstate != state) 256 printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
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H A D | multiplay.c | 26 // Describes the state of one player 236 SLuint32 state; local 237 result = (*p->mPlayerPlay)->GetPlayState(p->mPlayerPlay, &state); 239 printf("state = "); 240 switch (state) { 251 printf("%u", (unsigned) state); 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { 266 if (state != SL_PLAYSTATE_STOPPED) {
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H A D | reverb.c | 607 // set play state to paused to enable pre-fetch so we can get a more reliable duration 647 SLuint32 state; local 649 result = (*playerPlay)->GetPlayState(playerPlay, &state); 651 if (SL_PLAYSTATE_PLAYING != state) 655 assert(SL_PLAYSTATE_PAUSED == state);
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/frameworks/wilhelm/tests/sandbox/streamSource/ |
H A D | slesTestPlayStream.cpp | 89 SLAndroidBufferQueueState state; local 90 (*caller)->GetState(caller, &state); 91 //fprintf(stdout, "ABQ state count=%lu, index=%lu\n", state.count, state.index); 94 if (state.index == 500) {
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/frameworks/support/frameworks/support/samples/SupportLeanbackShowcase/gradle/wrapper/ |
H A D | gradle-wrapper.jar | META-INF/ META-INF/MANIFEST.MF org/ org/gradle/ org/gradle/wrapper/ org/gradle/wrapper/Download ... |
/frameworks/support/samples/SupportLeanbackShowcase/gradle/wrapper/ |
H A D | gradle-wrapper.jar | META-INF/ META-INF/MANIFEST.MF org/ org/gradle/ org/gradle/wrapper/ org/gradle/wrapper/Download ... |
/frameworks/support/v13/java/android/support/v13/app/ |
H A D | FragmentPagerAdapter.java | 39 * arbitrary amount of state. For larger sets of pages, consider 166 public void restoreState(Parcelable state, ClassLoader loader) { argument
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H A D | FragmentStatePagerAdapter.java | 35 * saving and restoring of fragment's state. 40 * state of that fragment. This allows the pager to hold on to much less 100 // from its saved state, where the fragment manager has already 184 Bundle state = null; 186 state = new Bundle(); 189 state.putParcelableArray("states", fss); 194 if (state == null) { 195 state = new Bundle(); 198 mFragmentManager.putFragment(state, key, f); 201 return state; 205 restoreState(Parcelable state, ClassLoader loader) argument [all...] |
H A D | FragmentTabHost.java | 198 // We must have an ID to be able to save/restore our state. If 249 // the correct state. 261 // This fragment was restored in the active state, 296 protected void onRestoreInstanceState(Parcelable state) { argument 297 if (!(state instanceof SavedState)) { 298 super.onRestoreInstanceState(state); 301 SavedState ss = (SavedState) state;
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/frameworks/support/v14/preference/src/android/support/v14/preference/ |
H A D | MultiSelectListPreference.java | 217 // No need to save instance state 227 protected void onRestoreInstanceState(Parcelable state) { argument 228 if (state == null || !state.getClass().equals(SavedState.class)) { 229 // Didn't save state for us in onSaveInstanceState 230 super.onRestoreInstanceState(state); 234 SavedState myState = (SavedState) state;
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H A D | PreferenceFragment.java | 244 * a previous saved state, this is the state. 586 * saved state as given here 790 public void onDrawOver(Canvas c, RecyclerView parent, RecyclerView.State state) { argument 808 RecyclerView.State state) { 807 getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) argument
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