Searched defs:y2 (Results 1 - 25 of 46) sorted by last modified time

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/frameworks/support/transition/src/android/support/transition/
H A DCircularPropagation.java100 private static float distance(float x1, float y1, float x2, float y2) { argument
102 float y = y2 - y1;
/frameworks/support/v7/gridlayout/src/android/support/v7/widget/
H A DGridLayout.java867 private void drawLine(Canvas graphics, int x1, int y1, int x2, int y2, Paint paint) { argument
870 graphics.drawLine(width - x1, y1, width - x2, y2, paint);
872 graphics.drawLine(x1, y1, x2, y2, paint);
1044 int y2 = vLocations[rowSpan.max];
1047 int cellHeight = y2 - y1;
/frameworks/support/graphics/drawable/animated/src/android/support/graphics/drawable/
H A DPathInterpolatorCompat.java114 float y2 = TypedArrayUtils.getNamedFloat(a, parser, "controlY2",
116 initCubic(x1, y1, x2, y2);
128 private void initCubic(float x1, float y1, float x2, float y2) { argument
131 path.cubicTo(x1, y1, x2, y2, 1f, 1f);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve3x3.cpp81 const void *y2, const short *coef, uint32_t count);
192 uint32_t y2 = rsMax((int32_t)info->current.y - 1, 0); local
193 const uchar4 *py0 = (const uchar4 *)(pin + stride * y2);
239 uint32_t y2 = rsMax((int32_t)info->current.y - 1, 0); local
240 const uchar2 *py0 = (const uchar2 *)(pin + stride * y2);
284 uint32_t y2 = rsMax((int32_t)info->current.y - 1, 0); local
285 const uchar *py0 = (const uchar *)(pin + stride * y2);
329 uint32_t y2 = rsMax((int32_t)info->current.y - 1, 0); local
330 const float4 *py0 = (const float4 *)(pin + stride * y2);
374 uint32_t y2 local
418 uint32_t y2 = rsMax((int32_t)info->current.y - 1, 0); local
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H A DrsCpuIntrinsicConvolve5x5.cpp340 const void *y2, const void *y3, const void *y4,
356 uint32_t y2 = info->current.y; local
362 const uchar4 *py2 = (const uchar4 *)(pin + stride * y2);
416 uint32_t y2 = info->current.y; local
422 const uchar2 *py2 = (const uchar2 *)(pin + stride * y2);
465 uint32_t y2 = info->current.y; local
471 const uchar *py2 = (const uchar *)(pin + stride * y2);
514 uint32_t y2 = info->current.y; local
520 const float4 *py2 = (const float4 *)(pin + stride * y2);
563 uint32_t y2 local
612 uint32_t y2 = info->current.y; local
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H A DrsCpuIntrinsics_x86.cpp80 const void *y1, const void *y2,
108 p8 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*((int32_t *)y2)), _mm_setzero_si128());
109 p9 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*((int32_t *)y2+1)), _mm_setzero_si128());
110 p10 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*((int32_t *)y2+2)), _mm_setzero_si128());
111 p11 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*((int32_t *)y2+3)), _mm_setzero_si128());
137 y2 = (const char *)y2 + 8;
154 __m128i x2, y2, z2, w2; local
171 y2 = _mm_madd_epi16(xy, _mm_shuffle_epi32(c0, 0x55));
176 y2
79 rsdIntrinsicConvolve3x3_K(void *dst, const void *y0, const void *y1, const void *y2, const short *coef, uint32_t count) argument
210 __m128i x2, y2, z2, w2; local
262 __m128i x2, y2, z2, w2; local
455 __m128i y1, y2, y3, y4; local
517 __m128i y1, y2, y3, y4; local
578 __m128i y1, y2, y3, y4; local
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
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/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp854 float x2, float y2, float z2, float u2, float v2,
870 //ALOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
888 float x2, float y2, float z2,
892 x2, y2, z2, 1, 1,
1018 void rsgDrawRect(float x1, float y1, float x2, float y2, float z) { argument
1019 SC_DrawQuad(x1, y2, z,
1020 x2, y2, z,
1026 float x2, float y2, float z2,
1030 x2, y2, z
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
887 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1025 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/
H A DrsFont.cpp665 float x2, float y2, float z2,
680 ALOGE("V1 x: %f y: %f z: %f", x2, y2, z2);
692 (*currentPos++) = y2;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/native/services/inputflinger/
H A DInputReader.cpp107 inline static float distance(float x1, float y1, float x2, float y2) { argument
108 return hypotf(x1 - x2, y1 - y2);
/frameworks/native/services/inputflinger/tests/
H A DInputReader_test.cpp4391 int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500; local
4394 processPosition(mapper, x2, y2);
4436 toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0, 0));
4442 x1 += 10; y1 += 15; x2 += 5; y2 -= 10;
4445 processPosition(mapper, x2, y2);
4467 toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0, 0));
4473 x2 += 15; y2 -= 20;
4474 processPosition(mapper, x2, y2);
4497 toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0, 0));
4516 toDisplayX(x2), toDisplayY(y2),
4668 int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500; local
4844 int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500; local
5114 float y2 = toDisplayY(rawY2); local
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/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPath_Delegate.java265 /*package*/ static void nQuadTo(long nPath, float x1, float y1, float x2, float y2) { argument
271 pathDelegate.quadTo(x1, y1, x2, y2);
286 float x2, float y2, float x3, float y3) {
292 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3);
297 float x2, float y2, float x3, float y3) {
303 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3);
704 * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
710 * @param y2 The y-coordinate of the end point on a quadratic curve
712 public void quadTo(float x1, float y1, float x2, float y2) { argument
713 mPath.quadTo(x1, y1, mLastX = x2, mLastY = y2);
285 nCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
296 nRCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
753 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
H A DSpotShadow.java55 float y2 = poly[p2 * 2 + 1];
56 float a = (x1 * y2 - x2 * y1);
58 sumY += (y1 + y2) * a;
325 * y2, ...]).}
409 private static final boolean lineIntersection(float x1, float y1, float x2, float y2, float x3, argument
411 float d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
416 float dx = (x1 * y2 - y1 * x2);
419 float y = (dx * (y3 - y4) - (y1 - y2) * dy) / d;
422 ((y - y1) * (y - y2) > 0.0000001) || ((y - y3) * (y - y4) > 0.0000001)) {
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
H A DNoisyVelocityTracker.java42 public MotionEventCopy(float x2, float y2, long eventTime) { argument
44 this.y = y2;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java81 // Draws a line using the specified paint from (x1, y1) to (x2, y2).
83 public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint); argument
85 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
87 public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint); argument
H A DGLES20Canvas.java479 public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) { argument
480 draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
/frameworks/base/services/core/java/com/android/server/power/
H A DWirelessChargerDetector.java353 float x2, float y2, float z2) {
354 final double dotProduct = (x1 * x2) + (y1 * y2) + (z1 * z2);
356 final double mag2 = Math.sqrt((x2 * x2) + (y2 * y2) + (z2 * z2));
368 + ", x2=" + x2 + ", y2=" + y2 + ", z2=" + z2
352 hasMoved(float x1, float y1, float z1, float x2, float y2, float z2) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp70 int u, v, y1, y2, y3, y4; local
73 y2 = pInY[1];
81 pOutColor[1] = convertYuvToRgba(y2, u, v);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
H A DQuad.java326 private Quad(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { argument
329 mBottomLeft = new PointF(x2, y2);
/frameworks/base/packages/SystemUI/src/com/android/systemui/qs/
H A DPathInterpolatorBuilder.java50 private void initCubic(float x1, float y1, float x2, float y2) { argument
53 path.cubicTo(x1, y1, x2, y2, 1f, 1f);
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
H A DFlingAnimationUtils.java76 * @param y2 the y value to take for the second point of the bezier spline
79 float y2) {
89 mY2 = y2;
254 float y2 = calculateLinearOutFasterInY2(velAbs);
256 float startGradient = y2 / LINEAR_OUT_FASTER_IN_X2;
257 Interpolator mLinearOutFasterIn = new PathInterpolator(0, 0, LINEAR_OUT_FASTER_IN_X2, y2);
282 * Calculates the y2 control point for a linear-out-faster-in path interpolator depending on the
286 * @return the y2 control point for a cubic bezier path interpolator
78 FlingAnimationUtils(Context ctx, float maxLengthSeconds, float speedUpFactor, float x2, float y2) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
546 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
548 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DPatch.cpp104 float y2 = 0.0f; local
114 y2 = y1 + floorf(segment * stretchY + 0.5f);
116 y2 = y1 + segment * rescaleY;
119 float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
124 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
128 y1 = y2;
135 y2 = height;
136 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
148 float y1, float y2, floa
147 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument
187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A DShadowTessellator.cpp133 double y2 = poly[p2].y; local
134 double a = (x1 * y2 - x2 * y1);
136 sumy += (y1 + y2) * a;
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h162 float x2, float y2, float u2, float v2,
166 TextureVertex::set(mesh++, x2, y2, u2, v2);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument

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