/external/skia/src/gpu/ |
H A D | GrRenderTarget.cpp | 103 int GrRenderTargetPriv::numStencilBits() const { function in class:GrRenderTargetPriv
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H A D | GrStencilSettings.cpp | 28 int numStencilBits) { 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); 172 int numStencilBits) { 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); 177 int clipBit = 1 << (numStencilBits - 1); 27 reset(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) argument 171 reset(const GrUserStencilSettings::Face& user, bool hasStencilClip, int numStencilBits) argument
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H A D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { argument 52 this->reset(user, hasStencilClip, numStencilBits); 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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/external/skia/src/gpu/ops/ |
H A D | GrStencilPathOp.h | 27 int numStencilBits, 32 hasStencilClip, numStencilBits, scissor, 50 int numStencilBits, 58 numStencilBits) 23 Make(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) argument 46 GrStencilPathOp(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) argument
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/external/deqp/modules/egl/ |
H A D | teglImageUtil.cpp | 361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); local 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
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H A D | teglImageFormatTests.cpp | 588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); local 589 const deUint32 maxStencil = deBitMask32(0, numStencilBits);
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) argument 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) argument 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break; 154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break; 155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break; 156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break; 157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break; 266 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, cons argument [all...] |
H A D | rrRenderState.hpp | 261 int numStencilBits; member in struct:rr::FragmentOperationState 290 , numStencilBits (8)
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