Searched defs:shaderFrag (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fIndexedStateQueryTests.cpp93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
96 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL);
99 glCompileShader(shaderFrag);
104 glAttachShader(shaderProg, shaderFrag);
129 glDeleteShader(shaderFrag);
270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
273 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL);
276 glCompileShader(shaderFrag);
281 glAttachShader(m_program, shaderFrag);
290 glDeleteShader(shaderFrag);
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H A Des3fBooleanStateQueryTests.cpp596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
597 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL);
598 glCompileShader(shaderFrag);
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
605 glAttachShader(shaderProg, shaderFrag);
633 glDeleteShader(shaderFrag);
H A Des3fIntegerStateQueryTests.cpp1957 GLuint shaderFrag; local
1989 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER);
1990 gl.glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL);
1991 gl.glCompileShader(shaderFrag);
1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
2006 gl.glAttachShader(shaderProg, shaderFrag);
2037 gl.glDeleteShader(shaderFrag);
2068 GLuint shaderFrag; local
2095 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER);
2096 gl.glShaderSource(shaderFrag,
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H A Des3fShaderStateQueryTests.cpp692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
698 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL);
701 glCompileShader(shaderFrag);
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
708 glDeleteShader(shaderFrag);
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
926 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL);
929 glCompileShader(shaderFrag);
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATU
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1906 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1975 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
2093 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
2996 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3067 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3138 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3210 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3298 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3361 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
3468 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
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/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
532 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL);
535 glCompileShader(shaderFrag);
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
542 glDeleteShader(shaderFrag);
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
764 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL);
767 glCompileShader(shaderFrag);
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATU
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local
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H A Des2fIntegerStateQueryTests.cpp1643 GLuint shaderFrag; local
1668 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER);
1669 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL);
1670 gl.glCompileShader(shaderFrag);
1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
1682 gl.glAttachShader(shaderProg, shaderFrag);
1699 gl.glDeleteShader(shaderFrag);

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