/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCases.cpp | 146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; local 152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n"; 161 for (int texNdx [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n"; 163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 165 if (texNdx == 0) 173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; local 187 for (int texNdx [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 277 const int texNdx; member in struct:vkt::texture::__anon4017::__anon4019 295 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); local 301 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); 302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 304 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); 704 const int texNdx; member in struct:vkt::texture::__anon4017::__anon4020 725 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
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H A D | vktTextureFilteringTests.cpp | 157 const int texNdx; member in struct:vkt::texture::__anon3996::__anon3998 172 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); local 177 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); 178 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 180 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 211 int texNdx; member in struct:deqp::gles2::Functional::__anon4327 229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); local 234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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H A D | es2fTextureUnitTests.cpp | 633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 777 int texNdx = m_unitTextures[i]; local 778 int texNdxInType = m_ndx2dOrCube[texNdx]; 779 GLenum type = m_textureTypes[texNdx]; 835 int texNdx = m_unitTextures[unitNdx]; local 839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); 841 if (!isTextureSetUp[texNdx]) [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 211 int texNdx; member in struct:deqp::gles3::Functional::__anon4496 229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); local 234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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H A D | es3fTextureShadowTests.cpp | 277 int texNdx; member in struct:deqp::gles3::Functional::__anon4520 298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); local 304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 307 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); 831 int texNdx; member in struct:deqp::gles3::Functional::__anon4521 855 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
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H A D | es3fTextureUnitTests.cpp | 719 void upload2dTexture (int texNdx, sglr::Context& context); 720 void uploadCubeTexture (int texNdx, sglr::Context& context); 721 void upload2dArrayTexture (int texNdx, sglr::Context& context); 722 void upload3dTexture (int texNdx, sglr::Context& context); 804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 947 int texNdx = m_unitTextures[i]; local 948 GLenum type = m_textureTypes[texNdx]; 949 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx] 1007 int texNdx = m_unitTextures[i]; local 1055 upload2dTexture(int texNdx, sglr::Context& context) argument 1079 uploadCubeTexture(int texNdx, sglr::Context& context) argument 1106 upload2dArrayTexture(int texNdx, sglr::Context& context) argument 1132 upload3dTexture(int texNdx, sglr::Context& context) argument 1171 int texNdx = m_unitTextures[unitNdx]; local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktOpaqueTypeIndexingTests.cpp | 995 const int texNdx = m_lookupIndices[lookupNdx]; local 997 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); 1018 const int texNdx = m_lookupIndices[lookupNdx]; local 1025 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); 1040 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fOpaqueTypeIndexingTests.cpp | 602 const int texNdx = lookupIndices[lookupNdx]; local 604 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); 625 const int texNdx = lookupIndices[lookupNdx]; local 632 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); 647 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
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