es2pPerformanceTests.cpp revision 3c827367444ee418f129b2c238299f49d3264554
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Performance tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es2pPerformanceTests.hpp"
25
26#include "es2pBlendTests.hpp"
27#include "es2pTextureFormatTests.hpp"
28#include "es2pTextureFilteringTests.hpp"
29#include "es2pTextureCountTests.hpp"
30#include "es2pShaderOperatorTests.hpp"
31#include "es2pShaderControlStatementTests.hpp"
32#include "es2pShaderCompilerTests.hpp"
33#include "es2pTextureUploadTests.hpp"
34#include "es2pStateChangeCallTests.hpp"
35#include "es2pStateChangeTests.hpp"
36#include "es2pRedundantStateChangeTests.hpp"
37#include "es2pDrawCallBatchingTests.hpp"
38#include "es2pShaderOptimizationTests.hpp"
39
40namespace deqp
41{
42namespace gles2
43{
44namespace Performance
45{
46
47// TextureTestGroup
48
49class TextureTestGroup : public TestCaseGroup
50{
51public:
52	TextureTestGroup (Context& context)
53		: TestCaseGroup(context, "texture", "Texture Performance Tests")
54	{
55	}
56
57	virtual void init (void)
58	{
59		addChild(new TextureFormatTests		(m_context));
60		addChild(new TextureFilteringTests	(m_context));
61		addChild(new TextureCountTests		(m_context));
62		addChild(new TextureUploadTests		(m_context));
63	}
64};
65
66// ShadersTestGroup
67
68class ShadersTestGroup : public TestCaseGroup
69{
70public:
71	ShadersTestGroup (Context& context)
72		: TestCaseGroup(context, "shader", "Shader Performance Tests")
73	{
74	}
75
76	virtual void init (void)
77	{
78		addChild(new ShaderOperatorTests			(m_context));
79		addChild(new ShaderControlStatementTests	(m_context));
80	}
81};
82
83// APITestGroup
84
85class APITestGroup : public TestCaseGroup
86{
87public:
88	APITestGroup (Context& context)
89		: TestCaseGroup(context, "api", "API Performance Tests")
90	{
91	}
92
93	virtual void init (void)
94	{
95		addChild(new StateChangeCallTests		(m_context));
96		addChild(new StateChangeTests			(m_context));
97		addChild(new RedundantStateChangeTests	(m_context));
98		addChild(new DrawCallBatchingTests		(m_context));
99	}
100};
101
102// PerformanceTests
103
104PerformanceTests::PerformanceTests (Context& context)
105	: TestCaseGroup(context, "performance", "Performance Tests")
106{
107}
108
109PerformanceTests::~PerformanceTests (void)
110{
111}
112
113void PerformanceTests::init (void)
114{
115	addChild(new BlendTests					(m_context));
116	addChild(new TextureTestGroup			(m_context));
117	addChild(new ShadersTestGroup			(m_context));
118	addChild(new ShaderCompilerTests		(m_context));
119	addChild(new APITestGroup				(m_context));
120}
121
122} // Performance
123} // gles2
124} // deqp
125