es3aTextureMipmapTests.cpp revision c4eb6f3271a0bcd54835e666e836e3e72beebbd2
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Mipmapping accuracy tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3aTextureMipmapTests.hpp"
25
26#include "glsTextureTestUtil.hpp"
27#include "gluTexture.hpp"
28#include "gluTextureUtil.hpp"
29#include "gluPixelTransfer.hpp"
30#include "tcuTextureUtil.hpp"
31#include "tcuMatrix.hpp"
32#include "tcuMatrixUtil.hpp"
33#include "deStringUtil.hpp"
34#include "deRandom.hpp"
35#include "deString.h"
36
37#include "glwFunctions.hpp"
38#include "glwEnums.hpp"
39
40namespace deqp
41{
42namespace gles3
43{
44namespace Accuracy
45{
46
47using std::string;
48using std::vector;
49using tcu::TestLog;
50using tcu::Vec2;
51using tcu::Vec3;
52using tcu::Vec4;
53using tcu::IVec4;
54using namespace gls::TextureTestUtil;
55using namespace glu::TextureTestUtil;
56
57
58enum CoordType
59{
60	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
61	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
62	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
63	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
64
65	COORDTYPE_LAST
66};
67
68// Texture2DMipmapCase
69
70class Texture2DMipmapCase : public tcu::TestCase
71{
72public:
73
74								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
75															 glu::RenderContext&		renderCtx,
76															 const glu::ContextInfo&	renderCtxInfo,
77															 const char*				name,
78															 const char*				desc,
79															 CoordType					coordType,
80															 deUint32					minFilter,
81															 deUint32					wrapS,
82															 deUint32					wrapT,
83															 deUint32					format,
84															 deUint32					dataType,
85															 int						width,
86															 int						height);
87								~Texture2DMipmapCase		(void);
88
89	void						init						(void);
90	void						deinit						(void);
91	IterateResult				iterate						(void);
92
93private:
94								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
95	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
96
97	glu::RenderContext&			m_renderCtx;
98	const glu::ContextInfo&		m_renderCtxInfo;
99
100	CoordType					m_coordType;
101	deUint32					m_minFilter;
102	deUint32					m_wrapS;
103	deUint32					m_wrapT;
104	deUint32					m_format;
105	deUint32					m_dataType;
106	int							m_width;
107	int							m_height;
108
109	glu::Texture2D*				m_texture;
110	TextureRenderer				m_renderer;
111};
112
113Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
114										  glu::RenderContext&		renderCtx,
115										  const glu::ContextInfo&	renderCtxInfo,
116										  const char*				name,
117										  const char*				desc,
118										  CoordType					coordType,
119										  deUint32					minFilter,
120										  deUint32					wrapS,
121										  deUint32					wrapT,
122										  deUint32					format,
123										  deUint32					dataType,
124										  int						width,
125										  int						height)
126	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
127	, m_renderCtx		(renderCtx)
128	, m_renderCtxInfo	(renderCtxInfo)
129	, m_coordType		(coordType)
130	, m_minFilter		(minFilter)
131	, m_wrapS			(wrapS)
132	, m_wrapT			(wrapT)
133	, m_format			(format)
134	, m_dataType		(dataType)
135	, m_width			(width)
136	, m_height			(height)
137	, m_texture			(DE_NULL)
138	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
139{
140}
141
142Texture2DMipmapCase::~Texture2DMipmapCase (void)
143{
144	deinit();
145}
146
147void Texture2DMipmapCase::init (void)
148{
149	m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
150
151	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
152
153	// Fill texture with colored grid.
154	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
155	{
156		deUint32	step		= 0xff / (numLevels-1);
157		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
158		deUint32	dec			= 0xff - inc;
159		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
160		deUint32	color		= 0xff000000 | rgb;
161
162		m_texture->getRefTexture().allocLevel(levelNdx);
163		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
164	}
165}
166
167void Texture2DMipmapCase::deinit (void)
168{
169	delete m_texture;
170	m_texture = DE_NULL;
171
172	m_renderer.clear();
173}
174
175static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
176{
177	static const struct
178	{
179		Vec2 bottomLeft;
180		Vec2 topRight;
181	} s_basicCoords[] =
182	{
183		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
184		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
185		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
186		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
187
188		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
189		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
190		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
191		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
192
193		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
194		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
195		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
196		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
197
198		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
199		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
200		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
201		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
202	};
203
204	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
205
206	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
207	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
208
209	computeQuadTexCoord2D(dst, bottomLeft, topRight);
210}
211
212static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
213{
214	// Use basic coords as base.
215	getBasicTexCoord2D(dst, cellNdx);
216
217	// Rotate based on cell index.
218	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
219	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
220
221	// Second and third row are sheared.
222	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
223	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
224
225	tcu::Mat2	transform	= rotMatrix * shearMatrix;
226	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
227	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
228	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
229	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
230
231	dst[0] = p0.x();	dst[1] = p0.y();
232	dst[2] = p1.x();	dst[3] = p1.y();
233	dst[4] = p2.x();	dst[5] = p2.y();
234	dst[6] = p3.x();	dst[7] = p3.y();
235}
236
237Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
238{
239	// Constants.
240	const deUint32				magFilter			= GL_NEAREST;
241
242	const glw::Functions&		gl					= m_renderCtx.getFunctions();
243	TestLog&					log					= m_testCtx.getLog();
244
245	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
246	const tcu::TextureFormat&	texFmt				= refTexture.getFormat();
247	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
248
249	int							texWidth			= refTexture.getWidth();
250	int							texHeight			= refTexture.getHeight();
251	int							defViewportWidth	= texWidth*4;
252	int							defViewportHeight	= texHeight*4;
253
254	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
255	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
256	vector<float>				texCoord;
257
258	bool						isProjected			= m_coordType == COORDTYPE_PROJECTED;
259	bool						useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
260
261	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
262
263	// Accuracy cases test against ideal lod computation.
264	tcu::Surface				idealFrame			(viewport.width, viewport.height);
265
266	// Viewport is divided into 4x4 grid.
267	int							gridWidth			= 4;
268	int							gridHeight			= 4;
269	int							cellWidth			= viewport.width / gridWidth;
270	int							cellHeight			= viewport.height / gridHeight;
271
272	// Accuracy measurements are off unless we get the expected viewport size.
273	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
274		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
275
276	// Sampling parameters.
277	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
278	sampleParams.samplerType	= glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
279	sampleParams.colorBias		= fmtInfo.lookupBias;
280	sampleParams.colorScale		= fmtInfo.lookupScale;
281	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
282
283	// Upload texture data.
284	m_texture->upload();
285
286	// Use unit 0.
287	gl.activeTexture(GL_TEXTURE0);
288
289	// Bind gradient texture and setup sampler parameters.
290	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
291	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
292	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
293	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
294	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
295
296	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
297
298	// Bias values.
299	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
300
301	// Projection values.
302	static const Vec4 s_projections[] =
303	{
304		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
305		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
306		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
307		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
308	};
309
310	// Render cells.
311	for (int gridY = 0; gridY < gridHeight; gridY++)
312	{
313		for (int gridX = 0; gridX < gridWidth; gridX++)
314		{
315			int				curX		= cellWidth*gridX;
316			int				curY		= cellHeight*gridY;
317			int				curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
318			int				curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
319			int				cellNdx		= gridY*gridWidth + gridX;
320
321			// Compute texcoord.
322			switch (m_coordType)
323			{
324				case COORDTYPE_BASIC_BIAS:	// Fall-through.
325				case COORDTYPE_PROJECTED:
326				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
327				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
328				default:					DE_ASSERT(DE_FALSE);
329			}
330
331			if (isProjected)
332				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
333
334			if (useLodBias)
335				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
336
337			// Render with GL.
338			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
339			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
340
341			// Render reference(s).
342			{
343				tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
344				sampleParams.lodMode = LODMODE_EXACT;
345				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
346			}
347		}
348	}
349
350	// Read result.
351	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
352
353	// Compare and log.
354	{
355		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
356		const int	worstScoreDiff	= texWidth*texHeight;
357
358		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
359		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
360	}
361
362	return STOP;
363}
364
365// TextureCubeMipmapCase
366
367class TextureCubeMipmapCase : public tcu::TestCase
368{
369public:
370
371								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
372															 glu::RenderContext&		renderCtx,
373															 const glu::ContextInfo&	renderCtxInfo,
374															 const char*				name,
375															 const char*				desc,
376															 CoordType					coordType,
377															 deUint32					minFilter,
378															 deUint32					wrapS,
379															 deUint32					wrapT,
380															 deUint32					format,
381															 deUint32					dataType,
382															 int						size);
383								~TextureCubeMipmapCase		(void);
384
385	void						init						(void);
386	void						deinit						(void);
387	IterateResult				iterate						(void);
388
389private:
390								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
391	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
392
393	glu::RenderContext&			m_renderCtx;
394	const glu::ContextInfo&		m_renderCtxInfo;
395
396	CoordType					m_coordType;
397	deUint32					m_minFilter;
398	deUint32					m_wrapS;
399	deUint32					m_wrapT;
400	deUint32					m_format;
401	deUint32					m_dataType;
402	int							m_size;
403
404	glu::TextureCube*			m_texture;
405	TextureRenderer				m_renderer;
406};
407
408TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
409											  glu::RenderContext&		renderCtx,
410											  const glu::ContextInfo&	renderCtxInfo,
411											  const char*				name,
412											  const char*				desc,
413											  CoordType					coordType,
414											  deUint32					minFilter,
415											  deUint32					wrapS,
416											  deUint32					wrapT,
417											  deUint32					format,
418											  deUint32					dataType,
419											  int						size)
420	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
421	, m_renderCtx		(renderCtx)
422	, m_renderCtxInfo	(renderCtxInfo)
423	, m_coordType		(coordType)
424	, m_minFilter		(minFilter)
425	, m_wrapS			(wrapS)
426	, m_wrapT			(wrapT)
427	, m_format			(format)
428	, m_dataType		(dataType)
429	, m_size			(size)
430	, m_texture			(DE_NULL)
431	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
432{
433}
434
435TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
436{
437	deinit();
438}
439
440void TextureCubeMipmapCase::init (void)
441{
442	m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size);
443
444	int numLevels = deLog2Floor32(m_size)+1;
445
446	// Fill texture with colored grid.
447	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
448	{
449		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
450		{
451			deUint32	step		= 0xff / (numLevels-1);
452			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
453			deUint32	dec			= 0xff - inc;
454			deUint32	rgb			= 0;
455
456			switch (faceNdx)
457			{
458				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
459				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
460				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
461				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
462				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
463				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
464			}
465
466			deUint32	color		= 0xff000000 | rgb;
467
468			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
469			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec());
470		}
471	}
472}
473
474void TextureCubeMipmapCase::deinit (void)
475{
476	delete m_texture;
477	m_texture = DE_NULL;
478
479	m_renderer.clear();
480}
481
482static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
483{
484	const int minWidth	= 8;
485	const int minHeight	= 8;
486
487	bool	partition		= rnd.getFloat() > 0.4f;
488	bool	partitionX		= partition && width > minWidth && rnd.getBool();
489	bool	partitionY		= partition && height > minHeight && !partitionX;
490
491	if (partitionX)
492	{
493		int split = width/2 + rnd.getInt(-width/4, +width/4);
494		randomPartition(dst, rnd, x, y, split, height);
495		randomPartition(dst, rnd, x+split, y, width-split, height);
496	}
497	else if (partitionY)
498	{
499		int split = height/2 + rnd.getInt(-height/4, +height/4);
500		randomPartition(dst, rnd, x, y, width, split);
501		randomPartition(dst, rnd, x, y+split, width, height-split);
502	}
503	else
504		dst.push_back(IVec4(x, y, width, height));
505}
506
507static void computeGridLayout (vector<IVec4>& dst, int width, int height)
508{
509	de::Random rnd(7);
510	randomPartition(dst, rnd, 0, 0, width, height);
511}
512
513TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
514{
515	// Constants.
516	const deUint32			magFilter			= GL_NEAREST;
517
518	int						texWidth			= m_texture->getRefTexture().getSize();
519	int						texHeight			= m_texture->getRefTexture().getSize();
520
521	int						defViewportWidth	= texWidth*2;
522	int						defViewportHeight	= texHeight*2;
523
524	const glw::Functions&	gl					= m_renderCtx.getFunctions();
525	TestLog&				log					= m_testCtx.getLog();
526	RandomViewport			viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
527	tcu::Sampler			sampler				= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
528	sampler.seamlessCubeMap = true;
529
530	vector<float>			texCoord;
531
532	bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
533	bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
534
535	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
536
537	// Accuracy cases test against ideal lod computation.
538	tcu::Surface			idealFrame			(viewport.width, viewport.height);
539
540	// Accuracy measurements are off unless we get the expected viewport size.
541	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
542		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
543
544	// Upload texture data.
545	m_texture->upload();
546
547	// Use unit 0.
548	gl.activeTexture(GL_TEXTURE0);
549
550	// Bind gradient texture and setup sampler parameters.
551	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
552	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
553	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
554	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
555	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
556
557	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
558
559	// Compute grid.
560	vector<IVec4> gridLayout;
561	computeGridLayout(gridLayout, viewport.width, viewport.height);
562
563	// Bias values.
564	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
565
566	// Projection values \note Less agressive than in 2D case due to smaller quads.
567	static const Vec4 s_projections[] =
568	{
569		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
570		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
571		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
572		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
573	};
574
575	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
576	{
577		int				curX		= gridLayout[cellNdx].x();
578		int				curY		= gridLayout[cellNdx].y();
579		int				curW		= gridLayout[cellNdx].z();
580		int				curH		= gridLayout[cellNdx].w();
581		tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
582		ReferenceParams	params		(TEXTURETYPE_CUBE);
583
584		params.sampler = sampler;
585
586		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
587		computeQuadTexCoordCube(texCoord, cubeFace);
588
589		if (isProjected)
590		{
591			params.flags	|= ReferenceParams::PROJECTED;
592			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
593		}
594
595		if (useLodBias)
596		{
597			params.flags	|= ReferenceParams::USE_BIAS;
598			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
599		}
600
601		// Render with GL.
602		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
603		m_renderer.renderQuad(0, &texCoord[0], params);
604
605		// Render reference(s).
606		{
607			tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
608			params.lodMode = LODMODE_EXACT;
609			sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
610		}
611	}
612
613	// Read result.
614	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
615
616	// Compare and log.
617	{
618		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
619		const int	worstScoreDiff	= texWidth*texHeight;
620
621		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
622		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
623	}
624
625	return STOP;
626}
627
628TextureMipmapTests::TextureMipmapTests (Context& context)
629	: TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests")
630{
631}
632
633TextureMipmapTests::~TextureMipmapTests (void)
634{
635}
636
637void TextureMipmapTests::init (void)
638{
639	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
640	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
641	addChild(group2D);
642	addChild(groupCube);
643
644	static const struct
645	{
646		const char*		name;
647		deUint32		mode;
648	} wrapModes[] =
649	{
650		{ "clamp",		GL_CLAMP_TO_EDGE },
651		{ "repeat",		GL_REPEAT },
652		{ "mirror",		GL_MIRRORED_REPEAT }
653	};
654
655	static const struct
656	{
657		const char*		name;
658		deUint32		mode;
659	} minFilterModes[] =
660	{
661		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
662		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
663		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
664		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
665	};
666
667	static const struct
668	{
669		CoordType		type;
670		const char*		name;
671		const char*		desc;
672	} coordTypes[] =
673	{
674		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
675		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
676		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
677	};
678
679	const int tex2DWidth	= 64;
680	const int tex2DHeight	= 64;
681
682	// 2D cases.
683	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
684	{
685		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
686		group2D->addChild(coordTypeGroup);
687
688		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
689		{
690			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
691			{
692				std::ostringstream name;
693				name << minFilterModes[minFilter].name
694						<< "_" << wrapModes[wrapMode].name;
695
696				coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
697																	name.str().c_str(), "",
698																	coordTypes[coordType].type,
699																	minFilterModes[minFilter].mode,
700																	wrapModes[wrapMode].mode,
701																	wrapModes[wrapMode].mode,
702																	GL_RGBA, GL_UNSIGNED_BYTE,
703																	tex2DWidth, tex2DHeight));
704			}
705		}
706	}
707
708	const int cubeMapSize = 64;
709
710	static const struct
711	{
712		CoordType		type;
713		const char*		name;
714		const char*		desc;
715	} cubeCoordTypes[] =
716	{
717		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
718		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
719	};
720
721	// Cubemap cases.
722	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
723	{
724		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
725		groupCube->addChild(coordTypeGroup);
726
727		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
728		{
729			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
730															   minFilterModes[minFilter].name, "",
731															   cubeCoordTypes[coordType].type,
732															   minFilterModes[minFilter].mode,
733															   GL_CLAMP_TO_EDGE,
734															   GL_CLAMP_TO_EDGE,
735															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
736		}
737	}
738}
739
740} // Accuracy
741} // gles3
742} // deqp
743