1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Shader compiler-related performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3pShaderCompilerTests.hpp" 25#include "es3pShaderCompilationCases.hpp" 26#include "es3pShaderOptimizationTests.hpp" 27 28namespace deqp 29{ 30namespace gles3 31{ 32namespace Performance 33{ 34 35ShaderCompilerTests::ShaderCompilerTests (Context& context) 36 : TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests") 37{ 38} 39 40ShaderCompilerTests::~ShaderCompilerTests (void) 41{ 42} 43 44void ShaderCompilerTests::init (void) 45{ 46 addShaderCompilationPerformanceCases(*this); 47 48 addChild(new ShaderOptimizationTests(m_context)); 49} 50 51} // Performance 52} // gles3 53} // deqp 54