es31fFunctionalTests.cpp revision b8d0d0a842280c2594703ecce985563aebe1cde8
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fFunctionalTests.hpp"
25
26#include "glsShaderLibrary.hpp"
27#include "es31fBasicComputeShaderTests.hpp"
28#include "es31fComputeShaderBuiltinVarTests.hpp"
29#include "es31fDrawTests.hpp"
30#include "es31fShaderSharedVarTests.hpp"
31#include "es31fAtomicCounterTests.hpp"
32#include "es31fShaderAtomicOpTests.hpp"
33#include "es31fShaderImageLoadStoreTests.hpp"
34#include "es31fTessellationTests.hpp"
35#include "es31fSSBOLayoutTests.hpp"
36#include "es31fSSBOArrayLengthTests.hpp"
37#include "es31fShaderCommonFunctionTests.hpp"
38#include "es31fShaderPackingFunctionTests.hpp"
39#include "es31fShaderIntegerFunctionTests.hpp"
40#include "es31fStencilTexturingTests.hpp"
41#include "es31fShaderTextureSizeTests.hpp"
42#include "es31fShaderStateQueryTests.hpp"
43#include "es31fLayoutBindingTests.hpp"
44#include "es31fTextureLevelStateQueryTests.hpp"
45#include "es31fIntegerStateQueryTests.hpp"
46#include "es31fInternalFormatQueryTests.hpp"
47#include "es31fBooleanStateQueryTests.hpp"
48#include "es31fIndexedStateQueryTests.hpp"
49#include "es31fTextureStateQueryTests.hpp"
50#include "es31fFramebufferDefaultStateQueryTests.hpp"
51#include "es31fProgramPipelineStateQueryTests.hpp"
52#include "es31fProgramStateQueryTests.hpp"
53#include "es31fSamplerStateQueryTests.hpp"
54#include "es31fTextureFilteringTests.hpp"
55#include "es31fTextureFormatTests.hpp"
56#include "es31fTextureSpecificationTests.hpp"
57#include "es31fTextureMultisampleTests.hpp"
58#include "es31fMultisampleTests.hpp"
59#include "es31fSynchronizationTests.hpp"
60#include "es31fGeometryShaderTests.hpp"
61#include "es31fSampleShadingTests.hpp"
62#include "es31fSampleVariableTests.hpp"
63#include "es31fIndirectComputeDispatchTests.hpp"
64#include "es31fVertexAttributeBindingTests.hpp"
65#include "es31fVertexAttributeBindingStateQueryTests.hpp"
66#include "es31fShaderMultisampleInterpolationTests.hpp"
67#include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68#include "es31fProgramUniformTests.hpp"
69#include "es31fOpaqueTypeIndexingTests.hpp"
70#include "es31fAdvancedBlendTests.hpp"
71#include "es31fSeparateShaderTests.hpp"
72#include "es31fUniformLocationTests.hpp"
73#include "es31fBuiltinPrecisionTests.hpp"
74#include "es31fTessellationGeometryInteractionTests.hpp"
75#include "es31fUniformBlockTests.hpp"
76#include "es31fDebugTests.hpp"
77#include "es31fFboColorbufferTests.hpp"
78#include "es31fFboNoAttachmentTests.hpp"
79#include "es31fProgramInterfaceQueryTests.hpp"
80#include "es31fTextureGatherTests.hpp"
81#include "es31fTextureFormatTests.hpp"
82#include "es31fTextureBufferTests.hpp"
83#include "es31fTextureBorderClampTests.hpp"
84#include "es31fShaderBuiltinConstantTests.hpp"
85#include "es31fShaderHelperInvocationTests.hpp"
86#include "es31fPrimitiveBoundingBoxTests.hpp"
87#include "es31fAndroidExtensionPackES31ATests.hpp"
88#include "es31fCopyImageTests.hpp"
89#include "es31fDrawBuffersIndexedTests.hpp"
90#include "es31fDefaultVertexArrayObjectTests.hpp"
91
92namespace deqp
93{
94namespace gles31
95{
96namespace Functional
97{
98
99class ShaderLibraryTest : public TestCaseGroup
100{
101public:
102	ShaderLibraryTest (Context& context, const char* name, const char* description)
103		: TestCaseGroup	(context, name, description)
104		, m_filename	(name + std::string(".test"))
105	{
106	}
107
108	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
109		: TestCaseGroup	(context, name, description)
110		, m_filename	(filename)
111	{
112	}
113
114	void init (void)
115	{
116		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
117		std::string					fileName	= "shaders/" + m_filename;
118		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
119
120		for (int i = 0; i < (int)children.size(); i++)
121			addChild(children[i]);
122	}
123
124private:
125	const std::string m_filename;
126};
127
128class ShaderBuiltinVarTests : public TestCaseGroup
129{
130public:
131	ShaderBuiltinVarTests (Context& context)
132		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
133	{
134	}
135
136	void init (void)
137	{
138		addChild(new ComputeShaderBuiltinVarTests(m_context));
139	}
140};
141
142class ShaderBuiltinFunctionTests : public TestCaseGroup
143{
144public:
145	ShaderBuiltinFunctionTests (Context& context)
146		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
147	{
148	}
149
150	void init (void)
151	{
152		addChild(new ShaderCommonFunctionTests	(m_context));
153		addChild(new ShaderPackingFunctionTests	(m_context));
154		addChild(new ShaderIntegerFunctionTests	(m_context));
155		addChild(new ShaderTextureSizeTests		(m_context));
156		addChild(createBuiltinPrecisionTests	(m_context));
157	}
158};
159
160class ShaderLinkageTests : public TestCaseGroup
161{
162public:
163	ShaderLinkageTests (Context& context)
164		: TestCaseGroup(context,  "linkage", "Linkage Tests")
165	{
166	}
167
168	void init (void)
169	{
170		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
171		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
172		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
173		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
174		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
175		addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
176	}
177};
178
179class ShaderTests : public TestCaseGroup
180{
181public:
182	ShaderTests (Context& context)
183		: TestCaseGroup(context, "shaders", "Shading Language Tests")
184	{
185	}
186
187	void init (void)
188	{
189		addChild(new ShaderBuiltinVarTests				(m_context));
190		addChild(new ShaderBuiltinFunctionTests			(m_context));
191		addChild(new SampleVariableTests				(m_context));
192		addChild(new ShaderMultisampleInterpolationTests(m_context));
193		addChild(new OpaqueTypeIndexingTests			(m_context));
194		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
195		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
196		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
197		addChild(new ShaderLinkageTests					(m_context));
198		addChild(new ShaderBuiltinConstantTests			(m_context));
199		addChild(new ShaderHelperInvocationTests		(m_context));
200		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
201		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
202	}
203};
204
205class ComputeTests : public TestCaseGroup
206{
207public:
208	ComputeTests (Context& context)
209		: TestCaseGroup(context, "compute", "Compute Shader Tests")
210	{
211	}
212
213	void init (void)
214	{
215		addChild(new BasicComputeShaderTests		(m_context));
216		addChild(new ShaderSharedVarTests			(m_context));
217		addChild(new IndirectComputeDispatchTests	(m_context));
218	}
219};
220
221class SSBOTests : public TestCaseGroup
222{
223public:
224	SSBOTests (Context& context)
225		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
226	{
227	}
228
229	void init (void)
230	{
231		addChild(new SSBOLayoutTests			(m_context));
232		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
233		addChild(new SSBOArrayLengthTests		(m_context));
234	}
235};
236
237class TextureTests : public TestCaseGroup
238{
239public:
240	TextureTests (Context& context)
241		: TestCaseGroup(context, "texture", "Texture tests")
242	{
243	}
244
245	void init (void)
246	{
247		addChild(new TextureFilteringTests		(m_context));
248		addChild(new TextureFormatTests			(m_context));
249		addChild(new TextureSpecificationTests	(m_context));
250		addChild(new TextureMultisampleTests	(m_context));
251		addChild(new TextureGatherTests			(m_context));
252		addChild(createTextureBufferTests		(m_context));
253		addChild(new TextureBorderClampTests	(m_context));
254	}
255};
256
257class StateQueryTests : public TestCaseGroup
258{
259public:
260	StateQueryTests (Context& context)
261		: TestCaseGroup(context, "state_query", "State query tests")
262	{
263	}
264
265	void init (void)
266	{
267		addChild(new BooleanStateQueryTests							(m_context));
268		addChild(new IntegerStateQueryTests							(m_context));
269		addChild(new IndexedStateQueryTests							(m_context));
270		addChild(new TextureStateQueryTests							(m_context));
271		addChild(new TextureLevelStateQueryTests					(m_context));
272		addChild(new SamplerStateQueryTests							(m_context));
273		addChild(new ShaderStateQueryTests							(m_context));
274		addChild(new InternalFormatQueryTests						(m_context));
275		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
276		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
277		addChild(new FramebufferDefaultStateQueryTests				(m_context));
278		addChild(new ProgramStateQueryTests							(m_context));
279		addChild(new ProgramPipelineStateQueryTests					(m_context));
280	}
281};
282
283class FboTests : public TestCaseGroup
284{
285public:
286	FboTests (Context& context)
287		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
288	{
289	}
290
291	void init (void)
292	{
293		addChild(new FboColorTests						(m_context));
294		addChild(createFboNoAttachmentTests				(m_context));
295		addChild(createFboNoAttachmentCompletenessTests	(m_context));
296	}
297};
298
299FunctionalTests::FunctionalTests (Context& context)
300	: TestCaseGroup(context, "functional", "Functionality Tests")
301{
302}
303
304FunctionalTests::~FunctionalTests (void)
305{
306}
307
308void FunctionalTests::init (void)
309{
310	addChild(new ShaderTests							(m_context));
311	addChild(new ComputeTests							(m_context));
312	addChild(new DrawTests								(m_context));
313	addChild(new TessellationTests						(m_context));
314	addChild(new SSBOTests								(m_context));
315	addChild(new UniformBlockTests						(m_context));
316	addChild(new ShaderImageLoadStoreTests				(m_context));
317	addChild(new AtomicCounterTests						(m_context));
318	addChild(new StencilTexturingTests					(m_context));
319	addChild(new TextureTests							(m_context));
320	addChild(new StateQueryTests						(m_context));
321	addChild(new MultisampleTests						(m_context));
322	addChild(new SynchronizationTests					(m_context));
323	addChild(new GeometryShaderTests					(m_context));
324	addChild(new SampleShadingTests						(m_context));
325	addChild(new VertexAttributeBindingTests			(m_context));
326	addChild(new ProgramUniformTests					(m_context));
327	addChild(new AdvancedBlendTests						(m_context));
328	addChild(createSeparateShaderTests					(m_context));
329	addChild(new UniformLocationTests					(m_context));
330	addChild(new TessellationGeometryInteractionTests	(m_context));
331	addChild(new DebugTests								(m_context));
332	addChild(new FboTests								(m_context));
333	addChild(new ProgramInterfaceQueryTests				(m_context));
334	addChild(new LayoutBindingTests						(m_context));
335	addChild(new PrimitiveBoundingBoxTests				(m_context));
336	addChild(new AndroidExtensionPackES31ATests			(m_context));
337	addChild(createCopyImageTests						(m_context));
338	addChild(createDrawBuffersIndexedTests				(m_context));
339	addChild(new DefaultVertexArrayObjectTests			(m_context));
340}
341
342} // Functional
343} // gles31
344} // deqp
345