es31fFunctionalTests.cpp revision cacbbf83a31d6ae30f08ee58117cc6b037354806
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fFunctionalTests.hpp"
25
26#include "glsShaderLibrary.hpp"
27#include "es31fBasicComputeShaderTests.hpp"
28#include "es31fComputeShaderBuiltinVarTests.hpp"
29#include "es31fDrawTests.hpp"
30#include "es31fShaderSharedVarTests.hpp"
31#include "es31fAtomicCounterTests.hpp"
32#include "es31fShaderAtomicOpTests.hpp"
33#include "es31fShaderImageLoadStoreTests.hpp"
34#include "es31fTessellationTests.hpp"
35#include "es31fSSBOLayoutTests.hpp"
36#include "es31fSSBOArrayLengthTests.hpp"
37#include "es31fShaderCommonFunctionTests.hpp"
38#include "es31fShaderPackingFunctionTests.hpp"
39#include "es31fShaderIntegerFunctionTests.hpp"
40#include "es31fStencilTexturingTests.hpp"
41#include "es31fShaderTextureSizeTests.hpp"
42#include "es31fShaderStateQueryTests.hpp"
43#include "es31fLayoutBindingTests.hpp"
44#include "es31fTextureLevelStateQueryTests.hpp"
45#include "es31fIntegerStateQueryTests.hpp"
46#include "es31fInternalFormatQueryTests.hpp"
47#include "es31fBooleanStateQueryTests.hpp"
48#include "es31fIndexedStateQueryTests.hpp"
49#include "es31fTextureStateQueryTests.hpp"
50#include "es31fFramebufferDefaultStateQueryTests.hpp"
51#include "es31fProgramPipelineStateQueryTests.hpp"
52#include "es31fProgramStateQueryTests.hpp"
53#include "es31fSamplerStateQueryTests.hpp"
54#include "es31fTextureFilteringTests.hpp"
55#include "es31fTextureFormatTests.hpp"
56#include "es31fTextureSpecificationTests.hpp"
57#include "es31fTextureMultisampleTests.hpp"
58#include "es31fMultisampleTests.hpp"
59#include "es31fSynchronizationTests.hpp"
60#include "es31fGeometryShaderTests.hpp"
61#include "es31fSampleShadingTests.hpp"
62#include "es31fSampleVariableTests.hpp"
63#include "es31fIndirectComputeDispatchTests.hpp"
64#include "es31fVertexAttributeBindingTests.hpp"
65#include "es31fVertexAttributeBindingStateQueryTests.hpp"
66#include "es31fShaderMultisampleInterpolationTests.hpp"
67#include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68#include "es31fProgramUniformTests.hpp"
69#include "es31fOpaqueTypeIndexingTests.hpp"
70#include "es31fAdvancedBlendTests.hpp"
71#include "es31fSeparateShaderTests.hpp"
72#include "es31fUniformLocationTests.hpp"
73#include "es31fBuiltinPrecisionTests.hpp"
74#include "es31fTessellationGeometryInteractionTests.hpp"
75#include "es31fUniformBlockTests.hpp"
76#include "es31fDebugTests.hpp"
77#include "es31fFboColorbufferTests.hpp"
78#include "es31fFboNoAttachmentTests.hpp"
79#include "es31fProgramInterfaceQueryTests.hpp"
80#include "es31fTextureGatherTests.hpp"
81#include "es31fTextureFormatTests.hpp"
82#include "es31fTextureBufferTests.hpp"
83#include "es31fShaderBuiltinConstantTests.hpp"
84#include "es31fShaderHelperInvocationTests.hpp"
85#include "es31fPrimitiveBoundingBoxTests.hpp"
86#include "es31fAndroidExtensionPackES31ATests.hpp"
87#include "es31fCopyImageTests.hpp"
88#include "es31fDrawBuffersIndexedTests.hpp"
89
90namespace deqp
91{
92namespace gles31
93{
94namespace Functional
95{
96
97class ShaderLibraryTest : public TestCaseGroup
98{
99public:
100	ShaderLibraryTest (Context& context, const char* name, const char* description)
101		: TestCaseGroup	(context, name, description)
102		, m_filename	(name + std::string(".test"))
103	{
104	}
105
106	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
107		: TestCaseGroup	(context, name, description)
108		, m_filename	(filename)
109	{
110	}
111
112	void init (void)
113	{
114		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
115		std::string					fileName	= "shaders/" + m_filename;
116		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
117
118		for (int i = 0; i < (int)children.size(); i++)
119			addChild(children[i]);
120	}
121
122private:
123	const std::string m_filename;
124};
125
126class ShaderBuiltinVarTests : public TestCaseGroup
127{
128public:
129	ShaderBuiltinVarTests (Context& context)
130		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
131	{
132	}
133
134	void init (void)
135	{
136		addChild(new ComputeShaderBuiltinVarTests(m_context));
137	}
138};
139
140class ShaderBuiltinFunctionTests : public TestCaseGroup
141{
142public:
143	ShaderBuiltinFunctionTests (Context& context)
144		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
145	{
146	}
147
148	void init (void)
149	{
150		addChild(new ShaderCommonFunctionTests	(m_context));
151		addChild(new ShaderPackingFunctionTests	(m_context));
152		addChild(new ShaderIntegerFunctionTests	(m_context));
153		addChild(new ShaderTextureSizeTests		(m_context));
154		addChild(createBuiltinPrecisionTests	(m_context));
155	}
156};
157
158class ShaderLinkageTests : public TestCaseGroup
159{
160public:
161	ShaderLinkageTests (Context& context)
162		: TestCaseGroup(context,  "linkage", "Linkage Tests")
163	{
164	}
165
166	void init (void)
167	{
168		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
169		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
170		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
171		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
172		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
173	}
174};
175
176class ShaderTests : public TestCaseGroup
177{
178public:
179	ShaderTests (Context& context)
180		: TestCaseGroup(context, "shaders", "Shading Language Tests")
181	{
182	}
183
184	void init (void)
185	{
186		addChild(new ShaderBuiltinVarTests				(m_context));
187		addChild(new ShaderBuiltinFunctionTests			(m_context));
188		addChild(new SampleVariableTests				(m_context));
189		addChild(new ShaderMultisampleInterpolationTests(m_context));
190		addChild(new OpaqueTypeIndexingTests			(m_context));
191		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
192		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
193		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
194		addChild(new ShaderLinkageTests					(m_context));
195		addChild(new ShaderBuiltinConstantTests			(m_context));
196		addChild(new ShaderHelperInvocationTests		(m_context));
197		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
198		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
199	}
200};
201
202class ComputeTests : public TestCaseGroup
203{
204public:
205	ComputeTests (Context& context)
206		: TestCaseGroup(context, "compute", "Compute Shader Tests")
207	{
208	}
209
210	void init (void)
211	{
212		addChild(new BasicComputeShaderTests		(m_context));
213		addChild(new ShaderSharedVarTests			(m_context));
214		addChild(new IndirectComputeDispatchTests	(m_context));
215	}
216};
217
218class SSBOTests : public TestCaseGroup
219{
220public:
221	SSBOTests (Context& context)
222		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
223	{
224	}
225
226	void init (void)
227	{
228		addChild(new SSBOLayoutTests			(m_context));
229		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
230		addChild(new SSBOArrayLengthTests		(m_context));
231	}
232};
233
234class TextureTests : public TestCaseGroup
235{
236public:
237	TextureTests (Context& context)
238		: TestCaseGroup(context, "texture", "Texture tests")
239	{
240	}
241
242	void init (void)
243	{
244		addChild(new TextureFilteringTests		(m_context));
245		addChild(new TextureFormatTests			(m_context));
246		addChild(new TextureSpecificationTests	(m_context));
247		addChild(new TextureMultisampleTests	(m_context));
248		addChild(new TextureGatherTests			(m_context));
249		addChild(createTextureBufferTests		(m_context));
250	}
251};
252
253class StateQueryTests : public TestCaseGroup
254{
255public:
256	StateQueryTests (Context& context)
257		: TestCaseGroup(context, "state_query", "State query tests")
258	{
259	}
260
261	void init (void)
262	{
263		addChild(new BooleanStateQueryTests							(m_context));
264		addChild(new IntegerStateQueryTests							(m_context));
265		addChild(new IndexedStateQueryTests							(m_context));
266		addChild(new TextureStateQueryTests							(m_context));
267		addChild(new TextureLevelStateQueryTests					(m_context));
268		addChild(new SamplerStateQueryTests							(m_context));
269		addChild(new ShaderStateQueryTests							(m_context));
270		addChild(new InternalFormatQueryTests						(m_context));
271		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
272		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
273		addChild(new FramebufferDefaultStateQueryTests				(m_context));
274		addChild(new ProgramStateQueryTests							(m_context));
275		addChild(new ProgramPipelineStateQueryTests					(m_context));
276	}
277};
278
279class FboTests : public TestCaseGroup
280{
281public:
282	FboTests (Context& context)
283		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
284	{
285	}
286
287	void init (void)
288	{
289		addChild(new FboColorTests						(m_context));
290		addChild(createFboNoAttachmentTests				(m_context));
291		addChild(createFboNoAttachmentCompletenessTests	(m_context));
292	}
293};
294
295FunctionalTests::FunctionalTests (Context& context)
296	: TestCaseGroup(context, "functional", "Functionality Tests")
297{
298}
299
300FunctionalTests::~FunctionalTests (void)
301{
302}
303
304void FunctionalTests::init (void)
305{
306	addChild(new ShaderTests							(m_context));
307	addChild(new ComputeTests							(m_context));
308	addChild(new DrawTests								(m_context));
309	addChild(new TessellationTests						(m_context));
310	addChild(new SSBOTests								(m_context));
311	addChild(new UniformBlockTests						(m_context));
312	addChild(new ShaderImageLoadStoreTests				(m_context));
313	addChild(new AtomicCounterTests						(m_context));
314	addChild(new StencilTexturingTests					(m_context));
315	addChild(new TextureTests							(m_context));
316	addChild(new StateQueryTests						(m_context));
317	addChild(new MultisampleTests						(m_context));
318	addChild(new SynchronizationTests					(m_context));
319	addChild(new GeometryShaderTests					(m_context));
320	addChild(new SampleShadingTests						(m_context));
321	addChild(new VertexAttributeBindingTests			(m_context));
322	addChild(new ProgramUniformTests					(m_context));
323	addChild(new AdvancedBlendTests						(m_context));
324	addChild(createSeparateShaderTests					(m_context));
325	addChild(new UniformLocationTests					(m_context));
326	addChild(new TessellationGeometryInteractionTests	(m_context));
327	addChild(new DebugTests								(m_context));
328	addChild(new FboTests								(m_context));
329	addChild(new ProgramInterfaceQueryTests				(m_context));
330	addChild(new LayoutBindingTests						(m_context));
331	addChild(new PrimitiveBoundingBoxTests				(m_context));
332	addChild(new AndroidExtensionPackES31ATests			(m_context));
333	addChild(createCopyImageTests						(m_context));
334	addChild(createDrawBuffersIndexedTests				(m_context));
335}
336
337} // Functional
338} // gles31
339} // deqp
340