es31fTextureFormatTests.cpp revision c4eb6f3271a0bcd54835e666e836e3e72beebbd2
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture format tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fTextureFormatTests.hpp"
25#include "gluContextInfo.hpp"
26#include "gluPixelTransfer.hpp"
27#include "gluStrUtil.hpp"
28#include "gluTexture.hpp"
29#include "gluTextureUtil.hpp"
30#include "glsTextureTestUtil.hpp"
31#include "tcuTextureUtil.hpp"
32#include "deStringUtil.hpp"
33#include "deRandom.hpp"
34#include "glwEnums.hpp"
35#include "glwFunctions.hpp"
36
37using std::vector;
38using std::string;
39using tcu::TestLog;
40
41namespace deqp
42{
43namespace gles31
44{
45namespace Functional
46{
47
48using namespace deqp::gls;
49using namespace deqp::gls::TextureTestUtil;
50using namespace glu::TextureTestUtil;
51
52using tcu::Sampler;
53
54static tcu::CubeFace getCubeFaceFromNdx (int ndx)
55{
56	switch (ndx)
57	{
58		case 0:	return tcu::CUBEFACE_POSITIVE_X;
59		case 1:	return tcu::CUBEFACE_NEGATIVE_X;
60		case 2:	return tcu::CUBEFACE_POSITIVE_Y;
61		case 3:	return tcu::CUBEFACE_NEGATIVE_Y;
62		case 4:	return tcu::CUBEFACE_POSITIVE_Z;
63		case 5:	return tcu::CUBEFACE_NEGATIVE_Z;
64		default:
65			DE_ASSERT(false);
66			return tcu::CUBEFACE_LAST;
67	}
68}
69
70// TextureCubeArrayFormatCase
71
72class TextureCubeArrayFormatCase : public tcu::TestCase
73{
74public:
75										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth);
76										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth);
77										~TextureCubeArrayFormatCase	(void);
78
79	void								init						(void);
80	void								deinit						(void);
81	IterateResult						iterate						(void);
82
83private:
84										TextureCubeArrayFormatCase	(const TextureCubeArrayFormatCase& other);
85	TextureCubeArrayFormatCase&			operator=					(const TextureCubeArrayFormatCase& other);
86
87	bool								checkSupport				(void);
88	bool								testLayerFace				(int layerNdx);
89
90	glu::RenderContext&					m_renderCtx;
91	const glu::ContextInfo&				m_renderCtxInfo;
92
93	const deUint32						m_format;
94	const deUint32						m_dataType;
95	const int							m_size;
96	const int							m_depth;
97
98	glu::TextureCubeArray*				m_texture;
99	TextureTestUtil::TextureRenderer	m_renderer;
100
101	int									m_curLayerFace;
102};
103
104TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth)
105	: TestCase			(testCtx, name, description)
106	, m_renderCtx		(renderCtx)
107	, m_renderCtxInfo	(renderCtxInfo)
108	, m_format			(format)
109	, m_dataType		(dataType)
110	, m_size			(size)
111	, m_depth			(depth)
112	, m_texture			(DE_NULL)
113	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
114	, m_curLayerFace	(0)
115{
116}
117
118TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth)
119	: TestCase			(testCtx, name, description)
120	, m_renderCtx		(renderCtx)
121	, m_renderCtxInfo	(renderCtxInfo)
122	, m_format			(internalFormat)
123	, m_dataType		(GL_NONE)
124	, m_size			(size)
125	, m_depth			(depth)
126	, m_texture			(DE_NULL)
127	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
128	, m_curLayerFace	(0)
129{
130}
131
132TextureCubeArrayFormatCase::~TextureCubeArrayFormatCase (void)
133{
134	deinit();
135}
136
137void TextureCubeArrayFormatCase::init (void)
138{
139	if (checkSupport())
140	{
141		m_texture = m_dataType != GL_NONE
142				  ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth)	// Implicit internal format.
143				  : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth);				// Explicit internal format.
144
145		tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
146
147		// Fill level 0.
148		m_texture->getRefTexture().allocLevel(0);
149		tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
150
151		// Initialize state.
152		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
153		m_curLayerFace = 0;
154	}
155	else
156	{
157		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Cube map arrays not supported");
158	}
159}
160
161void TextureCubeArrayFormatCase::deinit (void)
162{
163	delete m_texture;
164	m_texture = DE_NULL;
165
166	m_renderer.clear();
167}
168
169bool TextureCubeArrayFormatCase::checkSupport (void)
170{
171	return m_renderCtxInfo.isExtensionSupported("GL_EXT_texture_cube_map_array");
172}
173
174bool TextureCubeArrayFormatCase::testLayerFace (int layerFaceNdx)
175{
176	const glw::Functions&	gl				= m_renderCtx.getFunctions();
177	TestLog&				log				= m_testCtx.getLog();
178	RandomViewport			viewport		(m_renderCtx.getRenderTarget(), m_size, m_size, deStringHash(getName()));
179	tcu::Surface			renderedFrame	(viewport.width, viewport.height);
180	tcu::Surface			referenceFrame	(viewport.width, viewport.height);
181	tcu::RGBA				threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
182	vector<float>			texCoord;
183	ReferenceParams			renderParams	(TEXTURETYPE_CUBE_ARRAY);
184	tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
185	const int				layerNdx		= layerFaceNdx / 6;
186	const tcu::CubeFace		face			= getCubeFaceFromNdx(layerFaceNdx % 6);
187
188	renderParams.samplerType				= getSamplerType(m_texture->getRefTexture().getFormat());
189	renderParams.sampler					= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
190	renderParams.sampler.seamlessCubeMap	= true;
191	renderParams.colorScale					= spec.lookupScale;
192	renderParams.colorBias					= spec.lookupBias;
193
194	// Layer here specifies the cube slice
195	computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
196
197	// Setup base viewport.
198	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
199	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
200
201	// Upload texture data to GL.
202	m_texture->upload();
203
204	// Bind to unit 0.
205	gl.activeTexture(GL_TEXTURE0);
206	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
207
208	// Setup nearest neighbor filtering and clamp-to-edge.
209	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
210	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
211	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
212	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
213
214	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
215
216	// Draw.
217	m_renderer.renderQuad(0, &texCoord[0], renderParams);
218	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
219
220	// Compute reference.
221	sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
222
223	// Compare and log.
224	return compareImages(log, (string("LayerFace" + de::toString(layerFaceNdx))).c_str(), (string("Layer-face " + de::toString(layerFaceNdx))).c_str(), referenceFrame, renderedFrame, threshold);
225}
226
227TextureCubeArrayFormatCase::IterateResult TextureCubeArrayFormatCase::iterate (void)
228{
229	if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
230		return STOP;
231
232	// Execute test for all layers.
233	bool isOk = testLayerFace(m_curLayerFace);
234
235	if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
236		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
237
238	m_curLayerFace += 1;
239
240	return m_curLayerFace < m_texture->getRefTexture().getDepth() ? CONTINUE : STOP;
241}
242
243// TextureBufferFormatCase
244
245class TextureBufferFormatCase : public TestCase
246{
247public:
248								TextureBufferFormatCase		(Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width);
249								~TextureBufferFormatCase	(void);
250
251	void						init						(void);
252	void						deinit						(void);
253	IterateResult				iterate						(void);
254
255private:
256								TextureBufferFormatCase		(const TextureBufferFormatCase& other);
257	TextureBufferFormatCase&	operator=					(const TextureBufferFormatCase& other);
258
259	glu::RenderContext&			m_renderCtx;
260
261	deUint32					m_format;
262	int							m_width;
263	int							m_maxTextureBufferSize;
264
265	glu::TextureBuffer*			m_texture;
266	TextureRenderer				m_renderer;
267};
268
269TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width)
270	: TestCase					(ctx, name, description)
271	, m_renderCtx				(renderCtx)
272	, m_format					(internalFormat)
273	, m_width					(width)
274	, m_maxTextureBufferSize	(0)
275	, m_texture					(DE_NULL)
276	, m_renderer				(renderCtx, ctx.getTestContext().getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
277{
278}
279
280TextureBufferFormatCase::~TextureBufferFormatCase (void)
281{
282	deinit();
283}
284
285void TextureBufferFormatCase::init (void)
286{
287	TestLog&				log		= m_testCtx.getLog();
288	tcu::TextureFormat		fmt		= glu::mapGLInternalFormat(m_format);
289	tcu::TextureFormatInfo	spec	= tcu::getTextureFormatInfo(fmt);
290	tcu::Vec4				colorA	(spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w());
291	tcu::Vec4				colorB	(spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w());
292
293	if (!m_context.getContextInfo().isExtensionSupported("GL_OES_texture_buffer")
294		&& !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"))
295	{
296		TCU_THROW(NotSupportedError, "Texture buffers not supported");
297	}
298
299	m_maxTextureBufferSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_BUFFER_SIZE);
300
301	if (m_maxTextureBufferSize <= 0)
302		TCU_THROW(NotSupportedError, "GL_MAX_TEXTURE_BUFFER_SIZE > 0 required");
303
304	log << TestLog::Message << "Buffer texture, " << glu::getTextureFormatStr(m_format) << ", " << m_width
305							<< ",\n  fill with " << formatGradient(&colorA, &colorB) << " gradient"
306		<< TestLog::EndMessage;
307
308	m_texture = new glu::TextureBuffer(m_renderCtx, m_format, m_width * fmt.getPixelSize());
309
310	// Fill level 0.
311	tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB);
312}
313
314void TextureBufferFormatCase::deinit (void)
315{
316	delete m_texture;
317	m_texture = DE_NULL;
318
319	m_renderer.clear();
320}
321
322TextureBufferFormatCase::IterateResult TextureBufferFormatCase::iterate (void)
323{
324	TestLog&							log						= m_testCtx.getLog();
325	const glw::Functions&				gl						= m_renderCtx.getFunctions();
326	RandomViewport						viewport				(m_renderCtx.getRenderTarget(), m_width, 1, deStringHash(getName()));
327	tcu::Surface						renderedFrame			(viewport.width, viewport.height);
328	tcu::Surface						referenceFrame			(viewport.width, viewport.height);
329	tcu::RGBA							threshold				= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
330	vector<float>						texCoord;
331	RenderParams						renderParams			(TEXTURETYPE_BUFFER);
332	const tcu::ConstPixelBufferAccess	effectiveRefTexture		= glu::getTextureBufferEffectiveRefTexture(*m_texture, m_maxTextureBufferSize);
333	tcu::TextureFormatInfo				spec					= tcu::getTextureFormatInfo(effectiveRefTexture.getFormat());
334
335	renderParams.flags			|= RenderParams::LOG_ALL;
336	renderParams.samplerType	= getFetchSamplerType(effectiveRefTexture.getFormat());
337	renderParams.colorScale		= spec.lookupScale;
338	renderParams.colorBias		= spec.lookupBias;
339
340	computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
341
342	gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
343	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
344
345	// Setup base viewport.
346	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
347	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
348
349	// Upload texture data to GL.
350	m_texture->upload();
351
352	// Bind to unit 0.
353	gl.activeTexture(GL_TEXTURE0);
354	gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
355
356	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
357
358	// Draw.
359	m_renderer.renderQuad(0, &texCoord[0], renderParams);
360	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
361
362	GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
363
364	// Compute reference.
365	fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
366
367	// Compare and log.
368	bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
369
370	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
371							isOk ? "Pass"				: "Image comparison failed");
372
373	return STOP;
374}
375
376// TextureFormatTests
377
378TextureFormatTests::TextureFormatTests (Context& context)
379	: TestCaseGroup(context, "format", "Texture Format Tests")
380{
381}
382
383TextureFormatTests::~TextureFormatTests (void)
384{
385}
386
387vector<string> toStringVector (const char* const* str, int numStr)
388{
389	vector<string> v;
390	v.resize(numStr);
391	for (int i = 0; i < numStr; i++)
392		v[i] = str[i];
393	return v;
394}
395
396void TextureFormatTests::init (void)
397{
398	tcu::TestCaseGroup* unsizedGroup	= DE_NULL;
399	tcu::TestCaseGroup*	sizedGroup		= DE_NULL;
400	tcu::TestCaseGroup*	sizedBufferGroup = DE_NULL;
401	addChild((unsizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"unsized",	"Unsized formats")));
402	addChild((sizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"sized",	"Sized formats")));
403	addChild((sizedBufferGroup	= new tcu::TestCaseGroup(m_testCtx,	"buffer",	"Sized formats (Buffer)")));
404
405	tcu::TestCaseGroup*	sizedCubeArrayGroup	= DE_NULL;
406	sizedGroup->addChild((sizedCubeArrayGroup = new tcu::TestCaseGroup(m_testCtx, "cube_array", "Sized formats (2D Array)")));
407
408	struct
409	{
410		const char*	name;
411		deUint32	format;
412		deUint32	dataType;
413	} texFormats[] =
414	{
415		{ "alpha",							GL_ALPHA,			GL_UNSIGNED_BYTE },
416		{ "luminance",						GL_LUMINANCE,		GL_UNSIGNED_BYTE },
417		{ "luminance_alpha",				GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
418		{ "rgb_unsigned_short_5_6_5",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
419		{ "rgb_unsigned_byte",				GL_RGB,				GL_UNSIGNED_BYTE },
420		{ "rgba_unsigned_short_4_4_4_4",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
421		{ "rgba_unsigned_short_5_5_5_1",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
422		{ "rgba_unsigned_byte",				GL_RGBA,			GL_UNSIGNED_BYTE }
423	};
424
425	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
426	{
427		deUint32	format		= texFormats[formatNdx].format;
428		deUint32	dataType	= texFormats[formatNdx].dataType;
429		string	nameBase		= texFormats[formatNdx].name;
430		string	descriptionBase	= string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
431
432		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
433		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
434	}
435
436	struct
437	{
438		const char*	name;
439		deUint32	internalFormat;
440	} sizedColorFormats[] =
441	{
442		{ "rgba32f",			GL_RGBA32F,			},
443		{ "rgba32i",			GL_RGBA32I,			},
444		{ "rgba32ui",			GL_RGBA32UI,		},
445		{ "rgba16f",			GL_RGBA16F,			},
446		{ "rgba16i",			GL_RGBA16I,			},
447		{ "rgba16ui",			GL_RGBA16UI,		},
448		{ "rgba8",				GL_RGBA8,			},
449		{ "rgba8i",				GL_RGBA8I,			},
450		{ "rgba8ui",			GL_RGBA8UI,			},
451		{ "srgb8_alpha8",		GL_SRGB8_ALPHA8,	},
452		{ "rgb10_a2",			GL_RGB10_A2,		},
453		{ "rgb10_a2ui",			GL_RGB10_A2UI,		},
454		{ "rgba4",				GL_RGBA4,			},
455		{ "rgb5_a1",			GL_RGB5_A1,			},
456		{ "rgba8_snorm",		GL_RGBA8_SNORM,		},
457		{ "rgb8",				GL_RGB8,			},
458		{ "rgb565",				GL_RGB565,			},
459		{ "r11f_g11f_b10f",		GL_R11F_G11F_B10F,	},
460		{ "rgb32f",				GL_RGB32F,			},
461		{ "rgb32i",				GL_RGB32I,			},
462		{ "rgb32ui",			GL_RGB32UI,			},
463		{ "rgb16f",				GL_RGB16F,			},
464		{ "rgb16i",				GL_RGB16I,			},
465		{ "rgb16ui",			GL_RGB16UI,			},
466		{ "rgb8_snorm",			GL_RGB8_SNORM,		},
467		{ "rgb8i",				GL_RGB8I,			},
468		{ "rgb8ui",				GL_RGB8UI,			},
469		{ "srgb8",				GL_SRGB8,			},
470		{ "rgb9_e5",			GL_RGB9_E5,			},
471		{ "rg32f",				GL_RG32F,			},
472		{ "rg32i",				GL_RG32I,			},
473		{ "rg32ui",				GL_RG32UI,			},
474		{ "rg16f",				GL_RG16F,			},
475		{ "rg16i",				GL_RG16I,			},
476		{ "rg16ui",				GL_RG16UI,			},
477		{ "rg8",				GL_RG8,				},
478		{ "rg8i",				GL_RG8I,			},
479		{ "rg8ui",				GL_RG8UI,			},
480		{ "rg8_snorm",			GL_RG8_SNORM,		},
481		{ "r32f",				GL_R32F,			},
482		{ "r32i",				GL_R32I,			},
483		{ "r32ui",				GL_R32UI,			},
484		{ "r16f",				GL_R16F,			},
485		{ "r16i",				GL_R16I,			},
486		{ "r16ui",				GL_R16UI,			},
487		{ "r8",					GL_R8,				},
488		{ "r8i",				GL_R8I,				},
489		{ "r8ui",				GL_R8UI,			},
490		{ "r8_snorm",			GL_R8_SNORM,		}
491	};
492
493	struct
494	{
495		const char*	name;
496		deUint32	internalFormat;
497	} sizedDepthStencilFormats[] =
498	{
499		// Depth and stencil formats
500		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
501		{ "depth_component24",	GL_DEPTH_COMPONENT24	},
502		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
503		{ "depth32f_stencil8",	GL_DEPTH32F_STENCIL8	},
504		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
505	};
506
507	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedColorFormats); formatNdx++)
508	{
509		deUint32	internalFormat	= sizedColorFormats[formatNdx].internalFormat;
510		string		nameBase		= sizedColorFormats[formatNdx].name;
511		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
512
513		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
514		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
515	}
516
517	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedDepthStencilFormats); formatNdx++)
518	{
519		deUint32	internalFormat	= sizedDepthStencilFormats[formatNdx].internalFormat;
520		string		nameBase		= sizedDepthStencilFormats[formatNdx].name;
521		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
522
523		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
524		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
525	}
526
527	// \todo Check
528	struct
529	{
530		const char*	name;
531		deUint32	internalFormat;
532	} bufferColorFormats[] =
533	{
534		{ "r8",					GL_R8,				},
535		{ "r16f",				GL_R16F,			},
536		{ "r32f",				GL_R32F,			},
537		{ "r8i",				GL_R8I,				},
538		{ "r16i",				GL_R16I,			},
539		{ "r32i",				GL_R32I,			},
540		{ "r8ui",				GL_R8UI,			},
541		{ "r16ui",				GL_R16UI,			},
542		{ "r32ui",				GL_R32UI,			},
543		{ "rg8",				GL_RG8,				},
544		{ "rg16f",				GL_RG16F,			},
545		{ "rg32f",				GL_RG32F,			},
546		{ "rg8i",				GL_RG8I,			},
547		{ "rg16i",				GL_RG16I,			},
548		{ "rg32i",				GL_RG32I,			},
549		{ "rg8ui",				GL_RG8UI,			},
550		{ "rg16ui",				GL_RG16UI,			},
551		{ "rg32ui",				GL_RG32UI,			},
552		{ "rgba8",				GL_RGBA8,			},
553		{ "rgba16f",			GL_RGBA16F,			},
554		{ "rgba32f",			GL_RGBA32F,			},
555		{ "rgba8i",				GL_RGBA8I,			},
556		{ "rgba16i",			GL_RGBA16I,			},
557		{ "rgba32i",			GL_RGBA32I,			},
558		{ "rgba8ui",			GL_RGBA8UI,			},
559		{ "rgba16ui",			GL_RGBA16UI,		},
560		{ "rgba32ui",			GL_RGBA32UI,		}
561	};
562
563	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(bufferColorFormats); formatNdx++)
564	{
565		deUint32	internalFormat	= bufferColorFormats[formatNdx].internalFormat;
566		string		nameBase		= bufferColorFormats[formatNdx].name;
567		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
568
569		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_pot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 64));
570		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 112));
571	}
572}
573
574} // Functional
575} // gles31
576} // deqp
577