jmorecfg.h revision bc79e0680a45d1ca330d690dae0340c8e17ab5e3
1/*
2 * jmorecfg.h
3 *
4 * Copyright (C) 1991-1995, Thomas G. Lane.
5 * This file is part of the Independent JPEG Group's software.
6 * For conditions of distribution and use, see the accompanying README file.
7 *
8 * This file contains additional configuration options that customize the
9 * JPEG software for special applications or support machine-dependent
10 * optimizations.  Most users will not need to touch this file.
11 */
12
13
14/*
15 * Define BITS_IN_JSAMPLE as either
16 *   8   for 8-bit sample values (the usual setting)
17 *   12  for 12-bit sample values
18 * Only 8 and 12 are legal data precisions for lossy JPEG according to the
19 * JPEG standard, and the IJG code does not support anything else!
20 * We do not support run-time selection of data precision, sorry.
21 */
22
23#define BITS_IN_JSAMPLE  8	/* use 8 or 12 */
24
25
26/*
27 * Maximum number of components (color channels) allowed in JPEG image.
28 * To meet the letter of the JPEG spec, set this to 255.  However, darn
29 * few applications need more than 4 channels (maybe 5 for CMYK + alpha
30 * mask).  We recommend 10 as a reasonable compromise; use 4 if you are
31 * really short on memory.  (Each allowed component costs a hundred or so
32 * bytes of storage, whether actually used in an image or not.)
33 */
34
35#define MAX_COMPONENTS  10	/* maximum number of image components */
36
37
38/*
39 * Basic data types.
40 * You may need to change these if you have a machine with unusual data
41 * type sizes; for example, "char" not 8 bits, "short" not 16 bits,
42 * or "long" not 32 bits.  We don't care whether "int" is 16 or 32 bits,
43 * but it had better be at least 16.
44 */
45
46/* Representation of a single sample (pixel element value).
47 * We frequently allocate large arrays of these, so it's important to keep
48 * them small.  But if you have memory to burn and access to char or short
49 * arrays is very slow on your hardware, you might want to change these.
50 */
51
52#if BITS_IN_JSAMPLE == 8
53/* JSAMPLE should be the smallest type that will hold the values 0..255.
54 * You can use a signed char by having GETJSAMPLE mask it with 0xFF.
55 */
56
57#ifdef HAVE_UNSIGNED_CHAR
58
59typedef unsigned char JSAMPLE;
60#define GETJSAMPLE(value)  ((int) (value))
61
62#else /* not HAVE_UNSIGNED_CHAR */
63
64typedef char JSAMPLE;
65#ifdef CHAR_IS_UNSIGNED
66#define GETJSAMPLE(value)  ((int) (value))
67#else
68#define GETJSAMPLE(value)  ((int) (value) & 0xFF)
69#endif /* CHAR_IS_UNSIGNED */
70
71#endif /* HAVE_UNSIGNED_CHAR */
72
73#define MAXJSAMPLE	255
74#define CENTERJSAMPLE	128
75
76#endif /* BITS_IN_JSAMPLE == 8 */
77
78
79#if BITS_IN_JSAMPLE == 12
80/* JSAMPLE should be the smallest type that will hold the values 0..4095.
81 * On nearly all machines "short" will do nicely.
82 */
83
84typedef short JSAMPLE;
85#define GETJSAMPLE(value)  ((int) (value))
86
87#define MAXJSAMPLE	4095
88#define CENTERJSAMPLE	2048
89
90#endif /* BITS_IN_JSAMPLE == 12 */
91
92
93/* Representation of a DCT frequency coefficient.
94 * This should be a signed value of at least 16 bits; "short" is usually OK.
95 * Again, we allocate large arrays of these, but you can change to int
96 * if you have memory to burn and "short" is really slow.
97 */
98
99typedef short JCOEF;
100
101
102/* Compressed datastreams are represented as arrays of JOCTET.
103 * These must be EXACTLY 8 bits wide, at least once they are written to
104 * external storage.  Note that when using the stdio data source/destination
105 * managers, this is also the data type passed to fread/fwrite.
106 */
107
108#ifdef HAVE_UNSIGNED_CHAR
109
110typedef unsigned char JOCTET;
111#define GETJOCTET(value)  (value)
112
113#else /* not HAVE_UNSIGNED_CHAR */
114
115typedef char JOCTET;
116#ifdef CHAR_IS_UNSIGNED
117#define GETJOCTET(value)  (value)
118#else
119#define GETJOCTET(value)  ((value) & 0xFF)
120#endif /* CHAR_IS_UNSIGNED */
121
122#endif /* HAVE_UNSIGNED_CHAR */
123
124
125/* These typedefs are used for various table entries and so forth.
126 * They must be at least as wide as specified; but making them too big
127 * won't cost a huge amount of memory, so we don't provide special
128 * extraction code like we did for JSAMPLE.  (In other words, these
129 * typedefs live at a different point on the speed/space tradeoff curve.)
130 */
131
132/* UINT8 must hold at least the values 0..255. */
133
134#ifdef HAVE_UNSIGNED_CHAR
135typedef unsigned char UINT8;
136#else /* not HAVE_UNSIGNED_CHAR */
137#ifdef CHAR_IS_UNSIGNED
138typedef char UINT8;
139#else /* not CHAR_IS_UNSIGNED */
140typedef short UINT8;
141#endif /* CHAR_IS_UNSIGNED */
142#endif /* HAVE_UNSIGNED_CHAR */
143
144/* UINT16 must hold at least the values 0..65535. */
145
146#ifdef HAVE_UNSIGNED_SHORT
147typedef unsigned short UINT16;
148#else /* not HAVE_UNSIGNED_SHORT */
149typedef unsigned int UINT16;
150#endif /* HAVE_UNSIGNED_SHORT */
151
152/* INT16 must hold at least the values -32768..32767. */
153
154#ifndef XMD_H			/* X11/xmd.h correctly defines INT16 */
155typedef short INT16;
156#endif
157
158/* INT32 must hold at least signed 32-bit values. */
159
160#ifndef XMD_H			/* X11/xmd.h correctly defines INT32 */
161typedef long INT32;
162#endif
163
164/* Datatype used for image dimensions.  The JPEG standard only supports
165 * images up to 64K*64K due to 16-bit fields in SOF markers.  Therefore
166 * "unsigned int" is sufficient on all machines.  However, if you need to
167 * handle larger images and you don't mind deviating from the spec, you
168 * can change this datatype.
169 */
170
171typedef unsigned int JDIMENSION;
172
173#define JPEG_MAX_DIMENSION  65500L  /* a tad under 64K to prevent overflows */
174
175
176/* These defines are used in all function definitions and extern declarations.
177 * You could modify them if you need to change function linkage conventions.
178 * Another application is to make all functions global for use with debuggers
179 * or code profilers that require it.
180 */
181
182#define METHODDEF static	/* a function called through method pointers */
183#define LOCAL	  static	/* a function used only in its module */
184#define GLOBAL			/* a function referenced thru EXTERNs */
185#define EXTERN	  extern	/* a reference to a GLOBAL function */
186
187
188/* Here is the pseudo-keyword for declaring pointers that must be "far"
189 * on 80x86 machines.  Most of the specialized coding for 80x86 is handled
190 * by just saying "FAR *" where such a pointer is needed.  In a few places
191 * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol.
192 */
193
194#ifdef NEED_FAR_POINTERS
195#define FAR  far
196#else
197#define FAR
198#endif
199
200
201/*
202 * On a few systems, type boolean and/or its values FALSE, TRUE may appear
203 * in standard header files.  Or you may have conflicts with application-
204 * specific header files that you want to include together with these files.
205 * Defining HAVE_BOOLEAN before including jpeglib.h should make it work.
206 */
207
208#ifndef HAVE_BOOLEAN
209typedef int boolean;
210#endif
211#ifndef FALSE			/* in case these macros already exist */
212#define FALSE	0		/* values of boolean */
213#endif
214#ifndef TRUE
215#define TRUE	1
216#endif
217
218
219/*
220 * The remaining options affect code selection within the JPEG library,
221 * but they don't need to be visible to most applications using the library.
222 * To minimize application namespace pollution, the symbols won't be
223 * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined.
224 */
225
226#ifdef JPEG_INTERNALS
227#define JPEG_INTERNAL_OPTIONS
228#endif
229
230#ifdef JPEG_INTERNAL_OPTIONS
231
232
233/*
234 * These defines indicate whether to include various optional functions.
235 * Undefining some of these symbols will produce a smaller but less capable
236 * library.  Note that you can leave certain source files out of the
237 * compilation/linking process if you've #undef'd the corresponding symbols.
238 * (You may HAVE to do that if your compiler doesn't like null source files.)
239 */
240
241/* Arithmetic coding is unsupported for legal reasons.  Complaints to IBM. */
242
243/* Capability options common to encoder and decoder: */
244
245#define DCT_ISLOW_SUPPORTED	/* slow but accurate integer algorithm */
246#define DCT_IFAST_SUPPORTED	/* faster, less accurate integer method */
247#define DCT_FLOAT_SUPPORTED	/* floating-point: accurate, fast on fast HW */
248
249/* Encoder capability options: */
250
251#undef  C_ARITH_CODING_SUPPORTED    /* Arithmetic coding back end? */
252#define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
253#define C_PROGRESSIVE_SUPPORTED	    /* Progressive JPEG? (Requires MULTISCAN)*/
254#define ENTROPY_OPT_SUPPORTED	    /* Optimization of entropy coding parms? */
255/* Note: if you selected 12-bit data precision, it is dangerous to turn off
256 * ENTROPY_OPT_SUPPORTED.  The standard Huffman tables are only good for 8-bit
257 * precision, so jchuff.c normally uses entropy optimization to compute
258 * usable tables for higher precision.  If you don't want to do optimization,
259 * you'll have to supply different default Huffman tables.
260 * The exact same statements apply for progressive JPEG: the default tables
261 * don't work for progressive mode.  (This may get fixed, however.)
262 */
263#define INPUT_SMOOTHING_SUPPORTED   /* Input image smoothing option? */
264
265/* Decoder capability options: */
266
267#undef  D_ARITH_CODING_SUPPORTED    /* Arithmetic coding back end? */
268#define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
269#define D_PROGRESSIVE_SUPPORTED	    /* Progressive JPEG? (Requires MULTISCAN)*/
270#define BLOCK_SMOOTHING_SUPPORTED   /* Block smoothing? (Progressive only) */
271#define IDCT_SCALING_SUPPORTED	    /* Output rescaling via IDCT? */
272#undef  UPSAMPLE_SCALING_SUPPORTED  /* Output rescaling at upsample stage? */
273#define UPSAMPLE_MERGING_SUPPORTED  /* Fast path for sloppy upsampling? */
274#define QUANT_1PASS_SUPPORTED	    /* 1-pass color quantization? */
275#define QUANT_2PASS_SUPPORTED	    /* 2-pass color quantization? */
276
277/* more capability options later, no doubt */
278
279
280/*
281 * Ordering of RGB data in scanlines passed to or from the application.
282 * If your application wants to deal with data in the order B,G,R, just
283 * change these macros.  You can also deal with formats such as R,G,B,X
284 * (one extra byte per pixel) by changing RGB_PIXELSIZE.  Note that changing
285 * the offsets will also change the order in which colormap data is organized.
286 * RESTRICTIONS:
287 * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
288 * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not
289 *    useful if you are using JPEG color spaces other than YCbCr or grayscale.
290 * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
291 *    is not 3 (they don't understand about dummy color components!).  So you
292 *    can't use color quantization if you change that value.
293 */
294
295#define RGB_RED		0	/* Offset of Red in an RGB scanline element */
296#define RGB_GREEN	1	/* Offset of Green */
297#define RGB_BLUE	2	/* Offset of Blue */
298#define RGB_PIXELSIZE	3	/* JSAMPLEs per RGB scanline element */
299
300
301/* Definitions for speed-related optimizations. */
302
303
304/* If your compiler supports inline functions, define INLINE
305 * as the inline keyword; otherwise define it as empty.
306 */
307
308#ifndef INLINE
309#ifdef __GNUC__			/* for instance, GNU C knows about inline */
310#define INLINE __inline__
311#endif
312#ifndef INLINE
313#define INLINE			/* default is to define it as empty */
314#endif
315#endif
316
317
318/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
319 * two 16-bit shorts is faster than multiplying two ints.  Define MULTIPLIER
320 * as short on such a machine.  MULTIPLIER must be at least 16 bits wide.
321 */
322
323#ifndef MULTIPLIER
324#define MULTIPLIER  int		/* type for fastest integer multiply */
325#endif
326
327
328/* FAST_FLOAT should be either float or double, whichever is done faster
329 * by your compiler.  (Note that this type is only used in the floating point
330 * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
331 * Typically, float is faster in ANSI C compilers, while double is faster in
332 * pre-ANSI compilers (because they insist on converting to double anyway).
333 * The code below therefore chooses float if we have ANSI-style prototypes.
334 */
335
336#ifndef FAST_FLOAT
337#ifdef HAVE_PROTOTYPES
338#define FAST_FLOAT  float
339#else
340#define FAST_FLOAT  double
341#endif
342#endif
343
344#endif /* JPEG_INTERNAL_OPTIONS */
345