SimplifyCFGPass.cpp revision 03a5f139fb7d3e9c49fe95aea4c717fab2285d82
1//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements dead code elimination and basic block merging, along
11// with a collection of other peephole control flow optimizations.  For example:
12//
13//   * Removes basic blocks with no predecessors.
14//   * Merges a basic block into its predecessor if there is only one and the
15//     predecessor only has one successor.
16//   * Eliminates PHI nodes for basic blocks with a single predecessor.
17//   * Eliminates a basic block that only contains an unconditional branch.
18//   * Changes invoke instructions to nounwind functions to be calls.
19//   * Change things like "if (x) if (y)" into "if (x&y)".
20//   * etc..
21//
22//===----------------------------------------------------------------------===//
23
24#define DEBUG_TYPE "simplifycfg"
25#include "llvm/Transforms/Scalar.h"
26#include "llvm/Transforms/Utils/Local.h"
27#include "llvm/Constants.h"
28#include "llvm/Instructions.h"
29#include "llvm/LLVMContext.h"
30#include "llvm/Module.h"
31#include "llvm/Attributes.h"
32#include "llvm/Support/CFG.h"
33#include "llvm/Pass.h"
34#include "llvm/ADT/SmallVector.h"
35#include "llvm/ADT/SmallPtrSet.h"
36#include "llvm/ADT/Statistic.h"
37using namespace llvm;
38
39STATISTIC(NumSimpl, "Number of blocks simplified");
40
41namespace {
42  struct CFGSimplifyPass : public FunctionPass {
43    static char ID; // Pass identification, replacement for typeid
44    CFGSimplifyPass() : FunctionPass(&ID) {}
45
46    virtual bool runOnFunction(Function &F);
47  };
48}
49
50char CFGSimplifyPass::ID = 0;
51static RegisterPass<CFGSimplifyPass> X("simplifycfg", "Simplify the CFG");
52
53// Public interface to the CFGSimplification pass
54FunctionPass *llvm::createCFGSimplificationPass() {
55  return new CFGSimplifyPass();
56}
57
58/// ChangeToUnreachable - Insert an unreachable instruction before the specified
59/// instruction, making it and the rest of the code in the block dead.
60static void ChangeToUnreachable(Instruction *I, LLVMContext &Context) {
61  BasicBlock *BB = I->getParent();
62  // Loop over all of the successors, removing BB's entry from any PHI
63  // nodes.
64  for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
65    (*SI)->removePredecessor(BB);
66
67  new UnreachableInst(I->getContext(), I);
68
69  // All instructions after this are dead.
70  BasicBlock::iterator BBI = I, BBE = BB->end();
71  while (BBI != BBE) {
72    if (!BBI->use_empty())
73      BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
74    BB->getInstList().erase(BBI++);
75  }
76}
77
78/// ChangeToCall - Convert the specified invoke into a normal call.
79static void ChangeToCall(InvokeInst *II) {
80  BasicBlock *BB = II->getParent();
81  SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end());
82  CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args.begin(),
83                                       Args.end(), "", II);
84  NewCall->takeName(II);
85  NewCall->setCallingConv(II->getCallingConv());
86  NewCall->setAttributes(II->getAttributes());
87  II->replaceAllUsesWith(NewCall);
88
89  // Follow the call by a branch to the normal destination.
90  BranchInst::Create(II->getNormalDest(), II);
91
92  // Update PHI nodes in the unwind destination
93  II->getUnwindDest()->removePredecessor(BB);
94  BB->getInstList().erase(II);
95}
96
97static bool MarkAliveBlocks(BasicBlock *BB,
98                            SmallPtrSet<BasicBlock*, 128> &Reachable,
99                            LLVMContext &Context) {
100
101  SmallVector<BasicBlock*, 128> Worklist;
102  Worklist.push_back(BB);
103  bool Changed = false;
104  while (!Worklist.empty()) {
105    BB = Worklist.back();
106    Worklist.pop_back();
107
108    if (!Reachable.insert(BB))
109      continue;
110
111    // Do a quick scan of the basic block, turning any obviously unreachable
112    // instructions into LLVM unreachable insts.  The instruction combining pass
113    // canonicalizes unreachable insts into stores to null or undef.
114    for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){
115      if (CallInst *CI = dyn_cast<CallInst>(BBI)) {
116        if (CI->doesNotReturn()) {
117          // If we found a call to a no-return function, insert an unreachable
118          // instruction after it.  Make sure there isn't *already* one there
119          // though.
120          ++BBI;
121          if (!isa<UnreachableInst>(BBI)) {
122            ChangeToUnreachable(BBI, Context);
123            Changed = true;
124          }
125          break;
126        }
127      }
128
129      if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
130        Value *Ptr = SI->getOperand(1);
131
132        if (isa<UndefValue>(Ptr) ||
133            (isa<ConstantPointerNull>(Ptr) &&
134             SI->getPointerAddressSpace() == 0)) {
135          ChangeToUnreachable(SI, Context);
136          Changed = true;
137          break;
138        }
139      }
140    }
141
142    // Turn invokes that call 'nounwind' functions into ordinary calls.
143    if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
144      if (II->doesNotThrow()) {
145        ChangeToCall(II);
146        Changed = true;
147      }
148
149    Changed |= ConstantFoldTerminator(BB);
150    for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
151      Worklist.push_back(*SI);
152  }
153  return Changed;
154}
155
156/// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even
157/// if they are in a dead cycle.  Return true if a change was made, false
158/// otherwise.
159static bool RemoveUnreachableBlocksFromFn(Function &F) {
160  SmallPtrSet<BasicBlock*, 128> Reachable;
161  bool Changed = MarkAliveBlocks(F.begin(), Reachable, F.getContext());
162
163  // If there are unreachable blocks in the CFG...
164  if (Reachable.size() == F.size())
165    return Changed;
166
167  assert(Reachable.size() < F.size());
168  NumSimpl += F.size()-Reachable.size();
169
170  // Loop over all of the basic blocks that are not reachable, dropping all of
171  // their internal references...
172  for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) {
173    if (Reachable.count(BB))
174      continue;
175
176    for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
177      if (Reachable.count(*SI))
178        (*SI)->removePredecessor(BB);
179    BB->dropAllReferences();
180  }
181
182  for (Function::iterator I = ++F.begin(); I != F.end();)
183    if (!Reachable.count(I))
184      I = F.getBasicBlockList().erase(I);
185    else
186      ++I;
187
188  return true;
189}
190
191/// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function,
192/// iterating until no more changes are made.
193static bool IterativeSimplifyCFG(Function &F) {
194  bool Changed = false;
195  bool LocalChange = true;
196  while (LocalChange) {
197    LocalChange = false;
198
199    // Loop over all of the basic blocks (except the first one) and remove them
200    // if they are unneeded...
201    //
202    for (Function::iterator BBIt = ++F.begin(); BBIt != F.end(); ) {
203      if (SimplifyCFG(BBIt++)) {
204        LocalChange = true;
205        ++NumSimpl;
206      }
207    }
208    Changed |= LocalChange;
209  }
210  return Changed;
211}
212
213// It is possible that we may require multiple passes over the code to fully
214// simplify the CFG.
215//
216bool CFGSimplifyPass::runOnFunction(Function &F) {
217  bool EverChanged = RemoveUnreachableBlocksFromFn(F);
218  EverChanged |= IterativeSimplifyCFG(F);
219
220  // If neither pass changed anything, we're done.
221  if (!EverChanged) return false;
222
223  // IterativeSimplifyCFG can (rarely) make some loops dead.  If this happens,
224  // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should
225  // iterate between the two optimizations.  We structure the code like this to
226  // avoid reruning IterativeSimplifyCFG if the second pass of
227  // RemoveUnreachableBlocksFromFn doesn't do anything.
228  if (!RemoveUnreachableBlocksFromFn(F))
229    return true;
230
231  do {
232    EverChanged = IterativeSimplifyCFG(F);
233    EverChanged |= RemoveUnreachableBlocksFromFn(F);
234  } while (EverChanged);
235
236  return true;
237}
238