news.html revision 4f12be02491713d6998fa43e3efc19daf2faffeb
1<HTML>
2
3<TITLE>Mesa News</TITLE>
4
5<BODY text="#000000" bgcolor="#55bbff">
6
7<H1>News</H1>
8
9
10<h2>June 2003</h2>
11
12<p>
13Mesa's directory tree has been overhauled.
14Things are better organized now with some thought toward future needs.
15</p>
16<p>
17In CVS, the latest Mesa 5.1 development code is now rooted under the
18<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory
19holds the Mesa 5.0.x code which will be abandoned at some point.
20</p>
21
22
23
24<h2>March 30, 2003</h2>
25
26<p>
27Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
28</p>
29<pre>
30    New:
31	- DOS driver updates from Daniel Borca
32	- updated GL/gl_mangle.h file (Bill Hoffman)
33    Bug fixes:
34	- auto mipmap generation for cube maps was broken (bug 641363)
35	- writing/clearing software alpha channels was unreliable
36	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
37	- fixed some bad assertions found with shadowtex demo
38	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
39	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
40	- fixed potential segfault in texture object validation (bug 659012)
41	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
42	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
43	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
44	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
45	- fixed compilation problem on Solaris7/x86 (bug 536406)
46	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
47	- fixed NeXT build problem (FABSF macro)
48	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
49	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
50	- AA line and triangle Z values are now rounded, not truncated
51	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
52	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
53	- fixed a minor GL_COLOR_MATERIAL bug
54	- NV vertex program EXP instruction was broken
55	- glColorMask misbehaved with X window / pixmap rendering
56	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
57	- attempt to fix GGI compilation problem when MesaDemos not present
58	- NV vertex program ARL-relative fetches didn't work
59    Changes:
60	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
61	- updated winpos and pointblast demos to use ARB extensions
62	- disable SPARC normal transformation code (bug 673938)
63	- GLU fixes for OS/2 (Evgeny Kotsuba)
64</pre>
65<p>
66MD5 checksums follow:
67</p>
68<pre>
69b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
70513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
71eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
7249d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
7337190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
74becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
75</pre>
76
77
78
79<h2>March 7, 2003</h2>
80<p>
81Website and documentation overhaul.
82</p>
83<p>
84The website content and Mesa documentation (from the doc/ directory) have
85been merged together.
86All the documentation files have been entered into the CVS repository.
87Many of the old plain-text files have been converted to html and modernized.
88</p>
89
90
91<h2>November 13, 2002</h2>
92<p>Mesa 5.0 has been released.  This is a stable release which
93implements the OpenGL 1.4 specification.
94</p><pre>New:
95    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
96    - removed some overlooked debugging code
97    - glxinfo updated to support GLX_ARB_multisample
98    - GLUT now support GLX_ARB_multisample
99    - updated DOS driver (Daniel Borca)
100Bug fixes:
101    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
102    - fixed potential bug in _mesa_align_malloc/calloc()
103    - fixed missing triangle bug when running vertex programs
104    - fixed a few HPUX compilation problems
105    - FX (Glide) driver didn't compile
106    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
107    - a few EXT functions, like glGenTexturesEXT, were no-ops
108    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
109      glMultiDrawArrays and glMultiDrawElements were missing
110    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
111    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
112    - fixed one-bit error in point/line fragment Z calculation
113    - fixed potential segfault in fakeglx code
114    - fixed color overflow problem in DOT3 texture env mode
115</pre>
116
117
118<h2>October 29, 2002</h2>
119<p>Mesa 4.1 has been released.  This is a new development release.
120For a stable release, get 4.0.4.
121</p><pre>New:
122    - GL_NV_vertex_program extension
123    - GL_NV_vertex_program1_1 extension
124    - GL_ARB_window_pos extension
125    - GL_ARB_depth_texture extension
126    - GL_ARB_shadow extension
127    - GL_ARB_shadow_ambient extension
128    - GL_EXT_shadow_funcs extension
129    - GL_ARB_point_parameters extension
130    - GL_ARB_texture_env_crossbar
131    - GL_NV_point_sprite extension
132    - GL_NV_texture_rectangle extension
133    - GL_EXT_multi_draw_arrays extension
134    - GL_EXT_stencil_two_side extension
135    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
136    - GL_ATI_texture_mirror_once extension (Ian Romanick)
137    - massive overhaul/simplification of software rasterizer module,
138      many contributions from Klaus Niederkrueger
139    - faster software texturing in some cases (i.e. trilinear filtering)
140    - new OSMesaGetProcAddress() function
141    - more blend modes implemented with MMX code (Jose Fonseca)
142    - added glutGetProcAddress() to GLUT
143    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
144    - pbinfo and pbdemo PBuffer programs
145    - glxinfo -v prints transprent pixel info (Gerd Sussner)
146Bug fixes:
147    - better mipmap LOD computation (prevents excessive blurriness)
148    - OSMesaMakeCurrent() didn't recognize buffer size changes
149    - assorted conformance fixes for 16-bit/channel rendering
150    - texcombine alpha subtraction mode was broken
151    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
152    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
153    - fixed divide by zero error in NURBS tessellator (Jon Perry)
154    - fixed GL_LINEAR fog bug by adding clamping
155    - fixed FP exceptions found using Alpha CPU
156    - 3dfx/glide driver render-to-window feature was broken
157    - added missing GLX_TRANSPARENT_RGB token to glx.h
158    - fixed error checking related to paletted textures
159    - fixed reference count error in glDeleteTextures (Randy Fayan)
160Changes:
161    - New spec file and Python code to generate some GL dispatch files
162    - Glide driver defaults to "no" with autoconf/automake
163    - floating point color channels now clamped to [0,inf)
164    - updated demos/stex3d with new options
165</pre>
166
167
168<h2>October 4, 2002</h2>
169<p>
170The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
171</p>
172
173<h2>October 3, 2002</h2>
174<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
175</p><pre>    New:
176	- GL_NV_texture_rectangle extension
177	- updated glext.h header (version 17)
178	- updated DOS driver (Daniel Borca)
179	- updated BeOS R5 driver (Philippe Houdoin)
180	- added GL_IBM_texture_mirror_repeat
181	- glxinfo now takes -l option to print interesting OpenGL limits info
182	- GL_MESA_ycbcr_texture extension
183	- GL_APPLE_client_storage extension (for some DRI drivers only)
184	- GL_MESA_pack_invert extension
185    Bug fixes:
186	- fixed GL_LINEAR fog bug by adding clamping
187	- fixed FP exceptions found using Alpha CPU
188	- 3dfx MESA_GLX_FX=window (render to window) didn't work
189	- fixed memory leak in wglCreateContest (Karl Schultz)
190	- define GLAPIENTRY and GLAPI if undefined in glu.h
191	- wglGetProcAddress didn't handle all API functions
192	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
193	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
194	- error checking in compressed tex image functions had some glitches
195	- fixed AIX compile problem in src/config.c
196	- glGetTexImage was using pixel unpacking instead of packing params
197	- auto-mipmap generation for cube maps was incorrect
198    Changes:
199	- max texture units reduced to six to accomodate texture rectangles
200	- removed unfinished GL_MESA_sprite_point extension code
201</pre>
202
203<h2>June 25, 2002</h2>
204<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
205</p><pre>    New:
206    - updated GL/glext.h file (version 15)
207    - corrected MMX blend code (Jose Fonseca)
208    - support for software-based alpha planes in Windows driver
209    - updated GGI driver (Filip Spacek)
210    Bug fixes:
211    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
212    - OSMesaMakeCurrent() didn't recognize buffer size changes
213    - assorted conformance fixes for 16-bit/channel rendering
214    - texcombine alpha subtraction mode was broken
215    - fixed lighting bug with non-uniform scaling and display lists
216    - fixed bug when deleting shared display lists
217    - disabled SPARC cliptest assembly code (Mesa bug 544665)
218    - fixed a couple Solaris compilation/link problems
219    - blending clipped glDrawPixels didn't always work
220    - glGetTexImage() didn't accept packed pixel types
221    - glPixelMapu[is]v() could explode given too large of pixelmap
222    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
223    - glXCopyContext() could lead to segfaults
224    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
225    Changes:
226    - lots of C++ (g++) code clean-ups
227    - lots of T&amp;L updates for the Radeon DRI driver
228    Known bugs:
229    - mipmap LOD computation (fixed for Mesa 4.1)
230</pre>
231
232<h2>April 2, 2002</h2>
233<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
234</p><pre>    New:
235      - New DOS (DJGPP) driver written by Daniel Borca
236      - New driver interface functions for TCL drivers (such as Radeon DRI)
237      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
238        if using deep color channels
239      - latest GL/glext.h and GL/glxext.h headers from SGI
240    Bug fixes:
241      - GL_BLEND with non-black texture env color wasn't always correct
242      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
243      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
244      - glReadPixels was sometimes mistakenly clipped by the scissor box
245      - glDraw/ReadPixels didn't catch all the errors that they should have
246      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
247      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
248      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
249      - glColorMask as sometimes effecting glXSwapBuffers()
250      - fixed a potential bug in XMesaGarbageCollect()
251      - N threads rendering into one window didn't work reliably
252      - glCopyPixels didn't work for deep color channels
253      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
254      - glPopAttrib() didn't correctly restore user clip planes
255      - user clip planes failed for some perspective projections (Chromium)
256</pre>
257
258<h2>December 17, 2001</h2>
259<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
260</p><pre>    New:
261      - better sub-pixel sample positions for AA triangles (Ray Tice)
262      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
263    Bug fixes:
264      - added missing break statements in glGet*() for multisample cases
265      - fixed uninitialized hash table mutex bug (display lists / texobjs)
266      - fixed bad teximage error check conditional (bug 476846)
267      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
268      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
269      - silence some compiler warnings (gcc 2.96)
270      - enable the #define GL_VERSION_1_3 in GL/gl.h
271      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
272      - fixed glu.h typedef problem found with MSDev 6.0
273      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
274      - added missing 'const' to glXGetContextIDEXT() in glxext.h
275      - fixed a few glXGetProcAddress() errors (texture compression, etc)
276      - fixed start index bug in compiled vertex arrays (Keith)
277      - fixed compilation problems in src/SPARC/glapi_sparc.S
278      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
279      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
280      - provoking vertex of flat-shaded, color-index triangles was wrong
281      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
282      - glTexParameter didn't flush the vertex buffer (Ray Tice)
283      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
284      - fixed bug in normal length caching (ParaView lighting bug)
285</pre>
286
287<h2>October 22, 2001</h2>
288<p>Mesa 4.0 has been released.  This is a stable release.
289</p><pre>    New:
290      - Mesa 4.0 implements the OpenGL 1.3 specification
291      - GL_IBM_rasterpos_clip extension
292      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
293      - GL_ARB_texture_mirrored_repeat extension
294      - WindML UGL driver (Stephane Raimbault)
295      - added OSMESA_MAX_WIDTH/HEIGHT queries
296      - attempted compiliation fixes for Solaris 5, 7 and 8
297      - updated glext.h and glxext.h files
298      - updated Windows driver (Karl Schultz)
299    Bug fixes:
300      - added some missing GLX 1.3 tokens to include/GL/glx.h
301      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
302      - glCopyPixels with scale and bias was broken
303      - glRasterPos with lighting could segfault
304      - glDeleteTextures could leave a dangling pointer
305      - Proxy textures for cube maps didn't work
306      - fixed a number of 16-bit color channel bugs
307      - fixed a few minor memory leaks
308      - GLX context sharing was broken in 3.5
309      - fixed state-update bugs in glPopClientAttrib()
310      - fixed glDrawRangeElements() bug
311      - fixed a glPush/PopAttrib() bug related to texture binding
312      - flat-shaded, textured lines were broken
313      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
314      - lighting didn't always produce the correct alpha value
315      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
316</pre>
317
318
319<h2>June 21, 2001</h2>
320<p>Mesa 3.5 has been released.  This is a new development release.
321</p><pre>    New:
322	- internals of Mesa divided into modular pieces (Keith Whitwell)
323	- 100% OpenGL 1.2 conformance (passes all conformance tests)
324	- new AA line algorithm
325	- GL_EXT_convolution extension
326        - GL_ARB_imaging subset
327        - OSMesaCreateContextExt() function
328        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
329        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
330        - GL_EXT_fog_coord extension (Keith Whitwell)
331        - GL_EXT_secondary_color extension (Keith Whitwell)
332        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
333        - GL_SGIX_depth_texture extension
334        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
335        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
336        - GL_ARB_texture_env_combine extension
337        - GL_ARB_texture_env_dot3 extension
338        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
339        - OSMesaCreateContextExt() function
340        - libOSMesa.so library, contains the OSMesa driver interface
341        - GL/glxext.h header file for GLX extensions
342        - somewhat faster software texturing, fogging, depth testing
343        - all color-index conformance tests now pass (only 8bpp tested)
344        - SPARC assembly language TCL optimizations (David Miller)
345        - GL_SGIS_generate_mipmap extension
346    Bug Fixes:
347        - fbiRev and tmuRev were unitialized when using Glide3
348        - fixed a few color index mode conformance failures; all pass now
349        - now appling antialiasing coverage to alpha after texturing
350        - colors weren't getting clamped to [0,1] before color table lookup
351        - fixed RISC alignment errors caused by COPY_4UBV macro
352        - drawing wide, flat-shaded lines could cause a segfault
353        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
354    Changes:
355        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
356        - new libOSMesa.so library, contains the OSMesa driver interface
357</pre>
358
359
360<h2>May 17, 2001</h2>
361<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
362Here's what's new:</p>
363<pre>    Bug fixes:
364        - deleting the currently bound texture could cause bad problems
365        - using fog could result in random vertex alpha values
366         - AA triangle rendering could touch pixels outside right window bound
367        - fixed byteswapping problem in clear_32bit_ximage() function
368        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
369        - fixed memory leak in glXUseXFont()
370        - fragment sampling in AA triangle function was off by 1/2 pixel
371        - Windows: reading pixels from framebuffer didn't always work
372        - glConvolutionFilter2D could segfault or cause FP exception
373        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
374        - GL_NAND logicop didn't work right in RGBA mode
375        - fixed a memory corruption bug in vertex buffer reset code
376        - clearing the softwara alpha buffer with scissoring was broken
377        - fixed a few color index mode fog bugs
378        - fixed some bad assertions in color index mode
379        - fixed FX line 'stipple' bug #420091
380    Changes:
381        - optimized writing mono-colored pixel spans to X pixmaps
382        - increased max viewport size to 2048 x 2048
383</pre>
384
385
386<h2>April 29, 2001</h2>
387<p>New Mesa website</p>
388<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
389
390
391<h2>February 14, 2001</h2>
392<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
393<pre>    New:
394        - fixed some Linux build problems
395        - fixed some Windows build problems
396        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
397    Bug fixes:
398        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
399        - various state-update code changes needed for DRI bugs
400        - disabled pixel transfer ops in glColorTable commands, not needed
401        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
402        - updated sources and fixed compile problems in widgets-mesa/
403        - GLX_PBUFFER enum value was wrong in glx.h
404        - fixed a glColorMaterial lighting bug
405        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
406        - glXCopySubBufferMESA() Y position was off by one
407        - Error checking of glTexSubImage3D() was broken (bug 128775)
408        - glPopAttrib() didn't restore all derived Mesa state correctly
409        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
410          conformance problems at 16bpp.
411        - clearing depth buffer with scissoring was broken, would segfault
412        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
413        - fixed a line clipping bug (reported by Craig McDaniel)
414        - fixed RGB color over/underflow bug for very tiny triangles
415    Known problems:
416        - NURBS or evaluator surfaces inside display lists don't always work
417</pre>
418<p>
419</p><h2>November 3, 2000</h2>
420<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
421<pre>    New:
422    - optimized glDrawPixels for glPixelZoom(1,-1)
423    Bug Fixes:
424    - widgets-mesa/src/*.c files were missing from 3.3 distro
425    - include/GL/mesa_wgl.h file was missing from 3.3 distro
426    - fixed some Win32 compile problems
427    - texture object priorities weren't getting initialized to 1.0
428    - glAreTexturesResident return value was wrong when using hardware
429    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
430    - glReadPixels with GLushort packed types was broken
431    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
432    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
433    - fixed some typos/bugs in the VB code
434    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
435    - optimized glDrawPixels paths weren't being used
436    - per-fragment fog calculation didn't work without a Z buffer
437    - improved blending accuracy, fixes Glean  blendFunc test failures
438    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
439    - glXGetProcAddressARB() didn't always return the right address
440    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
441    - texture matrix changes weren't always detected (GLUT projtex demo)
442    - fixed random color problem in vertex fog code
443    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
444    Changes:
445    - finished internal support for compressed textures for DRI
446</pre>
447<p>
448</p><h2>April 24, 2000</h2>
449<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
450<pre>    Bug fixes:
451    - fixed memcpy bugs in span.c
452    - fixed missing glEnd problem in demos/tessdemo.c
453    - fixed bug when clearing 24bpp Ximages
454    - fixed clipping problem found in Unreal Tournament
455    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
456    - fixed Loki's 3dfx RGB vs BGR bug
457    - fixed Loki's 3dfx smooth/flat shading bug in SoF
458    Changes:
459    - updated docs/README file
460    - use bcopy() optimizations on FreeBSD
461    - re-enabled the optimized persp_textured_triangle() function
462</pre>
463<p>
464</p><h2>March 23, 2000</h2>
465<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
466<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
467just bug fixes.</p>
468<p>Here's what's changed:
469
470</p><ul>
471	Bug fixes:
472	<ul>
473		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
474		- added missing glHintPGI() function<br>
475		- fixed a polygon culling bug<br>
476		- fixed bugs in gluPartialDisk()<br>
477		- Z values in selection mode were wrong<br>
478		- added missing tokens:
479		<ul>
480			GL_SMOOTH_POINT_SIZE_RANGE<br>
481			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
482			GL_SMOOTH_LINE_WIDTH_RANGE<br>
483			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
484			GL_ALIASED_POINT_SIZE_RANGE<br>
485			GL_ALIASED_LINE_WIDTH_RANGE
486		</ul>
487		- fixed glCopyPixels when copying from back to front buffer<br>
488		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
489		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
490		- glDeleteTextures() didn't decrement reference count correctly<br>
491		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
492		- Actual depth of transformation matrix stacks was off by one<br>
493		- 24bpp visuals didn't address pixels correctly<br>
494		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
495		- 101691 - Polygon clipping and GL_LINE<br>
496		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
497		- 101808 - Non-glVertexArrays tristrip bug<br>
498		- 101971 - find_last_3f on Dec OSF (worked around)<br>
499		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
500		- 102893 - orientations of modelview cause segfault
501	</ul>
502	New:
503	<ul>
504		- updated SVGA Linux driver<br>
505		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
506		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
507		- changed -O2 to -O3 for a number of gcc configs
508	</ul>
509	Changes:
510	<ul>
511		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
512	</ul>
513</ul>
514
515<p>Please report any problems with this release ASAP. Bugs should be filed on the
516Mesa3D website at sourceforge.<br>
517After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
518<p>-- Brian</p>
519<p>
520</p><h2>December 17, 1999</h2>
521<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
522can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
523<p>
524</p><h2>December 14, 1999</h2>
525<p>Mesa 3.1 is released!</p>
526<p>
527</p><h2>September 21, 1999</h2>
528<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
529and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
530that seem to be... yes, I've just received confirmation from the beta center, they
531are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
532Keith Whitwell for preparing these for us during Brian's absence.</p>
533<p>
534</p><h2>August 30, 1999</h2>
535<p>I'm pleased to announce that I've accepted a position with Precision Insight,
536Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
537<p>I've been working on Mesa in my spare time for over five years. With Precision
538Insight I now have the opportunity to devote my full attention to advancing Mesa
539and OpenGL on Linux.</p>
540<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
541my work will continue to be open sourced and available to any other programmers who
542may want to contribute to it, or use it for other projects or platforms</p>
543<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
544<p>
545</p><h2>August 23, 1999</h2>
546<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
547Note that this is a new archive, so you will need to re-checkout the archive. That
548means don't <i>cvs update</i> from a previous download.</p>
549<p>
550</p><h2>August 17, 1999</h2>
551<p>A report from the SIGGRAPH '99 Linux/OpenGL
552BOF meeting is now available.</p>
553<p>-Brian</p>
554<p>
555</p><h2>August 14, 1999</h2>
556<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
557systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
558patient.</p>
559<p>-Brian</p>
560<p>
561</p><h2>June 7, 1999</h2>
562<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
563<p>
564</p><h2>June 2, 1999</h2>
565<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
566xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
567based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
568<p>
569</p><h2>May 24, 1999</h2>
570<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
571If you are into the quake scene, you may want to try this out, as it contains some
572optimizations specifically in the Q3A rendering path.
573<p>
574</p><h2>May 13, 1999</h2>
575<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
576has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
577<p>
578</p><h2>May 13, 1999</h2>
579<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
580US$10,000 to the Mesa project to support its continuing development.
581Mesa is a free implementation of the OpenGL 3D graphics library and id's
582newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
583
584The donation will go to Keith Whitwell, who has been optimizing Mesa to
585improve performance on 3d hardware.  Thanks to Keith's work, many
586applications using Mesa 3.1 will see a dramatic performance increase
587over Mesa 3.0.  The donation will allow Keith to continue working on
588Mesa full time for some time to come.
589
590For more information about Mesa see www.mesa3d.org.  For more
591information about id Software, Inc. see www.idsoftware.com.
592
593--------------------------------
594
595This donation from John/id is very generous.  Keith and I are very
596grateful.
597
598</pre>
599<p>
600</p><h2>May 1, 1999</h2>
601<p>John Carmack made an interesting .plan update yesterday:
602
603</p><ul>
604	<i>"I put together a document on optimizing OpenGL drivers for Q3 that
605	should be helpful to the various Linux 3D teams. <br>
606	</i>http://www.quake3arena.com/news/glopt.html</i>"
607</ul>
608
609<p>
610</p><h2>April 7, 1999</h2>
611<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
612<p>
613</p><h2>March 18, 1999</h2>
614<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
615For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
616<p>
617</p><h2>February 16, 1999</h2>
618<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
619source code</a>.</p>
620<p>
621</p><h2>January 22, 1999</h2>
622<p>www.mesa3d.org established</p>
623
624
625</p>
626
627
628<hr>
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