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3<TITLE>Mesa Release Notes</TITLE>
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11<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
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13<p>
14Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
15bug fixes</a>.
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19<h2>MD5 checksums</h2>
20<pre>
21TBD
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24
25<h2>New features</h2>
26<ul>
27<li>Updated glext.h file (version 39)
28</ul>
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30<h2>Bug fixes</h2>
31<ul>
32<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
33<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
34<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
35</ul>
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37
38<h2>Internal code changes</h2>
39
40<ul>
41<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
42_TnlProgram fields have been moved.
43<li>The ctx->FragmentProgram._Active field has been removed.
44<li>The ctx->Vertex/FragmentProgram._Current fields point to the program
45in effect, whether it comes from a shader, user-program or generated
46fixed-function program.
47<li>The _UseTexEnvProgram field has been removed.
48</ul>
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51<h2>To Do (someday) items</h2>
52<ul>
53<li>Switch to freeglut
54<li>Increase MAX_DRAWBUFFERS
55<li>Fix linux-glide target/driver.
56<li>Improved lambda and derivative calculation for frag progs.
57</ul>
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59
60<h2>Driver Status</h2>
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62<pre>
63Driver			Status
64----------------------	----------------------
65DRI drivers		varies with the driver
66XMesa/GLX (on Xlib)	implements OpenGL 1.5
67OSMesa (off-screen)	implements OpenGL 1.5
68Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
69SVGA			implements OpenGL 1.3
70Wind River UGL		implements OpenGL 1.3
71Windows/Win32		implements OpenGL 1.5
72DJGPP			implements OpenGL 1.5
73GGI			implements OpenGL 1.3
74BeOS			implements OpenGL 1.5
75Allegro			needs updating
76D3D			needs updating
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