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13<H1>Mesa 7.10.1 Release Notes / TBD</H1>
14
15<p>
16Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
17</p>
18<p>
19Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
20glGetString(GL_VERSION) depends on the particular driver being used.
21Some drivers don't support all the features required in OpenGL 2.1.
22</p>
23<p>
24See the <a href="install.html">Compiling/Installing page</a> for prerequisites
25for DRI hardware acceleration.
26</p>
27
28
29<h2>MD5 checksums</h2>
30<pre>
314b4cee19f3bf16eb78bd4cc278ccf812  MesaLib-7.10.1.tar.gz
32efe8da4d80c2a5d32a800770b8ce5dfa  MesaLib-7.10.1.tar.bz2
330fd2b1a025934de3f8cecf9fb9b57f4c  MesaLib-7.10.1.zip
3442beb0f5188d544476c19496f725fa67  MesaGLUT-7.10.1.tar.gz
35637bb8a20fdad89f7382b4ea83f896e3  MesaGLUT-7.10.1.tar.bz2
36bdbf3ffb2606d6aa8afabb6c6243b91b  MesaGLUT-7.10.1.zip
37</pre>
38
39
40<h2>New features</h2>
41<p>None.</p>
42
43<h2>Bug fixes</h2>
44<p>This list is likely incomplete.</p>
45<ul>
46<li>Fix an off-by-one bug in a vsplit assertion.</li>
47<li>Fix incorrect handling of <tt>layout</tt> qualifier
48with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
49
50<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
51
52<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
53
54<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
55
56<li>Assorted Gallium llvmpipe driver bug fixes</li>
57
58<li>Assorted Mesa/Gallium state tracker bug fixes</li>
59
60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
61
62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
63
64<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
65
66<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
67
68<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
69
70<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
71
72<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
73
74<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
75
76<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
77
78<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
79
80<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
81
82<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
83
84<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
85
86<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
87
88<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
89
90<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
91
92<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
93
94<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
95
96<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
97
98<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
99
100<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
101
102<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
103
104<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
105
106<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
107
108<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li>
109
110<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
111
112<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
113
114<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li>
115
116<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
117
118<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
119
120<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
121
122<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
123
124</ul>
125
126
127<h2>Changes</h2>
128<p>The full set of changes can be viewed by using the following GIT command:</p>
129
130<pre>
131  git log mesa-7.10..mesa-7.10.1
132</pre>
133
134<p>Alberto Milone (1):
135<ul>
136  <li>r600c: add evergreen ARL support.</li>
137</ul></p>
138
139<p>Brian Paul (21):
140<ul>
141  <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
142  <li>docs: add links to 7.9.1 and 7.10 release notes</li>
143  <li>docs: added news item for 7.9.1 and 7.10 release</li>
144  <li>gallivm: work around LLVM 2.6 bug when calling C functions</li>
145  <li>gallivm: fix copy&amp;paste error from previous commit</li>
146  <li>mesa: fix a few format table mistakes, assertions</li>
147  <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
148  <li>mesa: don't assert in GetIntegerIndexed, etc</li>
149  <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
150  <li>llvmpipe: make sure binning is active when we begin/end a query</li>
151  <li>st/mesa: fix incorrect fragcoord.x translation</li>
152  <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
153  <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
154  <li>st/mesa: fix incorrect glCopyPixels position on fallback path</li>
155  <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
156  <li>st/mesa: fix the default case in st_format_datatype()</li>
157  <li>st/mesa: need to translate clear color according to surface's base format</li>
158  <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
159  <li>docs: add link to 7.10.1 release notes</li>
160  <li>mesa: implement glGetShaderPrecisionFormat()</li>
161  <li>docs: updated environment variable list</li>
162</ul></p>
163
164<p>Bryce Harrington (1):
165<ul>
166  <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
167</ul></p>
168
169<p>Chad Versace (20):
170<ul>
171  <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
172  <li>glcpp: Fix segfault when validating macro redefinitions</li>
173  <li>glsl: Fix parser rule for type_specifier</li>
174  <li>glsl: Change default value of ast_type_specifier::precision</li>
175  <li>glsl: Add semantic checks for precision qualifiers</li>
176  <li>glsl: Add support for default precision statements</li>
177  <li>glsl: Remove redundant semantic check in parser</li>
178  <li>glsl: Fix semantic checks on precision qualifiers</li>
179  <li>glsl: Fix segfault due to missing printf argument</li>
180  <li>glsl: Mark 'in' variables at global scope as read-only</li>
181  <li>mesa: Refactor handling of extension strings</li>
182  <li>mesa: Add/remove extensions in extension string</li>
183  <li>mesa: Change dependencies of some OES extension strings</li>
184  <li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li>
185  <li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
186  <li>i915: Disable extension OES_standard_derivatives</li>
187  <li>glcpp: Raise error when modulus is zero</li>
188  <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
189  <li>glsl: Reinstate constant-folding for division by zero</li>
190  <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
191</ul></p>
192
193<p>Chia-I Wu (1):
194<ul>
195  <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
196</ul></p>
197
198<p>Christoph Bumiller (1):
199<ul>
200  <li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
201</ul></p>
202
203<p>Cyril Brulebois (1):
204<ul>
205  <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
206</ul></p>
207
208<p>Dave Airlie (3):
209<ul>
210  <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
211  <li>radeon: calculate complete texture state inside TFP function</li>
212  <li>radeon: avoid segfault on 3D textures.</li>
213</ul></p>
214
215<p>Dimitry Andric (4):
216<ul>
217  <li>mesa: s/movzx/movzbl/</li>
218  <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
219  <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
220  <li>glapi: add @GOTPCREL relocation type</li>
221</ul></p>
222
223<p>Eric Anholt (16):
224<ul>
225  <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
226  <li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
227  <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
228  <li>i965/fs: Do flat shading when appropriate.</li>
229  <li>i965: Avoid double-negation of immediate values in the VS.</li>
230  <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
231  <li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
232  <li>docs: Add a relnote for the Civ IV on i965.</li>
233  <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
234  <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
235  <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
236  <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
237  <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
238  <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
239  <li>i965: Fix a bug in i965 compute-to-MRF.</li>
240  <li>i965/fs: Add a helper function for detecting math opcodes.</li>
241</ul></p>
242
243<p>Fredrik Höglund (1):
244<ul>
245  <li>st/mesa: fix a regression from cae2bb76</li>
246</ul></p>
247
248<p>Ian Romanick (42):
249<ul>
250  <li>docs: Add 7.10 md5sums</li>
251  <li>glsl: Support the 'invariant(all)' pragma</li>
252  <li>glcpp: Generate an error for division by zero</li>
253  <li>glsl: Add version_string containing properly formatted GLSL version</li>
254  <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
255  <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
256  <li>glsl: Track variable usage, use that to enforce semantics</li>
257  <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
258  <li>docs: Initial bits of 7.10.1 release notes</li>
259  <li>mesa: bump version to 7.10.1-devel</li>
260  <li>doc: Update 7.10.1 release notes</li>
261  <li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li>
262  <li>docs: Update 7.10.1 release notes</li>
263  <li>glsl: Refresh autogenerated lexer and parser files.</li>
264  <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
265  <li>linker: Set sizes for non-global arrays as well</li>
266  <li>linker: Propagate max_array_access while linking functions</li>
267  <li>docs: Update 7.10.1 release notes</li>
268  <li>mesa: glGetUniform only returns a single element of an array</li>
269  <li>linker: Generate link errors when ES shaders are missing stages</li>
270  <li>mesa: Fix error checks in GetVertexAttrib functions</li>
271  <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
272  <li>docs: Update 7.10.1 release notes</li>
273  <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
274  <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
275  <li>i965: Set correct values for range/precision of fragment shader types</li>
276  <li>i915: Set correct values for range/precision of fragment shader types</li>
277  <li>intel: Fix typeos from 3d028024 and 790ff232</li>
278  <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
279  <li>glsl: Reject shader versions not supported by the implementation</li>
280  <li>mesa: Initial size for secondary color array is 3</li>
281  <li>glsl: Finish out the reduce/reduce error fixes</li>
282  <li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
283  <li>linker: Fix off-by-one error implicit array sizing</li>
284  <li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li>
285  <li>i915: Only mark a register as available if all components are written</li>
286  <li>i915: Calculate partial result to temp register first</li>
287  <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
288  <li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li>
289  <li>docs: Clean up bug fixes list</li>
290  <li>intel: Remove driver date and related bits from renderer string</li>
291  <li>mesa: set version string to 7.10.1 (final)</li>
292</ul></p>
293
294<p>Jian Zhao (1):
295<ul>
296  <li>mesa: fix an error in uniform arrays in row calculating.</li>
297</ul></p>
298
299<p>Julien Cristau (3):
300<ul>
301  <li>glx: fix request lengths</li>
302  <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
303  <li>glx: fix length of GLXGetFBConfigsSGIX</li>
304</ul></p>
305
306<p>Keith Packard (1):
307<ul>
308  <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
309</ul></p>
310
311<p>Kenneth Graunke (20):
312<ul>
313  <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
314  <li>glsl: Don't bother unsetting a destructor that was never set.</li>
315  <li>glsl, i965: Remove unnecessary talloc includes.</li>
316  <li>glcpp: Remove use of talloc reference counting.</li>
317  <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
318  <li>Convert everything from the talloc API to the ralloc API.</li>
319  <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
320  <li>Remove talloc from the make and automake build systems.</li>
321  <li>Remove talloc from the SCons build system.</li>
322  <li>Remove the talloc sources from the Mesa repository.</li>
323  <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
324  <li>i965/fs: Apply source modifier workarounds to POW as well.</li>
325  <li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
326  <li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
327  <li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
328  <li>i965: Increase Sandybridge point size clamp.</li>
329  <li>i965/fs: Refactor control flow stack handling.</li>
330  <li>i965: Increase Sandybridge point size clamp in the clip state.</li>
331  <li>glsl: Use reralloc instead of plain realloc.</li>
332  <li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
333</ul></p>
334
335<p>Marek Olšák (4):
336<ul>
337  <li>docs: fix messed up names with special characters in relnotes-7.10</li>
338  <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
339  <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
340  <li>st/dri: Track drawable context bindings</li>
341</ul></p>
342
343<p>Paulo Zanoni (1):
344<ul>
345  <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
346</ul></p>
347
348<p>Sam Hocevar (2):
349<ul>
350  <li>docs: add glsl info</li>
351  <li>docs: fix glsl_compiler name</li>
352</ul></p>
353
354<p>Tom Fogal (1):
355<ul>
356  <li>Regenerate gl_mangle.h.</li>
357</ul></p>
358
359<p>Tom Stellard (2):
360<ul>
361  <li>r300/compiler: Disable register rename pass on r500</li>
362  <li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
363</ul></p>
364
365<p>Vinson Lee (3):
366<ul>
367  <li>ralloc: Add missing va_end following va_copy.</li>
368  <li>mesa: Move declaration before code in extensions.c.</li>
369  <li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
370</ul></p>
371
372<p>nobled (1):
373<ul>
374  <li>glx: Put null check before use</li>
375</ul></p>
376
377</p>
378
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