draw_vbuf.h revision 395edbc5151b2ce9dd77a22d104ce886e9326354
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * \file 30 * Vertex buffer drawing stage. 31 * 32 * \author Keith Whitwell <keith@tungstengraphics.com> 33 * \author Jose Fonseca <jrfonsec@tungstengraphics.com> 34 */ 35 36#ifndef DRAW_VBUF_H_ 37#define DRAW_VBUF_H_ 38 39 40 41struct pipe_rasterizer_state; 42struct draw_context; 43struct vertex_info; 44 45 46/** 47 * Interface for hardware vertex buffer rendering. 48 */ 49struct vbuf_render { 50 51 /** 52 * Driver limits. May be tuned lower to improve cache hits on 53 * index list. 54 */ 55 unsigned max_indices; 56 unsigned max_vertex_buffer_bytes; 57 58 /** 59 * Query if the hardware driver needs assistance for a particular 60 * combination of rasterizer state and primitive. 61 * 62 * Currently optional. 63 */ 64 boolean (*need_pipeline)(const struct vbuf_render *render, 65 const struct pipe_rasterizer_state *rasterizer, 66 unsigned int prim ); 67 68 69 /** 70 * Get the hardware vertex format. 71 * 72 * XXX: have this in draw_context instead? 73 */ 74 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * ); 75 76 /** 77 * Request a destination for vertices. 78 * Hardware renderers will use ttm memory, others will just malloc 79 * something. 80 */ 81 void *(*allocate_vertices)( struct vbuf_render *, 82 ushort vertex_size, 83 ushort nr_vertices ); 84 85 /** 86 * Notify the renderer of the current primitive when it changes. 87 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at 88 * the discretion of the driver, for the benefit of the passthrough 89 * path. 90 */ 91 boolean (*set_primitive)( struct vbuf_render *, unsigned prim ); 92 93 /** 94 * DrawElements, note indices are ushort. The driver must complete 95 * this call, if necessary splitting the index list itself. 96 */ 97 void (*draw)( struct vbuf_render *, 98 const ushort *indices, 99 uint nr_indices ); 100 101 /* Draw Arrays path too. 102 */ 103 void (*draw_arrays)( struct vbuf_render *, 104 unsigned start, 105 uint nr ); 106 107 /** 108 * Called when vbuf is done with this set of vertices: 109 */ 110 void (*release_vertices)( struct vbuf_render *, 111 void *vertices, 112 unsigned vertex_size, 113 unsigned vertices_used ); 114 115 void (*destroy)( struct vbuf_render * ); 116}; 117 118 119 120struct draw_stage * 121draw_vbuf_stage( struct draw_context *draw, 122 struct vbuf_render *render ); 123 124 125#endif /*DRAW_VBUF_H_*/ 126