tgsi_scan.c revision 7d6c8f980d1e23ad6f557d650e89c715861a3b0c
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * TGSI program scan utility. 31 * Used to determine which registers and instructions are used by a shader. 32 * 33 * Authors: Brian Paul 34 */ 35 36 37#include "util/u_math.h" 38#include "tgsi/tgsi_parse.h" 39#include "tgsi/tgsi_scan.h" 40 41 42 43 44/** 45 * Scan the given TGSI shader to collect information such as number of 46 * registers used, special instructions used, etc. 47 * \return info the result of the scan 48 */ 49void 50tgsi_scan_shader(const struct tgsi_token *tokens, 51 struct tgsi_shader_info *info) 52{ 53 uint procType, i; 54 struct tgsi_parse_context parse; 55 56 memset(info, 0, sizeof(*info)); 57 for (i = 0; i < TGSI_FILE_COUNT; i++) 58 info->file_max[i] = -1; 59 60 /** 61 ** Setup to begin parsing input shader 62 **/ 63 if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) { 64 debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n"); 65 return; 66 } 67 procType = parse.FullHeader.Processor.Processor; 68 assert(procType == TGSI_PROCESSOR_FRAGMENT || 69 procType == TGSI_PROCESSOR_VERTEX || 70 procType == TGSI_PROCESSOR_GEOMETRY); 71 72 73 /** 74 ** Loop over incoming program tokens/instructions 75 */ 76 while( !tgsi_parse_end_of_tokens( &parse ) ) { 77 78 info->num_tokens++; 79 80 tgsi_parse_token( &parse ); 81 82 switch( parse.FullToken.Token.Type ) { 83 case TGSI_TOKEN_TYPE_INSTRUCTION: 84 { 85 const struct tgsi_full_instruction *fullinst 86 = &parse.FullToken.FullInstruction; 87 88 assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST); 89 info->opcode_count[fullinst->Instruction.Opcode]++; 90 91 /* special case: scan fragment shaders for use of the fog 92 * input/attribute. The X component is fog, the Y component 93 * is the front/back-face flag. 94 */ 95 if (procType == TGSI_PROCESSOR_FRAGMENT) { 96 uint i; 97 for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) { 98 const struct tgsi_full_src_register *src = 99 &fullinst->Src[i]; 100 if (src->SrcRegister.File == TGSI_FILE_INPUT) { 101 const int ind = src->SrcRegister.Index; 102 if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) { 103 if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_X) { 104 info->uses_fogcoord = TRUE; 105 } 106 else if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_Y) { 107 info->uses_frontfacing = TRUE; 108 } 109 } 110 } 111 } 112 } 113 } 114 break; 115 116 case TGSI_TOKEN_TYPE_DECLARATION: 117 { 118 const struct tgsi_full_declaration *fulldecl 119 = &parse.FullToken.FullDeclaration; 120 const uint file = fulldecl->Declaration.File; 121 uint reg; 122 for (reg = fulldecl->DeclarationRange.First; 123 reg <= fulldecl->DeclarationRange.Last; 124 reg++) { 125 126 /* only first 32 regs will appear in this bitfield */ 127 info->file_mask[file] |= (1 << reg); 128 info->file_count[file]++; 129 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 130 131 if (file == TGSI_FILE_INPUT) { 132 info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name; 133 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index; 134 info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate; 135 info->num_inputs++; 136 } 137 else if (file == TGSI_FILE_OUTPUT) { 138 info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name; 139 info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index; 140 info->num_outputs++; 141 } 142 143 /* special case */ 144 if (procType == TGSI_PROCESSOR_FRAGMENT && 145 file == TGSI_FILE_OUTPUT && 146 fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION) { 147 info->writes_z = TRUE; 148 } 149 } 150 } 151 break; 152 153 case TGSI_TOKEN_TYPE_IMMEDIATE: 154 { 155 uint reg = info->immediate_count++; 156 uint file = TGSI_FILE_IMMEDIATE; 157 158 info->file_mask[file] |= (1 << reg); 159 info->file_count[file]++; 160 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 161 } 162 break; 163 164 default: 165 assert( 0 ); 166 } 167 } 168 169 info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] || 170 info->opcode_count[TGSI_OPCODE_KILP]); 171 172 tgsi_parse_free (&parse); 173} 174 175 176 177/** 178 * Check if the given shader is a "passthrough" shader consisting of only 179 * MOV instructions of the form: MOV OUT[n], IN[n] 180 * 181 */ 182boolean 183tgsi_is_passthrough_shader(const struct tgsi_token *tokens) 184{ 185 struct tgsi_parse_context parse; 186 187 /** 188 ** Setup to begin parsing input shader 189 **/ 190 if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) { 191 debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n"); 192 return FALSE; 193 } 194 195 /** 196 ** Loop over incoming program tokens/instructions 197 */ 198 while (!tgsi_parse_end_of_tokens(&parse)) { 199 200 tgsi_parse_token(&parse); 201 202 switch (parse.FullToken.Token.Type) { 203 case TGSI_TOKEN_TYPE_INSTRUCTION: 204 { 205 struct tgsi_full_instruction *fullinst = 206 &parse.FullToken.FullInstruction; 207 const struct tgsi_full_src_register *src = 208 &fullinst->Src[0]; 209 const struct tgsi_full_dst_register *dst = 210 &fullinst->Dst[0]; 211 212 /* Do a whole bunch of checks for a simple move */ 213 if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV || 214 src->SrcRegister.File != TGSI_FILE_INPUT || 215 dst->DstRegister.File != TGSI_FILE_OUTPUT || 216 src->SrcRegister.Index != dst->DstRegister.Index || 217 218 src->SrcRegister.Negate || 219 src->SrcRegister.Absolute || 220 221 src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X || 222 src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y || 223 src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z || 224 src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W || 225 226 dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW) 227 { 228 tgsi_parse_free(&parse); 229 return FALSE; 230 } 231 } 232 break; 233 234 case TGSI_TOKEN_TYPE_DECLARATION: 235 /* fall-through */ 236 case TGSI_TOKEN_TYPE_IMMEDIATE: 237 /* fall-through */ 238 default: 239 ; /* no-op */ 240 } 241 } 242 243 tgsi_parse_free(&parse); 244 245 /* if we get here, it's a pass-through shader */ 246 return TRUE; 247} 248