tgsi_scan.c revision f595e72337f4cdc2ec6b0378f747e31666e70d5c
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * TGSI program scan utility. 31 * Used to determine which registers and instructions are used by a shader. 32 * 33 * Authors: Brian Paul 34 */ 35 36 37#include "util/u_math.h" 38#include "tgsi/tgsi_build.h" 39#include "tgsi/tgsi_parse.h" 40#include "tgsi/tgsi_scan.h" 41 42 43 44 45/** 46 * Scan the given TGSI shader to collect information such as number of 47 * registers used, special instructions used, etc. 48 * \return info the result of the scan 49 */ 50void 51tgsi_scan_shader(const struct tgsi_token *tokens, 52 struct tgsi_shader_info *info) 53{ 54 uint procType, i; 55 struct tgsi_parse_context parse; 56 57 memset(info, 0, sizeof(*info)); 58 for (i = 0; i < TGSI_FILE_COUNT; i++) 59 info->file_max[i] = -1; 60 61 /** 62 ** Setup to begin parsing input shader 63 **/ 64 if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) { 65 debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n"); 66 return; 67 } 68 procType = parse.FullHeader.Processor.Processor; 69 assert(procType == TGSI_PROCESSOR_FRAGMENT || 70 procType == TGSI_PROCESSOR_VERTEX || 71 procType == TGSI_PROCESSOR_GEOMETRY); 72 73 74 /** 75 ** Loop over incoming program tokens/instructions 76 */ 77 while( !tgsi_parse_end_of_tokens( &parse ) ) { 78 79 info->num_tokens++; 80 81 tgsi_parse_token( &parse ); 82 83 switch( parse.FullToken.Token.Type ) { 84 case TGSI_TOKEN_TYPE_INSTRUCTION: 85 { 86 const struct tgsi_full_instruction *fullinst 87 = &parse.FullToken.FullInstruction; 88 89 assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST); 90 info->opcode_count[fullinst->Instruction.Opcode]++; 91 92 /* special case: scan fragment shaders for use of the fog 93 * input/attribute. The X component is fog, the Y component 94 * is the front/back-face flag. 95 */ 96 if (procType == TGSI_PROCESSOR_FRAGMENT) { 97 uint i; 98 for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) { 99 const struct tgsi_full_src_register *src = 100 &fullinst->FullSrcRegisters[i]; 101 if (src->SrcRegister.File == TGSI_FILE_INPUT) { 102 const int ind = src->SrcRegister.Index; 103 if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) { 104 info->uses_fogcoord = TRUE; 105 } 106 else if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FACE) { 107 info->uses_frontfacing = TRUE; 108 } 109 } 110 } 111 } 112 } 113 break; 114 115 case TGSI_TOKEN_TYPE_DECLARATION: 116 { 117 const struct tgsi_full_declaration *fulldecl 118 = &parse.FullToken.FullDeclaration; 119 const uint file = fulldecl->Declaration.File; 120 uint reg; 121 for (reg = fulldecl->DeclarationRange.First; 122 reg <= fulldecl->DeclarationRange.Last; 123 reg++) { 124 125 /* only first 32 regs will appear in this bitfield */ 126 info->file_mask[file] |= (1 << reg); 127 info->file_count[file]++; 128 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 129 130 if (file == TGSI_FILE_INPUT) { 131 info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName; 132 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex; 133 info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate; 134 info->num_inputs++; 135 } 136 else if (file == TGSI_FILE_OUTPUT) { 137 info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName; 138 info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex; 139 info->num_outputs++; 140 } 141 142 /* special case */ 143 if (procType == TGSI_PROCESSOR_FRAGMENT && 144 file == TGSI_FILE_OUTPUT && 145 fulldecl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) { 146 info->writes_z = TRUE; 147 } 148 } 149 } 150 break; 151 152 case TGSI_TOKEN_TYPE_IMMEDIATE: 153 { 154 uint reg = info->immediate_count++; 155 uint file = TGSI_FILE_IMMEDIATE; 156 157 info->file_mask[file] |= (1 << reg); 158 info->file_count[file]++; 159 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 160 } 161 break; 162 163 default: 164 assert( 0 ); 165 } 166 } 167 168 info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] || 169 info->opcode_count[TGSI_OPCODE_KILP]); 170 171 tgsi_parse_free (&parse); 172} 173 174 175 176/** 177 * Check if the given shader is a "passthrough" shader consisting of only 178 * MOV instructions of the form: MOV OUT[n], IN[n] 179 * 180 */ 181boolean 182tgsi_is_passthrough_shader(const struct tgsi_token *tokens) 183{ 184 struct tgsi_parse_context parse; 185 186 /** 187 ** Setup to begin parsing input shader 188 **/ 189 if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) { 190 debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n"); 191 return FALSE; 192 } 193 194 /** 195 ** Loop over incoming program tokens/instructions 196 */ 197 while (!tgsi_parse_end_of_tokens(&parse)) { 198 199 tgsi_parse_token(&parse); 200 201 switch (parse.FullToken.Token.Type) { 202 case TGSI_TOKEN_TYPE_INSTRUCTION: 203 { 204 struct tgsi_full_instruction *fullinst = 205 &parse.FullToken.FullInstruction; 206 const struct tgsi_full_src_register *src = 207 &fullinst->FullSrcRegisters[0]; 208 const struct tgsi_full_dst_register *dst = 209 &fullinst->FullDstRegisters[0]; 210 211 /* Do a whole bunch of checks for a simple move */ 212 if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV || 213 src->SrcRegister.File != TGSI_FILE_INPUT || 214 dst->DstRegister.File != TGSI_FILE_OUTPUT || 215 src->SrcRegister.Index != dst->DstRegister.Index || 216 217 src->SrcRegister.Negate || 218 src->SrcRegisterExtMod.Negate || 219 src->SrcRegisterExtMod.Absolute || 220 src->SrcRegisterExtMod.Scale2X || 221 src->SrcRegisterExtMod.Bias || 222 src->SrcRegisterExtMod.Complement || 223 224 src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X || 225 src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y || 226 src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z || 227 src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W || 228 229 dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW) 230 { 231 tgsi_parse_free(&parse); 232 return FALSE; 233 } 234 } 235 break; 236 237 case TGSI_TOKEN_TYPE_DECLARATION: 238 /* fall-through */ 239 case TGSI_TOKEN_TYPE_IMMEDIATE: 240 /* fall-through */ 241 default: 242 ; /* no-op */ 243 } 244 } 245 246 tgsi_parse_free(&parse); 247 248 /* if we get here, it's a pass-through shader */ 249 return TRUE; 250} 251