tgsi_scan.h revision ff5b0c72db20be099f9fc7dee22aeebbda75ab42
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef TGSI_SCAN_H 29#define TGSI_SCAN_H 30 31 32#include "pipe/p_compiler.h" 33#include "pipe/p_state.h" 34#include "pipe/p_shader_tokens.h" 35 36 37/** 38 * Shader summary info 39 */ 40struct tgsi_shader_info 41{ 42 uint num_tokens; 43 44 ubyte num_inputs; 45 ubyte num_outputs; 46 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */ 47 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; 48 ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS]; 49 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */ 50 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; 51 52 uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */ 53 uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */ 54 int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */ 55 56 uint immediate_count; /**< number of immediates declared */ 57 58 uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */ 59 60 boolean writes_z; /**< does fragment shader write Z value? */ 61 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */ 62 boolean uses_kill; /**< KIL or KILP instruction used? */ 63 boolean uses_fogcoord; /**< fragment shader uses fog coord? */ 64 boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */ 65}; 66 67 68extern void 69tgsi_scan_shader(const struct tgsi_token *tokens, 70 struct tgsi_shader_info *info); 71 72 73extern boolean 74tgsi_is_passthrough_shader(const struct tgsi_token *tokens); 75 76 77#endif /* TGSI_SCAN_H */ 78