i915_state_emit.c revision a185d439bdab24750d9c22e42a723f6baa23b730
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "i915_reg.h"
30#include "i915_context.h"
31#include "i915_batch.h"
32#include "i915_debug.h"
33#include "i915_resource.h"
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37
38static unsigned translate_format( enum pipe_format format )
39{
40   switch (format) {
41   case PIPE_FORMAT_B8G8R8A8_UNORM:
42      return COLOR_BUF_ARGB8888;
43   case PIPE_FORMAT_B5G6R5_UNORM:
44      return COLOR_BUF_RGB565;
45   default:
46      assert(0);
47      return 0;
48   }
49}
50
51static unsigned translate_depth_format( enum pipe_format zformat )
52{
53   switch (zformat) {
54   case PIPE_FORMAT_Z24X8_UNORM:
55   case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
56      return DEPTH_FRMT_24_FIXED_8_OTHER;
57   case PIPE_FORMAT_Z16_UNORM:
58      return DEPTH_FRMT_16_FIXED;
59   default:
60      assert(0);
61      return 0;
62   }
63}
64
65
66/**
67 * Examine framebuffer state to determine width, height.
68 */
69static boolean
70framebuffer_size(const struct pipe_framebuffer_state *fb,
71                 uint *width, uint *height)
72{
73   if (fb->cbufs[0]) {
74      *width = fb->cbufs[0]->width;
75      *height = fb->cbufs[0]->height;
76      return TRUE;
77   }
78   else if (fb->zsbuf) {
79      *width = fb->zsbuf->width;
80      *height = fb->zsbuf->height;
81      return TRUE;
82   }
83   else {
84      *width = *height = 0;
85      return FALSE;
86   }
87}
88
89static inline uint32_t
90buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
91{
92         uint32_t tiling_bits = 0;
93
94         switch (tiling) {
95         case I915_TILE_Y:
96            tiling_bits |= BUF_3D_TILE_WALK_Y;
97         case I915_TILE_X:
98            tiling_bits |= BUF_3D_TILED_SURFACE;
99         case I915_TILE_NONE:
100            break;
101         }
102
103         return tiling_bits;
104}
105
106/* Push the state into the sarea and/or texture memory.
107 */
108void
109i915_emit_hardware_state(struct i915_context *i915 )
110{
111   /* XXX: there must be an easier way */
112   const unsigned dwords = ( 14 +
113                             7 +
114                             I915_MAX_DYNAMIC +
115                             8 +
116                             2 + I915_TEX_UNITS*3 +
117                             2 + I915_TEX_UNITS*3 +
118                             2 + I915_MAX_CONSTANT*4 +
119#if 0
120                             i915->current.program_len +
121#else
122                             i915->fs->program_len +
123#endif
124                             6
125                           ) * 3/2; /* plus 50% margin */
126   const unsigned relocs = ( I915_TEX_UNITS +
127                             3
128                           ) * 3/2; /* plus 50% margin */
129
130   uintptr_t save_ptr;
131   size_t save_relocs;
132
133   if (I915_DBG_ON(DBG_ATOMS))
134      i915_dump_hardware_dirty(i915, __FUNCTION__);
135
136   if(!BEGIN_BATCH(dwords, relocs)) {
137      FLUSH_BATCH(NULL);
138      assert(BEGIN_BATCH(dwords, relocs));
139   }
140
141   save_ptr = (uintptr_t)i915->batch->ptr;
142   save_relocs = i915->batch->relocs;
143
144   /* 14 dwords, 0 relocs */
145   if (i915->hardware_dirty & I915_HW_INVARIANT)
146   {
147      OUT_BATCH(_3DSTATE_AA_CMD |
148                AA_LINE_ECAAR_WIDTH_ENABLE |
149                AA_LINE_ECAAR_WIDTH_1_0 |
150                AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
151
152      OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
153      OUT_BATCH(0);
154
155      OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
156      OUT_BATCH(0);
157
158      OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
159      OUT_BATCH(0);
160
161      OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
162                CSB_TCB(0, 0) |
163                CSB_TCB(1, 1) |
164                CSB_TCB(2, 2) |
165                CSB_TCB(3, 3) |
166                CSB_TCB(4, 4) |
167                CSB_TCB(5, 5) |
168                CSB_TCB(6, 6) |
169                CSB_TCB(7, 7));
170
171      OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
172                ENABLE_POINT_RASTER_RULE |
173                OGL_POINT_RASTER_RULE |
174                ENABLE_LINE_STRIP_PROVOKE_VRTX |
175                ENABLE_TRI_FAN_PROVOKE_VRTX |
176                LINE_STRIP_PROVOKE_VRTX(1) |
177                TRI_FAN_PROVOKE_VRTX(2) |
178                ENABLE_TEXKILL_3D_4D |
179                TEXKILL_4D);
180
181      /* Need to initialize this to zero.
182       */
183      OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
184      OUT_BATCH(0);
185
186      OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
187
188      /* disable indirect state for now
189       */
190      OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
191      OUT_BATCH(0);
192   }
193
194   /* 7 dwords, 1 relocs */
195   if (i915->hardware_dirty & I915_HW_IMMEDIATE)
196   {
197      OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
198                I1_LOAD_S(0) |
199                I1_LOAD_S(1) |
200                I1_LOAD_S(2) |
201                I1_LOAD_S(4) |
202                I1_LOAD_S(5) |
203                I1_LOAD_S(6) |
204                (5));
205
206      if(i915->vbo)
207         OUT_RELOC(i915->vbo,
208                   I915_USAGE_VERTEX,
209                   i915->current.immediate[I915_IMMEDIATE_S0]);
210      else
211         /* FIXME: we should not do this */
212         OUT_BATCH(0);
213      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
214      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
215      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
216      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
217      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
218   }
219
220#if 01
221   /* I915_MAX_DYNAMIC dwords, 0 relocs */
222   if (i915->hardware_dirty & I915_HW_DYNAMIC)
223   {
224      int i;
225      for (i = 0; i < I915_MAX_DYNAMIC; i++) {
226         OUT_BATCH(i915->current.dynamic[i]);
227      }
228   }
229#endif
230
231#if 01
232   /* 8 dwords, 2 relocs */
233   if (i915->hardware_dirty & I915_HW_STATIC)
234   {
235      struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
236      struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
237
238      if (cbuf_surface) {
239         struct i915_texture *tex = i915_texture(cbuf_surface->texture);
240         assert(tex);
241
242         OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
243
244         OUT_BATCH(BUF_3D_ID_COLOR_BACK |
245                   BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
246                   buf_3d_tiling_bits(tex->tiling));
247
248         OUT_RELOC(tex->buffer,
249                   I915_USAGE_RENDER,
250                   0);
251      }
252
253      /* What happens if no zbuf??
254       */
255      if (depth_surface) {
256         struct i915_texture *tex = i915_texture(depth_surface->texture);
257         unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
258                                               depth_surface->u.tex.first_layer);
259         assert(tex);
260         assert(offset == 0);
261
262         OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
263
264         assert(tex);
265         OUT_BATCH(BUF_3D_ID_DEPTH |
266                   BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
267                   buf_3d_tiling_bits(tex->tiling));
268
269         OUT_RELOC(tex->buffer,
270                   I915_USAGE_RENDER,
271                   0);
272      }
273
274      {
275         unsigned cformat, zformat = 0;
276
277         if (cbuf_surface)
278            cformat = cbuf_surface->format;
279         else
280            cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
281         cformat = translate_format(cformat);
282
283         if (depth_surface)
284            zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
285
286         OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
287         OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
288                   DSTORG_VERT_BIAS(0x8) | /* .5 */
289                   LOD_PRECLAMP_OGL |
290                   TEX_DEFAULT_COLOR_OGL |
291                   cformat |
292                   zformat );
293      }
294   }
295#endif
296
297#if 01
298      /* texture images */
299      /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
300      if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
301      {
302         const uint nr = i915->current.sampler_enable_nr;
303         if (nr) {
304            const uint enabled = i915->current.sampler_enable_flags;
305            uint unit;
306            uint count = 0;
307            OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
308            OUT_BATCH(enabled);
309            for (unit = 0; unit < I915_TEX_UNITS; unit++) {
310               if (enabled & (1 << unit)) {
311                  struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
312                  struct i915_winsys_buffer *buf = texture->buffer;
313                  assert(buf);
314
315                  count++;
316
317                  OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
318                  OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
319                  OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
320               }
321            }
322            assert(count == nr);
323         }
324      }
325#endif
326
327#if 01
328   /* samplers */
329   /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
330   if (i915->hardware_dirty & I915_HW_SAMPLER)
331   {
332      if (i915->current.sampler_enable_nr) {
333         int i;
334
335         OUT_BATCH( _3DSTATE_SAMPLER_STATE |
336                    (3 * i915->current.sampler_enable_nr) );
337
338         OUT_BATCH( i915->current.sampler_enable_flags );
339
340         for (i = 0; i < I915_TEX_UNITS; i++) {
341            if (i915->current.sampler_enable_flags & (1<<i)) {
342               OUT_BATCH( i915->current.sampler[i][0] );
343               OUT_BATCH( i915->current.sampler[i][1] );
344               OUT_BATCH( i915->current.sampler[i][2] );
345            }
346         }
347      }
348   }
349#endif
350
351#if 01
352   /* constants */
353   /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
354   if (i915->hardware_dirty & I915_HW_CONSTANTS)
355   {
356      /* Collate the user-defined constants with the fragment shader's
357       * immediates according to the constant_flags[] array.
358       */
359      const uint nr = i915->fs->num_constants;
360      if (nr) {
361         uint i;
362
363         OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
364         OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
365
366         for (i = 0; i < nr; i++) {
367            const uint *c;
368            if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
369               /* grab user-defined constant */
370               c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
371            }
372            else {
373               /* emit program constant */
374               c = (uint *) i915->fs->constants[i];
375            }
376#if 0 /* debug */
377            {
378               float *f = (float *) c;
379               printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
380                      (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
381                       ? "user" : "immediate"));
382            }
383#endif
384            OUT_BATCH(*c++);
385            OUT_BATCH(*c++);
386            OUT_BATCH(*c++);
387            OUT_BATCH(*c++);
388         }
389      }
390   }
391#endif
392
393#if 01
394   /* Fragment program */
395   /* i915->current.program_len dwords, 0 relocs */
396   if (i915->hardware_dirty & I915_HW_PROGRAM)
397   {
398      uint i;
399      /* we should always have, at least, a pass-through program */
400      assert(i915->fs->program_len > 0);
401      for (i = 0; i < i915->fs->program_len; i++) {
402         OUT_BATCH(i915->fs->program[i]);
403      }
404   }
405#endif
406
407#if 01
408   /* drawing surface size */
409   /* 6 dwords, 0 relocs */
410   if (i915->hardware_dirty & I915_HW_STATIC)
411   {
412      uint w, h;
413      struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
414      struct i915_texture *tex = i915_texture(cbuf_surface->texture);
415      unsigned x, y;
416      int layer;
417      uint32_t draw_offset;
418      boolean ret;
419
420      ret = framebuffer_size(&i915->framebuffer, &w, &h);
421      assert(ret);
422
423      layer = cbuf_surface->u.tex.first_layer;
424
425      x = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksx;
426      y = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksy;
427
428      draw_offset = x | (y << 16);
429
430      /* XXX flush only required when the draw_offset changes! */
431      OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
432      OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
433      OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
434      OUT_BATCH(draw_offset);
435      OUT_BATCH((w - 1 + x) | ((h - 1 + y) << 16));
436      OUT_BATCH(draw_offset);
437   }
438#endif
439
440   I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
441            ((uintptr_t)i915->batch->ptr - save_ptr) / 4,
442            i915->batch->relocs - save_relocs);
443
444   i915->hardware_dirty = 0;
445}
446