r300_state.c revision 09653d65e9650c3c04b3e8160b8f2ad7198fc122
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41#include "radeon_winsys.h"
42
43/* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46#define UPDATE_STATE(cso, atom) \
47    if (cso != atom.state) { \
48        atom.state = cso;    \
49        atom.dirty = TRUE;   \
50    }
51
52static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
53                                            unsigned dstRGB, unsigned dstA)
54{
55    /* If the blend equation is ADD or REVERSE_SUBTRACT,
56     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
57     * will not be changed.
58     * Notice that the dst factors are the src factors inverted. */
59    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
60            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
61            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
62           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
63            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcA == PIPE_BLENDFACTOR_ZERO) &&
66           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
67            dstRGB == PIPE_BLENDFACTOR_ONE) &&
68           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
69            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70            dstA == PIPE_BLENDFACTOR_ONE);
71}
72
73static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
74                                            unsigned dstRGB, unsigned dstA)
75{
76    /* If the blend equation is ADD or REVERSE_SUBTRACT,
77     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
78     * will not be changed.
79     * Notice that the dst factors are the src factors inverted. */
80    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
81            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
82           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
83            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84            srcA == PIPE_BLENDFACTOR_ZERO) &&
85           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
86            dstRGB == PIPE_BLENDFACTOR_ONE) &&
87           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
88            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89            dstA == PIPE_BLENDFACTOR_ONE);
90}
91
92static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
93                                            unsigned dstRGB, unsigned dstA)
94{
95    /* If the blend equation is ADD or REVERSE_SUBTRACT,
96     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
97     * will not be changed.
98     * Notice that the dst factors are the src factors inverted. */
99    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
100            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
101           (srcA == PIPE_BLENDFACTOR_ZERO) &&
102           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
103            dstRGB == PIPE_BLENDFACTOR_ONE) &&
104           (dstA == PIPE_BLENDFACTOR_ONE);
105}
106
107static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
108                                            unsigned dstRGB, unsigned dstA)
109{
110    /* If the blend equation is ADD or REVERSE_SUBTRACT,
111     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
112     * will not be changed.
113     * Notice that the dst factors are the src factors inverted. */
114    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116           (srcA == PIPE_BLENDFACTOR_ZERO) &&
117           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118            dstRGB == PIPE_BLENDFACTOR_ONE) &&
119           (dstA == PIPE_BLENDFACTOR_ONE);
120}
121
122static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123                                                  unsigned dstRGB, unsigned dstA)
124{
125    /* If the blend equation is ADD or REVERSE_SUBTRACT,
126     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127     * the colorbuffer will not be changed.
128     * Notice that the dst factors are the src factors inverted. */
129    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcA == PIPE_BLENDFACTOR_ZERO) &&
137           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139            dstRGB == PIPE_BLENDFACTOR_ONE) &&
140           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142            dstA == PIPE_BLENDFACTOR_ONE);
143}
144
145static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146                                                  unsigned dstRGB, unsigned dstA)
147{
148    /* If the blend equation is ADD or REVERSE_SUBTRACT,
149     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150     * the colorbuffer will not be changed.
151     * Notice that the dst factors are the src factors inverted. */
152    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157            srcA == PIPE_BLENDFACTOR_ZERO) &&
158           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160            dstRGB == PIPE_BLENDFACTOR_ONE) &&
161           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163            dstA == PIPE_BLENDFACTOR_ONE);
164}
165
166static unsigned bgra_cmask(unsigned mask)
167{
168    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170    return ((mask & PIPE_MASK_R) << 2) |
171           ((mask & PIPE_MASK_B) >> 2) |
172           (mask & (PIPE_MASK_G | PIPE_MASK_A));
173}
174
175/* Create a new blend state based on the CSO blend state.
176 *
177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178static void* r300_create_blend_state(struct pipe_context* pipe,
179                                     const struct pipe_blend_state* state)
180{
181    struct r300_screen* r300screen = r300_screen(pipe->screen);
182    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184    if (state->rt[0].blend_enable)
185    {
186        unsigned eqRGB = state->rt[0].rgb_func;
187        unsigned srcRGB = state->rt[0].rgb_src_factor;
188        unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190        unsigned eqA = state->rt[0].alpha_func;
191        unsigned srcA = state->rt[0].alpha_src_factor;
192        unsigned dstA = state->rt[0].alpha_dst_factor;
193
194        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195         * this is just the crappy D3D naming */
196        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197            r300_translate_blend_function(eqRGB) |
198            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201        /* Optimization: some operations do not require the destination color.
202         *
203         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204         * otherwise blending gives incorrect results. It seems to be
205         * a hardware bug. */
206        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208            dstRGB != PIPE_BLENDFACTOR_ZERO ||
209            dstA != PIPE_BLENDFACTOR_ZERO ||
210            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219            /* Enable reading from the colorbuffer. */
220            blend->blend_control |= R300_READ_ENABLE;
221
222            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
223                /* Optimization: Depending on incoming pixels, we can
224                 * conditionally disable the reading in hardware... */
225                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227                    /* Disable reading if SRC_ALPHA == 0. */
228                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232                         dstA == PIPE_BLENDFACTOR_ZERO)) {
233                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234                    }
235
236                    /* Disable reading if SRC_ALPHA == 1. */
237                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241                         dstA == PIPE_BLENDFACTOR_ZERO)) {
242                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243                    }
244                }
245            }
246        }
247
248        /* Optimization: discard pixels which don't change the colorbuffer.
249         *
250         * The code below is non-trivial and some math is involved.
251         *
252         * Discarding pixels must be disabled when FP16 AA is enabled.
253         * This is a hardware bug. Also, this implementation wouldn't work
254         * with FP blending enabled and equation clamping disabled.
255         *
256         * Equations other than ADD are rarely used and therefore won't be
257         * optimized. */
258        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260            /* ADD: X+Y
261             * REVERSE_SUBTRACT: Y-X
262             *
263             * The idea is:
264             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265             * then CB will not be changed.
266             *
267             * Given the srcFactor and dstFactor variables, we can derive
268             * what src and dst should be equal to and discard appropriate
269             * pixels.
270             */
271            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274                                                    dstRGB, dstA)) {
275                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277                                                    dstRGB, dstA)) {
278                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280                                                    dstRGB, dstA)) {
281                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283                                                          dstRGB, dstA)) {
284                blend->blend_control |=
285                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287                                                          dstRGB, dstA)) {
288                blend->blend_control |=
289                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290            }
291        }
292
293        /* separate alpha */
294        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296            blend->alpha_blend_control =
297                r300_translate_blend_function(eqA) |
298                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300        }
301    }
302
303    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304    if (state->logicop_enable) {
305        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307    }
308
309    /* Color channel masks for all MRTs. */
310    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311    if (r300screen->caps->is_r500 && state->independent_blend_enable) {
312        if (state->rt[1].blend_enable) {
313            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314        }
315        if (state->rt[2].blend_enable) {
316            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317        }
318        if (state->rt[3].blend_enable) {
319            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320        }
321    }
322
323    if (state->dither) {
324        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
325                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
326    }
327
328    return (void*)blend;
329}
330
331/* Bind blend state. */
332static void r300_bind_blend_state(struct pipe_context* pipe,
333                                  void* state)
334{
335    struct r300_context* r300 = r300_context(pipe);
336
337    UPDATE_STATE(state, r300->blend_state);
338}
339
340/* Free blend state. */
341static void r300_delete_blend_state(struct pipe_context* pipe,
342                                    void* state)
343{
344    FREE(state);
345}
346
347/* Convert float to 10bit integer */
348static unsigned float_to_fixed10(float f)
349{
350    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
351}
352
353/* Set blend color.
354 * Setup both R300 and R500 registers, figure out later which one to write. */
355static void r300_set_blend_color(struct pipe_context* pipe,
356                                 const struct pipe_blend_color* color)
357{
358    struct r300_context* r300 = r300_context(pipe);
359    struct r300_screen* r300screen = r300_screen(pipe->screen);
360    struct r300_blend_color_state* state =
361        (struct r300_blend_color_state*)r300->blend_color_state.state;
362    union util_color uc;
363
364    util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
365    state->blend_color = uc.ui;
366
367    /* XXX if FP16 blending is enabled, we should use the FP16 format */
368    state->blend_color_red_alpha =
369        float_to_fixed10(color->color[0]) |
370        (float_to_fixed10(color->color[3]) << 16);
371    state->blend_color_green_blue =
372        float_to_fixed10(color->color[2]) |
373        (float_to_fixed10(color->color[1]) << 16);
374
375    r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
376    r300->blend_color_state.dirty = TRUE;
377}
378
379static void r300_set_clip_state(struct pipe_context* pipe,
380                                const struct pipe_clip_state* state)
381{
382    struct r300_context* r300 = r300_context(pipe);
383
384    r300->clip = *state;
385
386    if (r300_screen(pipe->screen)->caps->has_tcl) {
387        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
388        r300->clip_state.size = 29;
389    } else {
390        draw_flush(r300->draw);
391        draw_set_clip_state(r300->draw, state);
392        r300->clip_state.size = 2;
393    }
394
395    r300->clip_state.dirty = TRUE;
396}
397
398/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
399 *
400 * This contains the depth buffer, stencil buffer, alpha test, and such.
401 * On the Radeon, depth and stencil buffer setup are intertwined, which is
402 * the reason for some of the strange-looking assignments across registers. */
403static void*
404        r300_create_dsa_state(struct pipe_context* pipe,
405                              const struct pipe_depth_stencil_alpha_state* state)
406{
407    struct r300_capabilities *caps =
408        r300_screen(r300_context(pipe)->context.screen)->caps;
409    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
410
411    /* Depth test setup. */
412    if (state->depth.enabled) {
413        dsa->z_buffer_control |= R300_Z_ENABLE;
414
415        if (state->depth.writemask) {
416            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
417        }
418
419        dsa->z_stencil_control |=
420            (r300_translate_depth_stencil_function(state->depth.func) <<
421                R300_Z_FUNC_SHIFT);
422    }
423
424    /* Stencil buffer setup. */
425    if (state->stencil[0].enabled) {
426        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
427        dsa->z_stencil_control |=
428            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
429                R300_S_FRONT_FUNC_SHIFT) |
430            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
431                R300_S_FRONT_SFAIL_OP_SHIFT) |
432            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
433                R300_S_FRONT_ZPASS_OP_SHIFT) |
434            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
435                R300_S_FRONT_ZFAIL_OP_SHIFT);
436
437        dsa->stencil_ref_mask =
438                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
439                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
440
441        if (state->stencil[1].enabled) {
442            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
443            dsa->z_stencil_control |=
444            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
445                R300_S_BACK_FUNC_SHIFT) |
446            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
447                R300_S_BACK_SFAIL_OP_SHIFT) |
448            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
449                R300_S_BACK_ZPASS_OP_SHIFT) |
450            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
451                R300_S_BACK_ZFAIL_OP_SHIFT);
452
453            if (caps->is_r500)
454            {
455                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
456                dsa->stencil_ref_bf =
457                    (state->stencil[1].valuemask <<
458                    R300_STENCILMASK_SHIFT) |
459                    (state->stencil[1].writemask <<
460                    R300_STENCILWRITEMASK_SHIFT);
461            }
462        }
463    }
464
465    /* Alpha test setup. */
466    if (state->alpha.enabled) {
467        dsa->alpha_function =
468            r300_translate_alpha_function(state->alpha.func) |
469            R300_FG_ALPHA_FUNC_ENABLE;
470
471        /* We could use 10bit alpha ref but who needs that? */
472        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
473
474        if (caps->is_r500)
475            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
476    }
477
478    return (void*)dsa;
479}
480
481/* Bind DSA state. */
482static void r300_bind_dsa_state(struct pipe_context* pipe,
483                                void* state)
484{
485    struct r300_context* r300 = r300_context(pipe);
486
487    UPDATE_STATE(state, r300->dsa_state);
488}
489
490/* Free DSA state. */
491static void r300_delete_dsa_state(struct pipe_context* pipe,
492                                  void* state)
493{
494    FREE(state);
495}
496
497static void r300_set_stencil_ref(struct pipe_context* pipe,
498                                 const struct pipe_stencil_ref* sr)
499{
500    struct r300_context* r300 = r300_context(pipe);
501    r300->stencil_ref = *sr;
502    r300->dsa_state.dirty = TRUE;
503}
504
505/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
506static void r300_fb_update_tiling_flags(struct r300_context *r300,
507                               const struct pipe_framebuffer_state *old_state,
508                               const struct pipe_framebuffer_state *new_state)
509{
510    struct r300_texture *tex;
511    unsigned i, j, level;
512
513    /* Reset tiling flags for old surfaces to default values. */
514    for (i = 0; i < old_state->nr_cbufs; i++) {
515        for (j = 0; j < new_state->nr_cbufs; j++) {
516            if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
517                break;
518            }
519        }
520        /* If not binding the surface again... */
521        if (j != new_state->nr_cbufs) {
522            continue;
523        }
524
525        tex = (struct r300_texture*)old_state->cbufs[i]->texture;
526
527        if (tex) {
528            r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
529                                            tex->pitch[0],
530                                            tex->microtile != 0,
531                                            tex->macrotile != 0);
532        }
533    }
534    if (old_state->zsbuf &&
535        (!new_state->zsbuf ||
536         old_state->zsbuf->texture != new_state->zsbuf->texture)) {
537        tex = (struct r300_texture*)old_state->zsbuf->texture;
538
539        if (tex) {
540            r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
541                                            tex->pitch[0],
542                                            tex->microtile != 0,
543                                            tex->macrotile != 0);
544        }
545    }
546
547    /* Set tiling flags for new surfaces. */
548    for (i = 0; i < new_state->nr_cbufs; i++) {
549        tex = (struct r300_texture*)new_state->cbufs[i]->texture;
550        level = new_state->cbufs[i]->level;
551
552        r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
553                                        tex->pitch[level],
554                                        tex->microtile != 0,
555                                        tex->mip_macrotile[level] != 0);
556    }
557    if (new_state->zsbuf) {
558        tex = (struct r300_texture*)new_state->zsbuf->texture;
559        level = new_state->zsbuf->level;
560
561        r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
562                                        tex->pitch[level],
563                                        tex->microtile != 0,
564                                        tex->mip_macrotile[level] != 0);
565    }
566}
567
568static void
569    r300_set_framebuffer_state(struct pipe_context* pipe,
570                               const struct pipe_framebuffer_state* state)
571{
572    struct r300_context* r300 = r300_context(pipe);
573    struct r300_screen* r300screen = r300_screen(pipe->screen);
574    unsigned max_width, max_height;
575    uint32_t zbuffer_bpp = 0;
576
577
578    if (state->nr_cbufs > 4) {
579        debug_printf("r300: Implementation error: Too many MRTs in %s, "
580            "refusing to bind framebuffer state!\n", __FUNCTION__);
581        return;
582    }
583
584    if (r300screen->caps->is_r500) {
585        max_width = max_height = 4096;
586    } else if (r300screen->caps->is_r400) {
587        max_width = max_height = 4021;
588    } else {
589        max_width = max_height = 2560;
590    }
591
592    if (state->width > max_width || state->height > max_height) {
593        debug_printf("r300: Implementation error: Render targets are too "
594        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
595        return;
596    }
597
598
599    if (r300->draw) {
600        draw_flush(r300->draw);
601    }
602
603    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
604
605    r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
606                          (state->zsbuf ? 10 : 0) + 8;
607
608    r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
609
610    /* XXX wait what */
611    r300->blend_state.dirty = TRUE;
612    r300->dsa_state.dirty = TRUE;
613    r300->fb_state.dirty = TRUE;
614    r300->scissor_state.dirty = TRUE;
615
616    /* Polygon offset depends on the zbuffer bit depth. */
617    if (state->zsbuf && r300->polygon_offset_enabled) {
618        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
619            case 2:
620                zbuffer_bpp = 16;
621                break;
622            case 4:
623                zbuffer_bpp = 24;
624                break;
625        }
626
627        if (r300->zbuffer_bpp != zbuffer_bpp) {
628            r300->zbuffer_bpp = zbuffer_bpp;
629            r300->rs_state.dirty = TRUE;
630        }
631    }
632}
633
634/* Create fragment shader state. */
635static void* r300_create_fs_state(struct pipe_context* pipe,
636                                  const struct pipe_shader_state* shader)
637{
638    struct r300_fragment_shader* fs = NULL;
639
640    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
641
642    /* Copy state directly into shader. */
643    fs->state = *shader;
644    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
645
646    tgsi_scan_shader(shader->tokens, &fs->info);
647    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
648
649    return (void*)fs;
650}
651
652/* Bind fragment shader state. */
653static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
654{
655    struct r300_context* r300 = r300_context(pipe);
656    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
657
658    if (fs == NULL) {
659        r300->fs = NULL;
660        return;
661    }
662
663    r300->fs = fs;
664    r300_pick_fragment_shader(r300);
665
666    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
667
668    if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
669        r300->vap_output_state.dirty = TRUE;
670    }
671
672    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
673}
674
675/* Delete fragment shader state. */
676static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
677{
678    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
679    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
680
681    while (ptr) {
682        tmp = ptr;
683        ptr = ptr->next;
684        rc_constants_destroy(&tmp->code.constants);
685        FREE(tmp);
686    }
687    FREE((void*)fs->state.tokens);
688    FREE(shader);
689}
690
691static void r300_set_polygon_stipple(struct pipe_context* pipe,
692                                     const struct pipe_poly_stipple* state)
693{
694    /* XXX no idea how to set this up, but not terribly important */
695}
696
697/* Create a new rasterizer state based on the CSO rasterizer state.
698 *
699 * This is a very large chunk of state, and covers most of the graphics
700 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
701 *
702 * In a not entirely unironic sidenote, this state has nearly nothing to do
703 * with the actual block on the Radeon called the rasterizer (RS). */
704static void* r300_create_rs_state(struct pipe_context* pipe,
705                                  const struct pipe_rasterizer_state* state)
706{
707    struct r300_screen* r300screen = r300_screen(pipe->screen);
708    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
709
710    /* Copy rasterizer state for Draw. */
711    rs->rs = *state;
712
713#ifdef PIPE_ARCH_LITTLE_ENDIAN
714    rs->vap_control_status = R300_VC_NO_SWAP;
715#else
716    rs->vap_control_status = R300_VC_32BIT_SWAP;
717#endif
718
719    /* If no TCL engine is present, turn off the HW TCL. */
720    if (!r300screen->caps->has_tcl) {
721        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
722    }
723
724    rs->point_size = pack_float_16_6x(state->point_size) |
725        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
726
727    rs->line_control = pack_float_16_6x(state->line_width) |
728        R300_GA_LINE_CNTL_END_TYPE_COMP;
729
730    /* Enable polygon mode */
731    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
732        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
733        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
734    }
735
736    /* Radeons don't think in "CW/CCW", they think in "front/back". */
737    if (state->front_winding == PIPE_WINDING_CW) {
738        rs->cull_mode = R300_FRONT_FACE_CW;
739
740        /* Polygon offset */
741        if (state->offset_cw) {
742            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
743        }
744        if (state->offset_ccw) {
745            rs->polygon_offset_enable |= R300_BACK_ENABLE;
746        }
747
748        /* Polygon mode */
749        if (rs->polygon_mode) {
750            rs->polygon_mode |=
751                r300_translate_polygon_mode_front(state->fill_cw);
752            rs->polygon_mode |=
753                r300_translate_polygon_mode_back(state->fill_ccw);
754        }
755    } else {
756        rs->cull_mode = R300_FRONT_FACE_CCW;
757
758        /* Polygon offset */
759        if (state->offset_ccw) {
760            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
761        }
762        if (state->offset_cw) {
763            rs->polygon_offset_enable |= R300_BACK_ENABLE;
764        }
765
766        /* Polygon mode */
767        if (rs->polygon_mode) {
768            rs->polygon_mode |=
769                r300_translate_polygon_mode_front(state->fill_ccw);
770            rs->polygon_mode |=
771                r300_translate_polygon_mode_back(state->fill_cw);
772        }
773    }
774    if (state->front_winding & state->cull_mode) {
775        rs->cull_mode |= R300_CULL_FRONT;
776    }
777    if (~(state->front_winding) & state->cull_mode) {
778        rs->cull_mode |= R300_CULL_BACK;
779    }
780
781    if (rs->polygon_offset_enable) {
782        rs->depth_offset = state->offset_units;
783        rs->depth_scale = state->offset_scale;
784    }
785
786    if (state->line_stipple_enable) {
787        rs->line_stipple_config =
788            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
789            (fui((float)state->line_stipple_factor) &
790                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
791        /* XXX this might need to be scaled up */
792        rs->line_stipple_value = state->line_stipple_pattern;
793    }
794
795    if (state->flatshade) {
796        rs->color_control = R300_SHADE_MODEL_FLAT;
797    } else {
798        rs->color_control = R300_SHADE_MODEL_SMOOTH;
799    }
800
801    return (void*)rs;
802}
803
804/* Bind rasterizer state. */
805static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
806{
807    struct r300_context* r300 = r300_context(pipe);
808    struct r300_rs_state* rs = (struct r300_rs_state*)state;
809
810    if (r300->draw) {
811        draw_flush(r300->draw);
812        draw_set_rasterizer_state(r300->draw, &rs->rs);
813    }
814
815    if (rs) {
816        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
817    } else {
818        r300->polygon_offset_enabled = FALSE;
819    }
820
821    UPDATE_STATE(state, r300->rs_state);
822    r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
823
824    /* XXX Why is this still needed, dammit!? */
825    r300->scissor_state.dirty = TRUE;
826    r300->viewport_state.dirty = TRUE;
827
828    /* XXX Clean these up when we move to atom emits */
829    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
830        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
831    }
832}
833
834/* Free rasterizer state. */
835static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
836{
837    FREE(state);
838}
839
840static void*
841        r300_create_sampler_state(struct pipe_context* pipe,
842                                  const struct pipe_sampler_state* state)
843{
844    struct r300_context* r300 = r300_context(pipe);
845    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
846    int lod_bias;
847    union util_color uc;
848
849    sampler->state = *state;
850
851    sampler->filter0 |=
852        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
853        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
854        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
855
856    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
857                                                   state->mag_img_filter,
858                                                   state->min_mip_filter,
859                                                   state->max_anisotropy > 0);
860
861    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
862    /* We must pass these to the merge function to clamp them properly. */
863    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
864    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
865
866    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
867
868    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
869
870    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
871
872    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
873    sampler->border_color = uc.ui;
874
875    /* R500-specific fixups and optimizations */
876    if (r300_screen(r300->context.screen)->caps->is_r500) {
877        sampler->filter1 |= R500_BORDER_FIX;
878    }
879
880    return (void*)sampler;
881}
882
883static void r300_bind_sampler_states(struct pipe_context* pipe,
884                                     unsigned count,
885                                     void** states)
886{
887    struct r300_context* r300 = r300_context(pipe);
888    struct r300_textures_state* state =
889        (struct r300_textures_state*)r300->textures_state.state;
890
891    if (count > 8) {
892        return;
893    }
894
895    memcpy(state->sampler_states, states, sizeof(void*) * count);
896    state->sampler_count = count;
897
898    r300->textures_state.dirty = TRUE;
899
900    /* Pick a fragment shader based on the texture compare state. */
901    if (r300->fs && count) {
902        if (r300_pick_fragment_shader(r300)) {
903            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
904                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
905        }
906    }
907}
908
909static void r300_lacks_vertex_textures(struct pipe_context* pipe,
910                                       unsigned count,
911                                       void** states)
912{
913}
914
915static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
916{
917    FREE(state);
918}
919
920static void r300_set_sampler_textures(struct pipe_context* pipe,
921                                      unsigned count,
922                                      struct pipe_texture** texture)
923{
924    struct r300_context* r300 = r300_context(pipe);
925    struct r300_textures_state* state =
926        (struct r300_textures_state*)r300->textures_state.state;
927    unsigned i;
928    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
929    boolean dirty_tex = FALSE;
930
931    /* XXX magic num */
932    if (count > 8) {
933        return;
934    }
935
936    for (i = 0; i < count; i++) {
937        if (state->textures[i] != (struct r300_texture*)texture[i]) {
938            pipe_texture_reference((struct pipe_texture**)&state->textures[i],
939                                   texture[i]);
940            dirty_tex = TRUE;
941
942            /* R300-specific - set the texrect factor in the fragment shader */
943            if (!is_r500 && state->textures[i]->is_npot) {
944                /* XXX It would be nice to re-emit just 1 constant,
945                 * XXX not all of them */
946                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
947            }
948        }
949    }
950
951    for (i = count; i < 8; i++) {
952        if (state->textures[i]) {
953            pipe_texture_reference((struct pipe_texture**)&state->textures[i],
954                NULL);
955        }
956    }
957
958    state->texture_count = count;
959
960    r300->textures_state.dirty = TRUE;
961
962    if (dirty_tex) {
963        r300->texture_cache_inval.dirty = TRUE;
964    }
965}
966
967static void r300_set_scissor_state(struct pipe_context* pipe,
968                                   const struct pipe_scissor_state* state)
969{
970    struct r300_context* r300 = r300_context(pipe);
971
972    memcpy(r300->scissor_state.state, state,
973        sizeof(struct pipe_scissor_state));
974
975    r300->scissor_state.dirty = TRUE;
976}
977
978static void r300_set_viewport_state(struct pipe_context* pipe,
979                                    const struct pipe_viewport_state* state)
980{
981    struct r300_context* r300 = r300_context(pipe);
982    struct r300_viewport_state* viewport =
983        (struct r300_viewport_state*)r300->viewport_state.state;
984
985    r300->viewport = *state;
986
987    /* Do the transform in HW. */
988    viewport->vte_control = R300_VTX_W0_FMT;
989
990    if (state->scale[0] != 1.0f) {
991        viewport->xscale = state->scale[0];
992        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
993    }
994    if (state->scale[1] != 1.0f) {
995        viewport->yscale = state->scale[1];
996        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
997    }
998    if (state->scale[2] != 1.0f) {
999        viewport->zscale = state->scale[2];
1000        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1001    }
1002    if (state->translate[0] != 0.0f) {
1003        viewport->xoffset = state->translate[0];
1004        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1005    }
1006    if (state->translate[1] != 0.0f) {
1007        viewport->yoffset = state->translate[1];
1008        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1009    }
1010    if (state->translate[2] != 0.0f) {
1011        viewport->zoffset = state->translate[2];
1012        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1013    }
1014
1015    r300->viewport_state.dirty = TRUE;
1016    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1017        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1018    }
1019}
1020
1021static void r300_set_vertex_buffers(struct pipe_context* pipe,
1022                                    unsigned count,
1023                                    const struct pipe_vertex_buffer* buffers)
1024{
1025    struct r300_context* r300 = r300_context(pipe);
1026    unsigned i, max_index = ~0;
1027
1028    memcpy(r300->vertex_buffer, buffers,
1029        sizeof(struct pipe_vertex_buffer) * count);
1030
1031    for (i = 0; i < count; i++) {
1032        max_index = MIN2(buffers[i].max_index, max_index);
1033    }
1034
1035    r300->vertex_buffer_count = count;
1036    r300->vertex_buffer_max_index = max_index;
1037
1038    if (r300->draw) {
1039        draw_flush(r300->draw);
1040        draw_set_vertex_buffers(r300->draw, count, buffers);
1041    } else {
1042        r300->vertex_stream_state.dirty = TRUE;
1043    }
1044}
1045
1046static boolean r300_validate_aos(struct r300_context *r300)
1047{
1048    struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
1049    struct pipe_vertex_element *velem = r300->vertex_element;
1050    int i;
1051
1052    /* Check if formats and strides are aligned to the size of DWORD. */
1053    for (i = 0; i < r300->vertex_element_count; i++) {
1054        if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
1055            util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
1056            return FALSE;
1057        }
1058    }
1059    return TRUE;
1060}
1061
1062static void r300_set_vertex_elements(struct pipe_context* pipe,
1063                                    unsigned count,
1064                                    const struct pipe_vertex_element* elements)
1065{
1066    struct r300_context* r300 = r300_context(pipe);
1067
1068    memcpy(r300->vertex_element,
1069           elements,
1070           sizeof(struct pipe_vertex_element) * count);
1071    r300->vertex_element_count = count;
1072
1073    if (r300->draw) {
1074        draw_flush(r300->draw);
1075        draw_set_vertex_elements(r300->draw, count, elements);
1076    }
1077
1078    if (!r300_validate_aos(r300)) {
1079        /* XXX We should fallback using draw. */
1080        assert(0);
1081        abort();
1082    }
1083}
1084
1085static void* r300_create_vs_state(struct pipe_context* pipe,
1086                                  const struct pipe_shader_state* shader)
1087{
1088    struct r300_context* r300 = r300_context(pipe);
1089
1090    if (r300_screen(pipe->screen)->caps->has_tcl) {
1091        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1092        /* Copy state directly into shader. */
1093        vs->state = *shader;
1094        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1095
1096        tgsi_scan_shader(shader->tokens, &vs->info);
1097
1098        return (void*)vs;
1099    } else {
1100        return draw_create_vertex_shader(r300->draw, shader);
1101    }
1102}
1103
1104static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1105{
1106    struct r300_context* r300 = r300_context(pipe);
1107
1108    if (r300_screen(pipe->screen)->caps->has_tcl) {
1109        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1110
1111        if (vs == NULL) {
1112            r300->vs_state.state = NULL;
1113            return;
1114        } else if (!vs->translated) {
1115            r300_translate_vertex_shader(r300, vs);
1116        }
1117
1118        UPDATE_STATE(shader, r300->vs_state);
1119        r300->vs_state.size = vs->code.length + 9;
1120
1121        r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1122        r300->vap_output_state.dirty = TRUE;
1123        r300->pvs_flush.dirty = TRUE;
1124
1125        if (r300->fs) {
1126            r300_vertex_shader_setup_wpos(r300);
1127        }
1128
1129        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1130    } else {
1131        draw_flush(r300->draw);
1132        draw_bind_vertex_shader(r300->draw,
1133                (struct draw_vertex_shader*)shader);
1134    }
1135}
1136
1137static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1138{
1139    struct r300_context* r300 = r300_context(pipe);
1140
1141    if (r300_screen(pipe->screen)->caps->has_tcl) {
1142        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1143
1144        rc_constants_destroy(&vs->code.constants);
1145        FREE((void*)vs->state.tokens);
1146        FREE(shader);
1147    } else {
1148        draw_delete_vertex_shader(r300->draw,
1149                (struct draw_vertex_shader*)shader);
1150    }
1151}
1152
1153static void r300_set_constant_buffer(struct pipe_context *pipe,
1154                                     uint shader, uint index,
1155                                     struct pipe_buffer *buf)
1156{
1157    struct r300_context* r300 = r300_context(pipe);
1158    struct r300_screen *r300screen = r300_screen(pipe->screen);
1159    void *mapped;
1160    int max_size = 0;
1161
1162    if (buf == NULL || buf->size == 0 ||
1163        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1164    {
1165        r300->shader_constants[shader].count = 0;
1166        return;
1167    }
1168
1169    assert((buf->size % 4 * sizeof(float)) == 0);
1170
1171    /* Check the size of the constant buffer. */
1172    switch (shader) {
1173        case PIPE_SHADER_VERTEX:
1174            max_size = 256;
1175            break;
1176        case PIPE_SHADER_FRAGMENT:
1177            if (r300screen->caps->is_r500) {
1178                max_size = 256;
1179            /* XXX Implement emission of r400's extended constant buffer. */
1180            /*} else if (r300screen->caps->is_r400) {
1181                max_size = 64;*/
1182            } else {
1183                max_size = 32;
1184            }
1185            break;
1186        default:
1187            assert(0);
1188    }
1189
1190    /* XXX Subtract immediates and RC_STATE_* variables. */
1191    if (buf->size > (sizeof(float) * 4 * max_size)) {
1192        debug_printf("r300: Max size of the constant buffer is "
1193                      "%i*4 floats.\n", max_size);
1194        abort();
1195    }
1196
1197    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1198    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1199    pipe_buffer_unmap(pipe->screen, buf);
1200
1201    if (shader == PIPE_SHADER_VERTEX) {
1202        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1203        r300->pvs_flush.dirty = TRUE;
1204    }
1205    else if (shader == PIPE_SHADER_FRAGMENT)
1206        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1207}
1208
1209void r300_init_state_functions(struct r300_context* r300)
1210{
1211    r300->context.create_blend_state = r300_create_blend_state;
1212    r300->context.bind_blend_state = r300_bind_blend_state;
1213    r300->context.delete_blend_state = r300_delete_blend_state;
1214
1215    r300->context.set_blend_color = r300_set_blend_color;
1216
1217    r300->context.set_clip_state = r300_set_clip_state;
1218
1219    r300->context.set_constant_buffer = r300_set_constant_buffer;
1220
1221    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1222    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1223    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1224
1225    r300->context.set_stencil_ref = r300_set_stencil_ref;
1226
1227    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1228
1229    r300->context.create_fs_state = r300_create_fs_state;
1230    r300->context.bind_fs_state = r300_bind_fs_state;
1231    r300->context.delete_fs_state = r300_delete_fs_state;
1232
1233    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1234
1235    r300->context.create_rasterizer_state = r300_create_rs_state;
1236    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1237    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1238
1239    r300->context.create_sampler_state = r300_create_sampler_state;
1240    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1241    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1242    r300->context.delete_sampler_state = r300_delete_sampler_state;
1243
1244    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1245
1246    r300->context.set_scissor_state = r300_set_scissor_state;
1247
1248    r300->context.set_viewport_state = r300_set_viewport_state;
1249
1250    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1251    r300->context.set_vertex_elements = r300_set_vertex_elements;
1252
1253    r300->context.create_vs_state = r300_create_vs_state;
1254    r300->context.bind_vs_state = r300_bind_vs_state;
1255    r300->context.delete_vs_state = r300_delete_vs_state;
1256}
1257