r300_state.c revision 3eb557778376bcbbc6f25da88ffbaa269607254c
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_memory.h"
29#include "util/u_pack_color.h"
30
31#include "tgsi/tgsi_parse.h"
32
33#include "pipe/p_config.h"
34
35#include "r300_cb.h"
36#include "r300_context.h"
37#include "r300_emit.h"
38#include "r300_reg.h"
39#include "r300_screen.h"
40#include "r300_screen_buffer.h"
41#include "r300_state_inlines.h"
42#include "r300_fs.h"
43#include "r300_texture.h"
44#include "r300_vs.h"
45#include "r300_winsys.h"
46
47/* r300_state: Functions used to intialize state context by translating
48 * Gallium state objects into semi-native r300 state objects. */
49
50#define UPDATE_STATE(cso, atom) \
51    if (cso != atom.state) { \
52        atom.state = cso;    \
53        atom.dirty = TRUE;   \
54    }
55
56static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
57                                            unsigned dstRGB, unsigned dstA)
58{
59    /* If the blend equation is ADD or REVERSE_SUBTRACT,
60     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
61     * will not be changed.
62     * Notice that the dst factors are the src factors inverted. */
63    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
66           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
68            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
69            srcA == PIPE_BLENDFACTOR_ZERO) &&
70           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
71            dstRGB == PIPE_BLENDFACTOR_ONE) &&
72           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
73            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstA == PIPE_BLENDFACTOR_ONE);
75}
76
77static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
78                                            unsigned dstRGB, unsigned dstA)
79{
80    /* If the blend equation is ADD or REVERSE_SUBTRACT,
81     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
82     * will not be changed.
83     * Notice that the dst factors are the src factors inverted. */
84    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
85            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
86           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
87            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcA == PIPE_BLENDFACTOR_ZERO) &&
89           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
90            dstRGB == PIPE_BLENDFACTOR_ONE) &&
91           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
92            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstA == PIPE_BLENDFACTOR_ONE);
94}
95
96static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
97                                            unsigned dstRGB, unsigned dstA)
98{
99    /* If the blend equation is ADD or REVERSE_SUBTRACT,
100     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
101     * will not be changed.
102     * Notice that the dst factors are the src factors inverted. */
103    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
104            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
105           (srcA == PIPE_BLENDFACTOR_ZERO) &&
106           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107            dstRGB == PIPE_BLENDFACTOR_ONE) &&
108           (dstA == PIPE_BLENDFACTOR_ONE);
109}
110
111static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
112                                            unsigned dstRGB, unsigned dstA)
113{
114    /* If the blend equation is ADD or REVERSE_SUBTRACT,
115     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
116     * will not be changed.
117     * Notice that the dst factors are the src factors inverted. */
118    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
119            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
120           (srcA == PIPE_BLENDFACTOR_ZERO) &&
121           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122            dstRGB == PIPE_BLENDFACTOR_ONE) &&
123           (dstA == PIPE_BLENDFACTOR_ONE);
124}
125
126static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
127                                                  unsigned dstRGB, unsigned dstA)
128{
129    /* If the blend equation is ADD or REVERSE_SUBTRACT,
130     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
131     * the colorbuffer will not be changed.
132     * Notice that the dst factors are the src factors inverted. */
133    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
137           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
139            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
140            srcA == PIPE_BLENDFACTOR_ZERO) &&
141           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
142            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
143            dstRGB == PIPE_BLENDFACTOR_ONE) &&
144           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstA == PIPE_BLENDFACTOR_ONE);
147}
148
149static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
150                                                  unsigned dstRGB, unsigned dstA)
151{
152    /* If the blend equation is ADD or REVERSE_SUBTRACT,
153     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
154     * the colorbuffer will not be changed.
155     * Notice that the dst factors are the src factors inverted. */
156    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
157            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
158            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
159           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcA == PIPE_BLENDFACTOR_ZERO) &&
162           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
163            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
164            dstRGB == PIPE_BLENDFACTOR_ONE) &&
165           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstA == PIPE_BLENDFACTOR_ONE);
168}
169
170static unsigned bgra_cmask(unsigned mask)
171{
172    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
173
174    return ((mask & PIPE_MASK_R) << 2) |
175           ((mask & PIPE_MASK_B) >> 2) |
176           (mask & (PIPE_MASK_G | PIPE_MASK_A));
177}
178
179/* Create a new blend state based on the CSO blend state.
180 *
181 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
182static void* r300_create_blend_state(struct pipe_context* pipe,
183                                     const struct pipe_blend_state* state)
184{
185    struct r300_screen* r300screen = r300_screen(pipe->screen);
186    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
187    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
188    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
189    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
190    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
191    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
192    CB_LOCALS;
193
194    if (state->rt[0].blend_enable)
195    {
196        unsigned eqRGB = state->rt[0].rgb_func;
197        unsigned srcRGB = state->rt[0].rgb_src_factor;
198        unsigned dstRGB = state->rt[0].rgb_dst_factor;
199
200        unsigned eqA = state->rt[0].alpha_func;
201        unsigned srcA = state->rt[0].alpha_src_factor;
202        unsigned dstA = state->rt[0].alpha_dst_factor;
203
204        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
205         * this is just the crappy D3D naming */
206        blend_control = R300_ALPHA_BLEND_ENABLE |
207            r300_translate_blend_function(eqRGB) |
208            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
209            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
210
211        /* Optimization: some operations do not require the destination color.
212         *
213         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
214         * otherwise blending gives incorrect results. It seems to be
215         * a hardware bug. */
216        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
217            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
218            dstRGB != PIPE_BLENDFACTOR_ZERO ||
219            dstA != PIPE_BLENDFACTOR_ZERO ||
220            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
221            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
222            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
224            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
225            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
229            /* Enable reading from the colorbuffer. */
230            blend_control |= R300_READ_ENABLE;
231
232            if (r300screen->caps.is_r500) {
233                /* Optimization: Depending on incoming pixels, we can
234                 * conditionally disable the reading in hardware... */
235                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
236                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
237                    /* Disable reading if SRC_ALPHA == 0. */
238                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
239                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
240                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
241                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
242                         dstA == PIPE_BLENDFACTOR_ZERO)) {
243                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
244                    }
245
246                    /* Disable reading if SRC_ALPHA == 1. */
247                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
248                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
249                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
250                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
251                         dstA == PIPE_BLENDFACTOR_ZERO)) {
252                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
253                    }
254                }
255            }
256        }
257
258        /* Optimization: discard pixels which don't change the colorbuffer.
259         *
260         * The code below is non-trivial and some math is involved.
261         *
262         * Discarding pixels must be disabled when FP16 AA is enabled.
263         * This is a hardware bug. Also, this implementation wouldn't work
264         * with FP blending enabled and equation clamping disabled.
265         *
266         * Equations other than ADD are rarely used and therefore won't be
267         * optimized. */
268        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
269            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
270            /* ADD: X+Y
271             * REVERSE_SUBTRACT: Y-X
272             *
273             * The idea is:
274             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
275             * then CB will not be changed.
276             *
277             * Given the srcFactor and dstFactor variables, we can derive
278             * what src and dst should be equal to and discard appropriate
279             * pixels.
280             */
281            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
282                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
283            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
284                                                    dstRGB, dstA)) {
285                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
286            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
287                                                    dstRGB, dstA)) {
288                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
289            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
290                                                    dstRGB, dstA)) {
291                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
292            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
293                                                          dstRGB, dstA)) {
294                blend_control |=
295                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
296            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
297                                                          dstRGB, dstA)) {
298                blend_control |=
299                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
300            }
301        }
302
303        /* separate alpha */
304        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
305            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
306            alpha_blend_control =
307                r300_translate_blend_function(eqA) |
308                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
309                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
310        }
311    }
312
313    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
314    if (state->logicop_enable) {
315        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
316                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
317    }
318
319    /* Color channel masks for all MRTs. */
320    color_channel_mask = bgra_cmask(state->rt[0].colormask);
321    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
322        if (state->rt[1].blend_enable) {
323            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
324        }
325        if (state->rt[2].blend_enable) {
326            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
327        }
328        if (state->rt[3].blend_enable) {
329            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
330        }
331    }
332
333    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
334     * state. Since it's an optional implementation detail, we can leave it
335     * out and never dither.
336     *
337     * This could be revisited if we ever get quality or conformance hints.
338     *
339    if (state->dither) {
340        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
341                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
342    }
343    */
344
345    /* Build a command buffer. */
346    BEGIN_CB(blend->cb, 8);
347    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
348    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
349    OUT_CB(blend_control);
350    OUT_CB(alpha_blend_control);
351    OUT_CB(color_channel_mask);
352    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
353    END_CB;
354
355    /* The same as above, but with no colorbuffer reads and writes. */
356    BEGIN_CB(blend->cb_no_readwrite, 8);
357    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
358    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
359    OUT_CB(0);
360    OUT_CB(0);
361    OUT_CB(0);
362    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
363    END_CB;
364
365    return (void*)blend;
366}
367
368/* Bind blend state. */
369static void r300_bind_blend_state(struct pipe_context* pipe,
370                                  void* state)
371{
372    struct r300_context* r300 = r300_context(pipe);
373
374    UPDATE_STATE(state, r300->blend_state);
375}
376
377/* Free blend state. */
378static void r300_delete_blend_state(struct pipe_context* pipe,
379                                    void* state)
380{
381    FREE(state);
382}
383
384/* Convert float to 10bit integer */
385static unsigned float_to_fixed10(float f)
386{
387    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
388}
389
390/* Set blend color.
391 * Setup both R300 and R500 registers, figure out later which one to write. */
392static void r300_set_blend_color(struct pipe_context* pipe,
393                                 const struct pipe_blend_color* color)
394{
395    struct r300_context* r300 = r300_context(pipe);
396    struct r300_blend_color_state* state =
397        (struct r300_blend_color_state*)r300->blend_color_state.state;
398    CB_LOCALS;
399
400    if (r300->screen->caps.is_r500) {
401        /* XXX if FP16 blending is enabled, we should use the FP16 format */
402        BEGIN_CB(state->cb, 3);
403        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
404        OUT_CB(float_to_fixed10(color->color[0]) |
405               (float_to_fixed10(color->color[3]) << 16));
406        OUT_CB(float_to_fixed10(color->color[2]) |
407               (float_to_fixed10(color->color[1]) << 16));
408        END_CB;
409    } else {
410        union util_color uc;
411        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
412
413        BEGIN_CB(state->cb, 2);
414        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
415        END_CB;
416    }
417
418    r300->blend_color_state.dirty = TRUE;
419}
420
421static void r300_set_clip_state(struct pipe_context* pipe,
422                                const struct pipe_clip_state* state)
423{
424    struct r300_context* r300 = r300_context(pipe);
425    struct r300_clip_state *clip =
426            (struct r300_clip_state*)r300->clip_state.state;
427    CB_LOCALS;
428
429    clip->clip = *state;
430
431    if (r300->screen->caps.has_tcl) {
432        BEGIN_CB(clip->cb, 29);
433        OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
434                (r300->screen->caps.is_r500 ?
435                 R500_PVS_UCP_START : R300_PVS_UCP_START));
436        OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
437        OUT_CB_TABLE(state->ucp, 6 * 4);
438        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
439                R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
440        END_CB;
441
442        r300->clip_state.dirty = TRUE;
443    } else {
444        draw_flush(r300->draw);
445        draw_set_clip_state(r300->draw, state);
446    }
447}
448
449static void
450r300_set_sample_mask(struct pipe_context *pipe,
451                     unsigned sample_mask)
452{
453}
454
455
456/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
457 *
458 * This contains the depth buffer, stencil buffer, alpha test, and such.
459 * On the Radeon, depth and stencil buffer setup are intertwined, which is
460 * the reason for some of the strange-looking assignments across registers. */
461static void*
462        r300_create_dsa_state(struct pipe_context* pipe,
463                              const struct pipe_depth_stencil_alpha_state* state)
464{
465    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
466    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
467    CB_LOCALS;
468
469    dsa->dsa = *state;
470
471    /* Depth test setup. */
472    if (state->depth.enabled) {
473        dsa->z_buffer_control |= R300_Z_ENABLE;
474
475        if (state->depth.writemask) {
476            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
477        }
478
479        dsa->z_stencil_control |=
480            (r300_translate_depth_stencil_function(state->depth.func) <<
481                R300_Z_FUNC_SHIFT);
482    }
483
484    /* Stencil buffer setup. */
485    if (state->stencil[0].enabled) {
486        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
487        dsa->z_stencil_control |=
488            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
489                R300_S_FRONT_FUNC_SHIFT) |
490            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
491                R300_S_FRONT_SFAIL_OP_SHIFT) |
492            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
493                R300_S_FRONT_ZPASS_OP_SHIFT) |
494            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
495                R300_S_FRONT_ZFAIL_OP_SHIFT);
496
497        dsa->stencil_ref_mask =
498                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
499                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
500
501        if (state->stencil[1].enabled) {
502            dsa->two_sided = TRUE;
503
504            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
505            dsa->z_stencil_control |=
506            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
507                R300_S_BACK_FUNC_SHIFT) |
508            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
509                R300_S_BACK_SFAIL_OP_SHIFT) |
510            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
511                R300_S_BACK_ZPASS_OP_SHIFT) |
512            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
513                R300_S_BACK_ZFAIL_OP_SHIFT);
514
515            dsa->stencil_ref_bf =
516                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
517                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
518
519            if (caps->is_r500) {
520                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
521            } else {
522                dsa->two_sided_stencil_ref =
523                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
524                   state->stencil[0].writemask != state->stencil[1].writemask);
525            }
526        }
527    }
528
529    /* Alpha test setup. */
530    if (state->alpha.enabled) {
531        dsa->alpha_function =
532            r300_translate_alpha_function(state->alpha.func) |
533            R300_FG_ALPHA_FUNC_ENABLE;
534
535        /* We could use 10bit alpha ref but who needs that? */
536        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
537
538        if (caps->is_r500)
539            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
540    }
541
542    BEGIN_CB(&dsa->cb_begin, 8);
543    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
544    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
545    OUT_CB(dsa->z_buffer_control);
546    OUT_CB(dsa->z_stencil_control);
547    OUT_CB(dsa->stencil_ref_mask);
548    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
549    END_CB;
550
551    BEGIN_CB(dsa->cb_no_readwrite, 8);
552    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
553    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
554    OUT_CB(0);
555    OUT_CB(0);
556    OUT_CB(0);
557    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
558    END_CB;
559
560    return (void*)dsa;
561}
562
563static void r300_dsa_inject_stencilref(struct r300_context *r300)
564{
565    struct r300_dsa_state *dsa =
566            (struct r300_dsa_state*)r300->dsa_state.state;
567
568    if (!dsa)
569        return;
570
571    dsa->stencil_ref_mask =
572        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
573        r300->stencil_ref.ref_value[0];
574    dsa->stencil_ref_bf =
575        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
576        r300->stencil_ref.ref_value[1];
577}
578
579/* Bind DSA state. */
580static void r300_bind_dsa_state(struct pipe_context* pipe,
581                                void* state)
582{
583    struct r300_context* r300 = r300_context(pipe);
584
585    if (!state) {
586        return;
587    }
588
589    UPDATE_STATE(state, r300->dsa_state);
590
591    r300_dsa_inject_stencilref(r300);
592}
593
594/* Free DSA state. */
595static void r300_delete_dsa_state(struct pipe_context* pipe,
596                                  void* state)
597{
598    FREE(state);
599}
600
601static void r300_set_stencil_ref(struct pipe_context* pipe,
602                                 const struct pipe_stencil_ref* sr)
603{
604    struct r300_context* r300 = r300_context(pipe);
605
606    r300->stencil_ref = *sr;
607
608    r300_dsa_inject_stencilref(r300);
609    r300->dsa_state.dirty = TRUE;
610}
611
612static void r300_tex_set_tiling_flags(struct r300_context *r300,
613                                      struct r300_texture *tex, unsigned level)
614{
615    /* Check if the macrotile flag needs to be changed.
616     * Skip changing the flags otherwise. */
617    if (tex->mip_macrotile[tex->surface_level] != tex->mip_macrotile[level]) {
618        /* Tiling determines how DRM treats the buffer data.
619         * We must flush CS when changing it if the buffer is referenced. */
620        if (r300->rws->cs_is_buffer_referenced(r300->cs,
621                                               tex->buffer, R300_REF_CS))
622            r300->context.flush(&r300->context, 0, NULL);
623
624        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
625                tex->microtile, tex->mip_macrotile[level],
626                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format));
627
628        tex->surface_level = level;
629    }
630}
631
632/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
633static void r300_fb_set_tiling_flags(struct r300_context *r300,
634                               const struct pipe_framebuffer_state *state)
635{
636    unsigned i;
637
638    /* Set tiling flags for new surfaces. */
639    for (i = 0; i < state->nr_cbufs; i++) {
640        r300_tex_set_tiling_flags(r300,
641                                  r300_texture(state->cbufs[i]->texture),
642                                  state->cbufs[i]->level);
643    }
644    if (state->zsbuf) {
645        r300_tex_set_tiling_flags(r300,
646                                  r300_texture(state->zsbuf->texture),
647                                  state->zsbuf->level);
648    }
649}
650
651static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
652                                    const char *binding)
653{
654    struct pipe_resource *tex = surf->texture;
655    struct r300_texture *rtex = r300_texture(tex);
656
657    fprintf(stderr,
658            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
659            "Face: %i, Level: %i, Format: %s\n"
660
661            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
662            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
663
664            binding, index, surf->width, surf->height, surf->offset,
665            surf->zslice, surf->face, surf->level,
666            util_format_short_name(surf->format),
667
668            rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
669            rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
670            tex->last_level, util_format_short_name(tex->format));
671}
672
673void r300_mark_fb_state_dirty(struct r300_context *r300,
674                              enum r300_fb_state_change change)
675{
676    struct pipe_framebuffer_state *state = r300->fb_state.state;
677
678    /* What is marked as dirty depends on the enum r300_fb_state_change. */
679    r300->gpu_flush.dirty = TRUE;
680    r300->fb_state.dirty = TRUE;
681    r300->hyperz_state.dirty = TRUE;
682
683    if (change == R300_CHANGED_FB_STATE) {
684        r300->aa_state.dirty = TRUE;
685        r300->fb_state_pipelined.dirty = TRUE;
686    }
687
688    /* Now compute the fb_state atom size. */
689    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
690
691    if (r300->cbzb_clear)
692        r300->fb_state.size += 10;
693    else if (state->zsbuf)
694        r300->fb_state.size += r300->screen->caps.has_hiz ? 18 : 14;
695
696    /* The size of the rest of atoms stays the same. */
697}
698
699static void
700    r300_set_framebuffer_state(struct pipe_context* pipe,
701                               const struct pipe_framebuffer_state* state)
702{
703    struct r300_context* r300 = r300_context(pipe);
704    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
705    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
706    unsigned max_width, max_height, i;
707    uint32_t zbuffer_bpp = 0;
708
709    if (r300->screen->caps.is_r500) {
710        max_width = max_height = 4096;
711    } else if (r300->screen->caps.is_r400) {
712        max_width = max_height = 4021;
713    } else {
714        max_width = max_height = 2560;
715    }
716
717    if (state->width > max_width || state->height > max_height) {
718        fprintf(stderr, "r300: Implementation error: Render targets are too "
719        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
720        return;
721    }
722
723    if (r300->draw) {
724        draw_flush(r300->draw);
725    }
726
727    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
728    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
729        r300->blend_state.dirty = TRUE;
730    }
731    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
732    if (!!old_state->zsbuf != !!state->zsbuf) {
733        r300->dsa_state.dirty = TRUE;
734    }
735
736    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
737    r300_fb_set_tiling_flags(r300, state);
738
739    util_assign_framebuffer_state(r300->fb_state.state, state);
740
741    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
742
743    /* Polygon offset depends on the zbuffer bit depth. */
744    if (state->zsbuf && r300->polygon_offset_enabled) {
745        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
746            case 2:
747                zbuffer_bpp = 16;
748                break;
749            case 4:
750                zbuffer_bpp = 24;
751                break;
752        }
753
754        if (r300->zbuffer_bpp != zbuffer_bpp) {
755            r300->zbuffer_bpp = zbuffer_bpp;
756            r300->rs_state.dirty = TRUE;
757        }
758    }
759
760    /* Set up AA config. */
761    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
762        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
763            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
764
765            switch (state->cbufs[0]->texture->nr_samples) {
766                case 2:
767                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
768                    break;
769                case 3:
770                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
771                    break;
772                case 4:
773                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
774                    break;
775                case 6:
776                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
777                    break;
778            }
779        } else {
780            aa->aa_config = 0;
781        }
782    }
783
784    if (DBG_ON(r300, DBG_FB)) {
785        fprintf(stderr, "r300: set_framebuffer_state:\n");
786        for (i = 0; i < state->nr_cbufs; i++) {
787            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
788        }
789        if (state->zsbuf) {
790            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
791        }
792    }
793}
794
795/* Create fragment shader state. */
796static void* r300_create_fs_state(struct pipe_context* pipe,
797                                  const struct pipe_shader_state* shader)
798{
799    struct r300_fragment_shader* fs = NULL;
800
801    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
802
803    /* Copy state directly into shader. */
804    fs->state = *shader;
805    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
806
807    return (void*)fs;
808}
809
810void r300_mark_fs_code_dirty(struct r300_context *r300)
811{
812    struct r300_fragment_shader* fs = r300_fs(r300);
813
814    r300->fs.dirty = TRUE;
815    r300->fs_rc_constant_state.dirty = TRUE;
816    r300->fs_constants.dirty = TRUE;
817    r300->fs.size = fs->shader->cb_code_size;
818
819    if (r300->screen->caps.is_r500) {
820        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
821        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
822    } else {
823        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
824        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
825    }
826}
827
828/* Bind fragment shader state. */
829static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
830{
831    struct r300_context* r300 = r300_context(pipe);
832    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
833
834    if (fs == NULL) {
835        r300->fs.state = NULL;
836        return;
837    }
838
839    r300->fs.state = fs;
840    r300_pick_fragment_shader(r300);
841    r300_mark_fs_code_dirty(r300);
842
843    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
844}
845
846/* Delete fragment shader state. */
847static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
848{
849    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
850    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
851
852    while (ptr) {
853        tmp = ptr;
854        ptr = ptr->next;
855        rc_constants_destroy(&tmp->code.constants);
856        FREE(tmp->cb_code);
857        FREE(tmp);
858    }
859    FREE((void*)fs->state.tokens);
860    FREE(shader);
861}
862
863static void r300_set_polygon_stipple(struct pipe_context* pipe,
864                                     const struct pipe_poly_stipple* state)
865{
866    /* XXX no idea how to set this up, but not terribly important */
867}
868
869/* Create a new rasterizer state based on the CSO rasterizer state.
870 *
871 * This is a very large chunk of state, and covers most of the graphics
872 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
873 *
874 * In a not entirely unironic sidenote, this state has nearly nothing to do
875 * with the actual block on the Radeon called the rasterizer (RS). */
876static void* r300_create_rs_state(struct pipe_context* pipe,
877                                  const struct pipe_rasterizer_state* state)
878{
879    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
880    int i;
881    float psiz;
882    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
883    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
884    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
885    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
886    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
887    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
888    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
889    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
890    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
891    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
892
893    /* Specifies top of Raster pipe specific enable controls,
894     * i.e. texture coordinates stuffing for points, lines, triangles */
895    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
896
897    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
898    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
899    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
900    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
901    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
902    CB_LOCALS;
903
904    /* Copy rasterizer state. */
905    rs->rs = *state;
906    rs->rs_draw = *state;
907
908    /* Override some states for Draw. */
909    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
910
911#ifdef PIPE_ARCH_LITTLE_ENDIAN
912    vap_control_status = R300_VC_NO_SWAP;
913#else
914    vap_control_status = R300_VC_32BIT_SWAP;
915#endif
916
917    /* If no TCL engine is present, turn off the HW TCL. */
918    if (!r300_screen(pipe->screen)->caps.has_tcl) {
919        vap_control_status |= R300_VAP_TCL_BYPASS;
920    }
921
922    /* Point size width and height. */
923    point_size =
924        pack_float_16_6x(state->point_size) |
925        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
926
927    /* Point size clamping. */
928    if (state->point_size_per_vertex) {
929        /* Per-vertex point size.
930         * Clamp to [0, max FB size] */
931        psiz = pipe->screen->get_paramf(pipe->screen,
932                                        PIPE_CAP_MAX_POINT_WIDTH);
933        point_minmax =
934            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
935    } else {
936        /* We cannot disable the point-size vertex output,
937         * so clamp it. */
938        psiz = state->point_size;
939        point_minmax =
940            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
941            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
942    }
943
944    /* Line control. */
945    line_control = pack_float_16_6x(state->line_width) |
946        R300_GA_LINE_CNTL_END_TYPE_COMP;
947
948    /* Enable polygon mode */
949    polygon_mode = 0;
950    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
951        state->fill_back != PIPE_POLYGON_MODE_FILL) {
952        polygon_mode = R300_GA_POLY_MODE_DUAL;
953    }
954
955    /* Front face */
956    if (state->front_ccw)
957        cull_mode = R300_FRONT_FACE_CCW;
958    else
959        cull_mode = R300_FRONT_FACE_CW;
960
961    /* Polygon offset */
962    polygon_offset_enable = 0;
963    if (util_get_offset(state, state->fill_front)) {
964       polygon_offset_enable |= R300_FRONT_ENABLE;
965    }
966    if (util_get_offset(state, state->fill_back)) {
967       polygon_offset_enable |= R300_BACK_ENABLE;
968    }
969
970    rs->polygon_offset_enable = polygon_offset_enable != 0;
971
972    /* Polygon mode */
973    if (polygon_mode) {
974       polygon_mode |=
975          r300_translate_polygon_mode_front(state->fill_front);
976       polygon_mode |=
977          r300_translate_polygon_mode_back(state->fill_back);
978    }
979
980    if (state->cull_face & PIPE_FACE_FRONT) {
981        cull_mode |= R300_CULL_FRONT;
982    }
983    if (state->cull_face & PIPE_FACE_BACK) {
984        cull_mode |= R300_CULL_BACK;
985    }
986
987    if (state->line_stipple_enable) {
988        line_stipple_config =
989            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
990            (fui((float)state->line_stipple_factor) &
991                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
992        /* XXX this might need to be scaled up */
993        line_stipple_value = state->line_stipple_pattern;
994    } else {
995        line_stipple_config = 0;
996        line_stipple_value = 0;
997    }
998
999    if (state->flatshade) {
1000        rs->color_control = R300_SHADE_MODEL_FLAT;
1001    } else {
1002        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1003    }
1004
1005    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1006
1007    /* Point sprites */
1008    stuffing_enable = 0;
1009    if (state->sprite_coord_enable) {
1010        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
1011	for (i = 0; i < 8; i++) {
1012	    if (state->sprite_coord_enable & (1 << i))
1013                stuffing_enable |=
1014		    R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
1015	}
1016
1017        point_texcoord_left = 0.0f;
1018        point_texcoord_right = 1.0f;
1019
1020        switch (state->sprite_coord_mode) {
1021            case PIPE_SPRITE_COORD_UPPER_LEFT:
1022                point_texcoord_top = 0.0f;
1023                point_texcoord_bottom = 1.0f;
1024                break;
1025            case PIPE_SPRITE_COORD_LOWER_LEFT:
1026                point_texcoord_top = 1.0f;
1027                point_texcoord_bottom = 0.0f;
1028                break;
1029        }
1030    }
1031
1032    /* Build the main command buffer. */
1033    BEGIN_CB(rs->cb_main, 25);
1034    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1035    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1036    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1037    OUT_CB(point_minmax);
1038    OUT_CB(line_control);
1039    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1040    OUT_CB(polygon_offset_enable);
1041    rs->cull_mode_index = 9;
1042    OUT_CB(cull_mode);
1043    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1044    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1045    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1046    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1047    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1048    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1049    OUT_CB_32F(point_texcoord_left);
1050    OUT_CB_32F(point_texcoord_bottom);
1051    OUT_CB_32F(point_texcoord_right);
1052    OUT_CB_32F(point_texcoord_top);
1053    END_CB;
1054
1055    /* Build the two command buffers for polygon offset setup. */
1056    if (polygon_offset_enable) {
1057        float scale = state->offset_scale * 12;
1058        float offset = state->offset_units * 4;
1059
1060        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1061        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1062        OUT_CB_32F(scale);
1063        OUT_CB_32F(offset);
1064        OUT_CB_32F(scale);
1065        OUT_CB_32F(offset);
1066        END_CB;
1067
1068        offset = state->offset_units * 2;
1069
1070        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1071        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1072        OUT_CB_32F(scale);
1073        OUT_CB_32F(offset);
1074        OUT_CB_32F(scale);
1075        OUT_CB_32F(offset);
1076        END_CB;
1077    }
1078
1079    return (void*)rs;
1080}
1081
1082/* Bind rasterizer state. */
1083static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1084{
1085    struct r300_context* r300 = r300_context(pipe);
1086    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1087    int last_sprite_coord_enable = r300->sprite_coord_enable;
1088    boolean last_two_sided_color = r300->two_sided_color;
1089
1090    if (r300->draw && rs) {
1091        draw_flush(r300->draw);
1092        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1093    }
1094
1095    if (rs) {
1096        r300->polygon_offset_enabled = (rs->rs.offset_point ||
1097                                        rs->rs.offset_line ||
1098                                        rs->rs.offset_tri);
1099        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1100        r300->two_sided_color = rs->rs.light_twoside;
1101    } else {
1102        r300->polygon_offset_enabled = FALSE;
1103        r300->sprite_coord_enable = 0;
1104        r300->two_sided_color = FALSE;
1105    }
1106
1107    UPDATE_STATE(state, r300->rs_state);
1108    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1109
1110    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1111        last_two_sided_color != r300->two_sided_color) {
1112        r300->rs_block_state.dirty = TRUE;
1113    }
1114}
1115
1116/* Free rasterizer state. */
1117static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1118{
1119    FREE(state);
1120}
1121
1122static void*
1123        r300_create_sampler_state(struct pipe_context* pipe,
1124                                  const struct pipe_sampler_state* state)
1125{
1126    struct r300_context* r300 = r300_context(pipe);
1127    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1128    boolean is_r500 = r300->screen->caps.is_r500;
1129    int lod_bias;
1130    union util_color uc;
1131
1132    sampler->state = *state;
1133
1134    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1135     * or MIN filter is NEAREST. Since texwrap produces same results
1136     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1137    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1138        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1139        /* Wrap S. */
1140        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1141            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1142        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1143            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1144
1145        /* Wrap T. */
1146        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1147            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1148        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1149            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1150
1151        /* Wrap R. */
1152        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1153            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1154        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1155            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1156    }
1157
1158    sampler->filter0 |=
1159        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1160        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1161        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1162
1163    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1164                                                   state->mag_img_filter,
1165                                                   state->min_mip_filter,
1166                                                   state->max_anisotropy > 0);
1167
1168    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1169
1170    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1171    /* We must pass these to the merge function to clamp them properly. */
1172    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1173    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1174
1175    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1176
1177    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1178
1179    /* This is very high quality anisotropic filtering for R5xx.
1180     * It's good for benchmarking the performance of texturing but
1181     * in practice we don't want to slow down the driver because it's
1182     * a pretty good performance killer. Feel free to play with it. */
1183    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1184        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1185    }
1186
1187    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1188    sampler->border_color = uc.ui;
1189
1190    /* R500-specific fixups and optimizations */
1191    if (r300->screen->caps.is_r500) {
1192        sampler->filter1 |= R500_BORDER_FIX;
1193    }
1194
1195    return (void*)sampler;
1196}
1197
1198static void r300_bind_sampler_states(struct pipe_context* pipe,
1199                                     unsigned count,
1200                                     void** states)
1201{
1202    struct r300_context* r300 = r300_context(pipe);
1203    struct r300_textures_state* state =
1204        (struct r300_textures_state*)r300->textures_state.state;
1205    unsigned tex_units = r300->screen->caps.num_tex_units;
1206
1207    if (count > tex_units) {
1208        return;
1209    }
1210
1211    memcpy(state->sampler_states, states, sizeof(void*) * count);
1212    state->sampler_state_count = count;
1213
1214    r300->textures_state.dirty = TRUE;
1215}
1216
1217static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1218                                       unsigned count,
1219                                       void** states)
1220{
1221}
1222
1223static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1224{
1225    FREE(state);
1226}
1227
1228static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1229{
1230    /* This looks like a hack, but I believe it's suppose to work like
1231     * that. To illustrate how this works, let's assume you have 5 textures.
1232     * From docs, 5 and the successive numbers are:
1233     *
1234     * FOURTH_1     = 5
1235     * FOURTH_2     = 6
1236     * FOURTH_3     = 7
1237     * EIGHTH_0     = 8
1238     * EIGHTH_1     = 9
1239     *
1240     * First 3 textures will get 3/4 of size of the cache, divived evenly
1241     * between them. The last 1/4 of the cache must be divided between
1242     * the last 2 textures, each will therefore get 1/8 of the cache.
1243     * Why not just to use "5 + texture_index" ?
1244     *
1245     * This simple trick works for all "num" <= 16.
1246     */
1247    if (num <= 1)
1248        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1249    else
1250        return R300_TX_CACHE(num + index);
1251}
1252
1253static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1254                                            unsigned count,
1255                                            struct pipe_sampler_view** views)
1256{
1257    struct r300_context* r300 = r300_context(pipe);
1258    struct r300_textures_state* state =
1259        (struct r300_textures_state*)r300->textures_state.state;
1260    struct r300_texture *texture;
1261    unsigned i, real_num_views = 0, view_index = 0;
1262    unsigned tex_units = r300->screen->caps.num_tex_units;
1263    boolean dirty_tex = FALSE;
1264
1265    if (count > tex_units) {
1266        return;
1267    }
1268
1269    /* Calculate the real number of views. */
1270    for (i = 0; i < count; i++) {
1271        if (views[i])
1272            real_num_views++;
1273    }
1274
1275    for (i = 0; i < count; i++) {
1276        if (&state->sampler_views[i]->base != views[i]) {
1277            pipe_sampler_view_reference(
1278                    (struct pipe_sampler_view**)&state->sampler_views[i],
1279                    views[i]);
1280
1281            if (!views[i]) {
1282                continue;
1283            }
1284
1285            /* A new sampler view (= texture)... */
1286            dirty_tex = TRUE;
1287
1288            /* Set the texrect factor in the fragment shader.
1289             * Needed for RECT and NPOT fallback. */
1290            texture = r300_texture(views[i]->texture);
1291            if (texture->uses_pitch) {
1292                r300->fs_rc_constant_state.dirty = TRUE;
1293            }
1294
1295            state->sampler_views[i]->texcache_region =
1296                r300_assign_texture_cache_region(view_index, real_num_views);
1297            view_index++;
1298        }
1299    }
1300
1301    for (i = count; i < tex_units; i++) {
1302        if (state->sampler_views[i]) {
1303            pipe_sampler_view_reference(
1304                    (struct pipe_sampler_view**)&state->sampler_views[i],
1305                    NULL);
1306        }
1307    }
1308
1309    state->sampler_view_count = count;
1310
1311    r300->textures_state.dirty = TRUE;
1312
1313    if (dirty_tex) {
1314        r300->texture_cache_inval.dirty = TRUE;
1315    }
1316}
1317
1318static struct pipe_sampler_view *
1319r300_create_sampler_view(struct pipe_context *pipe,
1320                         struct pipe_resource *texture,
1321                         const struct pipe_sampler_view *templ)
1322{
1323    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1324    struct r300_texture *tex = r300_texture(texture);
1325
1326    if (view) {
1327        view->base = *templ;
1328        view->base.reference.count = 1;
1329        view->base.context = pipe;
1330        view->base.texture = NULL;
1331        pipe_resource_reference(&view->base.texture, texture);
1332
1333        view->swizzle[0] = templ->swizzle_r;
1334        view->swizzle[1] = templ->swizzle_g;
1335        view->swizzle[2] = templ->swizzle_b;
1336        view->swizzle[3] = templ->swizzle_a;
1337
1338        view->format = tex->tx_format;
1339        view->format.format1 |= r300_translate_texformat(templ->format,
1340                                                         view->swizzle);
1341        if (r300_screen(pipe->screen)->caps.is_r500) {
1342            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1343        }
1344    }
1345
1346    return (struct pipe_sampler_view*)view;
1347}
1348
1349static void
1350r300_sampler_view_destroy(struct pipe_context *pipe,
1351                          struct pipe_sampler_view *view)
1352{
1353   pipe_resource_reference(&view->texture, NULL);
1354   FREE(view);
1355}
1356
1357static void r300_set_scissor_state(struct pipe_context* pipe,
1358                                   const struct pipe_scissor_state* state)
1359{
1360    struct r300_context* r300 = r300_context(pipe);
1361
1362    memcpy(r300->scissor_state.state, state,
1363        sizeof(struct pipe_scissor_state));
1364
1365    r300->scissor_state.dirty = TRUE;
1366}
1367
1368static void r300_set_viewport_state(struct pipe_context* pipe,
1369                                    const struct pipe_viewport_state* state)
1370{
1371    struct r300_context* r300 = r300_context(pipe);
1372    struct r300_viewport_state* viewport =
1373        (struct r300_viewport_state*)r300->viewport_state.state;
1374
1375    r300->viewport = *state;
1376
1377    if (r300->draw) {
1378        draw_flush(r300->draw);
1379        draw_set_viewport_state(r300->draw, state);
1380        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1381        return;
1382    }
1383
1384    /* Do the transform in HW. */
1385    viewport->vte_control = R300_VTX_W0_FMT;
1386
1387    if (state->scale[0] != 1.0f) {
1388        viewport->xscale = state->scale[0];
1389        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1390    }
1391    if (state->scale[1] != 1.0f) {
1392        viewport->yscale = state->scale[1];
1393        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1394    }
1395    if (state->scale[2] != 1.0f) {
1396        viewport->zscale = state->scale[2];
1397        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1398    }
1399    if (state->translate[0] != 0.0f) {
1400        viewport->xoffset = state->translate[0];
1401        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1402    }
1403    if (state->translate[1] != 0.0f) {
1404        viewport->yoffset = state->translate[1];
1405        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1406    }
1407    if (state->translate[2] != 0.0f) {
1408        viewport->zoffset = state->translate[2];
1409        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1410    }
1411
1412    r300->viewport_state.dirty = TRUE;
1413    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1414        r300->fs_rc_constant_state.dirty = TRUE;
1415    }
1416}
1417
1418static void r300_set_vertex_buffers(struct pipe_context* pipe,
1419                                    unsigned count,
1420                                    const struct pipe_vertex_buffer* buffers)
1421{
1422    struct r300_context* r300 = r300_context(pipe);
1423    struct pipe_vertex_buffer *vbo;
1424    unsigned i, max_index = (1 << 24) - 1;
1425    boolean any_user_buffer = FALSE;
1426
1427    if (count == r300->vertex_buffer_count &&
1428        memcmp(r300->vertex_buffer, buffers,
1429            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1430        return;
1431    }
1432
1433    if (r300->screen->caps.has_tcl) {
1434        /* HW TCL. */
1435        r300->incompatible_vb_layout = FALSE;
1436
1437        /* Check if the strides and offsets are aligned to the size of DWORD. */
1438        for (i = 0; i < count; i++) {
1439            if (buffers[i].buffer) {
1440                if (buffers[i].stride % 4 != 0 ||
1441                    buffers[i].buffer_offset % 4 != 0) {
1442                    r300->incompatible_vb_layout = TRUE;
1443                    break;
1444                }
1445            }
1446        }
1447
1448        for (i = 0; i < count; i++) {
1449            /* Why, yes, I AM casting away constness. How did you know? */
1450            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1451
1452            /* Skip NULL buffers */
1453            if (!buffers[i].buffer) {
1454                continue;
1455            }
1456
1457            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1458                any_user_buffer = TRUE;
1459            }
1460
1461            if (vbo->max_index == ~0) {
1462                /* if no VBO stride then only one vertex value so max index is 1 */
1463                /* should think about converting to VS constants like svga does */
1464                if (!vbo->stride)
1465                    vbo->max_index = 1;
1466                else
1467                    vbo->max_index =
1468                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1469            }
1470
1471            max_index = MIN2(vbo->max_index, max_index);
1472        }
1473
1474        r300->any_user_vbs = any_user_buffer;
1475        r300->vertex_buffer_max_index = max_index;
1476
1477    } else {
1478        /* SW TCL. */
1479        draw_flush(r300->draw);
1480        draw_set_vertex_buffers(r300->draw, count, buffers);
1481    }
1482
1483    /* Common code. */
1484    for (i = 0; i < count; i++) {
1485        /* Reference our buffer. */
1486        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1487    }
1488    for (; i < r300->vertex_buffer_count; i++) {
1489        /* Dereference any old buffers. */
1490        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1491    }
1492
1493    memcpy(r300->vertex_buffer, buffers,
1494        sizeof(struct pipe_vertex_buffer) * count);
1495    r300->vertex_buffer_count = count;
1496}
1497
1498/* Initialize the PSC tables. */
1499static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1500{
1501    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1502    uint16_t type, swizzle;
1503    enum pipe_format format;
1504    unsigned i;
1505
1506    if (velems->count > 16) {
1507        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1508                " requested %i, using 16.\n", velems->count);
1509        velems->count = 16;
1510    }
1511
1512    /* Vertex shaders have no semantics on their inputs,
1513     * so PSC should just route stuff based on the vertex elements,
1514     * and not on attrib information. */
1515    for (i = 0; i < velems->count; i++) {
1516        format = velems->hw_format[i];
1517
1518        type = r300_translate_vertex_data_type(format);
1519        if (type == R300_INVALID_FORMAT) {
1520            fprintf(stderr, "r300: Bad vertex format %s.\n",
1521                    util_format_short_name(format));
1522            assert(0);
1523            abort();
1524        }
1525
1526        type |= i << R300_DST_VEC_LOC_SHIFT;
1527        swizzle = r300_translate_vertex_data_swizzle(format);
1528
1529        if (i & 1) {
1530            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1531            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1532        } else {
1533            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1534            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1535        }
1536    }
1537
1538    /* Set the last vector in the PSC. */
1539    if (i) {
1540        i -= 1;
1541    }
1542    vstream->vap_prog_stream_cntl[i >> 1] |=
1543        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1544
1545    vstream->count = (i >> 1) + 1;
1546}
1547
1548#define FORMAT_REPLACE(what, withwhat) \
1549    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1550
1551static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1552                                               unsigned count,
1553                                               const struct pipe_vertex_element* attribs)
1554{
1555    struct r300_vertex_element_state *velems;
1556    unsigned i;
1557    enum pipe_format *format;
1558
1559    assert(count <= PIPE_MAX_ATTRIBS);
1560    velems = CALLOC_STRUCT(r300_vertex_element_state);
1561    if (velems != NULL) {
1562        velems->count = count;
1563        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1564
1565        if (r300_screen(pipe->screen)->caps.has_tcl) {
1566            /* Set the best hw format in case the original format is not
1567             * supported by hw. */
1568            for (i = 0; i < count; i++) {
1569                velems->hw_format[i] = velems->velem[i].src_format;
1570                format = &velems->hw_format[i];
1571
1572                /* This is basically the list of unsupported formats.
1573                 * For now we don't care about the alignment, that's going to
1574                 * be sorted out after the PSC setup. */
1575                switch (*format) {
1576                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1577                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1578                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1579                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1580
1581                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1582                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1583                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1584                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1585
1586                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1587                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1588                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1589                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1590
1591                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1592                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1593                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1594                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1595
1596                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1597                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1598                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1599                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1600
1601                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1602                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1603                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1604                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1605
1606                    default:;
1607                }
1608
1609                velems->incompatible_layout =
1610                        velems->incompatible_layout ||
1611                        velems->velem[i].src_format != velems->hw_format[i] ||
1612                        velems->velem[i].src_offset % 4 != 0;
1613            }
1614
1615            /* Now setup PSC.
1616             * The unused components will be replaced by (..., 0, 1). */
1617            r300_vertex_psc(velems);
1618
1619            /* Align the formats to the size of DWORD.
1620             * We only care about the blocksizes of the formats since
1621             * swizzles are already set up.
1622             * Also compute the vertex size. */
1623            for (i = 0; i < count; i++) {
1624                /* This is OK because we check for aligned strides too. */
1625                velems->hw_format_size[i] =
1626                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1627                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1628            }
1629        }
1630    }
1631    return velems;
1632}
1633
1634static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1635                                            void *state)
1636{
1637    struct r300_context *r300 = r300_context(pipe);
1638    struct r300_vertex_element_state *velems = state;
1639
1640    if (velems == NULL) {
1641        return;
1642    }
1643
1644    r300->velems = velems;
1645
1646    if (r300->draw) {
1647        draw_flush(r300->draw);
1648        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1649        return;
1650    }
1651
1652    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1653    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1654}
1655
1656static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1657{
1658   FREE(state);
1659}
1660
1661static void* r300_create_vs_state(struct pipe_context* pipe,
1662                                  const struct pipe_shader_state* shader)
1663{
1664    struct r300_context* r300 = r300_context(pipe);
1665    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1666
1667    /* Copy state directly into shader. */
1668    vs->state = *shader;
1669    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1670
1671    if (r300->screen->caps.has_tcl) {
1672        r300_init_vs_outputs(vs);
1673        r300_translate_vertex_shader(r300, vs);
1674    } else {
1675        r300_draw_init_vertex_shader(r300->draw, vs);
1676    }
1677
1678    return vs;
1679}
1680
1681static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1682{
1683    struct r300_context* r300 = r300_context(pipe);
1684    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1685
1686    if (vs == NULL) {
1687        r300->vs_state.state = NULL;
1688        return;
1689    }
1690    if (vs == r300->vs_state.state) {
1691        return;
1692    }
1693    r300->vs_state.state = vs;
1694
1695    /* The majority of the RS block bits is dependent on the vertex shader. */
1696    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1697
1698    if (r300->screen->caps.has_tcl) {
1699        r300->vs_state.dirty = TRUE;
1700        r300->vs_state.size =
1701                vs->code.length + 9 +
1702                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1703
1704        if (vs->externals_count) {
1705            r300->vs_constants.dirty = TRUE;
1706            r300->vs_constants.size = vs->externals_count * 4 + 3;
1707        } else {
1708            r300->vs_constants.size = 0;
1709        }
1710
1711        r300->pvs_flush.dirty = TRUE;
1712    } else {
1713        draw_flush(r300->draw);
1714        draw_bind_vertex_shader(r300->draw,
1715                (struct draw_vertex_shader*)vs->draw_vs);
1716    }
1717}
1718
1719static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1720{
1721    struct r300_context* r300 = r300_context(pipe);
1722    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1723
1724    if (r300->screen->caps.has_tcl) {
1725        rc_constants_destroy(&vs->code.constants);
1726    } else {
1727        draw_delete_vertex_shader(r300->draw,
1728                (struct draw_vertex_shader*)vs->draw_vs);
1729    }
1730
1731    FREE((void*)vs->state.tokens);
1732    FREE(shader);
1733}
1734
1735static void r300_set_constant_buffer(struct pipe_context *pipe,
1736                                     uint shader, uint index,
1737                                     struct pipe_resource *buf)
1738{
1739    struct r300_context* r300 = r300_context(pipe);
1740    struct r300_constant_buffer *cbuf;
1741    uint32_t *mapped = r300_buffer(buf)->user_buffer;
1742    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1743
1744    switch (shader) {
1745        case PIPE_SHADER_VERTEX:
1746            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1747            max_size = 256;
1748            break;
1749        case PIPE_SHADER_FRAGMENT:
1750            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1751            if (r300->screen->caps.is_r500) {
1752                max_size = 256;
1753            } else {
1754                max_size = 32;
1755            }
1756            break;
1757        default:
1758            assert(0);
1759            return;
1760    }
1761    max_size_bytes = max_size * 4 * sizeof(float);
1762
1763    if (buf == NULL || buf->width0 == 0 ||
1764        (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
1765        cbuf->count = 0;
1766        return;
1767    }
1768
1769    if (shader == PIPE_SHADER_FRAGMENT ||
1770        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1771        assert((buf->width0 % (4 * sizeof(float))) == 0);
1772
1773        /* Check the size of the constant buffer. */
1774        /* XXX Subtract immediates and RC_STATE_* variables. */
1775        if (buf->width0 > max_size_bytes) {
1776            fprintf(stderr, "r300: Max size of the constant buffer is "
1777                          "%i*4 floats.\n", max_size);
1778        }
1779
1780        clamped_size = MIN2(buf->width0, max_size_bytes);
1781        cbuf->count = clamped_size / (4 * sizeof(float));
1782        cbuf->ptr = mapped;
1783    }
1784
1785    if (shader == PIPE_SHADER_VERTEX) {
1786        if (r300->screen->caps.has_tcl) {
1787            if (r300->vs_constants.size) {
1788                r300->vs_constants.dirty = TRUE;
1789            }
1790            r300->pvs_flush.dirty = TRUE;
1791        } else if (r300->draw) {
1792            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1793                0, mapped, buf->width0);
1794        }
1795    } else if (shader == PIPE_SHADER_FRAGMENT) {
1796        r300->fs_constants.dirty = TRUE;
1797    }
1798}
1799
1800void r300_init_state_functions(struct r300_context* r300)
1801{
1802    r300->context.create_blend_state = r300_create_blend_state;
1803    r300->context.bind_blend_state = r300_bind_blend_state;
1804    r300->context.delete_blend_state = r300_delete_blend_state;
1805
1806    r300->context.set_blend_color = r300_set_blend_color;
1807
1808    r300->context.set_clip_state = r300_set_clip_state;
1809    r300->context.set_sample_mask = r300_set_sample_mask;
1810
1811    r300->context.set_constant_buffer = r300_set_constant_buffer;
1812
1813    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1814    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1815    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1816
1817    r300->context.set_stencil_ref = r300_set_stencil_ref;
1818
1819    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1820
1821    r300->context.create_fs_state = r300_create_fs_state;
1822    r300->context.bind_fs_state = r300_bind_fs_state;
1823    r300->context.delete_fs_state = r300_delete_fs_state;
1824
1825    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1826
1827    r300->context.create_rasterizer_state = r300_create_rs_state;
1828    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1829    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1830
1831    r300->context.create_sampler_state = r300_create_sampler_state;
1832    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1833    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1834    r300->context.delete_sampler_state = r300_delete_sampler_state;
1835
1836    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1837    r300->context.create_sampler_view = r300_create_sampler_view;
1838    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1839
1840    r300->context.set_scissor_state = r300_set_scissor_state;
1841
1842    r300->context.set_viewport_state = r300_set_viewport_state;
1843
1844    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1845
1846    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1847    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1848    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1849
1850    r300->context.create_vs_state = r300_create_vs_state;
1851    r300->context.bind_vs_state = r300_bind_vs_state;
1852    r300->context.delete_vs_state = r300_delete_vs_state;
1853}
1854