r300_state.c revision 43995c9470dd38cf80a60a169f5875de6798863f
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48
49/* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52#define UPDATE_STATE(cso, atom) \
53    if (cso != atom.state) { \
54        atom.state = cso;    \
55        r300_mark_atom_dirty(r300, &(atom));   \
56    }
57
58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59                                            unsigned dstRGB, unsigned dstA)
60{
61    /* If the blend equation is ADD or REVERSE_SUBTRACT,
62     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63     * will not be changed.
64     * Notice that the dst factors are the src factors inverted. */
65    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71            srcA == PIPE_BLENDFACTOR_ZERO) &&
72           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstRGB == PIPE_BLENDFACTOR_ONE) &&
74           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            dstA == PIPE_BLENDFACTOR_ONE);
77}
78
79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80                                            unsigned dstRGB, unsigned dstA)
81{
82    /* If the blend equation is ADD or REVERSE_SUBTRACT,
83     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84     * will not be changed.
85     * Notice that the dst factors are the src factors inverted. */
86    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90            srcA == PIPE_BLENDFACTOR_ZERO) &&
91           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstRGB == PIPE_BLENDFACTOR_ONE) &&
93           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95            dstA == PIPE_BLENDFACTOR_ONE);
96}
97
98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99                                            unsigned dstRGB, unsigned dstA)
100{
101    /* If the blend equation is ADD or REVERSE_SUBTRACT,
102     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103     * will not be changed.
104     * Notice that the dst factors are the src factors inverted. */
105    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107           (srcA == PIPE_BLENDFACTOR_ZERO) &&
108           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            dstRGB == PIPE_BLENDFACTOR_ONE) &&
110           (dstA == PIPE_BLENDFACTOR_ONE);
111}
112
113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114                                            unsigned dstRGB, unsigned dstA)
115{
116    /* If the blend equation is ADD or REVERSE_SUBTRACT,
117     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118     * will not be changed.
119     * Notice that the dst factors are the src factors inverted. */
120    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122           (srcA == PIPE_BLENDFACTOR_ZERO) &&
123           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            dstRGB == PIPE_BLENDFACTOR_ONE) &&
125           (dstA == PIPE_BLENDFACTOR_ONE);
126}
127
128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129                                                  unsigned dstRGB, unsigned dstA)
130{
131    /* If the blend equation is ADD or REVERSE_SUBTRACT,
132     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133     * the colorbuffer will not be changed.
134     * Notice that the dst factors are the src factors inverted. */
135    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142            srcA == PIPE_BLENDFACTOR_ZERO) &&
143           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstRGB == PIPE_BLENDFACTOR_ONE) &&
146           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            dstA == PIPE_BLENDFACTOR_ONE);
149}
150
151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152                                                  unsigned dstRGB, unsigned dstA)
153{
154    /* If the blend equation is ADD or REVERSE_SUBTRACT,
155     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156     * the colorbuffer will not be changed.
157     * Notice that the dst factors are the src factors inverted. */
158    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163            srcA == PIPE_BLENDFACTOR_ZERO) &&
164           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstRGB == PIPE_BLENDFACTOR_ONE) &&
167           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169            dstA == PIPE_BLENDFACTOR_ONE);
170}
171
172static unsigned bgra_cmask(unsigned mask)
173{
174    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176    return ((mask & PIPE_MASK_R) << 2) |
177           ((mask & PIPE_MASK_B) >> 2) |
178           (mask & (PIPE_MASK_G | PIPE_MASK_A));
179}
180
181/* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184static void* r300_create_blend_state(struct pipe_context* pipe,
185                                     const struct pipe_blend_state* state)
186{
187    struct r300_screen* r300screen = r300_screen(pipe->screen);
188    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
190    uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
193    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
194    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
195    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
196    CB_LOCALS;
197
198    blend->state = *state;
199
200    if (state->rt[0].blend_enable)
201    {
202        unsigned eqRGB = state->rt[0].rgb_func;
203        unsigned srcRGB = state->rt[0].rgb_src_factor;
204        unsigned dstRGB = state->rt[0].rgb_dst_factor;
205
206        unsigned eqA = state->rt[0].alpha_func;
207        unsigned srcA = state->rt[0].alpha_src_factor;
208        unsigned dstA = state->rt[0].alpha_dst_factor;
209
210        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
211         * this is just the crappy D3D naming */
212        blend_control = blend_control_noclamp =
213            R300_ALPHA_BLEND_ENABLE |
214            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
215            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
216        blend_control |=
217            r300_translate_blend_function(eqRGB, TRUE);
218        blend_control_noclamp |=
219            r300_translate_blend_function(eqRGB, FALSE);
220
221        /* Optimization: some operations do not require the destination color.
222         *
223         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
224         * otherwise blending gives incorrect results. It seems to be
225         * a hardware bug. */
226        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
227            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
228            dstRGB != PIPE_BLENDFACTOR_ZERO ||
229            dstA != PIPE_BLENDFACTOR_ZERO ||
230            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
231            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
232            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
233            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
234            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
235            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
236            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
237            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
238            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
239            /* Enable reading from the colorbuffer. */
240            blend_control |= R300_READ_ENABLE;
241            blend_control_noclamp |= R300_READ_ENABLE;
242
243            if (r300screen->caps.is_r500) {
244                /* Optimization: Depending on incoming pixels, we can
245                 * conditionally disable the reading in hardware... */
246                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
247                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
248                    /* Disable reading if SRC_ALPHA == 0. */
249                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
250                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
252                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
253                         dstA == PIPE_BLENDFACTOR_ZERO)) {
254                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
255                    }
256
257                    /* Disable reading if SRC_ALPHA == 1. */
258                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
259                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
260                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
261                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
262                         dstA == PIPE_BLENDFACTOR_ZERO)) {
263                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
264                    }
265                }
266            }
267        }
268
269        /* Optimization: discard pixels which don't change the colorbuffer.
270         *
271         * The code below is non-trivial and some math is involved.
272         *
273         * Discarding pixels must be disabled when FP16 AA is enabled.
274         * This is a hardware bug. Also, this implementation wouldn't work
275         * with FP blending enabled and equation clamping disabled.
276         *
277         * Equations other than ADD are rarely used and therefore won't be
278         * optimized. */
279        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
280            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
281            /* ADD: X+Y
282             * REVERSE_SUBTRACT: Y-X
283             *
284             * The idea is:
285             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
286             * then CB will not be changed.
287             *
288             * Given the srcFactor and dstFactor variables, we can derive
289             * what src and dst should be equal to and discard appropriate
290             * pixels.
291             */
292            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
294            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
295                                                    dstRGB, dstA)) {
296                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
297            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
298                                                    dstRGB, dstA)) {
299                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
300            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
301                                                    dstRGB, dstA)) {
302                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
303            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
304                                                          dstRGB, dstA)) {
305                blend_control |=
306                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
307            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
308                                                          dstRGB, dstA)) {
309                blend_control |=
310                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
311            }
312        }
313
314        /* separate alpha */
315        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
316            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
317            blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
318            alpha_blend_control = alpha_blend_control_noclamp =
319                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
320                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
321            alpha_blend_control |=
322                r300_translate_blend_function(eqA, TRUE);
323            alpha_blend_control_noclamp |=
324                r300_translate_blend_function(eqA, FALSE);
325        }
326    }
327
328    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
329    if (state->logicop_enable) {
330        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
331                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
332    }
333
334    /* Color channel masks for all MRTs. */
335    color_channel_mask = bgra_cmask(state->rt[0].colormask);
336    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
337        if (state->rt[1].blend_enable) {
338            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
339        }
340        if (state->rt[2].blend_enable) {
341            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
342        }
343        if (state->rt[3].blend_enable) {
344            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
345        }
346    }
347
348    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
349     * state. Since it's an optional implementation detail, we can leave it
350     * out and never dither.
351     *
352     * This could be revisited if we ever get quality or conformance hints.
353     *
354    if (state->dither) {
355        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
356                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
357    }
358    */
359
360    /* Build a command buffer. */
361    BEGIN_CB(blend->cb_clamp, 8);
362    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364    OUT_CB(blend_control);
365    OUT_CB(alpha_blend_control);
366    OUT_CB(color_channel_mask);
367    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368    END_CB;
369
370    /* Build a command buffer. */
371    BEGIN_CB(blend->cb_noclamp, 8);
372    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
373    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
374    OUT_CB(blend_control_noclamp);
375    OUT_CB(alpha_blend_control_noclamp);
376    OUT_CB(color_channel_mask);
377    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
378    END_CB;
379
380    /* The same as above, but with no colorbuffer reads and writes. */
381    BEGIN_CB(blend->cb_no_readwrite, 8);
382    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
383    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
384    OUT_CB(0);
385    OUT_CB(0);
386    OUT_CB(0);
387    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
388    END_CB;
389
390    return (void*)blend;
391}
392
393/* Bind blend state. */
394static void r300_bind_blend_state(struct pipe_context* pipe,
395                                  void* state)
396{
397    struct r300_context* r300 = r300_context(pipe);
398
399    UPDATE_STATE(state, r300->blend_state);
400}
401
402/* Free blend state. */
403static void r300_delete_blend_state(struct pipe_context* pipe,
404                                    void* state)
405{
406    FREE(state);
407}
408
409/* Convert float to 10bit integer */
410static unsigned float_to_fixed10(float f)
411{
412    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
413}
414
415/* Set blend color.
416 * Setup both R300 and R500 registers, figure out later which one to write. */
417static void r300_set_blend_color(struct pipe_context* pipe,
418                                 const struct pipe_blend_color* color)
419{
420    struct r300_context* r300 = r300_context(pipe);
421    struct pipe_framebuffer_state *fb = r300->fb_state.state;
422    struct r300_blend_color_state *state =
423        (struct r300_blend_color_state*)r300->blend_color_state.state;
424    struct pipe_blend_color c;
425    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
426    CB_LOCALS;
427
428    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
429    c = *color;
430
431    /* The blend color is dependent on the colorbuffer format. */
432    if (fb->nr_cbufs) {
433        switch (format) {
434        case PIPE_FORMAT_R8_UNORM:
435        case PIPE_FORMAT_L8_UNORM:
436        case PIPE_FORMAT_I8_UNORM:
437            c.color[1] = c.color[0];
438            break;
439
440        case PIPE_FORMAT_A8_UNORM:
441            c.color[1] = c.color[3];
442            break;
443
444        case PIPE_FORMAT_R8G8_UNORM:
445            c.color[2] = c.color[1];
446            break;
447
448        case PIPE_FORMAT_L8A8_UNORM:
449            c.color[2] = c.color[3];
450            break;
451
452        default:;
453        }
454    }
455
456    if (r300->screen->caps.is_r500) {
457        BEGIN_CB(state->cb, 3);
458        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
459
460        switch (format) {
461        case PIPE_FORMAT_R16G16B16A16_FLOAT:
462            OUT_CB(util_float_to_half(c.color[2]) |
463                   (util_float_to_half(c.color[3]) << 16));
464            OUT_CB(util_float_to_half(c.color[0]) |
465                   (util_float_to_half(c.color[1]) << 16));
466            break;
467
468        default:
469            OUT_CB(float_to_fixed10(c.color[0]) |
470                   (float_to_fixed10(c.color[3]) << 16));
471            OUT_CB(float_to_fixed10(c.color[2]) |
472                   (float_to_fixed10(c.color[1]) << 16));
473        }
474
475        END_CB;
476    } else {
477        union util_color uc;
478        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
479
480        BEGIN_CB(state->cb, 2);
481        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
482        END_CB;
483    }
484
485    r300_mark_atom_dirty(r300, &r300->blend_color_state);
486}
487
488static void r300_set_clip_state(struct pipe_context* pipe,
489                                const struct pipe_clip_state* state)
490{
491    struct r300_context* r300 = r300_context(pipe);
492    struct r300_clip_state *clip =
493            (struct r300_clip_state*)r300->clip_state.state;
494    CB_LOCALS;
495
496    if (r300->screen->caps.has_tcl) {
497        BEGIN_CB(clip->cb, r300->clip_state.size);
498        OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
499                   (r300->screen->caps.is_r500 ?
500                    R500_PVS_UCP_START : R300_PVS_UCP_START));
501        OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
502        OUT_CB_TABLE(state->ucp, 6 * 4);
503        END_CB;
504
505        r300_mark_atom_dirty(r300, &r300->clip_state);
506    } else {
507        draw_set_clip_state(r300->draw, state);
508    }
509}
510
511static void
512r300_set_sample_mask(struct pipe_context *pipe,
513                     unsigned sample_mask)
514{
515}
516
517
518/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
519 *
520 * This contains the depth buffer, stencil buffer, alpha test, and such.
521 * On the Radeon, depth and stencil buffer setup are intertwined, which is
522 * the reason for some of the strange-looking assignments across registers. */
523static void*
524        r300_create_dsa_state(struct pipe_context* pipe,
525                              const struct pipe_depth_stencil_alpha_state* state)
526{
527    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
528    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
529    CB_LOCALS;
530
531    dsa->dsa = *state;
532
533    /* Depth test setup. - separate write mask depth for decomp flush */
534    if (state->depth.writemask) {
535        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
536    }
537
538    if (state->depth.enabled) {
539        dsa->z_buffer_control |= R300_Z_ENABLE;
540
541        dsa->z_stencil_control |=
542            (r300_translate_depth_stencil_function(state->depth.func) <<
543                R300_Z_FUNC_SHIFT);
544    } else {
545        /* We must enable depth test, otherwise occlusion queries won't work. */
546        dsa->z_buffer_control |= R300_Z_ENABLE;
547        dsa->z_stencil_control |= R300_ZS_ALWAYS;
548    }
549
550    /* Stencil buffer setup. */
551    if (state->stencil[0].enabled) {
552        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
553        dsa->z_stencil_control |=
554            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
555                R300_S_FRONT_FUNC_SHIFT) |
556            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
557                R300_S_FRONT_SFAIL_OP_SHIFT) |
558            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
559                R300_S_FRONT_ZPASS_OP_SHIFT) |
560            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
561                R300_S_FRONT_ZFAIL_OP_SHIFT);
562
563        dsa->stencil_ref_mask =
564                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
565                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
566
567        if (state->stencil[1].enabled) {
568            dsa->two_sided = TRUE;
569
570            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
571            dsa->z_stencil_control |=
572            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
573                R300_S_BACK_FUNC_SHIFT) |
574            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
575                R300_S_BACK_SFAIL_OP_SHIFT) |
576            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
577                R300_S_BACK_ZPASS_OP_SHIFT) |
578            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
579                R300_S_BACK_ZFAIL_OP_SHIFT);
580
581            dsa->stencil_ref_bf =
582                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
583                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
584
585            if (caps->is_r500) {
586                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
587            } else {
588                dsa->two_sided_stencil_ref =
589                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
590                   state->stencil[0].writemask != state->stencil[1].writemask);
591            }
592        }
593    }
594
595    /* Alpha test setup. */
596    if (state->alpha.enabled) {
597        dsa->alpha_function =
598            r300_translate_alpha_function(state->alpha.func) |
599            R300_FG_ALPHA_FUNC_ENABLE;
600
601        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
602        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
603
604        if (caps->is_r500) {
605            dsa->alpha_function_fp16 = dsa->alpha_function |
606                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
607            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
608        }
609    }
610
611    BEGIN_CB(&dsa->cb_begin, 10);
612    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
613    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
614    OUT_CB(dsa->z_buffer_control);
615    OUT_CB(dsa->z_stencil_control);
616    OUT_CB(dsa->stencil_ref_mask);
617    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
618    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
619    END_CB;
620
621    BEGIN_CB(&dsa->cb_begin_fp16, 10);
622    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
623    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
624    OUT_CB(dsa->z_buffer_control);
625    OUT_CB(dsa->z_stencil_control);
626    OUT_CB(dsa->stencil_ref_mask);
627    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
628    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
629    END_CB;
630
631    /* We must enable depth test, otherwise occlusion queries won't work.
632     * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
633    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
634    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
635    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
636    OUT_CB(R300_Z_ENABLE);
637    OUT_CB(R300_ZS_ALWAYS);
638    OUT_CB(0);
639    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
640    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
641    END_CB;
642
643    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
644    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
645    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
646    OUT_CB(R300_Z_ENABLE);
647    OUT_CB(R300_ZS_ALWAYS);
648    OUT_CB(0);
649    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
650    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
651    END_CB;
652
653    return (void*)dsa;
654}
655
656static void r300_dsa_inject_stencilref(struct r300_context *r300)
657{
658    struct r300_dsa_state *dsa =
659            (struct r300_dsa_state*)r300->dsa_state.state;
660
661    if (!dsa)
662        return;
663
664    dsa->stencil_ref_mask =
665        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
666        r300->stencil_ref.ref_value[0];
667    dsa->stencil_ref_bf =
668        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
669        r300->stencil_ref.ref_value[1];
670}
671
672/* Bind DSA state. */
673static void r300_bind_dsa_state(struct pipe_context* pipe,
674                                void* state)
675{
676    struct r300_context* r300 = r300_context(pipe);
677
678    if (!state) {
679        return;
680    }
681
682    UPDATE_STATE(state, r300->dsa_state);
683
684    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
685    r300_dsa_inject_stencilref(r300);
686}
687
688/* Free DSA state. */
689static void r300_delete_dsa_state(struct pipe_context* pipe,
690                                  void* state)
691{
692    FREE(state);
693}
694
695static void r300_set_stencil_ref(struct pipe_context* pipe,
696                                 const struct pipe_stencil_ref* sr)
697{
698    struct r300_context* r300 = r300_context(pipe);
699
700    r300->stencil_ref = *sr;
701
702    r300_dsa_inject_stencilref(r300);
703    r300_mark_atom_dirty(r300, &r300->dsa_state);
704}
705
706static void r300_tex_set_tiling_flags(struct r300_context *r300,
707                                      struct r300_resource *tex,
708                                      unsigned level)
709{
710    /* Check if the macrotile flag needs to be changed.
711     * Skip changing the flags otherwise. */
712    if (tex->tex.macrotile[tex->surface_level] !=
713        tex->tex.macrotile[level]) {
714        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
715                tex->tex.microtile, tex->tex.macrotile[level],
716                tex->tex.stride_in_bytes[0]);
717
718        tex->surface_level = level;
719    }
720}
721
722/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
723static void r300_fb_set_tiling_flags(struct r300_context *r300,
724                               const struct pipe_framebuffer_state *state)
725{
726    unsigned i;
727
728    /* Set tiling flags for new surfaces. */
729    for (i = 0; i < state->nr_cbufs; i++) {
730        r300_tex_set_tiling_flags(r300,
731                                  r300_resource(state->cbufs[i]->texture),
732                                  state->cbufs[i]->u.tex.level);
733    }
734    if (state->zsbuf) {
735        r300_tex_set_tiling_flags(r300,
736                                  r300_resource(state->zsbuf->texture),
737                                  state->zsbuf->u.tex.level);
738    }
739}
740
741static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
742                                    const char *binding)
743{
744    struct pipe_resource *tex = surf->texture;
745    struct r300_resource *rtex = r300_resource(tex);
746
747    fprintf(stderr,
748            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
749            "Lastlayer: %i, Level: %i, Format: %s\n"
750
751            "r300:     TEX: Macro: %s, Micro: %s, "
752            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
753
754            binding, index, surf->width, surf->height,
755            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
756            util_format_short_name(surf->format),
757
758            rtex->tex.macrotile[0] ? "YES" : " NO",
759            rtex->tex.microtile ? "YES" : " NO",
760            tex->width0, tex->height0, tex->depth0,
761            tex->last_level, util_format_short_name(surf->format));
762}
763
764void r300_mark_fb_state_dirty(struct r300_context *r300,
765                              enum r300_fb_state_change change)
766{
767    struct pipe_framebuffer_state *state = r300->fb_state.state;
768
769    r300_mark_atom_dirty(r300, &r300->gpu_flush);
770    r300_mark_atom_dirty(r300, &r300->fb_state);
771
772    /* What is marked as dirty depends on the enum r300_fb_state_change. */
773    if (change == R300_CHANGED_FB_STATE) {
774        r300_mark_atom_dirty(r300, &r300->aa_state);
775        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
776        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
777    }
778
779    if (change == R300_CHANGED_FB_STATE ||
780        change == R300_CHANGED_HYPERZ_FLAG) {
781        r300_mark_atom_dirty(r300, &r300->hyperz_state);
782    }
783
784    if (change == R300_CHANGED_FB_STATE ||
785        change == R300_CHANGED_MULTIWRITE) {
786        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
787    }
788
789    /* Now compute the fb_state atom size. */
790    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
791
792    if (r300->cbzb_clear) {
793        r300->fb_state.size += 10;
794    } else if (state->zsbuf) {
795        r300->fb_state.size += 10;
796        if (r300->hyperz_enabled)
797            r300->fb_state.size += 8;
798    } else if (state->nr_cbufs) {
799        r300->fb_state.size += 10;
800    }
801
802    /* The size of the rest of atoms stays the same. */
803}
804
805static void
806r300_set_framebuffer_state(struct pipe_context* pipe,
807                           const struct pipe_framebuffer_state* state)
808{
809    struct r300_context* r300 = r300_context(pipe);
810    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
811    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
812    unsigned max_width, max_height, i;
813    uint32_t zbuffer_bpp = 0;
814    boolean unlock_zbuffer = FALSE;
815
816    if (r300->screen->caps.is_r500) {
817        max_width = max_height = 4096;
818    } else if (r300->screen->caps.is_r400) {
819        max_width = max_height = 4021;
820    } else {
821        max_width = max_height = 2560;
822    }
823
824    if (state->width > max_width || state->height > max_height) {
825        fprintf(stderr, "r300: Implementation error: Render targets are too "
826        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
827        return;
828    }
829
830    if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
831        /* There is a zmask in use, what are we gonna do? */
832        if (state->zsbuf) {
833            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
834                /* Decompress the currently bound zbuffer before we bind another one. */
835                r300_decompress_zmask(r300);
836                r300->hiz_in_use = FALSE;
837            }
838        } else {
839            /* We don't bind another zbuffer, so lock the current one. */
840            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
841        }
842    } else if (r300->locked_zbuffer) {
843        /* We have a locked zbuffer now, what are we gonna do? */
844        if (state->zsbuf) {
845            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
846                /* We are binding some other zbuffer, so decompress the locked one,
847                 * it gets unlocked automatically. */
848                r300_decompress_zmask_locked_unsafe(r300);
849                r300->hiz_in_use = FALSE;
850            } else {
851                /* We are binding the locked zbuffer again, so unlock it. */
852                unlock_zbuffer = TRUE;
853            }
854        }
855    }
856    assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
857
858    /* Need to reset clamping or colormask. */
859    r300_mark_atom_dirty(r300, &r300->blend_state);
860
861    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
862    if (!!old_state->zsbuf != !!state->zsbuf) {
863        r300_mark_atom_dirty(r300, &r300->dsa_state);
864    }
865
866    if (r300->screen->info.drm_minor < 12) {
867       /* The tiling flags are dependent on the surface miplevel, unfortunately.
868        * This workarounds a bad design decision in old kernels which were
869        * rewriting tile fields in registers. */
870        r300_fb_set_tiling_flags(r300, state);
871    }
872
873    util_copy_framebuffer_state(r300->fb_state.state, state);
874
875    if (unlock_zbuffer) {
876        pipe_surface_reference(&r300->locked_zbuffer, NULL);
877    }
878
879    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
880
881    if (state->zsbuf) {
882        switch (util_format_get_blocksize(state->zsbuf->format)) {
883        case 2:
884            zbuffer_bpp = 16;
885            break;
886        case 4:
887            zbuffer_bpp = 24;
888            break;
889        }
890
891        /* Polygon offset depends on the zbuffer bit depth. */
892        if (r300->zbuffer_bpp != zbuffer_bpp) {
893            r300->zbuffer_bpp = zbuffer_bpp;
894
895            if (r300->polygon_offset_enabled)
896                r300_mark_atom_dirty(r300, &r300->rs_state);
897        }
898    }
899
900    /* Set up AA config. */
901    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
902        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
903
904        switch (state->cbufs[0]->texture->nr_samples) {
905        case 2:
906            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
907            break;
908        case 3:
909            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
910            break;
911        case 4:
912            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
913            break;
914        case 6:
915            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
916            break;
917        }
918    } else {
919        aa->aa_config = 0;
920    }
921
922    if (DBG_ON(r300, DBG_FB)) {
923        fprintf(stderr, "r300: set_framebuffer_state:\n");
924        for (i = 0; i < state->nr_cbufs; i++) {
925            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
926        }
927        if (state->zsbuf) {
928            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
929        }
930    }
931}
932
933/* Create fragment shader state. */
934static void* r300_create_fs_state(struct pipe_context* pipe,
935                                  const struct pipe_shader_state* shader)
936{
937    struct r300_fragment_shader* fs = NULL;
938
939    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
940
941    /* Copy state directly into shader. */
942    fs->state = *shader;
943    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
944
945    return (void*)fs;
946}
947
948void r300_mark_fs_code_dirty(struct r300_context *r300)
949{
950    struct r300_fragment_shader* fs = r300_fs(r300);
951
952    r300_mark_atom_dirty(r300, &r300->fs);
953    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
954    r300_mark_atom_dirty(r300, &r300->fs_constants);
955    r300->fs.size = fs->shader->cb_code_size;
956
957    if (r300->screen->caps.is_r500) {
958        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
959        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
960    } else {
961        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
962        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
963    }
964
965    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
966            fs->shader->code.constants_remap_table;
967}
968
969/* Bind fragment shader state. */
970static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
971{
972    struct r300_context* r300 = r300_context(pipe);
973    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
974
975    if (fs == NULL) {
976        r300->fs.state = NULL;
977        return;
978    }
979
980    r300->fs.state = fs;
981    r300->fs_status = FRAGMENT_SHADER_DIRTY;
982
983    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
984}
985
986/* Delete fragment shader state. */
987static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
988{
989    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
990    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
991
992    while (ptr) {
993        tmp = ptr;
994        ptr = ptr->next;
995        rc_constants_destroy(&tmp->code.constants);
996        FREE(tmp->cb_code);
997        FREE(tmp);
998    }
999    FREE((void*)fs->state.tokens);
1000    FREE(shader);
1001}
1002
1003static void r300_set_polygon_stipple(struct pipe_context* pipe,
1004                                     const struct pipe_poly_stipple* state)
1005{
1006    /* XXX no idea how to set this up, but not terribly important */
1007}
1008
1009/* Create a new rasterizer state based on the CSO rasterizer state.
1010 *
1011 * This is a very large chunk of state, and covers most of the graphics
1012 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1013 *
1014 * In a not entirely unironic sidenote, this state has nearly nothing to do
1015 * with the actual block on the Radeon called the rasterizer (RS). */
1016static void* r300_create_rs_state(struct pipe_context* pipe,
1017                                  const struct pipe_rasterizer_state* state)
1018{
1019    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1020    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1021    uint32_t vap_clip_cntl;         /* R300_VAP_CLIP_CNTL: 0x221C */
1022    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1023    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1024    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1025    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1026    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1027    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1028    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1029    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1030    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1031    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1032
1033    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1034    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1035    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1036    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1037    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1038    boolean vclamp = state->clamp_vertex_color ||
1039                     !r300_context(pipe)->screen->caps.is_r500;
1040    CB_LOCALS;
1041
1042    /* Copy rasterizer state. */
1043    rs->rs = *state;
1044    rs->rs_draw = *state;
1045
1046    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1047                                 state->sprite_coord_enable;
1048
1049    /* Override some states for Draw. */
1050    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1051    rs->rs_draw.offset_point = 0;
1052    rs->rs_draw.offset_line = 0;
1053    rs->rs_draw.offset_tri = 0;
1054    rs->rs_draw.offset_clamp = 0;
1055
1056#ifdef PIPE_ARCH_LITTLE_ENDIAN
1057    vap_control_status = R300_VC_NO_SWAP;
1058#else
1059    vap_control_status = R300_VC_32BIT_SWAP;
1060#endif
1061
1062    /* If no TCL engine is present, turn off the HW TCL. */
1063    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1064        vap_control_status |= R300_VAP_TCL_BYPASS;
1065    }
1066
1067    /* Point size width and height. */
1068    point_size =
1069        pack_float_16_6x(state->point_size) |
1070        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1071
1072    /* Point size clamping. */
1073    if (state->point_size_per_vertex) {
1074        /* Per-vertex point size.
1075         * Clamp to [0, max FB size] */
1076        float min_psiz = util_get_min_point_size(state);
1077        float max_psiz = pipe->screen->get_paramf(pipe->screen,
1078                                        PIPE_CAPF_MAX_POINT_WIDTH);
1079        point_minmax =
1080            (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1081            (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1082    } else {
1083        /* We cannot disable the point-size vertex output,
1084         * so clamp it. */
1085        float psiz = state->point_size;
1086        point_minmax =
1087            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1088            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1089    }
1090
1091    /* Line control. */
1092    line_control = pack_float_16_6x(state->line_width) |
1093        R300_GA_LINE_CNTL_END_TYPE_COMP;
1094
1095    /* Enable polygon mode */
1096    polygon_mode = 0;
1097    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1098        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1099        polygon_mode = R300_GA_POLY_MODE_DUAL;
1100    }
1101
1102    /* Front face */
1103    if (state->front_ccw)
1104        cull_mode = R300_FRONT_FACE_CCW;
1105    else
1106        cull_mode = R300_FRONT_FACE_CW;
1107
1108    /* Polygon offset */
1109    polygon_offset_enable = 0;
1110    if (util_get_offset(state, state->fill_front)) {
1111       polygon_offset_enable |= R300_FRONT_ENABLE;
1112    }
1113    if (util_get_offset(state, state->fill_back)) {
1114       polygon_offset_enable |= R300_BACK_ENABLE;
1115    }
1116
1117    rs->polygon_offset_enable = polygon_offset_enable != 0;
1118
1119    /* Polygon mode */
1120    if (polygon_mode) {
1121       polygon_mode |=
1122          r300_translate_polygon_mode_front(state->fill_front);
1123       polygon_mode |=
1124          r300_translate_polygon_mode_back(state->fill_back);
1125    }
1126
1127    if (state->cull_face & PIPE_FACE_FRONT) {
1128        cull_mode |= R300_CULL_FRONT;
1129    }
1130    if (state->cull_face & PIPE_FACE_BACK) {
1131        cull_mode |= R300_CULL_BACK;
1132    }
1133
1134    if (state->line_stipple_enable) {
1135        line_stipple_config =
1136            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1137            (fui((float)state->line_stipple_factor) &
1138                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1139        /* XXX this might need to be scaled up */
1140        line_stipple_value = state->line_stipple_pattern;
1141    } else {
1142        line_stipple_config = 0;
1143        line_stipple_value = 0;
1144    }
1145
1146    if (state->flatshade) {
1147        rs->color_control = R300_SHADE_MODEL_FLAT;
1148    } else {
1149        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1150    }
1151
1152    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1153
1154    /* Point sprites coord mode */
1155    if (rs->rs.sprite_coord_enable) {
1156        switch (state->sprite_coord_mode) {
1157            case PIPE_SPRITE_COORD_UPPER_LEFT:
1158                point_texcoord_top = 0.0f;
1159                point_texcoord_bottom = 1.0f;
1160                break;
1161            case PIPE_SPRITE_COORD_LOWER_LEFT:
1162                point_texcoord_top = 1.0f;
1163                point_texcoord_bottom = 0.0f;
1164                break;
1165        }
1166    }
1167
1168    if (r300_screen(pipe->screen)->caps.has_tcl) {
1169       vap_clip_cntl = (state->clip_plane_enable & 63) |
1170                       R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
1171    } else {
1172       vap_clip_cntl = R300_CLIP_DISABLE;
1173    }
1174
1175    /* Vertex color clamping. FP20 means no clamping. */
1176    round_mode =
1177      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1178      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1179                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1180
1181    /* Build the main command buffer. */
1182    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1183    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1184    OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1185    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1186    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1187    OUT_CB(point_minmax);
1188    OUT_CB(line_control);
1189    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1190    OUT_CB(polygon_offset_enable);
1191    rs->cull_mode_index = 11;
1192    OUT_CB(cull_mode);
1193    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1194    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1195    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1196    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1197    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1198    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1199    OUT_CB_32F(point_texcoord_left);
1200    OUT_CB_32F(point_texcoord_bottom);
1201    OUT_CB_32F(point_texcoord_right);
1202    OUT_CB_32F(point_texcoord_top);
1203    END_CB;
1204
1205    /* Build the two command buffers for polygon offset setup. */
1206    if (polygon_offset_enable) {
1207        float scale = state->offset_scale * 12;
1208        float offset = state->offset_units * 4;
1209
1210        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1211        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1212        OUT_CB_32F(scale);
1213        OUT_CB_32F(offset);
1214        OUT_CB_32F(scale);
1215        OUT_CB_32F(offset);
1216        END_CB;
1217
1218        offset = state->offset_units * 2;
1219
1220        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1221        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1222        OUT_CB_32F(scale);
1223        OUT_CB_32F(offset);
1224        OUT_CB_32F(scale);
1225        OUT_CB_32F(offset);
1226        END_CB;
1227    }
1228
1229    return (void*)rs;
1230}
1231
1232/* Bind rasterizer state. */
1233static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1234{
1235    struct r300_context* r300 = r300_context(pipe);
1236    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1237    int last_sprite_coord_enable = r300->sprite_coord_enable;
1238    boolean last_two_sided_color = r300->two_sided_color;
1239
1240    if (r300->draw && rs) {
1241        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1242    }
1243
1244    if (rs) {
1245        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1246        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1247        r300->two_sided_color = rs->rs.light_twoside;
1248    } else {
1249        r300->polygon_offset_enabled = FALSE;
1250        r300->sprite_coord_enable = 0;
1251        r300->two_sided_color = FALSE;
1252    }
1253
1254    UPDATE_STATE(state, r300->rs_state);
1255    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1256
1257    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1258        last_two_sided_color != r300->two_sided_color) {
1259        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1260    }
1261}
1262
1263/* Free rasterizer state. */
1264static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1265{
1266    FREE(state);
1267}
1268
1269static void*
1270        r300_create_sampler_state(struct pipe_context* pipe,
1271                                  const struct pipe_sampler_state* state)
1272{
1273    struct r300_context* r300 = r300_context(pipe);
1274    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1275    boolean is_r500 = r300->screen->caps.is_r500;
1276    int lod_bias;
1277
1278    sampler->state = *state;
1279
1280    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1281     * or MIN filter is NEAREST. Since texwrap produces same results
1282     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1283    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1284        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1285        /* Wrap S. */
1286        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1287            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1288        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1289            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1290
1291        /* Wrap T. */
1292        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1293            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1294        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1295            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1296
1297        /* Wrap R. */
1298        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1299            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1300        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1301            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1302    }
1303
1304    sampler->filter0 |=
1305        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1306        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1307        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1308
1309    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1310                                                   state->mag_img_filter,
1311                                                   state->min_mip_filter,
1312                                                   state->max_anisotropy > 1);
1313
1314    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1315
1316    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1317    /* We must pass these to the merge function to clamp them properly. */
1318    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1319    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1320
1321    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1322
1323    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1324
1325    /* This is very high quality anisotropic filtering for R5xx.
1326     * It's good for benchmarking the performance of texturing but
1327     * in practice we don't want to slow down the driver because it's
1328     * a pretty good performance killer. Feel free to play with it. */
1329    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1330        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1331    }
1332
1333    /* R500-specific fixups and optimizations */
1334    if (r300->screen->caps.is_r500) {
1335        sampler->filter1 |= R500_BORDER_FIX;
1336    }
1337
1338    return (void*)sampler;
1339}
1340
1341static void r300_bind_sampler_states(struct pipe_context* pipe,
1342                                     unsigned count,
1343                                     void** states)
1344{
1345    struct r300_context* r300 = r300_context(pipe);
1346    struct r300_textures_state* state =
1347        (struct r300_textures_state*)r300->textures_state.state;
1348    unsigned tex_units = r300->screen->caps.num_tex_units;
1349
1350    if (count > tex_units) {
1351        return;
1352    }
1353
1354    memcpy(state->sampler_states, states, sizeof(void*) * count);
1355    state->sampler_state_count = count;
1356
1357    r300_mark_atom_dirty(r300, &r300->textures_state);
1358}
1359
1360static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1361                                       unsigned count,
1362                                       void** states)
1363{
1364}
1365
1366static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1367{
1368    FREE(state);
1369}
1370
1371static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1372{
1373    /* This looks like a hack, but I believe it's suppose to work like
1374     * that. To illustrate how this works, let's assume you have 5 textures.
1375     * From docs, 5 and the successive numbers are:
1376     *
1377     * FOURTH_1     = 5
1378     * FOURTH_2     = 6
1379     * FOURTH_3     = 7
1380     * EIGHTH_0     = 8
1381     * EIGHTH_1     = 9
1382     *
1383     * First 3 textures will get 3/4 of size of the cache, divived evenly
1384     * between them. The last 1/4 of the cache must be divided between
1385     * the last 2 textures, each will therefore get 1/8 of the cache.
1386     * Why not just to use "5 + texture_index" ?
1387     *
1388     * This simple trick works for all "num" <= 16.
1389     */
1390    if (num <= 1)
1391        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1392    else
1393        return R300_TX_CACHE(num + index);
1394}
1395
1396static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1397                                            unsigned count,
1398                                            struct pipe_sampler_view** views)
1399{
1400    struct r300_context* r300 = r300_context(pipe);
1401    struct r300_textures_state* state =
1402        (struct r300_textures_state*)r300->textures_state.state;
1403    struct r300_resource *texture;
1404    unsigned i, real_num_views = 0, view_index = 0;
1405    unsigned tex_units = r300->screen->caps.num_tex_units;
1406    boolean dirty_tex = FALSE;
1407
1408    if (count > tex_units) {
1409        return;
1410    }
1411
1412    /* Calculate the real number of views. */
1413    for (i = 0; i < count; i++) {
1414        if (views[i])
1415            real_num_views++;
1416    }
1417
1418    for (i = 0; i < count; i++) {
1419        pipe_sampler_view_reference(
1420                (struct pipe_sampler_view**)&state->sampler_views[i],
1421                views[i]);
1422
1423        if (!views[i]) {
1424            continue;
1425        }
1426
1427        /* A new sampler view (= texture)... */
1428        dirty_tex = TRUE;
1429
1430        /* Set the texrect factor in the fragment shader.
1431             * Needed for RECT and NPOT fallback. */
1432        texture = r300_resource(views[i]->texture);
1433        if (texture->tex.is_npot) {
1434            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1435        }
1436
1437        state->sampler_views[i]->texcache_region =
1438                r300_assign_texture_cache_region(view_index, real_num_views);
1439        view_index++;
1440    }
1441
1442    for (i = count; i < tex_units; i++) {
1443        if (state->sampler_views[i]) {
1444            pipe_sampler_view_reference(
1445                    (struct pipe_sampler_view**)&state->sampler_views[i],
1446                    NULL);
1447        }
1448    }
1449
1450    state->sampler_view_count = count;
1451
1452    r300_mark_atom_dirty(r300, &r300->textures_state);
1453
1454    if (dirty_tex) {
1455        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1456    }
1457}
1458
1459struct pipe_sampler_view *
1460r300_create_sampler_view_custom(struct pipe_context *pipe,
1461                         struct pipe_resource *texture,
1462                         const struct pipe_sampler_view *templ,
1463                         unsigned width0_override,
1464                         unsigned height0_override)
1465{
1466    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1467    struct r300_resource *tex = r300_resource(texture);
1468    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1469    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1470
1471    if (view) {
1472        unsigned hwformat;
1473
1474        view->base = *templ;
1475        view->base.reference.count = 1;
1476        view->base.context = pipe;
1477        view->base.texture = NULL;
1478        pipe_resource_reference(&view->base.texture, texture);
1479
1480	view->width0_override = width0_override;
1481	view->height0_override = height0_override;
1482        view->swizzle[0] = templ->swizzle_r;
1483        view->swizzle[1] = templ->swizzle_g;
1484        view->swizzle[2] = templ->swizzle_b;
1485        view->swizzle[3] = templ->swizzle_a;
1486
1487        hwformat = r300_translate_texformat(templ->format,
1488                                            view->swizzle,
1489                                            is_r500,
1490                                            dxtc_swizzle);
1491
1492        if (hwformat == ~0) {
1493            fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1494                    util_format_short_name(templ->format), __func__);
1495        }
1496        assert(hwformat != ~0);
1497
1498	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1499					templ->format, 0,
1500	                                width0_override, height0_override,
1501					&view->format);
1502        view->format.format1 |= hwformat;
1503        if (is_r500) {
1504            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1505        }
1506    }
1507
1508    return (struct pipe_sampler_view*)view;
1509}
1510
1511static struct pipe_sampler_view *
1512r300_create_sampler_view(struct pipe_context *pipe,
1513                         struct pipe_resource *texture,
1514                         const struct pipe_sampler_view *templ)
1515{
1516    return r300_create_sampler_view_custom(pipe, texture, templ,
1517                                           r300_resource(texture)->tex.width0,
1518                                           r300_resource(texture)->tex.height0);
1519}
1520
1521
1522static void
1523r300_sampler_view_destroy(struct pipe_context *pipe,
1524                          struct pipe_sampler_view *view)
1525{
1526   pipe_resource_reference(&view->texture, NULL);
1527   FREE(view);
1528}
1529
1530static void r300_set_scissor_state(struct pipe_context* pipe,
1531                                   const struct pipe_scissor_state* state)
1532{
1533    struct r300_context* r300 = r300_context(pipe);
1534
1535    memcpy(r300->scissor_state.state, state,
1536        sizeof(struct pipe_scissor_state));
1537
1538    r300_mark_atom_dirty(r300, &r300->scissor_state);
1539}
1540
1541static void r300_set_viewport_state(struct pipe_context* pipe,
1542                                    const struct pipe_viewport_state* state)
1543{
1544    struct r300_context* r300 = r300_context(pipe);
1545    struct r300_viewport_state* viewport =
1546        (struct r300_viewport_state*)r300->viewport_state.state;
1547
1548    r300->viewport = *state;
1549
1550    if (r300->draw) {
1551        draw_set_viewport_state(r300->draw, state);
1552        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1553        return;
1554    }
1555
1556    /* Do the transform in HW. */
1557    viewport->vte_control = R300_VTX_W0_FMT;
1558
1559    if (state->scale[0] != 1.0f) {
1560        viewport->xscale = state->scale[0];
1561        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1562    }
1563    if (state->scale[1] != 1.0f) {
1564        viewport->yscale = state->scale[1];
1565        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1566    }
1567    if (state->scale[2] != 1.0f) {
1568        viewport->zscale = state->scale[2];
1569        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1570    }
1571    if (state->translate[0] != 0.0f) {
1572        viewport->xoffset = state->translate[0];
1573        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1574    }
1575    if (state->translate[1] != 0.0f) {
1576        viewport->yoffset = state->translate[1];
1577        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1578    }
1579    if (state->translate[2] != 0.0f) {
1580        viewport->zoffset = state->translate[2];
1581        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1582    }
1583
1584    r300_mark_atom_dirty(r300, &r300->viewport_state);
1585    if (r300->fs.state && r300_fs(r300)->shader &&
1586        r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1587        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1588    }
1589}
1590
1591static void r300_set_vertex_buffers(struct pipe_context* pipe,
1592                                    unsigned count,
1593                                    const struct pipe_vertex_buffer* buffers)
1594{
1595    struct r300_context* r300 = r300_context(pipe);
1596
1597    /* There must be at least one vertex buffer set, otherwise it locks up. */
1598    if (!count) {
1599        buffers = &r300->dummy_vb;
1600        count = 1;
1601    }
1602
1603    util_copy_vertex_buffers(r300->vertex_buffer,
1604                             &r300->nr_vertex_buffers,
1605                             buffers, count);
1606
1607    if (r300->screen->caps.has_tcl) {
1608        r300->vertex_arrays_dirty = TRUE;
1609    } else {
1610        draw_set_vertex_buffers(r300->draw, count, buffers);
1611    }
1612}
1613
1614static void r300_set_index_buffer(struct pipe_context* pipe,
1615                                  const struct pipe_index_buffer *ib)
1616{
1617    struct r300_context* r300 = r300_context(pipe);
1618
1619    if (ib) {
1620        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1621        memcpy(&r300->index_buffer, ib, sizeof(*ib));
1622    } else {
1623        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1624    }
1625
1626    if (!r300->screen->caps.has_tcl) {
1627        draw_set_index_buffer(r300->draw, ib);
1628    }
1629}
1630
1631/* Initialize the PSC tables. */
1632static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1633{
1634    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1635    uint16_t type, swizzle;
1636    enum pipe_format format;
1637    unsigned i;
1638
1639    /* Vertex shaders have no semantics on their inputs,
1640     * so PSC should just route stuff based on the vertex elements,
1641     * and not on attrib information. */
1642    for (i = 0; i < velems->count; i++) {
1643        format = velems->velem[i].src_format;
1644
1645        type = r300_translate_vertex_data_type(format);
1646        if (type == R300_INVALID_FORMAT) {
1647            fprintf(stderr, "r300: Bad vertex format %s.\n",
1648                    util_format_short_name(format));
1649            assert(0);
1650            abort();
1651        }
1652
1653        type |= i << R300_DST_VEC_LOC_SHIFT;
1654        swizzle = r300_translate_vertex_data_swizzle(format);
1655
1656        if (i & 1) {
1657            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1658            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1659        } else {
1660            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1661            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1662        }
1663    }
1664
1665    /* Set the last vector in the PSC. */
1666    if (i) {
1667        i -= 1;
1668    }
1669    vstream->vap_prog_stream_cntl[i >> 1] |=
1670        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1671
1672    vstream->count = (i >> 1) + 1;
1673}
1674
1675static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1676                                               unsigned count,
1677                                               const struct pipe_vertex_element* attribs)
1678{
1679    struct r300_vertex_element_state *velems;
1680    unsigned i;
1681    struct pipe_vertex_element dummy_attrib = {0};
1682
1683    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1684    if (!count) {
1685        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1686        attribs = &dummy_attrib;
1687        count = 1;
1688    } else if (count > 16) {
1689        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1690                " requested %i, using 16.\n", count);
1691        count = 16;
1692    }
1693
1694    velems = CALLOC_STRUCT(r300_vertex_element_state);
1695    if (!velems)
1696        return NULL;
1697
1698    velems->count = count;
1699    memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1700
1701    if (r300_screen(pipe->screen)->caps.has_tcl) {
1702        /* Setup PSC.
1703         * The unused components will be replaced by (..., 0, 1). */
1704        r300_vertex_psc(velems);
1705
1706        for (i = 0; i < count; i++) {
1707            velems->format_size[i] =
1708                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1709            velems->vertex_size_dwords += velems->format_size[i] / 4;
1710        }
1711    }
1712
1713    return velems;
1714}
1715
1716static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1717                                            void *state)
1718{
1719    struct r300_context *r300 = r300_context(pipe);
1720    struct r300_vertex_element_state *velems = state;
1721
1722    if (velems == NULL) {
1723        return;
1724    }
1725
1726    r300->velems = velems;
1727
1728    if (r300->draw) {
1729        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1730        return;
1731    }
1732
1733    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1734    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1735    r300->vertex_arrays_dirty = TRUE;
1736}
1737
1738static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1739{
1740    FREE(state);
1741}
1742
1743static void* r300_create_vs_state(struct pipe_context* pipe,
1744                                  const struct pipe_shader_state* shader)
1745{
1746    struct r300_context* r300 = r300_context(pipe);
1747    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1748
1749    /* Copy state directly into shader. */
1750    vs->state = *shader;
1751    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1752
1753    if (r300->screen->caps.has_tcl) {
1754        r300_init_vs_outputs(r300, vs);
1755        r300_translate_vertex_shader(r300, vs);
1756    } else {
1757        r300_draw_init_vertex_shader(r300, vs);
1758    }
1759
1760    return vs;
1761}
1762
1763static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1764{
1765    struct r300_context* r300 = r300_context(pipe);
1766    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1767
1768    if (vs == NULL) {
1769        r300->vs_state.state = NULL;
1770        return;
1771    }
1772    if (vs == r300->vs_state.state) {
1773        return;
1774    }
1775    r300->vs_state.state = vs;
1776
1777    /* The majority of the RS block bits is dependent on the vertex shader. */
1778    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1779
1780    if (r300->screen->caps.has_tcl) {
1781        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1782        r300_mark_atom_dirty(r300, &r300->vs_state);
1783        r300->vs_state.size = vs->code.length + 9 +
1784			(R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
1785
1786        r300_mark_atom_dirty(r300, &r300->vs_constants);
1787        r300->vs_constants.size =
1788                2 +
1789                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1790                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1791
1792        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1793                vs->code.constants_remap_table;
1794
1795        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1796    } else {
1797        draw_bind_vertex_shader(r300->draw,
1798                (struct draw_vertex_shader*)vs->draw_vs);
1799    }
1800}
1801
1802static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1803{
1804    struct r300_context* r300 = r300_context(pipe);
1805    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1806
1807    if (r300->screen->caps.has_tcl) {
1808        rc_constants_destroy(&vs->code.constants);
1809        if (vs->code.constants_remap_table)
1810            FREE(vs->code.constants_remap_table);
1811    } else {
1812        draw_delete_vertex_shader(r300->draw,
1813                (struct draw_vertex_shader*)vs->draw_vs);
1814    }
1815
1816    FREE((void*)vs->state.tokens);
1817    FREE(shader);
1818}
1819
1820static void r300_set_constant_buffer(struct pipe_context *pipe,
1821                                     uint shader, uint index,
1822                                     struct pipe_constant_buffer *cb)
1823{
1824    struct r300_context* r300 = r300_context(pipe);
1825    struct pipe_resource *buf = cb ? cb->buffer : NULL;
1826    struct r300_constant_buffer *cbuf;
1827    struct r300_resource *rbuf = r300_resource(buf);
1828    uint32_t *mapped;
1829
1830    switch (shader) {
1831        case PIPE_SHADER_VERTEX:
1832            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1833            break;
1834        case PIPE_SHADER_FRAGMENT:
1835            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1836            break;
1837        default:
1838            return;
1839    }
1840
1841    if (buf == NULL || buf->width0 == 0)
1842        return;
1843
1844    if (rbuf->b.b.user_ptr)
1845        mapped = (uint32_t*)rbuf->b.b.user_ptr;
1846    else if (rbuf->constant_buffer)
1847        mapped = (uint32_t*)rbuf->constant_buffer;
1848    else
1849        return;
1850
1851    if (shader == PIPE_SHADER_FRAGMENT ||
1852        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1853        cbuf->ptr = mapped;
1854    }
1855
1856    if (shader == PIPE_SHADER_VERTEX) {
1857        if (r300->screen->caps.has_tcl) {
1858            struct r300_vertex_shader *vs =
1859                    (struct r300_vertex_shader*)r300->vs_state.state;
1860
1861            if (!vs) {
1862                cbuf->buffer_base = 0;
1863                return;
1864            }
1865
1866            cbuf->buffer_base = r300->vs_const_base;
1867            r300->vs_const_base += vs->code.constants.Count;
1868            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1869                r300->vs_const_base = vs->code.constants.Count;
1870                cbuf->buffer_base = 0;
1871                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1872            }
1873            r300_mark_atom_dirty(r300, &r300->vs_constants);
1874        } else if (r300->draw) {
1875            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1876                0, mapped, buf->width0);
1877        }
1878    } else if (shader == PIPE_SHADER_FRAGMENT) {
1879        r300_mark_atom_dirty(r300, &r300->fs_constants);
1880    }
1881}
1882
1883static void r300_texture_barrier(struct pipe_context *pipe)
1884{
1885    struct r300_context *r300 = r300_context(pipe);
1886
1887    r300_mark_atom_dirty(r300, &r300->gpu_flush);
1888    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1889}
1890
1891void r300_init_state_functions(struct r300_context* r300)
1892{
1893    r300->context.create_blend_state = r300_create_blend_state;
1894    r300->context.bind_blend_state = r300_bind_blend_state;
1895    r300->context.delete_blend_state = r300_delete_blend_state;
1896
1897    r300->context.set_blend_color = r300_set_blend_color;
1898
1899    r300->context.set_clip_state = r300_set_clip_state;
1900    r300->context.set_sample_mask = r300_set_sample_mask;
1901
1902    r300->context.set_constant_buffer = r300_set_constant_buffer;
1903
1904    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1905    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1906    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1907
1908    r300->context.set_stencil_ref = r300_set_stencil_ref;
1909
1910    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1911
1912    r300->context.create_fs_state = r300_create_fs_state;
1913    r300->context.bind_fs_state = r300_bind_fs_state;
1914    r300->context.delete_fs_state = r300_delete_fs_state;
1915
1916    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1917
1918    r300->context.create_rasterizer_state = r300_create_rs_state;
1919    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1920    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1921
1922    r300->context.create_sampler_state = r300_create_sampler_state;
1923    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1924    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1925    r300->context.delete_sampler_state = r300_delete_sampler_state;
1926
1927    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1928    r300->context.create_sampler_view = r300_create_sampler_view;
1929    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1930
1931    r300->context.set_scissor_state = r300_set_scissor_state;
1932
1933    r300->context.set_viewport_state = r300_set_viewport_state;
1934
1935    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1936    r300->context.set_index_buffer = r300_set_index_buffer;
1937
1938    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1939    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1940    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1941
1942    r300->context.create_vs_state = r300_create_vs_state;
1943    r300->context.bind_vs_state = r300_bind_vs_state;
1944    r300->context.delete_vs_state = r300_delete_vs_state;
1945
1946    r300->context.texture_barrier = r300_texture_barrier;
1947}
1948