r300_state.c revision 6a34287bb5147a3213e94d88c97db4ec403509ae
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_memory.h"
29#include "util/u_pack_color.h"
30
31#include "tgsi/tgsi_parse.h"
32
33#include "pipe/p_config.h"
34
35#include "r300_cb.h"
36#include "r300_context.h"
37#include "r300_emit.h"
38#include "r300_reg.h"
39#include "r300_screen.h"
40#include "r300_screen_buffer.h"
41#include "r300_state_inlines.h"
42#include "r300_fs.h"
43#include "r300_texture.h"
44#include "r300_vs.h"
45#include "r300_winsys.h"
46
47/* r300_state: Functions used to intialize state context by translating
48 * Gallium state objects into semi-native r300 state objects. */
49
50#define UPDATE_STATE(cso, atom) \
51    if (cso != atom.state) { \
52        atom.state = cso;    \
53        atom.dirty = TRUE;   \
54    }
55
56static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
57                                            unsigned dstRGB, unsigned dstA)
58{
59    /* If the blend equation is ADD or REVERSE_SUBTRACT,
60     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
61     * will not be changed.
62     * Notice that the dst factors are the src factors inverted. */
63    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
66           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
68            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
69            srcA == PIPE_BLENDFACTOR_ZERO) &&
70           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
71            dstRGB == PIPE_BLENDFACTOR_ONE) &&
72           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
73            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstA == PIPE_BLENDFACTOR_ONE);
75}
76
77static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
78                                            unsigned dstRGB, unsigned dstA)
79{
80    /* If the blend equation is ADD or REVERSE_SUBTRACT,
81     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
82     * will not be changed.
83     * Notice that the dst factors are the src factors inverted. */
84    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
85            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
86           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
87            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcA == PIPE_BLENDFACTOR_ZERO) &&
89           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
90            dstRGB == PIPE_BLENDFACTOR_ONE) &&
91           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
92            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstA == PIPE_BLENDFACTOR_ONE);
94}
95
96static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
97                                            unsigned dstRGB, unsigned dstA)
98{
99    /* If the blend equation is ADD or REVERSE_SUBTRACT,
100     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
101     * will not be changed.
102     * Notice that the dst factors are the src factors inverted. */
103    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
104            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
105           (srcA == PIPE_BLENDFACTOR_ZERO) &&
106           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107            dstRGB == PIPE_BLENDFACTOR_ONE) &&
108           (dstA == PIPE_BLENDFACTOR_ONE);
109}
110
111static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
112                                            unsigned dstRGB, unsigned dstA)
113{
114    /* If the blend equation is ADD or REVERSE_SUBTRACT,
115     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
116     * will not be changed.
117     * Notice that the dst factors are the src factors inverted. */
118    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
119            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
120           (srcA == PIPE_BLENDFACTOR_ZERO) &&
121           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122            dstRGB == PIPE_BLENDFACTOR_ONE) &&
123           (dstA == PIPE_BLENDFACTOR_ONE);
124}
125
126static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
127                                                  unsigned dstRGB, unsigned dstA)
128{
129    /* If the blend equation is ADD or REVERSE_SUBTRACT,
130     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
131     * the colorbuffer will not be changed.
132     * Notice that the dst factors are the src factors inverted. */
133    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
137           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
139            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
140            srcA == PIPE_BLENDFACTOR_ZERO) &&
141           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
142            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
143            dstRGB == PIPE_BLENDFACTOR_ONE) &&
144           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstA == PIPE_BLENDFACTOR_ONE);
147}
148
149static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
150                                                  unsigned dstRGB, unsigned dstA)
151{
152    /* If the blend equation is ADD or REVERSE_SUBTRACT,
153     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
154     * the colorbuffer will not be changed.
155     * Notice that the dst factors are the src factors inverted. */
156    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
157            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
158            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
159           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcA == PIPE_BLENDFACTOR_ZERO) &&
162           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
163            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
164            dstRGB == PIPE_BLENDFACTOR_ONE) &&
165           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstA == PIPE_BLENDFACTOR_ONE);
168}
169
170static unsigned bgra_cmask(unsigned mask)
171{
172    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
173
174    return ((mask & PIPE_MASK_R) << 2) |
175           ((mask & PIPE_MASK_B) >> 2) |
176           (mask & (PIPE_MASK_G | PIPE_MASK_A));
177}
178
179/* Create a new blend state based on the CSO blend state.
180 *
181 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
182static void* r300_create_blend_state(struct pipe_context* pipe,
183                                     const struct pipe_blend_state* state)
184{
185    struct r300_screen* r300screen = r300_screen(pipe->screen);
186    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
187    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
188    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
189    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
190    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
191    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
192    CB_LOCALS;
193
194    if (state->rt[0].blend_enable)
195    {
196        unsigned eqRGB = state->rt[0].rgb_func;
197        unsigned srcRGB = state->rt[0].rgb_src_factor;
198        unsigned dstRGB = state->rt[0].rgb_dst_factor;
199
200        unsigned eqA = state->rt[0].alpha_func;
201        unsigned srcA = state->rt[0].alpha_src_factor;
202        unsigned dstA = state->rt[0].alpha_dst_factor;
203
204        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
205         * this is just the crappy D3D naming */
206        blend_control = R300_ALPHA_BLEND_ENABLE |
207            r300_translate_blend_function(eqRGB) |
208            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
209            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
210
211        /* Optimization: some operations do not require the destination color.
212         *
213         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
214         * otherwise blending gives incorrect results. It seems to be
215         * a hardware bug. */
216        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
217            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
218            dstRGB != PIPE_BLENDFACTOR_ZERO ||
219            dstA != PIPE_BLENDFACTOR_ZERO ||
220            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
221            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
222            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
224            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
225            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
229            /* Enable reading from the colorbuffer. */
230            blend_control |= R300_READ_ENABLE;
231
232            if (r300screen->caps.is_r500) {
233                /* Optimization: Depending on incoming pixels, we can
234                 * conditionally disable the reading in hardware... */
235                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
236                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
237                    /* Disable reading if SRC_ALPHA == 0. */
238                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
239                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
240                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
241                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
242                         dstA == PIPE_BLENDFACTOR_ZERO)) {
243                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
244                    }
245
246                    /* Disable reading if SRC_ALPHA == 1. */
247                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
248                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
249                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
250                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
251                         dstA == PIPE_BLENDFACTOR_ZERO)) {
252                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
253                    }
254                }
255            }
256        }
257
258        /* Optimization: discard pixels which don't change the colorbuffer.
259         *
260         * The code below is non-trivial and some math is involved.
261         *
262         * Discarding pixels must be disabled when FP16 AA is enabled.
263         * This is a hardware bug. Also, this implementation wouldn't work
264         * with FP blending enabled and equation clamping disabled.
265         *
266         * Equations other than ADD are rarely used and therefore won't be
267         * optimized. */
268        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
269            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
270            /* ADD: X+Y
271             * REVERSE_SUBTRACT: Y-X
272             *
273             * The idea is:
274             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
275             * then CB will not be changed.
276             *
277             * Given the srcFactor and dstFactor variables, we can derive
278             * what src and dst should be equal to and discard appropriate
279             * pixels.
280             */
281            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
282                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
283            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
284                                                    dstRGB, dstA)) {
285                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
286            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
287                                                    dstRGB, dstA)) {
288                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
289            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
290                                                    dstRGB, dstA)) {
291                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
292            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
293                                                          dstRGB, dstA)) {
294                blend_control |=
295                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
296            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
297                                                          dstRGB, dstA)) {
298                blend_control |=
299                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
300            }
301        }
302
303        /* separate alpha */
304        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
305            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
306            alpha_blend_control =
307                r300_translate_blend_function(eqA) |
308                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
309                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
310        }
311    }
312
313    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
314    if (state->logicop_enable) {
315        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
316                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
317    }
318
319    /* Color channel masks for all MRTs. */
320    color_channel_mask = bgra_cmask(state->rt[0].colormask);
321    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
322        if (state->rt[1].blend_enable) {
323            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
324        }
325        if (state->rt[2].blend_enable) {
326            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
327        }
328        if (state->rt[3].blend_enable) {
329            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
330        }
331    }
332
333    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
334     * state. Since it's an optional implementation detail, we can leave it
335     * out and never dither.
336     *
337     * This could be revisited if we ever get quality or conformance hints.
338     *
339    if (state->dither) {
340        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
341                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
342    }
343    */
344
345    /* Build a command buffer. */
346    BEGIN_CB(blend->cb, 8);
347    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
348    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
349    OUT_CB(blend_control);
350    OUT_CB(alpha_blend_control);
351    OUT_CB(color_channel_mask);
352    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
353    END_CB;
354
355    /* The same as above, but with no colorbuffer reads and writes. */
356    BEGIN_CB(blend->cb_no_readwrite, 8);
357    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
358    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
359    OUT_CB(0);
360    OUT_CB(0);
361    OUT_CB(0);
362    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
363    END_CB;
364
365    return (void*)blend;
366}
367
368/* Bind blend state. */
369static void r300_bind_blend_state(struct pipe_context* pipe,
370                                  void* state)
371{
372    struct r300_context* r300 = r300_context(pipe);
373
374    UPDATE_STATE(state, r300->blend_state);
375}
376
377/* Free blend state. */
378static void r300_delete_blend_state(struct pipe_context* pipe,
379                                    void* state)
380{
381    FREE(state);
382}
383
384/* Convert float to 10bit integer */
385static unsigned float_to_fixed10(float f)
386{
387    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
388}
389
390/* Set blend color.
391 * Setup both R300 and R500 registers, figure out later which one to write. */
392static void r300_set_blend_color(struct pipe_context* pipe,
393                                 const struct pipe_blend_color* color)
394{
395    struct r300_context* r300 = r300_context(pipe);
396    struct r300_blend_color_state* state =
397        (struct r300_blend_color_state*)r300->blend_color_state.state;
398    CB_LOCALS;
399
400    if (r300->screen->caps.is_r500) {
401        /* XXX if FP16 blending is enabled, we should use the FP16 format */
402        BEGIN_CB(state->cb, 3);
403        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
404        OUT_CB(float_to_fixed10(color->color[0]) |
405               (float_to_fixed10(color->color[3]) << 16));
406        OUT_CB(float_to_fixed10(color->color[2]) |
407               (float_to_fixed10(color->color[1]) << 16));
408        END_CB;
409    } else {
410        union util_color uc;
411        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
412
413        BEGIN_CB(state->cb, 2);
414        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
415        END_CB;
416    }
417
418    r300->blend_color_state.dirty = TRUE;
419}
420
421static void r300_set_clip_state(struct pipe_context* pipe,
422                                const struct pipe_clip_state* state)
423{
424    struct r300_context* r300 = r300_context(pipe);
425    struct r300_clip_state *clip =
426            (struct r300_clip_state*)r300->clip_state.state;
427    CB_LOCALS;
428
429    clip->clip = *state;
430
431    if (r300->screen->caps.has_tcl) {
432        BEGIN_CB(clip->cb, 29);
433        OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
434                (r300->screen->caps.is_r500 ?
435                 R500_PVS_UCP_START : R300_PVS_UCP_START));
436        OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
437        OUT_CB_TABLE(state->ucp, 6 * 4);
438        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
439                R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
440        END_CB;
441
442        r300->clip_state.dirty = TRUE;
443    } else {
444        draw_flush(r300->draw);
445        draw_set_clip_state(r300->draw, state);
446    }
447}
448
449static void
450r300_set_sample_mask(struct pipe_context *pipe,
451                     unsigned sample_mask)
452{
453}
454
455
456/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
457 *
458 * This contains the depth buffer, stencil buffer, alpha test, and such.
459 * On the Radeon, depth and stencil buffer setup are intertwined, which is
460 * the reason for some of the strange-looking assignments across registers. */
461static void*
462        r300_create_dsa_state(struct pipe_context* pipe,
463                              const struct pipe_depth_stencil_alpha_state* state)
464{
465    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
466    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
467    CB_LOCALS;
468
469    dsa->dsa = *state;
470
471    /* Depth test setup. */
472    if (state->depth.enabled) {
473        dsa->z_buffer_control |= R300_Z_ENABLE;
474
475        if (state->depth.writemask) {
476            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
477        }
478
479        dsa->z_stencil_control |=
480            (r300_translate_depth_stencil_function(state->depth.func) <<
481                R300_Z_FUNC_SHIFT);
482    }
483
484    /* Stencil buffer setup. */
485    if (state->stencil[0].enabled) {
486        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
487        dsa->z_stencil_control |=
488            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
489                R300_S_FRONT_FUNC_SHIFT) |
490            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
491                R300_S_FRONT_SFAIL_OP_SHIFT) |
492            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
493                R300_S_FRONT_ZPASS_OP_SHIFT) |
494            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
495                R300_S_FRONT_ZFAIL_OP_SHIFT);
496
497        dsa->stencil_ref_mask =
498                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
499                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
500
501        if (state->stencil[1].enabled) {
502            dsa->two_sided = TRUE;
503
504            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
505            dsa->z_stencil_control |=
506            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
507                R300_S_BACK_FUNC_SHIFT) |
508            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
509                R300_S_BACK_SFAIL_OP_SHIFT) |
510            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
511                R300_S_BACK_ZPASS_OP_SHIFT) |
512            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
513                R300_S_BACK_ZFAIL_OP_SHIFT);
514
515            dsa->stencil_ref_bf =
516                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
517                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
518
519            if (caps->is_r500) {
520                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
521            } else {
522                dsa->two_sided_stencil_ref =
523                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
524                   state->stencil[0].writemask != state->stencil[1].writemask);
525            }
526        }
527    }
528
529    /* Alpha test setup. */
530    if (state->alpha.enabled) {
531        dsa->alpha_function =
532            r300_translate_alpha_function(state->alpha.func) |
533            R300_FG_ALPHA_FUNC_ENABLE;
534
535        /* We could use 10bit alpha ref but who needs that? */
536        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
537
538        if (caps->is_r500)
539            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
540    }
541
542    BEGIN_CB(&dsa->cb_begin, 8);
543    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
544    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
545    OUT_CB(dsa->z_buffer_control);
546    OUT_CB(dsa->z_stencil_control);
547    OUT_CB(dsa->stencil_ref_mask);
548    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
549    END_CB;
550
551    BEGIN_CB(dsa->cb_no_readwrite, 8);
552    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
553    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
554    OUT_CB(0);
555    OUT_CB(0);
556    OUT_CB(0);
557    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
558    END_CB;
559
560    return (void*)dsa;
561}
562
563static void r300_dsa_inject_stencilref(struct r300_context *r300)
564{
565    struct r300_dsa_state *dsa =
566            (struct r300_dsa_state*)r300->dsa_state.state;
567
568    if (!dsa)
569        return;
570
571    dsa->stencil_ref_mask =
572        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
573        r300->stencil_ref.ref_value[0];
574    dsa->stencil_ref_bf =
575        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
576        r300->stencil_ref.ref_value[1];
577}
578
579/* Bind DSA state. */
580static void r300_bind_dsa_state(struct pipe_context* pipe,
581                                void* state)
582{
583    struct r300_context* r300 = r300_context(pipe);
584
585    if (!state) {
586        return;
587    }
588
589    UPDATE_STATE(state, r300->dsa_state);
590
591    r300_dsa_inject_stencilref(r300);
592}
593
594/* Free DSA state. */
595static void r300_delete_dsa_state(struct pipe_context* pipe,
596                                  void* state)
597{
598    FREE(state);
599}
600
601static void r300_set_stencil_ref(struct pipe_context* pipe,
602                                 const struct pipe_stencil_ref* sr)
603{
604    struct r300_context* r300 = r300_context(pipe);
605
606    r300->stencil_ref = *sr;
607
608    r300_dsa_inject_stencilref(r300);
609    r300->dsa_state.dirty = TRUE;
610}
611
612static void r300_tex_set_tiling_flags(struct r300_context *r300,
613                                      struct r300_texture *tex, unsigned level)
614{
615    /* Check if the macrotile flag needs to be changed.
616     * Skip changing the flags otherwise. */
617    if (tex->mip_macrotile[tex->surface_level] != tex->mip_macrotile[level]) {
618        /* Tiling determines how DRM treats the buffer data.
619         * We must flush CS when changing it if the buffer is referenced. */
620        if (r300->rws->is_buffer_referenced(r300->rws, tex->buffer, R300_REF_CS))
621            r300->context.flush(&r300->context, 0, NULL);
622
623        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
624                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
625                tex->microtile,
626                tex->mip_macrotile[level]);
627
628        tex->surface_level = level;
629    }
630}
631
632/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
633static void r300_fb_set_tiling_flags(struct r300_context *r300,
634                               const struct pipe_framebuffer_state *state)
635{
636    unsigned i;
637
638    /* Set tiling flags for new surfaces. */
639    for (i = 0; i < state->nr_cbufs; i++) {
640        r300_tex_set_tiling_flags(r300,
641                                  r300_texture(state->cbufs[i]->texture),
642                                  state->cbufs[i]->level);
643    }
644    if (state->zsbuf) {
645        r300_tex_set_tiling_flags(r300,
646                                  r300_texture(state->zsbuf->texture),
647                                  state->zsbuf->level);
648    }
649}
650
651static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
652                                    const char *binding)
653{
654    struct pipe_resource *tex = surf->texture;
655    struct r300_texture *rtex = r300_texture(tex);
656
657    fprintf(stderr,
658            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
659            "Face: %i, Level: %i, Format: %s\n"
660
661            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
662            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
663
664            binding, index, surf->width, surf->height, surf->offset,
665            surf->zslice, surf->face, surf->level,
666            util_format_short_name(surf->format),
667
668            rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
669            rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
670            tex->last_level, util_format_short_name(tex->format));
671}
672
673static void
674    r300_set_framebuffer_state(struct pipe_context* pipe,
675                               const struct pipe_framebuffer_state* state)
676{
677    struct r300_context* r300 = r300_context(pipe);
678    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
679    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
680    unsigned max_width, max_height, i;
681    uint32_t zbuffer_bpp = 0;
682
683    if (r300->screen->caps.is_r500) {
684        max_width = max_height = 4096;
685    } else if (r300->screen->caps.is_r400) {
686        max_width = max_height = 4021;
687    } else {
688        max_width = max_height = 2560;
689    }
690
691    if (state->width > max_width || state->height > max_height) {
692        fprintf(stderr, "r300: Implementation error: Render targets are too "
693        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
694        return;
695    }
696
697    if (r300->draw) {
698        draw_flush(r300->draw);
699    }
700
701    r300->gpu_flush.dirty = TRUE;
702    r300->aa_state.dirty = TRUE;
703    r300->fb_state.dirty = TRUE;
704    r300->hyperz_state.dirty = TRUE;
705    r300->fb_state_pipelined.dirty = TRUE;
706
707    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
708    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
709        r300->blend_state.dirty = TRUE;
710    }
711    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
712    if (!!old_state->zsbuf != !!state->zsbuf) {
713        r300->dsa_state.dirty = TRUE;
714    }
715
716    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
717    r300_fb_set_tiling_flags(r300, state);
718
719    util_assign_framebuffer_state(r300->fb_state.state, state);
720
721    r300->fb_state.size =
722            2 +
723            (8 * state->nr_cbufs) +
724            (state->zsbuf ? (r300->screen->caps.has_hiz ? 18 : 14) : 0);
725
726    /* Polygon offset depends on the zbuffer bit depth. */
727    if (state->zsbuf && r300->polygon_offset_enabled) {
728        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
729            case 2:
730                zbuffer_bpp = 16;
731                break;
732            case 4:
733                zbuffer_bpp = 24;
734                break;
735        }
736
737        if (r300->zbuffer_bpp != zbuffer_bpp) {
738            r300->zbuffer_bpp = zbuffer_bpp;
739            r300->rs_state.dirty = TRUE;
740        }
741    }
742
743    /* Set up AA config. */
744    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
745        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
746            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
747
748            switch (state->cbufs[0]->texture->nr_samples) {
749                case 2:
750                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
751                    break;
752                case 3:
753                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
754                    break;
755                case 4:
756                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
757                    break;
758                case 6:
759                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
760                    break;
761            }
762        } else {
763            aa->aa_config = 0;
764        }
765    }
766
767    if (DBG_ON(r300, DBG_FB)) {
768        fprintf(stderr, "r300: set_framebuffer_state:\n");
769        for (i = 0; i < state->nr_cbufs; i++) {
770            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
771        }
772        if (state->zsbuf) {
773            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
774        }
775    }
776}
777
778/* Create fragment shader state. */
779static void* r300_create_fs_state(struct pipe_context* pipe,
780                                  const struct pipe_shader_state* shader)
781{
782    struct r300_fragment_shader* fs = NULL;
783
784    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
785
786    /* Copy state directly into shader. */
787    fs->state = *shader;
788    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
789
790    return (void*)fs;
791}
792
793void r300_mark_fs_code_dirty(struct r300_context *r300)
794{
795    struct r300_fragment_shader* fs = r300_fs(r300);
796
797    r300->fs.dirty = TRUE;
798    r300->fs_rc_constant_state.dirty = TRUE;
799    r300->fs_constants.dirty = TRUE;
800    r300->fs.size = fs->shader->cb_code_size;
801
802    if (r300->screen->caps.is_r500) {
803        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
804        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
805    } else {
806        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
807        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
808    }
809}
810
811/* Bind fragment shader state. */
812static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
813{
814    struct r300_context* r300 = r300_context(pipe);
815    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
816
817    if (fs == NULL) {
818        r300->fs.state = NULL;
819        return;
820    }
821
822    r300->fs.state = fs;
823    r300_pick_fragment_shader(r300);
824    r300_mark_fs_code_dirty(r300);
825
826    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
827}
828
829/* Delete fragment shader state. */
830static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
831{
832    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
833    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
834
835    while (ptr) {
836        tmp = ptr;
837        ptr = ptr->next;
838        rc_constants_destroy(&tmp->code.constants);
839        FREE(tmp->cb_code);
840        FREE(tmp);
841    }
842    FREE((void*)fs->state.tokens);
843    FREE(shader);
844}
845
846static void r300_set_polygon_stipple(struct pipe_context* pipe,
847                                     const struct pipe_poly_stipple* state)
848{
849    /* XXX no idea how to set this up, but not terribly important */
850}
851
852/* Create a new rasterizer state based on the CSO rasterizer state.
853 *
854 * This is a very large chunk of state, and covers most of the graphics
855 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
856 *
857 * In a not entirely unironic sidenote, this state has nearly nothing to do
858 * with the actual block on the Radeon called the rasterizer (RS). */
859static void* r300_create_rs_state(struct pipe_context* pipe,
860                                  const struct pipe_rasterizer_state* state)
861{
862    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
863    int i;
864    float psiz;
865    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
866    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
867    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
868    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
869    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
870    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
871    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
872    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
873    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
874    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
875
876    /* Specifies top of Raster pipe specific enable controls,
877     * i.e. texture coordinates stuffing for points, lines, triangles */
878    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
879
880    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
881    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
882    float point_texcoord_bottom;    /* R300_GA_POINT_T0: 0x4204 */
883    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
884    float point_texcoord_top;       /* R300_GA_POINT_T1: 0x420c */
885    CB_LOCALS;
886
887    /* Copy rasterizer state. */
888    rs->rs = *state;
889    rs->rs_draw = *state;
890
891    /* Override some states for Draw. */
892    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
893
894#ifdef PIPE_ARCH_LITTLE_ENDIAN
895    vap_control_status = R300_VC_NO_SWAP;
896#else
897    vap_control_status = R300_VC_32BIT_SWAP;
898#endif
899
900    /* If no TCL engine is present, turn off the HW TCL. */
901    if (!r300_screen(pipe->screen)->caps.has_tcl) {
902        vap_control_status |= R300_VAP_TCL_BYPASS;
903    }
904
905    /* Point size width and height. */
906    point_size =
907        pack_float_16_6x(state->point_size) |
908        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
909
910    /* Point size clamping. */
911    if (state->point_size_per_vertex) {
912        /* Per-vertex point size.
913         * Clamp to [0, max FB size] */
914        psiz = pipe->screen->get_paramf(pipe->screen,
915                                        PIPE_CAP_MAX_POINT_WIDTH);
916        point_minmax =
917            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
918    } else {
919        /* We cannot disable the point-size vertex output,
920         * so clamp it. */
921        psiz = state->point_size;
922        point_minmax =
923            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
924            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
925    }
926
927    /* Line control. */
928    line_control = pack_float_16_6x(state->line_width) |
929        R300_GA_LINE_CNTL_END_TYPE_COMP;
930
931    /* Enable polygon mode */
932    polygon_mode = 0;
933    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
934        state->fill_back != PIPE_POLYGON_MODE_FILL) {
935        polygon_mode = R300_GA_POLY_MODE_DUAL;
936    }
937
938    /* Front face */
939    if (state->front_ccw)
940        cull_mode = R300_FRONT_FACE_CCW;
941    else
942        cull_mode = R300_FRONT_FACE_CW;
943
944    /* Polygon offset */
945    polygon_offset_enable = 0;
946    if (util_get_offset(state, state->fill_front)) {
947       polygon_offset_enable |= R300_FRONT_ENABLE;
948    }
949    if (util_get_offset(state, state->fill_back)) {
950       polygon_offset_enable |= R300_BACK_ENABLE;
951    }
952
953    rs->polygon_offset_enable = polygon_offset_enable != 0;
954
955    /* Polygon mode */
956    if (polygon_mode) {
957       polygon_mode |=
958          r300_translate_polygon_mode_front(state->fill_front);
959       polygon_mode |=
960          r300_translate_polygon_mode_back(state->fill_back);
961    }
962
963    if (state->cull_face & PIPE_FACE_FRONT) {
964        cull_mode |= R300_CULL_FRONT;
965    }
966    if (state->cull_face & PIPE_FACE_BACK) {
967        cull_mode |= R300_CULL_BACK;
968    }
969
970    if (state->line_stipple_enable) {
971        line_stipple_config =
972            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
973            (fui((float)state->line_stipple_factor) &
974                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
975        /* XXX this might need to be scaled up */
976        line_stipple_value = state->line_stipple_pattern;
977    }
978
979    if (state->flatshade) {
980        rs->color_control = R300_SHADE_MODEL_FLAT;
981    } else {
982        rs->color_control = R300_SHADE_MODEL_SMOOTH;
983    }
984
985    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
986
987    /* Point sprites */
988    stuffing_enable = 0;
989    if (state->sprite_coord_enable) {
990        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
991	for (i = 0; i < 8; i++) {
992	    if (state->sprite_coord_enable & (1 << i))
993                stuffing_enable |=
994		    R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
995	}
996
997        point_texcoord_left = 0.0f;
998        point_texcoord_right = 1.0f;
999
1000        switch (state->sprite_coord_mode) {
1001            case PIPE_SPRITE_COORD_UPPER_LEFT:
1002                point_texcoord_top = 0.0f;
1003                point_texcoord_bottom = 1.0f;
1004                break;
1005            case PIPE_SPRITE_COORD_LOWER_LEFT:
1006                point_texcoord_top = 1.0f;
1007                point_texcoord_bottom = 0.0f;
1008                break;
1009        }
1010    }
1011
1012    /* Build the main command buffer. */
1013    BEGIN_CB(rs->cb_main, 25);
1014    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1015    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1016    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1017    OUT_CB(point_minmax);
1018    OUT_CB(line_control);
1019    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1020    OUT_CB(polygon_offset_enable);
1021    rs->cull_mode_index = 9;
1022    OUT_CB(cull_mode);
1023    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1024    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1025    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1026    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1027    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1028    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1029    OUT_CB_32F(point_texcoord_left);
1030    OUT_CB_32F(point_texcoord_bottom);
1031    OUT_CB_32F(point_texcoord_right);
1032    OUT_CB_32F(point_texcoord_top);
1033    END_CB;
1034
1035    /* Build the two command buffers for polygon offset setup. */
1036    if (polygon_offset_enable) {
1037        float scale = state->offset_scale * 12;
1038        float offset = state->offset_units * 4;
1039
1040        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1041        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1042        OUT_CB_32F(scale);
1043        OUT_CB_32F(offset);
1044        OUT_CB_32F(scale);
1045        OUT_CB_32F(offset);
1046        END_CB;
1047
1048        offset = state->offset_units * 2;
1049
1050        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1051        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1052        OUT_CB_32F(scale);
1053        OUT_CB_32F(offset);
1054        OUT_CB_32F(scale);
1055        OUT_CB_32F(offset);
1056        END_CB;
1057    }
1058
1059    return (void*)rs;
1060}
1061
1062/* Bind rasterizer state. */
1063static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1064{
1065    struct r300_context* r300 = r300_context(pipe);
1066    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1067    int last_sprite_coord_enable = r300->sprite_coord_enable;
1068    boolean last_two_sided_color = r300->two_sided_color;
1069
1070    if (r300->draw && rs) {
1071        draw_flush(r300->draw);
1072        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1073    }
1074
1075    if (rs) {
1076        r300->polygon_offset_enabled = (rs->rs.offset_point ||
1077                                        rs->rs.offset_line ||
1078                                        rs->rs.offset_tri);
1079        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1080        r300->two_sided_color = rs->rs.light_twoside;
1081    } else {
1082        r300->polygon_offset_enabled = FALSE;
1083        r300->sprite_coord_enable = 0;
1084        r300->two_sided_color = FALSE;
1085    }
1086
1087    UPDATE_STATE(state, r300->rs_state);
1088    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1089
1090    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1091        last_two_sided_color != r300->two_sided_color) {
1092        r300->rs_block_state.dirty = TRUE;
1093    }
1094}
1095
1096/* Free rasterizer state. */
1097static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1098{
1099    FREE(state);
1100}
1101
1102static void*
1103        r300_create_sampler_state(struct pipe_context* pipe,
1104                                  const struct pipe_sampler_state* state)
1105{
1106    struct r300_context* r300 = r300_context(pipe);
1107    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1108    boolean is_r500 = r300->screen->caps.is_r500;
1109    int lod_bias;
1110    union util_color uc;
1111
1112    sampler->state = *state;
1113
1114    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1115     * or MIN filter is NEAREST. Since texwrap produces same results
1116     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1117    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1118        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1119        /* Wrap S. */
1120        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1121            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1122        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1123            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1124
1125        /* Wrap T. */
1126        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1127            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1128        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1129            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1130
1131        /* Wrap R. */
1132        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1133            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1134        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1135            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1136    }
1137
1138    sampler->filter0 |=
1139        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1140        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1141        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1142
1143    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1144                                                   state->mag_img_filter,
1145                                                   state->min_mip_filter,
1146                                                   state->max_anisotropy > 0);
1147
1148    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1149
1150    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1151    /* We must pass these to the merge function to clamp them properly. */
1152    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1153    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1154
1155    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1156
1157    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
1158
1159    /* This is very high quality anisotropic filtering for R5xx.
1160     * It's good for benchmarking the performance of texturing but
1161     * in practice we don't want to slow down the driver because it's
1162     * a pretty good performance killer. Feel free to play with it. */
1163    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1164        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1165    }
1166
1167    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1168    sampler->border_color = uc.ui;
1169
1170    /* R500-specific fixups and optimizations */
1171    if (r300->screen->caps.is_r500) {
1172        sampler->filter1 |= R500_BORDER_FIX;
1173    }
1174
1175    return (void*)sampler;
1176}
1177
1178static void r300_bind_sampler_states(struct pipe_context* pipe,
1179                                     unsigned count,
1180                                     void** states)
1181{
1182    struct r300_context* r300 = r300_context(pipe);
1183    struct r300_textures_state* state =
1184        (struct r300_textures_state*)r300->textures_state.state;
1185    unsigned tex_units = r300->screen->caps.num_tex_units;
1186
1187    if (count > tex_units) {
1188        return;
1189    }
1190
1191    memcpy(state->sampler_states, states, sizeof(void*) * count);
1192    state->sampler_state_count = count;
1193
1194    r300->textures_state.dirty = TRUE;
1195}
1196
1197static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1198                                       unsigned count,
1199                                       void** states)
1200{
1201}
1202
1203static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1204{
1205    FREE(state);
1206}
1207
1208static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1209{
1210    /* This looks like a hack, but I believe it's suppose to work like
1211     * that. To illustrate how this works, let's assume you have 5 textures.
1212     * From docs, 5 and the successive numbers are:
1213     *
1214     * FOURTH_1     = 5
1215     * FOURTH_2     = 6
1216     * FOURTH_3     = 7
1217     * EIGHTH_0     = 8
1218     * EIGHTH_1     = 9
1219     *
1220     * First 3 textures will get 3/4 of size of the cache, divived evenly
1221     * between them. The last 1/4 of the cache must be divided between
1222     * the last 2 textures, each will therefore get 1/8 of the cache.
1223     * Why not just to use "5 + texture_index" ?
1224     *
1225     * This simple trick works for all "num" <= 16.
1226     */
1227    if (num <= 1)
1228        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1229    else
1230        return R300_TX_CACHE(num + index);
1231}
1232
1233static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1234                                            unsigned count,
1235                                            struct pipe_sampler_view** views)
1236{
1237    struct r300_context* r300 = r300_context(pipe);
1238    struct r300_textures_state* state =
1239        (struct r300_textures_state*)r300->textures_state.state;
1240    struct r300_texture *texture;
1241    unsigned i, real_num_views = 0, view_index = 0;
1242    unsigned tex_units = r300->screen->caps.num_tex_units;
1243    boolean dirty_tex = FALSE;
1244
1245    if (count > tex_units) {
1246        return;
1247    }
1248
1249    /* Calculate the real number of views. */
1250    for (i = 0; i < count; i++) {
1251        if (views[i])
1252            real_num_views++;
1253    }
1254
1255    for (i = 0; i < count; i++) {
1256        if (&state->sampler_views[i]->base != views[i]) {
1257            pipe_sampler_view_reference(
1258                    (struct pipe_sampler_view**)&state->sampler_views[i],
1259                    views[i]);
1260
1261            if (!views[i]) {
1262                continue;
1263            }
1264
1265            /* A new sampler view (= texture)... */
1266            dirty_tex = TRUE;
1267
1268            /* Set the texrect factor in the fragment shader.
1269             * Needed for RECT and NPOT fallback. */
1270            texture = r300_texture(views[i]->texture);
1271            if (texture->uses_pitch) {
1272                r300->fs_rc_constant_state.dirty = TRUE;
1273            }
1274
1275            state->sampler_views[i]->texcache_region =
1276                r300_assign_texture_cache_region(view_index, real_num_views);
1277            view_index++;
1278        }
1279    }
1280
1281    for (i = count; i < tex_units; i++) {
1282        if (state->sampler_views[i]) {
1283            pipe_sampler_view_reference(
1284                    (struct pipe_sampler_view**)&state->sampler_views[i],
1285                    NULL);
1286        }
1287    }
1288
1289    state->sampler_view_count = count;
1290
1291    r300->textures_state.dirty = TRUE;
1292
1293    if (dirty_tex) {
1294        r300->texture_cache_inval.dirty = TRUE;
1295    }
1296}
1297
1298static struct pipe_sampler_view *
1299r300_create_sampler_view(struct pipe_context *pipe,
1300                         struct pipe_resource *texture,
1301                         const struct pipe_sampler_view *templ)
1302{
1303    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1304    struct r300_texture *tex = r300_texture(texture);
1305
1306    if (view) {
1307        view->base = *templ;
1308        view->base.reference.count = 1;
1309        view->base.context = pipe;
1310        view->base.texture = NULL;
1311        pipe_resource_reference(&view->base.texture, texture);
1312
1313        view->swizzle[0] = templ->swizzle_r;
1314        view->swizzle[1] = templ->swizzle_g;
1315        view->swizzle[2] = templ->swizzle_b;
1316        view->swizzle[3] = templ->swizzle_a;
1317
1318        view->format = tex->tx_format;
1319        view->format.format1 |= r300_translate_texformat(templ->format,
1320                                                         view->swizzle);
1321        if (r300_screen(pipe->screen)->caps.is_r500) {
1322            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1323        }
1324    }
1325
1326    return (struct pipe_sampler_view*)view;
1327}
1328
1329static void
1330r300_sampler_view_destroy(struct pipe_context *pipe,
1331                          struct pipe_sampler_view *view)
1332{
1333   pipe_resource_reference(&view->texture, NULL);
1334   FREE(view);
1335}
1336
1337static void r300_set_scissor_state(struct pipe_context* pipe,
1338                                   const struct pipe_scissor_state* state)
1339{
1340    struct r300_context* r300 = r300_context(pipe);
1341
1342    memcpy(r300->scissor_state.state, state,
1343        sizeof(struct pipe_scissor_state));
1344
1345    r300->scissor_state.dirty = TRUE;
1346}
1347
1348static void r300_set_viewport_state(struct pipe_context* pipe,
1349                                    const struct pipe_viewport_state* state)
1350{
1351    struct r300_context* r300 = r300_context(pipe);
1352    struct r300_viewport_state* viewport =
1353        (struct r300_viewport_state*)r300->viewport_state.state;
1354
1355    r300->viewport = *state;
1356
1357    if (r300->draw) {
1358        draw_flush(r300->draw);
1359        draw_set_viewport_state(r300->draw, state);
1360        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1361        return;
1362    }
1363
1364    /* Do the transform in HW. */
1365    viewport->vte_control = R300_VTX_W0_FMT;
1366
1367    if (state->scale[0] != 1.0f) {
1368        viewport->xscale = state->scale[0];
1369        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1370    }
1371    if (state->scale[1] != 1.0f) {
1372        viewport->yscale = state->scale[1];
1373        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1374    }
1375    if (state->scale[2] != 1.0f) {
1376        viewport->zscale = state->scale[2];
1377        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1378    }
1379    if (state->translate[0] != 0.0f) {
1380        viewport->xoffset = state->translate[0];
1381        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1382    }
1383    if (state->translate[1] != 0.0f) {
1384        viewport->yoffset = state->translate[1];
1385        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1386    }
1387    if (state->translate[2] != 0.0f) {
1388        viewport->zoffset = state->translate[2];
1389        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1390    }
1391
1392    r300->viewport_state.dirty = TRUE;
1393    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1394        r300->fs_rc_constant_state.dirty = TRUE;
1395    }
1396}
1397
1398static void r300_set_vertex_buffers(struct pipe_context* pipe,
1399                                    unsigned count,
1400                                    const struct pipe_vertex_buffer* buffers)
1401{
1402    struct r300_context* r300 = r300_context(pipe);
1403    struct pipe_vertex_buffer *vbo;
1404    unsigned i, max_index = (1 << 24) - 1;
1405    boolean any_user_buffer = FALSE;
1406
1407    if (count == r300->vertex_buffer_count &&
1408        memcmp(r300->vertex_buffer, buffers,
1409            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1410        return;
1411    }
1412
1413    if (r300->screen->caps.has_tcl) {
1414        /* HW TCL. */
1415        r300->incompatible_vb_layout = FALSE;
1416
1417        /* Check if the strides and offsets are aligned to the size of DWORD. */
1418        for (i = 0; i < count; i++) {
1419            if (buffers[i].buffer) {
1420                if (buffers[i].stride % 4 != 0 ||
1421                    buffers[i].buffer_offset % 4 != 0) {
1422                    r300->incompatible_vb_layout = TRUE;
1423                    break;
1424                }
1425            }
1426        }
1427
1428        for (i = 0; i < count; i++) {
1429            /* Why, yes, I AM casting away constness. How did you know? */
1430            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1431
1432            /* Skip NULL buffers */
1433            if (!buffers[i].buffer) {
1434                continue;
1435            }
1436
1437            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1438                any_user_buffer = TRUE;
1439            }
1440
1441            if (vbo->max_index == ~0) {
1442                /* if no VBO stride then only one vertex value so max index is 1 */
1443                /* should think about converting to VS constants like svga does */
1444                if (!vbo->stride)
1445                    vbo->max_index = 1;
1446                else
1447                    vbo->max_index =
1448                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1449            }
1450
1451            max_index = MIN2(vbo->max_index, max_index);
1452        }
1453
1454        r300->any_user_vbs = any_user_buffer;
1455        r300->vertex_buffer_max_index = max_index;
1456
1457    } else {
1458        /* SW TCL. */
1459        draw_flush(r300->draw);
1460        draw_set_vertex_buffers(r300->draw, count, buffers);
1461    }
1462
1463    /* Common code. */
1464    for (i = 0; i < count; i++) {
1465        /* Reference our buffer. */
1466        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1467    }
1468    for (; i < r300->vertex_buffer_count; i++) {
1469        /* Dereference any old buffers. */
1470        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1471    }
1472
1473    memcpy(r300->vertex_buffer, buffers,
1474        sizeof(struct pipe_vertex_buffer) * count);
1475    r300->vertex_buffer_count = count;
1476}
1477
1478/* Initialize the PSC tables. */
1479static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1480{
1481    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1482    uint16_t type, swizzle;
1483    enum pipe_format format;
1484    unsigned i;
1485
1486    if (velems->count > 16) {
1487        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1488                " requested %i, using 16.\n", velems->count);
1489        velems->count = 16;
1490    }
1491
1492    /* Vertex shaders have no semantics on their inputs,
1493     * so PSC should just route stuff based on the vertex elements,
1494     * and not on attrib information. */
1495    for (i = 0; i < velems->count; i++) {
1496        format = velems->hw_format[i];
1497
1498        type = r300_translate_vertex_data_type(format);
1499        if (type == R300_INVALID_FORMAT) {
1500            fprintf(stderr, "r300: Bad vertex format %s.\n",
1501                    util_format_short_name(format));
1502            assert(0);
1503            abort();
1504        }
1505
1506        type |= i << R300_DST_VEC_LOC_SHIFT;
1507        swizzle = r300_translate_vertex_data_swizzle(format);
1508
1509        if (i & 1) {
1510            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1511            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1512        } else {
1513            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1514            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1515        }
1516    }
1517
1518    /* Set the last vector in the PSC. */
1519    if (i) {
1520        i -= 1;
1521    }
1522    vstream->vap_prog_stream_cntl[i >> 1] |=
1523        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1524
1525    vstream->count = (i >> 1) + 1;
1526}
1527
1528#define FORMAT_REPLACE(what, withwhat) \
1529    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1530
1531static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1532                                               unsigned count,
1533                                               const struct pipe_vertex_element* attribs)
1534{
1535    struct r300_vertex_element_state *velems;
1536    unsigned i;
1537    enum pipe_format *format;
1538
1539    assert(count <= PIPE_MAX_ATTRIBS);
1540    velems = CALLOC_STRUCT(r300_vertex_element_state);
1541    if (velems != NULL) {
1542        velems->count = count;
1543        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1544
1545        if (r300_screen(pipe->screen)->caps.has_tcl) {
1546            /* Set the best hw format in case the original format is not
1547             * supported by hw. */
1548            for (i = 0; i < count; i++) {
1549                velems->hw_format[i] = velems->velem[i].src_format;
1550                format = &velems->hw_format[i];
1551
1552                /* This is basically the list of unsupported formats.
1553                 * For now we don't care about the alignment, that's going to
1554                 * be sorted out after the PSC setup. */
1555                switch (*format) {
1556                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1557                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1558                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1559                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1560
1561                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1562                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1563                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1564                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1565
1566                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1567                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1568                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1569                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1570
1571                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1572                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1573                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1574                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1575
1576                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1577                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1578                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1579                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1580
1581                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1582                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1583                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1584                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1585
1586                    default:;
1587                }
1588
1589                velems->incompatible_layout =
1590                        velems->incompatible_layout ||
1591                        velems->velem[i].src_format != velems->hw_format[i] ||
1592                        velems->velem[i].src_offset % 4 != 0;
1593            }
1594
1595            /* Now setup PSC.
1596             * The unused components will be replaced by (..., 0, 1). */
1597            r300_vertex_psc(velems);
1598
1599            /* Align the formats to the size of DWORD.
1600             * We only care about the blocksizes of the formats since
1601             * swizzles are already set up.
1602             * Also compute the vertex size. */
1603            for (i = 0; i < count; i++) {
1604                /* This is OK because we check for aligned strides too. */
1605                velems->hw_format_size[i] =
1606                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1607                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1608            }
1609        }
1610    }
1611    return velems;
1612}
1613
1614static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1615                                            void *state)
1616{
1617    struct r300_context *r300 = r300_context(pipe);
1618    struct r300_vertex_element_state *velems = state;
1619
1620    if (velems == NULL) {
1621        return;
1622    }
1623
1624    r300->velems = velems;
1625
1626    if (r300->draw) {
1627        draw_flush(r300->draw);
1628        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1629        return;
1630    }
1631
1632    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1633    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1634}
1635
1636static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1637{
1638   FREE(state);
1639}
1640
1641static void* r300_create_vs_state(struct pipe_context* pipe,
1642                                  const struct pipe_shader_state* shader)
1643{
1644    struct r300_context* r300 = r300_context(pipe);
1645    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1646
1647    /* Copy state directly into shader. */
1648    vs->state = *shader;
1649    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1650
1651    if (r300->screen->caps.has_tcl) {
1652        r300_init_vs_outputs(vs);
1653        r300_translate_vertex_shader(r300, vs);
1654    } else {
1655        r300_draw_init_vertex_shader(r300->draw, vs);
1656    }
1657
1658    return vs;
1659}
1660
1661static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1662{
1663    struct r300_context* r300 = r300_context(pipe);
1664    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1665
1666    if (vs == NULL) {
1667        r300->vs_state.state = NULL;
1668        return;
1669    }
1670    if (vs == r300->vs_state.state) {
1671        return;
1672    }
1673    r300->vs_state.state = vs;
1674
1675    /* The majority of the RS block bits is dependent on the vertex shader. */
1676    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1677
1678    if (r300->screen->caps.has_tcl) {
1679        r300->vs_state.dirty = TRUE;
1680        r300->vs_state.size =
1681                vs->code.length + 9 +
1682                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1683
1684        if (vs->externals_count) {
1685            r300->vs_constants.dirty = TRUE;
1686            r300->vs_constants.size = vs->externals_count * 4 + 3;
1687        } else {
1688            r300->vs_constants.size = 0;
1689        }
1690
1691        r300->pvs_flush.dirty = TRUE;
1692    } else {
1693        draw_flush(r300->draw);
1694        draw_bind_vertex_shader(r300->draw,
1695                (struct draw_vertex_shader*)vs->draw_vs);
1696    }
1697}
1698
1699static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1700{
1701    struct r300_context* r300 = r300_context(pipe);
1702    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1703
1704    if (r300->screen->caps.has_tcl) {
1705        rc_constants_destroy(&vs->code.constants);
1706    } else {
1707        draw_delete_vertex_shader(r300->draw,
1708                (struct draw_vertex_shader*)vs->draw_vs);
1709    }
1710
1711    FREE((void*)vs->state.tokens);
1712    FREE(shader);
1713}
1714
1715static void r300_set_constant_buffer(struct pipe_context *pipe,
1716                                     uint shader, uint index,
1717                                     struct pipe_resource *buf)
1718{
1719    struct r300_context* r300 = r300_context(pipe);
1720    struct r300_constant_buffer *cbuf;
1721    struct pipe_transfer *tr;
1722    float *mapped;
1723    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1724
1725    switch (shader) {
1726        case PIPE_SHADER_VERTEX:
1727            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1728            max_size = 256;
1729            break;
1730        case PIPE_SHADER_FRAGMENT:
1731            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1732            if (r300->screen->caps.is_r500) {
1733                max_size = 256;
1734            } else {
1735                max_size = 32;
1736            }
1737            break;
1738        default:
1739            assert(0);
1740            return;
1741    }
1742    max_size_bytes = max_size * 4 * sizeof(float);
1743
1744    if (buf == NULL || buf->width0 == 0 ||
1745        (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1746    {
1747        cbuf->count = 0;
1748        return;
1749    }
1750
1751    if (shader == PIPE_SHADER_FRAGMENT ||
1752        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1753        assert((buf->width0 % (4 * sizeof(float))) == 0);
1754
1755        /* Check the size of the constant buffer. */
1756        /* XXX Subtract immediates and RC_STATE_* variables. */
1757        if (buf->width0 > max_size_bytes) {
1758            fprintf(stderr, "r300: Max size of the constant buffer is "
1759                          "%i*4 floats.\n", max_size);
1760        }
1761
1762        clamped_size = MIN2(buf->width0, max_size_bytes);
1763        cbuf->count = clamped_size / (4 * sizeof(float));
1764
1765        if (shader == PIPE_SHADER_FRAGMENT && !r300->screen->caps.is_r500) {
1766            unsigned i,j;
1767
1768            /* Convert constants to float24. */
1769            for (i = 0; i < cbuf->count; i++)
1770                for (j = 0; j < 4; j++)
1771                    cbuf->constants[i][j] = pack_float24(mapped[i*4+j]);
1772        } else {
1773            memcpy(cbuf->constants, mapped, clamped_size);
1774        }
1775    }
1776
1777    if (shader == PIPE_SHADER_VERTEX) {
1778        if (r300->screen->caps.has_tcl) {
1779            if (r300->vs_constants.size) {
1780                r300->vs_constants.dirty = TRUE;
1781            }
1782            r300->pvs_flush.dirty = TRUE;
1783        } else if (r300->draw) {
1784            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1785                0, mapped, buf->width0);
1786        }
1787    } else if (shader == PIPE_SHADER_FRAGMENT) {
1788        r300->fs_constants.dirty = TRUE;
1789    }
1790
1791    pipe_buffer_unmap(pipe, buf, tr);
1792}
1793
1794void r300_init_state_functions(struct r300_context* r300)
1795{
1796    r300->context.create_blend_state = r300_create_blend_state;
1797    r300->context.bind_blend_state = r300_bind_blend_state;
1798    r300->context.delete_blend_state = r300_delete_blend_state;
1799
1800    r300->context.set_blend_color = r300_set_blend_color;
1801
1802    r300->context.set_clip_state = r300_set_clip_state;
1803    r300->context.set_sample_mask = r300_set_sample_mask;
1804
1805    r300->context.set_constant_buffer = r300_set_constant_buffer;
1806
1807    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1808    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1809    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1810
1811    r300->context.set_stencil_ref = r300_set_stencil_ref;
1812
1813    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1814
1815    r300->context.create_fs_state = r300_create_fs_state;
1816    r300->context.bind_fs_state = r300_bind_fs_state;
1817    r300->context.delete_fs_state = r300_delete_fs_state;
1818
1819    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1820
1821    r300->context.create_rasterizer_state = r300_create_rs_state;
1822    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1823    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1824
1825    r300->context.create_sampler_state = r300_create_sampler_state;
1826    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1827    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1828    r300->context.delete_sampler_state = r300_delete_sampler_state;
1829
1830    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1831    r300->context.create_sampler_view = r300_create_sampler_view;
1832    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1833
1834    r300->context.set_scissor_state = r300_set_scissor_state;
1835
1836    r300->context.set_viewport_state = r300_set_viewport_state;
1837
1838    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1839
1840    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1841    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1842    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1843
1844    r300->context.create_vs_state = r300_create_vs_state;
1845    r300->context.bind_vs_state = r300_bind_vs_state;
1846    r300->context.delete_vs_state = r300_delete_vs_state;
1847}
1848