r300_state.c revision 70c8d2a29724d018bacc4a68ddc61db08faea00d
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_context.h"
24
25#include "util/u_math.h"
26#include "util/u_memory.h"
27#include "util/u_pack_color.h"
28
29#include "tgsi/tgsi_parse.h"
30
31#include "pipe/p_config.h"
32#include "pipe/internal/p_winsys_screen.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41/* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44/* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47static void* r300_create_blend_state(struct pipe_context* pipe,
48                                     const struct pipe_blend_state* state)
49{
50    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52    if (state->blend_enable)
53    {
54        unsigned eqRGB = state->rgb_func;
55        unsigned srcRGB = state->rgb_src_factor;
56        unsigned dstRGB = state->rgb_dst_factor;
57
58        unsigned eqA = state->alpha_func;
59        unsigned srcA = state->alpha_src_factor;
60        unsigned dstA = state->alpha_dst_factor;
61
62        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63         * this is just the crappy D3D naming */
64        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65            r300_translate_blend_function(eqRGB) |
66            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69        /* optimization: some operations do not require the destination color */
70        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72            dstRGB != PIPE_BLENDFACTOR_ZERO ||
73            dstA != PIPE_BLENDFACTOR_ZERO ||
74            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82            blend->blend_control |= R300_READ_ENABLE;
83
84        /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85        /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87        /* separate alpha */
88        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90            blend->alpha_blend_control =
91                r300_translate_blend_function(eqA) |
92                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94        }
95    }
96
97    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98    if (state->logicop_enable) {
99        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101    }
102
103    /* Color Channel Mask */
104    if (state->colormask & PIPE_MASK_R) {
105        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106    }
107    if (state->colormask & PIPE_MASK_G) {
108        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109    }
110    if (state->colormask & PIPE_MASK_B) {
111        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112    }
113    if (state->colormask & PIPE_MASK_A) {
114        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115    }
116
117    if (state->dither) {
118        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120    }
121
122    return (void*)blend;
123}
124
125/* Bind blend state. */
126static void r300_bind_blend_state(struct pipe_context* pipe,
127                                  void* state)
128{
129    struct r300_context* r300 = r300_context(pipe);
130
131    r300->blend_state = (struct r300_blend_state*)state;
132    r300->dirty_state |= R300_NEW_BLEND;
133}
134
135/* Free blend state. */
136static void r300_delete_blend_state(struct pipe_context* pipe,
137                                    void* state)
138{
139    FREE(state);
140}
141
142/* Convert float to 10bit integer */
143static unsigned float_to_fixed10(float f)
144{
145    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146}
147
148/* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150static void r300_set_blend_color(struct pipe_context* pipe,
151                                 const struct pipe_blend_color* color)
152{
153    struct r300_context* r300 = r300_context(pipe);
154    union util_color uc;
155
156    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
157    r300->blend_color_state->blend_color = uc.ui;
158
159    /* XXX if FP16 blending is enabled, we should use the FP16 format */
160    r300->blend_color_state->blend_color_red_alpha =
161        float_to_fixed10(color->color[0]) |
162        (float_to_fixed10(color->color[3]) << 16);
163    r300->blend_color_state->blend_color_green_blue =
164        float_to_fixed10(color->color[2]) |
165        (float_to_fixed10(color->color[1]) << 16);
166
167    r300->dirty_state |= R300_NEW_BLEND_COLOR;
168}
169
170static void r300_set_clip_state(struct pipe_context* pipe,
171                                const struct pipe_clip_state* state)
172{
173    struct r300_context* r300 = r300_context(pipe);
174
175    if (r300_screen(pipe->screen)->caps->has_tcl) {
176        r300->clip_state = *state;
177        r300->dirty_state |= R300_NEW_CLIP;
178    } else {
179        draw_flush(r300->draw);
180        draw_set_clip_state(r300->draw, state);
181    }
182}
183
184/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
185 *
186 * This contains the depth buffer, stencil buffer, alpha test, and such.
187 * On the Radeon, depth and stencil buffer setup are intertwined, which is
188 * the reason for some of the strange-looking assignments across registers. */
189static void*
190        r300_create_dsa_state(struct pipe_context* pipe,
191                              const struct pipe_depth_stencil_alpha_state* state)
192{
193    struct r300_capabilities *caps =
194        r300_screen(r300_context(pipe)->context.screen)->caps;
195    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
196
197    /* Depth test setup. */
198    if (state->depth.enabled) {
199        dsa->z_buffer_control |= R300_Z_ENABLE;
200
201        if (state->depth.writemask) {
202            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
203        }
204
205        dsa->z_stencil_control |=
206            (r300_translate_depth_stencil_function(state->depth.func) <<
207                R300_Z_FUNC_SHIFT);
208    }
209
210    /* Stencil buffer setup. */
211    if (state->stencil[0].enabled) {
212        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
213        dsa->z_stencil_control |=
214            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
215                R300_S_FRONT_FUNC_SHIFT) |
216            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
217                R300_S_FRONT_SFAIL_OP_SHIFT) |
218            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
219                R300_S_FRONT_ZPASS_OP_SHIFT) |
220            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
221                R300_S_FRONT_ZFAIL_OP_SHIFT);
222
223        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
224                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
225                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
226
227        if (state->stencil[1].enabled) {
228            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
229            dsa->z_stencil_control |=
230            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
231                R300_S_BACK_FUNC_SHIFT) |
232            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
233                R300_S_BACK_SFAIL_OP_SHIFT) |
234            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
235                R300_S_BACK_ZPASS_OP_SHIFT) |
236            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
237                R300_S_BACK_ZFAIL_OP_SHIFT);
238
239            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
240            if (caps->is_r500)
241            {
242                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
243                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
244                    (state->stencil[1].valuemask <<
245                    R300_STENCILMASK_SHIFT) |
246                    (state->stencil[1].writemask <<
247                    R300_STENCILWRITEMASK_SHIFT);
248            }
249        }
250    }
251
252    /* Alpha test setup. */
253    if (state->alpha.enabled) {
254        dsa->alpha_function =
255            r300_translate_alpha_function(state->alpha.func) |
256            R300_FG_ALPHA_FUNC_ENABLE;
257
258        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
259        /* always use 8bit alpha ref */
260        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
261
262        if (caps->is_r500)
263            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
264    }
265
266    return (void*)dsa;
267}
268
269/* Bind DSA state. */
270static void r300_bind_dsa_state(struct pipe_context* pipe,
271                                void* state)
272{
273    struct r300_context* r300 = r300_context(pipe);
274
275    r300->dsa_state = (struct r300_dsa_state*)state;
276    r300->dirty_state |= R300_NEW_DSA;
277}
278
279/* Free DSA state. */
280static void r300_delete_dsa_state(struct pipe_context* pipe,
281                                  void* state)
282{
283    FREE(state);
284}
285
286static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
287                                  struct r300_scissor_regs *scissor,
288                                  boolean is_r500)
289{
290    if (is_r500) {
291        scissor->top_left =
292            (state->minx << R300_SCISSORS_X_SHIFT) |
293            (state->miny << R300_SCISSORS_Y_SHIFT);
294        scissor->bottom_right =
295            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
296            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
297    } else {
298        /* Offset of 1440 in non-R500 chipsets. */
299        scissor->top_left =
300            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
301            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
302        scissor->bottom_right =
303            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
304            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
305    }
306
307    scissor->empty_area = state->minx >= state->maxx ||
308                          state->miny >= state->maxy;
309}
310
311static void
312    r300_set_framebuffer_state(struct pipe_context* pipe,
313                               const struct pipe_framebuffer_state* state)
314{
315    struct r300_context* r300 = r300_context(pipe);
316    struct pipe_scissor_state scissor;
317
318    if (r300->draw) {
319        draw_flush(r300->draw);
320    }
321
322    r300->framebuffer_state = *state;
323
324    scissor.minx = scissor.miny = 0;
325    scissor.maxx = state->width;
326    scissor.maxy = state->height;
327    r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
328                          r300_screen(r300->context.screen)->caps->is_r500);
329
330    /* Don't rely on the order of states being set for the first time. */
331    if (!r300->rs_state || !r300->rs_state->rs.scissor) {
332        r300->dirty_state |= R300_NEW_SCISSOR;
333    }
334    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
335    r300->dirty_state |= R300_NEW_BLEND;
336}
337
338/* Create fragment shader state. */
339static void* r300_create_fs_state(struct pipe_context* pipe,
340                                  const struct pipe_shader_state* shader)
341{
342    struct r300_fragment_shader* fs = NULL;
343
344    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
345
346    /* Copy state directly into shader. */
347    fs->state = *shader;
348    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
349
350    tgsi_scan_shader(shader->tokens, &fs->info);
351    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
352
353    return (void*)fs;
354}
355
356/* Bind fragment shader state. */
357static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
358{
359    struct r300_context* r300 = r300_context(pipe);
360    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
361
362    if (fs == NULL) {
363        r300->fs = NULL;
364        return;
365    }
366
367    r300->fs = fs;
368    r300_pick_fragment_shader(r300);
369
370    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
371}
372
373/* Delete fragment shader state. */
374static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
375{
376    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
377    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
378
379    while (ptr) {
380        tmp = ptr;
381        ptr = ptr->next;
382        rc_constants_destroy(&tmp->code.constants);
383        FREE(tmp);
384    }
385    FREE((void*)fs->state.tokens);
386    FREE(shader);
387}
388
389static void r300_set_polygon_stipple(struct pipe_context* pipe,
390                                     const struct pipe_poly_stipple* state)
391{
392    /* XXX no idea how to set this up, but not terribly important */
393}
394
395/* Create a new rasterizer state based on the CSO rasterizer state.
396 *
397 * This is a very large chunk of state, and covers most of the graphics
398 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
399 *
400 * In a not entirely unironic sidenote, this state has nearly nothing to do
401 * with the actual block on the Radeon called the rasterizer (RS). */
402static void* r300_create_rs_state(struct pipe_context* pipe,
403                                  const struct pipe_rasterizer_state* state)
404{
405    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
406
407    /* Copy rasterizer state for Draw. */
408    rs->rs = *state;
409
410    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
411
412#ifdef PIPE_ARCH_LITTLE_ENDIAN
413    rs->vap_control_status = R300_VC_NO_SWAP;
414#else
415    rs->vap_control_status = R300_VC_32BIT_SWAP;
416#endif
417
418    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
419     * Else, enable HW TCL and force Draw's TCL off. */
420    if (state->bypass_vs_clip_and_viewport ||
421            !r300_screen(pipe->screen)->caps->has_tcl) {
422        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
423    }
424
425    rs->point_size = pack_float_16_6x(state->point_size) |
426        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
427
428    rs->point_minmax =
429        ((int)(state->point_size_min * 6.0) <<
430         R300_GA_POINT_MINMAX_MIN_SHIFT) |
431        ((int)(state->point_size_max * 6.0) <<
432         R300_GA_POINT_MINMAX_MAX_SHIFT);
433
434    rs->line_control = pack_float_16_6x(state->line_width) |
435        R300_GA_LINE_CNTL_END_TYPE_COMP;
436
437    /* XXX I think there is something wrong with the polygon mode,
438     * XXX re-test when r300g is in a better shape */
439
440    /* Enable polygon mode */
441    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
442        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
443        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
444    }
445
446    /* Radeons don't think in "CW/CCW", they think in "front/back". */
447    if (state->front_winding == PIPE_WINDING_CW) {
448        rs->cull_mode = R300_FRONT_FACE_CW;
449
450        /* Polygon offset */
451        if (state->offset_cw) {
452            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
453        }
454        if (state->offset_ccw) {
455            rs->polygon_offset_enable |= R300_BACK_ENABLE;
456        }
457
458        /* Polygon mode */
459        if (rs->polygon_mode) {
460            rs->polygon_mode |=
461                r300_translate_polygon_mode_front(state->fill_cw);
462            rs->polygon_mode |=
463                r300_translate_polygon_mode_back(state->fill_ccw);
464        }
465    } else {
466        rs->cull_mode = R300_FRONT_FACE_CCW;
467
468        /* Polygon offset */
469        if (state->offset_ccw) {
470            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
471        }
472        if (state->offset_cw) {
473            rs->polygon_offset_enable |= R300_BACK_ENABLE;
474        }
475
476        /* Polygon mode */
477        if (rs->polygon_mode) {
478            rs->polygon_mode |=
479                r300_translate_polygon_mode_front(state->fill_ccw);
480            rs->polygon_mode |=
481                r300_translate_polygon_mode_back(state->fill_cw);
482        }
483    }
484    if (state->front_winding & state->cull_mode) {
485        rs->cull_mode |= R300_CULL_FRONT;
486    }
487    if (~(state->front_winding) & state->cull_mode) {
488        rs->cull_mode |= R300_CULL_BACK;
489    }
490
491    if (rs->polygon_offset_enable) {
492        rs->depth_offset_front = rs->depth_offset_back =
493            fui(state->offset_units);
494        rs->depth_scale_front = rs->depth_scale_back =
495            fui(state->offset_scale);
496    }
497
498    if (state->line_stipple_enable) {
499        rs->line_stipple_config =
500            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
501            (fui((float)state->line_stipple_factor) &
502                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
503        /* XXX this might need to be scaled up */
504        rs->line_stipple_value = state->line_stipple_pattern;
505    }
506
507    if (state->flatshade) {
508        rs->color_control = R300_SHADE_MODEL_FLAT;
509    } else {
510        rs->color_control = R300_SHADE_MODEL_SMOOTH;
511    }
512
513    return (void*)rs;
514}
515
516/* Bind rasterizer state. */
517static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
518{
519    struct r300_context* r300 = r300_context(pipe);
520    struct r300_rs_state* rs = (struct r300_rs_state*)state;
521
522    if (r300->draw) {
523        draw_flush(r300->draw);
524        draw_set_rasterizer_state(r300->draw, &rs->rs);
525    }
526
527    r300->rs_state = rs;
528    /* XXX Clean these up when we move to atom emits */
529    r300->dirty_state |= R300_NEW_RASTERIZER;
530    r300->dirty_state |= R300_NEW_RS_BLOCK;
531    r300->dirty_state |= R300_NEW_SCISSOR;
532    r300->dirty_state |= R300_NEW_VIEWPORT;
533}
534
535/* Free rasterizer state. */
536static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
537{
538    FREE(state);
539}
540
541static void*
542        r300_create_sampler_state(struct pipe_context* pipe,
543                                  const struct pipe_sampler_state* state)
544{
545    struct r300_context* r300 = r300_context(pipe);
546    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
547    int lod_bias;
548    union util_color uc;
549
550    sampler->state = *state;
551
552    sampler->filter0 |=
553        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
554        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
555        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
556
557    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
558                                                   state->mag_img_filter,
559                                                   state->min_mip_filter);
560
561    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
562    /* We must pass these to the emit function to clamp them properly. */
563    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
564    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
565
566    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
567
568    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
569
570    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
571
572    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
573    sampler->border_color = uc.ui;
574
575    /* R500-specific fixups and optimizations */
576    if (r300_screen(r300->context.screen)->caps->is_r500) {
577        sampler->filter1 |= R500_BORDER_FIX;
578    }
579
580    return (void*)sampler;
581}
582
583static void r300_bind_sampler_states(struct pipe_context* pipe,
584                                     unsigned count,
585                                     void** states)
586{
587    struct r300_context* r300 = r300_context(pipe);
588    int i;
589
590    if (count > 8) {
591        return;
592    }
593
594    for (i = 0; i < count; i++) {
595        if (r300->sampler_states[i] != states[i]) {
596            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
597            r300->dirty_state |= (R300_NEW_SAMPLER << i);
598        }
599    }
600
601    r300->sampler_count = count;
602
603    /* Pick a fragment shader based on the texture compare state. */
604    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
605        if (r300_pick_fragment_shader(r300)) {
606            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
607                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
608        }
609    }
610}
611
612static void r300_lacks_vertex_textures(struct pipe_context* pipe,
613                                       unsigned count,
614                                       void** states)
615{
616}
617
618static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
619{
620    FREE(state);
621}
622
623static void r300_set_sampler_textures(struct pipe_context* pipe,
624                                      unsigned count,
625                                      struct pipe_texture** texture)
626{
627    struct r300_context* r300 = r300_context(pipe);
628    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
629    int i;
630
631    /* XXX magic num */
632    if (count > 8) {
633        return;
634    }
635
636    for (i = 0; i < count; i++) {
637        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
638            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
639                texture[i]);
640            r300->dirty_state |= (R300_NEW_TEXTURE << i);
641
642            /* R300-specific - set the texrect factor in a fragment shader */
643            if (!is_r500 && r300->textures[i]->is_npot) {
644                /* XXX It would be nice to re-emit just 1 constant,
645                 * XXX not all of them */
646                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
647            }
648        }
649    }
650
651    for (i = count; i < 8; i++) {
652        if (r300->textures[i]) {
653            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
654                NULL);
655            r300->dirty_state |= (R300_NEW_TEXTURE << i);
656        }
657    }
658
659    r300->texture_count = count;
660}
661
662static void r300_set_scissor_state(struct pipe_context* pipe,
663                                   const struct pipe_scissor_state* state)
664{
665    struct r300_context* r300 = r300_context(pipe);
666
667    r300_set_scissor_regs(state, &r300->scissor_state->scissor,
668                          r300_screen(r300->context.screen)->caps->is_r500);
669
670    /* Don't rely on the order of states being set for the first time. */
671    if (!r300->rs_state || r300->rs_state->rs.scissor) {
672        r300->dirty_state |= R300_NEW_SCISSOR;
673    }
674}
675
676static void r300_set_viewport_state(struct pipe_context* pipe,
677                                    const struct pipe_viewport_state* state)
678{
679    struct r300_context* r300 = r300_context(pipe);
680
681    /* Do the transform in HW. */
682    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
683
684    if (state->scale[0] != 1.0f) {
685        r300->viewport_state->xscale = state->scale[0];
686        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
687    }
688    if (state->scale[1] != 1.0f) {
689        r300->viewport_state->yscale = state->scale[1];
690        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
691    }
692    if (state->scale[2] != 1.0f) {
693        r300->viewport_state->zscale = state->scale[2];
694        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
695    }
696    if (state->translate[0] != 0.0f) {
697        r300->viewport_state->xoffset = state->translate[0];
698        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
699    }
700    if (state->translate[1] != 0.0f) {
701        r300->viewport_state->yoffset = state->translate[1];
702        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
703    }
704    if (state->translate[2] != 0.0f) {
705        r300->viewport_state->zoffset = state->translate[2];
706        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
707    }
708
709    r300->dirty_state |= R300_NEW_VIEWPORT;
710}
711
712static void r300_set_vertex_buffers(struct pipe_context* pipe,
713                                    unsigned count,
714                                    const struct pipe_vertex_buffer* buffers)
715{
716    struct r300_context* r300 = r300_context(pipe);
717
718    memcpy(r300->vertex_buffer, buffers,
719        sizeof(struct pipe_vertex_buffer) * count);
720    r300->vertex_buffer_count = count;
721
722    if (r300->draw) {
723        draw_flush(r300->draw);
724        draw_set_vertex_buffers(r300->draw, count, buffers);
725    }
726
727    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
728}
729
730static void r300_set_vertex_elements(struct pipe_context* pipe,
731                                    unsigned count,
732                                    const struct pipe_vertex_element* elements)
733{
734    struct r300_context* r300 = r300_context(pipe);
735
736    memcpy(r300->vertex_element,
737           elements,
738           sizeof(struct pipe_vertex_element) * count);
739    r300->vertex_element_count = count;
740
741    if (r300->draw) {
742        draw_flush(r300->draw);
743        draw_set_vertex_elements(r300->draw, count, elements);
744    }
745}
746
747static void* r300_create_vs_state(struct pipe_context* pipe,
748                                  const struct pipe_shader_state* shader)
749{
750    struct r300_context* r300 = r300_context(pipe);
751
752    if (r300_screen(pipe->screen)->caps->has_tcl) {
753        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
754        /* Copy state directly into shader. */
755        vs->state = *shader;
756        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
757
758        tgsi_scan_shader(shader->tokens, &vs->info);
759
760        return (void*)vs;
761    } else {
762        return draw_create_vertex_shader(r300->draw, shader);
763    }
764}
765
766static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
767{
768    struct r300_context* r300 = r300_context(pipe);
769
770    if (r300_screen(pipe->screen)->caps->has_tcl) {
771        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
772
773        if (vs == NULL) {
774            r300->vs = NULL;
775            return;
776        } else if (!vs->translated) {
777            r300_translate_vertex_shader(r300, vs);
778        }
779
780        r300->vs = vs;
781        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
782    } else {
783        draw_flush(r300->draw);
784        draw_bind_vertex_shader(r300->draw,
785                (struct draw_vertex_shader*)shader);
786    }
787}
788
789static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
790{
791    struct r300_context* r300 = r300_context(pipe);
792
793    if (r300_screen(pipe->screen)->caps->has_tcl) {
794        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
795
796        rc_constants_destroy(&vs->code.constants);
797        FREE((void*)vs->state.tokens);
798        FREE(shader);
799    } else {
800        draw_delete_vertex_shader(r300->draw,
801                (struct draw_vertex_shader*)shader);
802    }
803}
804
805static void r300_set_constant_buffer(struct pipe_context *pipe,
806                                     uint shader, uint index,
807                                     struct pipe_buffer *buf)
808{
809    struct r300_context* r300 = r300_context(pipe);
810    void *mapped;
811
812    if (buf == NULL || buf->size == 0 ||
813        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
814    {
815        r300->shader_constants[shader].count = 0;
816        return;
817    }
818
819    assert((buf->size % 4 * sizeof(float)) == 0);
820    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
821    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
822    pipe_buffer_unmap(pipe->screen, buf);
823
824    if (shader == PIPE_SHADER_VERTEX)
825        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
826    else if (shader == PIPE_SHADER_FRAGMENT)
827        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
828}
829
830void r300_init_state_functions(struct r300_context* r300)
831{
832    r300->context.create_blend_state = r300_create_blend_state;
833    r300->context.bind_blend_state = r300_bind_blend_state;
834    r300->context.delete_blend_state = r300_delete_blend_state;
835
836    r300->context.set_blend_color = r300_set_blend_color;
837
838    r300->context.set_clip_state = r300_set_clip_state;
839
840    r300->context.set_constant_buffer = r300_set_constant_buffer;
841
842    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
843    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
844    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
845
846    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
847
848    r300->context.create_fs_state = r300_create_fs_state;
849    r300->context.bind_fs_state = r300_bind_fs_state;
850    r300->context.delete_fs_state = r300_delete_fs_state;
851
852    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
853
854    r300->context.create_rasterizer_state = r300_create_rs_state;
855    r300->context.bind_rasterizer_state = r300_bind_rs_state;
856    r300->context.delete_rasterizer_state = r300_delete_rs_state;
857
858    r300->context.create_sampler_state = r300_create_sampler_state;
859    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
860    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
861    r300->context.delete_sampler_state = r300_delete_sampler_state;
862
863    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
864
865    r300->context.set_scissor_state = r300_set_scissor_state;
866
867    r300->context.set_viewport_state = r300_set_viewport_state;
868
869    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
870    r300->context.set_vertex_elements = r300_set_vertex_elements;
871
872    r300->context.create_vs_state = r300_create_vs_state;
873    r300->context.bind_vs_state = r300_bind_vs_state;
874    r300->context.delete_vs_state = r300_delete_vs_state;
875}
876