r300_state.c revision 7344e20ce4a333bfd8ab142cfdf98098e16b001d
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41#include "radeon_winsys.h"
42
43/* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
47                                            unsigned dstRGB, unsigned dstA)
48{
49    /* If the blend equation is ADD or REVERSE_SUBTRACT,
50     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
51     * will not be changed.
52     * Notice that the dst factors are the src factors inverted. */
53    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
54            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
55            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
56           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
57            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
58            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
59            srcA == PIPE_BLENDFACTOR_ZERO) &&
60           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
61            dstRGB == PIPE_BLENDFACTOR_ONE) &&
62           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
63            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
64            dstA == PIPE_BLENDFACTOR_ONE);
65}
66
67static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
68                                            unsigned dstRGB, unsigned dstA)
69{
70    /* If the blend equation is ADD or REVERSE_SUBTRACT,
71     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
72     * will not be changed.
73     * Notice that the dst factors are the src factors inverted. */
74    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
75            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
76           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
77            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
78            srcA == PIPE_BLENDFACTOR_ZERO) &&
79           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
80            dstRGB == PIPE_BLENDFACTOR_ONE) &&
81           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
82            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
83            dstA == PIPE_BLENDFACTOR_ONE);
84}
85
86static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
87                                            unsigned dstRGB, unsigned dstA)
88{
89    /* If the blend equation is ADD or REVERSE_SUBTRACT,
90     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
91     * will not be changed.
92     * Notice that the dst factors are the src factors inverted. */
93    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
94            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
95           (srcA == PIPE_BLENDFACTOR_ZERO) &&
96           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
97            dstRGB == PIPE_BLENDFACTOR_ONE) &&
98           (dstA == PIPE_BLENDFACTOR_ONE);
99}
100
101static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
102                                            unsigned dstRGB, unsigned dstA)
103{
104    /* If the blend equation is ADD or REVERSE_SUBTRACT,
105     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
106     * will not be changed.
107     * Notice that the dst factors are the src factors inverted. */
108    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
110           (srcA == PIPE_BLENDFACTOR_ZERO) &&
111           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
112            dstRGB == PIPE_BLENDFACTOR_ONE) &&
113           (dstA == PIPE_BLENDFACTOR_ONE);
114}
115
116static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
117                                                  unsigned dstRGB, unsigned dstA)
118{
119    /* If the blend equation is ADD or REVERSE_SUBTRACT,
120     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
121     * the colorbuffer will not be changed.
122     * Notice that the dst factors are the src factors inverted. */
123    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
125            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
126            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
127           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
128            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
129            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
130            srcA == PIPE_BLENDFACTOR_ZERO) &&
131           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
132            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
133            dstRGB == PIPE_BLENDFACTOR_ONE) &&
134           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
135            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
136            dstA == PIPE_BLENDFACTOR_ONE);
137}
138
139static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
140                                                  unsigned dstRGB, unsigned dstA)
141{
142    /* If the blend equation is ADD or REVERSE_SUBTRACT,
143     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
144     * the colorbuffer will not be changed.
145     * Notice that the dst factors are the src factors inverted. */
146    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
149           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
150            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
151            srcA == PIPE_BLENDFACTOR_ZERO) &&
152           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
153            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
154            dstRGB == PIPE_BLENDFACTOR_ONE) &&
155           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
156            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
157            dstA == PIPE_BLENDFACTOR_ONE);
158}
159
160static unsigned bgra_cmask(unsigned mask)
161{
162    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
163
164    return ((mask & PIPE_MASK_R) << 2) |
165           ((mask & PIPE_MASK_B) >> 2) |
166           (mask & (PIPE_MASK_G | PIPE_MASK_A));
167}
168
169/* Create a new blend state based on the CSO blend state.
170 *
171 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
172static void* r300_create_blend_state(struct pipe_context* pipe,
173                                     const struct pipe_blend_state* state)
174{
175    struct r300_screen* r300screen = r300_screen(pipe->screen);
176    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
177
178    if (state->rt[0].blend_enable)
179    {
180        unsigned eqRGB = state->rt[0].rgb_func;
181        unsigned srcRGB = state->rt[0].rgb_src_factor;
182        unsigned dstRGB = state->rt[0].rgb_dst_factor;
183
184        unsigned eqA = state->rt[0].alpha_func;
185        unsigned srcA = state->rt[0].alpha_src_factor;
186        unsigned dstA = state->rt[0].alpha_dst_factor;
187
188        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
189         * this is just the crappy D3D naming */
190        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
191            r300_translate_blend_function(eqRGB) |
192            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
193            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
194
195        /* Optimization: some operations do not require the destination color.
196         *
197         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
198         * otherwise blending gives incorrect results. It seems to be
199         * a hardware bug. */
200        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
201            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
202            dstRGB != PIPE_BLENDFACTOR_ZERO ||
203            dstA != PIPE_BLENDFACTOR_ZERO ||
204            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
205            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
206            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
207            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
208            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
209            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
210            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
211            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
212            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
213            /* Enable reading from the colorbuffer. */
214            blend->blend_control |= R300_READ_ENABLE;
215
216            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
217                /* Optimization: Depending on incoming pixels, we can
218                 * conditionally disable the reading in hardware... */
219                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
220                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
221                    /* Disable reading if SRC_ALPHA == 0. */
222                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
223                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
224                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
225                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
226                         dstA == PIPE_BLENDFACTOR_ZERO)) {
227                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
228                    }
229
230                    /* Disable reading if SRC_ALPHA == 1. */
231                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
232                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
234                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
235                         dstA == PIPE_BLENDFACTOR_ZERO)) {
236                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
237                    }
238                }
239            }
240        }
241
242        /* Optimization: discard pixels which don't change the colorbuffer.
243         *
244         * The code below is non-trivial and some math is involved.
245         *
246         * Discarding pixels must be disabled when FP16 AA is enabled.
247         * This is a hardware bug. Also, this implementation wouldn't work
248         * with FP blending enabled and equation clamping disabled.
249         *
250         * Equations other than ADD are rarely used and therefore won't be
251         * optimized. */
252        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
253            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
254            /* ADD: X+Y
255             * REVERSE_SUBTRACT: Y-X
256             *
257             * The idea is:
258             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
259             * then CB will not be changed.
260             *
261             * Given the srcFactor and dstFactor variables, we can derive
262             * what src and dst should be equal to and discard appropriate
263             * pixels.
264             */
265            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
266                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
267            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
268                                                    dstRGB, dstA)) {
269                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
270            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
271                                                    dstRGB, dstA)) {
272                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
273            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
274                                                    dstRGB, dstA)) {
275                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
276            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
277                                                          dstRGB, dstA)) {
278                blend->blend_control |=
279                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
280            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
281                                                          dstRGB, dstA)) {
282                blend->blend_control |=
283                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
284            }
285        }
286
287        /* separate alpha */
288        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
289            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
290            blend->alpha_blend_control =
291                r300_translate_blend_function(eqA) |
292                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
293                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
294        }
295    }
296
297    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
298    if (state->logicop_enable) {
299        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
300                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
301    }
302
303    /* Color channel masks for all MRTs. */
304    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
305    if (r300screen->caps->is_r500 && state->independent_blend_enable) {
306        if (state->rt[1].blend_enable) {
307            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
308        }
309        if (state->rt[2].blend_enable) {
310            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
311        }
312        if (state->rt[3].blend_enable) {
313            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
314        }
315    }
316
317    if (state->dither) {
318        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
319                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
320    }
321
322    return (void*)blend;
323}
324
325/* Bind blend state. */
326static void r300_bind_blend_state(struct pipe_context* pipe,
327                                  void* state)
328{
329    struct r300_context* r300 = r300_context(pipe);
330
331    r300->blend_state.state = state;
332    r300->blend_state.dirty = TRUE;
333}
334
335/* Free blend state. */
336static void r300_delete_blend_state(struct pipe_context* pipe,
337                                    void* state)
338{
339    FREE(state);
340}
341
342/* Convert float to 10bit integer */
343static unsigned float_to_fixed10(float f)
344{
345    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
346}
347
348/* Set blend color.
349 * Setup both R300 and R500 registers, figure out later which one to write. */
350static void r300_set_blend_color(struct pipe_context* pipe,
351                                 const struct pipe_blend_color* color)
352{
353    struct r300_context* r300 = r300_context(pipe);
354    struct r300_screen* r300screen = r300_screen(pipe->screen);
355    struct r300_blend_color_state* state =
356        (struct r300_blend_color_state*)r300->blend_color_state.state;
357    union util_color uc;
358
359    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
360    state->blend_color = uc.ui;
361
362    /* XXX if FP16 blending is enabled, we should use the FP16 format */
363    state->blend_color_red_alpha =
364        float_to_fixed10(color->color[0]) |
365        (float_to_fixed10(color->color[3]) << 16);
366    state->blend_color_green_blue =
367        float_to_fixed10(color->color[2]) |
368        (float_to_fixed10(color->color[1]) << 16);
369
370    r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
371    r300->blend_color_state.dirty = TRUE;
372}
373
374static void r300_set_clip_state(struct pipe_context* pipe,
375                                const struct pipe_clip_state* state)
376{
377    struct r300_context* r300 = r300_context(pipe);
378
379    if (r300_screen(pipe->screen)->caps->has_tcl) {
380        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
381        r300->clip_state.size = 29;
382    } else {
383        draw_flush(r300->draw);
384        draw_set_clip_state(r300->draw, state);
385        r300->clip_state.size = 2;
386    }
387
388    r300->clip_state.dirty = TRUE;
389}
390
391/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
392 *
393 * This contains the depth buffer, stencil buffer, alpha test, and such.
394 * On the Radeon, depth and stencil buffer setup are intertwined, which is
395 * the reason for some of the strange-looking assignments across registers. */
396static void*
397        r300_create_dsa_state(struct pipe_context* pipe,
398                              const struct pipe_depth_stencil_alpha_state* state)
399{
400    struct r300_capabilities *caps =
401        r300_screen(r300_context(pipe)->context.screen)->caps;
402    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
403
404    /* Depth test setup. */
405    if (state->depth.enabled) {
406        dsa->z_buffer_control |= R300_Z_ENABLE;
407
408        if (state->depth.writemask) {
409            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
410        }
411
412        dsa->z_stencil_control |=
413            (r300_translate_depth_stencil_function(state->depth.func) <<
414                R300_Z_FUNC_SHIFT);
415    }
416
417    /* Stencil buffer setup. */
418    if (state->stencil[0].enabled) {
419        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
420        dsa->z_stencil_control |=
421            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
422                R300_S_FRONT_FUNC_SHIFT) |
423            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
424                R300_S_FRONT_SFAIL_OP_SHIFT) |
425            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
426                R300_S_FRONT_ZPASS_OP_SHIFT) |
427            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
428                R300_S_FRONT_ZFAIL_OP_SHIFT);
429
430        dsa->stencil_ref_mask =
431                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
432                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
433
434        if (state->stencil[1].enabled) {
435            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
436            dsa->z_stencil_control |=
437            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
438                R300_S_BACK_FUNC_SHIFT) |
439            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
440                R300_S_BACK_SFAIL_OP_SHIFT) |
441            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
442                R300_S_BACK_ZPASS_OP_SHIFT) |
443            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
444                R300_S_BACK_ZFAIL_OP_SHIFT);
445
446            if (caps->is_r500)
447            {
448                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
449                dsa->stencil_ref_bf =
450                    (state->stencil[1].valuemask <<
451                    R300_STENCILMASK_SHIFT) |
452                    (state->stencil[1].writemask <<
453                    R300_STENCILWRITEMASK_SHIFT);
454            }
455        }
456    }
457
458    /* Alpha test setup. */
459    if (state->alpha.enabled) {
460        dsa->alpha_function =
461            r300_translate_alpha_function(state->alpha.func) |
462            R300_FG_ALPHA_FUNC_ENABLE;
463
464        /* We could use 10bit alpha ref but who needs that? */
465        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
466
467        if (caps->is_r500)
468            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
469    }
470
471    return (void*)dsa;
472}
473
474/* Bind DSA state. */
475static void r300_bind_dsa_state(struct pipe_context* pipe,
476                                void* state)
477{
478    struct r300_context* r300 = r300_context(pipe);
479    struct r300_screen* r300screen = r300_screen(pipe->screen);
480
481    r300->dsa_state.state = state;
482    r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
483    r300->dsa_state.dirty = TRUE;
484}
485
486/* Free DSA state. */
487static void r300_delete_dsa_state(struct pipe_context* pipe,
488                                  void* state)
489{
490    FREE(state);
491}
492
493static void r300_set_stencil_ref(struct pipe_context* pipe,
494                                 const struct pipe_stencil_ref* sr)
495{
496    struct r300_context* r300 = r300_context(pipe);
497    r300->stencil_ref = *sr;
498    r300->dsa_state.dirty = TRUE;
499}
500
501/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
502static void r300_fb_update_tiling_flags(struct r300_context *r300,
503                               const struct pipe_framebuffer_state *old_state,
504                               const struct pipe_framebuffer_state *new_state)
505{
506    struct r300_texture *tex;
507    unsigned i, j, level;
508
509    /* Reset tiling flags for old surfaces to default values. */
510    for (i = 0; i < old_state->nr_cbufs; i++) {
511        for (j = 0; j < new_state->nr_cbufs; j++) {
512            if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
513                break;
514            }
515        }
516        /* If not binding the surface again... */
517        if (j != new_state->nr_cbufs) {
518            continue;
519        }
520
521        tex = (struct r300_texture*)old_state->cbufs[i]->texture;
522
523        if (tex) {
524            r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
525                                            tex->pitch[0],
526                                            tex->microtile != 0,
527                                            tex->macrotile != 0);
528        }
529    }
530    if (old_state->zsbuf &&
531        (!new_state->zsbuf ||
532         old_state->zsbuf->texture != new_state->zsbuf->texture)) {
533        tex = (struct r300_texture*)old_state->zsbuf->texture;
534
535        if (tex) {
536            r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
537                                            tex->pitch[0],
538                                            tex->microtile != 0,
539                                            tex->macrotile != 0);
540        }
541    }
542
543    /* Set tiling flags for new surfaces. */
544    for (i = 0; i < new_state->nr_cbufs; i++) {
545        tex = (struct r300_texture*)new_state->cbufs[i]->texture;
546        level = new_state->cbufs[i]->level;
547
548        r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
549                                        tex->pitch[level],
550                                        tex->microtile != 0,
551                                        tex->mip_macrotile[level] != 0);
552    }
553    if (new_state->zsbuf) {
554        tex = (struct r300_texture*)new_state->zsbuf->texture;
555        level = new_state->zsbuf->level;
556
557        r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
558                                        tex->pitch[level],
559                                        tex->microtile != 0,
560                                        tex->mip_macrotile[level] != 0);
561    }
562}
563
564static void
565    r300_set_framebuffer_state(struct pipe_context* pipe,
566                               const struct pipe_framebuffer_state* state)
567{
568    struct r300_context* r300 = r300_context(pipe);
569    struct r300_screen* r300screen = r300_screen(pipe->screen);
570    unsigned max_width, max_height;
571    uint32_t zbuffer_bpp = 0;
572
573
574    if (state->nr_cbufs > 4) {
575        debug_printf("r300: Implementation error: Too many MRTs in %s, "
576            "refusing to bind framebuffer state!\n", __FUNCTION__);
577        return;
578    }
579
580    if (r300screen->caps->is_r500) {
581        max_width = max_height = 4096;
582    } else if (r300screen->caps->is_r400) {
583        max_width = max_height = 4021;
584    } else {
585        max_width = max_height = 2560;
586    }
587
588    if (state->width > max_width || state->height > max_height) {
589        debug_printf("r300: Implementation error: Render targets are too "
590        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
591        return;
592    }
593
594
595    if (r300->draw) {
596        draw_flush(r300->draw);
597    }
598
599    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
600
601    r300->fb_state.size = (10 * state->nr_cbufs) + (state->zsbuf ? 10 : 0) + 6;
602
603    r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
604
605    /* XXX wait what */
606    r300->blend_state.dirty = TRUE;
607    r300->dsa_state.dirty = TRUE;
608    r300->fb_state.dirty = TRUE;
609    r300->scissor_state.dirty = TRUE;
610
611    /* Polygon offset depends on the zbuffer bit depth. */
612    if (state->zsbuf && r300->polygon_offset_enabled) {
613        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
614            case 2:
615                zbuffer_bpp = 16;
616                break;
617            case 4:
618                zbuffer_bpp = 24;
619                break;
620        }
621
622        if (r300->zbuffer_bpp != zbuffer_bpp) {
623            r300->zbuffer_bpp = zbuffer_bpp;
624            r300->rs_state.dirty = TRUE;
625        }
626    }
627}
628
629/* Create fragment shader state. */
630static void* r300_create_fs_state(struct pipe_context* pipe,
631                                  const struct pipe_shader_state* shader)
632{
633    struct r300_fragment_shader* fs = NULL;
634
635    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
636
637    /* Copy state directly into shader. */
638    fs->state = *shader;
639    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
640
641    tgsi_scan_shader(shader->tokens, &fs->info);
642    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
643
644    return (void*)fs;
645}
646
647/* Bind fragment shader state. */
648static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
649{
650    struct r300_context* r300 = r300_context(pipe);
651    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
652
653    if (fs == NULL) {
654        r300->fs = NULL;
655        return;
656    }
657
658    r300->fs = fs;
659    r300_pick_fragment_shader(r300);
660
661    if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
662        r300->vertex_format_state.dirty = TRUE;
663    }
664
665    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
666}
667
668/* Delete fragment shader state. */
669static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
670{
671    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
672    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
673
674    while (ptr) {
675        tmp = ptr;
676        ptr = ptr->next;
677        rc_constants_destroy(&tmp->code.constants);
678        FREE(tmp);
679    }
680    FREE((void*)fs->state.tokens);
681    FREE(shader);
682}
683
684static void r300_set_polygon_stipple(struct pipe_context* pipe,
685                                     const struct pipe_poly_stipple* state)
686{
687    /* XXX no idea how to set this up, but not terribly important */
688}
689
690/* Create a new rasterizer state based on the CSO rasterizer state.
691 *
692 * This is a very large chunk of state, and covers most of the graphics
693 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
694 *
695 * In a not entirely unironic sidenote, this state has nearly nothing to do
696 * with the actual block on the Radeon called the rasterizer (RS). */
697static void* r300_create_rs_state(struct pipe_context* pipe,
698                                  const struct pipe_rasterizer_state* state)
699{
700    struct r300_screen* r300screen = r300_screen(pipe->screen);
701    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
702
703    /* Copy rasterizer state for Draw. */
704    rs->rs = *state;
705
706#ifdef PIPE_ARCH_LITTLE_ENDIAN
707    rs->vap_control_status = R300_VC_NO_SWAP;
708#else
709    rs->vap_control_status = R300_VC_32BIT_SWAP;
710#endif
711
712    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
713     * Else, enable HW TCL and force Draw's TCL off. */
714    if (state->bypass_vs_clip_and_viewport ||
715            !r300screen->caps->has_tcl) {
716        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
717    }
718
719    rs->point_size = pack_float_16_6x(state->point_size) |
720        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
721
722        /* Point minimum and maximum sizes. This register has to be emitted,
723         * and it'd be a step backwards to put it in invariant state. */
724        if (r300screen->caps->is_r500) {
725            rs->point_minmax =
726            ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
727            ((int)(4096.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
728        } else if (r300screen->caps->is_r400) {
729            rs->point_minmax =
730            ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
731            ((int)(4021.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
732        } else {
733            rs->point_minmax =
734            ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
735            ((int)(2560.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
736        }
737
738    rs->line_control = pack_float_16_6x(state->line_width) |
739        R300_GA_LINE_CNTL_END_TYPE_COMP;
740
741    /* Enable polygon mode */
742    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
743        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
744        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
745    }
746
747    /* Radeons don't think in "CW/CCW", they think in "front/back". */
748    if (state->front_winding == PIPE_WINDING_CW) {
749        rs->cull_mode = R300_FRONT_FACE_CW;
750
751        /* Polygon offset */
752        if (state->offset_cw) {
753            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
754        }
755        if (state->offset_ccw) {
756            rs->polygon_offset_enable |= R300_BACK_ENABLE;
757        }
758
759        /* Polygon mode */
760        if (rs->polygon_mode) {
761            rs->polygon_mode |=
762                r300_translate_polygon_mode_front(state->fill_cw);
763            rs->polygon_mode |=
764                r300_translate_polygon_mode_back(state->fill_ccw);
765        }
766    } else {
767        rs->cull_mode = R300_FRONT_FACE_CCW;
768
769        /* Polygon offset */
770        if (state->offset_ccw) {
771            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
772        }
773        if (state->offset_cw) {
774            rs->polygon_offset_enable |= R300_BACK_ENABLE;
775        }
776
777        /* Polygon mode */
778        if (rs->polygon_mode) {
779            rs->polygon_mode |=
780                r300_translate_polygon_mode_front(state->fill_ccw);
781            rs->polygon_mode |=
782                r300_translate_polygon_mode_back(state->fill_cw);
783        }
784    }
785    if (state->front_winding & state->cull_mode) {
786        rs->cull_mode |= R300_CULL_FRONT;
787    }
788    if (~(state->front_winding) & state->cull_mode) {
789        rs->cull_mode |= R300_CULL_BACK;
790    }
791
792    if (rs->polygon_offset_enable) {
793        rs->depth_offset = state->offset_units;
794        rs->depth_scale = state->offset_scale;
795    }
796
797    if (state->line_stipple_enable) {
798        rs->line_stipple_config =
799            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
800            (fui((float)state->line_stipple_factor) &
801                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
802        /* XXX this might need to be scaled up */
803        rs->line_stipple_value = state->line_stipple_pattern;
804    }
805
806    if (state->flatshade) {
807        rs->color_control = R300_SHADE_MODEL_FLAT;
808    } else {
809        rs->color_control = R300_SHADE_MODEL_SMOOTH;
810    }
811
812    return (void*)rs;
813}
814
815/* Bind rasterizer state. */
816static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
817{
818    struct r300_context* r300 = r300_context(pipe);
819    struct r300_rs_state* rs = (struct r300_rs_state*)state;
820
821    if (r300->draw) {
822        draw_flush(r300->draw);
823        draw_set_rasterizer_state(r300->draw, &rs->rs);
824    }
825
826    if (rs) {
827        r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
828        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
829    } else {
830        r300->tcl_bypass = FALSE;
831        r300->polygon_offset_enabled = FALSE;
832    }
833
834    r300->rs_state.state = rs;
835    r300->rs_state.dirty = TRUE;
836    /* XXX Why is this still needed, dammit!? */
837    r300->scissor_state.dirty = TRUE;
838    r300->viewport_state.dirty = TRUE;
839
840    /* XXX Clean these up when we move to atom emits */
841    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
842        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
843    }
844}
845
846/* Free rasterizer state. */
847static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
848{
849    FREE(state);
850}
851
852static void*
853        r300_create_sampler_state(struct pipe_context* pipe,
854                                  const struct pipe_sampler_state* state)
855{
856    struct r300_context* r300 = r300_context(pipe);
857    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
858    int lod_bias;
859    union util_color uc;
860
861    sampler->state = *state;
862
863    sampler->filter0 |=
864        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
865        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
866        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
867
868    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
869                                                   state->mag_img_filter,
870                                                   state->min_mip_filter,
871                                                   state->max_anisotropy > 0);
872
873    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
874    /* We must pass these to the emit function to clamp them properly. */
875    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
876    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
877
878    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
879
880    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
881
882    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
883
884    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
885    sampler->border_color = uc.ui;
886
887    /* R500-specific fixups and optimizations */
888    if (r300_screen(r300->context.screen)->caps->is_r500) {
889        sampler->filter1 |= R500_BORDER_FIX;
890    }
891
892    return (void*)sampler;
893}
894
895static void r300_bind_sampler_states(struct pipe_context* pipe,
896                                     unsigned count,
897                                     void** states)
898{
899    struct r300_context* r300 = r300_context(pipe);
900    int i;
901
902    if (count > 8) {
903        return;
904    }
905
906    for (i = 0; i < count; i++) {
907        if (r300->sampler_states[i] != states[i]) {
908            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
909            r300->dirty_state |= (R300_NEW_SAMPLER << i);
910        }
911    }
912
913    r300->sampler_count = count;
914
915    /* Pick a fragment shader based on the texture compare state. */
916    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
917        if (r300_pick_fragment_shader(r300)) {
918            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
919                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
920        }
921    }
922}
923
924static void r300_lacks_vertex_textures(struct pipe_context* pipe,
925                                       unsigned count,
926                                       void** states)
927{
928}
929
930static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
931{
932    FREE(state);
933}
934
935static void r300_set_sampler_textures(struct pipe_context* pipe,
936                                      unsigned count,
937                                      struct pipe_texture** texture)
938{
939    struct r300_context* r300 = r300_context(pipe);
940    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
941    int i;
942
943    /* XXX magic num */
944    if (count > 8) {
945        return;
946    }
947
948    for (i = 0; i < count; i++) {
949        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
950            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
951                texture[i]);
952            r300->dirty_state |= (R300_NEW_TEXTURE << i);
953
954            /* R300-specific - set the texrect factor in a fragment shader */
955            if (!is_r500 && r300->textures[i]->is_npot) {
956                /* XXX It would be nice to re-emit just 1 constant,
957                 * XXX not all of them */
958                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
959            }
960        }
961    }
962
963    for (i = count; i < 8; i++) {
964        if (r300->textures[i]) {
965            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
966                NULL);
967            r300->dirty_state |= (R300_NEW_TEXTURE << i);
968        }
969    }
970
971    r300->texture_count = count;
972}
973
974static void r300_set_scissor_state(struct pipe_context* pipe,
975                                   const struct pipe_scissor_state* state)
976{
977    struct r300_context* r300 = r300_context(pipe);
978
979    memcpy(r300->scissor_state.state, state,
980        sizeof(struct pipe_scissor_state));
981
982    r300->scissor_state.dirty = TRUE;
983}
984
985static void r300_set_viewport_state(struct pipe_context* pipe,
986                                    const struct pipe_viewport_state* state)
987{
988    struct r300_context* r300 = r300_context(pipe);
989    struct r300_viewport_state* viewport =
990        (struct r300_viewport_state*)r300->viewport_state.state;
991
992    /* Do the transform in HW. */
993    viewport->vte_control = R300_VTX_W0_FMT;
994
995    if (state->scale[0] != 1.0f) {
996        viewport->xscale = state->scale[0];
997        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
998    }
999    if (state->scale[1] != 1.0f) {
1000        viewport->yscale = state->scale[1];
1001        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1002    }
1003    if (state->scale[2] != 1.0f) {
1004        viewport->zscale = state->scale[2];
1005        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1006    }
1007    if (state->translate[0] != 0.0f) {
1008        viewport->xoffset = state->translate[0];
1009        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1010    }
1011    if (state->translate[1] != 0.0f) {
1012        viewport->yoffset = state->translate[1];
1013        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1014    }
1015    if (state->translate[2] != 0.0f) {
1016        viewport->zoffset = state->translate[2];
1017        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1018    }
1019
1020    r300->viewport_state.dirty = TRUE;
1021    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1022        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1023    }
1024}
1025
1026static void r300_set_vertex_buffers(struct pipe_context* pipe,
1027                                    unsigned count,
1028                                    const struct pipe_vertex_buffer* buffers)
1029{
1030    struct r300_context* r300 = r300_context(pipe);
1031
1032    memcpy(r300->vertex_buffer, buffers,
1033        sizeof(struct pipe_vertex_buffer) * count);
1034    r300->vertex_buffer_count = count;
1035
1036    if (r300->draw) {
1037        draw_flush(r300->draw);
1038        draw_set_vertex_buffers(r300->draw, count, buffers);
1039    }
1040
1041    r300->vertex_format_state.dirty = TRUE;
1042}
1043
1044static boolean r300_validate_aos(struct r300_context *r300)
1045{
1046    struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
1047    struct pipe_vertex_element *velem = r300->vertex_element;
1048    int i;
1049
1050    /* Check if formats and strides are aligned to the size of DWORD. */
1051    for (i = 0; i < r300->vertex_element_count; i++) {
1052        if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
1053            util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
1054            return FALSE;
1055        }
1056    }
1057    return TRUE;
1058}
1059
1060static void r300_set_vertex_elements(struct pipe_context* pipe,
1061                                    unsigned count,
1062                                    const struct pipe_vertex_element* elements)
1063{
1064    struct r300_context* r300 = r300_context(pipe);
1065
1066    memcpy(r300->vertex_element,
1067           elements,
1068           sizeof(struct pipe_vertex_element) * count);
1069    r300->vertex_element_count = count;
1070
1071    if (r300->draw) {
1072        draw_flush(r300->draw);
1073        draw_set_vertex_elements(r300->draw, count, elements);
1074    }
1075
1076    if (!r300_validate_aos(r300)) {
1077        /* XXX We should fallback using draw. */
1078        assert(0);
1079        abort();
1080    }
1081}
1082
1083static void* r300_create_vs_state(struct pipe_context* pipe,
1084                                  const struct pipe_shader_state* shader)
1085{
1086    struct r300_context* r300 = r300_context(pipe);
1087
1088    if (r300_screen(pipe->screen)->caps->has_tcl) {
1089        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1090        /* Copy state directly into shader. */
1091        vs->state = *shader;
1092        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1093
1094        tgsi_scan_shader(shader->tokens, &vs->info);
1095
1096        return (void*)vs;
1097    } else {
1098        return draw_create_vertex_shader(r300->draw, shader);
1099    }
1100}
1101
1102static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1103{
1104    struct r300_context* r300 = r300_context(pipe);
1105
1106    if (r300_screen(pipe->screen)->caps->has_tcl) {
1107        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1108
1109        if (vs == NULL) {
1110            r300->vs = NULL;
1111            return;
1112        } else if (!vs->translated) {
1113            r300_translate_vertex_shader(r300, vs);
1114        }
1115
1116        r300->vs = vs;
1117        if (r300->fs) {
1118            r300_vertex_shader_setup_wpos(r300);
1119        }
1120
1121        r300->vertex_format_state.dirty = TRUE;
1122
1123        r300->dirty_state |=
1124            R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
1125    } else {
1126        draw_flush(r300->draw);
1127        draw_bind_vertex_shader(r300->draw,
1128                (struct draw_vertex_shader*)shader);
1129    }
1130}
1131
1132static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1133{
1134    struct r300_context* r300 = r300_context(pipe);
1135
1136    if (r300_screen(pipe->screen)->caps->has_tcl) {
1137        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1138
1139        rc_constants_destroy(&vs->code.constants);
1140        FREE((void*)vs->state.tokens);
1141        FREE(shader);
1142    } else {
1143        draw_delete_vertex_shader(r300->draw,
1144                (struct draw_vertex_shader*)shader);
1145    }
1146}
1147
1148static void r300_set_constant_buffer(struct pipe_context *pipe,
1149                                     uint shader, uint index,
1150                                     struct pipe_buffer *buf)
1151{
1152    struct r300_context* r300 = r300_context(pipe);
1153    void *mapped;
1154
1155    if (buf == NULL || buf->size == 0 ||
1156        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1157    {
1158        r300->shader_constants[shader].count = 0;
1159        return;
1160    }
1161
1162    assert((buf->size % 4 * sizeof(float)) == 0);
1163    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1164    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1165    pipe_buffer_unmap(pipe->screen, buf);
1166
1167    if (shader == PIPE_SHADER_VERTEX)
1168        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1169    else if (shader == PIPE_SHADER_FRAGMENT)
1170        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1171}
1172
1173void r300_init_state_functions(struct r300_context* r300)
1174{
1175    r300->context.create_blend_state = r300_create_blend_state;
1176    r300->context.bind_blend_state = r300_bind_blend_state;
1177    r300->context.delete_blend_state = r300_delete_blend_state;
1178
1179    r300->context.set_blend_color = r300_set_blend_color;
1180
1181    r300->context.set_clip_state = r300_set_clip_state;
1182
1183    r300->context.set_constant_buffer = r300_set_constant_buffer;
1184
1185    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1186    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1187    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1188
1189    r300->context.set_stencil_ref = r300_set_stencil_ref;
1190
1191    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1192
1193    r300->context.create_fs_state = r300_create_fs_state;
1194    r300->context.bind_fs_state = r300_bind_fs_state;
1195    r300->context.delete_fs_state = r300_delete_fs_state;
1196
1197    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1198
1199    r300->context.create_rasterizer_state = r300_create_rs_state;
1200    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1201    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1202
1203    r300->context.create_sampler_state = r300_create_sampler_state;
1204    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1205    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1206    r300->context.delete_sampler_state = r300_delete_sampler_state;
1207
1208    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1209
1210    r300->context.set_scissor_state = r300_set_scissor_state;
1211
1212    r300->context.set_viewport_state = r300_set_viewport_state;
1213
1214    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1215    r300->context.set_vertex_elements = r300_set_vertex_elements;
1216
1217    r300->context.create_vs_state = r300_create_vs_state;
1218    r300->context.bind_vs_state = r300_bind_vs_state;
1219    r300->context.delete_vs_state = r300_delete_vs_state;
1220}
1221