r300_state.c revision 8bf9842fac00369b5cd3a82fb4d87db0e31848b8
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_screen_buffer.h"
38#include "r300_state_inlines.h"
39#include "r300_fs.h"
40#include "r300_vs.h"
41#include "r300_winsys.h"
42
43/* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46#define UPDATE_STATE(cso, atom) \
47    if (cso != atom.state) { \
48        atom.state = cso;    \
49        atom.dirty = TRUE;   \
50    }
51
52static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
53                                            unsigned dstRGB, unsigned dstA)
54{
55    /* If the blend equation is ADD or REVERSE_SUBTRACT,
56     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
57     * will not be changed.
58     * Notice that the dst factors are the src factors inverted. */
59    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
60            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
61            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
62           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
63            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcA == PIPE_BLENDFACTOR_ZERO) &&
66           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
67            dstRGB == PIPE_BLENDFACTOR_ONE) &&
68           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
69            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70            dstA == PIPE_BLENDFACTOR_ONE);
71}
72
73static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
74                                            unsigned dstRGB, unsigned dstA)
75{
76    /* If the blend equation is ADD or REVERSE_SUBTRACT,
77     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
78     * will not be changed.
79     * Notice that the dst factors are the src factors inverted. */
80    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
81            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
82           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
83            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84            srcA == PIPE_BLENDFACTOR_ZERO) &&
85           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
86            dstRGB == PIPE_BLENDFACTOR_ONE) &&
87           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
88            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89            dstA == PIPE_BLENDFACTOR_ONE);
90}
91
92static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
93                                            unsigned dstRGB, unsigned dstA)
94{
95    /* If the blend equation is ADD or REVERSE_SUBTRACT,
96     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
97     * will not be changed.
98     * Notice that the dst factors are the src factors inverted. */
99    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
100            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
101           (srcA == PIPE_BLENDFACTOR_ZERO) &&
102           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
103            dstRGB == PIPE_BLENDFACTOR_ONE) &&
104           (dstA == PIPE_BLENDFACTOR_ONE);
105}
106
107static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
108                                            unsigned dstRGB, unsigned dstA)
109{
110    /* If the blend equation is ADD or REVERSE_SUBTRACT,
111     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
112     * will not be changed.
113     * Notice that the dst factors are the src factors inverted. */
114    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116           (srcA == PIPE_BLENDFACTOR_ZERO) &&
117           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118            dstRGB == PIPE_BLENDFACTOR_ONE) &&
119           (dstA == PIPE_BLENDFACTOR_ONE);
120}
121
122static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123                                                  unsigned dstRGB, unsigned dstA)
124{
125    /* If the blend equation is ADD or REVERSE_SUBTRACT,
126     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127     * the colorbuffer will not be changed.
128     * Notice that the dst factors are the src factors inverted. */
129    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcA == PIPE_BLENDFACTOR_ZERO) &&
137           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139            dstRGB == PIPE_BLENDFACTOR_ONE) &&
140           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142            dstA == PIPE_BLENDFACTOR_ONE);
143}
144
145static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146                                                  unsigned dstRGB, unsigned dstA)
147{
148    /* If the blend equation is ADD or REVERSE_SUBTRACT,
149     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150     * the colorbuffer will not be changed.
151     * Notice that the dst factors are the src factors inverted. */
152    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157            srcA == PIPE_BLENDFACTOR_ZERO) &&
158           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160            dstRGB == PIPE_BLENDFACTOR_ONE) &&
161           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163            dstA == PIPE_BLENDFACTOR_ONE);
164}
165
166static unsigned bgra_cmask(unsigned mask)
167{
168    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170    return ((mask & PIPE_MASK_R) << 2) |
171           ((mask & PIPE_MASK_B) >> 2) |
172           (mask & (PIPE_MASK_G | PIPE_MASK_A));
173}
174
175/* Create a new blend state based on the CSO blend state.
176 *
177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178static void* r300_create_blend_state(struct pipe_context* pipe,
179                                     const struct pipe_blend_state* state)
180{
181    struct r300_screen* r300screen = r300_screen(pipe->screen);
182    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184    if (state->rt[0].blend_enable)
185    {
186        unsigned eqRGB = state->rt[0].rgb_func;
187        unsigned srcRGB = state->rt[0].rgb_src_factor;
188        unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190        unsigned eqA = state->rt[0].alpha_func;
191        unsigned srcA = state->rt[0].alpha_src_factor;
192        unsigned dstA = state->rt[0].alpha_dst_factor;
193
194        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195         * this is just the crappy D3D naming */
196        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197            r300_translate_blend_function(eqRGB) |
198            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201        /* Optimization: some operations do not require the destination color.
202         *
203         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204         * otherwise blending gives incorrect results. It seems to be
205         * a hardware bug. */
206        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208            dstRGB != PIPE_BLENDFACTOR_ZERO ||
209            dstA != PIPE_BLENDFACTOR_ZERO ||
210            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219            /* Enable reading from the colorbuffer. */
220            blend->blend_control |= R300_READ_ENABLE;
221
222            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
223                /* Optimization: Depending on incoming pixels, we can
224                 * conditionally disable the reading in hardware... */
225                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227                    /* Disable reading if SRC_ALPHA == 0. */
228                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232                         dstA == PIPE_BLENDFACTOR_ZERO)) {
233                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234                    }
235
236                    /* Disable reading if SRC_ALPHA == 1. */
237                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241                         dstA == PIPE_BLENDFACTOR_ZERO)) {
242                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243                    }
244                }
245            }
246        }
247
248        /* Optimization: discard pixels which don't change the colorbuffer.
249         *
250         * The code below is non-trivial and some math is involved.
251         *
252         * Discarding pixels must be disabled when FP16 AA is enabled.
253         * This is a hardware bug. Also, this implementation wouldn't work
254         * with FP blending enabled and equation clamping disabled.
255         *
256         * Equations other than ADD are rarely used and therefore won't be
257         * optimized. */
258        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260            /* ADD: X+Y
261             * REVERSE_SUBTRACT: Y-X
262             *
263             * The idea is:
264             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265             * then CB will not be changed.
266             *
267             * Given the srcFactor and dstFactor variables, we can derive
268             * what src and dst should be equal to and discard appropriate
269             * pixels.
270             */
271            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274                                                    dstRGB, dstA)) {
275                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277                                                    dstRGB, dstA)) {
278                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280                                                    dstRGB, dstA)) {
281                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283                                                          dstRGB, dstA)) {
284                blend->blend_control |=
285                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287                                                          dstRGB, dstA)) {
288                blend->blend_control |=
289                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290            }
291        }
292
293        /* separate alpha */
294        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296            blend->alpha_blend_control =
297                r300_translate_blend_function(eqA) |
298                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300        }
301    }
302
303    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304    if (state->logicop_enable) {
305        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307    }
308
309    /* Color channel masks for all MRTs. */
310    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311    if (r300screen->caps->is_r500 && state->independent_blend_enable) {
312        if (state->rt[1].blend_enable) {
313            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314        }
315        if (state->rt[2].blend_enable) {
316            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317        }
318        if (state->rt[3].blend_enable) {
319            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320        }
321    }
322
323    if (state->dither) {
324        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
325                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
326    }
327
328    return (void*)blend;
329}
330
331/* Bind blend state. */
332static void r300_bind_blend_state(struct pipe_context* pipe,
333                                  void* state)
334{
335    struct r300_context* r300 = r300_context(pipe);
336
337    UPDATE_STATE(state, r300->blend_state);
338}
339
340/* Free blend state. */
341static void r300_delete_blend_state(struct pipe_context* pipe,
342                                    void* state)
343{
344    FREE(state);
345}
346
347/* Convert float to 10bit integer */
348static unsigned float_to_fixed10(float f)
349{
350    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
351}
352
353/* Set blend color.
354 * Setup both R300 and R500 registers, figure out later which one to write. */
355static void r300_set_blend_color(struct pipe_context* pipe,
356                                 const struct pipe_blend_color* color)
357{
358    struct r300_context* r300 = r300_context(pipe);
359    struct r300_screen* r300screen = r300_screen(pipe->screen);
360    struct r300_blend_color_state* state =
361        (struct r300_blend_color_state*)r300->blend_color_state.state;
362    union util_color uc;
363
364    util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
365    state->blend_color = uc.ui;
366
367    /* XXX if FP16 blending is enabled, we should use the FP16 format */
368    state->blend_color_red_alpha =
369        float_to_fixed10(color->color[0]) |
370        (float_to_fixed10(color->color[3]) << 16);
371    state->blend_color_green_blue =
372        float_to_fixed10(color->color[2]) |
373        (float_to_fixed10(color->color[1]) << 16);
374
375    r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
376    r300->blend_color_state.dirty = TRUE;
377}
378
379static void r300_set_clip_state(struct pipe_context* pipe,
380                                const struct pipe_clip_state* state)
381{
382    struct r300_context* r300 = r300_context(pipe);
383
384    r300->clip = *state;
385
386    if (r300_screen(pipe->screen)->caps->has_tcl) {
387        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
388        r300->clip_state.size = 29;
389    } else {
390        draw_flush(r300->draw);
391        draw_set_clip_state(r300->draw, state);
392        r300->clip_state.size = 2;
393    }
394
395    r300->clip_state.dirty = TRUE;
396}
397
398/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
399 *
400 * This contains the depth buffer, stencil buffer, alpha test, and such.
401 * On the Radeon, depth and stencil buffer setup are intertwined, which is
402 * the reason for some of the strange-looking assignments across registers. */
403static void*
404        r300_create_dsa_state(struct pipe_context* pipe,
405                              const struct pipe_depth_stencil_alpha_state* state)
406{
407    struct r300_capabilities *caps =
408        r300_screen(r300_context(pipe)->context.screen)->caps;
409    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
410
411    /* Depth test setup. */
412    if (state->depth.enabled) {
413        dsa->z_buffer_control |= R300_Z_ENABLE;
414
415        if (state->depth.writemask) {
416            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
417        }
418
419        dsa->z_stencil_control |=
420            (r300_translate_depth_stencil_function(state->depth.func) <<
421                R300_Z_FUNC_SHIFT);
422    }
423
424    /* Stencil buffer setup. */
425    if (state->stencil[0].enabled) {
426        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
427        dsa->z_stencil_control |=
428            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
429                R300_S_FRONT_FUNC_SHIFT) |
430            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
431                R300_S_FRONT_SFAIL_OP_SHIFT) |
432            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
433                R300_S_FRONT_ZPASS_OP_SHIFT) |
434            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
435                R300_S_FRONT_ZFAIL_OP_SHIFT);
436
437        dsa->stencil_ref_mask =
438                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
439                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
440
441        if (state->stencil[1].enabled) {
442            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
443            dsa->z_stencil_control |=
444            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
445                R300_S_BACK_FUNC_SHIFT) |
446            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
447                R300_S_BACK_SFAIL_OP_SHIFT) |
448            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
449                R300_S_BACK_ZPASS_OP_SHIFT) |
450            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
451                R300_S_BACK_ZFAIL_OP_SHIFT);
452
453            if (caps->is_r500)
454            {
455                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
456                dsa->stencil_ref_bf =
457                    (state->stencil[1].valuemask <<
458                    R300_STENCILMASK_SHIFT) |
459                    (state->stencil[1].writemask <<
460                    R300_STENCILWRITEMASK_SHIFT);
461            }
462        }
463    }
464
465    /* Alpha test setup. */
466    if (state->alpha.enabled) {
467        dsa->alpha_function =
468            r300_translate_alpha_function(state->alpha.func) |
469            R300_FG_ALPHA_FUNC_ENABLE;
470
471        /* We could use 10bit alpha ref but who needs that? */
472        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
473
474        if (caps->is_r500)
475            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
476    }
477
478    return (void*)dsa;
479}
480
481/* Bind DSA state. */
482static void r300_bind_dsa_state(struct pipe_context* pipe,
483                                void* state)
484{
485    struct r300_context* r300 = r300_context(pipe);
486
487    UPDATE_STATE(state, r300->dsa_state);
488}
489
490/* Free DSA state. */
491static void r300_delete_dsa_state(struct pipe_context* pipe,
492                                  void* state)
493{
494    FREE(state);
495}
496
497static void r300_set_stencil_ref(struct pipe_context* pipe,
498                                 const struct pipe_stencil_ref* sr)
499{
500    struct r300_context* r300 = r300_context(pipe);
501    r300->stencil_ref = *sr;
502    r300->dsa_state.dirty = TRUE;
503}
504
505/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
506static void r300_fb_update_tiling_flags(struct r300_context *r300,
507                               const struct pipe_framebuffer_state *old_state,
508                               const struct pipe_framebuffer_state *new_state)
509{
510    struct r300_texture *tex;
511    unsigned i, j, level;
512
513    /* Reset tiling flags for old surfaces to default values. */
514    for (i = 0; i < old_state->nr_cbufs; i++) {
515        for (j = 0; j < new_state->nr_cbufs; j++) {
516            if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
517                break;
518            }
519        }
520        /* If not binding the surface again... */
521        if (j != new_state->nr_cbufs) {
522            continue;
523        }
524
525        tex = (struct r300_texture*)old_state->cbufs[i]->texture;
526
527        if (tex) {
528            r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
529                                            tex->pitch[0],
530                                            tex->microtile,
531                                            tex->macrotile);
532        }
533    }
534    if (old_state->zsbuf &&
535        (!new_state->zsbuf ||
536         old_state->zsbuf->texture != new_state->zsbuf->texture)) {
537        tex = (struct r300_texture*)old_state->zsbuf->texture;
538
539        if (tex) {
540            r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
541                                            tex->pitch[0],
542                                            tex->microtile,
543                                            tex->macrotile);
544        }
545    }
546
547    /* Set tiling flags for new surfaces. */
548    for (i = 0; i < new_state->nr_cbufs; i++) {
549        tex = (struct r300_texture*)new_state->cbufs[i]->texture;
550        level = new_state->cbufs[i]->level;
551
552        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
553                                        tex->pitch[level],
554                                        tex->microtile,
555                                        tex->mip_macrotile[level]);
556    }
557    if (new_state->zsbuf) {
558        tex = (struct r300_texture*)new_state->zsbuf->texture;
559        level = new_state->zsbuf->level;
560
561        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
562                                        tex->pitch[level],
563                                        tex->microtile,
564                                        tex->mip_macrotile[level]);
565    }
566}
567
568static void
569    r300_set_framebuffer_state(struct pipe_context* pipe,
570                               const struct pipe_framebuffer_state* state)
571{
572    struct r300_context* r300 = r300_context(pipe);
573    struct r300_screen* r300screen = r300_screen(pipe->screen);
574    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
575    unsigned max_width, max_height;
576    uint32_t zbuffer_bpp = 0;
577
578
579    if (state->nr_cbufs > 4) {
580        debug_printf("r300: Implementation error: Too many MRTs in %s, "
581            "refusing to bind framebuffer state!\n", __FUNCTION__);
582        return;
583    }
584
585    if (r300screen->caps->is_r500) {
586        max_width = max_height = 4096;
587    } else if (r300screen->caps->is_r400) {
588        max_width = max_height = 4021;
589    } else {
590        max_width = max_height = 2560;
591    }
592
593    if (state->width > max_width || state->height > max_height) {
594        debug_printf("r300: Implementation error: Render targets are too "
595        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
596        return;
597    }
598
599    if (r300->draw) {
600        draw_flush(r300->draw);
601    }
602
603    r300->fb_state.dirty = TRUE;
604
605    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
606    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
607        r300->blend_state.dirty = TRUE;
608    }
609    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
610    if (!!old_state->zsbuf != !!state->zsbuf) {
611        r300->dsa_state.dirty = TRUE;
612    }
613    if (!r300->scissor_enabled) {
614        r300->scissor_state.dirty = TRUE;
615    }
616
617    r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
618
619    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
620
621    r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
622                          (state->zsbuf ? 10 : 0) + 8;
623
624    /* Polygon offset depends on the zbuffer bit depth. */
625    if (state->zsbuf && r300->polygon_offset_enabled) {
626        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
627            case 2:
628                zbuffer_bpp = 16;
629                break;
630            case 4:
631                zbuffer_bpp = 24;
632                break;
633        }
634
635        if (r300->zbuffer_bpp != zbuffer_bpp) {
636            r300->zbuffer_bpp = zbuffer_bpp;
637            r300->rs_state.dirty = TRUE;
638        }
639    }
640}
641
642/* Create fragment shader state. */
643static void* r300_create_fs_state(struct pipe_context* pipe,
644                                  const struct pipe_shader_state* shader)
645{
646    struct r300_fragment_shader* fs = NULL;
647
648    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
649
650    /* Copy state directly into shader. */
651    fs->state = *shader;
652    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
653
654    tgsi_scan_shader(shader->tokens, &fs->info);
655    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
656
657    return (void*)fs;
658}
659
660/* Bind fragment shader state. */
661static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
662{
663    struct r300_context* r300 = r300_context(pipe);
664    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
665
666    if (fs == NULL) {
667        r300->fs = NULL;
668        return;
669    }
670
671    r300->fs = fs;
672    r300_pick_fragment_shader(r300);
673
674    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
675
676    if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
677        r300->vap_output_state.dirty = TRUE;
678    }
679
680    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
681}
682
683/* Delete fragment shader state. */
684static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
685{
686    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
687    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
688
689    while (ptr) {
690        tmp = ptr;
691        ptr = ptr->next;
692        rc_constants_destroy(&tmp->code.constants);
693        FREE(tmp);
694    }
695    FREE((void*)fs->state.tokens);
696    FREE(shader);
697}
698
699static void r300_set_polygon_stipple(struct pipe_context* pipe,
700                                     const struct pipe_poly_stipple* state)
701{
702    /* XXX no idea how to set this up, but not terribly important */
703}
704
705/* Create a new rasterizer state based on the CSO rasterizer state.
706 *
707 * This is a very large chunk of state, and covers most of the graphics
708 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
709 *
710 * In a not entirely unironic sidenote, this state has nearly nothing to do
711 * with the actual block on the Radeon called the rasterizer (RS). */
712static void* r300_create_rs_state(struct pipe_context* pipe,
713                                  const struct pipe_rasterizer_state* state)
714{
715    struct r300_screen* r300screen = r300_screen(pipe->screen);
716    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
717    unsigned coord_index;
718
719    /* Copy rasterizer state for Draw. */
720    rs->rs = *state;
721
722#ifdef PIPE_ARCH_LITTLE_ENDIAN
723    rs->vap_control_status = R300_VC_NO_SWAP;
724#else
725    rs->vap_control_status = R300_VC_32BIT_SWAP;
726#endif
727
728    /* If no TCL engine is present, turn off the HW TCL. */
729    if (!r300screen->caps->has_tcl) {
730        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
731    }
732
733    rs->point_size = pack_float_16_6x(state->point_size) |
734        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
735
736    rs->line_control = pack_float_16_6x(state->line_width) |
737        R300_GA_LINE_CNTL_END_TYPE_COMP;
738
739    /* Enable polygon mode */
740    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
741        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
742        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
743    }
744
745    /* Radeons don't think in "CW/CCW", they think in "front/back". */
746    if (state->front_winding == PIPE_WINDING_CW) {
747        rs->cull_mode = R300_FRONT_FACE_CW;
748
749        /* Polygon offset */
750        if (state->offset_cw) {
751            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
752        }
753        if (state->offset_ccw) {
754            rs->polygon_offset_enable |= R300_BACK_ENABLE;
755        }
756
757        /* Polygon mode */
758        if (rs->polygon_mode) {
759            rs->polygon_mode |=
760                r300_translate_polygon_mode_front(state->fill_cw);
761            rs->polygon_mode |=
762                r300_translate_polygon_mode_back(state->fill_ccw);
763        }
764    } else {
765        rs->cull_mode = R300_FRONT_FACE_CCW;
766
767        /* Polygon offset */
768        if (state->offset_ccw) {
769            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
770        }
771        if (state->offset_cw) {
772            rs->polygon_offset_enable |= R300_BACK_ENABLE;
773        }
774
775        /* Polygon mode */
776        if (rs->polygon_mode) {
777            rs->polygon_mode |=
778                r300_translate_polygon_mode_front(state->fill_ccw);
779            rs->polygon_mode |=
780                r300_translate_polygon_mode_back(state->fill_cw);
781        }
782    }
783    if (state->front_winding & state->cull_mode) {
784        rs->cull_mode |= R300_CULL_FRONT;
785    }
786    if (~(state->front_winding) & state->cull_mode) {
787        rs->cull_mode |= R300_CULL_BACK;
788    }
789
790    if (rs->polygon_offset_enable) {
791        rs->depth_offset = state->offset_units;
792        rs->depth_scale = state->offset_scale;
793    }
794
795    if (state->line_stipple_enable) {
796        rs->line_stipple_config =
797            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
798            (fui((float)state->line_stipple_factor) &
799                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
800        /* XXX this might need to be scaled up */
801        rs->line_stipple_value = state->line_stipple_pattern;
802    }
803
804    if (state->flatshade) {
805        rs->color_control = R300_SHADE_MODEL_FLAT;
806    } else {
807        rs->color_control = R300_SHADE_MODEL_SMOOTH;
808    }
809
810    /* Point sprites */
811    if (state->sprite_coord_enable) {
812        coord_index = ffs(state->sprite_coord_enable)-1;
813
814        SCREEN_DBG(r300screen, DBG_DRAW,
815                   "r300: point sprite: shader coord=%d\n", coord_index);
816
817        rs->stuffing_enable =
818            R300_GB_POINT_STUFF_ENABLE |
819            R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (coord_index*2));
820
821        rs->point_texcoord_left = 0.0f;
822        rs->point_texcoord_right = 1.0f;
823
824        switch (state->sprite_coord_mode) {
825            case PIPE_SPRITE_COORD_UPPER_LEFT:
826                rs->point_texcoord_top = 0.0f;
827                rs->point_texcoord_bottom = 1.0f;
828                break;
829            case PIPE_SPRITE_COORD_LOWER_LEFT:
830                rs->point_texcoord_top = 1.0f;
831                rs->point_texcoord_bottom = 0.0f;
832                break;
833        }
834    }
835
836    return (void*)rs;
837}
838
839/* Bind rasterizer state. */
840static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
841{
842    struct r300_context* r300 = r300_context(pipe);
843    struct r300_rs_state* rs = (struct r300_rs_state*)state;
844    boolean scissor_was_enabled = r300->scissor_enabled;
845    int last_sprite_coord_index = r300->sprite_coord_index;
846
847    if (r300->draw) {
848        draw_flush(r300->draw);
849        draw_set_rasterizer_state(r300->draw, &rs->rs);
850    }
851
852    if (rs) {
853        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
854        r300->scissor_enabled = rs->rs.scissor;
855        r300->sprite_coord_index = ffs(rs->rs.sprite_coord_enable)-1;
856    } else {
857        r300->polygon_offset_enabled = FALSE;
858        r300->scissor_enabled = FALSE;
859        r300->sprite_coord_index = -1;
860    }
861
862    UPDATE_STATE(state, r300->rs_state);
863    r300->rs_state.size = 24 + (r300->polygon_offset_enabled ? 5 : 0);
864
865    if (scissor_was_enabled != r300->scissor_enabled) {
866        r300->scissor_state.dirty = TRUE;
867    }
868    if (last_sprite_coord_index != r300->sprite_coord_index) {
869        r300->rs_block_state.dirty = TRUE;
870    }
871}
872
873/* Free rasterizer state. */
874static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
875{
876    FREE(state);
877}
878
879static void*
880        r300_create_sampler_state(struct pipe_context* pipe,
881                                  const struct pipe_sampler_state* state)
882{
883    struct r300_context* r300 = r300_context(pipe);
884    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
885    boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
886    int lod_bias;
887    union util_color uc;
888
889    sampler->state = *state;
890
891    sampler->filter0 |=
892        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
893        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
894        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
895
896    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
897                                                   state->mag_img_filter,
898                                                   state->min_mip_filter,
899                                                   state->max_anisotropy > 0);
900
901    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
902
903    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
904    /* We must pass these to the merge function to clamp them properly. */
905    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
906    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
907
908    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
909
910    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
911
912    /* This is very high quality anisotropic filtering for R5xx.
913     * It's good for benchmarking the performance of texturing but
914     * in practice we don't want to slow down the driver because it's
915     * a pretty good performance killer. Feel free to play with it. */
916    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
917        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
918    }
919
920    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
921    sampler->border_color = uc.ui;
922
923    /* R500-specific fixups and optimizations */
924    if (r300_screen(r300->context.screen)->caps->is_r500) {
925        sampler->filter1 |= R500_BORDER_FIX;
926    }
927
928    return (void*)sampler;
929}
930
931static void r300_bind_sampler_states(struct pipe_context* pipe,
932                                     unsigned count,
933                                     void** states)
934{
935    struct r300_context* r300 = r300_context(pipe);
936    struct r300_textures_state* state =
937        (struct r300_textures_state*)r300->textures_state.state;
938
939    if (count > 8) {
940        return;
941    }
942
943    memcpy(state->sampler_states, states, sizeof(void*) * count);
944    state->sampler_count = count;
945
946    r300->textures_state.dirty = TRUE;
947
948    /* Pick a fragment shader based on the texture compare state. */
949    if (r300->fs && count) {
950        if (r300_pick_fragment_shader(r300)) {
951            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
952                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
953        }
954    }
955}
956
957static void r300_lacks_vertex_textures(struct pipe_context* pipe,
958                                       unsigned count,
959                                       void** states)
960{
961}
962
963static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
964{
965    FREE(state);
966}
967
968static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
969                                            unsigned count,
970                                            struct pipe_sampler_view** views)
971{
972    struct r300_context* r300 = r300_context(pipe);
973    struct r300_textures_state* state =
974        (struct r300_textures_state*)r300->textures_state.state;
975    struct r300_texture *texture;
976    unsigned i;
977    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
978    boolean dirty_tex = FALSE;
979
980    /* XXX magic num */
981    if (count > 8) {
982        return;
983    }
984
985    for (i = 0; i < count; i++) {
986        if (state->fragment_sampler_views[i] != views[i]) {
987            pipe_sampler_view_reference(&state->fragment_sampler_views[i],
988                                        views[i]);
989
990            if (!views[i]) {
991                continue;
992            }
993
994            /* A new sampler view (= texture)... */
995            dirty_tex = TRUE;
996
997            /* R300-specific - set the texrect factor in the fragment shader */
998            texture = (struct r300_texture *)views[i]->texture;
999            if (!is_r500 && texture->is_npot) {
1000                /* XXX It would be nice to re-emit just 1 constant,
1001                 * XXX not all of them */
1002                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1003            }
1004        }
1005    }
1006
1007    for (i = count; i < 8; i++) {
1008        if (state->fragment_sampler_views[i]) {
1009            pipe_sampler_view_reference(&state->fragment_sampler_views[i],
1010                                        NULL);
1011        }
1012    }
1013
1014    state->texture_count = count;
1015
1016    r300->textures_state.dirty = TRUE;
1017
1018    if (dirty_tex) {
1019        r300->texture_cache_inval.dirty = TRUE;
1020    }
1021}
1022
1023static struct pipe_sampler_view *
1024r300_create_sampler_view(struct pipe_context *pipe,
1025                         struct pipe_texture *texture,
1026                         const struct pipe_sampler_view *templ)
1027{
1028   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
1029
1030   if (view) {
1031      *view = *templ;
1032      view->reference.count = 1;
1033      view->texture = NULL;
1034      pipe_texture_reference(&view->texture, texture);
1035      view->context = pipe;
1036   }
1037
1038   return view;
1039}
1040
1041static void
1042r300_sampler_view_destroy(struct pipe_context *pipe,
1043                          struct pipe_sampler_view *view)
1044{
1045   pipe_texture_reference(&view->texture, NULL);
1046   FREE(view);
1047}
1048
1049static void r300_set_scissor_state(struct pipe_context* pipe,
1050                                   const struct pipe_scissor_state* state)
1051{
1052    struct r300_context* r300 = r300_context(pipe);
1053
1054    memcpy(r300->scissor_state.state, state,
1055        sizeof(struct pipe_scissor_state));
1056
1057    if (r300->scissor_enabled) {
1058        r300->scissor_state.dirty = TRUE;
1059    }
1060}
1061
1062static void r300_set_viewport_state(struct pipe_context* pipe,
1063                                    const struct pipe_viewport_state* state)
1064{
1065    struct r300_context* r300 = r300_context(pipe);
1066    struct r300_viewport_state* viewport =
1067        (struct r300_viewport_state*)r300->viewport_state.state;
1068
1069    r300->viewport = *state;
1070
1071    /* Do the transform in HW. */
1072    viewport->vte_control = R300_VTX_W0_FMT;
1073
1074    if (state->scale[0] != 1.0f) {
1075        viewport->xscale = state->scale[0];
1076        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1077    }
1078    if (state->scale[1] != 1.0f) {
1079        viewport->yscale = state->scale[1];
1080        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1081    }
1082    if (state->scale[2] != 1.0f) {
1083        viewport->zscale = state->scale[2];
1084        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1085    }
1086    if (state->translate[0] != 0.0f) {
1087        viewport->xoffset = state->translate[0];
1088        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1089    }
1090    if (state->translate[1] != 0.0f) {
1091        viewport->yoffset = state->translate[1];
1092        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1093    }
1094    if (state->translate[2] != 0.0f) {
1095        viewport->zoffset = state->translate[2];
1096        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1097    }
1098
1099    r300->viewport_state.dirty = TRUE;
1100    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1101        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1102    }
1103}
1104
1105static void r300_set_vertex_buffers(struct pipe_context* pipe,
1106                                    unsigned count,
1107                                    const struct pipe_vertex_buffer* buffers)
1108{
1109    struct r300_context* r300 = r300_context(pipe);
1110    struct pipe_vertex_buffer *vbo;
1111    unsigned i, max_index = (1 << 24) - 1;
1112    boolean any_user_buffer = FALSE;
1113
1114    if (count == r300->vertex_buffer_count &&
1115        memcmp(r300->vertex_buffer, buffers,
1116            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1117        return;
1118    }
1119
1120    /* Check if the stride is aligned to the size of DWORD. */
1121    for (i = 0; i < count; i++) {
1122        if (buffers[i].buffer) {
1123            if (buffers[i].stride % 4 != 0) {
1124                // XXX Shouldn't we align the buffer?
1125                fprintf(stderr, "r300_set_vertex_buffers: "
1126                        "Unaligned buffer stride %i isn't supported.\n",
1127                        buffers[i].stride);
1128                assert(0);
1129                abort();
1130            }
1131        }
1132    }
1133
1134    for (i = 0; i < count; i++) {
1135        /* Why, yes, I AM casting away constness. How did you know? */
1136        vbo = (struct pipe_vertex_buffer*)&buffers[i];
1137
1138        /* Reference our buffer. */
1139        pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1140
1141        /* Skip NULL buffers */
1142        if (!buffers[i].buffer) {
1143            continue;
1144        }
1145
1146        if (r300_buffer_is_user_buffer(vbo->buffer)) {
1147            any_user_buffer = TRUE;
1148        }
1149
1150        if (vbo->max_index == ~0) {
1151            /* Bogus value from broken state tracker; hax it. */
1152            vbo->max_index =
1153                (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
1154        }
1155
1156        max_index = MIN2(vbo->max_index, max_index);
1157    }
1158
1159    for (; i < r300->vertex_buffer_count; i++) {
1160        /* Dereference any old buffers. */
1161        pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
1162    }
1163
1164    memcpy(r300->vertex_buffer, buffers,
1165        sizeof(struct pipe_vertex_buffer) * count);
1166
1167    r300->vertex_buffer_count = count;
1168    r300->vertex_buffer_max_index = max_index;
1169    r300->any_user_vbs = any_user_buffer;
1170
1171    if (r300->draw) {
1172        draw_flush(r300->draw);
1173        draw_set_vertex_buffers(r300->draw, count, buffers);
1174    }
1175}
1176
1177static void r300_draw_emit_attrib(struct r300_context* r300,
1178                                  enum attrib_emit emit,
1179                                  enum interp_mode interp,
1180                                  int index)
1181{
1182    struct r300_vertex_shader* vs = r300->vs_state.state;
1183    struct tgsi_shader_info* info = &vs->info;
1184    int output;
1185
1186    output = draw_find_shader_output(r300->draw,
1187                                     info->output_semantic_name[index],
1188                                     info->output_semantic_index[index]);
1189    draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
1190}
1191
1192static void r300_draw_emit_all_attribs(struct r300_context* r300)
1193{
1194    struct r300_vertex_shader* vs = r300->vs_state.state;
1195    struct r300_shader_semantics* vs_outputs = &vs->outputs;
1196    int i, gen_count;
1197
1198    /* Position. */
1199    if (vs_outputs->pos != ATTR_UNUSED) {
1200        r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1201                              vs_outputs->pos);
1202    } else {
1203        assert(0);
1204    }
1205
1206    /* Point size. */
1207    if (vs_outputs->psize != ATTR_UNUSED) {
1208        r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
1209                              vs_outputs->psize);
1210    }
1211
1212    /* Colors. */
1213    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
1214        if (vs_outputs->color[i] != ATTR_UNUSED) {
1215            r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
1216                                  vs_outputs->color[i]);
1217        }
1218    }
1219
1220    /* XXX Back-face colors. */
1221
1222    /* Texture coordinates. */
1223    gen_count = 0;
1224    for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
1225        if (vs_outputs->generic[i] != ATTR_UNUSED) {
1226            r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1227                                  vs_outputs->generic[i]);
1228            gen_count++;
1229        }
1230    }
1231
1232    /* Fog coordinates. */
1233    if (vs_outputs->fog != ATTR_UNUSED) {
1234        r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1235                              vs_outputs->fog);
1236        gen_count++;
1237    }
1238
1239    /* XXX magic */
1240    assert(gen_count <= 8);
1241}
1242
1243/* Update the PSC tables. */
1244static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1245{
1246    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1247    uint16_t type, swizzle;
1248    enum pipe_format format;
1249    unsigned i;
1250
1251    assert(velems->count <= 16);
1252
1253    /* Vertex shaders have no semantics on their inputs,
1254     * so PSC should just route stuff based on the vertex elements,
1255     * and not on attrib information. */
1256    for (i = 0; i < velems->count; i++) {
1257        format = velems->velem[i].src_format;
1258
1259        type = r300_translate_vertex_data_type(format) |
1260            (i << R300_DST_VEC_LOC_SHIFT);
1261        swizzle = r300_translate_vertex_data_swizzle(format);
1262
1263        if (i & 1) {
1264            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1265            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1266        } else {
1267            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1268            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1269        }
1270    }
1271
1272    /* Set the last vector in the PSC. */
1273    if (i) {
1274        i -= 1;
1275    }
1276    vstream->vap_prog_stream_cntl[i >> 1] |=
1277        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1278
1279    vstream->count = (i >> 1) + 1;
1280}
1281
1282/* Update the PSC tables for SW TCL, using Draw. */
1283static void r300_swtcl_vertex_psc(struct r300_context *r300,
1284                                  struct r300_vertex_element_state *velems)
1285{
1286    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1287    struct r300_vertex_shader* vs = r300->vs_state.state;
1288    struct vertex_info* vinfo = &r300->vertex_info;
1289    uint16_t type, swizzle;
1290    enum pipe_format format;
1291    unsigned i, attrib_count;
1292    int* vs_output_tab = vs->stream_loc_notcl;
1293
1294    /* For each Draw attribute, route it to the fragment shader according
1295     * to the vs_output_tab. */
1296    attrib_count = vinfo->num_attribs;
1297    DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
1298    for (i = 0; i < attrib_count; i++) {
1299        DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
1300               " vs_output_tab %d\n", vinfo->attrib[i].src_index,
1301               vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
1302               vs_output_tab[i]);
1303    }
1304
1305    for (i = 0; i < attrib_count; i++) {
1306        /* Make sure we have a proper destination for our attribute. */
1307        assert(vs_output_tab[i] != -1);
1308
1309        format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
1310
1311        /* Obtain the type of data in this attribute. */
1312        type = r300_translate_vertex_data_type(format) |
1313            vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
1314
1315        /* Obtain the swizzle for this attribute. Note that the default
1316         * swizzle in the hardware is not XYZW! */
1317        swizzle = r300_translate_vertex_data_swizzle(format);
1318
1319        /* Add the attribute to the PSC table. */
1320        if (i & 1) {
1321            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1322            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1323        } else {
1324            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1325            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1326        }
1327    }
1328
1329    /* Set the last vector in the PSC. */
1330    if (i) {
1331        i -= 1;
1332    }
1333    vstream->vap_prog_stream_cntl[i >> 1] |=
1334        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1335
1336    vstream->count = (i >> 1) + 1;
1337}
1338
1339static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1340                                               unsigned count,
1341                                               const struct pipe_vertex_element* attribs)
1342{
1343    struct r300_context *r300 = r300_context(pipe);
1344    struct r300_screen* r300screen = r300_screen(pipe->screen);
1345    struct r300_vertex_element_state *velems;
1346    unsigned i, size;
1347
1348    assert(count <= PIPE_MAX_ATTRIBS);
1349    velems = CALLOC_STRUCT(r300_vertex_element_state);
1350    if (velems != NULL) {
1351        velems->count = count;
1352        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1353
1354        if (r300screen->caps->has_tcl) {
1355            /* Check if the format is aligned to the size of DWORD. */
1356            for (i = 0; i < count; i++) {
1357                size = util_format_get_blocksize(attribs[i].src_format);
1358
1359                if (size % 4 != 0) {
1360                    /* XXX Shouldn't we align the format? */
1361                    fprintf(stderr, "r300_create_vertex_elements_state: "
1362                            "Unaligned format %s:%i isn't supported\n",
1363                            util_format_name(attribs[i].src_format), size);
1364                    assert(0);
1365                    abort();
1366                }
1367            }
1368
1369            r300_vertex_psc(velems);
1370        } else {
1371            memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
1372            r300_draw_emit_all_attribs(r300);
1373            draw_compute_vertex_size(&r300->vertex_info);
1374            r300_swtcl_vertex_psc(r300, velems);
1375        }
1376    }
1377    return velems;
1378}
1379
1380static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1381                                            void *state)
1382{
1383    struct r300_context *r300 = r300_context(pipe);
1384    struct r300_vertex_element_state *velems = state;
1385
1386    if (velems == NULL) {
1387        return;
1388    }
1389
1390    r300->velems = velems;
1391
1392    if (r300->draw) {
1393        draw_flush(r300->draw);
1394        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1395    }
1396
1397    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1398    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1399}
1400
1401static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1402{
1403   FREE(state);
1404}
1405
1406static void* r300_create_vs_state(struct pipe_context* pipe,
1407                                  const struct pipe_shader_state* shader)
1408{
1409    struct r300_context* r300 = r300_context(pipe);
1410
1411    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1412    r300_vertex_shader_common_init(vs, shader);
1413
1414    if (r300_screen(pipe->screen)->caps->has_tcl) {
1415        r300_translate_vertex_shader(r300, vs);
1416    } else {
1417        vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1418    }
1419
1420    return vs;
1421}
1422
1423static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1424{
1425    struct r300_context* r300 = r300_context(pipe);
1426    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1427
1428    if (vs == NULL) {
1429        r300->vs_state.state = NULL;
1430        return;
1431    }
1432    if (vs == r300->vs_state.state) {
1433        return;
1434    }
1435    r300->vs_state.state = vs;
1436
1437    // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1438    if (r300->fs) {
1439        r300_vertex_shader_setup_wpos(r300);
1440    }
1441    memcpy(r300->vap_output_state.state, &vs->vap_out,
1442           sizeof(struct r300_vap_output_state));
1443    r300->vap_output_state.dirty = TRUE;
1444
1445    /* The majority of the RS block bits is dependent on the vertex shader. */
1446    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1447
1448    if (r300_screen(pipe->screen)->caps->has_tcl) {
1449        r300->vs_state.dirty = TRUE;
1450        r300->vs_state.size = vs->code.length + 9;
1451
1452        r300->pvs_flush.dirty = TRUE;
1453
1454        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1455    } else {
1456        draw_flush(r300->draw);
1457        draw_bind_vertex_shader(r300->draw,
1458                (struct draw_vertex_shader*)vs->draw_vs);
1459    }
1460}
1461
1462static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1463{
1464    struct r300_context* r300 = r300_context(pipe);
1465    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1466
1467    if (r300_screen(pipe->screen)->caps->has_tcl) {
1468        rc_constants_destroy(&vs->code.constants);
1469    } else {
1470        draw_delete_vertex_shader(r300->draw,
1471                (struct draw_vertex_shader*)vs->draw_vs);
1472    }
1473
1474    FREE((void*)vs->state.tokens);
1475    FREE(shader);
1476}
1477
1478static void r300_set_constant_buffer(struct pipe_context *pipe,
1479                                     uint shader, uint index,
1480                                     struct pipe_buffer *buf)
1481{
1482    struct r300_context* r300 = r300_context(pipe);
1483    struct r300_screen *r300screen = r300_screen(pipe->screen);
1484    void *mapped;
1485    int max_size = 0;
1486
1487    if (buf == NULL || buf->size == 0 ||
1488        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1489    {
1490        r300->shader_constants[shader].count = 0;
1491        return;
1492    }
1493
1494    assert((buf->size % 4 * sizeof(float)) == 0);
1495
1496    /* Check the size of the constant buffer. */
1497    switch (shader) {
1498        case PIPE_SHADER_VERTEX:
1499            max_size = 256;
1500            break;
1501        case PIPE_SHADER_FRAGMENT:
1502            if (r300screen->caps->is_r500) {
1503                max_size = 256;
1504            /* XXX Implement emission of r400's extended constant buffer. */
1505            /*} else if (r300screen->caps->is_r400) {
1506                max_size = 64;*/
1507            } else {
1508                max_size = 32;
1509            }
1510            break;
1511        default:
1512            assert(0);
1513    }
1514
1515    /* XXX Subtract immediates and RC_STATE_* variables. */
1516    if (buf->size > (sizeof(float) * 4 * max_size)) {
1517        debug_printf("r300: Max size of the constant buffer is "
1518                      "%i*4 floats.\n", max_size);
1519        abort();
1520    }
1521
1522    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1523    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1524    pipe_buffer_unmap(pipe->screen, buf);
1525
1526    if (shader == PIPE_SHADER_VERTEX) {
1527        if (r300screen->caps->has_tcl) {
1528            r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1529            r300->pvs_flush.dirty = TRUE;
1530        }
1531    }
1532    else if (shader == PIPE_SHADER_FRAGMENT)
1533        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1534}
1535
1536void r300_init_state_functions(struct r300_context* r300)
1537{
1538    r300->context.create_blend_state = r300_create_blend_state;
1539    r300->context.bind_blend_state = r300_bind_blend_state;
1540    r300->context.delete_blend_state = r300_delete_blend_state;
1541
1542    r300->context.set_blend_color = r300_set_blend_color;
1543
1544    r300->context.set_clip_state = r300_set_clip_state;
1545
1546    r300->context.set_constant_buffer = r300_set_constant_buffer;
1547
1548    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1549    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1550    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1551
1552    r300->context.set_stencil_ref = r300_set_stencil_ref;
1553
1554    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1555
1556    r300->context.create_fs_state = r300_create_fs_state;
1557    r300->context.bind_fs_state = r300_bind_fs_state;
1558    r300->context.delete_fs_state = r300_delete_fs_state;
1559
1560    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1561
1562    r300->context.create_rasterizer_state = r300_create_rs_state;
1563    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1564    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1565
1566    r300->context.create_sampler_state = r300_create_sampler_state;
1567    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1568    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1569    r300->context.delete_sampler_state = r300_delete_sampler_state;
1570
1571    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1572    r300->context.create_sampler_view = r300_create_sampler_view;
1573    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1574
1575    r300->context.set_scissor_state = r300_set_scissor_state;
1576
1577    r300->context.set_viewport_state = r300_set_viewport_state;
1578
1579    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1580
1581    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1582    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1583    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1584
1585    r300->context.create_vs_state = r300_create_vs_state;
1586    r300->context.bind_vs_state = r300_bind_vs_state;
1587    r300->context.delete_vs_state = r300_delete_vs_state;
1588}
1589