r300_state.c revision 910bac63dfc5c6d9bf7162388c951784eba534f6
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48#include "r300_winsys.h"
49
50/* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53#define UPDATE_STATE(cso, atom) \
54    if (cso != atom.state) { \
55        atom.state = cso;    \
56        r300_mark_atom_dirty(r300, &(atom));   \
57    }
58
59static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                            unsigned dstRGB, unsigned dstA)
61{
62    /* If the blend equation is ADD or REVERSE_SUBTRACT,
63     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64     * will not be changed.
65     * Notice that the dst factors are the src factors inverted. */
66    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72            srcA == PIPE_BLENDFACTOR_ZERO) &&
73           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstRGB == PIPE_BLENDFACTOR_ONE) &&
75           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            dstA == PIPE_BLENDFACTOR_ONE);
78}
79
80static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                            unsigned dstRGB, unsigned dstA)
82{
83    /* If the blend equation is ADD or REVERSE_SUBTRACT,
84     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85     * will not be changed.
86     * Notice that the dst factors are the src factors inverted. */
87    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91            srcA == PIPE_BLENDFACTOR_ZERO) &&
92           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstRGB == PIPE_BLENDFACTOR_ONE) &&
94           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96            dstA == PIPE_BLENDFACTOR_ONE);
97}
98
99static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                            unsigned dstRGB, unsigned dstA)
101{
102    /* If the blend equation is ADD or REVERSE_SUBTRACT,
103     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104     * will not be changed.
105     * Notice that the dst factors are the src factors inverted. */
106    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108           (srcA == PIPE_BLENDFACTOR_ZERO) &&
109           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110            dstRGB == PIPE_BLENDFACTOR_ONE) &&
111           (dstA == PIPE_BLENDFACTOR_ONE);
112}
113
114static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                            unsigned dstRGB, unsigned dstA)
116{
117    /* If the blend equation is ADD or REVERSE_SUBTRACT,
118     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119     * will not be changed.
120     * Notice that the dst factors are the src factors inverted. */
121    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123           (srcA == PIPE_BLENDFACTOR_ZERO) &&
124           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125            dstRGB == PIPE_BLENDFACTOR_ONE) &&
126           (dstA == PIPE_BLENDFACTOR_ONE);
127}
128
129static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                  unsigned dstRGB, unsigned dstA)
131{
132    /* If the blend equation is ADD or REVERSE_SUBTRACT,
133     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134     * the colorbuffer will not be changed.
135     * Notice that the dst factors are the src factors inverted. */
136    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143            srcA == PIPE_BLENDFACTOR_ZERO) &&
144           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstRGB == PIPE_BLENDFACTOR_ONE) &&
147           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149            dstA == PIPE_BLENDFACTOR_ONE);
150}
151
152static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                  unsigned dstRGB, unsigned dstA)
154{
155    /* If the blend equation is ADD or REVERSE_SUBTRACT,
156     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157     * the colorbuffer will not be changed.
158     * Notice that the dst factors are the src factors inverted. */
159    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164            srcA == PIPE_BLENDFACTOR_ZERO) &&
165           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstRGB == PIPE_BLENDFACTOR_ONE) &&
168           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170            dstA == PIPE_BLENDFACTOR_ONE);
171}
172
173static unsigned bgra_cmask(unsigned mask)
174{
175    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
176
177    return ((mask & PIPE_MASK_R) << 2) |
178           ((mask & PIPE_MASK_B) >> 2) |
179           (mask & (PIPE_MASK_G | PIPE_MASK_A));
180}
181
182/* Create a new blend state based on the CSO blend state.
183 *
184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
185static void* r300_create_blend_state(struct pipe_context* pipe,
186                                     const struct pipe_blend_state* state)
187{
188    struct r300_screen* r300screen = r300_screen(pipe->screen);
189    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
190    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
193    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
194    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
195    CB_LOCALS;
196
197    if (state->rt[0].blend_enable)
198    {
199        unsigned eqRGB = state->rt[0].rgb_func;
200        unsigned srcRGB = state->rt[0].rgb_src_factor;
201        unsigned dstRGB = state->rt[0].rgb_dst_factor;
202
203        unsigned eqA = state->rt[0].alpha_func;
204        unsigned srcA = state->rt[0].alpha_src_factor;
205        unsigned dstA = state->rt[0].alpha_dst_factor;
206
207        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
208         * this is just the crappy D3D naming */
209        blend_control = R300_ALPHA_BLEND_ENABLE |
210            r300_translate_blend_function(eqRGB) |
211            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
212            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
213
214        /* Optimization: some operations do not require the destination color.
215         *
216         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
217         * otherwise blending gives incorrect results. It seems to be
218         * a hardware bug. */
219        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
220            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
221            dstRGB != PIPE_BLENDFACTOR_ZERO ||
222            dstA != PIPE_BLENDFACTOR_ZERO ||
223            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
224            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
225            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
226            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
227            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
228            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
229            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
230            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
231            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
232            /* Enable reading from the colorbuffer. */
233            blend_control |= R300_READ_ENABLE;
234
235            if (r300screen->caps.is_r500) {
236                /* Optimization: Depending on incoming pixels, we can
237                 * conditionally disable the reading in hardware... */
238                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
239                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
240                    /* Disable reading if SRC_ALPHA == 0. */
241                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
242                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
243                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
244                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
245                         dstA == PIPE_BLENDFACTOR_ZERO)) {
246                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
247                    }
248
249                    /* Disable reading if SRC_ALPHA == 1. */
250                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
251                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
252                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
253                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
254                         dstA == PIPE_BLENDFACTOR_ZERO)) {
255                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
256                    }
257                }
258            }
259        }
260
261        /* Optimization: discard pixels which don't change the colorbuffer.
262         *
263         * The code below is non-trivial and some math is involved.
264         *
265         * Discarding pixels must be disabled when FP16 AA is enabled.
266         * This is a hardware bug. Also, this implementation wouldn't work
267         * with FP blending enabled and equation clamping disabled.
268         *
269         * Equations other than ADD are rarely used and therefore won't be
270         * optimized. */
271        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
272            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
273            /* ADD: X+Y
274             * REVERSE_SUBTRACT: Y-X
275             *
276             * The idea is:
277             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
278             * then CB will not be changed.
279             *
280             * Given the srcFactor and dstFactor variables, we can derive
281             * what src and dst should be equal to and discard appropriate
282             * pixels.
283             */
284            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
285                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
286            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
287                                                    dstRGB, dstA)) {
288                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
289            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
290                                                    dstRGB, dstA)) {
291                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
292            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
293                                                    dstRGB, dstA)) {
294                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
295            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
296                                                          dstRGB, dstA)) {
297                blend_control |=
298                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
299            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
300                                                          dstRGB, dstA)) {
301                blend_control |=
302                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
303            }
304        }
305
306        /* separate alpha */
307        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
308            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
309            alpha_blend_control =
310                r300_translate_blend_function(eqA) |
311                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
312                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
313        }
314    }
315
316    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
317    if (state->logicop_enable) {
318        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
319                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
320    }
321
322    /* Color channel masks for all MRTs. */
323    color_channel_mask = bgra_cmask(state->rt[0].colormask);
324    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
325        if (state->rt[1].blend_enable) {
326            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
327        }
328        if (state->rt[2].blend_enable) {
329            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
330        }
331        if (state->rt[3].blend_enable) {
332            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
333        }
334    }
335
336    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
337     * state. Since it's an optional implementation detail, we can leave it
338     * out and never dither.
339     *
340     * This could be revisited if we ever get quality or conformance hints.
341     *
342    if (state->dither) {
343        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
344                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
345    }
346    */
347
348    /* Build a command buffer. */
349    BEGIN_CB(blend->cb, 8);
350    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
351    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
352    OUT_CB(blend_control);
353    OUT_CB(alpha_blend_control);
354    OUT_CB(color_channel_mask);
355    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
356    END_CB;
357
358    /* The same as above, but with no colorbuffer reads and writes. */
359    BEGIN_CB(blend->cb_no_readwrite, 8);
360    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
361    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
362    OUT_CB(0);
363    OUT_CB(0);
364    OUT_CB(0);
365    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
366    END_CB;
367
368    return (void*)blend;
369}
370
371/* Bind blend state. */
372static void r300_bind_blend_state(struct pipe_context* pipe,
373                                  void* state)
374{
375    struct r300_context* r300 = r300_context(pipe);
376
377    UPDATE_STATE(state, r300->blend_state);
378}
379
380/* Free blend state. */
381static void r300_delete_blend_state(struct pipe_context* pipe,
382                                    void* state)
383{
384    FREE(state);
385}
386
387/* Convert float to 10bit integer */
388static unsigned float_to_fixed10(float f)
389{
390    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
391}
392
393/* Set blend color.
394 * Setup both R300 and R500 registers, figure out later which one to write. */
395static void r300_set_blend_color(struct pipe_context* pipe,
396                                 const struct pipe_blend_color* color)
397{
398    struct r300_context* r300 = r300_context(pipe);
399    struct pipe_framebuffer_state *fb = r300->fb_state.state;
400    struct r300_blend_color_state *state =
401        (struct r300_blend_color_state*)r300->blend_color_state.state;
402    struct pipe_blend_color c;
403    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
404    CB_LOCALS;
405
406    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
407    c = *color;
408
409    /* The blend color is dependent on the colorbuffer format. */
410    if (fb->nr_cbufs) {
411        switch (format) {
412        case PIPE_FORMAT_R8_UNORM:
413        case PIPE_FORMAT_L8_UNORM:
414        case PIPE_FORMAT_I8_UNORM:
415            c.color[1] = c.color[0];
416            break;
417
418        case PIPE_FORMAT_A8_UNORM:
419            c.color[1] = c.color[3];
420            break;
421
422        case PIPE_FORMAT_R8G8_UNORM:
423            c.color[2] = c.color[1];
424            break;
425
426        case PIPE_FORMAT_L8A8_UNORM:
427            c.color[2] = c.color[3];
428            break;
429
430        default:;
431        }
432    }
433
434    if (r300->screen->caps.is_r500) {
435        BEGIN_CB(state->cb, 3);
436        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
437
438        switch (format) {
439        case PIPE_FORMAT_R16G16B16A16_FLOAT:
440            OUT_CB(util_float_to_half(c.color[2]) |
441                   (util_float_to_half(c.color[3]) << 16));
442            OUT_CB(util_float_to_half(c.color[0]) |
443                   (util_float_to_half(c.color[1]) << 16));
444            break;
445
446        default:
447            OUT_CB(float_to_fixed10(c.color[0]) |
448                   (float_to_fixed10(c.color[3]) << 16));
449            OUT_CB(float_to_fixed10(c.color[2]) |
450                   (float_to_fixed10(c.color[1]) << 16));
451        }
452
453        END_CB;
454    } else {
455        union util_color uc;
456        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
457
458        BEGIN_CB(state->cb, 2);
459        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
460        END_CB;
461    }
462
463    r300_mark_atom_dirty(r300, &r300->blend_color_state);
464}
465
466static void r300_set_clip_state(struct pipe_context* pipe,
467                                const struct pipe_clip_state* state)
468{
469    struct r300_context* r300 = r300_context(pipe);
470    struct r300_clip_state *clip =
471            (struct r300_clip_state*)r300->clip_state.state;
472    CB_LOCALS;
473
474    clip->clip = *state;
475
476    if (r300->screen->caps.has_tcl) {
477        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
478
479        BEGIN_CB(clip->cb, r300->clip_state.size);
480        if (state->nr) {
481           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
482                   (r300->screen->caps.is_r500 ?
483                    R500_PVS_UCP_START : R300_PVS_UCP_START));
484           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
485           OUT_CB_TABLE(state->ucp, state->nr * 4);
486        }
487        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
488                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
489        END_CB;
490
491        r300_mark_atom_dirty(r300, &r300->clip_state);
492    } else {
493        draw_set_clip_state(r300->draw, state);
494    }
495}
496
497static void
498r300_set_sample_mask(struct pipe_context *pipe,
499                     unsigned sample_mask)
500{
501}
502
503
504/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
505 *
506 * This contains the depth buffer, stencil buffer, alpha test, and such.
507 * On the Radeon, depth and stencil buffer setup are intertwined, which is
508 * the reason for some of the strange-looking assignments across registers. */
509static void*
510        r300_create_dsa_state(struct pipe_context* pipe,
511                              const struct pipe_depth_stencil_alpha_state* state)
512{
513    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
514    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
515    CB_LOCALS;
516
517    dsa->dsa = *state;
518
519    /* Depth test setup. - separate write mask depth for decomp flush */
520    if (state->depth.writemask) {
521        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
522    }
523
524    if (state->depth.enabled) {
525        dsa->z_buffer_control |= R300_Z_ENABLE;
526
527        dsa->z_stencil_control |=
528            (r300_translate_depth_stencil_function(state->depth.func) <<
529                R300_Z_FUNC_SHIFT);
530    }
531
532    /* Stencil buffer setup. */
533    if (state->stencil[0].enabled) {
534        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
535        dsa->z_stencil_control |=
536            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
537                R300_S_FRONT_FUNC_SHIFT) |
538            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
539                R300_S_FRONT_SFAIL_OP_SHIFT) |
540            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
541                R300_S_FRONT_ZPASS_OP_SHIFT) |
542            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
543                R300_S_FRONT_ZFAIL_OP_SHIFT);
544
545        dsa->stencil_ref_mask =
546                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
547                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
548
549        if (state->stencil[1].enabled) {
550            dsa->two_sided = TRUE;
551
552            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
553            dsa->z_stencil_control |=
554            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
555                R300_S_BACK_FUNC_SHIFT) |
556            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
557                R300_S_BACK_SFAIL_OP_SHIFT) |
558            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
559                R300_S_BACK_ZPASS_OP_SHIFT) |
560            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
561                R300_S_BACK_ZFAIL_OP_SHIFT);
562
563            dsa->stencil_ref_bf =
564                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
565                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
566
567            if (caps->is_r500) {
568                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
569            } else {
570                dsa->two_sided_stencil_ref =
571                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
572                   state->stencil[0].writemask != state->stencil[1].writemask);
573            }
574        }
575    }
576
577    /* Alpha test setup. */
578    if (state->alpha.enabled) {
579        dsa->alpha_function =
580            r300_translate_alpha_function(state->alpha.func) |
581            R300_FG_ALPHA_FUNC_ENABLE;
582
583        /* We could use 10bit alpha ref but who needs that? */
584        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
585
586        if (caps->is_r500)
587            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
588    }
589
590    BEGIN_CB(&dsa->cb_begin, 8);
591    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
592    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
593    OUT_CB(dsa->z_buffer_control);
594    OUT_CB(dsa->z_stencil_control);
595    OUT_CB(dsa->stencil_ref_mask);
596    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
597    END_CB;
598
599    BEGIN_CB(dsa->cb_no_readwrite, 8);
600    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
601    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
602    OUT_CB(0);
603    OUT_CB(0);
604    OUT_CB(0);
605    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
606    END_CB;
607
608    return (void*)dsa;
609}
610
611static void r300_dsa_inject_stencilref(struct r300_context *r300)
612{
613    struct r300_dsa_state *dsa =
614            (struct r300_dsa_state*)r300->dsa_state.state;
615
616    if (!dsa)
617        return;
618
619    dsa->stencil_ref_mask =
620        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
621        r300->stencil_ref.ref_value[0];
622    dsa->stencil_ref_bf =
623        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
624        r300->stencil_ref.ref_value[1];
625}
626
627/* Bind DSA state. */
628static void r300_bind_dsa_state(struct pipe_context* pipe,
629                                void* state)
630{
631    struct r300_context* r300 = r300_context(pipe);
632
633    if (!state) {
634        return;
635    }
636
637    UPDATE_STATE(state, r300->dsa_state);
638
639    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
640    r300_dsa_inject_stencilref(r300);
641}
642
643/* Free DSA state. */
644static void r300_delete_dsa_state(struct pipe_context* pipe,
645                                  void* state)
646{
647    FREE(state);
648}
649
650static void r300_set_stencil_ref(struct pipe_context* pipe,
651                                 const struct pipe_stencil_ref* sr)
652{
653    struct r300_context* r300 = r300_context(pipe);
654
655    r300->stencil_ref = *sr;
656
657    r300_dsa_inject_stencilref(r300);
658    r300_mark_atom_dirty(r300, &r300->dsa_state);
659}
660
661static void r300_tex_set_tiling_flags(struct r300_context *r300,
662                                      struct r300_resource *tex,
663                                      unsigned level)
664{
665    /* Check if the macrotile flag needs to be changed.
666     * Skip changing the flags otherwise. */
667    if (tex->tex.macrotile[tex->surface_level] !=
668        tex->tex.macrotile[level]) {
669        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
670                tex->tex.microtile, tex->tex.macrotile[level],
671                tex->tex.stride_in_bytes[0]);
672
673        tex->surface_level = level;
674    }
675}
676
677/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
678static void r300_fb_set_tiling_flags(struct r300_context *r300,
679                               const struct pipe_framebuffer_state *state)
680{
681    unsigned i;
682
683    /* Set tiling flags for new surfaces. */
684    for (i = 0; i < state->nr_cbufs; i++) {
685        r300_tex_set_tiling_flags(r300,
686                                  r300_resource(state->cbufs[i]->texture),
687                                  state->cbufs[i]->u.tex.level);
688    }
689    if (state->zsbuf) {
690        r300_tex_set_tiling_flags(r300,
691                                  r300_resource(state->zsbuf->texture),
692                                  state->zsbuf->u.tex.level);
693    }
694}
695
696static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
697                                    const char *binding)
698{
699    struct pipe_resource *tex = surf->texture;
700    struct r300_resource *rtex = r300_resource(tex);
701
702    fprintf(stderr,
703            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
704            "Lastlayer: %i, Level: %i, Format: %s\n"
705
706            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
707            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
708
709            binding, index, surf->width, surf->height,
710            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
711            util_format_short_name(surf->format),
712
713            rtex->tex.macrotile[0] ? "YES" : " NO",
714            rtex->tex.microtile ? "YES" : " NO",
715            rtex->tex.stride_in_pixels[0],
716            tex->width0, tex->height0, tex->depth0,
717            tex->last_level, util_format_short_name(tex->format));
718}
719
720void r300_mark_fb_state_dirty(struct r300_context *r300,
721                              enum r300_fb_state_change change)
722{
723    struct pipe_framebuffer_state *state = r300->fb_state.state;
724    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
725
726    r300_mark_atom_dirty(r300, &r300->gpu_flush);
727    r300_mark_atom_dirty(r300, &r300->fb_state);
728
729    /* What is marked as dirty depends on the enum r300_fb_state_change. */
730    if (change == R300_CHANGED_FB_STATE) {
731        r300_mark_atom_dirty(r300, &r300->aa_state);
732        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
733    }
734
735    if (change == R300_CHANGED_FB_STATE ||
736        change == R300_CHANGED_HYPERZ_FLAG) {
737        r300_mark_atom_dirty(r300, &r300->hyperz_state);
738    }
739
740    if (change == R300_CHANGED_FB_STATE ||
741        change == R300_CHANGED_MULTIWRITE) {
742        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
743    }
744
745    /* Now compute the fb_state atom size. */
746    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
747
748    if (r300->cbzb_clear)
749        r300->fb_state.size += 10;
750    else if (state->zsbuf) {
751        r300->fb_state.size += 10;
752        if (can_hyperz)
753            r300->fb_state.size += 8;
754    }
755
756    /* The size of the rest of atoms stays the same. */
757}
758
759static void
760r300_set_framebuffer_state(struct pipe_context* pipe,
761                           const struct pipe_framebuffer_state* state)
762{
763    struct r300_context* r300 = r300_context(pipe);
764    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
765    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
766    unsigned max_width, max_height, i;
767    uint32_t zbuffer_bpp = 0;
768
769    if (r300->screen->caps.is_r500) {
770        max_width = max_height = 4096;
771    } else if (r300->screen->caps.is_r400) {
772        max_width = max_height = 4021;
773    } else {
774        max_width = max_height = 2560;
775    }
776
777    if (state->width > max_width || state->height > max_height) {
778        fprintf(stderr, "r300: Implementation error: Render targets are too "
779        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
780        return;
781    }
782
783    if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
784        /* There is a zmask in use, what are we gonna do? */
785        if (state->zsbuf) {
786            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
787                /* Decompress the currently bound zbuffer before we bind another one. */
788                r300_decompress_zmask(r300);
789                r300->hiz_in_use = FALSE;
790            }
791        } else {
792            /* We don't bind another zbuffer, so lock the current one. */
793            r300->hyperz_locked = TRUE;
794            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
795        }
796    } else if (r300->hyperz_locked && r300->locked_zbuffer) {
797        /* We have a locked zbuffer now, what are we gonna do? */
798        if (state->zsbuf) {
799            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
800                /* We are binding some other zbuffer, so decompress the locked one,
801                 * it gets unlocked automatically. */
802                r300_decompress_zmask_locked_unsafe(r300);
803                r300->hiz_in_use = FALSE;
804            } else {
805                /* We are binding the locked zbuffer again, so unlock it. */
806                r300->hyperz_locked = FALSE;
807            }
808        }
809    }
810
811    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
812    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
813        r300_mark_atom_dirty(r300, &r300->blend_state);
814    }
815    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
816    if (!!old_state->zsbuf != !!state->zsbuf) {
817        r300_mark_atom_dirty(r300, &r300->dsa_state);
818    }
819
820    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
821    r300_fb_set_tiling_flags(r300, state);
822
823    util_copy_framebuffer_state(r300->fb_state.state, state);
824
825    if (!r300->hyperz_locked) {
826        pipe_surface_reference(&r300->locked_zbuffer, NULL);
827    }
828
829    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
830
831    if (state->zsbuf) {
832        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
833        case 2:
834            zbuffer_bpp = 16;
835            break;
836        case 4:
837            zbuffer_bpp = 24;
838            break;
839        }
840
841        /* Polygon offset depends on the zbuffer bit depth. */
842        if (r300->zbuffer_bpp != zbuffer_bpp) {
843            r300->zbuffer_bpp = zbuffer_bpp;
844
845            if (r300->polygon_offset_enabled)
846                r300_mark_atom_dirty(r300, &r300->rs_state);
847        }
848    }
849
850    /* Set up AA config. */
851    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
852        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
853
854        switch (state->cbufs[0]->texture->nr_samples) {
855        case 2:
856            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
857            break;
858        case 3:
859            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
860            break;
861        case 4:
862            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
863            break;
864        case 6:
865            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
866            break;
867        }
868    } else {
869        aa->aa_config = 0;
870    }
871
872    if (DBG_ON(r300, DBG_FB)) {
873        fprintf(stderr, "r300: set_framebuffer_state:\n");
874        for (i = 0; i < state->nr_cbufs; i++) {
875            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
876        }
877        if (state->zsbuf) {
878            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
879        }
880    }
881}
882
883/* Create fragment shader state. */
884static void* r300_create_fs_state(struct pipe_context* pipe,
885                                  const struct pipe_shader_state* shader)
886{
887    struct r300_fragment_shader* fs = NULL;
888
889    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
890
891    /* Copy state directly into shader. */
892    fs->state = *shader;
893    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
894
895    return (void*)fs;
896}
897
898void r300_mark_fs_code_dirty(struct r300_context *r300)
899{
900    struct r300_fragment_shader* fs = r300_fs(r300);
901
902    r300_mark_atom_dirty(r300, &r300->fs);
903    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
904    r300_mark_atom_dirty(r300, &r300->fs_constants);
905    r300->fs.size = fs->shader->cb_code_size;
906
907    if (r300->screen->caps.is_r500) {
908        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
909        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
910    } else {
911        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
912        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
913    }
914
915    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
916            fs->shader->code.constants_remap_table;
917}
918
919/* Bind fragment shader state. */
920static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
921{
922    struct r300_context* r300 = r300_context(pipe);
923    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
924    struct pipe_framebuffer_state *fb = r300->fb_state.state;
925    boolean last_multi_write;
926
927    if (fs == NULL) {
928        r300->fs.state = NULL;
929        return;
930    }
931
932    last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
933
934    r300->fs.state = fs;
935    r300_pick_fragment_shader(r300);
936    r300_mark_fs_code_dirty(r300);
937
938    if (fb->nr_cbufs > 1 &&
939        last_multi_write != r300_fragment_shader_writes_all(fs)) {
940        r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
941    }
942
943    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
944}
945
946/* Delete fragment shader state. */
947static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
948{
949    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
950    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
951
952    while (ptr) {
953        tmp = ptr;
954        ptr = ptr->next;
955        rc_constants_destroy(&tmp->code.constants);
956        FREE(tmp->cb_code);
957        FREE(tmp);
958    }
959    FREE((void*)fs->state.tokens);
960    FREE(shader);
961}
962
963static void r300_set_polygon_stipple(struct pipe_context* pipe,
964                                     const struct pipe_poly_stipple* state)
965{
966    /* XXX no idea how to set this up, but not terribly important */
967}
968
969/* Create a new rasterizer state based on the CSO rasterizer state.
970 *
971 * This is a very large chunk of state, and covers most of the graphics
972 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
973 *
974 * In a not entirely unironic sidenote, this state has nearly nothing to do
975 * with the actual block on the Radeon called the rasterizer (RS). */
976static void* r300_create_rs_state(struct pipe_context* pipe,
977                                  const struct pipe_rasterizer_state* state)
978{
979    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
980    float psiz;
981    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
982    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
983    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
984    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
985    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
986    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
987    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
988    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
989    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
990    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
991
992    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
993    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
994    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
995    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
996    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
997    CB_LOCALS;
998
999    /* Copy rasterizer state. */
1000    rs->rs = *state;
1001    rs->rs_draw = *state;
1002
1003    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1004                                 state->sprite_coord_enable;
1005
1006    /* Override some states for Draw. */
1007    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1008
1009#ifdef PIPE_ARCH_LITTLE_ENDIAN
1010    vap_control_status = R300_VC_NO_SWAP;
1011#else
1012    vap_control_status = R300_VC_32BIT_SWAP;
1013#endif
1014
1015    /* If no TCL engine is present, turn off the HW TCL. */
1016    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1017        vap_control_status |= R300_VAP_TCL_BYPASS;
1018    }
1019
1020    /* Point size width and height. */
1021    point_size =
1022        pack_float_16_6x(state->point_size) |
1023        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1024
1025    /* Point size clamping. */
1026    if (state->point_size_per_vertex) {
1027        /* Per-vertex point size.
1028         * Clamp to [0, max FB size] */
1029        psiz = pipe->screen->get_paramf(pipe->screen,
1030                                        PIPE_CAP_MAX_POINT_WIDTH);
1031        point_minmax =
1032            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1033    } else {
1034        /* We cannot disable the point-size vertex output,
1035         * so clamp it. */
1036        psiz = state->point_size;
1037        point_minmax =
1038            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1039            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1040    }
1041
1042    /* Line control. */
1043    line_control = pack_float_16_6x(state->line_width) |
1044        R300_GA_LINE_CNTL_END_TYPE_COMP;
1045
1046    /* Enable polygon mode */
1047    polygon_mode = 0;
1048    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1049        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1050        polygon_mode = R300_GA_POLY_MODE_DUAL;
1051    }
1052
1053    /* Front face */
1054    if (state->front_ccw)
1055        cull_mode = R300_FRONT_FACE_CCW;
1056    else
1057        cull_mode = R300_FRONT_FACE_CW;
1058
1059    /* Polygon offset */
1060    polygon_offset_enable = 0;
1061    if (util_get_offset(state, state->fill_front)) {
1062       polygon_offset_enable |= R300_FRONT_ENABLE;
1063    }
1064    if (util_get_offset(state, state->fill_back)) {
1065       polygon_offset_enable |= R300_BACK_ENABLE;
1066    }
1067
1068    rs->polygon_offset_enable = polygon_offset_enable != 0;
1069
1070    /* Polygon mode */
1071    if (polygon_mode) {
1072       polygon_mode |=
1073          r300_translate_polygon_mode_front(state->fill_front);
1074       polygon_mode |=
1075          r300_translate_polygon_mode_back(state->fill_back);
1076    }
1077
1078    if (state->cull_face & PIPE_FACE_FRONT) {
1079        cull_mode |= R300_CULL_FRONT;
1080    }
1081    if (state->cull_face & PIPE_FACE_BACK) {
1082        cull_mode |= R300_CULL_BACK;
1083    }
1084
1085    if (state->line_stipple_enable) {
1086        line_stipple_config =
1087            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1088            (fui((float)state->line_stipple_factor) &
1089                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1090        /* XXX this might need to be scaled up */
1091        line_stipple_value = state->line_stipple_pattern;
1092    } else {
1093        line_stipple_config = 0;
1094        line_stipple_value = 0;
1095    }
1096
1097    if (state->flatshade) {
1098        rs->color_control = R300_SHADE_MODEL_FLAT;
1099    } else {
1100        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1101    }
1102
1103    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1104
1105    /* Point sprites coord mode */
1106    if (rs->rs.sprite_coord_enable) {
1107        switch (state->sprite_coord_mode) {
1108            case PIPE_SPRITE_COORD_UPPER_LEFT:
1109                point_texcoord_top = 0.0f;
1110                point_texcoord_bottom = 1.0f;
1111                break;
1112            case PIPE_SPRITE_COORD_LOWER_LEFT:
1113                point_texcoord_top = 1.0f;
1114                point_texcoord_bottom = 0.0f;
1115                break;
1116        }
1117    }
1118
1119    /* Build the main command buffer. */
1120    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1121    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1122    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1123    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1124    OUT_CB(point_minmax);
1125    OUT_CB(line_control);
1126    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1127    OUT_CB(polygon_offset_enable);
1128    rs->cull_mode_index = 9;
1129    OUT_CB(cull_mode);
1130    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1131    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1132    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1133    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1134    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1135    OUT_CB_32F(point_texcoord_left);
1136    OUT_CB_32F(point_texcoord_bottom);
1137    OUT_CB_32F(point_texcoord_right);
1138    OUT_CB_32F(point_texcoord_top);
1139    END_CB;
1140
1141    /* Build the two command buffers for polygon offset setup. */
1142    if (polygon_offset_enable) {
1143        float scale = state->offset_scale * 12;
1144        float offset = state->offset_units * 4;
1145
1146        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1147        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1148        OUT_CB_32F(scale);
1149        OUT_CB_32F(offset);
1150        OUT_CB_32F(scale);
1151        OUT_CB_32F(offset);
1152        END_CB;
1153
1154        offset = state->offset_units * 2;
1155
1156        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1157        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1158        OUT_CB_32F(scale);
1159        OUT_CB_32F(offset);
1160        OUT_CB_32F(scale);
1161        OUT_CB_32F(offset);
1162        END_CB;
1163    }
1164
1165    return (void*)rs;
1166}
1167
1168/* Bind rasterizer state. */
1169static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1170{
1171    struct r300_context* r300 = r300_context(pipe);
1172    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1173    int last_sprite_coord_enable = r300->sprite_coord_enable;
1174    boolean last_two_sided_color = r300->two_sided_color;
1175
1176    if (r300->draw && rs) {
1177        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1178    }
1179
1180    if (rs) {
1181        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1182        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1183        r300->two_sided_color = rs->rs.light_twoside;
1184    } else {
1185        r300->polygon_offset_enabled = FALSE;
1186        r300->sprite_coord_enable = 0;
1187        r300->two_sided_color = FALSE;
1188    }
1189
1190    UPDATE_STATE(state, r300->rs_state);
1191    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1192
1193    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1194        last_two_sided_color != r300->two_sided_color) {
1195        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1196    }
1197}
1198
1199/* Free rasterizer state. */
1200static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1201{
1202    FREE(state);
1203}
1204
1205static void*
1206        r300_create_sampler_state(struct pipe_context* pipe,
1207                                  const struct pipe_sampler_state* state)
1208{
1209    struct r300_context* r300 = r300_context(pipe);
1210    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1211    boolean is_r500 = r300->screen->caps.is_r500;
1212    int lod_bias;
1213
1214    sampler->state = *state;
1215
1216    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1217     * or MIN filter is NEAREST. Since texwrap produces same results
1218     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1219    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1220        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1221        /* Wrap S. */
1222        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1223            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1224        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1225            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1226
1227        /* Wrap T. */
1228        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1229            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1230        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1231            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1232
1233        /* Wrap R. */
1234        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1235            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1236        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1237            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1238    }
1239
1240    sampler->filter0 |=
1241        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1242        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1243        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1244
1245    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1246                                                   state->mag_img_filter,
1247                                                   state->min_mip_filter,
1248                                                   state->max_anisotropy > 0);
1249
1250    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1251
1252    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1253    /* We must pass these to the merge function to clamp them properly. */
1254    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1255    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1256
1257    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1258
1259    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1260
1261    /* This is very high quality anisotropic filtering for R5xx.
1262     * It's good for benchmarking the performance of texturing but
1263     * in practice we don't want to slow down the driver because it's
1264     * a pretty good performance killer. Feel free to play with it. */
1265    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1266        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1267    }
1268
1269    /* R500-specific fixups and optimizations */
1270    if (r300->screen->caps.is_r500) {
1271        sampler->filter1 |= R500_BORDER_FIX;
1272    }
1273
1274    return (void*)sampler;
1275}
1276
1277static void r300_bind_sampler_states(struct pipe_context* pipe,
1278                                     unsigned count,
1279                                     void** states)
1280{
1281    struct r300_context* r300 = r300_context(pipe);
1282    struct r300_textures_state* state =
1283        (struct r300_textures_state*)r300->textures_state.state;
1284    unsigned tex_units = r300->screen->caps.num_tex_units;
1285
1286    if (count > tex_units) {
1287        return;
1288    }
1289
1290    memcpy(state->sampler_states, states, sizeof(void*) * count);
1291    state->sampler_state_count = count;
1292
1293    r300_mark_atom_dirty(r300, &r300->textures_state);
1294}
1295
1296static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1297                                       unsigned count,
1298                                       void** states)
1299{
1300}
1301
1302static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1303{
1304    FREE(state);
1305}
1306
1307static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1308{
1309    /* This looks like a hack, but I believe it's suppose to work like
1310     * that. To illustrate how this works, let's assume you have 5 textures.
1311     * From docs, 5 and the successive numbers are:
1312     *
1313     * FOURTH_1     = 5
1314     * FOURTH_2     = 6
1315     * FOURTH_3     = 7
1316     * EIGHTH_0     = 8
1317     * EIGHTH_1     = 9
1318     *
1319     * First 3 textures will get 3/4 of size of the cache, divived evenly
1320     * between them. The last 1/4 of the cache must be divided between
1321     * the last 2 textures, each will therefore get 1/8 of the cache.
1322     * Why not just to use "5 + texture_index" ?
1323     *
1324     * This simple trick works for all "num" <= 16.
1325     */
1326    if (num <= 1)
1327        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1328    else
1329        return R300_TX_CACHE(num + index);
1330}
1331
1332static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1333                                            unsigned count,
1334                                            struct pipe_sampler_view** views)
1335{
1336    struct r300_context* r300 = r300_context(pipe);
1337    struct r300_textures_state* state =
1338        (struct r300_textures_state*)r300->textures_state.state;
1339    struct r300_resource *texture;
1340    unsigned i, real_num_views = 0, view_index = 0;
1341    unsigned tex_units = r300->screen->caps.num_tex_units;
1342    boolean dirty_tex = FALSE;
1343
1344    if (count > tex_units) {
1345        return;
1346    }
1347
1348    /* Calculate the real number of views. */
1349    for (i = 0; i < count; i++) {
1350        if (views[i])
1351            real_num_views++;
1352    }
1353
1354    for (i = 0; i < count; i++) {
1355        pipe_sampler_view_reference(
1356                (struct pipe_sampler_view**)&state->sampler_views[i],
1357                views[i]);
1358
1359        if (!views[i]) {
1360            continue;
1361        }
1362
1363        /* A new sampler view (= texture)... */
1364        dirty_tex = TRUE;
1365
1366        /* Set the texrect factor in the fragment shader.
1367             * Needed for RECT and NPOT fallback. */
1368        texture = r300_resource(views[i]->texture);
1369        if (texture->tex.is_npot) {
1370            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1371        }
1372
1373        state->sampler_views[i]->texcache_region =
1374                r300_assign_texture_cache_region(view_index, real_num_views);
1375        view_index++;
1376    }
1377
1378    for (i = count; i < tex_units; i++) {
1379        if (state->sampler_views[i]) {
1380            pipe_sampler_view_reference(
1381                    (struct pipe_sampler_view**)&state->sampler_views[i],
1382                    NULL);
1383        }
1384    }
1385
1386    state->sampler_view_count = count;
1387
1388    r300_mark_atom_dirty(r300, &r300->textures_state);
1389
1390    if (dirty_tex) {
1391        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1392    }
1393}
1394
1395static struct pipe_sampler_view *
1396r300_create_sampler_view(struct pipe_context *pipe,
1397                         struct pipe_resource *texture,
1398                         const struct pipe_sampler_view *templ)
1399{
1400    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1401    struct r300_resource *tex = r300_resource(texture);
1402    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1403    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1404
1405    if (view) {
1406        view->base = *templ;
1407        view->base.reference.count = 1;
1408        view->base.context = pipe;
1409        view->base.texture = NULL;
1410        pipe_resource_reference(&view->base.texture, texture);
1411
1412        view->swizzle[0] = templ->swizzle_r;
1413        view->swizzle[1] = templ->swizzle_g;
1414        view->swizzle[2] = templ->swizzle_b;
1415        view->swizzle[3] = templ->swizzle_a;
1416
1417        view->format = tex->tx_format;
1418        view->format.format1 |= r300_translate_texformat(templ->format,
1419                                                         view->swizzle,
1420                                                         is_r500,
1421                                                         dxtc_swizzle);
1422        if (is_r500) {
1423            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1424        }
1425    }
1426
1427    return (struct pipe_sampler_view*)view;
1428}
1429
1430static void
1431r300_sampler_view_destroy(struct pipe_context *pipe,
1432                          struct pipe_sampler_view *view)
1433{
1434   pipe_resource_reference(&view->texture, NULL);
1435   FREE(view);
1436}
1437
1438static void r300_set_scissor_state(struct pipe_context* pipe,
1439                                   const struct pipe_scissor_state* state)
1440{
1441    struct r300_context* r300 = r300_context(pipe);
1442
1443    memcpy(r300->scissor_state.state, state,
1444        sizeof(struct pipe_scissor_state));
1445
1446    r300_mark_atom_dirty(r300, &r300->scissor_state);
1447}
1448
1449static void r300_set_viewport_state(struct pipe_context* pipe,
1450                                    const struct pipe_viewport_state* state)
1451{
1452    struct r300_context* r300 = r300_context(pipe);
1453    struct r300_viewport_state* viewport =
1454        (struct r300_viewport_state*)r300->viewport_state.state;
1455
1456    r300->viewport = *state;
1457
1458    if (r300->draw) {
1459        draw_set_viewport_state(r300->draw, state);
1460        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1461        return;
1462    }
1463
1464    /* Do the transform in HW. */
1465    viewport->vte_control = R300_VTX_W0_FMT;
1466
1467    if (state->scale[0] != 1.0f) {
1468        viewport->xscale = state->scale[0];
1469        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1470    }
1471    if (state->scale[1] != 1.0f) {
1472        viewport->yscale = state->scale[1];
1473        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1474    }
1475    if (state->scale[2] != 1.0f) {
1476        viewport->zscale = state->scale[2];
1477        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1478    }
1479    if (state->translate[0] != 0.0f) {
1480        viewport->xoffset = state->translate[0];
1481        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1482    }
1483    if (state->translate[1] != 0.0f) {
1484        viewport->yoffset = state->translate[1];
1485        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1486    }
1487    if (state->translate[2] != 0.0f) {
1488        viewport->zoffset = state->translate[2];
1489        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1490    }
1491
1492    r300_mark_atom_dirty(r300, &r300->viewport_state);
1493    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1494        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1495    }
1496}
1497
1498static void r300_set_vertex_buffers(struct pipe_context* pipe,
1499                                    unsigned count,
1500                                    const struct pipe_vertex_buffer* buffers)
1501{
1502    struct r300_context* r300 = r300_context(pipe);
1503    unsigned i;
1504    struct pipe_vertex_buffer dummy_vb = {0};
1505
1506    /* There must be at least one vertex buffer set, otherwise it locks up. */
1507    if (!count) {
1508        dummy_vb.buffer = r300->dummy_vb;
1509        buffers = &dummy_vb;
1510        count = 1;
1511    }
1512
1513    u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1514
1515    if (r300->screen->caps.has_tcl) {
1516        /* HW TCL. */
1517        for (i = 0; i < count; i++) {
1518            if (buffers[i].buffer &&
1519		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1520            }
1521        }
1522        r300->vertex_arrays_dirty = TRUE;
1523    } else {
1524        /* SW TCL. */
1525        draw_set_vertex_buffers(r300->draw, count, buffers);
1526    }
1527}
1528
1529static void r300_set_index_buffer(struct pipe_context* pipe,
1530                                  const struct pipe_index_buffer *ib)
1531{
1532    struct r300_context* r300 = r300_context(pipe);
1533
1534    if (ib && ib->buffer) {
1535        assert(ib->offset % ib->index_size == 0);
1536
1537        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1538        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1539        r300->index_buffer.offset /= r300->index_buffer.index_size;
1540    }
1541    else {
1542        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1543        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1544    }
1545
1546    if (!r300->screen->caps.has_tcl) {
1547        draw_set_index_buffer(r300->draw, ib);
1548    }
1549}
1550
1551/* Initialize the PSC tables. */
1552static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1553{
1554    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1555    uint16_t type, swizzle;
1556    enum pipe_format format;
1557    unsigned i;
1558
1559    if (velems->count > 16) {
1560        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1561                " requested %i, using 16.\n", velems->count);
1562        velems->count = 16;
1563    }
1564
1565    /* Vertex shaders have no semantics on their inputs,
1566     * so PSC should just route stuff based on the vertex elements,
1567     * and not on attrib information. */
1568    for (i = 0; i < velems->count; i++) {
1569        format = velems->velem[i].src_format;
1570
1571        type = r300_translate_vertex_data_type(format);
1572        if (type == R300_INVALID_FORMAT) {
1573            fprintf(stderr, "r300: Bad vertex format %s.\n",
1574                    util_format_short_name(format));
1575            assert(0);
1576            abort();
1577        }
1578
1579        type |= i << R300_DST_VEC_LOC_SHIFT;
1580        swizzle = r300_translate_vertex_data_swizzle(format);
1581
1582        if (i & 1) {
1583            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1584            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1585        } else {
1586            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1587            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1588        }
1589    }
1590
1591    /* Set the last vector in the PSC. */
1592    if (i) {
1593        i -= 1;
1594    }
1595    vstream->vap_prog_stream_cntl[i >> 1] |=
1596        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1597
1598    vstream->count = (i >> 1) + 1;
1599}
1600
1601static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1602                                               unsigned count,
1603                                               const struct pipe_vertex_element* attribs)
1604{
1605    struct r300_context *r300 = r300_context(pipe);
1606    struct r300_vertex_element_state *velems;
1607    unsigned i;
1608    struct pipe_vertex_element dummy_attrib = {0};
1609
1610    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1611    if (!count) {
1612        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1613        attribs = &dummy_attrib;
1614        count = 1;
1615    }
1616
1617    assert(count <= PIPE_MAX_ATTRIBS);
1618    velems = CALLOC_STRUCT(r300_vertex_element_state);
1619    if (!velems)
1620        return NULL;
1621
1622    velems->count = count;
1623    velems->vmgr_elements =
1624        u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1625                                          velems->velem);
1626
1627    if (r300_screen(pipe->screen)->caps.has_tcl) {
1628        /* Setup PSC.
1629         * The unused components will be replaced by (..., 0, 1). */
1630        r300_vertex_psc(velems);
1631
1632        for (i = 0; i < count; i++) {
1633            velems->format_size[i] =
1634                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1635            velems->vertex_size_dwords += velems->format_size[i] / 4;
1636        }
1637    }
1638
1639    return velems;
1640}
1641
1642static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1643                                            void *state)
1644{
1645    struct r300_context *r300 = r300_context(pipe);
1646    struct r300_vertex_element_state *velems = state;
1647
1648    if (velems == NULL) {
1649        return;
1650    }
1651
1652    r300->velems = velems;
1653
1654    u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1655
1656    if (r300->draw) {
1657        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1658        return;
1659    }
1660
1661    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1662    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1663    r300->vertex_arrays_dirty = TRUE;
1664}
1665
1666static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1667{
1668    struct r300_context *r300 = r300_context(pipe);
1669    struct r300_vertex_element_state *velems = state;
1670
1671    u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1672    FREE(state);
1673}
1674
1675static void* r300_create_vs_state(struct pipe_context* pipe,
1676                                  const struct pipe_shader_state* shader)
1677{
1678    struct r300_context* r300 = r300_context(pipe);
1679    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1680
1681    /* Copy state directly into shader. */
1682    vs->state = *shader;
1683    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1684
1685    if (r300->screen->caps.has_tcl) {
1686        r300_init_vs_outputs(vs);
1687        r300_translate_vertex_shader(r300, vs);
1688    } else {
1689        r300_draw_init_vertex_shader(r300->draw, vs);
1690    }
1691
1692    return vs;
1693}
1694
1695static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1696{
1697    struct r300_context* r300 = r300_context(pipe);
1698    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1699
1700    if (vs == NULL) {
1701        r300->vs_state.state = NULL;
1702        return;
1703    }
1704    if (vs == r300->vs_state.state) {
1705        return;
1706    }
1707    r300->vs_state.state = vs;
1708
1709    /* The majority of the RS block bits is dependent on the vertex shader. */
1710    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1711
1712    if (r300->screen->caps.has_tcl) {
1713        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1714        r300_mark_atom_dirty(r300, &r300->vs_state);
1715        r300->vs_state.size =
1716                vs->code.length + 9 +
1717        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1718
1719        r300_mark_atom_dirty(r300, &r300->vs_constants);
1720        r300->vs_constants.size =
1721                2 +
1722                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1723                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1724
1725        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1726                vs->code.constants_remap_table;
1727
1728        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1729    } else {
1730        draw_bind_vertex_shader(r300->draw,
1731                (struct draw_vertex_shader*)vs->draw_vs);
1732    }
1733}
1734
1735static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1736{
1737    struct r300_context* r300 = r300_context(pipe);
1738    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1739
1740    if (r300->screen->caps.has_tcl) {
1741        rc_constants_destroy(&vs->code.constants);
1742        if (vs->code.constants_remap_table)
1743            FREE(vs->code.constants_remap_table);
1744    } else {
1745        draw_delete_vertex_shader(r300->draw,
1746                (struct draw_vertex_shader*)vs->draw_vs);
1747    }
1748
1749    FREE((void*)vs->state.tokens);
1750    FREE(shader);
1751}
1752
1753static void r300_set_constant_buffer(struct pipe_context *pipe,
1754                                     uint shader, uint index,
1755                                     struct pipe_resource *buf)
1756{
1757    struct r300_context* r300 = r300_context(pipe);
1758    struct r300_constant_buffer *cbuf;
1759    struct r300_resource *rbuf = r300_resource(buf);
1760    uint32_t *mapped;
1761
1762    switch (shader) {
1763        case PIPE_SHADER_VERTEX:
1764            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1765            break;
1766        case PIPE_SHADER_FRAGMENT:
1767            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1768            break;
1769        default:
1770            return;
1771    }
1772
1773    if (buf == NULL || buf->width0 == 0)
1774        return;
1775
1776    if (rbuf->b.user_ptr)
1777        mapped = (uint32_t*)rbuf->b.user_ptr;
1778    else if (rbuf->constant_buffer)
1779        mapped = (uint32_t*)rbuf->constant_buffer;
1780    else
1781        return;
1782
1783    if (shader == PIPE_SHADER_FRAGMENT ||
1784        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1785        cbuf->ptr = mapped;
1786    }
1787
1788    if (shader == PIPE_SHADER_VERTEX) {
1789        if (r300->screen->caps.has_tcl) {
1790            struct r300_vertex_shader *vs =
1791                    (struct r300_vertex_shader*)r300->vs_state.state;
1792
1793            if (!vs) {
1794                cbuf->buffer_base = 0;
1795                return;
1796            }
1797
1798            cbuf->buffer_base = r300->vs_const_base;
1799            r300->vs_const_base += vs->code.constants.Count;
1800            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1801                r300->vs_const_base = vs->code.constants.Count;
1802                cbuf->buffer_base = 0;
1803                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1804            }
1805            r300_mark_atom_dirty(r300, &r300->vs_constants);
1806        } else if (r300->draw) {
1807            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1808                0, mapped, buf->width0);
1809        }
1810    } else if (shader == PIPE_SHADER_FRAGMENT) {
1811        r300_mark_atom_dirty(r300, &r300->fs_constants);
1812    }
1813}
1814
1815void r300_init_state_functions(struct r300_context* r300)
1816{
1817    r300->context.create_blend_state = r300_create_blend_state;
1818    r300->context.bind_blend_state = r300_bind_blend_state;
1819    r300->context.delete_blend_state = r300_delete_blend_state;
1820
1821    r300->context.set_blend_color = r300_set_blend_color;
1822
1823    r300->context.set_clip_state = r300_set_clip_state;
1824    r300->context.set_sample_mask = r300_set_sample_mask;
1825
1826    r300->context.set_constant_buffer = r300_set_constant_buffer;
1827
1828    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1829    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1830    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1831
1832    r300->context.set_stencil_ref = r300_set_stencil_ref;
1833
1834    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1835
1836    r300->context.create_fs_state = r300_create_fs_state;
1837    r300->context.bind_fs_state = r300_bind_fs_state;
1838    r300->context.delete_fs_state = r300_delete_fs_state;
1839
1840    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1841
1842    r300->context.create_rasterizer_state = r300_create_rs_state;
1843    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1844    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1845
1846    r300->context.create_sampler_state = r300_create_sampler_state;
1847    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1848    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1849    r300->context.delete_sampler_state = r300_delete_sampler_state;
1850
1851    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1852    r300->context.create_sampler_view = r300_create_sampler_view;
1853    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1854
1855    r300->context.set_scissor_state = r300_set_scissor_state;
1856
1857    r300->context.set_viewport_state = r300_set_viewport_state;
1858
1859    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1860    r300->context.set_index_buffer = r300_set_index_buffer;
1861    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1862
1863    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1864    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1865    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1866
1867    r300->context.create_vs_state = r300_create_vs_state;
1868    r300->context.bind_vs_state = r300_bind_vs_state;
1869    r300->context.delete_vs_state = r300_delete_vs_state;
1870}
1871