r300_state.c revision 9b2ebcaf4b94bfc8756f6b216e0e452013616f2c
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_cb.h"
35#include "r300_context.h"
36#include "r300_emit.h"
37#include "r300_reg.h"
38#include "r300_screen.h"
39#include "r300_screen_buffer.h"
40#include "r300_state_inlines.h"
41#include "r300_fs.h"
42#include "r300_texture.h"
43#include "r300_vs.h"
44#include "r300_winsys.h"
45
46/* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49#define UPDATE_STATE(cso, atom) \
50    if (cso != atom.state) { \
51        atom.state = cso;    \
52        atom.dirty = TRUE;   \
53    }
54
55static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56                                            unsigned dstRGB, unsigned dstA)
57{
58    /* If the blend equation is ADD or REVERSE_SUBTRACT,
59     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60     * will not be changed.
61     * Notice that the dst factors are the src factors inverted. */
62    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcA == PIPE_BLENDFACTOR_ZERO) &&
69           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70            dstRGB == PIPE_BLENDFACTOR_ONE) &&
71           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstA == PIPE_BLENDFACTOR_ONE);
74}
75
76static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77                                            unsigned dstRGB, unsigned dstA)
78{
79    /* If the blend equation is ADD or REVERSE_SUBTRACT,
80     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81     * will not be changed.
82     * Notice that the dst factors are the src factors inverted. */
83    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcA == PIPE_BLENDFACTOR_ZERO) &&
88           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89            dstRGB == PIPE_BLENDFACTOR_ONE) &&
90           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstA == PIPE_BLENDFACTOR_ONE);
93}
94
95static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96                                            unsigned dstRGB, unsigned dstA)
97{
98    /* If the blend equation is ADD or REVERSE_SUBTRACT,
99     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100     * will not be changed.
101     * Notice that the dst factors are the src factors inverted. */
102    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104           (srcA == PIPE_BLENDFACTOR_ZERO) &&
105           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106            dstRGB == PIPE_BLENDFACTOR_ONE) &&
107           (dstA == PIPE_BLENDFACTOR_ONE);
108}
109
110static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111                                            unsigned dstRGB, unsigned dstA)
112{
113    /* If the blend equation is ADD or REVERSE_SUBTRACT,
114     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115     * will not be changed.
116     * Notice that the dst factors are the src factors inverted. */
117    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119           (srcA == PIPE_BLENDFACTOR_ZERO) &&
120           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121            dstRGB == PIPE_BLENDFACTOR_ONE) &&
122           (dstA == PIPE_BLENDFACTOR_ONE);
123}
124
125static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126                                                  unsigned dstRGB, unsigned dstA)
127{
128    /* If the blend equation is ADD or REVERSE_SUBTRACT,
129     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130     * the colorbuffer will not be changed.
131     * Notice that the dst factors are the src factors inverted. */
132    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcA == PIPE_BLENDFACTOR_ZERO) &&
140           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142            dstRGB == PIPE_BLENDFACTOR_ONE) &&
143           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstA == PIPE_BLENDFACTOR_ONE);
146}
147
148static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149                                                  unsigned dstRGB, unsigned dstA)
150{
151    /* If the blend equation is ADD or REVERSE_SUBTRACT,
152     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153     * the colorbuffer will not be changed.
154     * Notice that the dst factors are the src factors inverted. */
155    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcA == PIPE_BLENDFACTOR_ZERO) &&
161           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163            dstRGB == PIPE_BLENDFACTOR_ONE) &&
164           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstA == PIPE_BLENDFACTOR_ONE);
167}
168
169static unsigned bgra_cmask(unsigned mask)
170{
171    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173    return ((mask & PIPE_MASK_R) << 2) |
174           ((mask & PIPE_MASK_B) >> 2) |
175           (mask & (PIPE_MASK_G | PIPE_MASK_A));
176}
177
178/* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181static void* r300_create_blend_state(struct pipe_context* pipe,
182                                     const struct pipe_blend_state* state)
183{
184    struct r300_screen* r300screen = r300_screen(pipe->screen);
185    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
187    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
188    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
189    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
190    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
191    CB_LOCALS;
192
193    if (state->rt[0].blend_enable)
194    {
195        unsigned eqRGB = state->rt[0].rgb_func;
196        unsigned srcRGB = state->rt[0].rgb_src_factor;
197        unsigned dstRGB = state->rt[0].rgb_dst_factor;
198
199        unsigned eqA = state->rt[0].alpha_func;
200        unsigned srcA = state->rt[0].alpha_src_factor;
201        unsigned dstA = state->rt[0].alpha_dst_factor;
202
203        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
204         * this is just the crappy D3D naming */
205        blend_control = R300_ALPHA_BLEND_ENABLE |
206            r300_translate_blend_function(eqRGB) |
207            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
208            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
209
210        /* Optimization: some operations do not require the destination color.
211         *
212         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
213         * otherwise blending gives incorrect results. It seems to be
214         * a hardware bug. */
215        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
216            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
217            dstRGB != PIPE_BLENDFACTOR_ZERO ||
218            dstA != PIPE_BLENDFACTOR_ZERO ||
219            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
220            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
221            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
222            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
223            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
224            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
225            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
226            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
227            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
228            /* Enable reading from the colorbuffer. */
229            blend_control |= R300_READ_ENABLE;
230
231            if (r300screen->caps.is_r500) {
232                /* Optimization: Depending on incoming pixels, we can
233                 * conditionally disable the reading in hardware... */
234                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
235                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
236                    /* Disable reading if SRC_ALPHA == 0. */
237                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
238                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
240                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
241                         dstA == PIPE_BLENDFACTOR_ZERO)) {
242                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
243                    }
244
245                    /* Disable reading if SRC_ALPHA == 1. */
246                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
247                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
248                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
249                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
250                         dstA == PIPE_BLENDFACTOR_ZERO)) {
251                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
252                    }
253                }
254            }
255        }
256
257        /* Optimization: discard pixels which don't change the colorbuffer.
258         *
259         * The code below is non-trivial and some math is involved.
260         *
261         * Discarding pixels must be disabled when FP16 AA is enabled.
262         * This is a hardware bug. Also, this implementation wouldn't work
263         * with FP blending enabled and equation clamping disabled.
264         *
265         * Equations other than ADD are rarely used and therefore won't be
266         * optimized. */
267        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
268            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
269            /* ADD: X+Y
270             * REVERSE_SUBTRACT: Y-X
271             *
272             * The idea is:
273             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
274             * then CB will not be changed.
275             *
276             * Given the srcFactor and dstFactor variables, we can derive
277             * what src and dst should be equal to and discard appropriate
278             * pixels.
279             */
280            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
281                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
282            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
283                                                    dstRGB, dstA)) {
284                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
285            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
286                                                    dstRGB, dstA)) {
287                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
288            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
289                                                    dstRGB, dstA)) {
290                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
291            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
292                                                          dstRGB, dstA)) {
293                blend_control |=
294                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
295            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
296                                                          dstRGB, dstA)) {
297                blend_control |=
298                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
299            }
300        }
301
302        /* separate alpha */
303        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
304            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
305            alpha_blend_control =
306                r300_translate_blend_function(eqA) |
307                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
308                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
309        }
310    }
311
312    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
313    if (state->logicop_enable) {
314        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
315                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
316    }
317
318    /* Color channel masks for all MRTs. */
319    color_channel_mask = bgra_cmask(state->rt[0].colormask);
320    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
321        if (state->rt[1].blend_enable) {
322            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
323        }
324        if (state->rt[2].blend_enable) {
325            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
326        }
327        if (state->rt[3].blend_enable) {
328            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
329        }
330    }
331
332    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
333     * state. Since it's an optional implementation detail, we can leave it
334     * out and never dither.
335     *
336     * This could be revisited if we ever get quality or conformance hints.
337     *
338    if (state->dither) {
339        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
340                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
341    }
342    */
343
344    /* Build a command buffer. */
345    BEGIN_CB(blend->cb, 8);
346    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
347    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
348    OUT_CB(blend_control);
349    OUT_CB(alpha_blend_control);
350    OUT_CB(color_channel_mask);
351    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
352    END_CB;
353
354    /* The same as above, but with no colorbuffer reads and writes. */
355    BEGIN_CB(blend->cb_no_readwrite, 8);
356    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
357    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
358    OUT_CB(0);
359    OUT_CB(0);
360    OUT_CB(0);
361    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
362    END_CB;
363
364    return (void*)blend;
365}
366
367/* Bind blend state. */
368static void r300_bind_blend_state(struct pipe_context* pipe,
369                                  void* state)
370{
371    struct r300_context* r300 = r300_context(pipe);
372
373    UPDATE_STATE(state, r300->blend_state);
374}
375
376/* Free blend state. */
377static void r300_delete_blend_state(struct pipe_context* pipe,
378                                    void* state)
379{
380    FREE(state);
381}
382
383/* Convert float to 10bit integer */
384static unsigned float_to_fixed10(float f)
385{
386    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
387}
388
389/* Set blend color.
390 * Setup both R300 and R500 registers, figure out later which one to write. */
391static void r300_set_blend_color(struct pipe_context* pipe,
392                                 const struct pipe_blend_color* color)
393{
394    struct r300_context* r300 = r300_context(pipe);
395    struct r300_blend_color_state* state =
396        (struct r300_blend_color_state*)r300->blend_color_state.state;
397    CB_LOCALS;
398
399    if (r300->screen->caps.is_r500) {
400        /* XXX if FP16 blending is enabled, we should use the FP16 format */
401        BEGIN_CB(state->cb, 3);
402        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
403        OUT_CB(float_to_fixed10(color->color[0]) |
404               (float_to_fixed10(color->color[3]) << 16));
405        OUT_CB(float_to_fixed10(color->color[2]) |
406               (float_to_fixed10(color->color[1]) << 16));
407        END_CB;
408    } else {
409        union util_color uc;
410        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
411
412        BEGIN_CB(state->cb, 2);
413        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
414        END_CB;
415    }
416
417    r300->blend_color_state.dirty = TRUE;
418}
419
420static void r300_set_clip_state(struct pipe_context* pipe,
421                                const struct pipe_clip_state* state)
422{
423    struct r300_context* r300 = r300_context(pipe);
424    struct r300_clip_state *clip =
425            (struct r300_clip_state*)r300->clip_state.state;
426    CB_LOCALS;
427
428    clip->clip = *state;
429
430    if (r300->screen->caps.has_tcl) {
431        BEGIN_CB(clip->cb, 29);
432        OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
433                (r300->screen->caps.is_r500 ?
434                 R500_PVS_UCP_START : R300_PVS_UCP_START));
435        OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
436        OUT_CB_TABLE(state->ucp, 6 * 4);
437        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
438                R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
439        END_CB;
440
441        r300->clip_state.dirty = TRUE;
442    } else {
443        draw_flush(r300->draw);
444        draw_set_clip_state(r300->draw, state);
445    }
446}
447
448static void
449r300_set_sample_mask(struct pipe_context *pipe,
450                     unsigned sample_mask)
451{
452}
453
454
455/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
456 *
457 * This contains the depth buffer, stencil buffer, alpha test, and such.
458 * On the Radeon, depth and stencil buffer setup are intertwined, which is
459 * the reason for some of the strange-looking assignments across registers. */
460static void*
461        r300_create_dsa_state(struct pipe_context* pipe,
462                              const struct pipe_depth_stencil_alpha_state* state)
463{
464    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
465    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
466    CB_LOCALS;
467
468    dsa->dsa = *state;
469
470    /* Depth test setup. */
471    if (state->depth.enabled) {
472        dsa->z_buffer_control |= R300_Z_ENABLE;
473
474        if (state->depth.writemask) {
475            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
476        }
477
478        dsa->z_stencil_control |=
479            (r300_translate_depth_stencil_function(state->depth.func) <<
480                R300_Z_FUNC_SHIFT);
481    }
482
483    /* Stencil buffer setup. */
484    if (state->stencil[0].enabled) {
485        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
486        dsa->z_stencil_control |=
487            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
488                R300_S_FRONT_FUNC_SHIFT) |
489            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
490                R300_S_FRONT_SFAIL_OP_SHIFT) |
491            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
492                R300_S_FRONT_ZPASS_OP_SHIFT) |
493            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
494                R300_S_FRONT_ZFAIL_OP_SHIFT);
495
496        dsa->stencil_ref_mask =
497                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
498                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
499
500        if (state->stencil[1].enabled) {
501            dsa->two_sided = TRUE;
502
503            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
504            dsa->z_stencil_control |=
505            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
506                R300_S_BACK_FUNC_SHIFT) |
507            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
508                R300_S_BACK_SFAIL_OP_SHIFT) |
509            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
510                R300_S_BACK_ZPASS_OP_SHIFT) |
511            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
512                R300_S_BACK_ZFAIL_OP_SHIFT);
513
514            dsa->stencil_ref_bf =
515                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
516                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
517
518            if (caps->is_r500) {
519                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
520            } else {
521                dsa->two_sided_stencil_ref =
522                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
523                   state->stencil[0].writemask != state->stencil[1].writemask);
524            }
525        }
526    }
527
528    /* Alpha test setup. */
529    if (state->alpha.enabled) {
530        dsa->alpha_function =
531            r300_translate_alpha_function(state->alpha.func) |
532            R300_FG_ALPHA_FUNC_ENABLE;
533
534        /* We could use 10bit alpha ref but who needs that? */
535        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
536
537        if (caps->is_r500)
538            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
539    }
540
541    BEGIN_CB(&dsa->cb_begin, 8);
542    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
543    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
544    OUT_CB(dsa->z_buffer_control);
545    OUT_CB(dsa->z_stencil_control);
546    OUT_CB(dsa->stencil_ref_mask);
547    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
548    END_CB;
549
550    BEGIN_CB(dsa->cb_no_readwrite, 8);
551    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
552    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
553    OUT_CB(0);
554    OUT_CB(0);
555    OUT_CB(0);
556    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
557    END_CB;
558
559    return (void*)dsa;
560}
561
562static void r300_dsa_inject_stencilref(struct r300_context *r300)
563{
564    struct r300_dsa_state *dsa =
565            (struct r300_dsa_state*)r300->dsa_state.state;
566
567    if (!dsa)
568        return;
569
570    dsa->stencil_ref_mask =
571        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
572        r300->stencil_ref.ref_value[0];
573    dsa->stencil_ref_bf =
574        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
575        r300->stencil_ref.ref_value[1];
576}
577
578/* Bind DSA state. */
579static void r300_bind_dsa_state(struct pipe_context* pipe,
580                                void* state)
581{
582    struct r300_context* r300 = r300_context(pipe);
583
584    if (!state) {
585        return;
586    }
587
588    UPDATE_STATE(state, r300->dsa_state);
589
590    r300_dsa_inject_stencilref(r300);
591}
592
593/* Free DSA state. */
594static void r300_delete_dsa_state(struct pipe_context* pipe,
595                                  void* state)
596{
597    FREE(state);
598}
599
600static void r300_set_stencil_ref(struct pipe_context* pipe,
601                                 const struct pipe_stencil_ref* sr)
602{
603    struct r300_context* r300 = r300_context(pipe);
604
605    r300->stencil_ref = *sr;
606
607    r300_dsa_inject_stencilref(r300);
608    r300->dsa_state.dirty = TRUE;
609}
610
611/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
612static void r300_fb_set_tiling_flags(struct r300_context *r300,
613                               const struct pipe_framebuffer_state *old_state,
614                               const struct pipe_framebuffer_state *new_state)
615{
616    struct r300_texture *tex;
617    unsigned i, level;
618
619    /* Set tiling flags for new surfaces. */
620    for (i = 0; i < new_state->nr_cbufs; i++) {
621        tex = r300_texture(new_state->cbufs[i]->texture);
622        level = new_state->cbufs[i]->level;
623
624        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
625                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
626                tex->microtile,
627                tex->mip_macrotile[level]);
628    }
629    if (new_state->zsbuf) {
630        tex = r300_texture(new_state->zsbuf->texture);
631        level = new_state->zsbuf->level;
632
633        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
634                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
635                tex->microtile,
636                tex->mip_macrotile[level]);
637    }
638}
639
640static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
641                                    const char *binding)
642{
643    struct pipe_resource *tex = surf->texture;
644    struct r300_texture *rtex = r300_texture(tex);
645
646    fprintf(stderr,
647            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
648            "Face: %i, Level: %i, Format: %s\n"
649
650            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
651            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
652
653            binding, index, surf->width, surf->height, surf->offset,
654            surf->zslice, surf->face, surf->level,
655            util_format_short_name(surf->format),
656
657            rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
658            rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
659            tex->last_level, util_format_short_name(tex->format));
660}
661
662static void
663    r300_set_framebuffer_state(struct pipe_context* pipe,
664                               const struct pipe_framebuffer_state* state)
665{
666    struct r300_context* r300 = r300_context(pipe);
667    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
668    unsigned max_width, max_height, i;
669    uint32_t zbuffer_bpp = 0;
670
671    if (state->nr_cbufs > 4) {
672        fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
673            "refusing to bind framebuffer state!\n", __FUNCTION__);
674        return;
675    }
676
677    if (r300->screen->caps.is_r500) {
678        max_width = max_height = 4096;
679    } else if (r300->screen->caps.is_r400) {
680        max_width = max_height = 4021;
681    } else {
682        max_width = max_height = 2560;
683    }
684
685    if (state->width > max_width || state->height > max_height) {
686        fprintf(stderr, "r300: Implementation error: Render targets are too "
687        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
688        return;
689    }
690
691    if (r300->draw) {
692        draw_flush(r300->draw);
693    }
694
695    r300->fb_state.dirty = TRUE;
696
697    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
698    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
699        r300->blend_state.dirty = TRUE;
700    }
701    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
702    if (!!old_state->zsbuf != !!state->zsbuf) {
703        r300->dsa_state.dirty = TRUE;
704    }
705
706    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
707    r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
708
709    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
710
711    r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
712                          (state->zsbuf ? 10 : 0) + 11;
713
714    /* Polygon offset depends on the zbuffer bit depth. */
715    if (state->zsbuf && r300->polygon_offset_enabled) {
716        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
717            case 2:
718                zbuffer_bpp = 16;
719                break;
720            case 4:
721                zbuffer_bpp = 24;
722                break;
723        }
724
725        if (r300->zbuffer_bpp != zbuffer_bpp) {
726            r300->zbuffer_bpp = zbuffer_bpp;
727            r300->rs_state.dirty = TRUE;
728        }
729    }
730
731    if (DBG_ON(r300, DBG_FB)) {
732        fprintf(stderr, "r300: set_framebuffer_state:\n");
733        for (i = 0; i < state->nr_cbufs; i++) {
734            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
735        }
736        if (state->zsbuf) {
737            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
738        }
739    }
740}
741
742/* Create fragment shader state. */
743static void* r300_create_fs_state(struct pipe_context* pipe,
744                                  const struct pipe_shader_state* shader)
745{
746    struct r300_fragment_shader* fs = NULL;
747
748    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
749
750    /* Copy state directly into shader. */
751    fs->state = *shader;
752    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
753
754    return (void*)fs;
755}
756
757void r300_mark_fs_code_dirty(struct r300_context *r300)
758{
759    struct r300_fragment_shader* fs = r300_fs(r300);
760
761    r300->fs.dirty = TRUE;
762    r300->fs_rc_constant_state.dirty = TRUE;
763    r300->fs_constants.dirty = TRUE;
764    r300->fs.size = fs->shader->cb_code_size;
765
766    if (r300->screen->caps.is_r500) {
767        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
768        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
769    } else {
770        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
771        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
772    }
773}
774
775/* Bind fragment shader state. */
776static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
777{
778    struct r300_context* r300 = r300_context(pipe);
779    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
780
781    if (fs == NULL) {
782        r300->fs.state = NULL;
783        return;
784    }
785
786    r300->fs.state = fs;
787    r300_pick_fragment_shader(r300);
788    r300_mark_fs_code_dirty(r300);
789
790    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
791}
792
793/* Delete fragment shader state. */
794static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
795{
796    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
797    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
798
799    while (ptr) {
800        tmp = ptr;
801        ptr = ptr->next;
802        rc_constants_destroy(&tmp->code.constants);
803        FREE(tmp->cb_code);
804        FREE(tmp);
805    }
806    FREE((void*)fs->state.tokens);
807    FREE(shader);
808}
809
810static void r300_set_polygon_stipple(struct pipe_context* pipe,
811                                     const struct pipe_poly_stipple* state)
812{
813    /* XXX no idea how to set this up, but not terribly important */
814}
815
816/* Create a new rasterizer state based on the CSO rasterizer state.
817 *
818 * This is a very large chunk of state, and covers most of the graphics
819 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
820 *
821 * In a not entirely unironic sidenote, this state has nearly nothing to do
822 * with the actual block on the Radeon called the rasterizer (RS). */
823static void* r300_create_rs_state(struct pipe_context* pipe,
824                                  const struct pipe_rasterizer_state* state)
825{
826    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
827    int i;
828    float psiz;
829
830    /* Copy rasterizer state. */
831    rs->rs = *state;
832    rs->rs_draw = *state;
833
834    /* Override some states for Draw. */
835    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
836
837#ifdef PIPE_ARCH_LITTLE_ENDIAN
838    rs->vap_control_status = R300_VC_NO_SWAP;
839#else
840    rs->vap_control_status = R300_VC_32BIT_SWAP;
841#endif
842
843    /* If no TCL engine is present, turn off the HW TCL. */
844    if (!r300_screen(pipe->screen)->caps.has_tcl) {
845        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
846    }
847
848    /* Point size width and height. */
849    rs->point_size =
850        pack_float_16_6x(state->point_size) |
851        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
852
853    /* Point size clamping. */
854    if (state->point_size_per_vertex) {
855        /* Per-vertex point size.
856         * Clamp to [0, max FB size] */
857        psiz = pipe->screen->get_paramf(pipe->screen,
858                                        PIPE_CAP_MAX_POINT_WIDTH);
859        rs->point_minmax =
860            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
861    } else {
862        /* We cannot disable the point-size vertex output,
863         * so clamp it. */
864        psiz = state->point_size;
865        rs->point_minmax =
866            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
867            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
868    }
869
870    /* Line control. */
871    rs->line_control = pack_float_16_6x(state->line_width) |
872        R300_GA_LINE_CNTL_END_TYPE_COMP;
873
874    /* Enable polygon mode */
875    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
876        state->fill_back != PIPE_POLYGON_MODE_FILL) {
877        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
878    }
879
880    /* Front face */
881    if (state->front_ccw)
882        rs->cull_mode = R300_FRONT_FACE_CCW;
883    else
884        rs->cull_mode = R300_FRONT_FACE_CW;
885
886    /* Polygon offset */
887    if (util_get_offset(state, state->fill_front)) {
888       rs->polygon_offset_enable |= R300_FRONT_ENABLE;
889    }
890    if (util_get_offset(state, state->fill_back)) {
891       rs->polygon_offset_enable |= R300_BACK_ENABLE;
892    }
893
894    /* Polygon mode */
895    if (rs->polygon_mode) {
896       rs->polygon_mode |=
897          r300_translate_polygon_mode_front(state->fill_front);
898       rs->polygon_mode |=
899          r300_translate_polygon_mode_back(state->fill_back);
900    }
901
902    if (state->cull_face & PIPE_FACE_FRONT) {
903        rs->cull_mode |= R300_CULL_FRONT;
904    }
905    if (state->cull_face & PIPE_FACE_BACK) {
906        rs->cull_mode |= R300_CULL_BACK;
907    }
908
909    if (rs->polygon_offset_enable) {
910        rs->depth_offset = state->offset_units;
911        rs->depth_scale = state->offset_scale;
912    }
913
914    if (state->line_stipple_enable) {
915        rs->line_stipple_config =
916            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
917            (fui((float)state->line_stipple_factor) &
918                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
919        /* XXX this might need to be scaled up */
920        rs->line_stipple_value = state->line_stipple_pattern;
921    }
922
923    if (state->flatshade) {
924        rs->color_control = R300_SHADE_MODEL_FLAT;
925    } else {
926        rs->color_control = R300_SHADE_MODEL_SMOOTH;
927    }
928
929    rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
930
931    /* Point sprites */
932    if (state->sprite_coord_enable) {
933        rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
934	for (i = 0; i < 8; i++) {
935	    if (state->sprite_coord_enable & (1 << i))
936		rs->stuffing_enable |=
937		    R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
938	}
939
940        rs->point_texcoord_left = 0.0f;
941        rs->point_texcoord_right = 1.0f;
942
943        switch (state->sprite_coord_mode) {
944            case PIPE_SPRITE_COORD_UPPER_LEFT:
945                rs->point_texcoord_top = 0.0f;
946                rs->point_texcoord_bottom = 1.0f;
947                break;
948            case PIPE_SPRITE_COORD_LOWER_LEFT:
949                rs->point_texcoord_top = 1.0f;
950                rs->point_texcoord_bottom = 0.0f;
951                break;
952        }
953    }
954
955    if (state->gl_rasterization_rules) {
956        rs->multisample_position_0 = 0x66666666;
957        rs->multisample_position_1 = 0x6666666;
958    }
959
960    return (void*)rs;
961}
962
963/* Bind rasterizer state. */
964static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
965{
966    struct r300_context* r300 = r300_context(pipe);
967    struct r300_rs_state* rs = (struct r300_rs_state*)state;
968    int last_sprite_coord_enable = r300->sprite_coord_enable;
969    boolean last_two_sided_color = r300->two_sided_color;
970
971    if (r300->draw && rs) {
972        draw_flush(r300->draw);
973        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
974    }
975
976    if (rs) {
977        r300->polygon_offset_enabled = (rs->rs.offset_point ||
978                                        rs->rs.offset_line ||
979                                        rs->rs.offset_tri);
980        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
981        r300->two_sided_color = rs->rs.light_twoside;
982    } else {
983        r300->polygon_offset_enabled = FALSE;
984        r300->sprite_coord_enable = 0;
985        r300->two_sided_color = FALSE;
986    }
987
988    UPDATE_STATE(state, r300->rs_state);
989    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0) +
990        (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0) ? 5 : 0);
991
992    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
993        last_two_sided_color != r300->two_sided_color) {
994        r300->rs_block_state.dirty = TRUE;
995    }
996}
997
998/* Free rasterizer state. */
999static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1000{
1001    FREE(state);
1002}
1003
1004static void*
1005        r300_create_sampler_state(struct pipe_context* pipe,
1006                                  const struct pipe_sampler_state* state)
1007{
1008    struct r300_context* r300 = r300_context(pipe);
1009    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1010    boolean is_r500 = r300->screen->caps.is_r500;
1011    int lod_bias;
1012    union util_color uc;
1013
1014    sampler->state = *state;
1015
1016    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1017     * or MIN filter is NEAREST. Since texwrap produces same results
1018     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1019    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1020        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1021        /* Wrap S. */
1022        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1023            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1024        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1025            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1026
1027        /* Wrap T. */
1028        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1029            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1030        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1031            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1032
1033        /* Wrap R. */
1034        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1035            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1036        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1037            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1038    }
1039
1040    sampler->filter0 |=
1041        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1042        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1043        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1044
1045    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1046                                                   state->mag_img_filter,
1047                                                   state->min_mip_filter,
1048                                                   state->max_anisotropy > 0);
1049
1050    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1051
1052    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1053    /* We must pass these to the merge function to clamp them properly. */
1054    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1055    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1056
1057    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1058
1059    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
1060
1061    /* This is very high quality anisotropic filtering for R5xx.
1062     * It's good for benchmarking the performance of texturing but
1063     * in practice we don't want to slow down the driver because it's
1064     * a pretty good performance killer. Feel free to play with it. */
1065    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1066        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1067    }
1068
1069    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1070    sampler->border_color = uc.ui;
1071
1072    /* R500-specific fixups and optimizations */
1073    if (r300->screen->caps.is_r500) {
1074        sampler->filter1 |= R500_BORDER_FIX;
1075    }
1076
1077    return (void*)sampler;
1078}
1079
1080static void r300_bind_sampler_states(struct pipe_context* pipe,
1081                                     unsigned count,
1082                                     void** states)
1083{
1084    struct r300_context* r300 = r300_context(pipe);
1085    struct r300_textures_state* state =
1086        (struct r300_textures_state*)r300->textures_state.state;
1087    unsigned tex_units = r300->screen->caps.num_tex_units;
1088
1089    if (count > tex_units) {
1090        return;
1091    }
1092
1093    memcpy(state->sampler_states, states, sizeof(void*) * count);
1094    state->sampler_state_count = count;
1095
1096    r300->textures_state.dirty = TRUE;
1097}
1098
1099static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1100                                       unsigned count,
1101                                       void** states)
1102{
1103}
1104
1105static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1106{
1107    FREE(state);
1108}
1109
1110static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1111                                            unsigned count,
1112                                            struct pipe_sampler_view** views)
1113{
1114    struct r300_context* r300 = r300_context(pipe);
1115    struct r300_textures_state* state =
1116        (struct r300_textures_state*)r300->textures_state.state;
1117    struct r300_texture *texture;
1118    unsigned i;
1119    unsigned tex_units = r300->screen->caps.num_tex_units;
1120    boolean dirty_tex = FALSE;
1121
1122    if (count > tex_units) {
1123        return;
1124    }
1125
1126    for (i = 0; i < count; i++) {
1127        if (&state->sampler_views[i]->base != views[i]) {
1128            pipe_sampler_view_reference(
1129                    (struct pipe_sampler_view**)&state->sampler_views[i],
1130                    views[i]);
1131
1132            if (!views[i]) {
1133                continue;
1134            }
1135
1136            /* A new sampler view (= texture)... */
1137            dirty_tex = TRUE;
1138
1139            /* Set the texrect factor in the fragment shader.
1140             * Needed for RECT and NPOT fallback. */
1141            texture = r300_texture(views[i]->texture);
1142            if (texture->uses_pitch) {
1143                r300->fs_rc_constant_state.dirty = TRUE;
1144            }
1145        }
1146    }
1147
1148    for (i = count; i < tex_units; i++) {
1149        if (state->sampler_views[i]) {
1150            pipe_sampler_view_reference(
1151                    (struct pipe_sampler_view**)&state->sampler_views[i],
1152                    NULL);
1153        }
1154    }
1155
1156    state->sampler_view_count = count;
1157
1158    r300->textures_state.dirty = TRUE;
1159
1160    if (dirty_tex) {
1161        r300->texture_cache_inval.dirty = TRUE;
1162    }
1163}
1164
1165static struct pipe_sampler_view *
1166r300_create_sampler_view(struct pipe_context *pipe,
1167                         struct pipe_resource *texture,
1168                         const struct pipe_sampler_view *templ)
1169{
1170    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1171    struct r300_texture *tex = r300_texture(texture);
1172
1173    if (view) {
1174        view->base = *templ;
1175        view->base.reference.count = 1;
1176        view->base.context = pipe;
1177        view->base.texture = NULL;
1178        pipe_resource_reference(&view->base.texture, texture);
1179
1180        view->swizzle[0] = templ->swizzle_r;
1181        view->swizzle[1] = templ->swizzle_g;
1182        view->swizzle[2] = templ->swizzle_b;
1183        view->swizzle[3] = templ->swizzle_a;
1184
1185        view->format = tex->tx_format;
1186        view->format.format1 |= r300_translate_texformat(templ->format,
1187                                                         view->swizzle);
1188        if (r300_screen(pipe->screen)->caps.is_r500) {
1189            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1190        }
1191    }
1192
1193    return (struct pipe_sampler_view*)view;
1194}
1195
1196static void
1197r300_sampler_view_destroy(struct pipe_context *pipe,
1198                          struct pipe_sampler_view *view)
1199{
1200   pipe_resource_reference(&view->texture, NULL);
1201   FREE(view);
1202}
1203
1204static void r300_set_scissor_state(struct pipe_context* pipe,
1205                                   const struct pipe_scissor_state* state)
1206{
1207    struct r300_context* r300 = r300_context(pipe);
1208
1209    memcpy(r300->scissor_state.state, state,
1210        sizeof(struct pipe_scissor_state));
1211
1212    r300->scissor_state.dirty = TRUE;
1213}
1214
1215static void r300_set_viewport_state(struct pipe_context* pipe,
1216                                    const struct pipe_viewport_state* state)
1217{
1218    struct r300_context* r300 = r300_context(pipe);
1219    struct r300_viewport_state* viewport =
1220        (struct r300_viewport_state*)r300->viewport_state.state;
1221
1222    r300->viewport = *state;
1223
1224    if (r300->draw) {
1225        draw_flush(r300->draw);
1226        draw_set_viewport_state(r300->draw, state);
1227        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1228        return;
1229    }
1230
1231    /* Do the transform in HW. */
1232    viewport->vte_control = R300_VTX_W0_FMT;
1233
1234    if (state->scale[0] != 1.0f) {
1235        viewport->xscale = state->scale[0];
1236        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1237    }
1238    if (state->scale[1] != 1.0f) {
1239        viewport->yscale = state->scale[1];
1240        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1241    }
1242    if (state->scale[2] != 1.0f) {
1243        viewport->zscale = state->scale[2];
1244        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1245    }
1246    if (state->translate[0] != 0.0f) {
1247        viewport->xoffset = state->translate[0];
1248        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1249    }
1250    if (state->translate[1] != 0.0f) {
1251        viewport->yoffset = state->translate[1];
1252        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1253    }
1254    if (state->translate[2] != 0.0f) {
1255        viewport->zoffset = state->translate[2];
1256        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1257    }
1258
1259    r300->viewport_state.dirty = TRUE;
1260    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1261        r300->fs_rc_constant_state.dirty = TRUE;
1262    }
1263}
1264
1265static void r300_set_vertex_buffers(struct pipe_context* pipe,
1266                                    unsigned count,
1267                                    const struct pipe_vertex_buffer* buffers)
1268{
1269    struct r300_context* r300 = r300_context(pipe);
1270    struct pipe_vertex_buffer *vbo;
1271    unsigned i, max_index = (1 << 24) - 1;
1272    boolean any_user_buffer = FALSE;
1273
1274    if (count == r300->vertex_buffer_count &&
1275        memcmp(r300->vertex_buffer, buffers,
1276            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1277        return;
1278    }
1279
1280    if (r300->screen->caps.has_tcl) {
1281        /* HW TCL. */
1282        r300->incompatible_vb_layout = FALSE;
1283
1284        /* Check if the strides and offsets are aligned to the size of DWORD. */
1285        for (i = 0; i < count; i++) {
1286            if (buffers[i].buffer) {
1287                if (buffers[i].stride % 4 != 0 ||
1288                    buffers[i].buffer_offset % 4 != 0) {
1289                    r300->incompatible_vb_layout = TRUE;
1290                    break;
1291                }
1292            }
1293        }
1294
1295        for (i = 0; i < count; i++) {
1296            /* Why, yes, I AM casting away constness. How did you know? */
1297            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1298
1299            /* Skip NULL buffers */
1300            if (!buffers[i].buffer) {
1301                continue;
1302            }
1303
1304            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1305                any_user_buffer = TRUE;
1306            }
1307
1308            if (vbo->max_index == ~0) {
1309                /* if no VBO stride then only one vertex value so max index is 1 */
1310                /* should think about converting to VS constants like svga does */
1311                if (!vbo->stride)
1312                    vbo->max_index = 1;
1313                else
1314                    vbo->max_index =
1315                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1316            }
1317
1318            max_index = MIN2(vbo->max_index, max_index);
1319        }
1320
1321        r300->any_user_vbs = any_user_buffer;
1322        r300->vertex_buffer_max_index = max_index;
1323
1324    } else {
1325        /* SW TCL. */
1326        draw_flush(r300->draw);
1327        draw_set_vertex_buffers(r300->draw, count, buffers);
1328    }
1329
1330    /* Common code. */
1331    for (i = 0; i < count; i++) {
1332        /* Reference our buffer. */
1333        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1334    }
1335    for (; i < r300->vertex_buffer_count; i++) {
1336        /* Dereference any old buffers. */
1337        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1338    }
1339
1340    memcpy(r300->vertex_buffer, buffers,
1341        sizeof(struct pipe_vertex_buffer) * count);
1342    r300->vertex_buffer_count = count;
1343}
1344
1345/* Initialize the PSC tables. */
1346static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1347{
1348    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1349    uint16_t type, swizzle;
1350    enum pipe_format format;
1351    unsigned i;
1352
1353    if (velems->count > 16) {
1354        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1355                " requested %i, using 16.\n", velems->count);
1356        velems->count = 16;
1357    }
1358
1359    /* Vertex shaders have no semantics on their inputs,
1360     * so PSC should just route stuff based on the vertex elements,
1361     * and not on attrib information. */
1362    for (i = 0; i < velems->count; i++) {
1363        format = velems->hw_format[i];
1364
1365        type = r300_translate_vertex_data_type(format);
1366        if (type == R300_INVALID_FORMAT) {
1367            fprintf(stderr, "r300: Bad vertex format %s.\n",
1368                    util_format_short_name(format));
1369            assert(0);
1370            abort();
1371        }
1372
1373        type |= i << R300_DST_VEC_LOC_SHIFT;
1374        swizzle = r300_translate_vertex_data_swizzle(format);
1375
1376        if (i & 1) {
1377            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1378            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1379        } else {
1380            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1381            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1382        }
1383    }
1384
1385    /* Set the last vector in the PSC. */
1386    if (i) {
1387        i -= 1;
1388    }
1389    vstream->vap_prog_stream_cntl[i >> 1] |=
1390        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1391
1392    vstream->count = (i >> 1) + 1;
1393}
1394
1395#define FORMAT_REPLACE(what, withwhat) \
1396    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1397
1398static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1399                                               unsigned count,
1400                                               const struct pipe_vertex_element* attribs)
1401{
1402    struct r300_vertex_element_state *velems;
1403    unsigned i;
1404    enum pipe_format *format;
1405
1406    assert(count <= PIPE_MAX_ATTRIBS);
1407    velems = CALLOC_STRUCT(r300_vertex_element_state);
1408    if (velems != NULL) {
1409        velems->count = count;
1410        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1411
1412        if (r300_screen(pipe->screen)->caps.has_tcl) {
1413            /* Set the best hw format in case the original format is not
1414             * supported by hw. */
1415            for (i = 0; i < count; i++) {
1416                velems->hw_format[i] = velems->velem[i].src_format;
1417                format = &velems->hw_format[i];
1418
1419                /* This is basically the list of unsupported formats.
1420                 * For now we don't care about the alignment, that's going to
1421                 * be sorted out after the PSC setup. */
1422                switch (*format) {
1423                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1424                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1425                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1426                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1427
1428                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1429                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1430                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1431                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1432
1433                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1434                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1435                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1436                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1437
1438                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1439                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1440                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1441                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1442
1443                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1444                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1445                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1446                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1447
1448                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1449                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1450                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1451                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1452
1453                    default:;
1454                }
1455
1456                velems->incompatible_layout =
1457                        velems->incompatible_layout ||
1458                        velems->velem[i].src_format != velems->hw_format[i] ||
1459                        velems->velem[i].src_offset % 4 != 0;
1460            }
1461
1462            /* Now setup PSC.
1463             * The unused components will be replaced by (..., 0, 1). */
1464            r300_vertex_psc(velems);
1465
1466            /* Align the formats to the size of DWORD.
1467             * We only care about the blocksizes of the formats since
1468             * swizzles are already set up. */
1469            for (i = 0; i < count; i++) {
1470                /* This is OK because we check for aligned strides too. */
1471                velems->hw_format_size[i] =
1472                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1473            }
1474        }
1475    }
1476    return velems;
1477}
1478
1479static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1480                                            void *state)
1481{
1482    struct r300_context *r300 = r300_context(pipe);
1483    struct r300_vertex_element_state *velems = state;
1484
1485    if (velems == NULL) {
1486        return;
1487    }
1488
1489    r300->velems = velems;
1490
1491    if (r300->draw) {
1492        draw_flush(r300->draw);
1493        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1494        return;
1495    }
1496
1497    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1498    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1499}
1500
1501static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1502{
1503   FREE(state);
1504}
1505
1506static void* r300_create_vs_state(struct pipe_context* pipe,
1507                                  const struct pipe_shader_state* shader)
1508{
1509    struct r300_context* r300 = r300_context(pipe);
1510
1511    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1512
1513    /* Copy state directly into shader. */
1514    vs->state = *shader;
1515    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1516
1517    if (r300->screen->caps.has_tcl) {
1518        r300_init_vs_outputs(vs);
1519        r300_translate_vertex_shader(r300, vs);
1520    } else {
1521        r300_draw_init_vertex_shader(r300->draw, vs);
1522    }
1523
1524    return vs;
1525}
1526
1527static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1528{
1529    struct r300_context* r300 = r300_context(pipe);
1530    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1531
1532    if (vs == NULL) {
1533        r300->vs_state.state = NULL;
1534        return;
1535    }
1536    if (vs == r300->vs_state.state) {
1537        return;
1538    }
1539    r300->vs_state.state = vs;
1540
1541    /* The majority of the RS block bits is dependent on the vertex shader. */
1542    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1543
1544    if (r300->screen->caps.has_tcl) {
1545        r300->vs_state.dirty = TRUE;
1546        r300->vs_state.size =
1547                vs->code.length + 9 +
1548                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1549
1550        if (vs->externals_count) {
1551            r300->vs_constants.dirty = TRUE;
1552            r300->vs_constants.size = vs->externals_count * 4 + 3;
1553        } else {
1554            r300->vs_constants.size = 0;
1555        }
1556
1557        r300->pvs_flush.dirty = TRUE;
1558    } else {
1559        draw_flush(r300->draw);
1560        draw_bind_vertex_shader(r300->draw,
1561                (struct draw_vertex_shader*)vs->draw_vs);
1562    }
1563}
1564
1565static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1566{
1567    struct r300_context* r300 = r300_context(pipe);
1568    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1569
1570    if (r300->screen->caps.has_tcl) {
1571        rc_constants_destroy(&vs->code.constants);
1572    } else {
1573        draw_delete_vertex_shader(r300->draw,
1574                (struct draw_vertex_shader*)vs->draw_vs);
1575    }
1576
1577    FREE((void*)vs->state.tokens);
1578    FREE(shader);
1579}
1580
1581static void r300_set_constant_buffer(struct pipe_context *pipe,
1582                                     uint shader, uint index,
1583                                     struct pipe_resource *buf)
1584{
1585    struct r300_context* r300 = r300_context(pipe);
1586    struct r300_constant_buffer *cbuf;
1587    struct pipe_transfer *tr;
1588    float *mapped;
1589    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1590
1591    switch (shader) {
1592        case PIPE_SHADER_VERTEX:
1593            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1594            max_size = 256;
1595            break;
1596        case PIPE_SHADER_FRAGMENT:
1597            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1598            if (r300->screen->caps.is_r500) {
1599                max_size = 256;
1600            } else {
1601                max_size = 32;
1602            }
1603            break;
1604        default:
1605            assert(0);
1606            return;
1607    }
1608    max_size_bytes = max_size * 4 * sizeof(float);
1609
1610    if (buf == NULL || buf->width0 == 0 ||
1611        (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1612    {
1613        cbuf->count = 0;
1614        return;
1615    }
1616
1617    if (shader == PIPE_SHADER_FRAGMENT ||
1618        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1619        assert((buf->width0 % (4 * sizeof(float))) == 0);
1620
1621        /* Check the size of the constant buffer. */
1622        /* XXX Subtract immediates and RC_STATE_* variables. */
1623        if (buf->width0 > max_size_bytes) {
1624            fprintf(stderr, "r300: Max size of the constant buffer is "
1625                          "%i*4 floats.\n", max_size);
1626        }
1627
1628        clamped_size = MIN2(buf->width0, max_size_bytes);
1629        cbuf->count = clamped_size / (4 * sizeof(float));
1630
1631        if (shader == PIPE_SHADER_FRAGMENT && !r300->screen->caps.is_r500) {
1632            unsigned i,j;
1633
1634            /* Convert constants to float24. */
1635            for (i = 0; i < cbuf->count; i++)
1636                for (j = 0; j < 4; j++)
1637                    cbuf->constants[i][j] = pack_float24(mapped[i*4+j]);
1638        } else {
1639            memcpy(cbuf->constants, mapped, clamped_size);
1640        }
1641    }
1642
1643    if (shader == PIPE_SHADER_VERTEX) {
1644        if (r300->screen->caps.has_tcl) {
1645            if (r300->vs_constants.size) {
1646                r300->vs_constants.dirty = TRUE;
1647            }
1648            r300->pvs_flush.dirty = TRUE;
1649        } else if (r300->draw) {
1650            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1651                0, mapped, buf->width0);
1652        }
1653    } else if (shader == PIPE_SHADER_FRAGMENT) {
1654        r300->fs_constants.dirty = TRUE;
1655    }
1656
1657    pipe_buffer_unmap(pipe, buf, tr);
1658}
1659
1660void r300_init_state_functions(struct r300_context* r300)
1661{
1662    r300->context.create_blend_state = r300_create_blend_state;
1663    r300->context.bind_blend_state = r300_bind_blend_state;
1664    r300->context.delete_blend_state = r300_delete_blend_state;
1665
1666    r300->context.set_blend_color = r300_set_blend_color;
1667
1668    r300->context.set_clip_state = r300_set_clip_state;
1669    r300->context.set_sample_mask = r300_set_sample_mask;
1670
1671    r300->context.set_constant_buffer = r300_set_constant_buffer;
1672
1673    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1674    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1675    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1676
1677    r300->context.set_stencil_ref = r300_set_stencil_ref;
1678
1679    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1680
1681    r300->context.create_fs_state = r300_create_fs_state;
1682    r300->context.bind_fs_state = r300_bind_fs_state;
1683    r300->context.delete_fs_state = r300_delete_fs_state;
1684
1685    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1686
1687    r300->context.create_rasterizer_state = r300_create_rs_state;
1688    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1689    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1690
1691    r300->context.create_sampler_state = r300_create_sampler_state;
1692    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1693    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1694    r300->context.delete_sampler_state = r300_delete_sampler_state;
1695
1696    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1697    r300->context.create_sampler_view = r300_create_sampler_view;
1698    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1699
1700    r300->context.set_scissor_state = r300_set_scissor_state;
1701
1702    r300->context.set_viewport_state = r300_set_viewport_state;
1703
1704    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1705
1706    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1707    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1708    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1709
1710    r300->context.create_vs_state = r300_create_vs_state;
1711    r300->context.bind_vs_state = r300_bind_vs_state;
1712    r300->context.delete_vs_state = r300_delete_vs_state;
1713}
1714