r300_state.c revision a18dad8055b452595a1ddece7da912ab67a850af
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48
49/* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52#define UPDATE_STATE(cso, atom) \
53    if (cso != atom.state) { \
54        atom.state = cso;    \
55        r300_mark_atom_dirty(r300, &(atom));   \
56    }
57
58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59                                            unsigned dstRGB, unsigned dstA)
60{
61    /* If the blend equation is ADD or REVERSE_SUBTRACT,
62     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63     * will not be changed.
64     * Notice that the dst factors are the src factors inverted. */
65    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71            srcA == PIPE_BLENDFACTOR_ZERO) &&
72           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstRGB == PIPE_BLENDFACTOR_ONE) &&
74           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            dstA == PIPE_BLENDFACTOR_ONE);
77}
78
79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80                                            unsigned dstRGB, unsigned dstA)
81{
82    /* If the blend equation is ADD or REVERSE_SUBTRACT,
83     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84     * will not be changed.
85     * Notice that the dst factors are the src factors inverted. */
86    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90            srcA == PIPE_BLENDFACTOR_ZERO) &&
91           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstRGB == PIPE_BLENDFACTOR_ONE) &&
93           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95            dstA == PIPE_BLENDFACTOR_ONE);
96}
97
98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99                                            unsigned dstRGB, unsigned dstA)
100{
101    /* If the blend equation is ADD or REVERSE_SUBTRACT,
102     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103     * will not be changed.
104     * Notice that the dst factors are the src factors inverted. */
105    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107           (srcA == PIPE_BLENDFACTOR_ZERO) &&
108           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            dstRGB == PIPE_BLENDFACTOR_ONE) &&
110           (dstA == PIPE_BLENDFACTOR_ONE);
111}
112
113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114                                            unsigned dstRGB, unsigned dstA)
115{
116    /* If the blend equation is ADD or REVERSE_SUBTRACT,
117     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118     * will not be changed.
119     * Notice that the dst factors are the src factors inverted. */
120    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122           (srcA == PIPE_BLENDFACTOR_ZERO) &&
123           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            dstRGB == PIPE_BLENDFACTOR_ONE) &&
125           (dstA == PIPE_BLENDFACTOR_ONE);
126}
127
128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129                                                  unsigned dstRGB, unsigned dstA)
130{
131    /* If the blend equation is ADD or REVERSE_SUBTRACT,
132     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133     * the colorbuffer will not be changed.
134     * Notice that the dst factors are the src factors inverted. */
135    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142            srcA == PIPE_BLENDFACTOR_ZERO) &&
143           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstRGB == PIPE_BLENDFACTOR_ONE) &&
146           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            dstA == PIPE_BLENDFACTOR_ONE);
149}
150
151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152                                                  unsigned dstRGB, unsigned dstA)
153{
154    /* If the blend equation is ADD or REVERSE_SUBTRACT,
155     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156     * the colorbuffer will not be changed.
157     * Notice that the dst factors are the src factors inverted. */
158    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163            srcA == PIPE_BLENDFACTOR_ZERO) &&
164           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstRGB == PIPE_BLENDFACTOR_ONE) &&
167           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169            dstA == PIPE_BLENDFACTOR_ONE);
170}
171
172static unsigned bgra_cmask(unsigned mask)
173{
174    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176    return ((mask & PIPE_MASK_R) << 2) |
177           ((mask & PIPE_MASK_B) >> 2) |
178           (mask & (PIPE_MASK_G | PIPE_MASK_A));
179}
180
181/* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184static void* r300_create_blend_state(struct pipe_context* pipe,
185                                     const struct pipe_blend_state* state)
186{
187    struct r300_screen* r300screen = r300_screen(pipe->screen);
188    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
190    uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
193    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
194    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
195    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
196    CB_LOCALS;
197
198    blend->state = *state;
199
200    if (state->rt[0].blend_enable)
201    {
202        unsigned eqRGB = state->rt[0].rgb_func;
203        unsigned srcRGB = state->rt[0].rgb_src_factor;
204        unsigned dstRGB = state->rt[0].rgb_dst_factor;
205
206        unsigned eqA = state->rt[0].alpha_func;
207        unsigned srcA = state->rt[0].alpha_src_factor;
208        unsigned dstA = state->rt[0].alpha_dst_factor;
209
210        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
211         * this is just the crappy D3D naming */
212        blend_control = blend_control_noclamp =
213            R300_ALPHA_BLEND_ENABLE |
214            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
215            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
216        blend_control |=
217            r300_translate_blend_function(eqRGB, TRUE);
218        blend_control_noclamp |=
219            r300_translate_blend_function(eqRGB, FALSE);
220
221        /* Optimization: some operations do not require the destination color.
222         *
223         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
224         * otherwise blending gives incorrect results. It seems to be
225         * a hardware bug. */
226        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
227            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
228            dstRGB != PIPE_BLENDFACTOR_ZERO ||
229            dstA != PIPE_BLENDFACTOR_ZERO ||
230            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
231            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
232            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
233            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
234            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
235            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
236            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
237            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
238            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
239            /* Enable reading from the colorbuffer. */
240            blend_control |= R300_READ_ENABLE;
241            blend_control_noclamp |= R300_READ_ENABLE;
242
243            if (r300screen->caps.is_r500) {
244                /* Optimization: Depending on incoming pixels, we can
245                 * conditionally disable the reading in hardware... */
246                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
247                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
248                    /* Disable reading if SRC_ALPHA == 0. */
249                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
250                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
252                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
253                         dstA == PIPE_BLENDFACTOR_ZERO)) {
254                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
255                    }
256
257                    /* Disable reading if SRC_ALPHA == 1. */
258                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
259                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
260                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
261                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
262                         dstA == PIPE_BLENDFACTOR_ZERO)) {
263                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
264                    }
265                }
266            }
267        }
268
269        /* Optimization: discard pixels which don't change the colorbuffer.
270         *
271         * The code below is non-trivial and some math is involved.
272         *
273         * Discarding pixels must be disabled when FP16 AA is enabled.
274         * This is a hardware bug. Also, this implementation wouldn't work
275         * with FP blending enabled and equation clamping disabled.
276         *
277         * Equations other than ADD are rarely used and therefore won't be
278         * optimized. */
279        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
280            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
281            /* ADD: X+Y
282             * REVERSE_SUBTRACT: Y-X
283             *
284             * The idea is:
285             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
286             * then CB will not be changed.
287             *
288             * Given the srcFactor and dstFactor variables, we can derive
289             * what src and dst should be equal to and discard appropriate
290             * pixels.
291             */
292            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
294            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
295                                                    dstRGB, dstA)) {
296                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
297            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
298                                                    dstRGB, dstA)) {
299                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
300            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
301                                                    dstRGB, dstA)) {
302                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
303            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
304                                                          dstRGB, dstA)) {
305                blend_control |=
306                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
307            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
308                                                          dstRGB, dstA)) {
309                blend_control |=
310                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
311            }
312        }
313
314        /* separate alpha */
315        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
316            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
317            blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
318            alpha_blend_control = alpha_blend_control_noclamp =
319                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
320                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
321            alpha_blend_control |=
322                r300_translate_blend_function(eqA, TRUE);
323            alpha_blend_control_noclamp |=
324                r300_translate_blend_function(eqA, FALSE);
325        }
326    }
327
328    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
329    if (state->logicop_enable) {
330        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
331                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
332    }
333
334    /* Color channel masks for all MRTs. */
335    color_channel_mask = bgra_cmask(state->rt[0].colormask);
336    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
337        if (state->rt[1].blend_enable) {
338            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
339        }
340        if (state->rt[2].blend_enable) {
341            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
342        }
343        if (state->rt[3].blend_enable) {
344            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
345        }
346    }
347
348    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
349     * state. Since it's an optional implementation detail, we can leave it
350     * out and never dither.
351     *
352     * This could be revisited if we ever get quality or conformance hints.
353     *
354    if (state->dither) {
355        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
356                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
357    }
358    */
359
360    /* Build a command buffer. */
361    BEGIN_CB(blend->cb_clamp, 8);
362    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364    OUT_CB(blend_control);
365    OUT_CB(alpha_blend_control);
366    OUT_CB(color_channel_mask);
367    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368    END_CB;
369
370    /* Build a command buffer. */
371    BEGIN_CB(blend->cb_noclamp, 8);
372    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
373    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
374    OUT_CB(blend_control_noclamp);
375    OUT_CB(alpha_blend_control_noclamp);
376    OUT_CB(color_channel_mask);
377    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
378    END_CB;
379
380    /* The same as above, but with no colorbuffer reads and writes. */
381    BEGIN_CB(blend->cb_no_readwrite, 8);
382    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
383    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
384    OUT_CB(0);
385    OUT_CB(0);
386    OUT_CB(0);
387    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
388    END_CB;
389
390    return (void*)blend;
391}
392
393/* Bind blend state. */
394static void r300_bind_blend_state(struct pipe_context* pipe,
395                                  void* state)
396{
397    struct r300_context* r300 = r300_context(pipe);
398
399    UPDATE_STATE(state, r300->blend_state);
400}
401
402/* Free blend state. */
403static void r300_delete_blend_state(struct pipe_context* pipe,
404                                    void* state)
405{
406    FREE(state);
407}
408
409/* Convert float to 10bit integer */
410static unsigned float_to_fixed10(float f)
411{
412    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
413}
414
415/* Set blend color.
416 * Setup both R300 and R500 registers, figure out later which one to write. */
417static void r300_set_blend_color(struct pipe_context* pipe,
418                                 const struct pipe_blend_color* color)
419{
420    struct r300_context* r300 = r300_context(pipe);
421    struct pipe_framebuffer_state *fb = r300->fb_state.state;
422    struct r300_blend_color_state *state =
423        (struct r300_blend_color_state*)r300->blend_color_state.state;
424    struct pipe_blend_color c;
425    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
426    CB_LOCALS;
427
428    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
429    c = *color;
430
431    /* The blend color is dependent on the colorbuffer format. */
432    if (fb->nr_cbufs) {
433        switch (format) {
434        case PIPE_FORMAT_R8_UNORM:
435        case PIPE_FORMAT_L8_UNORM:
436        case PIPE_FORMAT_I8_UNORM:
437            c.color[1] = c.color[0];
438            break;
439
440        case PIPE_FORMAT_A8_UNORM:
441            c.color[1] = c.color[3];
442            break;
443
444        case PIPE_FORMAT_R8G8_UNORM:
445            c.color[2] = c.color[1];
446            break;
447
448        case PIPE_FORMAT_L8A8_UNORM:
449            c.color[2] = c.color[3];
450            break;
451
452        default:;
453        }
454    }
455
456    if (r300->screen->caps.is_r500) {
457        BEGIN_CB(state->cb, 3);
458        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
459
460        switch (format) {
461        case PIPE_FORMAT_R16G16B16A16_FLOAT:
462            OUT_CB(util_float_to_half(c.color[2]) |
463                   (util_float_to_half(c.color[3]) << 16));
464            OUT_CB(util_float_to_half(c.color[0]) |
465                   (util_float_to_half(c.color[1]) << 16));
466            break;
467
468        default:
469            OUT_CB(float_to_fixed10(c.color[0]) |
470                   (float_to_fixed10(c.color[3]) << 16));
471            OUT_CB(float_to_fixed10(c.color[2]) |
472                   (float_to_fixed10(c.color[1]) << 16));
473        }
474
475        END_CB;
476    } else {
477        union util_color uc;
478        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
479
480        BEGIN_CB(state->cb, 2);
481        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
482        END_CB;
483    }
484
485    r300_mark_atom_dirty(r300, &r300->blend_color_state);
486}
487
488static void r300_set_clip_state(struct pipe_context* pipe,
489                                const struct pipe_clip_state* state)
490{
491    struct r300_context* r300 = r300_context(pipe);
492    struct r300_clip_state *clip =
493            (struct r300_clip_state*)r300->clip_state.state;
494    CB_LOCALS;
495
496    clip->clip = *state;
497
498    if (r300->screen->caps.has_tcl) {
499        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
500
501        BEGIN_CB(clip->cb, r300->clip_state.size);
502        if (state->nr) {
503           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
504                   (r300->screen->caps.is_r500 ?
505                    R500_PVS_UCP_START : R300_PVS_UCP_START));
506           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
507           OUT_CB_TABLE(state->ucp, state->nr * 4);
508        }
509        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
510                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
511        END_CB;
512
513        r300_mark_atom_dirty(r300, &r300->clip_state);
514    } else {
515        draw_set_clip_state(r300->draw, state);
516    }
517}
518
519static void
520r300_set_sample_mask(struct pipe_context *pipe,
521                     unsigned sample_mask)
522{
523}
524
525
526/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
527 *
528 * This contains the depth buffer, stencil buffer, alpha test, and such.
529 * On the Radeon, depth and stencil buffer setup are intertwined, which is
530 * the reason for some of the strange-looking assignments across registers. */
531static void*
532        r300_create_dsa_state(struct pipe_context* pipe,
533                              const struct pipe_depth_stencil_alpha_state* state)
534{
535    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
536    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
537    CB_LOCALS;
538
539    dsa->dsa = *state;
540
541    /* Depth test setup. - separate write mask depth for decomp flush */
542    if (state->depth.writemask) {
543        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
544    }
545
546    if (state->depth.enabled) {
547        dsa->z_buffer_control |= R300_Z_ENABLE;
548
549        dsa->z_stencil_control |=
550            (r300_translate_depth_stencil_function(state->depth.func) <<
551                R300_Z_FUNC_SHIFT);
552    } else {
553        /* We must enable depth test, otherwise occlusion queries won't work. */
554        dsa->z_buffer_control |= R300_Z_ENABLE;
555        dsa->z_stencil_control |= R300_ZS_ALWAYS;
556    }
557
558    /* Stencil buffer setup. */
559    if (state->stencil[0].enabled) {
560        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
561        dsa->z_stencil_control |=
562            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
563                R300_S_FRONT_FUNC_SHIFT) |
564            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
565                R300_S_FRONT_SFAIL_OP_SHIFT) |
566            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
567                R300_S_FRONT_ZPASS_OP_SHIFT) |
568            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
569                R300_S_FRONT_ZFAIL_OP_SHIFT);
570
571        dsa->stencil_ref_mask =
572                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
573                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
574
575        if (state->stencil[1].enabled) {
576            dsa->two_sided = TRUE;
577
578            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
579            dsa->z_stencil_control |=
580            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
581                R300_S_BACK_FUNC_SHIFT) |
582            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
583                R300_S_BACK_SFAIL_OP_SHIFT) |
584            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
585                R300_S_BACK_ZPASS_OP_SHIFT) |
586            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
587                R300_S_BACK_ZFAIL_OP_SHIFT);
588
589            dsa->stencil_ref_bf =
590                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
591                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
592
593            if (caps->is_r500) {
594                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
595            } else {
596                dsa->two_sided_stencil_ref =
597                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
598                   state->stencil[0].writemask != state->stencil[1].writemask);
599            }
600        }
601    }
602
603    /* Alpha test setup. */
604    if (state->alpha.enabled) {
605        dsa->alpha_function =
606            r300_translate_alpha_function(state->alpha.func) |
607            R300_FG_ALPHA_FUNC_ENABLE;
608
609        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
610        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
611
612        if (caps->is_r500) {
613            dsa->alpha_function_fp16 = dsa->alpha_function |
614                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
615            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
616        }
617    }
618
619    BEGIN_CB(&dsa->cb_begin, 10);
620    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
621    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
622    OUT_CB(dsa->z_buffer_control);
623    OUT_CB(dsa->z_stencil_control);
624    OUT_CB(dsa->stencil_ref_mask);
625    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
626    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
627    END_CB;
628
629    BEGIN_CB(&dsa->cb_begin_fp16, 10);
630    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
631    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
632    OUT_CB(dsa->z_buffer_control);
633    OUT_CB(dsa->z_stencil_control);
634    OUT_CB(dsa->stencil_ref_mask);
635    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
636    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
637    END_CB;
638
639    /* We must enable depth test, otherwise occlusion queries won't work.
640     * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
641    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
642    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
643    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
644    OUT_CB(R300_Z_ENABLE);
645    OUT_CB(R300_ZS_ALWAYS);
646    OUT_CB(0);
647    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
648    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
649    END_CB;
650
651    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
652    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
653    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
654    OUT_CB(R300_Z_ENABLE);
655    OUT_CB(R300_ZS_ALWAYS);
656    OUT_CB(0);
657    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
658    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
659    END_CB;
660
661    return (void*)dsa;
662}
663
664static void r300_dsa_inject_stencilref(struct r300_context *r300)
665{
666    struct r300_dsa_state *dsa =
667            (struct r300_dsa_state*)r300->dsa_state.state;
668
669    if (!dsa)
670        return;
671
672    dsa->stencil_ref_mask =
673        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
674        r300->stencil_ref.ref_value[0];
675    dsa->stencil_ref_bf =
676        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
677        r300->stencil_ref.ref_value[1];
678}
679
680/* Bind DSA state. */
681static void r300_bind_dsa_state(struct pipe_context* pipe,
682                                void* state)
683{
684    struct r300_context* r300 = r300_context(pipe);
685
686    if (!state) {
687        return;
688    }
689
690    UPDATE_STATE(state, r300->dsa_state);
691
692    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
693    r300_dsa_inject_stencilref(r300);
694}
695
696/* Free DSA state. */
697static void r300_delete_dsa_state(struct pipe_context* pipe,
698                                  void* state)
699{
700    FREE(state);
701}
702
703static void r300_set_stencil_ref(struct pipe_context* pipe,
704                                 const struct pipe_stencil_ref* sr)
705{
706    struct r300_context* r300 = r300_context(pipe);
707
708    r300->stencil_ref = *sr;
709
710    r300_dsa_inject_stencilref(r300);
711    r300_mark_atom_dirty(r300, &r300->dsa_state);
712}
713
714static void r300_tex_set_tiling_flags(struct r300_context *r300,
715                                      struct r300_resource *tex,
716                                      unsigned level)
717{
718    /* Check if the macrotile flag needs to be changed.
719     * Skip changing the flags otherwise. */
720    if (tex->tex.macrotile[tex->surface_level] !=
721        tex->tex.macrotile[level]) {
722        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
723                tex->tex.microtile, tex->tex.macrotile[level],
724                tex->tex.stride_in_bytes[0]);
725
726        tex->surface_level = level;
727    }
728}
729
730/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
731static void r300_fb_set_tiling_flags(struct r300_context *r300,
732                               const struct pipe_framebuffer_state *state)
733{
734    unsigned i;
735
736    /* Set tiling flags for new surfaces. */
737    for (i = 0; i < state->nr_cbufs; i++) {
738        r300_tex_set_tiling_flags(r300,
739                                  r300_resource(state->cbufs[i]->texture),
740                                  state->cbufs[i]->u.tex.level);
741    }
742    if (state->zsbuf) {
743        r300_tex_set_tiling_flags(r300,
744                                  r300_resource(state->zsbuf->texture),
745                                  state->zsbuf->u.tex.level);
746    }
747}
748
749static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
750                                    const char *binding)
751{
752    struct pipe_resource *tex = surf->texture;
753    struct r300_resource *rtex = r300_resource(tex);
754
755    fprintf(stderr,
756            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
757            "Lastlayer: %i, Level: %i, Format: %s\n"
758
759            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
760            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
761
762            binding, index, surf->width, surf->height,
763            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
764            util_format_short_name(surf->format),
765
766            rtex->tex.macrotile[0] ? "YES" : " NO",
767            rtex->tex.microtile ? "YES" : " NO",
768            rtex->tex.stride_in_pixels[0],
769            tex->width0, tex->height0, tex->depth0,
770            tex->last_level, util_format_short_name(tex->format));
771}
772
773void r300_mark_fb_state_dirty(struct r300_context *r300,
774                              enum r300_fb_state_change change)
775{
776    struct pipe_framebuffer_state *state = r300->fb_state.state;
777
778    r300_mark_atom_dirty(r300, &r300->gpu_flush);
779    r300_mark_atom_dirty(r300, &r300->fb_state);
780
781    /* What is marked as dirty depends on the enum r300_fb_state_change. */
782    if (change == R300_CHANGED_FB_STATE) {
783        r300_mark_atom_dirty(r300, &r300->aa_state);
784        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
785        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
786    }
787
788    if (change == R300_CHANGED_FB_STATE ||
789        change == R300_CHANGED_HYPERZ_FLAG) {
790        r300_mark_atom_dirty(r300, &r300->hyperz_state);
791    }
792
793    if (change == R300_CHANGED_FB_STATE ||
794        change == R300_CHANGED_MULTIWRITE) {
795        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
796    }
797
798    /* Now compute the fb_state atom size. */
799    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
800
801    if (r300->cbzb_clear) {
802        r300->fb_state.size += 10;
803    } else if (state->zsbuf) {
804        r300->fb_state.size += 10;
805        if (r300->hyperz_enabled)
806            r300->fb_state.size += 8;
807    } else if (state->nr_cbufs) {
808        r300->fb_state.size += 10;
809    }
810
811    /* The size of the rest of atoms stays the same. */
812}
813
814static void
815r300_set_framebuffer_state(struct pipe_context* pipe,
816                           const struct pipe_framebuffer_state* state)
817{
818    struct r300_context* r300 = r300_context(pipe);
819    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
820    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
821    unsigned max_width, max_height, i;
822    uint32_t zbuffer_bpp = 0;
823    boolean unlock_zbuffer = FALSE;
824
825    if (r300->screen->caps.is_r500) {
826        max_width = max_height = 4096;
827    } else if (r300->screen->caps.is_r400) {
828        max_width = max_height = 4021;
829    } else {
830        max_width = max_height = 2560;
831    }
832
833    if (state->width > max_width || state->height > max_height) {
834        fprintf(stderr, "r300: Implementation error: Render targets are too "
835        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
836        return;
837    }
838
839    if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
840        /* There is a zmask in use, what are we gonna do? */
841        if (state->zsbuf) {
842            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
843                /* Decompress the currently bound zbuffer before we bind another one. */
844                r300_decompress_zmask(r300);
845                r300->hiz_in_use = FALSE;
846            }
847        } else {
848            /* We don't bind another zbuffer, so lock the current one. */
849            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
850        }
851    } else if (r300->locked_zbuffer) {
852        /* We have a locked zbuffer now, what are we gonna do? */
853        if (state->zsbuf) {
854            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
855                /* We are binding some other zbuffer, so decompress the locked one,
856                 * it gets unlocked automatically. */
857                r300_decompress_zmask_locked_unsafe(r300);
858                r300->hiz_in_use = FALSE;
859            } else {
860                /* We are binding the locked zbuffer again, so unlock it. */
861                unlock_zbuffer = TRUE;
862            }
863        }
864    }
865    assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
866
867    /* Need to reset clamping or colormask. */
868    r300_mark_atom_dirty(r300, &r300->blend_state);
869
870    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
871    if (!!old_state->zsbuf != !!state->zsbuf) {
872        r300_mark_atom_dirty(r300, &r300->dsa_state);
873    }
874
875    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
876    r300_fb_set_tiling_flags(r300, state);
877
878    util_copy_framebuffer_state(r300->fb_state.state, state);
879
880    if (unlock_zbuffer) {
881        pipe_surface_reference(&r300->locked_zbuffer, NULL);
882    }
883
884    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
885
886    if (state->zsbuf) {
887        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
888        case 2:
889            zbuffer_bpp = 16;
890            break;
891        case 4:
892            zbuffer_bpp = 24;
893            break;
894        }
895
896        /* Polygon offset depends on the zbuffer bit depth. */
897        if (r300->zbuffer_bpp != zbuffer_bpp) {
898            r300->zbuffer_bpp = zbuffer_bpp;
899
900            if (r300->polygon_offset_enabled)
901                r300_mark_atom_dirty(r300, &r300->rs_state);
902        }
903    }
904
905    /* Set up AA config. */
906    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
907        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
908
909        switch (state->cbufs[0]->texture->nr_samples) {
910        case 2:
911            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
912            break;
913        case 3:
914            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
915            break;
916        case 4:
917            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
918            break;
919        case 6:
920            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
921            break;
922        }
923    } else {
924        aa->aa_config = 0;
925    }
926
927    if (DBG_ON(r300, DBG_FB)) {
928        fprintf(stderr, "r300: set_framebuffer_state:\n");
929        for (i = 0; i < state->nr_cbufs; i++) {
930            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
931        }
932        if (state->zsbuf) {
933            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
934        }
935    }
936}
937
938/* Create fragment shader state. */
939static void* r300_create_fs_state(struct pipe_context* pipe,
940                                  const struct pipe_shader_state* shader)
941{
942    struct r300_fragment_shader* fs = NULL;
943
944    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
945
946    /* Copy state directly into shader. */
947    fs->state = *shader;
948    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
949
950    return (void*)fs;
951}
952
953void r300_mark_fs_code_dirty(struct r300_context *r300)
954{
955    struct r300_fragment_shader* fs = r300_fs(r300);
956
957    r300_mark_atom_dirty(r300, &r300->fs);
958    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
959    r300_mark_atom_dirty(r300, &r300->fs_constants);
960    r300->fs.size = fs->shader->cb_code_size;
961
962    if (r300->screen->caps.is_r500) {
963        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
964        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
965    } else {
966        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
967        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
968    }
969
970    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
971            fs->shader->code.constants_remap_table;
972}
973
974/* Bind fragment shader state. */
975static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
976{
977    struct r300_context* r300 = r300_context(pipe);
978    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
979
980    if (fs == NULL) {
981        r300->fs.state = NULL;
982        return;
983    }
984
985    r300->fs.state = fs;
986    r300->fs_status = FRAGMENT_SHADER_DIRTY;
987
988    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
989}
990
991/* Delete fragment shader state. */
992static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
993{
994    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
995    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
996
997    while (ptr) {
998        tmp = ptr;
999        ptr = ptr->next;
1000        rc_constants_destroy(&tmp->code.constants);
1001        FREE(tmp->cb_code);
1002        FREE(tmp);
1003    }
1004    FREE((void*)fs->state.tokens);
1005    FREE(shader);
1006}
1007
1008static void r300_set_polygon_stipple(struct pipe_context* pipe,
1009                                     const struct pipe_poly_stipple* state)
1010{
1011    /* XXX no idea how to set this up, but not terribly important */
1012}
1013
1014/* Create a new rasterizer state based on the CSO rasterizer state.
1015 *
1016 * This is a very large chunk of state, and covers most of the graphics
1017 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1018 *
1019 * In a not entirely unironic sidenote, this state has nearly nothing to do
1020 * with the actual block on the Radeon called the rasterizer (RS). */
1021static void* r300_create_rs_state(struct pipe_context* pipe,
1022                                  const struct pipe_rasterizer_state* state)
1023{
1024    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1025    float psiz;
1026    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1027    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1028    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1029    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1030    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1031    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1032    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1033    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1034    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1035    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1036    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1037
1038    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1039    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1040    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1041    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1042    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1043    boolean vclamp = state->clamp_vertex_color;
1044    CB_LOCALS;
1045
1046    /* Copy rasterizer state. */
1047    rs->rs = *state;
1048    rs->rs_draw = *state;
1049
1050    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1051                                 state->sprite_coord_enable;
1052
1053    /* Override some states for Draw. */
1054    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1055
1056#ifdef PIPE_ARCH_LITTLE_ENDIAN
1057    vap_control_status = R300_VC_NO_SWAP;
1058#else
1059    vap_control_status = R300_VC_32BIT_SWAP;
1060#endif
1061
1062    /* If no TCL engine is present, turn off the HW TCL. */
1063    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1064        vap_control_status |= R300_VAP_TCL_BYPASS;
1065    }
1066
1067    /* Point size width and height. */
1068    point_size =
1069        pack_float_16_6x(state->point_size) |
1070        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1071
1072    /* Point size clamping. */
1073    if (state->point_size_per_vertex) {
1074        /* Per-vertex point size.
1075         * Clamp to [0, max FB size] */
1076        psiz = pipe->screen->get_paramf(pipe->screen,
1077                                        PIPE_CAP_MAX_POINT_WIDTH);
1078        point_minmax =
1079            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1080    } else {
1081        /* We cannot disable the point-size vertex output,
1082         * so clamp it. */
1083        psiz = state->point_size;
1084        point_minmax =
1085            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1086            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1087    }
1088
1089    /* Line control. */
1090    line_control = pack_float_16_6x(state->line_width) |
1091        R300_GA_LINE_CNTL_END_TYPE_COMP;
1092
1093    /* Enable polygon mode */
1094    polygon_mode = 0;
1095    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1096        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1097        polygon_mode = R300_GA_POLY_MODE_DUAL;
1098    }
1099
1100    /* Front face */
1101    if (state->front_ccw)
1102        cull_mode = R300_FRONT_FACE_CCW;
1103    else
1104        cull_mode = R300_FRONT_FACE_CW;
1105
1106    /* Polygon offset */
1107    polygon_offset_enable = 0;
1108    if (util_get_offset(state, state->fill_front)) {
1109       polygon_offset_enable |= R300_FRONT_ENABLE;
1110    }
1111    if (util_get_offset(state, state->fill_back)) {
1112       polygon_offset_enable |= R300_BACK_ENABLE;
1113    }
1114
1115    rs->polygon_offset_enable = polygon_offset_enable != 0;
1116
1117    /* Polygon mode */
1118    if (polygon_mode) {
1119       polygon_mode |=
1120          r300_translate_polygon_mode_front(state->fill_front);
1121       polygon_mode |=
1122          r300_translate_polygon_mode_back(state->fill_back);
1123    }
1124
1125    if (state->cull_face & PIPE_FACE_FRONT) {
1126        cull_mode |= R300_CULL_FRONT;
1127    }
1128    if (state->cull_face & PIPE_FACE_BACK) {
1129        cull_mode |= R300_CULL_BACK;
1130    }
1131
1132    if (state->line_stipple_enable) {
1133        line_stipple_config =
1134            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1135            (fui((float)state->line_stipple_factor) &
1136                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1137        /* XXX this might need to be scaled up */
1138        line_stipple_value = state->line_stipple_pattern;
1139    } else {
1140        line_stipple_config = 0;
1141        line_stipple_value = 0;
1142    }
1143
1144    if (state->flatshade) {
1145        rs->color_control = R300_SHADE_MODEL_FLAT;
1146    } else {
1147        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1148    }
1149
1150    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1151
1152    /* Point sprites coord mode */
1153    if (rs->rs.sprite_coord_enable) {
1154        switch (state->sprite_coord_mode) {
1155            case PIPE_SPRITE_COORD_UPPER_LEFT:
1156                point_texcoord_top = 0.0f;
1157                point_texcoord_bottom = 1.0f;
1158                break;
1159            case PIPE_SPRITE_COORD_LOWER_LEFT:
1160                point_texcoord_top = 1.0f;
1161                point_texcoord_bottom = 0.0f;
1162                break;
1163        }
1164    }
1165
1166    /* Vertex color clamping. FP20 means no clamping. */
1167    round_mode =
1168      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1169      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1170                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1171
1172    /* Build the main command buffer. */
1173    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1174    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1175    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1176    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1177    OUT_CB(point_minmax);
1178    OUT_CB(line_control);
1179    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1180    OUT_CB(polygon_offset_enable);
1181    rs->cull_mode_index = 9;
1182    OUT_CB(cull_mode);
1183    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1184    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1185    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1186    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1187    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1188    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1189    OUT_CB_32F(point_texcoord_left);
1190    OUT_CB_32F(point_texcoord_bottom);
1191    OUT_CB_32F(point_texcoord_right);
1192    OUT_CB_32F(point_texcoord_top);
1193    END_CB;
1194
1195    /* Build the two command buffers for polygon offset setup. */
1196    if (polygon_offset_enable) {
1197        float scale = state->offset_scale * 12;
1198        float offset = state->offset_units * 4;
1199
1200        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1201        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1202        OUT_CB_32F(scale);
1203        OUT_CB_32F(offset);
1204        OUT_CB_32F(scale);
1205        OUT_CB_32F(offset);
1206        END_CB;
1207
1208        offset = state->offset_units * 2;
1209
1210        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1211        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1212        OUT_CB_32F(scale);
1213        OUT_CB_32F(offset);
1214        OUT_CB_32F(scale);
1215        OUT_CB_32F(offset);
1216        END_CB;
1217    }
1218
1219    return (void*)rs;
1220}
1221
1222/* Bind rasterizer state. */
1223static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1224{
1225    struct r300_context* r300 = r300_context(pipe);
1226    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1227    int last_sprite_coord_enable = r300->sprite_coord_enable;
1228    boolean last_two_sided_color = r300->two_sided_color;
1229    boolean last_frag_clamp = r300->frag_clamp;
1230
1231    if (r300->draw && rs) {
1232        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1233    }
1234
1235    if (rs) {
1236        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1237        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1238        r300->two_sided_color = rs->rs.light_twoside;
1239        r300->frag_clamp = rs->rs.clamp_fragment_color;
1240    } else {
1241        r300->polygon_offset_enabled = FALSE;
1242        r300->sprite_coord_enable = 0;
1243        r300->two_sided_color = FALSE;
1244        r300->frag_clamp = FALSE;
1245    }
1246
1247    UPDATE_STATE(state, r300->rs_state);
1248    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1249
1250    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1251        last_two_sided_color != r300->two_sided_color) {
1252        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1253    }
1254
1255    if (last_frag_clamp != r300->frag_clamp &&
1256        r300->fs_status == FRAGMENT_SHADER_VALID) {
1257        r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1258    }
1259}
1260
1261/* Free rasterizer state. */
1262static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1263{
1264    FREE(state);
1265}
1266
1267static void*
1268        r300_create_sampler_state(struct pipe_context* pipe,
1269                                  const struct pipe_sampler_state* state)
1270{
1271    struct r300_context* r300 = r300_context(pipe);
1272    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1273    boolean is_r500 = r300->screen->caps.is_r500;
1274    int lod_bias;
1275
1276    sampler->state = *state;
1277
1278    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1279     * or MIN filter is NEAREST. Since texwrap produces same results
1280     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1281    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1282        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1283        /* Wrap S. */
1284        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1285            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1286        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1287            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1288
1289        /* Wrap T. */
1290        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1291            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1292        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1293            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1294
1295        /* Wrap R. */
1296        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1297            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1298        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1299            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1300    }
1301
1302    sampler->filter0 |=
1303        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1304        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1305        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1306
1307    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1308                                                   state->mag_img_filter,
1309                                                   state->min_mip_filter,
1310                                                   state->max_anisotropy > 1);
1311
1312    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1313
1314    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1315    /* We must pass these to the merge function to clamp them properly. */
1316    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1317    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1318
1319    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1320
1321    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1322
1323    /* This is very high quality anisotropic filtering for R5xx.
1324     * It's good for benchmarking the performance of texturing but
1325     * in practice we don't want to slow down the driver because it's
1326     * a pretty good performance killer. Feel free to play with it. */
1327    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1328        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1329    }
1330
1331    /* R500-specific fixups and optimizations */
1332    if (r300->screen->caps.is_r500) {
1333        sampler->filter1 |= R500_BORDER_FIX;
1334    }
1335
1336    return (void*)sampler;
1337}
1338
1339static void r300_bind_sampler_states(struct pipe_context* pipe,
1340                                     unsigned count,
1341                                     void** states)
1342{
1343    struct r300_context* r300 = r300_context(pipe);
1344    struct r300_textures_state* state =
1345        (struct r300_textures_state*)r300->textures_state.state;
1346    unsigned tex_units = r300->screen->caps.num_tex_units;
1347
1348    if (count > tex_units) {
1349        return;
1350    }
1351
1352    memcpy(state->sampler_states, states, sizeof(void*) * count);
1353    state->sampler_state_count = count;
1354
1355    r300_mark_atom_dirty(r300, &r300->textures_state);
1356}
1357
1358static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1359                                       unsigned count,
1360                                       void** states)
1361{
1362}
1363
1364static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1365{
1366    FREE(state);
1367}
1368
1369static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1370{
1371    /* This looks like a hack, but I believe it's suppose to work like
1372     * that. To illustrate how this works, let's assume you have 5 textures.
1373     * From docs, 5 and the successive numbers are:
1374     *
1375     * FOURTH_1     = 5
1376     * FOURTH_2     = 6
1377     * FOURTH_3     = 7
1378     * EIGHTH_0     = 8
1379     * EIGHTH_1     = 9
1380     *
1381     * First 3 textures will get 3/4 of size of the cache, divived evenly
1382     * between them. The last 1/4 of the cache must be divided between
1383     * the last 2 textures, each will therefore get 1/8 of the cache.
1384     * Why not just to use "5 + texture_index" ?
1385     *
1386     * This simple trick works for all "num" <= 16.
1387     */
1388    if (num <= 1)
1389        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1390    else
1391        return R300_TX_CACHE(num + index);
1392}
1393
1394static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1395                                            unsigned count,
1396                                            struct pipe_sampler_view** views)
1397{
1398    struct r300_context* r300 = r300_context(pipe);
1399    struct r300_textures_state* state =
1400        (struct r300_textures_state*)r300->textures_state.state;
1401    struct r300_resource *texture;
1402    unsigned i, real_num_views = 0, view_index = 0;
1403    unsigned tex_units = r300->screen->caps.num_tex_units;
1404    boolean dirty_tex = FALSE;
1405
1406    if (count > tex_units) {
1407        return;
1408    }
1409
1410    /* Calculate the real number of views. */
1411    for (i = 0; i < count; i++) {
1412        if (views[i])
1413            real_num_views++;
1414    }
1415
1416    for (i = 0; i < count; i++) {
1417        pipe_sampler_view_reference(
1418                (struct pipe_sampler_view**)&state->sampler_views[i],
1419                views[i]);
1420
1421        if (!views[i]) {
1422            continue;
1423        }
1424
1425        /* A new sampler view (= texture)... */
1426        dirty_tex = TRUE;
1427
1428        /* Set the texrect factor in the fragment shader.
1429             * Needed for RECT and NPOT fallback. */
1430        texture = r300_resource(views[i]->texture);
1431        if (texture->tex.is_npot) {
1432            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1433        }
1434
1435        state->sampler_views[i]->texcache_region =
1436                r300_assign_texture_cache_region(view_index, real_num_views);
1437        view_index++;
1438    }
1439
1440    for (i = count; i < tex_units; i++) {
1441        if (state->sampler_views[i]) {
1442            pipe_sampler_view_reference(
1443                    (struct pipe_sampler_view**)&state->sampler_views[i],
1444                    NULL);
1445        }
1446    }
1447
1448    state->sampler_view_count = count;
1449
1450    r300_mark_atom_dirty(r300, &r300->textures_state);
1451
1452    if (dirty_tex) {
1453        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1454    }
1455}
1456
1457static struct pipe_sampler_view *
1458r300_create_sampler_view(struct pipe_context *pipe,
1459                         struct pipe_resource *texture,
1460                         const struct pipe_sampler_view *templ)
1461{
1462    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1463    struct r300_resource *tex = r300_resource(texture);
1464    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1465    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1466
1467    if (view) {
1468        unsigned hwformat;
1469
1470        view->base = *templ;
1471        view->base.reference.count = 1;
1472        view->base.context = pipe;
1473        view->base.texture = NULL;
1474        pipe_resource_reference(&view->base.texture, texture);
1475
1476        view->swizzle[0] = templ->swizzle_r;
1477        view->swizzle[1] = templ->swizzle_g;
1478        view->swizzle[2] = templ->swizzle_b;
1479        view->swizzle[3] = templ->swizzle_a;
1480
1481        hwformat = r300_translate_texformat(templ->format,
1482                                            view->swizzle,
1483                                            is_r500,
1484                                            dxtc_swizzle);
1485
1486        if (hwformat == ~0) {
1487            fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1488                    util_format_short_name(templ->format), __func__);
1489        }
1490        assert(hwformat != ~0);
1491
1492        view->format = tex->tx_format;
1493        view->format.format1 |= hwformat;
1494        if (is_r500) {
1495            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1496        }
1497    }
1498
1499    return (struct pipe_sampler_view*)view;
1500}
1501
1502static void
1503r300_sampler_view_destroy(struct pipe_context *pipe,
1504                          struct pipe_sampler_view *view)
1505{
1506   pipe_resource_reference(&view->texture, NULL);
1507   FREE(view);
1508}
1509
1510static void r300_set_scissor_state(struct pipe_context* pipe,
1511                                   const struct pipe_scissor_state* state)
1512{
1513    struct r300_context* r300 = r300_context(pipe);
1514
1515    memcpy(r300->scissor_state.state, state,
1516        sizeof(struct pipe_scissor_state));
1517
1518    r300_mark_atom_dirty(r300, &r300->scissor_state);
1519}
1520
1521static void r300_set_viewport_state(struct pipe_context* pipe,
1522                                    const struct pipe_viewport_state* state)
1523{
1524    struct r300_context* r300 = r300_context(pipe);
1525    struct r300_viewport_state* viewport =
1526        (struct r300_viewport_state*)r300->viewport_state.state;
1527
1528    r300->viewport = *state;
1529
1530    if (r300->draw) {
1531        draw_set_viewport_state(r300->draw, state);
1532        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1533        return;
1534    }
1535
1536    /* Do the transform in HW. */
1537    viewport->vte_control = R300_VTX_W0_FMT;
1538
1539    if (state->scale[0] != 1.0f) {
1540        viewport->xscale = state->scale[0];
1541        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1542    }
1543    if (state->scale[1] != 1.0f) {
1544        viewport->yscale = state->scale[1];
1545        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1546    }
1547    if (state->scale[2] != 1.0f) {
1548        viewport->zscale = state->scale[2];
1549        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1550    }
1551    if (state->translate[0] != 0.0f) {
1552        viewport->xoffset = state->translate[0];
1553        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1554    }
1555    if (state->translate[1] != 0.0f) {
1556        viewport->yoffset = state->translate[1];
1557        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1558    }
1559    if (state->translate[2] != 0.0f) {
1560        viewport->zoffset = state->translate[2];
1561        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1562    }
1563
1564    r300_mark_atom_dirty(r300, &r300->viewport_state);
1565    if (r300->fs.state && r300_fs(r300)->shader &&
1566        r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1567        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1568    }
1569}
1570
1571static void r300_set_vertex_buffers(struct pipe_context* pipe,
1572                                    unsigned count,
1573                                    const struct pipe_vertex_buffer* buffers)
1574{
1575    struct r300_context* r300 = r300_context(pipe);
1576    unsigned i;
1577    struct pipe_vertex_buffer dummy_vb = {0};
1578
1579    /* There must be at least one vertex buffer set, otherwise it locks up. */
1580    if (!count) {
1581        dummy_vb.buffer = r300->dummy_vb;
1582        buffers = &dummy_vb;
1583        count = 1;
1584    }
1585
1586    u_vbuf_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1587
1588    if (r300->screen->caps.has_tcl) {
1589        /* HW TCL. */
1590        for (i = 0; i < count; i++) {
1591            if (buffers[i].buffer &&
1592		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1593            }
1594        }
1595        r300->vertex_arrays_dirty = TRUE;
1596    } else {
1597        /* SW TCL. */
1598        draw_set_vertex_buffers(r300->draw, count, buffers);
1599    }
1600}
1601
1602static void r300_set_index_buffer(struct pipe_context* pipe,
1603                                  const struct pipe_index_buffer *ib)
1604{
1605    struct r300_context* r300 = r300_context(pipe);
1606
1607    u_vbuf_set_index_buffer(r300->vbuf_mgr, ib);
1608
1609    if (!r300->screen->caps.has_tcl) {
1610        draw_set_index_buffer(r300->draw, ib);
1611    }
1612}
1613
1614/* Initialize the PSC tables. */
1615static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1616{
1617    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1618    uint16_t type, swizzle;
1619    enum pipe_format format;
1620    unsigned i;
1621
1622    /* Vertex shaders have no semantics on their inputs,
1623     * so PSC should just route stuff based on the vertex elements,
1624     * and not on attrib information. */
1625    for (i = 0; i < velems->count; i++) {
1626        format = velems->velem[i].src_format;
1627
1628        type = r300_translate_vertex_data_type(format);
1629        if (type == R300_INVALID_FORMAT) {
1630            fprintf(stderr, "r300: Bad vertex format %s.\n",
1631                    util_format_short_name(format));
1632            assert(0);
1633            abort();
1634        }
1635
1636        type |= i << R300_DST_VEC_LOC_SHIFT;
1637        swizzle = r300_translate_vertex_data_swizzle(format);
1638
1639        if (i & 1) {
1640            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1641            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1642        } else {
1643            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1644            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1645        }
1646    }
1647
1648    /* Set the last vector in the PSC. */
1649    if (i) {
1650        i -= 1;
1651    }
1652    vstream->vap_prog_stream_cntl[i >> 1] |=
1653        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1654
1655    vstream->count = (i >> 1) + 1;
1656}
1657
1658static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1659                                               unsigned count,
1660                                               const struct pipe_vertex_element* attribs)
1661{
1662    struct r300_context *r300 = r300_context(pipe);
1663    struct r300_vertex_element_state *velems;
1664    unsigned i;
1665    struct pipe_vertex_element dummy_attrib = {0};
1666
1667    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1668    if (!count) {
1669        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1670        attribs = &dummy_attrib;
1671        count = 1;
1672    } else if (count > 16) {
1673        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1674                " requested %i, using 16.\n", count);
1675        count = 16;
1676    }
1677
1678    velems = CALLOC_STRUCT(r300_vertex_element_state);
1679    if (!velems)
1680        return NULL;
1681
1682    velems->count = count;
1683    velems->vmgr_elements =
1684        u_vbuf_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1685                                          velems->velem);
1686
1687    if (r300_screen(pipe->screen)->caps.has_tcl) {
1688        /* Setup PSC.
1689         * The unused components will be replaced by (..., 0, 1). */
1690        r300_vertex_psc(velems);
1691
1692        for (i = 0; i < count; i++) {
1693            velems->format_size[i] =
1694                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1695            velems->vertex_size_dwords += velems->format_size[i] / 4;
1696        }
1697    }
1698
1699    return velems;
1700}
1701
1702static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1703                                            void *state)
1704{
1705    struct r300_context *r300 = r300_context(pipe);
1706    struct r300_vertex_element_state *velems = state;
1707
1708    if (velems == NULL) {
1709        return;
1710    }
1711
1712    r300->velems = velems;
1713
1714    u_vbuf_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1715
1716    if (r300->draw) {
1717        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1718        return;
1719    }
1720
1721    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1722    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1723    r300->vertex_arrays_dirty = TRUE;
1724}
1725
1726static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1727{
1728    struct r300_context *r300 = r300_context(pipe);
1729    struct r300_vertex_element_state *velems = state;
1730
1731    u_vbuf_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1732    FREE(state);
1733}
1734
1735static void* r300_create_vs_state(struct pipe_context* pipe,
1736                                  const struct pipe_shader_state* shader)
1737{
1738    struct r300_context* r300 = r300_context(pipe);
1739    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1740
1741    /* Copy state directly into shader. */
1742    vs->state = *shader;
1743    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1744
1745    if (r300->screen->caps.has_tcl) {
1746        r300_init_vs_outputs(vs);
1747        r300_translate_vertex_shader(r300, vs);
1748    } else {
1749        r300_draw_init_vertex_shader(r300->draw, vs);
1750    }
1751
1752    return vs;
1753}
1754
1755static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1756{
1757    struct r300_context* r300 = r300_context(pipe);
1758    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1759
1760    if (vs == NULL) {
1761        r300->vs_state.state = NULL;
1762        return;
1763    }
1764    if (vs == r300->vs_state.state) {
1765        return;
1766    }
1767    r300->vs_state.state = vs;
1768
1769    /* The majority of the RS block bits is dependent on the vertex shader. */
1770    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1771
1772    if (r300->screen->caps.has_tcl) {
1773        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1774        r300_mark_atom_dirty(r300, &r300->vs_state);
1775        r300->vs_state.size =
1776                vs->code.length + 9 +
1777        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1778
1779        r300_mark_atom_dirty(r300, &r300->vs_constants);
1780        r300->vs_constants.size =
1781                2 +
1782                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1783                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1784
1785        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1786                vs->code.constants_remap_table;
1787
1788        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1789    } else {
1790        draw_bind_vertex_shader(r300->draw,
1791                (struct draw_vertex_shader*)vs->draw_vs);
1792    }
1793}
1794
1795static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1796{
1797    struct r300_context* r300 = r300_context(pipe);
1798    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1799
1800    if (r300->screen->caps.has_tcl) {
1801        rc_constants_destroy(&vs->code.constants);
1802        if (vs->code.constants_remap_table)
1803            FREE(vs->code.constants_remap_table);
1804    } else {
1805        draw_delete_vertex_shader(r300->draw,
1806                (struct draw_vertex_shader*)vs->draw_vs);
1807    }
1808
1809    FREE((void*)vs->state.tokens);
1810    FREE(shader);
1811}
1812
1813static void r300_set_constant_buffer(struct pipe_context *pipe,
1814                                     uint shader, uint index,
1815                                     struct pipe_resource *buf)
1816{
1817    struct r300_context* r300 = r300_context(pipe);
1818    struct r300_constant_buffer *cbuf;
1819    struct r300_resource *rbuf = r300_resource(buf);
1820    uint32_t *mapped;
1821
1822    switch (shader) {
1823        case PIPE_SHADER_VERTEX:
1824            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1825            break;
1826        case PIPE_SHADER_FRAGMENT:
1827            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1828            break;
1829        default:
1830            return;
1831    }
1832
1833    if (buf == NULL || buf->width0 == 0)
1834        return;
1835
1836    if (rbuf->b.user_ptr)
1837        mapped = (uint32_t*)rbuf->b.user_ptr;
1838    else if (rbuf->constant_buffer)
1839        mapped = (uint32_t*)rbuf->constant_buffer;
1840    else
1841        return;
1842
1843    if (shader == PIPE_SHADER_FRAGMENT ||
1844        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1845        cbuf->ptr = mapped;
1846    }
1847
1848    if (shader == PIPE_SHADER_VERTEX) {
1849        if (r300->screen->caps.has_tcl) {
1850            struct r300_vertex_shader *vs =
1851                    (struct r300_vertex_shader*)r300->vs_state.state;
1852
1853            if (!vs) {
1854                cbuf->buffer_base = 0;
1855                return;
1856            }
1857
1858            cbuf->buffer_base = r300->vs_const_base;
1859            r300->vs_const_base += vs->code.constants.Count;
1860            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1861                r300->vs_const_base = vs->code.constants.Count;
1862                cbuf->buffer_base = 0;
1863                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1864            }
1865            r300_mark_atom_dirty(r300, &r300->vs_constants);
1866        } else if (r300->draw) {
1867            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1868                0, mapped, buf->width0);
1869        }
1870    } else if (shader == PIPE_SHADER_FRAGMENT) {
1871        r300_mark_atom_dirty(r300, &r300->fs_constants);
1872    }
1873}
1874
1875static void r300_texture_barrier(struct pipe_context *pipe)
1876{
1877    struct r300_context *r300 = r300_context(pipe);
1878
1879    r300_mark_atom_dirty(r300, &r300->gpu_flush);
1880    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1881}
1882
1883void r300_init_state_functions(struct r300_context* r300)
1884{
1885    r300->context.create_blend_state = r300_create_blend_state;
1886    r300->context.bind_blend_state = r300_bind_blend_state;
1887    r300->context.delete_blend_state = r300_delete_blend_state;
1888
1889    r300->context.set_blend_color = r300_set_blend_color;
1890
1891    r300->context.set_clip_state = r300_set_clip_state;
1892    r300->context.set_sample_mask = r300_set_sample_mask;
1893
1894    r300->context.set_constant_buffer = r300_set_constant_buffer;
1895
1896    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1897    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1898    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1899
1900    r300->context.set_stencil_ref = r300_set_stencil_ref;
1901
1902    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1903
1904    r300->context.create_fs_state = r300_create_fs_state;
1905    r300->context.bind_fs_state = r300_bind_fs_state;
1906    r300->context.delete_fs_state = r300_delete_fs_state;
1907
1908    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1909
1910    r300->context.create_rasterizer_state = r300_create_rs_state;
1911    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1912    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1913
1914    r300->context.create_sampler_state = r300_create_sampler_state;
1915    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1916    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1917    r300->context.delete_sampler_state = r300_delete_sampler_state;
1918
1919    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1920    r300->context.create_sampler_view = r300_create_sampler_view;
1921    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1922
1923    r300->context.set_scissor_state = r300_set_scissor_state;
1924
1925    r300->context.set_viewport_state = r300_set_viewport_state;
1926
1927    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1928    r300->context.set_index_buffer = r300_set_index_buffer;
1929    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1930
1931    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1932    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1933    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1934
1935    r300->context.create_vs_state = r300_create_vs_state;
1936    r300->context.bind_vs_state = r300_bind_vs_state;
1937    r300->context.delete_vs_state = r300_delete_vs_state;
1938
1939    r300->context.texture_barrier = r300_texture_barrier;
1940}
1941