r300_state.c revision a18dad8055b452595a1ddece7da912ab67a850af
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "draw/draw_context.h" 25 26#include "util/u_framebuffer.h" 27#include "util/u_half.h" 28#include "util/u_math.h" 29#include "util/u_mm.h" 30#include "util/u_memory.h" 31#include "util/u_pack_color.h" 32#include "util/u_transfer.h" 33 34#include "tgsi/tgsi_parse.h" 35 36#include "pipe/p_config.h" 37 38#include "r300_cb.h" 39#include "r300_context.h" 40#include "r300_emit.h" 41#include "r300_reg.h" 42#include "r300_screen.h" 43#include "r300_screen_buffer.h" 44#include "r300_state_inlines.h" 45#include "r300_fs.h" 46#include "r300_texture.h" 47#include "r300_vs.h" 48 49/* r300_state: Functions used to intialize state context by translating 50 * Gallium state objects into semi-native r300 state objects. */ 51 52#define UPDATE_STATE(cso, atom) \ 53 if (cso != atom.state) { \ 54 atom.state = cso; \ 55 r300_mark_atom_dirty(r300, &(atom)); \ 56 } 57 58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA, 59 unsigned dstRGB, unsigned dstA) 60{ 61 /* If the blend equation is ADD or REVERSE_SUBTRACT, 62 * SRC_ALPHA == 0, and the following state is set, the colorbuffer 63 * will not be changed. 64 * Notice that the dst factors are the src factors inverted. */ 65 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 66 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 67 srcRGB == PIPE_BLENDFACTOR_ZERO) && 68 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 69 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 70 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 71 srcA == PIPE_BLENDFACTOR_ZERO) && 72 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 73 dstRGB == PIPE_BLENDFACTOR_ONE) && 74 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 75 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 76 dstA == PIPE_BLENDFACTOR_ONE); 77} 78 79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA, 80 unsigned dstRGB, unsigned dstA) 81{ 82 /* If the blend equation is ADD or REVERSE_SUBTRACT, 83 * SRC_ALPHA == 1, and the following state is set, the colorbuffer 84 * will not be changed. 85 * Notice that the dst factors are the src factors inverted. */ 86 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 87 srcRGB == PIPE_BLENDFACTOR_ZERO) && 88 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 89 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 90 srcA == PIPE_BLENDFACTOR_ZERO) && 91 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 92 dstRGB == PIPE_BLENDFACTOR_ONE) && 93 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 94 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 95 dstA == PIPE_BLENDFACTOR_ONE); 96} 97 98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA, 99 unsigned dstRGB, unsigned dstA) 100{ 101 /* If the blend equation is ADD or REVERSE_SUBTRACT, 102 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer 103 * will not be changed. 104 * Notice that the dst factors are the src factors inverted. */ 105 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 106 srcRGB == PIPE_BLENDFACTOR_ZERO) && 107 (srcA == PIPE_BLENDFACTOR_ZERO) && 108 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 109 dstRGB == PIPE_BLENDFACTOR_ONE) && 110 (dstA == PIPE_BLENDFACTOR_ONE); 111} 112 113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA, 114 unsigned dstRGB, unsigned dstA) 115{ 116 /* If the blend equation is ADD or REVERSE_SUBTRACT, 117 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer 118 * will not be changed. 119 * Notice that the dst factors are the src factors inverted. */ 120 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 121 srcRGB == PIPE_BLENDFACTOR_ZERO) && 122 (srcA == PIPE_BLENDFACTOR_ZERO) && 123 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 124 dstRGB == PIPE_BLENDFACTOR_ONE) && 125 (dstA == PIPE_BLENDFACTOR_ONE); 126} 127 128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA, 129 unsigned dstRGB, unsigned dstA) 130{ 131 /* If the blend equation is ADD or REVERSE_SUBTRACT, 132 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set, 133 * the colorbuffer will not be changed. 134 * Notice that the dst factors are the src factors inverted. */ 135 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 136 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 137 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 138 srcRGB == PIPE_BLENDFACTOR_ZERO) && 139 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 140 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 141 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 142 srcA == PIPE_BLENDFACTOR_ZERO) && 143 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 144 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 145 dstRGB == PIPE_BLENDFACTOR_ONE) && 146 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 147 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 148 dstA == PIPE_BLENDFACTOR_ONE); 149} 150 151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA, 152 unsigned dstRGB, unsigned dstA) 153{ 154 /* If the blend equation is ADD or REVERSE_SUBTRACT, 155 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set, 156 * the colorbuffer will not be changed. 157 * Notice that the dst factors are the src factors inverted. */ 158 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 159 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 160 srcRGB == PIPE_BLENDFACTOR_ZERO) && 161 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 162 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 163 srcA == PIPE_BLENDFACTOR_ZERO) && 164 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 165 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 166 dstRGB == PIPE_BLENDFACTOR_ONE) && 167 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 168 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 169 dstA == PIPE_BLENDFACTOR_ONE); 170} 171 172static unsigned bgra_cmask(unsigned mask) 173{ 174 /* Gallium uses RGBA color ordering while R300 expects BGRA. */ 175 176 return ((mask & PIPE_MASK_R) << 2) | 177 ((mask & PIPE_MASK_B) >> 2) | 178 (mask & (PIPE_MASK_G | PIPE_MASK_A)); 179} 180 181/* Create a new blend state based on the CSO blend state. 182 * 183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */ 184static void* r300_create_blend_state(struct pipe_context* pipe, 185 const struct pipe_blend_state* state) 186{ 187 struct r300_screen* r300screen = r300_screen(pipe->screen); 188 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); 189 uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */ 190 uint32_t blend_control_noclamp = 0; /* R300_RB3D_CBLEND: 0x4e04 */ 191 uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */ 192 uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */ 193 uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ 194 uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */ 195 uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */ 196 CB_LOCALS; 197 198 blend->state = *state; 199 200 if (state->rt[0].blend_enable) 201 { 202 unsigned eqRGB = state->rt[0].rgb_func; 203 unsigned srcRGB = state->rt[0].rgb_src_factor; 204 unsigned dstRGB = state->rt[0].rgb_dst_factor; 205 206 unsigned eqA = state->rt[0].alpha_func; 207 unsigned srcA = state->rt[0].alpha_src_factor; 208 unsigned dstA = state->rt[0].alpha_dst_factor; 209 210 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, 211 * this is just the crappy D3D naming */ 212 blend_control = blend_control_noclamp = 213 R300_ALPHA_BLEND_ENABLE | 214 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) | 215 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT); 216 blend_control |= 217 r300_translate_blend_function(eqRGB, TRUE); 218 blend_control_noclamp |= 219 r300_translate_blend_function(eqRGB, FALSE); 220 221 /* Optimization: some operations do not require the destination color. 222 * 223 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled, 224 * otherwise blending gives incorrect results. It seems to be 225 * a hardware bug. */ 226 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN || 227 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX || 228 dstRGB != PIPE_BLENDFACTOR_ZERO || 229 dstA != PIPE_BLENDFACTOR_ZERO || 230 srcRGB == PIPE_BLENDFACTOR_DST_COLOR || 231 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA || 232 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR || 233 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA || 234 srcA == PIPE_BLENDFACTOR_DST_COLOR || 235 srcA == PIPE_BLENDFACTOR_DST_ALPHA || 236 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR || 237 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA || 238 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) { 239 /* Enable reading from the colorbuffer. */ 240 blend_control |= R300_READ_ENABLE; 241 blend_control_noclamp |= R300_READ_ENABLE; 242 243 if (r300screen->caps.is_r500) { 244 /* Optimization: Depending on incoming pixels, we can 245 * conditionally disable the reading in hardware... */ 246 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN && 247 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) { 248 /* Disable reading if SRC_ALPHA == 0. */ 249 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 250 dstRGB == PIPE_BLENDFACTOR_ZERO) && 251 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 252 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 253 dstA == PIPE_BLENDFACTOR_ZERO)) { 254 blend_control |= R500_SRC_ALPHA_0_NO_READ; 255 } 256 257 /* Disable reading if SRC_ALPHA == 1. */ 258 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 259 dstRGB == PIPE_BLENDFACTOR_ZERO) && 260 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 261 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 262 dstA == PIPE_BLENDFACTOR_ZERO)) { 263 blend_control |= R500_SRC_ALPHA_1_NO_READ; 264 } 265 } 266 } 267 } 268 269 /* Optimization: discard pixels which don't change the colorbuffer. 270 * 271 * The code below is non-trivial and some math is involved. 272 * 273 * Discarding pixels must be disabled when FP16 AA is enabled. 274 * This is a hardware bug. Also, this implementation wouldn't work 275 * with FP blending enabled and equation clamping disabled. 276 * 277 * Equations other than ADD are rarely used and therefore won't be 278 * optimized. */ 279 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) && 280 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) { 281 /* ADD: X+Y 282 * REVERSE_SUBTRACT: Y-X 283 * 284 * The idea is: 285 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1, 286 * then CB will not be changed. 287 * 288 * Given the srcFactor and dstFactor variables, we can derive 289 * what src and dst should be equal to and discard appropriate 290 * pixels. 291 */ 292 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) { 293 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0; 294 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA, 295 dstRGB, dstA)) { 296 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1; 297 } else if (blend_discard_if_src_color_0(srcRGB, srcA, 298 dstRGB, dstA)) { 299 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0; 300 } else if (blend_discard_if_src_color_1(srcRGB, srcA, 301 dstRGB, dstA)) { 302 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1; 303 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA, 304 dstRGB, dstA)) { 305 blend_control |= 306 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0; 307 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA, 308 dstRGB, dstA)) { 309 blend_control |= 310 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1; 311 } 312 } 313 314 /* separate alpha */ 315 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) { 316 blend_control |= R300_SEPARATE_ALPHA_ENABLE; 317 blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE; 318 alpha_blend_control = alpha_blend_control_noclamp = 319 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) | 320 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT); 321 alpha_blend_control |= 322 r300_translate_blend_function(eqA, TRUE); 323 alpha_blend_control_noclamp |= 324 r300_translate_blend_function(eqA, FALSE); 325 } 326 } 327 328 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */ 329 if (state->logicop_enable) { 330 rop = R300_RB3D_ROPCNTL_ROP_ENABLE | 331 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; 332 } 333 334 /* Color channel masks for all MRTs. */ 335 color_channel_mask = bgra_cmask(state->rt[0].colormask); 336 if (r300screen->caps.is_r500 && state->independent_blend_enable) { 337 if (state->rt[1].blend_enable) { 338 color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; 339 } 340 if (state->rt[2].blend_enable) { 341 color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8; 342 } 343 if (state->rt[3].blend_enable) { 344 color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12; 345 } 346 } 347 348 /* Neither fglrx nor classic r300 ever set this, regardless of dithering 349 * state. Since it's an optional implementation detail, we can leave it 350 * out and never dither. 351 * 352 * This could be revisited if we ever get quality or conformance hints. 353 * 354 if (state->dither) { 355 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | 356 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; 357 } 358 */ 359 360 /* Build a command buffer. */ 361 BEGIN_CB(blend->cb_clamp, 8); 362 OUT_CB_REG(R300_RB3D_ROPCNTL, rop); 363 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3); 364 OUT_CB(blend_control); 365 OUT_CB(alpha_blend_control); 366 OUT_CB(color_channel_mask); 367 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither); 368 END_CB; 369 370 /* Build a command buffer. */ 371 BEGIN_CB(blend->cb_noclamp, 8); 372 OUT_CB_REG(R300_RB3D_ROPCNTL, rop); 373 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3); 374 OUT_CB(blend_control_noclamp); 375 OUT_CB(alpha_blend_control_noclamp); 376 OUT_CB(color_channel_mask); 377 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither); 378 END_CB; 379 380 /* The same as above, but with no colorbuffer reads and writes. */ 381 BEGIN_CB(blend->cb_no_readwrite, 8); 382 OUT_CB_REG(R300_RB3D_ROPCNTL, rop); 383 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3); 384 OUT_CB(0); 385 OUT_CB(0); 386 OUT_CB(0); 387 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither); 388 END_CB; 389 390 return (void*)blend; 391} 392 393/* Bind blend state. */ 394static void r300_bind_blend_state(struct pipe_context* pipe, 395 void* state) 396{ 397 struct r300_context* r300 = r300_context(pipe); 398 399 UPDATE_STATE(state, r300->blend_state); 400} 401 402/* Free blend state. */ 403static void r300_delete_blend_state(struct pipe_context* pipe, 404 void* state) 405{ 406 FREE(state); 407} 408 409/* Convert float to 10bit integer */ 410static unsigned float_to_fixed10(float f) 411{ 412 return CLAMP((unsigned)(f * 1023.9f), 0, 1023); 413} 414 415/* Set blend color. 416 * Setup both R300 and R500 registers, figure out later which one to write. */ 417static void r300_set_blend_color(struct pipe_context* pipe, 418 const struct pipe_blend_color* color) 419{ 420 struct r300_context* r300 = r300_context(pipe); 421 struct pipe_framebuffer_state *fb = r300->fb_state.state; 422 struct r300_blend_color_state *state = 423 (struct r300_blend_color_state*)r300->blend_color_state.state; 424 struct pipe_blend_color c; 425 enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0; 426 CB_LOCALS; 427 428 state->state = *color; /* Save it, so that we can reuse it in set_fb_state */ 429 c = *color; 430 431 /* The blend color is dependent on the colorbuffer format. */ 432 if (fb->nr_cbufs) { 433 switch (format) { 434 case PIPE_FORMAT_R8_UNORM: 435 case PIPE_FORMAT_L8_UNORM: 436 case PIPE_FORMAT_I8_UNORM: 437 c.color[1] = c.color[0]; 438 break; 439 440 case PIPE_FORMAT_A8_UNORM: 441 c.color[1] = c.color[3]; 442 break; 443 444 case PIPE_FORMAT_R8G8_UNORM: 445 c.color[2] = c.color[1]; 446 break; 447 448 case PIPE_FORMAT_L8A8_UNORM: 449 c.color[2] = c.color[3]; 450 break; 451 452 default:; 453 } 454 } 455 456 if (r300->screen->caps.is_r500) { 457 BEGIN_CB(state->cb, 3); 458 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); 459 460 switch (format) { 461 case PIPE_FORMAT_R16G16B16A16_FLOAT: 462 OUT_CB(util_float_to_half(c.color[2]) | 463 (util_float_to_half(c.color[3]) << 16)); 464 OUT_CB(util_float_to_half(c.color[0]) | 465 (util_float_to_half(c.color[1]) << 16)); 466 break; 467 468 default: 469 OUT_CB(float_to_fixed10(c.color[0]) | 470 (float_to_fixed10(c.color[3]) << 16)); 471 OUT_CB(float_to_fixed10(c.color[2]) | 472 (float_to_fixed10(c.color[1]) << 16)); 473 } 474 475 END_CB; 476 } else { 477 union util_color uc; 478 util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 479 480 BEGIN_CB(state->cb, 2); 481 OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui); 482 END_CB; 483 } 484 485 r300_mark_atom_dirty(r300, &r300->blend_color_state); 486} 487 488static void r300_set_clip_state(struct pipe_context* pipe, 489 const struct pipe_clip_state* state) 490{ 491 struct r300_context* r300 = r300_context(pipe); 492 struct r300_clip_state *clip = 493 (struct r300_clip_state*)r300->clip_state.state; 494 CB_LOCALS; 495 496 clip->clip = *state; 497 498 if (r300->screen->caps.has_tcl) { 499 r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4; 500 501 BEGIN_CB(clip->cb, r300->clip_state.size); 502 if (state->nr) { 503 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG, 504 (r300->screen->caps.is_r500 ? 505 R500_PVS_UCP_START : R300_PVS_UCP_START)); 506 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4); 507 OUT_CB_TABLE(state->ucp, state->nr * 4); 508 } 509 OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) | 510 R300_PS_UCP_MODE_CLIP_AS_TRIFAN); 511 END_CB; 512 513 r300_mark_atom_dirty(r300, &r300->clip_state); 514 } else { 515 draw_set_clip_state(r300->draw, state); 516 } 517} 518 519static void 520r300_set_sample_mask(struct pipe_context *pipe, 521 unsigned sample_mask) 522{ 523} 524 525 526/* Create a new depth, stencil, and alpha state based on the CSO dsa state. 527 * 528 * This contains the depth buffer, stencil buffer, alpha test, and such. 529 * On the Radeon, depth and stencil buffer setup are intertwined, which is 530 * the reason for some of the strange-looking assignments across registers. */ 531static void* 532 r300_create_dsa_state(struct pipe_context* pipe, 533 const struct pipe_depth_stencil_alpha_state* state) 534{ 535 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps; 536 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); 537 CB_LOCALS; 538 539 dsa->dsa = *state; 540 541 /* Depth test setup. - separate write mask depth for decomp flush */ 542 if (state->depth.writemask) { 543 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE; 544 } 545 546 if (state->depth.enabled) { 547 dsa->z_buffer_control |= R300_Z_ENABLE; 548 549 dsa->z_stencil_control |= 550 (r300_translate_depth_stencil_function(state->depth.func) << 551 R300_Z_FUNC_SHIFT); 552 } else { 553 /* We must enable depth test, otherwise occlusion queries won't work. */ 554 dsa->z_buffer_control |= R300_Z_ENABLE; 555 dsa->z_stencil_control |= R300_ZS_ALWAYS; 556 } 557 558 /* Stencil buffer setup. */ 559 if (state->stencil[0].enabled) { 560 dsa->z_buffer_control |= R300_STENCIL_ENABLE; 561 dsa->z_stencil_control |= 562 (r300_translate_depth_stencil_function(state->stencil[0].func) << 563 R300_S_FRONT_FUNC_SHIFT) | 564 (r300_translate_stencil_op(state->stencil[0].fail_op) << 565 R300_S_FRONT_SFAIL_OP_SHIFT) | 566 (r300_translate_stencil_op(state->stencil[0].zpass_op) << 567 R300_S_FRONT_ZPASS_OP_SHIFT) | 568 (r300_translate_stencil_op(state->stencil[0].zfail_op) << 569 R300_S_FRONT_ZFAIL_OP_SHIFT); 570 571 dsa->stencil_ref_mask = 572 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) | 573 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); 574 575 if (state->stencil[1].enabled) { 576 dsa->two_sided = TRUE; 577 578 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK; 579 dsa->z_stencil_control |= 580 (r300_translate_depth_stencil_function(state->stencil[1].func) << 581 R300_S_BACK_FUNC_SHIFT) | 582 (r300_translate_stencil_op(state->stencil[1].fail_op) << 583 R300_S_BACK_SFAIL_OP_SHIFT) | 584 (r300_translate_stencil_op(state->stencil[1].zpass_op) << 585 R300_S_BACK_ZPASS_OP_SHIFT) | 586 (r300_translate_stencil_op(state->stencil[1].zfail_op) << 587 R300_S_BACK_ZFAIL_OP_SHIFT); 588 589 dsa->stencil_ref_bf = 590 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | 591 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT); 592 593 if (caps->is_r500) { 594 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; 595 } else { 596 dsa->two_sided_stencil_ref = 597 (state->stencil[0].valuemask != state->stencil[1].valuemask || 598 state->stencil[0].writemask != state->stencil[1].writemask); 599 } 600 } 601 } 602 603 /* Alpha test setup. */ 604 if (state->alpha.enabled) { 605 dsa->alpha_function = 606 r300_translate_alpha_function(state->alpha.func) | 607 R300_FG_ALPHA_FUNC_ENABLE; 608 609 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); 610 dsa->alpha_value = util_float_to_half(state->alpha.ref_value); 611 612 if (caps->is_r500) { 613 dsa->alpha_function_fp16 = dsa->alpha_function | 614 R500_FG_ALPHA_FUNC_FP16_ENABLE; 615 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT; 616 } 617 } 618 619 BEGIN_CB(&dsa->cb_begin, 10); 620 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); 621 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 622 OUT_CB(dsa->z_buffer_control); 623 OUT_CB(dsa->z_stencil_control); 624 OUT_CB(dsa->stencil_ref_mask); 625 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); 626 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value); 627 END_CB; 628 629 BEGIN_CB(&dsa->cb_begin_fp16, 10); 630 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16); 631 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 632 OUT_CB(dsa->z_buffer_control); 633 OUT_CB(dsa->z_stencil_control); 634 OUT_CB(dsa->stencil_ref_mask); 635 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); 636 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value); 637 END_CB; 638 639 /* We must enable depth test, otherwise occlusion queries won't work. 640 * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */ 641 BEGIN_CB(dsa->cb_zb_no_readwrite, 10); 642 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); 643 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 644 OUT_CB(R300_Z_ENABLE); 645 OUT_CB(R300_ZS_ALWAYS); 646 OUT_CB(0); 647 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0); 648 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value); 649 END_CB; 650 651 BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10); 652 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16); 653 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 654 OUT_CB(R300_Z_ENABLE); 655 OUT_CB(R300_ZS_ALWAYS); 656 OUT_CB(0); 657 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0); 658 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value); 659 END_CB; 660 661 return (void*)dsa; 662} 663 664static void r300_dsa_inject_stencilref(struct r300_context *r300) 665{ 666 struct r300_dsa_state *dsa = 667 (struct r300_dsa_state*)r300->dsa_state.state; 668 669 if (!dsa) 670 return; 671 672 dsa->stencil_ref_mask = 673 (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) | 674 r300->stencil_ref.ref_value[0]; 675 dsa->stencil_ref_bf = 676 (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) | 677 r300->stencil_ref.ref_value[1]; 678} 679 680/* Bind DSA state. */ 681static void r300_bind_dsa_state(struct pipe_context* pipe, 682 void* state) 683{ 684 struct r300_context* r300 = r300_context(pipe); 685 686 if (!state) { 687 return; 688 } 689 690 UPDATE_STATE(state, r300->dsa_state); 691 692 r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */ 693 r300_dsa_inject_stencilref(r300); 694} 695 696/* Free DSA state. */ 697static void r300_delete_dsa_state(struct pipe_context* pipe, 698 void* state) 699{ 700 FREE(state); 701} 702 703static void r300_set_stencil_ref(struct pipe_context* pipe, 704 const struct pipe_stencil_ref* sr) 705{ 706 struct r300_context* r300 = r300_context(pipe); 707 708 r300->stencil_ref = *sr; 709 710 r300_dsa_inject_stencilref(r300); 711 r300_mark_atom_dirty(r300, &r300->dsa_state); 712} 713 714static void r300_tex_set_tiling_flags(struct r300_context *r300, 715 struct r300_resource *tex, 716 unsigned level) 717{ 718 /* Check if the macrotile flag needs to be changed. 719 * Skip changing the flags otherwise. */ 720 if (tex->tex.macrotile[tex->surface_level] != 721 tex->tex.macrotile[level]) { 722 r300->rws->buffer_set_tiling(tex->buf, r300->cs, 723 tex->tex.microtile, tex->tex.macrotile[level], 724 tex->tex.stride_in_bytes[0]); 725 726 tex->surface_level = level; 727 } 728} 729 730/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ 731static void r300_fb_set_tiling_flags(struct r300_context *r300, 732 const struct pipe_framebuffer_state *state) 733{ 734 unsigned i; 735 736 /* Set tiling flags for new surfaces. */ 737 for (i = 0; i < state->nr_cbufs; i++) { 738 r300_tex_set_tiling_flags(r300, 739 r300_resource(state->cbufs[i]->texture), 740 state->cbufs[i]->u.tex.level); 741 } 742 if (state->zsbuf) { 743 r300_tex_set_tiling_flags(r300, 744 r300_resource(state->zsbuf->texture), 745 state->zsbuf->u.tex.level); 746 } 747} 748 749static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index, 750 const char *binding) 751{ 752 struct pipe_resource *tex = surf->texture; 753 struct r300_resource *rtex = r300_resource(tex); 754 755 fprintf(stderr, 756 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, " 757 "Lastlayer: %i, Level: %i, Format: %s\n" 758 759 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, " 760 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n", 761 762 binding, index, surf->width, surf->height, 763 surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level, 764 util_format_short_name(surf->format), 765 766 rtex->tex.macrotile[0] ? "YES" : " NO", 767 rtex->tex.microtile ? "YES" : " NO", 768 rtex->tex.stride_in_pixels[0], 769 tex->width0, tex->height0, tex->depth0, 770 tex->last_level, util_format_short_name(tex->format)); 771} 772 773void r300_mark_fb_state_dirty(struct r300_context *r300, 774 enum r300_fb_state_change change) 775{ 776 struct pipe_framebuffer_state *state = r300->fb_state.state; 777 778 r300_mark_atom_dirty(r300, &r300->gpu_flush); 779 r300_mark_atom_dirty(r300, &r300->fb_state); 780 781 /* What is marked as dirty depends on the enum r300_fb_state_change. */ 782 if (change == R300_CHANGED_FB_STATE) { 783 r300_mark_atom_dirty(r300, &r300->aa_state); 784 r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */ 785 r300_set_blend_color(&r300->context, r300->blend_color_state.state); 786 } 787 788 if (change == R300_CHANGED_FB_STATE || 789 change == R300_CHANGED_HYPERZ_FLAG) { 790 r300_mark_atom_dirty(r300, &r300->hyperz_state); 791 } 792 793 if (change == R300_CHANGED_FB_STATE || 794 change == R300_CHANGED_MULTIWRITE) { 795 r300_mark_atom_dirty(r300, &r300->fb_state_pipelined); 796 } 797 798 /* Now compute the fb_state atom size. */ 799 r300->fb_state.size = 2 + (8 * state->nr_cbufs); 800 801 if (r300->cbzb_clear) { 802 r300->fb_state.size += 10; 803 } else if (state->zsbuf) { 804 r300->fb_state.size += 10; 805 if (r300->hyperz_enabled) 806 r300->fb_state.size += 8; 807 } else if (state->nr_cbufs) { 808 r300->fb_state.size += 10; 809 } 810 811 /* The size of the rest of atoms stays the same. */ 812} 813 814static void 815r300_set_framebuffer_state(struct pipe_context* pipe, 816 const struct pipe_framebuffer_state* state) 817{ 818 struct r300_context* r300 = r300_context(pipe); 819 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; 820 struct pipe_framebuffer_state *old_state = r300->fb_state.state; 821 unsigned max_width, max_height, i; 822 uint32_t zbuffer_bpp = 0; 823 boolean unlock_zbuffer = FALSE; 824 825 if (r300->screen->caps.is_r500) { 826 max_width = max_height = 4096; 827 } else if (r300->screen->caps.is_r400) { 828 max_width = max_height = 4021; 829 } else { 830 max_width = max_height = 2560; 831 } 832 833 if (state->width > max_width || state->height > max_height) { 834 fprintf(stderr, "r300: Implementation error: Render targets are too " 835 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); 836 return; 837 } 838 839 if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) { 840 /* There is a zmask in use, what are we gonna do? */ 841 if (state->zsbuf) { 842 if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) { 843 /* Decompress the currently bound zbuffer before we bind another one. */ 844 r300_decompress_zmask(r300); 845 r300->hiz_in_use = FALSE; 846 } 847 } else { 848 /* We don't bind another zbuffer, so lock the current one. */ 849 pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf); 850 } 851 } else if (r300->locked_zbuffer) { 852 /* We have a locked zbuffer now, what are we gonna do? */ 853 if (state->zsbuf) { 854 if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) { 855 /* We are binding some other zbuffer, so decompress the locked one, 856 * it gets unlocked automatically. */ 857 r300_decompress_zmask_locked_unsafe(r300); 858 r300->hiz_in_use = FALSE; 859 } else { 860 /* We are binding the locked zbuffer again, so unlock it. */ 861 unlock_zbuffer = TRUE; 862 } 863 } 864 } 865 assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use); 866 867 /* Need to reset clamping or colormask. */ 868 r300_mark_atom_dirty(r300, &r300->blend_state); 869 870 /* If zsbuf is set from NULL to non-NULL or vice versa.. */ 871 if (!!old_state->zsbuf != !!state->zsbuf) { 872 r300_mark_atom_dirty(r300, &r300->dsa_state); 873 } 874 875 /* The tiling flags are dependent on the surface miplevel, unfortunately. */ 876 r300_fb_set_tiling_flags(r300, state); 877 878 util_copy_framebuffer_state(r300->fb_state.state, state); 879 880 if (unlock_zbuffer) { 881 pipe_surface_reference(&r300->locked_zbuffer, NULL); 882 } 883 884 r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE); 885 886 if (state->zsbuf) { 887 switch (util_format_get_blocksize(state->zsbuf->texture->format)) { 888 case 2: 889 zbuffer_bpp = 16; 890 break; 891 case 4: 892 zbuffer_bpp = 24; 893 break; 894 } 895 896 /* Polygon offset depends on the zbuffer bit depth. */ 897 if (r300->zbuffer_bpp != zbuffer_bpp) { 898 r300->zbuffer_bpp = zbuffer_bpp; 899 900 if (r300->polygon_offset_enabled) 901 r300_mark_atom_dirty(r300, &r300->rs_state); 902 } 903 } 904 905 /* Set up AA config. */ 906 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) { 907 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE; 908 909 switch (state->cbufs[0]->texture->nr_samples) { 910 case 2: 911 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2; 912 break; 913 case 3: 914 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3; 915 break; 916 case 4: 917 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4; 918 break; 919 case 6: 920 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6; 921 break; 922 } 923 } else { 924 aa->aa_config = 0; 925 } 926 927 if (DBG_ON(r300, DBG_FB)) { 928 fprintf(stderr, "r300: set_framebuffer_state:\n"); 929 for (i = 0; i < state->nr_cbufs; i++) { 930 r300_print_fb_surf_info(state->cbufs[i], i, "CB"); 931 } 932 if (state->zsbuf) { 933 r300_print_fb_surf_info(state->zsbuf, 0, "ZB"); 934 } 935 } 936} 937 938/* Create fragment shader state. */ 939static void* r300_create_fs_state(struct pipe_context* pipe, 940 const struct pipe_shader_state* shader) 941{ 942 struct r300_fragment_shader* fs = NULL; 943 944 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); 945 946 /* Copy state directly into shader. */ 947 fs->state = *shader; 948 fs->state.tokens = tgsi_dup_tokens(shader->tokens); 949 950 return (void*)fs; 951} 952 953void r300_mark_fs_code_dirty(struct r300_context *r300) 954{ 955 struct r300_fragment_shader* fs = r300_fs(r300); 956 957 r300_mark_atom_dirty(r300, &r300->fs); 958 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 959 r300_mark_atom_dirty(r300, &r300->fs_constants); 960 r300->fs.size = fs->shader->cb_code_size; 961 962 if (r300->screen->caps.is_r500) { 963 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7; 964 r300->fs_constants.size = fs->shader->externals_count * 4 + 3; 965 } else { 966 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5; 967 r300->fs_constants.size = fs->shader->externals_count * 4 + 1; 968 } 969 970 ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table = 971 fs->shader->code.constants_remap_table; 972} 973 974/* Bind fragment shader state. */ 975static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) 976{ 977 struct r300_context* r300 = r300_context(pipe); 978 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 979 980 if (fs == NULL) { 981 r300->fs.state = NULL; 982 return; 983 } 984 985 r300->fs.state = fs; 986 r300->fs_status = FRAGMENT_SHADER_DIRTY; 987 988 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */ 989} 990 991/* Delete fragment shader state. */ 992static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) 993{ 994 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 995 struct r300_fragment_shader_code *tmp, *ptr = fs->first; 996 997 while (ptr) { 998 tmp = ptr; 999 ptr = ptr->next; 1000 rc_constants_destroy(&tmp->code.constants); 1001 FREE(tmp->cb_code); 1002 FREE(tmp); 1003 } 1004 FREE((void*)fs->state.tokens); 1005 FREE(shader); 1006} 1007 1008static void r300_set_polygon_stipple(struct pipe_context* pipe, 1009 const struct pipe_poly_stipple* state) 1010{ 1011 /* XXX no idea how to set this up, but not terribly important */ 1012} 1013 1014/* Create a new rasterizer state based on the CSO rasterizer state. 1015 * 1016 * This is a very large chunk of state, and covers most of the graphics 1017 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks. 1018 * 1019 * In a not entirely unironic sidenote, this state has nearly nothing to do 1020 * with the actual block on the Radeon called the rasterizer (RS). */ 1021static void* r300_create_rs_state(struct pipe_context* pipe, 1022 const struct pipe_rasterizer_state* state) 1023{ 1024 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); 1025 float psiz; 1026 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ 1027 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ 1028 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ 1029 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ 1030 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */ 1031 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ 1032 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ 1033 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ 1034 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ 1035 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */ 1036 uint32_t round_mode; /* R300_GA_ROUND_MODE: 0x428c */ 1037 1038 /* Point sprites texture coordinates, 0: lower left, 1: upper right */ 1039 float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */ 1040 float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */ 1041 float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */ 1042 float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */ 1043 boolean vclamp = state->clamp_vertex_color; 1044 CB_LOCALS; 1045 1046 /* Copy rasterizer state. */ 1047 rs->rs = *state; 1048 rs->rs_draw = *state; 1049 1050 rs->rs.sprite_coord_enable = state->point_quad_rasterization * 1051 state->sprite_coord_enable; 1052 1053 /* Override some states for Draw. */ 1054 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */ 1055 1056#ifdef PIPE_ARCH_LITTLE_ENDIAN 1057 vap_control_status = R300_VC_NO_SWAP; 1058#else 1059 vap_control_status = R300_VC_32BIT_SWAP; 1060#endif 1061 1062 /* If no TCL engine is present, turn off the HW TCL. */ 1063 if (!r300_screen(pipe->screen)->caps.has_tcl) { 1064 vap_control_status |= R300_VAP_TCL_BYPASS; 1065 } 1066 1067 /* Point size width and height. */ 1068 point_size = 1069 pack_float_16_6x(state->point_size) | 1070 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); 1071 1072 /* Point size clamping. */ 1073 if (state->point_size_per_vertex) { 1074 /* Per-vertex point size. 1075 * Clamp to [0, max FB size] */ 1076 psiz = pipe->screen->get_paramf(pipe->screen, 1077 PIPE_CAP_MAX_POINT_WIDTH); 1078 point_minmax = 1079 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT; 1080 } else { 1081 /* We cannot disable the point-size vertex output, 1082 * so clamp it. */ 1083 psiz = state->point_size; 1084 point_minmax = 1085 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) | 1086 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT); 1087 } 1088 1089 /* Line control. */ 1090 line_control = pack_float_16_6x(state->line_width) | 1091 R300_GA_LINE_CNTL_END_TYPE_COMP; 1092 1093 /* Enable polygon mode */ 1094 polygon_mode = 0; 1095 if (state->fill_front != PIPE_POLYGON_MODE_FILL || 1096 state->fill_back != PIPE_POLYGON_MODE_FILL) { 1097 polygon_mode = R300_GA_POLY_MODE_DUAL; 1098 } 1099 1100 /* Front face */ 1101 if (state->front_ccw) 1102 cull_mode = R300_FRONT_FACE_CCW; 1103 else 1104 cull_mode = R300_FRONT_FACE_CW; 1105 1106 /* Polygon offset */ 1107 polygon_offset_enable = 0; 1108 if (util_get_offset(state, state->fill_front)) { 1109 polygon_offset_enable |= R300_FRONT_ENABLE; 1110 } 1111 if (util_get_offset(state, state->fill_back)) { 1112 polygon_offset_enable |= R300_BACK_ENABLE; 1113 } 1114 1115 rs->polygon_offset_enable = polygon_offset_enable != 0; 1116 1117 /* Polygon mode */ 1118 if (polygon_mode) { 1119 polygon_mode |= 1120 r300_translate_polygon_mode_front(state->fill_front); 1121 polygon_mode |= 1122 r300_translate_polygon_mode_back(state->fill_back); 1123 } 1124 1125 if (state->cull_face & PIPE_FACE_FRONT) { 1126 cull_mode |= R300_CULL_FRONT; 1127 } 1128 if (state->cull_face & PIPE_FACE_BACK) { 1129 cull_mode |= R300_CULL_BACK; 1130 } 1131 1132 if (state->line_stipple_enable) { 1133 line_stipple_config = 1134 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE | 1135 (fui((float)state->line_stipple_factor) & 1136 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK); 1137 /* XXX this might need to be scaled up */ 1138 line_stipple_value = state->line_stipple_pattern; 1139 } else { 1140 line_stipple_config = 0; 1141 line_stipple_value = 0; 1142 } 1143 1144 if (state->flatshade) { 1145 rs->color_control = R300_SHADE_MODEL_FLAT; 1146 } else { 1147 rs->color_control = R300_SHADE_MODEL_SMOOTH; 1148 } 1149 1150 clip_rule = state->scissor ? 0xAAAA : 0xFFFF; 1151 1152 /* Point sprites coord mode */ 1153 if (rs->rs.sprite_coord_enable) { 1154 switch (state->sprite_coord_mode) { 1155 case PIPE_SPRITE_COORD_UPPER_LEFT: 1156 point_texcoord_top = 0.0f; 1157 point_texcoord_bottom = 1.0f; 1158 break; 1159 case PIPE_SPRITE_COORD_LOWER_LEFT: 1160 point_texcoord_top = 1.0f; 1161 point_texcoord_bottom = 0.0f; 1162 break; 1163 } 1164 } 1165 1166 /* Vertex color clamping. FP20 means no clamping. */ 1167 round_mode = 1168 R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST | 1169 (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 | 1170 R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0); 1171 1172 /* Build the main command buffer. */ 1173 BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE); 1174 OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status); 1175 OUT_CB_REG(R300_GA_POINT_SIZE, point_size); 1176 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2); 1177 OUT_CB(point_minmax); 1178 OUT_CB(line_control); 1179 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2); 1180 OUT_CB(polygon_offset_enable); 1181 rs->cull_mode_index = 9; 1182 OUT_CB(cull_mode); 1183 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config); 1184 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value); 1185 OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode); 1186 OUT_CB_REG(R300_GA_ROUND_MODE, round_mode); 1187 OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule); 1188 OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4); 1189 OUT_CB_32F(point_texcoord_left); 1190 OUT_CB_32F(point_texcoord_bottom); 1191 OUT_CB_32F(point_texcoord_right); 1192 OUT_CB_32F(point_texcoord_top); 1193 END_CB; 1194 1195 /* Build the two command buffers for polygon offset setup. */ 1196 if (polygon_offset_enable) { 1197 float scale = state->offset_scale * 12; 1198 float offset = state->offset_units * 4; 1199 1200 BEGIN_CB(rs->cb_poly_offset_zb16, 5); 1201 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); 1202 OUT_CB_32F(scale); 1203 OUT_CB_32F(offset); 1204 OUT_CB_32F(scale); 1205 OUT_CB_32F(offset); 1206 END_CB; 1207 1208 offset = state->offset_units * 2; 1209 1210 BEGIN_CB(rs->cb_poly_offset_zb24, 5); 1211 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); 1212 OUT_CB_32F(scale); 1213 OUT_CB_32F(offset); 1214 OUT_CB_32F(scale); 1215 OUT_CB_32F(offset); 1216 END_CB; 1217 } 1218 1219 return (void*)rs; 1220} 1221 1222/* Bind rasterizer state. */ 1223static void r300_bind_rs_state(struct pipe_context* pipe, void* state) 1224{ 1225 struct r300_context* r300 = r300_context(pipe); 1226 struct r300_rs_state* rs = (struct r300_rs_state*)state; 1227 int last_sprite_coord_enable = r300->sprite_coord_enable; 1228 boolean last_two_sided_color = r300->two_sided_color; 1229 boolean last_frag_clamp = r300->frag_clamp; 1230 1231 if (r300->draw && rs) { 1232 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state); 1233 } 1234 1235 if (rs) { 1236 r300->polygon_offset_enabled = rs->polygon_offset_enable; 1237 r300->sprite_coord_enable = rs->rs.sprite_coord_enable; 1238 r300->two_sided_color = rs->rs.light_twoside; 1239 r300->frag_clamp = rs->rs.clamp_fragment_color; 1240 } else { 1241 r300->polygon_offset_enabled = FALSE; 1242 r300->sprite_coord_enable = 0; 1243 r300->two_sided_color = FALSE; 1244 r300->frag_clamp = FALSE; 1245 } 1246 1247 UPDATE_STATE(state, r300->rs_state); 1248 r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0); 1249 1250 if (last_sprite_coord_enable != r300->sprite_coord_enable || 1251 last_two_sided_color != r300->two_sided_color) { 1252 r300_mark_atom_dirty(r300, &r300->rs_block_state); 1253 } 1254 1255 if (last_frag_clamp != r300->frag_clamp && 1256 r300->fs_status == FRAGMENT_SHADER_VALID) { 1257 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; 1258 } 1259} 1260 1261/* Free rasterizer state. */ 1262static void r300_delete_rs_state(struct pipe_context* pipe, void* state) 1263{ 1264 FREE(state); 1265} 1266 1267static void* 1268 r300_create_sampler_state(struct pipe_context* pipe, 1269 const struct pipe_sampler_state* state) 1270{ 1271 struct r300_context* r300 = r300_context(pipe); 1272 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); 1273 boolean is_r500 = r300->screen->caps.is_r500; 1274 int lod_bias; 1275 1276 sampler->state = *state; 1277 1278 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG 1279 * or MIN filter is NEAREST. Since texwrap produces same results 1280 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */ 1281 if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST || 1282 sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) { 1283 /* Wrap S. */ 1284 if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP) 1285 sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1286 else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP) 1287 sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1288 1289 /* Wrap T. */ 1290 if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP) 1291 sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1292 else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP) 1293 sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1294 1295 /* Wrap R. */ 1296 if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP) 1297 sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1298 else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP) 1299 sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1300 } 1301 1302 sampler->filter0 |= 1303 (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) | 1304 (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) | 1305 (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT); 1306 1307 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter, 1308 state->mag_img_filter, 1309 state->min_mip_filter, 1310 state->max_anisotropy > 1); 1311 1312 sampler->filter0 |= r300_anisotropy(state->max_anisotropy); 1313 1314 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ 1315 /* We must pass these to the merge function to clamp them properly. */ 1316 sampler->min_lod = (unsigned)MAX2(state->min_lod, 0); 1317 sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0); 1318 1319 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1); 1320 1321 sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK; 1322 1323 /* This is very high quality anisotropic filtering for R5xx. 1324 * It's good for benchmarking the performance of texturing but 1325 * in practice we don't want to slow down the driver because it's 1326 * a pretty good performance killer. Feel free to play with it. */ 1327 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) { 1328 sampler->filter1 |= r500_anisotropy(state->max_anisotropy); 1329 } 1330 1331 /* R500-specific fixups and optimizations */ 1332 if (r300->screen->caps.is_r500) { 1333 sampler->filter1 |= R500_BORDER_FIX; 1334 } 1335 1336 return (void*)sampler; 1337} 1338 1339static void r300_bind_sampler_states(struct pipe_context* pipe, 1340 unsigned count, 1341 void** states) 1342{ 1343 struct r300_context* r300 = r300_context(pipe); 1344 struct r300_textures_state* state = 1345 (struct r300_textures_state*)r300->textures_state.state; 1346 unsigned tex_units = r300->screen->caps.num_tex_units; 1347 1348 if (count > tex_units) { 1349 return; 1350 } 1351 1352 memcpy(state->sampler_states, states, sizeof(void*) * count); 1353 state->sampler_state_count = count; 1354 1355 r300_mark_atom_dirty(r300, &r300->textures_state); 1356} 1357 1358static void r300_lacks_vertex_textures(struct pipe_context* pipe, 1359 unsigned count, 1360 void** states) 1361{ 1362} 1363 1364static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) 1365{ 1366 FREE(state); 1367} 1368 1369static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num) 1370{ 1371 /* This looks like a hack, but I believe it's suppose to work like 1372 * that. To illustrate how this works, let's assume you have 5 textures. 1373 * From docs, 5 and the successive numbers are: 1374 * 1375 * FOURTH_1 = 5 1376 * FOURTH_2 = 6 1377 * FOURTH_3 = 7 1378 * EIGHTH_0 = 8 1379 * EIGHTH_1 = 9 1380 * 1381 * First 3 textures will get 3/4 of size of the cache, divived evenly 1382 * between them. The last 1/4 of the cache must be divided between 1383 * the last 2 textures, each will therefore get 1/8 of the cache. 1384 * Why not just to use "5 + texture_index" ? 1385 * 1386 * This simple trick works for all "num" <= 16. 1387 */ 1388 if (num <= 1) 1389 return R300_TX_CACHE(R300_TX_CACHE_WHOLE); 1390 else 1391 return R300_TX_CACHE(num + index); 1392} 1393 1394static void r300_set_fragment_sampler_views(struct pipe_context* pipe, 1395 unsigned count, 1396 struct pipe_sampler_view** views) 1397{ 1398 struct r300_context* r300 = r300_context(pipe); 1399 struct r300_textures_state* state = 1400 (struct r300_textures_state*)r300->textures_state.state; 1401 struct r300_resource *texture; 1402 unsigned i, real_num_views = 0, view_index = 0; 1403 unsigned tex_units = r300->screen->caps.num_tex_units; 1404 boolean dirty_tex = FALSE; 1405 1406 if (count > tex_units) { 1407 return; 1408 } 1409 1410 /* Calculate the real number of views. */ 1411 for (i = 0; i < count; i++) { 1412 if (views[i]) 1413 real_num_views++; 1414 } 1415 1416 for (i = 0; i < count; i++) { 1417 pipe_sampler_view_reference( 1418 (struct pipe_sampler_view**)&state->sampler_views[i], 1419 views[i]); 1420 1421 if (!views[i]) { 1422 continue; 1423 } 1424 1425 /* A new sampler view (= texture)... */ 1426 dirty_tex = TRUE; 1427 1428 /* Set the texrect factor in the fragment shader. 1429 * Needed for RECT and NPOT fallback. */ 1430 texture = r300_resource(views[i]->texture); 1431 if (texture->tex.is_npot) { 1432 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 1433 } 1434 1435 state->sampler_views[i]->texcache_region = 1436 r300_assign_texture_cache_region(view_index, real_num_views); 1437 view_index++; 1438 } 1439 1440 for (i = count; i < tex_units; i++) { 1441 if (state->sampler_views[i]) { 1442 pipe_sampler_view_reference( 1443 (struct pipe_sampler_view**)&state->sampler_views[i], 1444 NULL); 1445 } 1446 } 1447 1448 state->sampler_view_count = count; 1449 1450 r300_mark_atom_dirty(r300, &r300->textures_state); 1451 1452 if (dirty_tex) { 1453 r300_mark_atom_dirty(r300, &r300->texture_cache_inval); 1454 } 1455} 1456 1457static struct pipe_sampler_view * 1458r300_create_sampler_view(struct pipe_context *pipe, 1459 struct pipe_resource *texture, 1460 const struct pipe_sampler_view *templ) 1461{ 1462 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view); 1463 struct r300_resource *tex = r300_resource(texture); 1464 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500; 1465 boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle; 1466 1467 if (view) { 1468 unsigned hwformat; 1469 1470 view->base = *templ; 1471 view->base.reference.count = 1; 1472 view->base.context = pipe; 1473 view->base.texture = NULL; 1474 pipe_resource_reference(&view->base.texture, texture); 1475 1476 view->swizzle[0] = templ->swizzle_r; 1477 view->swizzle[1] = templ->swizzle_g; 1478 view->swizzle[2] = templ->swizzle_b; 1479 view->swizzle[3] = templ->swizzle_a; 1480 1481 hwformat = r300_translate_texformat(templ->format, 1482 view->swizzle, 1483 is_r500, 1484 dxtc_swizzle); 1485 1486 if (hwformat == ~0) { 1487 fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n", 1488 util_format_short_name(templ->format), __func__); 1489 } 1490 assert(hwformat != ~0); 1491 1492 view->format = tex->tx_format; 1493 view->format.format1 |= hwformat; 1494 if (is_r500) { 1495 view->format.format2 |= r500_tx_format_msb_bit(templ->format); 1496 } 1497 } 1498 1499 return (struct pipe_sampler_view*)view; 1500} 1501 1502static void 1503r300_sampler_view_destroy(struct pipe_context *pipe, 1504 struct pipe_sampler_view *view) 1505{ 1506 pipe_resource_reference(&view->texture, NULL); 1507 FREE(view); 1508} 1509 1510static void r300_set_scissor_state(struct pipe_context* pipe, 1511 const struct pipe_scissor_state* state) 1512{ 1513 struct r300_context* r300 = r300_context(pipe); 1514 1515 memcpy(r300->scissor_state.state, state, 1516 sizeof(struct pipe_scissor_state)); 1517 1518 r300_mark_atom_dirty(r300, &r300->scissor_state); 1519} 1520 1521static void r300_set_viewport_state(struct pipe_context* pipe, 1522 const struct pipe_viewport_state* state) 1523{ 1524 struct r300_context* r300 = r300_context(pipe); 1525 struct r300_viewport_state* viewport = 1526 (struct r300_viewport_state*)r300->viewport_state.state; 1527 1528 r300->viewport = *state; 1529 1530 if (r300->draw) { 1531 draw_set_viewport_state(r300->draw, state); 1532 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT; 1533 return; 1534 } 1535 1536 /* Do the transform in HW. */ 1537 viewport->vte_control = R300_VTX_W0_FMT; 1538 1539 if (state->scale[0] != 1.0f) { 1540 viewport->xscale = state->scale[0]; 1541 viewport->vte_control |= R300_VPORT_X_SCALE_ENA; 1542 } 1543 if (state->scale[1] != 1.0f) { 1544 viewport->yscale = state->scale[1]; 1545 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA; 1546 } 1547 if (state->scale[2] != 1.0f) { 1548 viewport->zscale = state->scale[2]; 1549 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA; 1550 } 1551 if (state->translate[0] != 0.0f) { 1552 viewport->xoffset = state->translate[0]; 1553 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA; 1554 } 1555 if (state->translate[1] != 0.0f) { 1556 viewport->yoffset = state->translate[1]; 1557 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA; 1558 } 1559 if (state->translate[2] != 0.0f) { 1560 viewport->zoffset = state->translate[2]; 1561 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA; 1562 } 1563 1564 r300_mark_atom_dirty(r300, &r300->viewport_state); 1565 if (r300->fs.state && r300_fs(r300)->shader && 1566 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { 1567 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 1568 } 1569} 1570 1571static void r300_set_vertex_buffers(struct pipe_context* pipe, 1572 unsigned count, 1573 const struct pipe_vertex_buffer* buffers) 1574{ 1575 struct r300_context* r300 = r300_context(pipe); 1576 unsigned i; 1577 struct pipe_vertex_buffer dummy_vb = {0}; 1578 1579 /* There must be at least one vertex buffer set, otherwise it locks up. */ 1580 if (!count) { 1581 dummy_vb.buffer = r300->dummy_vb; 1582 buffers = &dummy_vb; 1583 count = 1; 1584 } 1585 1586 u_vbuf_set_vertex_buffers(r300->vbuf_mgr, count, buffers); 1587 1588 if (r300->screen->caps.has_tcl) { 1589 /* HW TCL. */ 1590 for (i = 0; i < count; i++) { 1591 if (buffers[i].buffer && 1592 !r300_resource(buffers[i].buffer)->b.user_ptr) { 1593 } 1594 } 1595 r300->vertex_arrays_dirty = TRUE; 1596 } else { 1597 /* SW TCL. */ 1598 draw_set_vertex_buffers(r300->draw, count, buffers); 1599 } 1600} 1601 1602static void r300_set_index_buffer(struct pipe_context* pipe, 1603 const struct pipe_index_buffer *ib) 1604{ 1605 struct r300_context* r300 = r300_context(pipe); 1606 1607 u_vbuf_set_index_buffer(r300->vbuf_mgr, ib); 1608 1609 if (!r300->screen->caps.has_tcl) { 1610 draw_set_index_buffer(r300->draw, ib); 1611 } 1612} 1613 1614/* Initialize the PSC tables. */ 1615static void r300_vertex_psc(struct r300_vertex_element_state *velems) 1616{ 1617 struct r300_vertex_stream_state *vstream = &velems->vertex_stream; 1618 uint16_t type, swizzle; 1619 enum pipe_format format; 1620 unsigned i; 1621 1622 /* Vertex shaders have no semantics on their inputs, 1623 * so PSC should just route stuff based on the vertex elements, 1624 * and not on attrib information. */ 1625 for (i = 0; i < velems->count; i++) { 1626 format = velems->velem[i].src_format; 1627 1628 type = r300_translate_vertex_data_type(format); 1629 if (type == R300_INVALID_FORMAT) { 1630 fprintf(stderr, "r300: Bad vertex format %s.\n", 1631 util_format_short_name(format)); 1632 assert(0); 1633 abort(); 1634 } 1635 1636 type |= i << R300_DST_VEC_LOC_SHIFT; 1637 swizzle = r300_translate_vertex_data_swizzle(format); 1638 1639 if (i & 1) { 1640 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; 1641 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; 1642 } else { 1643 vstream->vap_prog_stream_cntl[i >> 1] |= type; 1644 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; 1645 } 1646 } 1647 1648 /* Set the last vector in the PSC. */ 1649 if (i) { 1650 i -= 1; 1651 } 1652 vstream->vap_prog_stream_cntl[i >> 1] |= 1653 (R300_LAST_VEC << (i & 1 ? 16 : 0)); 1654 1655 vstream->count = (i >> 1) + 1; 1656} 1657 1658static void* r300_create_vertex_elements_state(struct pipe_context* pipe, 1659 unsigned count, 1660 const struct pipe_vertex_element* attribs) 1661{ 1662 struct r300_context *r300 = r300_context(pipe); 1663 struct r300_vertex_element_state *velems; 1664 unsigned i; 1665 struct pipe_vertex_element dummy_attrib = {0}; 1666 1667 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */ 1668 if (!count) { 1669 dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM; 1670 attribs = &dummy_attrib; 1671 count = 1; 1672 } else if (count > 16) { 1673 fprintf(stderr, "r300: More than 16 vertex elements are not supported," 1674 " requested %i, using 16.\n", count); 1675 count = 16; 1676 } 1677 1678 velems = CALLOC_STRUCT(r300_vertex_element_state); 1679 if (!velems) 1680 return NULL; 1681 1682 velems->count = count; 1683 velems->vmgr_elements = 1684 u_vbuf_create_vertex_elements(r300->vbuf_mgr, count, attribs, 1685 velems->velem); 1686 1687 if (r300_screen(pipe->screen)->caps.has_tcl) { 1688 /* Setup PSC. 1689 * The unused components will be replaced by (..., 0, 1). */ 1690 r300_vertex_psc(velems); 1691 1692 for (i = 0; i < count; i++) { 1693 velems->format_size[i] = 1694 align(util_format_get_blocksize(velems->velem[i].src_format), 4); 1695 velems->vertex_size_dwords += velems->format_size[i] / 4; 1696 } 1697 } 1698 1699 return velems; 1700} 1701 1702static void r300_bind_vertex_elements_state(struct pipe_context *pipe, 1703 void *state) 1704{ 1705 struct r300_context *r300 = r300_context(pipe); 1706 struct r300_vertex_element_state *velems = state; 1707 1708 if (velems == NULL) { 1709 return; 1710 } 1711 1712 r300->velems = velems; 1713 1714 u_vbuf_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements); 1715 1716 if (r300->draw) { 1717 draw_set_vertex_elements(r300->draw, velems->count, velems->velem); 1718 return; 1719 } 1720 1721 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); 1722 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; 1723 r300->vertex_arrays_dirty = TRUE; 1724} 1725 1726static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) 1727{ 1728 struct r300_context *r300 = r300_context(pipe); 1729 struct r300_vertex_element_state *velems = state; 1730 1731 u_vbuf_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements); 1732 FREE(state); 1733} 1734 1735static void* r300_create_vs_state(struct pipe_context* pipe, 1736 const struct pipe_shader_state* shader) 1737{ 1738 struct r300_context* r300 = r300_context(pipe); 1739 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); 1740 1741 /* Copy state directly into shader. */ 1742 vs->state = *shader; 1743 vs->state.tokens = tgsi_dup_tokens(shader->tokens); 1744 1745 if (r300->screen->caps.has_tcl) { 1746 r300_init_vs_outputs(vs); 1747 r300_translate_vertex_shader(r300, vs); 1748 } else { 1749 r300_draw_init_vertex_shader(r300->draw, vs); 1750 } 1751 1752 return vs; 1753} 1754 1755static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) 1756{ 1757 struct r300_context* r300 = r300_context(pipe); 1758 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1759 1760 if (vs == NULL) { 1761 r300->vs_state.state = NULL; 1762 return; 1763 } 1764 if (vs == r300->vs_state.state) { 1765 return; 1766 } 1767 r300->vs_state.state = vs; 1768 1769 /* The majority of the RS block bits is dependent on the vertex shader. */ 1770 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */ 1771 1772 if (r300->screen->caps.has_tcl) { 1773 unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2; 1774 r300_mark_atom_dirty(r300, &r300->vs_state); 1775 r300->vs_state.size = 1776 vs->code.length + 9 + 1777 (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0); 1778 1779 r300_mark_atom_dirty(r300, &r300->vs_constants); 1780 r300->vs_constants.size = 1781 2 + 1782 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) + 1783 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0); 1784 1785 ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table = 1786 vs->code.constants_remap_table; 1787 1788 r300_mark_atom_dirty(r300, &r300->pvs_flush); 1789 } else { 1790 draw_bind_vertex_shader(r300->draw, 1791 (struct draw_vertex_shader*)vs->draw_vs); 1792 } 1793} 1794 1795static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) 1796{ 1797 struct r300_context* r300 = r300_context(pipe); 1798 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1799 1800 if (r300->screen->caps.has_tcl) { 1801 rc_constants_destroy(&vs->code.constants); 1802 if (vs->code.constants_remap_table) 1803 FREE(vs->code.constants_remap_table); 1804 } else { 1805 draw_delete_vertex_shader(r300->draw, 1806 (struct draw_vertex_shader*)vs->draw_vs); 1807 } 1808 1809 FREE((void*)vs->state.tokens); 1810 FREE(shader); 1811} 1812 1813static void r300_set_constant_buffer(struct pipe_context *pipe, 1814 uint shader, uint index, 1815 struct pipe_resource *buf) 1816{ 1817 struct r300_context* r300 = r300_context(pipe); 1818 struct r300_constant_buffer *cbuf; 1819 struct r300_resource *rbuf = r300_resource(buf); 1820 uint32_t *mapped; 1821 1822 switch (shader) { 1823 case PIPE_SHADER_VERTEX: 1824 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state; 1825 break; 1826 case PIPE_SHADER_FRAGMENT: 1827 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state; 1828 break; 1829 default: 1830 return; 1831 } 1832 1833 if (buf == NULL || buf->width0 == 0) 1834 return; 1835 1836 if (rbuf->b.user_ptr) 1837 mapped = (uint32_t*)rbuf->b.user_ptr; 1838 else if (rbuf->constant_buffer) 1839 mapped = (uint32_t*)rbuf->constant_buffer; 1840 else 1841 return; 1842 1843 if (shader == PIPE_SHADER_FRAGMENT || 1844 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) { 1845 cbuf->ptr = mapped; 1846 } 1847 1848 if (shader == PIPE_SHADER_VERTEX) { 1849 if (r300->screen->caps.has_tcl) { 1850 struct r300_vertex_shader *vs = 1851 (struct r300_vertex_shader*)r300->vs_state.state; 1852 1853 if (!vs) { 1854 cbuf->buffer_base = 0; 1855 return; 1856 } 1857 1858 cbuf->buffer_base = r300->vs_const_base; 1859 r300->vs_const_base += vs->code.constants.Count; 1860 if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) { 1861 r300->vs_const_base = vs->code.constants.Count; 1862 cbuf->buffer_base = 0; 1863 r300_mark_atom_dirty(r300, &r300->pvs_flush); 1864 } 1865 r300_mark_atom_dirty(r300, &r300->vs_constants); 1866 } else if (r300->draw) { 1867 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX, 1868 0, mapped, buf->width0); 1869 } 1870 } else if (shader == PIPE_SHADER_FRAGMENT) { 1871 r300_mark_atom_dirty(r300, &r300->fs_constants); 1872 } 1873} 1874 1875static void r300_texture_barrier(struct pipe_context *pipe) 1876{ 1877 struct r300_context *r300 = r300_context(pipe); 1878 1879 r300_mark_atom_dirty(r300, &r300->gpu_flush); 1880 r300_mark_atom_dirty(r300, &r300->texture_cache_inval); 1881} 1882 1883void r300_init_state_functions(struct r300_context* r300) 1884{ 1885 r300->context.create_blend_state = r300_create_blend_state; 1886 r300->context.bind_blend_state = r300_bind_blend_state; 1887 r300->context.delete_blend_state = r300_delete_blend_state; 1888 1889 r300->context.set_blend_color = r300_set_blend_color; 1890 1891 r300->context.set_clip_state = r300_set_clip_state; 1892 r300->context.set_sample_mask = r300_set_sample_mask; 1893 1894 r300->context.set_constant_buffer = r300_set_constant_buffer; 1895 1896 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state; 1897 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state; 1898 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state; 1899 1900 r300->context.set_stencil_ref = r300_set_stencil_ref; 1901 1902 r300->context.set_framebuffer_state = r300_set_framebuffer_state; 1903 1904 r300->context.create_fs_state = r300_create_fs_state; 1905 r300->context.bind_fs_state = r300_bind_fs_state; 1906 r300->context.delete_fs_state = r300_delete_fs_state; 1907 1908 r300->context.set_polygon_stipple = r300_set_polygon_stipple; 1909 1910 r300->context.create_rasterizer_state = r300_create_rs_state; 1911 r300->context.bind_rasterizer_state = r300_bind_rs_state; 1912 r300->context.delete_rasterizer_state = r300_delete_rs_state; 1913 1914 r300->context.create_sampler_state = r300_create_sampler_state; 1915 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states; 1916 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; 1917 r300->context.delete_sampler_state = r300_delete_sampler_state; 1918 1919 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views; 1920 r300->context.create_sampler_view = r300_create_sampler_view; 1921 r300->context.sampler_view_destroy = r300_sampler_view_destroy; 1922 1923 r300->context.set_scissor_state = r300_set_scissor_state; 1924 1925 r300->context.set_viewport_state = r300_set_viewport_state; 1926 1927 r300->context.set_vertex_buffers = r300_set_vertex_buffers; 1928 r300->context.set_index_buffer = r300_set_index_buffer; 1929 r300->context.redefine_user_buffer = u_default_redefine_user_buffer; 1930 1931 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; 1932 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; 1933 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; 1934 1935 r300->context.create_vs_state = r300_create_vs_state; 1936 r300->context.bind_vs_state = r300_bind_vs_state; 1937 r300->context.delete_vs_state = r300_delete_vs_state; 1938 1939 r300->context.texture_barrier = r300_texture_barrier; 1940} 1941