r300_state.c revision ba87cbf2be04d9d14d7e0b6d40508edadd4705e9
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "util/u_math.h"
24#include "util/u_pack_color.h"
25
26#include "util/u_debug.h"
27
28#include "pipe/p_config.h"
29#include "pipe/internal/p_winsys_screen.h"
30
31#include "r300_context.h"
32#include "r300_reg.h"
33#include "r300_state_inlines.h"
34#include "r300_fs.h"
35#include "r300_vs.h"
36
37/* r300_state: Functions used to intialize state context by translating
38 * Gallium state objects into semi-native r300 state objects. */
39
40/* Create a new blend state based on the CSO blend state.
41 *
42 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
43static void* r300_create_blend_state(struct pipe_context* pipe,
44                                     const struct pipe_blend_state* state)
45{
46    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
47
48    if (state->blend_enable) {
49        /* XXX for now, always do separate alpha...
50         * is it faster to do it with one reg? */
51        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
52                R300_SEPARATE_ALPHA_ENABLE |
53                R300_READ_ENABLE |
54                r300_translate_blend_function(state->rgb_func) |
55                (r300_translate_blend_factor(state->rgb_src_factor) <<
56                    R300_SRC_BLEND_SHIFT) |
57                (r300_translate_blend_factor(state->rgb_dst_factor) <<
58                    R300_DST_BLEND_SHIFT);
59        blend->alpha_blend_control =
60                r300_translate_blend_function(state->alpha_func) |
61                (r300_translate_blend_factor(state->alpha_src_factor) <<
62                    R300_SRC_BLEND_SHIFT) |
63                (r300_translate_blend_factor(state->alpha_dst_factor) <<
64                    R300_DST_BLEND_SHIFT);
65    }
66
67    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
68    if (state->logicop_enable) {
69        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
70                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
71    }
72
73    if (state->dither) {
74        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
75                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
76    }
77
78    return (void*)blend;
79}
80
81/* Bind blend state. */
82static void r300_bind_blend_state(struct pipe_context* pipe,
83                                  void* state)
84{
85    struct r300_context* r300 = r300_context(pipe);
86
87    r300->blend_state = (struct r300_blend_state*)state;
88    r300->dirty_state |= R300_NEW_BLEND;
89}
90
91/* Free blend state. */
92static void r300_delete_blend_state(struct pipe_context* pipe,
93                                    void* state)
94{
95    FREE(state);
96}
97
98/* Set blend color.
99 * Setup both R300 and R500 registers, figure out later which one to write. */
100static void r300_set_blend_color(struct pipe_context* pipe,
101                                 const struct pipe_blend_color* color)
102{
103    struct r300_context* r300 = r300_context(pipe);
104    ubyte ur, ug, ub, ua;
105
106    ur = float_to_ubyte(color->color[0]);
107    ug = float_to_ubyte(color->color[1]);
108    ub = float_to_ubyte(color->color[2]);
109    ua = float_to_ubyte(color->color[3]);
110
111    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
112            &r300->blend_color_state->blend_color);
113
114    /* XXX this is wrong */
115    r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
116    r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
117
118    r300->dirty_state |= R300_NEW_BLEND_COLOR;
119}
120
121static void r300_set_clip_state(struct pipe_context* pipe,
122                                const struct pipe_clip_state* state)
123{
124    struct r300_context* r300 = r300_context(pipe);
125
126    if (r300_screen(pipe->screen)->caps->has_tcl) {
127        r300->clip_state = *state;
128        r300->dirty_state |= R300_NEW_CLIP;
129    } else {
130        draw_flush(r300->draw);
131        draw_set_clip_state(r300->draw, state);
132    }
133}
134
135static void
136    r300_set_constant_buffer(struct pipe_context* pipe,
137                             uint shader, uint index,
138                             const struct pipe_constant_buffer* buffer)
139{
140    struct r300_context* r300 = r300_context(pipe);
141
142    /* This entire chunk of code seems ever-so-slightly baked.
143     * It's as if I've got pipe_buffer* matryoshkas... */
144    if (buffer && buffer->buffer && buffer->buffer->size) {
145        void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
146                                             PIPE_BUFFER_USAGE_CPU_READ);
147        memcpy(r300->shader_constants[shader].constants,
148            map, buffer->buffer->size);
149        pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
150
151        r300->shader_constants[shader].count =
152            buffer->buffer->size / (sizeof(float) * 4);
153    } else {
154        r300->shader_constants[shader].count = 0;
155    }
156
157    r300->dirty_state |= R300_NEW_CONSTANTS;
158}
159
160/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
161 *
162 * This contains the depth buffer, stencil buffer, alpha test, and such.
163 * On the Radeon, depth and stencil buffer setup are intertwined, which is
164 * the reason for some of the strange-looking assignments across registers. */
165static void*
166        r300_create_dsa_state(struct pipe_context* pipe,
167                              const struct pipe_depth_stencil_alpha_state* state)
168{
169    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
170
171    /* Depth test setup. */
172    if (state->depth.enabled) {
173        dsa->z_buffer_control |= R300_Z_ENABLE;
174
175        if (state->depth.writemask) {
176            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
177        }
178
179        dsa->z_stencil_control |=
180            (r300_translate_depth_stencil_function(state->depth.func) <<
181                R300_Z_FUNC_SHIFT);
182    }
183
184    /* Stencil buffer setup. */
185    if (state->stencil[0].enabled) {
186        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
187        dsa->z_stencil_control |=
188            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
189                R300_S_FRONT_FUNC_SHIFT) |
190            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
191                R300_S_FRONT_SFAIL_OP_SHIFT) |
192            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
193                R300_S_FRONT_ZPASS_OP_SHIFT) |
194            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
195                R300_S_FRONT_ZFAIL_OP_SHIFT);
196
197        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
198                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
199                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
200
201        if (state->stencil[1].enabled) {
202            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
203            dsa->z_stencil_control |=
204            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
205                R300_S_BACK_FUNC_SHIFT) |
206            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
207                R300_S_BACK_SFAIL_OP_SHIFT) |
208            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
209                R300_S_BACK_ZPASS_OP_SHIFT) |
210            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
211                R300_S_BACK_ZFAIL_OP_SHIFT);
212
213            dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
214                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
215                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
216        }
217    }
218
219    /* Alpha test setup. */
220    if (state->alpha.enabled) {
221        dsa->alpha_function =
222            r300_translate_alpha_function(state->alpha.func) |
223            R300_FG_ALPHA_FUNC_ENABLE;
224        dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
225                                     0, 1023);
226    } else {
227        /* XXX need to fix this to be dynamically set
228        dsa->z_buffer_top = R300_ZTOP_ENABLE; */
229    }
230
231    return (void*)dsa;
232}
233
234/* Bind DSA state. */
235static void r300_bind_dsa_state(struct pipe_context* pipe,
236                                void* state)
237{
238    struct r300_context* r300 = r300_context(pipe);
239
240    r300->dsa_state = (struct r300_dsa_state*)state;
241    r300->dirty_state |= R300_NEW_DSA;
242}
243
244/* Free DSA state. */
245static void r300_delete_dsa_state(struct pipe_context* pipe,
246                                  void* state)
247{
248    FREE(state);
249}
250
251static void r300_set_edgeflags(struct pipe_context* pipe,
252                               const unsigned* bitfield)
253{
254    /* XXX you know it's bad when i915 has this blank too */
255    /* XXX and even worse, I have no idea WTF the bitfield is */
256}
257
258static void
259    r300_set_framebuffer_state(struct pipe_context* pipe,
260                               const struct pipe_framebuffer_state* state)
261{
262    struct r300_context* r300 = r300_context(pipe);
263
264    draw_flush(r300->draw);
265
266    r300->framebuffer_state = *state;
267
268    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
269}
270
271/* Create fragment shader state. */
272static void* r300_create_fs_state(struct pipe_context* pipe,
273                                  const struct pipe_shader_state* shader)
274{
275    struct r300_fragment_shader* fs = NULL;
276
277    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
278
279    /* Copy state directly into shader. */
280    fs->state = *shader;
281    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
282
283    tgsi_scan_shader(shader->tokens, &fs->info);
284
285    return (void*)fs;
286}
287
288/* Bind fragment shader state. */
289static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
290{
291    struct r300_context* r300 = r300_context(pipe);
292    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
293
294    if (fs == NULL) {
295        r300->fs = NULL;
296        return;
297    } else if (!fs->translated) {
298        r300_translate_fragment_shader(r300, fs);
299    }
300
301    r300->fs = fs;
302
303    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
304}
305
306/* Delete fragment shader state. */
307static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
308{
309    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
310    rc_constants_destroy(&fs->code.constants);
311    FREE(fs->state.tokens);
312    FREE(shader);
313}
314
315static void r300_set_polygon_stipple(struct pipe_context* pipe,
316                                     const struct pipe_poly_stipple* state)
317{
318    /* XXX no idea how to set this up, but not terribly important */
319}
320
321/* Create a new rasterizer state based on the CSO rasterizer state.
322 *
323 * This is a very large chunk of state, and covers most of the graphics
324 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
325 *
326 * In a not entirely unironic sidenote, this state has nearly nothing to do
327 * with the actual block on the Radeon called the rasterizer (RS). */
328static void* r300_create_rs_state(struct pipe_context* pipe,
329                                  const struct pipe_rasterizer_state* state)
330{
331    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
332
333    /* Copy rasterizer state for Draw. */
334    rs->rs = *state;
335
336    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
337
338#ifdef PIPE_ARCH_LITTLE_ENDIAN
339    rs->vap_control_status = R300_VC_NO_SWAP;
340#else
341    rs->vap_control_status = R300_VC_32BIT_SWAP;
342#endif
343
344    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
345     * Else, enable HW TCL and force Draw's TCL off. */
346    if (state->bypass_vs_clip_and_viewport ||
347            !r300_screen(pipe->screen)->caps->has_tcl) {
348        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
349    } else {
350        rs->rs.bypass_vs_clip_and_viewport = TRUE;
351    }
352
353    rs->point_size = pack_float_16_6x(state->point_size) |
354        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
355
356    rs->point_minmax =
357        ((int)(state->point_size_min * 6.0) <<
358         R300_GA_POINT_MINMAX_MIN_SHIFT) |
359        ((int)(state->point_size_max * 6.0) <<
360         R300_GA_POINT_MINMAX_MAX_SHIFT);
361
362    rs->line_control = pack_float_16_6x(state->line_width) |
363        R300_GA_LINE_CNTL_END_TYPE_COMP;
364
365    /* Radeons don't think in "CW/CCW", they think in "front/back". */
366    if (state->front_winding == PIPE_WINDING_CW) {
367        rs->cull_mode = R300_FRONT_FACE_CW;
368
369        if (state->offset_cw) {
370            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
371        }
372        if (state->offset_ccw) {
373            rs->polygon_offset_enable |= R300_BACK_ENABLE;
374        }
375    } else {
376        rs->cull_mode = R300_FRONT_FACE_CCW;
377
378        if (state->offset_ccw) {
379            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
380        }
381        if (state->offset_cw) {
382            rs->polygon_offset_enable |= R300_BACK_ENABLE;
383        }
384    }
385    if (state->front_winding & state->cull_mode) {
386        rs->cull_mode |= R300_CULL_FRONT;
387    }
388    if (~(state->front_winding) & state->cull_mode) {
389        rs->cull_mode |= R300_CULL_BACK;
390    }
391
392    if (rs->polygon_offset_enable) {
393        rs->depth_offset_front = rs->depth_offset_back =
394            fui(state->offset_units);
395        rs->depth_scale_front = rs->depth_scale_back =
396            fui(state->offset_scale);
397    }
398
399    if (state->line_stipple_enable) {
400        rs->line_stipple_config =
401            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
402            (fui((float)state->line_stipple_factor) &
403                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
404        /* XXX this might need to be scaled up */
405        rs->line_stipple_value = state->line_stipple_pattern;
406    }
407
408    if (state->flatshade) {
409        rs->color_control = R300_SHADE_MODEL_FLAT;
410    } else {
411        rs->color_control = R300_SHADE_MODEL_SMOOTH;
412    }
413
414    if (!state->flatshade_first) {
415        rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
416    }
417
418    return (void*)rs;
419}
420
421/* Bind rasterizer state. */
422static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
423{
424    struct r300_context* r300 = r300_context(pipe);
425    struct r300_rs_state* rs = (struct r300_rs_state*)state;
426
427    draw_flush(r300->draw);
428    draw_set_rasterizer_state(r300->draw, &rs->rs);
429
430    r300->rs_state = rs;
431    r300->dirty_state |= R300_NEW_RASTERIZER;
432}
433
434/* Free rasterizer state. */
435static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
436{
437    FREE(state);
438}
439
440static void*
441        r300_create_sampler_state(struct pipe_context* pipe,
442                                  const struct pipe_sampler_state* state)
443{
444    struct r300_context* r300 = r300_context(pipe);
445    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
446    int lod_bias;
447
448    sampler->filter0 |=
449        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
450        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
451        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
452
453    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
454                                                   state->mag_img_filter,
455                                                   state->min_mip_filter);
456
457    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
458
459    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
460
461    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
462
463    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
464                    &sampler->border_color);
465
466    /* R500-specific fixups and optimizations */
467    if (r300_screen(r300->context.screen)->caps->is_r500) {
468        sampler->filter1 |= R500_BORDER_FIX;
469    }
470
471    return (void*)sampler;
472}
473
474static void r300_bind_sampler_states(struct pipe_context* pipe,
475                                     unsigned count,
476                                     void** states)
477{
478    struct r300_context* r300 = r300_context(pipe);
479    int i;
480
481    if (count > 8) {
482        return;
483    }
484
485    for (i = 0; i < count; i++) {
486        if (r300->sampler_states[i] != states[i]) {
487            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
488            r300->dirty_state |= (R300_NEW_SAMPLER << i);
489        }
490    }
491
492    r300->sampler_count = count;
493}
494
495static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
496{
497    FREE(state);
498}
499
500static void r300_set_sampler_textures(struct pipe_context* pipe,
501                                      unsigned count,
502                                      struct pipe_texture** texture)
503{
504    struct r300_context* r300 = r300_context(pipe);
505    int i;
506
507    /* XXX magic num */
508    if (count > 8) {
509        return;
510    }
511
512    for (i = 0; i < count; i++) {
513        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
514            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
515                texture[i]);
516            r300->dirty_state |= (R300_NEW_TEXTURE << i);
517        }
518    }
519
520    for (i = count; i < 8; i++) {
521        if (r300->textures[i]) {
522            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
523                NULL);
524            r300->dirty_state |= (R300_NEW_TEXTURE << i);
525        }
526    }
527
528    r300->texture_count = count;
529}
530
531static void r300_set_scissor_state(struct pipe_context* pipe,
532                                   const struct pipe_scissor_state* state)
533{
534    struct r300_context* r300 = r300_context(pipe);
535
536    if (r300_screen(r300->context.screen)->caps->is_r500) {
537        r300->scissor_state->scissor_top_left =
538            (state->minx << R300_SCISSORS_X_SHIFT) |
539            (state->miny << R300_SCISSORS_Y_SHIFT);
540        r300->scissor_state->scissor_bottom_right =
541            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
542            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
543    } else {
544        /* Offset of 1440 in non-R500 chipsets. */
545        r300->scissor_state->scissor_top_left =
546            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
547            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
548        r300->scissor_state->scissor_bottom_right =
549            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
550            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
551    }
552
553    r300->dirty_state |= R300_NEW_SCISSOR;
554}
555
556static void r300_set_viewport_state(struct pipe_context* pipe,
557                                    const struct pipe_viewport_state* state)
558{
559    struct r300_context* r300 = r300_context(pipe);
560
561    /* Do the transform in HW. */
562    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
563
564    if (state->scale[0] != 1.0f) {
565        assert(state->scale[0] != 0.0f);
566        r300->viewport_state->xscale = state->scale[0];
567        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
568    }
569    if (state->scale[1] != 1.0f) {
570        assert(state->scale[1] != 0.0f);
571        r300->viewport_state->yscale = state->scale[1];
572        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
573    }
574    if (state->scale[2] != 1.0f) {
575        assert(state->scale[2] != 0.0f);
576        r300->viewport_state->zscale = state->scale[2];
577        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
578    }
579    if (state->translate[0] != 0.0f) {
580        r300->viewport_state->xoffset = state->translate[0];
581        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
582    }
583    if (state->translate[1] != 0.0f) {
584        r300->viewport_state->yoffset = state->translate[1];
585        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
586    }
587    if (state->translate[2] != 0.0f) {
588        r300->viewport_state->zoffset = state->translate[2];
589        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
590    }
591
592    r300->dirty_state |= R300_NEW_VIEWPORT;
593}
594
595static void r300_set_vertex_buffers(struct pipe_context* pipe,
596                                    unsigned count,
597                                    const struct pipe_vertex_buffer* buffers)
598{
599    struct r300_context* r300 = r300_context(pipe);
600
601    memcpy(r300->vertex_buffers, buffers,
602        sizeof(struct pipe_vertex_buffer) * count);
603
604    r300->vertex_buffer_count = count;
605
606    draw_flush(r300->draw);
607    draw_set_vertex_buffers(r300->draw, count, buffers);
608}
609
610static void r300_set_vertex_elements(struct pipe_context* pipe,
611                                    unsigned count,
612                                    const struct pipe_vertex_element* elements)
613{
614    struct r300_context* r300 = r300_context(pipe);
615
616    draw_flush(r300->draw);
617    draw_set_vertex_elements(r300->draw, count, elements);
618}
619
620static void* r300_create_vs_state(struct pipe_context* pipe,
621                                  const struct pipe_shader_state* shader)
622{
623    struct r300_context* r300 = r300_context(pipe);
624
625    if (r300_screen(pipe->screen)->caps->has_tcl) {
626        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
627        /* Copy state directly into shader. */
628        vs->state = *shader;
629        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
630
631        tgsi_scan_shader(shader->tokens, &vs->info);
632
633        /* Appease Draw. */
634        vs->draw = draw_create_vertex_shader(r300->draw, shader);
635
636        return (void*)vs;
637    } else {
638        return draw_create_vertex_shader(r300->draw, shader);
639    }
640}
641
642static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
643{
644    struct r300_context* r300 = r300_context(pipe);
645
646    draw_flush(r300->draw);
647
648    if (r300_screen(pipe->screen)->caps->has_tcl) {
649        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
650
651        if (vs == NULL) {
652            r300->vs = NULL;
653            return;
654        } else if (!vs->translated) {
655            r300_translate_vertex_shader(r300, vs);
656        }
657
658        draw_bind_vertex_shader(r300->draw, vs->draw);
659        r300->vs = vs;
660        r300->dirty_state |= R300_NEW_VERTEX_SHADER;
661    } else {
662        draw_bind_vertex_shader(r300->draw,
663                (struct draw_vertex_shader*)shader);
664    }
665}
666
667static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
668{
669    struct r300_context* r300 = r300_context(pipe);
670
671    if (r300_screen(pipe->screen)->caps->has_tcl) {
672        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
673
674        rc_constants_destroy(&vs->code.constants);
675        draw_delete_vertex_shader(r300->draw, vs->draw);
676        FREE(vs->state.tokens);
677        FREE(shader);
678    } else {
679        draw_delete_vertex_shader(r300->draw,
680                (struct draw_vertex_shader*)shader);
681    }
682}
683
684void r300_init_state_functions(struct r300_context* r300)
685{
686    r300->context.create_blend_state = r300_create_blend_state;
687    r300->context.bind_blend_state = r300_bind_blend_state;
688    r300->context.delete_blend_state = r300_delete_blend_state;
689
690    r300->context.set_blend_color = r300_set_blend_color;
691
692    r300->context.set_clip_state = r300_set_clip_state;
693
694    r300->context.set_constant_buffer = r300_set_constant_buffer;
695
696    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
697    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
698    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
699
700    r300->context.set_edgeflags = r300_set_edgeflags;
701
702    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
703
704    r300->context.create_fs_state = r300_create_fs_state;
705    r300->context.bind_fs_state = r300_bind_fs_state;
706    r300->context.delete_fs_state = r300_delete_fs_state;
707
708    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
709
710    r300->context.create_rasterizer_state = r300_create_rs_state;
711    r300->context.bind_rasterizer_state = r300_bind_rs_state;
712    r300->context.delete_rasterizer_state = r300_delete_rs_state;
713
714    r300->context.create_sampler_state = r300_create_sampler_state;
715    r300->context.bind_sampler_states = r300_bind_sampler_states;
716    r300->context.delete_sampler_state = r300_delete_sampler_state;
717
718    r300->context.set_sampler_textures = r300_set_sampler_textures;
719
720    r300->context.set_scissor_state = r300_set_scissor_state;
721
722    r300->context.set_viewport_state = r300_set_viewport_state;
723
724    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
725    r300->context.set_vertex_elements = r300_set_vertex_elements;
726
727    r300->context.create_vs_state = r300_create_vs_state;
728    r300->context.bind_vs_state = r300_bind_vs_state;
729    r300->context.delete_vs_state = r300_delete_vs_state;
730}
731