r300_state.c revision c8b34616b345d7a64d39e0ea3d4f4006af0b9740
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41/* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
45                                            unsigned dstRGB, unsigned dstA)
46{
47    /* If the blend equation is ADD or REVERSE_SUBTRACT,
48     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
49     * will not be changed.
50     * Notice that the dst factors are the src factors inverted. */
51    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
52            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
53            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
54           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
55            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
56            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
57            srcA == PIPE_BLENDFACTOR_ZERO) &&
58           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
59            dstRGB == PIPE_BLENDFACTOR_ONE) &&
60           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
61            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
62            dstA == PIPE_BLENDFACTOR_ONE);
63}
64
65static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
66                                            unsigned dstRGB, unsigned dstA)
67{
68    /* If the blend equation is ADD or REVERSE_SUBTRACT,
69     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
70     * will not be changed.
71     * Notice that the dst factors are the src factors inverted. */
72    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
74           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            srcA == PIPE_BLENDFACTOR_ZERO) &&
77           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
78            dstRGB == PIPE_BLENDFACTOR_ONE) &&
79           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
80            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
81            dstA == PIPE_BLENDFACTOR_ONE);
82}
83
84static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
85                                            unsigned dstRGB, unsigned dstA)
86{
87    /* If the blend equation is ADD or REVERSE_SUBTRACT,
88     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
89     * will not be changed.
90     * Notice that the dst factors are the src factors inverted. */
91    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
92            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
93           (srcA == PIPE_BLENDFACTOR_ZERO) &&
94           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
95            dstRGB == PIPE_BLENDFACTOR_ONE) &&
96           (dstA == PIPE_BLENDFACTOR_ONE);
97}
98
99static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
100                                            unsigned dstRGB, unsigned dstA)
101{
102    /* If the blend equation is ADD or REVERSE_SUBTRACT,
103     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
104     * will not be changed.
105     * Notice that the dst factors are the src factors inverted. */
106    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108           (srcA == PIPE_BLENDFACTOR_ZERO) &&
109           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
110            dstRGB == PIPE_BLENDFACTOR_ONE) &&
111           (dstA == PIPE_BLENDFACTOR_ONE);
112}
113
114static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
115                                                  unsigned dstRGB, unsigned dstA)
116{
117    /* If the blend equation is ADD or REVERSE_SUBTRACT,
118     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
119     * the colorbuffer will not be changed.
120     * Notice that the dst factors are the src factors inverted. */
121    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
123            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
124            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
125           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
126            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
127            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
128            srcA == PIPE_BLENDFACTOR_ZERO) &&
129           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
130            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
131            dstRGB == PIPE_BLENDFACTOR_ONE) &&
132           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
133            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
134            dstA == PIPE_BLENDFACTOR_ONE);
135}
136
137static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
138                                                  unsigned dstRGB, unsigned dstA)
139{
140    /* If the blend equation is ADD or REVERSE_SUBTRACT,
141     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
142     * the colorbuffer will not be changed.
143     * Notice that the dst factors are the src factors inverted. */
144    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
147           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149            srcA == PIPE_BLENDFACTOR_ZERO) &&
150           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
151            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
152            dstRGB == PIPE_BLENDFACTOR_ONE) &&
153           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
154            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
155            dstA == PIPE_BLENDFACTOR_ONE);
156}
157
158static unsigned bgra_cmask(unsigned mask)
159{
160    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
161
162    return ((mask & PIPE_MASK_R) << 2) |
163           ((mask & PIPE_MASK_B) >> 2) |
164           (mask & (PIPE_MASK_G | PIPE_MASK_A));
165}
166
167/* Create a new blend state based on the CSO blend state.
168 *
169 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
170static void* r300_create_blend_state(struct pipe_context* pipe,
171                                     const struct pipe_blend_state* state)
172{
173    struct r300_screen* r300screen = r300_screen(pipe->screen);
174    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
175
176    if (state->rt[0].blend_enable)
177    {
178        unsigned eqRGB = state->rt[0].rgb_func;
179        unsigned srcRGB = state->rt[0].rgb_src_factor;
180        unsigned dstRGB = state->rt[0].rgb_dst_factor;
181
182        unsigned eqA = state->rt[0].alpha_func;
183        unsigned srcA = state->rt[0].alpha_src_factor;
184        unsigned dstA = state->rt[0].alpha_dst_factor;
185
186        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
187         * this is just the crappy D3D naming */
188        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
189            r300_translate_blend_function(eqRGB) |
190            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
191            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
192
193        /* Optimization: some operations do not require the destination color.
194         *
195         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
196         * otherwise blending gives incorrect results. It seems to be
197         * a hardware bug. */
198        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
199            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
200            dstRGB != PIPE_BLENDFACTOR_ZERO ||
201            dstA != PIPE_BLENDFACTOR_ZERO ||
202            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
203            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
204            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
205            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
206            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
207            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
208            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
209            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
210            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
211            /* Enable reading from the colorbuffer. */
212            blend->blend_control |= R300_READ_ENABLE;
213
214            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
215                /* Optimization: Depending on incoming pixels, we can
216                 * conditionally disable the reading in hardware... */
217                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
218                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
219                    /* Disable reading if SRC_ALPHA == 0. */
220                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
221                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
222                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
223                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
224                         dstA == PIPE_BLENDFACTOR_ZERO)) {
225                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
226                    }
227
228                    /* Disable reading if SRC_ALPHA == 1. */
229                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
230                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
231                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
232                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
233                         dstA == PIPE_BLENDFACTOR_ZERO)) {
234                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
235                    }
236                }
237            }
238        }
239
240        /* Optimization: discard pixels which don't change the colorbuffer.
241         *
242         * The code below is non-trivial and some math is involved.
243         *
244         * Discarding pixels must be disabled when FP16 AA is enabled.
245         * This is a hardware bug. Also, this implementation wouldn't work
246         * with FP blending enabled and equation clamping disabled.
247         *
248         * Equations other than ADD are rarely used and therefore won't be
249         * optimized. */
250        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
251            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
252            /* ADD: X+Y
253             * REVERSE_SUBTRACT: Y-X
254             *
255             * The idea is:
256             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
257             * then CB will not be changed.
258             *
259             * Given the srcFactor and dstFactor variables, we can derive
260             * what src and dst should be equal to and discard appropriate
261             * pixels.
262             */
263            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
264                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
265            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
266                                                    dstRGB, dstA)) {
267                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
268            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
269                                                    dstRGB, dstA)) {
270                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
271            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
272                                                    dstRGB, dstA)) {
273                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
274            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
275                                                          dstRGB, dstA)) {
276                blend->blend_control |=
277                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
278            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
279                                                          dstRGB, dstA)) {
280                blend->blend_control |=
281                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
282            }
283        }
284
285        /* separate alpha */
286        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
287            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
288            blend->alpha_blend_control =
289                r300_translate_blend_function(eqA) |
290                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
291                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
292        }
293    }
294
295    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
296    if (state->logicop_enable) {
297        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
298                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
299    }
300
301    /* Color channel masks for all MRTs. */
302    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
303    if (r300screen->caps->is_r500 && state->independent_blend_enable) {
304        if (state->rt[1].blend_enable) {
305            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
306        }
307        if (state->rt[2].blend_enable) {
308            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
309        }
310        if (state->rt[3].blend_enable) {
311            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
312        }
313    }
314
315    if (state->dither) {
316        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
317                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
318    }
319
320    return (void*)blend;
321}
322
323/* Bind blend state. */
324static void r300_bind_blend_state(struct pipe_context* pipe,
325                                  void* state)
326{
327    struct r300_context* r300 = r300_context(pipe);
328
329    r300->blend_state.state = state;
330    r300->blend_state.dirty = TRUE;
331}
332
333/* Free blend state. */
334static void r300_delete_blend_state(struct pipe_context* pipe,
335                                    void* state)
336{
337    FREE(state);
338}
339
340/* Convert float to 10bit integer */
341static unsigned float_to_fixed10(float f)
342{
343    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
344}
345
346/* Set blend color.
347 * Setup both R300 and R500 registers, figure out later which one to write. */
348static void r300_set_blend_color(struct pipe_context* pipe,
349                                 const struct pipe_blend_color* color)
350{
351    struct r300_context* r300 = r300_context(pipe);
352    struct r300_screen* r300screen = r300_screen(pipe->screen);
353    struct r300_blend_color_state* state =
354        (struct r300_blend_color_state*)r300->blend_color_state.state;
355    union util_color uc;
356
357    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
358    state->blend_color = uc.ui;
359
360    /* XXX if FP16 blending is enabled, we should use the FP16 format */
361    state->blend_color_red_alpha =
362        float_to_fixed10(color->color[0]) |
363        (float_to_fixed10(color->color[3]) << 16);
364    state->blend_color_green_blue =
365        float_to_fixed10(color->color[2]) |
366        (float_to_fixed10(color->color[1]) << 16);
367
368    r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
369    r300->blend_color_state.dirty = TRUE;
370}
371
372static void r300_set_clip_state(struct pipe_context* pipe,
373                                const struct pipe_clip_state* state)
374{
375    struct r300_context* r300 = r300_context(pipe);
376
377    if (r300_screen(pipe->screen)->caps->has_tcl) {
378        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
379        r300->clip_state.size = 29;
380    } else {
381        draw_flush(r300->draw);
382        draw_set_clip_state(r300->draw, state);
383        r300->clip_state.size = 2;
384    }
385
386    r300->clip_state.dirty = TRUE;
387}
388
389/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
390 *
391 * This contains the depth buffer, stencil buffer, alpha test, and such.
392 * On the Radeon, depth and stencil buffer setup are intertwined, which is
393 * the reason for some of the strange-looking assignments across registers. */
394static void*
395        r300_create_dsa_state(struct pipe_context* pipe,
396                              const struct pipe_depth_stencil_alpha_state* state)
397{
398    struct r300_capabilities *caps =
399        r300_screen(r300_context(pipe)->context.screen)->caps;
400    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
401
402    /* Depth test setup. */
403    if (state->depth.enabled) {
404        dsa->z_buffer_control |= R300_Z_ENABLE;
405
406        if (state->depth.writemask) {
407            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
408        }
409
410        dsa->z_stencil_control |=
411            (r300_translate_depth_stencil_function(state->depth.func) <<
412                R300_Z_FUNC_SHIFT);
413    }
414
415    /* Stencil buffer setup. */
416    if (state->stencil[0].enabled) {
417        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
418        dsa->z_stencil_control |=
419            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
420                R300_S_FRONT_FUNC_SHIFT) |
421            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
422                R300_S_FRONT_SFAIL_OP_SHIFT) |
423            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
424                R300_S_FRONT_ZPASS_OP_SHIFT) |
425            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
426                R300_S_FRONT_ZFAIL_OP_SHIFT);
427
428        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
429                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
430                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
431
432        if (state->stencil[1].enabled) {
433            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
434            dsa->z_stencil_control |=
435            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
436                R300_S_BACK_FUNC_SHIFT) |
437            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
438                R300_S_BACK_SFAIL_OP_SHIFT) |
439            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
440                R300_S_BACK_ZPASS_OP_SHIFT) |
441            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
442                R300_S_BACK_ZFAIL_OP_SHIFT);
443
444            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
445            if (caps->is_r500)
446            {
447                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
448                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
449                    (state->stencil[1].valuemask <<
450                    R300_STENCILMASK_SHIFT) |
451                    (state->stencil[1].writemask <<
452                    R300_STENCILWRITEMASK_SHIFT);
453            }
454        }
455    }
456
457    /* Alpha test setup. */
458    if (state->alpha.enabled) {
459        dsa->alpha_function =
460            r300_translate_alpha_function(state->alpha.func) |
461            R300_FG_ALPHA_FUNC_ENABLE;
462
463        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
464        /* always use 8bit alpha ref */
465        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
466
467        if (caps->is_r500)
468            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
469    }
470
471    return (void*)dsa;
472}
473
474/* Bind DSA state. */
475static void r300_bind_dsa_state(struct pipe_context* pipe,
476                                void* state)
477{
478    struct r300_context* r300 = r300_context(pipe);
479    struct r300_screen* r300screen = r300_screen(pipe->screen);
480
481    r300->dsa_state.state = state;
482    r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
483    r300->dsa_state.dirty = TRUE;
484}
485
486/* Free DSA state. */
487static void r300_delete_dsa_state(struct pipe_context* pipe,
488                                  void* state)
489{
490    FREE(state);
491}
492
493static void
494    r300_set_framebuffer_state(struct pipe_context* pipe,
495                               const struct pipe_framebuffer_state* state)
496{
497    struct r300_context* r300 = r300_context(pipe);
498    uint32_t zbuffer_bpp = 0;
499
500    r300->fb_state.size = (10 * state->nr_cbufs) +
501        (2 * (4 - state->nr_cbufs)) +
502        (state->zsbuf ? 10 : 0) + 6;
503
504    if (state->nr_cbufs > 4) {
505        debug_printf("r300: Implementation error: Too many MRTs in %s, "
506            "refusing to bind framebuffer state!\n", __FUNCTION__);
507        return;
508    }
509
510    if (r300->draw) {
511        draw_flush(r300->draw);
512    }
513
514    r300->fb_state.state = state;
515
516    /* Don't rely on the order of states being set for the first time. */
517    /* XXX wait what */
518    r300->blend_state.dirty = TRUE;
519    r300->dsa_state.dirty = TRUE;
520    r300->fb_state.dirty = TRUE;
521    r300->scissor_state.dirty = TRUE;
522
523    /* Polygon offset depends on the zbuffer bit depth. */
524    if (state->zsbuf && r300->polygon_offset_enabled) {
525        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
526            case 2:
527                zbuffer_bpp = 16;
528                break;
529            case 4:
530                zbuffer_bpp = 24;
531                break;
532        }
533
534        if (r300->zbuffer_bpp != zbuffer_bpp) {
535            r300->zbuffer_bpp = zbuffer_bpp;
536            r300->rs_state.dirty = TRUE;
537        }
538    }
539}
540
541/* Create fragment shader state. */
542static void* r300_create_fs_state(struct pipe_context* pipe,
543                                  const struct pipe_shader_state* shader)
544{
545    struct r300_fragment_shader* fs = NULL;
546
547    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
548
549    /* Copy state directly into shader. */
550    fs->state = *shader;
551    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
552
553    tgsi_scan_shader(shader->tokens, &fs->info);
554    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
555
556    return (void*)fs;
557}
558
559/* Bind fragment shader state. */
560static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
561{
562    struct r300_context* r300 = r300_context(pipe);
563    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
564
565    if (fs == NULL) {
566        r300->fs = NULL;
567        return;
568    }
569
570    r300->fs = fs;
571    r300_pick_fragment_shader(r300);
572
573    if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
574        r300->vertex_format_state.dirty = TRUE;
575    }
576
577    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
578}
579
580/* Delete fragment shader state. */
581static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
582{
583    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
584    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
585
586    while (ptr) {
587        tmp = ptr;
588        ptr = ptr->next;
589        rc_constants_destroy(&tmp->code.constants);
590        FREE(tmp);
591    }
592    FREE((void*)fs->state.tokens);
593    FREE(shader);
594}
595
596static void r300_set_polygon_stipple(struct pipe_context* pipe,
597                                     const struct pipe_poly_stipple* state)
598{
599    /* XXX no idea how to set this up, but not terribly important */
600}
601
602/* Create a new rasterizer state based on the CSO rasterizer state.
603 *
604 * This is a very large chunk of state, and covers most of the graphics
605 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
606 *
607 * In a not entirely unironic sidenote, this state has nearly nothing to do
608 * with the actual block on the Radeon called the rasterizer (RS). */
609static void* r300_create_rs_state(struct pipe_context* pipe,
610                                  const struct pipe_rasterizer_state* state)
611{
612    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
613
614    /* Copy rasterizer state for Draw. */
615    rs->rs = *state;
616
617#ifdef PIPE_ARCH_LITTLE_ENDIAN
618    rs->vap_control_status = R300_VC_NO_SWAP;
619#else
620    rs->vap_control_status = R300_VC_32BIT_SWAP;
621#endif
622
623    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
624     * Else, enable HW TCL and force Draw's TCL off. */
625    if (state->bypass_vs_clip_and_viewport ||
626            !r300_screen(pipe->screen)->caps->has_tcl) {
627        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
628    }
629
630    rs->point_size = pack_float_16_6x(state->point_size) |
631        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
632
633    rs->point_minmax =
634        ((int)(state->point_size_min * 6.0) <<
635         R300_GA_POINT_MINMAX_MIN_SHIFT) |
636        ((int)(state->point_size_max * 6.0) <<
637         R300_GA_POINT_MINMAX_MAX_SHIFT);
638
639    rs->line_control = pack_float_16_6x(state->line_width) |
640        R300_GA_LINE_CNTL_END_TYPE_COMP;
641
642    /* Enable polygon mode */
643    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
644        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
645        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
646    }
647
648    /* Radeons don't think in "CW/CCW", they think in "front/back". */
649    if (state->front_winding == PIPE_WINDING_CW) {
650        rs->cull_mode = R300_FRONT_FACE_CW;
651
652        /* Polygon offset */
653        if (state->offset_cw) {
654            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
655        }
656        if (state->offset_ccw) {
657            rs->polygon_offset_enable |= R300_BACK_ENABLE;
658        }
659
660        /* Polygon mode */
661        if (rs->polygon_mode) {
662            rs->polygon_mode |=
663                r300_translate_polygon_mode_front(state->fill_cw);
664            rs->polygon_mode |=
665                r300_translate_polygon_mode_back(state->fill_ccw);
666        }
667    } else {
668        rs->cull_mode = R300_FRONT_FACE_CCW;
669
670        /* Polygon offset */
671        if (state->offset_ccw) {
672            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
673        }
674        if (state->offset_cw) {
675            rs->polygon_offset_enable |= R300_BACK_ENABLE;
676        }
677
678        /* Polygon mode */
679        if (rs->polygon_mode) {
680            rs->polygon_mode |=
681                r300_translate_polygon_mode_front(state->fill_ccw);
682            rs->polygon_mode |=
683                r300_translate_polygon_mode_back(state->fill_cw);
684        }
685    }
686    if (state->front_winding & state->cull_mode) {
687        rs->cull_mode |= R300_CULL_FRONT;
688    }
689    if (~(state->front_winding) & state->cull_mode) {
690        rs->cull_mode |= R300_CULL_BACK;
691    }
692
693    if (rs->polygon_offset_enable) {
694        rs->depth_offset = state->offset_units;
695        rs->depth_scale = state->offset_scale;
696    }
697
698    if (state->line_stipple_enable) {
699        rs->line_stipple_config =
700            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
701            (fui((float)state->line_stipple_factor) &
702                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
703        /* XXX this might need to be scaled up */
704        rs->line_stipple_value = state->line_stipple_pattern;
705    }
706
707    if (state->flatshade) {
708        rs->color_control = R300_SHADE_MODEL_FLAT;
709    } else {
710        rs->color_control = R300_SHADE_MODEL_SMOOTH;
711    }
712
713    return (void*)rs;
714}
715
716/* Bind rasterizer state. */
717static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
718{
719    struct r300_context* r300 = r300_context(pipe);
720    struct r300_rs_state* rs = (struct r300_rs_state*)state;
721
722    if (r300->draw) {
723        draw_flush(r300->draw);
724        draw_set_rasterizer_state(r300->draw, &rs->rs);
725    }
726
727    if (rs) {
728        r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
729        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
730    } else {
731        r300->tcl_bypass = FALSE;
732        r300->polygon_offset_enabled = FALSE;
733    }
734
735    r300->rs_state.state = rs;
736    r300->rs_state.dirty = TRUE;
737    /* XXX Why is this still needed, dammit!? */
738    r300->scissor_state.dirty = TRUE;
739    r300->viewport_state.dirty = TRUE;
740
741    /* XXX Clean these up when we move to atom emits */
742    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
743        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
744    }
745}
746
747/* Free rasterizer state. */
748static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
749{
750    FREE(state);
751}
752
753static void*
754        r300_create_sampler_state(struct pipe_context* pipe,
755                                  const struct pipe_sampler_state* state)
756{
757    struct r300_context* r300 = r300_context(pipe);
758    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
759    int lod_bias;
760    union util_color uc;
761
762    sampler->state = *state;
763
764    sampler->filter0 |=
765        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
766        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
767        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
768
769    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
770                                                   state->mag_img_filter,
771                                                   state->min_mip_filter,
772                                                   state->max_anisotropy > 1.0);
773
774    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
775    /* We must pass these to the emit function to clamp them properly. */
776    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
777    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
778
779    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
780
781    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
782
783    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
784
785    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
786    sampler->border_color = uc.ui;
787
788    /* R500-specific fixups and optimizations */
789    if (r300_screen(r300->context.screen)->caps->is_r500) {
790        sampler->filter1 |= R500_BORDER_FIX;
791    }
792
793    return (void*)sampler;
794}
795
796static void r300_bind_sampler_states(struct pipe_context* pipe,
797                                     unsigned count,
798                                     void** states)
799{
800    struct r300_context* r300 = r300_context(pipe);
801    int i;
802
803    if (count > 8) {
804        return;
805    }
806
807    for (i = 0; i < count; i++) {
808        if (r300->sampler_states[i] != states[i]) {
809            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
810            r300->dirty_state |= (R300_NEW_SAMPLER << i);
811        }
812    }
813
814    r300->sampler_count = count;
815
816    /* Pick a fragment shader based on the texture compare state. */
817    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
818        if (r300_pick_fragment_shader(r300)) {
819            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
820                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
821        }
822    }
823}
824
825static void r300_lacks_vertex_textures(struct pipe_context* pipe,
826                                       unsigned count,
827                                       void** states)
828{
829}
830
831static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
832{
833    FREE(state);
834}
835
836static void r300_set_sampler_textures(struct pipe_context* pipe,
837                                      unsigned count,
838                                      struct pipe_texture** texture)
839{
840    struct r300_context* r300 = r300_context(pipe);
841    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
842    int i;
843
844    /* XXX magic num */
845    if (count > 8) {
846        return;
847    }
848
849    for (i = 0; i < count; i++) {
850        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
851            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
852                texture[i]);
853            r300->dirty_state |= (R300_NEW_TEXTURE << i);
854
855            /* R300-specific - set the texrect factor in a fragment shader */
856            if (!is_r500 && r300->textures[i]->is_npot) {
857                /* XXX It would be nice to re-emit just 1 constant,
858                 * XXX not all of them */
859                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
860            }
861        }
862    }
863
864    for (i = count; i < 8; i++) {
865        if (r300->textures[i]) {
866            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
867                NULL);
868            r300->dirty_state |= (R300_NEW_TEXTURE << i);
869        }
870    }
871
872    r300->texture_count = count;
873}
874
875static void r300_set_scissor_state(struct pipe_context* pipe,
876                                   const struct pipe_scissor_state* state)
877{
878    struct r300_context* r300 = r300_context(pipe);
879
880    memcpy(r300->scissor_state.state, state,
881        sizeof(struct pipe_scissor_state));
882
883    r300->scissor_state.dirty = TRUE;
884}
885
886static void r300_set_viewport_state(struct pipe_context* pipe,
887                                    const struct pipe_viewport_state* state)
888{
889    struct r300_context* r300 = r300_context(pipe);
890    struct r300_viewport_state* viewport =
891        (struct r300_viewport_state*)r300->viewport_state.state;
892
893    /* Do the transform in HW. */
894    viewport->vte_control = R300_VTX_W0_FMT;
895
896    if (state->scale[0] != 1.0f) {
897        viewport->xscale = state->scale[0];
898        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
899    }
900    if (state->scale[1] != 1.0f) {
901        viewport->yscale = state->scale[1];
902        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
903    }
904    if (state->scale[2] != 1.0f) {
905        viewport->zscale = state->scale[2];
906        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
907    }
908    if (state->translate[0] != 0.0f) {
909        viewport->xoffset = state->translate[0];
910        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
911    }
912    if (state->translate[1] != 0.0f) {
913        viewport->yoffset = state->translate[1];
914        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
915    }
916    if (state->translate[2] != 0.0f) {
917        viewport->zoffset = state->translate[2];
918        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
919    }
920
921    r300->viewport_state.dirty = TRUE;
922    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
923        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
924    }
925}
926
927static void r300_set_vertex_buffers(struct pipe_context* pipe,
928                                    unsigned count,
929                                    const struct pipe_vertex_buffer* buffers)
930{
931    struct r300_context* r300 = r300_context(pipe);
932
933    memcpy(r300->vertex_buffer, buffers,
934        sizeof(struct pipe_vertex_buffer) * count);
935    r300->vertex_buffer_count = count;
936
937    if (r300->draw) {
938        draw_flush(r300->draw);
939        draw_set_vertex_buffers(r300->draw, count, buffers);
940    }
941
942    r300->vertex_format_state.dirty = TRUE;
943}
944
945static boolean r300_validate_aos(struct r300_context *r300)
946{
947    struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
948    struct pipe_vertex_element *velem = r300->vertex_element;
949    int i;
950
951    /* Check if formats and strides are aligned to the size of DWORD. */
952    for (i = 0; i < r300->vertex_element_count; i++) {
953        if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
954            util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
955            return FALSE;
956        }
957    }
958    return TRUE;
959}
960
961static void r300_set_vertex_elements(struct pipe_context* pipe,
962                                    unsigned count,
963                                    const struct pipe_vertex_element* elements)
964{
965    struct r300_context* r300 = r300_context(pipe);
966
967    memcpy(r300->vertex_element,
968           elements,
969           sizeof(struct pipe_vertex_element) * count);
970    r300->vertex_element_count = count;
971
972    if (r300->draw) {
973        draw_flush(r300->draw);
974        draw_set_vertex_elements(r300->draw, count, elements);
975    }
976
977    if (!r300_validate_aos(r300)) {
978        /* XXX We should fallback using draw. */
979        assert(0);
980        abort();
981    }
982}
983
984static void* r300_create_vs_state(struct pipe_context* pipe,
985                                  const struct pipe_shader_state* shader)
986{
987    struct r300_context* r300 = r300_context(pipe);
988
989    if (r300_screen(pipe->screen)->caps->has_tcl) {
990        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
991        /* Copy state directly into shader. */
992        vs->state = *shader;
993        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
994
995        tgsi_scan_shader(shader->tokens, &vs->info);
996
997        return (void*)vs;
998    } else {
999        return draw_create_vertex_shader(r300->draw, shader);
1000    }
1001}
1002
1003static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1004{
1005    struct r300_context* r300 = r300_context(pipe);
1006
1007    if (r300_screen(pipe->screen)->caps->has_tcl) {
1008        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1009
1010        if (vs == NULL) {
1011            r300->vs = NULL;
1012            return;
1013        } else if (!vs->translated) {
1014            r300_translate_vertex_shader(r300, vs);
1015        }
1016
1017        r300->vs = vs;
1018        if (r300->fs) {
1019            r300_vertex_shader_setup_wpos(r300);
1020        }
1021
1022        r300->vertex_format_state.dirty = TRUE;
1023
1024        r300->dirty_state |=
1025            R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
1026    } else {
1027        draw_flush(r300->draw);
1028        draw_bind_vertex_shader(r300->draw,
1029                (struct draw_vertex_shader*)shader);
1030    }
1031}
1032
1033static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1034{
1035    struct r300_context* r300 = r300_context(pipe);
1036
1037    if (r300_screen(pipe->screen)->caps->has_tcl) {
1038        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1039
1040        rc_constants_destroy(&vs->code.constants);
1041        FREE((void*)vs->state.tokens);
1042        FREE(shader);
1043    } else {
1044        draw_delete_vertex_shader(r300->draw,
1045                (struct draw_vertex_shader*)shader);
1046    }
1047}
1048
1049static void r300_set_constant_buffer(struct pipe_context *pipe,
1050                                     uint shader, uint index,
1051                                     struct pipe_buffer *buf)
1052{
1053    struct r300_context* r300 = r300_context(pipe);
1054    void *mapped;
1055
1056    if (buf == NULL || buf->size == 0 ||
1057        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1058    {
1059        r300->shader_constants[shader].count = 0;
1060        return;
1061    }
1062
1063    assert((buf->size % 4 * sizeof(float)) == 0);
1064    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1065    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1066    pipe_buffer_unmap(pipe->screen, buf);
1067
1068    if (shader == PIPE_SHADER_VERTEX)
1069        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1070    else if (shader == PIPE_SHADER_FRAGMENT)
1071        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1072}
1073
1074void r300_init_state_functions(struct r300_context* r300)
1075{
1076    r300->context.create_blend_state = r300_create_blend_state;
1077    r300->context.bind_blend_state = r300_bind_blend_state;
1078    r300->context.delete_blend_state = r300_delete_blend_state;
1079
1080    r300->context.set_blend_color = r300_set_blend_color;
1081
1082    r300->context.set_clip_state = r300_set_clip_state;
1083
1084    r300->context.set_constant_buffer = r300_set_constant_buffer;
1085
1086    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1087    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1088    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1089
1090    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1091
1092    r300->context.create_fs_state = r300_create_fs_state;
1093    r300->context.bind_fs_state = r300_bind_fs_state;
1094    r300->context.delete_fs_state = r300_delete_fs_state;
1095
1096    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1097
1098    r300->context.create_rasterizer_state = r300_create_rs_state;
1099    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1100    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1101
1102    r300->context.create_sampler_state = r300_create_sampler_state;
1103    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1104    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1105    r300->context.delete_sampler_state = r300_delete_sampler_state;
1106
1107    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1108
1109    r300->context.set_scissor_state = r300_set_scissor_state;
1110
1111    r300->context.set_viewport_state = r300_set_viewport_state;
1112
1113    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1114    r300->context.set_vertex_elements = r300_set_vertex_elements;
1115
1116    r300->context.create_vs_state = r300_create_vs_state;
1117    r300->context.bind_vs_state = r300_bind_vs_state;
1118    r300->context.delete_vs_state = r300_delete_vs_state;
1119}
1120