r300_state.c revision ce9d61fec64138ebf8d0bec2511e66593297b7d5
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48
49/* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52#define UPDATE_STATE(cso, atom) \
53    if (cso != atom.state) { \
54        atom.state = cso;    \
55        r300_mark_atom_dirty(r300, &(atom));   \
56    }
57
58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59                                            unsigned dstRGB, unsigned dstA)
60{
61    /* If the blend equation is ADD or REVERSE_SUBTRACT,
62     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63     * will not be changed.
64     * Notice that the dst factors are the src factors inverted. */
65    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71            srcA == PIPE_BLENDFACTOR_ZERO) &&
72           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstRGB == PIPE_BLENDFACTOR_ONE) &&
74           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            dstA == PIPE_BLENDFACTOR_ONE);
77}
78
79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80                                            unsigned dstRGB, unsigned dstA)
81{
82    /* If the blend equation is ADD or REVERSE_SUBTRACT,
83     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84     * will not be changed.
85     * Notice that the dst factors are the src factors inverted. */
86    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90            srcA == PIPE_BLENDFACTOR_ZERO) &&
91           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstRGB == PIPE_BLENDFACTOR_ONE) &&
93           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95            dstA == PIPE_BLENDFACTOR_ONE);
96}
97
98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99                                            unsigned dstRGB, unsigned dstA)
100{
101    /* If the blend equation is ADD or REVERSE_SUBTRACT,
102     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103     * will not be changed.
104     * Notice that the dst factors are the src factors inverted. */
105    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107           (srcA == PIPE_BLENDFACTOR_ZERO) &&
108           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            dstRGB == PIPE_BLENDFACTOR_ONE) &&
110           (dstA == PIPE_BLENDFACTOR_ONE);
111}
112
113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114                                            unsigned dstRGB, unsigned dstA)
115{
116    /* If the blend equation is ADD or REVERSE_SUBTRACT,
117     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118     * will not be changed.
119     * Notice that the dst factors are the src factors inverted. */
120    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122           (srcA == PIPE_BLENDFACTOR_ZERO) &&
123           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            dstRGB == PIPE_BLENDFACTOR_ONE) &&
125           (dstA == PIPE_BLENDFACTOR_ONE);
126}
127
128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129                                                  unsigned dstRGB, unsigned dstA)
130{
131    /* If the blend equation is ADD or REVERSE_SUBTRACT,
132     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133     * the colorbuffer will not be changed.
134     * Notice that the dst factors are the src factors inverted. */
135    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142            srcA == PIPE_BLENDFACTOR_ZERO) &&
143           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstRGB == PIPE_BLENDFACTOR_ONE) &&
146           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            dstA == PIPE_BLENDFACTOR_ONE);
149}
150
151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152                                                  unsigned dstRGB, unsigned dstA)
153{
154    /* If the blend equation is ADD or REVERSE_SUBTRACT,
155     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156     * the colorbuffer will not be changed.
157     * Notice that the dst factors are the src factors inverted. */
158    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163            srcA == PIPE_BLENDFACTOR_ZERO) &&
164           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstRGB == PIPE_BLENDFACTOR_ONE) &&
167           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169            dstA == PIPE_BLENDFACTOR_ONE);
170}
171
172static unsigned bgra_cmask(unsigned mask)
173{
174    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176    return ((mask & PIPE_MASK_R) << 2) |
177           ((mask & PIPE_MASK_B) >> 2) |
178           (mask & (PIPE_MASK_G | PIPE_MASK_A));
179}
180
181/* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184static void* r300_create_blend_state(struct pipe_context* pipe,
185                                     const struct pipe_blend_state* state)
186{
187    struct r300_screen* r300screen = r300_screen(pipe->screen);
188    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
190    uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
193    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
194    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
195    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
196    CB_LOCALS;
197
198    blend->state = *state;
199
200    if (state->rt[0].blend_enable)
201    {
202        unsigned eqRGB = state->rt[0].rgb_func;
203        unsigned srcRGB = state->rt[0].rgb_src_factor;
204        unsigned dstRGB = state->rt[0].rgb_dst_factor;
205
206        unsigned eqA = state->rt[0].alpha_func;
207        unsigned srcA = state->rt[0].alpha_src_factor;
208        unsigned dstA = state->rt[0].alpha_dst_factor;
209
210        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
211         * this is just the crappy D3D naming */
212        blend_control = blend_control_noclamp =
213            R300_ALPHA_BLEND_ENABLE |
214            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
215            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
216        blend_control |=
217            r300_translate_blend_function(eqRGB, TRUE);
218        blend_control_noclamp |=
219            r300_translate_blend_function(eqRGB, FALSE);
220
221        /* Optimization: some operations do not require the destination color.
222         *
223         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
224         * otherwise blending gives incorrect results. It seems to be
225         * a hardware bug. */
226        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
227            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
228            dstRGB != PIPE_BLENDFACTOR_ZERO ||
229            dstA != PIPE_BLENDFACTOR_ZERO ||
230            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
231            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
232            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
233            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
234            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
235            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
236            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
237            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
238            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
239            /* Enable reading from the colorbuffer. */
240            blend_control |= R300_READ_ENABLE;
241            blend_control_noclamp |= R300_READ_ENABLE;
242
243            if (r300screen->caps.is_r500) {
244                /* Optimization: Depending on incoming pixels, we can
245                 * conditionally disable the reading in hardware... */
246                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
247                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
248                    /* Disable reading if SRC_ALPHA == 0. */
249                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
250                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
252                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
253                         dstA == PIPE_BLENDFACTOR_ZERO)) {
254                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
255                    }
256
257                    /* Disable reading if SRC_ALPHA == 1. */
258                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
259                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
260                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
261                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
262                         dstA == PIPE_BLENDFACTOR_ZERO)) {
263                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
264                    }
265                }
266            }
267        }
268
269        /* Optimization: discard pixels which don't change the colorbuffer.
270         *
271         * The code below is non-trivial and some math is involved.
272         *
273         * Discarding pixels must be disabled when FP16 AA is enabled.
274         * This is a hardware bug. Also, this implementation wouldn't work
275         * with FP blending enabled and equation clamping disabled.
276         *
277         * Equations other than ADD are rarely used and therefore won't be
278         * optimized. */
279        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
280            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
281            /* ADD: X+Y
282             * REVERSE_SUBTRACT: Y-X
283             *
284             * The idea is:
285             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
286             * then CB will not be changed.
287             *
288             * Given the srcFactor and dstFactor variables, we can derive
289             * what src and dst should be equal to and discard appropriate
290             * pixels.
291             */
292            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
294            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
295                                                    dstRGB, dstA)) {
296                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
297            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
298                                                    dstRGB, dstA)) {
299                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
300            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
301                                                    dstRGB, dstA)) {
302                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
303            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
304                                                          dstRGB, dstA)) {
305                blend_control |=
306                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
307            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
308                                                          dstRGB, dstA)) {
309                blend_control |=
310                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
311            }
312        }
313
314        /* separate alpha */
315        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
316            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
317            blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
318            alpha_blend_control = alpha_blend_control_noclamp =
319                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
320                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
321            alpha_blend_control |=
322                r300_translate_blend_function(eqA, TRUE);
323            alpha_blend_control_noclamp |=
324                r300_translate_blend_function(eqA, FALSE);
325        }
326    }
327
328    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
329    if (state->logicop_enable) {
330        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
331                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
332    }
333
334    /* Color channel masks for all MRTs. */
335    color_channel_mask = bgra_cmask(state->rt[0].colormask);
336    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
337        if (state->rt[1].blend_enable) {
338            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
339        }
340        if (state->rt[2].blend_enable) {
341            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
342        }
343        if (state->rt[3].blend_enable) {
344            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
345        }
346    }
347
348    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
349     * state. Since it's an optional implementation detail, we can leave it
350     * out and never dither.
351     *
352     * This could be revisited if we ever get quality or conformance hints.
353     *
354    if (state->dither) {
355        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
356                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
357    }
358    */
359
360    /* Build a command buffer. */
361    BEGIN_CB(blend->cb_clamp, 8);
362    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364    OUT_CB(blend_control);
365    OUT_CB(alpha_blend_control);
366    OUT_CB(color_channel_mask);
367    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368    END_CB;
369
370    /* Build a command buffer. */
371    BEGIN_CB(blend->cb_noclamp, 8);
372    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
373    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
374    OUT_CB(blend_control_noclamp);
375    OUT_CB(alpha_blend_control_noclamp);
376    OUT_CB(color_channel_mask);
377    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
378    END_CB;
379
380    /* The same as above, but with no colorbuffer reads and writes. */
381    BEGIN_CB(blend->cb_no_readwrite, 8);
382    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
383    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
384    OUT_CB(0);
385    OUT_CB(0);
386    OUT_CB(0);
387    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
388    END_CB;
389
390    return (void*)blend;
391}
392
393/* Bind blend state. */
394static void r300_bind_blend_state(struct pipe_context* pipe,
395                                  void* state)
396{
397    struct r300_context* r300 = r300_context(pipe);
398
399    UPDATE_STATE(state, r300->blend_state);
400}
401
402/* Free blend state. */
403static void r300_delete_blend_state(struct pipe_context* pipe,
404                                    void* state)
405{
406    FREE(state);
407}
408
409/* Convert float to 10bit integer */
410static unsigned float_to_fixed10(float f)
411{
412    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
413}
414
415/* Set blend color.
416 * Setup both R300 and R500 registers, figure out later which one to write. */
417static void r300_set_blend_color(struct pipe_context* pipe,
418                                 const struct pipe_blend_color* color)
419{
420    struct r300_context* r300 = r300_context(pipe);
421    struct pipe_framebuffer_state *fb = r300->fb_state.state;
422    struct r300_blend_color_state *state =
423        (struct r300_blend_color_state*)r300->blend_color_state.state;
424    struct pipe_blend_color c;
425    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
426    CB_LOCALS;
427
428    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
429    c = *color;
430
431    /* The blend color is dependent on the colorbuffer format. */
432    if (fb->nr_cbufs) {
433        switch (format) {
434        case PIPE_FORMAT_R8_UNORM:
435        case PIPE_FORMAT_L8_UNORM:
436        case PIPE_FORMAT_I8_UNORM:
437            c.color[1] = c.color[0];
438            break;
439
440        case PIPE_FORMAT_A8_UNORM:
441            c.color[1] = c.color[3];
442            break;
443
444        case PIPE_FORMAT_R8G8_UNORM:
445            c.color[2] = c.color[1];
446            break;
447
448        case PIPE_FORMAT_L8A8_UNORM:
449            c.color[2] = c.color[3];
450            break;
451
452        default:;
453        }
454    }
455
456    if (r300->screen->caps.is_r500) {
457        BEGIN_CB(state->cb, 3);
458        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
459
460        switch (format) {
461        case PIPE_FORMAT_R16G16B16A16_FLOAT:
462            OUT_CB(util_float_to_half(c.color[2]) |
463                   (util_float_to_half(c.color[3]) << 16));
464            OUT_CB(util_float_to_half(c.color[0]) |
465                   (util_float_to_half(c.color[1]) << 16));
466            break;
467
468        default:
469            OUT_CB(float_to_fixed10(c.color[0]) |
470                   (float_to_fixed10(c.color[3]) << 16));
471            OUT_CB(float_to_fixed10(c.color[2]) |
472                   (float_to_fixed10(c.color[1]) << 16));
473        }
474
475        END_CB;
476    } else {
477        union util_color uc;
478        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
479
480        BEGIN_CB(state->cb, 2);
481        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
482        END_CB;
483    }
484
485    r300_mark_atom_dirty(r300, &r300->blend_color_state);
486}
487
488static void r300_set_clip_state(struct pipe_context* pipe,
489                                const struct pipe_clip_state* state)
490{
491    struct r300_context* r300 = r300_context(pipe);
492    struct r300_clip_state *clip =
493            (struct r300_clip_state*)r300->clip_state.state;
494    CB_LOCALS;
495
496    clip->clip = *state;
497
498    if (r300->screen->caps.has_tcl) {
499        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
500
501        BEGIN_CB(clip->cb, r300->clip_state.size);
502        if (state->nr) {
503           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
504                   (r300->screen->caps.is_r500 ?
505                    R500_PVS_UCP_START : R300_PVS_UCP_START));
506           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
507           OUT_CB_TABLE(state->ucp, state->nr * 4);
508        }
509        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
510                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
511        END_CB;
512
513        r300_mark_atom_dirty(r300, &r300->clip_state);
514    } else {
515        draw_set_clip_state(r300->draw, state);
516    }
517}
518
519static void
520r300_set_sample_mask(struct pipe_context *pipe,
521                     unsigned sample_mask)
522{
523}
524
525
526/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
527 *
528 * This contains the depth buffer, stencil buffer, alpha test, and such.
529 * On the Radeon, depth and stencil buffer setup are intertwined, which is
530 * the reason for some of the strange-looking assignments across registers. */
531static void*
532        r300_create_dsa_state(struct pipe_context* pipe,
533                              const struct pipe_depth_stencil_alpha_state* state)
534{
535    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
536    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
537    CB_LOCALS;
538
539    dsa->dsa = *state;
540
541    /* Depth test setup. - separate write mask depth for decomp flush */
542    if (state->depth.writemask) {
543        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
544    }
545
546    if (state->depth.enabled) {
547        dsa->z_buffer_control |= R300_Z_ENABLE;
548
549        dsa->z_stencil_control |=
550            (r300_translate_depth_stencil_function(state->depth.func) <<
551                R300_Z_FUNC_SHIFT);
552    } else {
553        /* We must enable depth test, otherwise occlusion queries won't work. */
554        dsa->z_buffer_control |= R300_Z_ENABLE;
555        dsa->z_stencil_control |= R300_ZS_ALWAYS;
556    }
557
558    /* Stencil buffer setup. */
559    if (state->stencil[0].enabled) {
560        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
561        dsa->z_stencil_control |=
562            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
563                R300_S_FRONT_FUNC_SHIFT) |
564            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
565                R300_S_FRONT_SFAIL_OP_SHIFT) |
566            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
567                R300_S_FRONT_ZPASS_OP_SHIFT) |
568            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
569                R300_S_FRONT_ZFAIL_OP_SHIFT);
570
571        dsa->stencil_ref_mask =
572                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
573                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
574
575        if (state->stencil[1].enabled) {
576            dsa->two_sided = TRUE;
577
578            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
579            dsa->z_stencil_control |=
580            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
581                R300_S_BACK_FUNC_SHIFT) |
582            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
583                R300_S_BACK_SFAIL_OP_SHIFT) |
584            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
585                R300_S_BACK_ZPASS_OP_SHIFT) |
586            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
587                R300_S_BACK_ZFAIL_OP_SHIFT);
588
589            dsa->stencil_ref_bf =
590                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
591                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
592
593            if (caps->is_r500) {
594                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
595            } else {
596                dsa->two_sided_stencil_ref =
597                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
598                   state->stencil[0].writemask != state->stencil[1].writemask);
599            }
600        }
601    }
602
603    /* Alpha test setup. */
604    if (state->alpha.enabled) {
605        dsa->alpha_function =
606            r300_translate_alpha_function(state->alpha.func) |
607            R300_FG_ALPHA_FUNC_ENABLE;
608
609        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
610        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
611
612        if (caps->is_r500) {
613            dsa->alpha_function_fp16 = dsa->alpha_function |
614                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
615            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
616        }
617    }
618
619    BEGIN_CB(&dsa->cb_begin, 10);
620    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
621    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
622    OUT_CB(dsa->z_buffer_control);
623    OUT_CB(dsa->z_stencil_control);
624    OUT_CB(dsa->stencil_ref_mask);
625    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
626    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
627    END_CB;
628
629    BEGIN_CB(&dsa->cb_begin_fp16, 10);
630    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
631    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
632    OUT_CB(dsa->z_buffer_control);
633    OUT_CB(dsa->z_stencil_control);
634    OUT_CB(dsa->stencil_ref_mask);
635    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
636    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
637    END_CB;
638
639    /* We must enable depth test, otherwise occlusion queries won't work.
640     * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
641    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
642    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
643    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
644    OUT_CB(R300_Z_ENABLE);
645    OUT_CB(R300_ZS_ALWAYS);
646    OUT_CB(0);
647    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
648    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
649    END_CB;
650
651    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
652    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
653    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
654    OUT_CB(R300_Z_ENABLE);
655    OUT_CB(R300_ZS_ALWAYS);
656    OUT_CB(0);
657    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
658    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
659    END_CB;
660
661    return (void*)dsa;
662}
663
664static void r300_dsa_inject_stencilref(struct r300_context *r300)
665{
666    struct r300_dsa_state *dsa =
667            (struct r300_dsa_state*)r300->dsa_state.state;
668
669    if (!dsa)
670        return;
671
672    dsa->stencil_ref_mask =
673        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
674        r300->stencil_ref.ref_value[0];
675    dsa->stencil_ref_bf =
676        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
677        r300->stencil_ref.ref_value[1];
678}
679
680/* Bind DSA state. */
681static void r300_bind_dsa_state(struct pipe_context* pipe,
682                                void* state)
683{
684    struct r300_context* r300 = r300_context(pipe);
685
686    if (!state) {
687        return;
688    }
689
690    UPDATE_STATE(state, r300->dsa_state);
691
692    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
693    r300_dsa_inject_stencilref(r300);
694}
695
696/* Free DSA state. */
697static void r300_delete_dsa_state(struct pipe_context* pipe,
698                                  void* state)
699{
700    FREE(state);
701}
702
703static void r300_set_stencil_ref(struct pipe_context* pipe,
704                                 const struct pipe_stencil_ref* sr)
705{
706    struct r300_context* r300 = r300_context(pipe);
707
708    r300->stencil_ref = *sr;
709
710    r300_dsa_inject_stencilref(r300);
711    r300_mark_atom_dirty(r300, &r300->dsa_state);
712}
713
714static void r300_tex_set_tiling_flags(struct r300_context *r300,
715                                      struct r300_resource *tex,
716                                      unsigned level)
717{
718    /* Check if the macrotile flag needs to be changed.
719     * Skip changing the flags otherwise. */
720    if (tex->tex.macrotile[tex->surface_level] !=
721        tex->tex.macrotile[level]) {
722        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
723                tex->tex.microtile, tex->tex.macrotile[level],
724                tex->tex.stride_in_bytes[0]);
725
726        tex->surface_level = level;
727    }
728}
729
730/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
731static void r300_fb_set_tiling_flags(struct r300_context *r300,
732                               const struct pipe_framebuffer_state *state)
733{
734    unsigned i;
735
736    /* Set tiling flags for new surfaces. */
737    for (i = 0; i < state->nr_cbufs; i++) {
738        r300_tex_set_tiling_flags(r300,
739                                  r300_resource(state->cbufs[i]->texture),
740                                  state->cbufs[i]->u.tex.level);
741    }
742    if (state->zsbuf) {
743        r300_tex_set_tiling_flags(r300,
744                                  r300_resource(state->zsbuf->texture),
745                                  state->zsbuf->u.tex.level);
746    }
747}
748
749static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
750                                    const char *binding)
751{
752    struct pipe_resource *tex = surf->texture;
753    struct r300_resource *rtex = r300_resource(tex);
754
755    fprintf(stderr,
756            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
757            "Lastlayer: %i, Level: %i, Format: %s\n"
758
759            "r300:     TEX: Macro: %s, Micro: %s, "
760            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
761
762            binding, index, surf->width, surf->height,
763            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
764            util_format_short_name(surf->format),
765
766            rtex->tex.macrotile[0] ? "YES" : " NO",
767            rtex->tex.microtile ? "YES" : " NO",
768            tex->width0, tex->height0, tex->depth0,
769            tex->last_level, util_format_short_name(surf->format));
770}
771
772void r300_mark_fb_state_dirty(struct r300_context *r300,
773                              enum r300_fb_state_change change)
774{
775    struct pipe_framebuffer_state *state = r300->fb_state.state;
776
777    r300_mark_atom_dirty(r300, &r300->gpu_flush);
778    r300_mark_atom_dirty(r300, &r300->fb_state);
779
780    /* What is marked as dirty depends on the enum r300_fb_state_change. */
781    if (change == R300_CHANGED_FB_STATE) {
782        r300_mark_atom_dirty(r300, &r300->aa_state);
783        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
784        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
785    }
786
787    if (change == R300_CHANGED_FB_STATE ||
788        change == R300_CHANGED_HYPERZ_FLAG) {
789        r300_mark_atom_dirty(r300, &r300->hyperz_state);
790    }
791
792    if (change == R300_CHANGED_FB_STATE ||
793        change == R300_CHANGED_MULTIWRITE) {
794        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
795    }
796
797    /* Now compute the fb_state atom size. */
798    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
799
800    if (r300->cbzb_clear) {
801        r300->fb_state.size += 10;
802    } else if (state->zsbuf) {
803        r300->fb_state.size += 10;
804        if (r300->hyperz_enabled)
805            r300->fb_state.size += 8;
806    } else if (state->nr_cbufs) {
807        r300->fb_state.size += 10;
808    }
809
810    /* The size of the rest of atoms stays the same. */
811}
812
813static void
814r300_set_framebuffer_state(struct pipe_context* pipe,
815                           const struct pipe_framebuffer_state* state)
816{
817    struct r300_context* r300 = r300_context(pipe);
818    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
819    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
820    unsigned max_width, max_height, i;
821    uint32_t zbuffer_bpp = 0;
822    boolean unlock_zbuffer = FALSE;
823
824    if (r300->screen->caps.is_r500) {
825        max_width = max_height = 4096;
826    } else if (r300->screen->caps.is_r400) {
827        max_width = max_height = 4021;
828    } else {
829        max_width = max_height = 2560;
830    }
831
832    if (state->width > max_width || state->height > max_height) {
833        fprintf(stderr, "r300: Implementation error: Render targets are too "
834        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
835        return;
836    }
837
838    if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
839        /* There is a zmask in use, what are we gonna do? */
840        if (state->zsbuf) {
841            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
842                /* Decompress the currently bound zbuffer before we bind another one. */
843                r300_decompress_zmask(r300);
844                r300->hiz_in_use = FALSE;
845            }
846        } else {
847            /* We don't bind another zbuffer, so lock the current one. */
848            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
849        }
850    } else if (r300->locked_zbuffer) {
851        /* We have a locked zbuffer now, what are we gonna do? */
852        if (state->zsbuf) {
853            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
854                /* We are binding some other zbuffer, so decompress the locked one,
855                 * it gets unlocked automatically. */
856                r300_decompress_zmask_locked_unsafe(r300);
857                r300->hiz_in_use = FALSE;
858            } else {
859                /* We are binding the locked zbuffer again, so unlock it. */
860                unlock_zbuffer = TRUE;
861            }
862        }
863    }
864    assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
865
866    /* Need to reset clamping or colormask. */
867    r300_mark_atom_dirty(r300, &r300->blend_state);
868
869    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
870    if (!!old_state->zsbuf != !!state->zsbuf) {
871        r300_mark_atom_dirty(r300, &r300->dsa_state);
872    }
873
874    if (r300->screen->info.drm_minor < 12) {
875       /* The tiling flags are dependent on the surface miplevel, unfortunately.
876        * This workarounds a bad design decision in old kernels which were
877        * rewriting tile fields in registers. */
878        r300_fb_set_tiling_flags(r300, state);
879    }
880
881    util_copy_framebuffer_state(r300->fb_state.state, state);
882
883    if (unlock_zbuffer) {
884        pipe_surface_reference(&r300->locked_zbuffer, NULL);
885    }
886
887    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
888
889    if (state->zsbuf) {
890        switch (util_format_get_blocksize(state->zsbuf->format)) {
891        case 2:
892            zbuffer_bpp = 16;
893            break;
894        case 4:
895            zbuffer_bpp = 24;
896            break;
897        }
898
899        /* Polygon offset depends on the zbuffer bit depth. */
900        if (r300->zbuffer_bpp != zbuffer_bpp) {
901            r300->zbuffer_bpp = zbuffer_bpp;
902
903            if (r300->polygon_offset_enabled)
904                r300_mark_atom_dirty(r300, &r300->rs_state);
905        }
906    }
907
908    /* Set up AA config. */
909    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
910        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
911
912        switch (state->cbufs[0]->texture->nr_samples) {
913        case 2:
914            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
915            break;
916        case 3:
917            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
918            break;
919        case 4:
920            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
921            break;
922        case 6:
923            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
924            break;
925        }
926    } else {
927        aa->aa_config = 0;
928    }
929
930    if (DBG_ON(r300, DBG_FB)) {
931        fprintf(stderr, "r300: set_framebuffer_state:\n");
932        for (i = 0; i < state->nr_cbufs; i++) {
933            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
934        }
935        if (state->zsbuf) {
936            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
937        }
938    }
939}
940
941/* Create fragment shader state. */
942static void* r300_create_fs_state(struct pipe_context* pipe,
943                                  const struct pipe_shader_state* shader)
944{
945    struct r300_fragment_shader* fs = NULL;
946
947    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
948
949    /* Copy state directly into shader. */
950    fs->state = *shader;
951    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
952
953    return (void*)fs;
954}
955
956void r300_mark_fs_code_dirty(struct r300_context *r300)
957{
958    struct r300_fragment_shader* fs = r300_fs(r300);
959
960    r300_mark_atom_dirty(r300, &r300->fs);
961    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
962    r300_mark_atom_dirty(r300, &r300->fs_constants);
963    r300->fs.size = fs->shader->cb_code_size;
964
965    if (r300->screen->caps.is_r500) {
966        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
967        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
968    } else {
969        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
970        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
971    }
972
973    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
974            fs->shader->code.constants_remap_table;
975}
976
977/* Bind fragment shader state. */
978static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
979{
980    struct r300_context* r300 = r300_context(pipe);
981    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
982
983    if (fs == NULL) {
984        r300->fs.state = NULL;
985        return;
986    }
987
988    r300->fs.state = fs;
989    r300->fs_status = FRAGMENT_SHADER_DIRTY;
990
991    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
992}
993
994/* Delete fragment shader state. */
995static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
996{
997    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
998    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
999
1000    while (ptr) {
1001        tmp = ptr;
1002        ptr = ptr->next;
1003        rc_constants_destroy(&tmp->code.constants);
1004        FREE(tmp->cb_code);
1005        FREE(tmp);
1006    }
1007    FREE((void*)fs->state.tokens);
1008    FREE(shader);
1009}
1010
1011static void r300_set_polygon_stipple(struct pipe_context* pipe,
1012                                     const struct pipe_poly_stipple* state)
1013{
1014    /* XXX no idea how to set this up, but not terribly important */
1015}
1016
1017/* Create a new rasterizer state based on the CSO rasterizer state.
1018 *
1019 * This is a very large chunk of state, and covers most of the graphics
1020 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1021 *
1022 * In a not entirely unironic sidenote, this state has nearly nothing to do
1023 * with the actual block on the Radeon called the rasterizer (RS). */
1024static void* r300_create_rs_state(struct pipe_context* pipe,
1025                                  const struct pipe_rasterizer_state* state)
1026{
1027    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1028    float psiz;
1029    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1030    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1031    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1032    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1033    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1034    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1035    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1036    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1037    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1038    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1039    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1040
1041    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1042    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1043    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1044    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1045    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1046    boolean vclamp = state->clamp_vertex_color;
1047    CB_LOCALS;
1048
1049    /* Copy rasterizer state. */
1050    rs->rs = *state;
1051    rs->rs_draw = *state;
1052
1053    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1054                                 state->sprite_coord_enable;
1055
1056    /* Override some states for Draw. */
1057    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1058
1059#ifdef PIPE_ARCH_LITTLE_ENDIAN
1060    vap_control_status = R300_VC_NO_SWAP;
1061#else
1062    vap_control_status = R300_VC_32BIT_SWAP;
1063#endif
1064
1065    /* If no TCL engine is present, turn off the HW TCL. */
1066    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1067        vap_control_status |= R300_VAP_TCL_BYPASS;
1068    }
1069
1070    /* Point size width and height. */
1071    point_size =
1072        pack_float_16_6x(state->point_size) |
1073        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1074
1075    /* Point size clamping. */
1076    if (state->point_size_per_vertex) {
1077        /* Per-vertex point size.
1078         * Clamp to [0, max FB size] */
1079        psiz = pipe->screen->get_paramf(pipe->screen,
1080                                        PIPE_CAPF_MAX_POINT_WIDTH);
1081        point_minmax =
1082            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1083    } else {
1084        /* We cannot disable the point-size vertex output,
1085         * so clamp it. */
1086        psiz = state->point_size;
1087        point_minmax =
1088            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1089            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1090    }
1091
1092    /* Line control. */
1093    line_control = pack_float_16_6x(state->line_width) |
1094        R300_GA_LINE_CNTL_END_TYPE_COMP;
1095
1096    /* Enable polygon mode */
1097    polygon_mode = 0;
1098    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1099        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1100        polygon_mode = R300_GA_POLY_MODE_DUAL;
1101    }
1102
1103    /* Front face */
1104    if (state->front_ccw)
1105        cull_mode = R300_FRONT_FACE_CCW;
1106    else
1107        cull_mode = R300_FRONT_FACE_CW;
1108
1109    /* Polygon offset */
1110    polygon_offset_enable = 0;
1111    if (util_get_offset(state, state->fill_front)) {
1112       polygon_offset_enable |= R300_FRONT_ENABLE;
1113    }
1114    if (util_get_offset(state, state->fill_back)) {
1115       polygon_offset_enable |= R300_BACK_ENABLE;
1116    }
1117
1118    rs->polygon_offset_enable = polygon_offset_enable != 0;
1119
1120    /* Polygon mode */
1121    if (polygon_mode) {
1122       polygon_mode |=
1123          r300_translate_polygon_mode_front(state->fill_front);
1124       polygon_mode |=
1125          r300_translate_polygon_mode_back(state->fill_back);
1126    }
1127
1128    if (state->cull_face & PIPE_FACE_FRONT) {
1129        cull_mode |= R300_CULL_FRONT;
1130    }
1131    if (state->cull_face & PIPE_FACE_BACK) {
1132        cull_mode |= R300_CULL_BACK;
1133    }
1134
1135    if (state->line_stipple_enable) {
1136        line_stipple_config =
1137            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1138            (fui((float)state->line_stipple_factor) &
1139                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1140        /* XXX this might need to be scaled up */
1141        line_stipple_value = state->line_stipple_pattern;
1142    } else {
1143        line_stipple_config = 0;
1144        line_stipple_value = 0;
1145    }
1146
1147    if (state->flatshade) {
1148        rs->color_control = R300_SHADE_MODEL_FLAT;
1149    } else {
1150        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1151    }
1152
1153    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1154
1155    /* Point sprites coord mode */
1156    if (rs->rs.sprite_coord_enable) {
1157        switch (state->sprite_coord_mode) {
1158            case PIPE_SPRITE_COORD_UPPER_LEFT:
1159                point_texcoord_top = 0.0f;
1160                point_texcoord_bottom = 1.0f;
1161                break;
1162            case PIPE_SPRITE_COORD_LOWER_LEFT:
1163                point_texcoord_top = 1.0f;
1164                point_texcoord_bottom = 0.0f;
1165                break;
1166        }
1167    }
1168
1169    /* Vertex color clamping. FP20 means no clamping. */
1170    round_mode =
1171      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1172      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1173                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1174
1175    /* Build the main command buffer. */
1176    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1177    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1178    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1179    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1180    OUT_CB(point_minmax);
1181    OUT_CB(line_control);
1182    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1183    OUT_CB(polygon_offset_enable);
1184    rs->cull_mode_index = 9;
1185    OUT_CB(cull_mode);
1186    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1187    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1188    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1189    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1190    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1191    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1192    OUT_CB_32F(point_texcoord_left);
1193    OUT_CB_32F(point_texcoord_bottom);
1194    OUT_CB_32F(point_texcoord_right);
1195    OUT_CB_32F(point_texcoord_top);
1196    END_CB;
1197
1198    /* Build the two command buffers for polygon offset setup. */
1199    if (polygon_offset_enable) {
1200        float scale = state->offset_scale * 12;
1201        float offset = state->offset_units * 4;
1202
1203        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1204        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1205        OUT_CB_32F(scale);
1206        OUT_CB_32F(offset);
1207        OUT_CB_32F(scale);
1208        OUT_CB_32F(offset);
1209        END_CB;
1210
1211        offset = state->offset_units * 2;
1212
1213        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1214        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1215        OUT_CB_32F(scale);
1216        OUT_CB_32F(offset);
1217        OUT_CB_32F(scale);
1218        OUT_CB_32F(offset);
1219        END_CB;
1220    }
1221
1222    return (void*)rs;
1223}
1224
1225/* Bind rasterizer state. */
1226static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1227{
1228    struct r300_context* r300 = r300_context(pipe);
1229    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1230    int last_sprite_coord_enable = r300->sprite_coord_enable;
1231    boolean last_two_sided_color = r300->two_sided_color;
1232    boolean last_frag_clamp = r300->frag_clamp;
1233
1234    if (r300->draw && rs) {
1235        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1236    }
1237
1238    if (rs) {
1239        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1240        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1241        r300->two_sided_color = rs->rs.light_twoside;
1242        r300->frag_clamp = rs->rs.clamp_fragment_color;
1243    } else {
1244        r300->polygon_offset_enabled = FALSE;
1245        r300->sprite_coord_enable = 0;
1246        r300->two_sided_color = FALSE;
1247        r300->frag_clamp = FALSE;
1248    }
1249
1250    UPDATE_STATE(state, r300->rs_state);
1251    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1252
1253    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1254        last_two_sided_color != r300->two_sided_color) {
1255        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1256    }
1257
1258    if (last_frag_clamp != r300->frag_clamp &&
1259        r300->fs_status == FRAGMENT_SHADER_VALID) {
1260        r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1261    }
1262}
1263
1264/* Free rasterizer state. */
1265static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1266{
1267    FREE(state);
1268}
1269
1270static void*
1271        r300_create_sampler_state(struct pipe_context* pipe,
1272                                  const struct pipe_sampler_state* state)
1273{
1274    struct r300_context* r300 = r300_context(pipe);
1275    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1276    boolean is_r500 = r300->screen->caps.is_r500;
1277    int lod_bias;
1278
1279    sampler->state = *state;
1280
1281    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1282     * or MIN filter is NEAREST. Since texwrap produces same results
1283     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1284    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1285        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1286        /* Wrap S. */
1287        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1288            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1289        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1290            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1291
1292        /* Wrap T. */
1293        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1294            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1295        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1296            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1297
1298        /* Wrap R. */
1299        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1300            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1301        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1302            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1303    }
1304
1305    sampler->filter0 |=
1306        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1307        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1308        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1309
1310    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1311                                                   state->mag_img_filter,
1312                                                   state->min_mip_filter,
1313                                                   state->max_anisotropy > 1);
1314
1315    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1316
1317    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1318    /* We must pass these to the merge function to clamp them properly. */
1319    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1320    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1321
1322    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1323
1324    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1325
1326    /* This is very high quality anisotropic filtering for R5xx.
1327     * It's good for benchmarking the performance of texturing but
1328     * in practice we don't want to slow down the driver because it's
1329     * a pretty good performance killer. Feel free to play with it. */
1330    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1331        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1332    }
1333
1334    /* R500-specific fixups and optimizations */
1335    if (r300->screen->caps.is_r500) {
1336        sampler->filter1 |= R500_BORDER_FIX;
1337    }
1338
1339    return (void*)sampler;
1340}
1341
1342static void r300_bind_sampler_states(struct pipe_context* pipe,
1343                                     unsigned count,
1344                                     void** states)
1345{
1346    struct r300_context* r300 = r300_context(pipe);
1347    struct r300_textures_state* state =
1348        (struct r300_textures_state*)r300->textures_state.state;
1349    unsigned tex_units = r300->screen->caps.num_tex_units;
1350
1351    if (count > tex_units) {
1352        return;
1353    }
1354
1355    memcpy(state->sampler_states, states, sizeof(void*) * count);
1356    state->sampler_state_count = count;
1357
1358    r300_mark_atom_dirty(r300, &r300->textures_state);
1359}
1360
1361static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1362                                       unsigned count,
1363                                       void** states)
1364{
1365}
1366
1367static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1368{
1369    FREE(state);
1370}
1371
1372static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1373{
1374    /* This looks like a hack, but I believe it's suppose to work like
1375     * that. To illustrate how this works, let's assume you have 5 textures.
1376     * From docs, 5 and the successive numbers are:
1377     *
1378     * FOURTH_1     = 5
1379     * FOURTH_2     = 6
1380     * FOURTH_3     = 7
1381     * EIGHTH_0     = 8
1382     * EIGHTH_1     = 9
1383     *
1384     * First 3 textures will get 3/4 of size of the cache, divived evenly
1385     * between them. The last 1/4 of the cache must be divided between
1386     * the last 2 textures, each will therefore get 1/8 of the cache.
1387     * Why not just to use "5 + texture_index" ?
1388     *
1389     * This simple trick works for all "num" <= 16.
1390     */
1391    if (num <= 1)
1392        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1393    else
1394        return R300_TX_CACHE(num + index);
1395}
1396
1397static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1398                                            unsigned count,
1399                                            struct pipe_sampler_view** views)
1400{
1401    struct r300_context* r300 = r300_context(pipe);
1402    struct r300_textures_state* state =
1403        (struct r300_textures_state*)r300->textures_state.state;
1404    struct r300_resource *texture;
1405    unsigned i, real_num_views = 0, view_index = 0;
1406    unsigned tex_units = r300->screen->caps.num_tex_units;
1407    boolean dirty_tex = FALSE;
1408
1409    if (count > tex_units) {
1410        return;
1411    }
1412
1413    /* Calculate the real number of views. */
1414    for (i = 0; i < count; i++) {
1415        if (views[i])
1416            real_num_views++;
1417    }
1418
1419    for (i = 0; i < count; i++) {
1420        pipe_sampler_view_reference(
1421                (struct pipe_sampler_view**)&state->sampler_views[i],
1422                views[i]);
1423
1424        if (!views[i]) {
1425            continue;
1426        }
1427
1428        /* A new sampler view (= texture)... */
1429        dirty_tex = TRUE;
1430
1431        /* Set the texrect factor in the fragment shader.
1432             * Needed for RECT and NPOT fallback. */
1433        texture = r300_resource(views[i]->texture);
1434        if (texture->tex.is_npot) {
1435            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1436        }
1437
1438        state->sampler_views[i]->texcache_region =
1439                r300_assign_texture_cache_region(view_index, real_num_views);
1440        view_index++;
1441    }
1442
1443    for (i = count; i < tex_units; i++) {
1444        if (state->sampler_views[i]) {
1445            pipe_sampler_view_reference(
1446                    (struct pipe_sampler_view**)&state->sampler_views[i],
1447                    NULL);
1448        }
1449    }
1450
1451    state->sampler_view_count = count;
1452
1453    r300_mark_atom_dirty(r300, &r300->textures_state);
1454
1455    if (dirty_tex) {
1456        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1457    }
1458}
1459
1460struct pipe_sampler_view *
1461r300_create_sampler_view_custom(struct pipe_context *pipe,
1462                         struct pipe_resource *texture,
1463                         const struct pipe_sampler_view *templ,
1464                         unsigned width0_override,
1465                         unsigned height0_override)
1466{
1467    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1468    struct r300_resource *tex = r300_resource(texture);
1469    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1470    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1471
1472    if (view) {
1473        unsigned hwformat;
1474
1475        view->base = *templ;
1476        view->base.reference.count = 1;
1477        view->base.context = pipe;
1478        view->base.texture = NULL;
1479        pipe_resource_reference(&view->base.texture, texture);
1480
1481	view->width0_override = width0_override;
1482	view->height0_override = height0_override;
1483        view->swizzle[0] = templ->swizzle_r;
1484        view->swizzle[1] = templ->swizzle_g;
1485        view->swizzle[2] = templ->swizzle_b;
1486        view->swizzle[3] = templ->swizzle_a;
1487
1488        hwformat = r300_translate_texformat(templ->format,
1489                                            view->swizzle,
1490                                            is_r500,
1491                                            dxtc_swizzle);
1492
1493        if (hwformat == ~0) {
1494            fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1495                    util_format_short_name(templ->format), __func__);
1496        }
1497        assert(hwformat != ~0);
1498
1499	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1500					templ->format, 0,
1501	                                width0_override, height0_override,
1502					&view->format);
1503        view->format.format1 |= hwformat;
1504        if (is_r500) {
1505            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1506        }
1507    }
1508
1509    return (struct pipe_sampler_view*)view;
1510}
1511
1512static struct pipe_sampler_view *
1513r300_create_sampler_view(struct pipe_context *pipe,
1514                         struct pipe_resource *texture,
1515                         const struct pipe_sampler_view *templ)
1516{
1517    return r300_create_sampler_view_custom(pipe, texture, templ,
1518                                           r300_resource(texture)->tex.width0,
1519                                           r300_resource(texture)->tex.height0);
1520}
1521
1522
1523static void
1524r300_sampler_view_destroy(struct pipe_context *pipe,
1525                          struct pipe_sampler_view *view)
1526{
1527   pipe_resource_reference(&view->texture, NULL);
1528   FREE(view);
1529}
1530
1531static void r300_set_scissor_state(struct pipe_context* pipe,
1532                                   const struct pipe_scissor_state* state)
1533{
1534    struct r300_context* r300 = r300_context(pipe);
1535
1536    memcpy(r300->scissor_state.state, state,
1537        sizeof(struct pipe_scissor_state));
1538
1539    r300_mark_atom_dirty(r300, &r300->scissor_state);
1540}
1541
1542static void r300_set_viewport_state(struct pipe_context* pipe,
1543                                    const struct pipe_viewport_state* state)
1544{
1545    struct r300_context* r300 = r300_context(pipe);
1546    struct r300_viewport_state* viewport =
1547        (struct r300_viewport_state*)r300->viewport_state.state;
1548
1549    r300->viewport = *state;
1550
1551    if (r300->draw) {
1552        draw_set_viewport_state(r300->draw, state);
1553        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1554        return;
1555    }
1556
1557    /* Do the transform in HW. */
1558    viewport->vte_control = R300_VTX_W0_FMT;
1559
1560    if (state->scale[0] != 1.0f) {
1561        viewport->xscale = state->scale[0];
1562        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1563    }
1564    if (state->scale[1] != 1.0f) {
1565        viewport->yscale = state->scale[1];
1566        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1567    }
1568    if (state->scale[2] != 1.0f) {
1569        viewport->zscale = state->scale[2];
1570        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1571    }
1572    if (state->translate[0] != 0.0f) {
1573        viewport->xoffset = state->translate[0];
1574        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1575    }
1576    if (state->translate[1] != 0.0f) {
1577        viewport->yoffset = state->translate[1];
1578        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1579    }
1580    if (state->translate[2] != 0.0f) {
1581        viewport->zoffset = state->translate[2];
1582        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1583    }
1584
1585    r300_mark_atom_dirty(r300, &r300->viewport_state);
1586    if (r300->fs.state && r300_fs(r300)->shader &&
1587        r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1588        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1589    }
1590}
1591
1592static void r300_set_vertex_buffers(struct pipe_context* pipe,
1593                                    unsigned count,
1594                                    const struct pipe_vertex_buffer* buffers)
1595{
1596    struct r300_context* r300 = r300_context(pipe);
1597    unsigned i;
1598    struct pipe_vertex_buffer dummy_vb = {0};
1599
1600    /* There must be at least one vertex buffer set, otherwise it locks up. */
1601    if (!count) {
1602        dummy_vb.buffer = r300->dummy_vb;
1603        buffers = &dummy_vb;
1604        count = 1;
1605    }
1606
1607    u_vbuf_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1608
1609    if (r300->screen->caps.has_tcl) {
1610        /* HW TCL. */
1611        for (i = 0; i < count; i++) {
1612            if (buffers[i].buffer &&
1613		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1614            }
1615        }
1616        r300->vertex_arrays_dirty = TRUE;
1617    } else {
1618        /* SW TCL. */
1619        draw_set_vertex_buffers(r300->draw, count, buffers);
1620    }
1621}
1622
1623static void r300_set_index_buffer(struct pipe_context* pipe,
1624                                  const struct pipe_index_buffer *ib)
1625{
1626    struct r300_context* r300 = r300_context(pipe);
1627
1628    u_vbuf_set_index_buffer(r300->vbuf_mgr, ib);
1629
1630    if (!r300->screen->caps.has_tcl) {
1631        draw_set_index_buffer(r300->draw, ib);
1632    }
1633}
1634
1635/* Initialize the PSC tables. */
1636static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1637{
1638    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1639    uint16_t type, swizzle;
1640    enum pipe_format format;
1641    unsigned i;
1642
1643    /* Vertex shaders have no semantics on their inputs,
1644     * so PSC should just route stuff based on the vertex elements,
1645     * and not on attrib information. */
1646    for (i = 0; i < velems->count; i++) {
1647        format = velems->velem[i].src_format;
1648
1649        type = r300_translate_vertex_data_type(format);
1650        if (type == R300_INVALID_FORMAT) {
1651            fprintf(stderr, "r300: Bad vertex format %s.\n",
1652                    util_format_short_name(format));
1653            assert(0);
1654            abort();
1655        }
1656
1657        type |= i << R300_DST_VEC_LOC_SHIFT;
1658        swizzle = r300_translate_vertex_data_swizzle(format);
1659
1660        if (i & 1) {
1661            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1662            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1663        } else {
1664            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1665            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1666        }
1667    }
1668
1669    /* Set the last vector in the PSC. */
1670    if (i) {
1671        i -= 1;
1672    }
1673    vstream->vap_prog_stream_cntl[i >> 1] |=
1674        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1675
1676    vstream->count = (i >> 1) + 1;
1677}
1678
1679static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1680                                               unsigned count,
1681                                               const struct pipe_vertex_element* attribs)
1682{
1683    struct r300_context *r300 = r300_context(pipe);
1684    struct r300_vertex_element_state *velems;
1685    unsigned i;
1686    struct pipe_vertex_element dummy_attrib = {0};
1687
1688    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1689    if (!count) {
1690        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1691        attribs = &dummy_attrib;
1692        count = 1;
1693    } else if (count > 16) {
1694        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1695                " requested %i, using 16.\n", count);
1696        count = 16;
1697    }
1698
1699    velems = CALLOC_STRUCT(r300_vertex_element_state);
1700    if (!velems)
1701        return NULL;
1702
1703    velems->count = count;
1704    velems->vmgr_elements =
1705        u_vbuf_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1706                                          velems->velem);
1707
1708    if (r300_screen(pipe->screen)->caps.has_tcl) {
1709        /* Setup PSC.
1710         * The unused components will be replaced by (..., 0, 1). */
1711        r300_vertex_psc(velems);
1712
1713        for (i = 0; i < count; i++) {
1714            velems->format_size[i] =
1715                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1716            velems->vertex_size_dwords += velems->format_size[i] / 4;
1717        }
1718    }
1719
1720    return velems;
1721}
1722
1723static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1724                                            void *state)
1725{
1726    struct r300_context *r300 = r300_context(pipe);
1727    struct r300_vertex_element_state *velems = state;
1728
1729    if (velems == NULL) {
1730        return;
1731    }
1732
1733    r300->velems = velems;
1734
1735    u_vbuf_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1736
1737    if (r300->draw) {
1738        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1739        return;
1740    }
1741
1742    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1743    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1744    r300->vertex_arrays_dirty = TRUE;
1745}
1746
1747static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1748{
1749    struct r300_context *r300 = r300_context(pipe);
1750    struct r300_vertex_element_state *velems = state;
1751
1752    u_vbuf_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1753    FREE(state);
1754}
1755
1756static void* r300_create_vs_state(struct pipe_context* pipe,
1757                                  const struct pipe_shader_state* shader)
1758{
1759    struct r300_context* r300 = r300_context(pipe);
1760    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1761
1762    /* Copy state directly into shader. */
1763    vs->state = *shader;
1764    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1765
1766    if (r300->screen->caps.has_tcl) {
1767        r300_init_vs_outputs(vs);
1768        r300_translate_vertex_shader(r300, vs);
1769    } else {
1770        r300_draw_init_vertex_shader(r300->draw, vs);
1771    }
1772
1773    return vs;
1774}
1775
1776static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1777{
1778    struct r300_context* r300 = r300_context(pipe);
1779    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1780
1781    if (vs == NULL) {
1782        r300->vs_state.state = NULL;
1783        return;
1784    }
1785    if (vs == r300->vs_state.state) {
1786        return;
1787    }
1788    r300->vs_state.state = vs;
1789
1790    /* The majority of the RS block bits is dependent on the vertex shader. */
1791    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1792
1793    if (r300->screen->caps.has_tcl) {
1794        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1795        r300_mark_atom_dirty(r300, &r300->vs_state);
1796        r300->vs_state.size =
1797                vs->code.length + 9 +
1798        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1799
1800        r300_mark_atom_dirty(r300, &r300->vs_constants);
1801        r300->vs_constants.size =
1802                2 +
1803                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1804                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1805
1806        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1807                vs->code.constants_remap_table;
1808
1809        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1810    } else {
1811        draw_bind_vertex_shader(r300->draw,
1812                (struct draw_vertex_shader*)vs->draw_vs);
1813    }
1814}
1815
1816static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1817{
1818    struct r300_context* r300 = r300_context(pipe);
1819    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1820
1821    if (r300->screen->caps.has_tcl) {
1822        rc_constants_destroy(&vs->code.constants);
1823        if (vs->code.constants_remap_table)
1824            FREE(vs->code.constants_remap_table);
1825    } else {
1826        draw_delete_vertex_shader(r300->draw,
1827                (struct draw_vertex_shader*)vs->draw_vs);
1828    }
1829
1830    FREE((void*)vs->state.tokens);
1831    FREE(shader);
1832}
1833
1834static void r300_set_constant_buffer(struct pipe_context *pipe,
1835                                     uint shader, uint index,
1836                                     struct pipe_resource *buf)
1837{
1838    struct r300_context* r300 = r300_context(pipe);
1839    struct r300_constant_buffer *cbuf;
1840    struct r300_resource *rbuf = r300_resource(buf);
1841    uint32_t *mapped;
1842
1843    switch (shader) {
1844        case PIPE_SHADER_VERTEX:
1845            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1846            break;
1847        case PIPE_SHADER_FRAGMENT:
1848            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1849            break;
1850        default:
1851            return;
1852    }
1853
1854    if (buf == NULL || buf->width0 == 0)
1855        return;
1856
1857    if (rbuf->b.user_ptr)
1858        mapped = (uint32_t*)rbuf->b.user_ptr;
1859    else if (rbuf->constant_buffer)
1860        mapped = (uint32_t*)rbuf->constant_buffer;
1861    else
1862        return;
1863
1864    if (shader == PIPE_SHADER_FRAGMENT ||
1865        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1866        cbuf->ptr = mapped;
1867    }
1868
1869    if (shader == PIPE_SHADER_VERTEX) {
1870        if (r300->screen->caps.has_tcl) {
1871            struct r300_vertex_shader *vs =
1872                    (struct r300_vertex_shader*)r300->vs_state.state;
1873
1874            if (!vs) {
1875                cbuf->buffer_base = 0;
1876                return;
1877            }
1878
1879            cbuf->buffer_base = r300->vs_const_base;
1880            r300->vs_const_base += vs->code.constants.Count;
1881            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1882                r300->vs_const_base = vs->code.constants.Count;
1883                cbuf->buffer_base = 0;
1884                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1885            }
1886            r300_mark_atom_dirty(r300, &r300->vs_constants);
1887        } else if (r300->draw) {
1888            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1889                0, mapped, buf->width0);
1890        }
1891    } else if (shader == PIPE_SHADER_FRAGMENT) {
1892        r300_mark_atom_dirty(r300, &r300->fs_constants);
1893    }
1894}
1895
1896static void r300_texture_barrier(struct pipe_context *pipe)
1897{
1898    struct r300_context *r300 = r300_context(pipe);
1899
1900    r300_mark_atom_dirty(r300, &r300->gpu_flush);
1901    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1902}
1903
1904void r300_init_state_functions(struct r300_context* r300)
1905{
1906    r300->context.create_blend_state = r300_create_blend_state;
1907    r300->context.bind_blend_state = r300_bind_blend_state;
1908    r300->context.delete_blend_state = r300_delete_blend_state;
1909
1910    r300->context.set_blend_color = r300_set_blend_color;
1911
1912    r300->context.set_clip_state = r300_set_clip_state;
1913    r300->context.set_sample_mask = r300_set_sample_mask;
1914
1915    r300->context.set_constant_buffer = r300_set_constant_buffer;
1916
1917    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1918    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1919    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1920
1921    r300->context.set_stencil_ref = r300_set_stencil_ref;
1922
1923    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1924
1925    r300->context.create_fs_state = r300_create_fs_state;
1926    r300->context.bind_fs_state = r300_bind_fs_state;
1927    r300->context.delete_fs_state = r300_delete_fs_state;
1928
1929    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1930
1931    r300->context.create_rasterizer_state = r300_create_rs_state;
1932    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1933    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1934
1935    r300->context.create_sampler_state = r300_create_sampler_state;
1936    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1937    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1938    r300->context.delete_sampler_state = r300_delete_sampler_state;
1939
1940    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1941    r300->context.create_sampler_view = r300_create_sampler_view;
1942    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1943
1944    r300->context.set_scissor_state = r300_set_scissor_state;
1945
1946    r300->context.set_viewport_state = r300_set_viewport_state;
1947
1948    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1949    r300->context.set_index_buffer = r300_set_index_buffer;
1950    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1951
1952    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1953    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1954    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1955
1956    r300->context.create_vs_state = r300_create_vs_state;
1957    r300->context.bind_vs_state = r300_bind_vs_state;
1958    r300->context.delete_vs_state = r300_delete_vs_state;
1959
1960    r300->context.texture_barrier = r300_texture_barrier;
1961}
1962