r300_state.c revision d1559eac6d7f9ee8757a2adc6271eb951efc546f
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "util/u_math.h"
24#include "util/u_pack_color.h"
25
26#include "util/u_debug.h"
27#include "pipe/internal/p_winsys_screen.h"
28
29#include "r300_context.h"
30#include "r300_reg.h"
31#include "r300_state_inlines.h"
32#include "r300_state_shader.h"
33
34/* r300_state: Functions used to intialize state context by translating
35 * Gallium state objects into semi-native r300 state objects. */
36
37/* Create a new blend state based on the CSO blend state.
38 *
39 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
40static void* r300_create_blend_state(struct pipe_context* pipe,
41                                     const struct pipe_blend_state* state)
42{
43    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
44
45    if (state->blend_enable) {
46        /* XXX for now, always do separate alpha...
47         * is it faster to do it with one reg? */
48        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
49                R300_SEPARATE_ALPHA_ENABLE |
50                R300_READ_ENABLE |
51                r300_translate_blend_function(state->rgb_func) |
52                (r300_translate_blend_factor(state->rgb_src_factor) <<
53                    R300_SRC_BLEND_SHIFT) |
54                (r300_translate_blend_factor(state->rgb_dst_factor) <<
55                    R300_DST_BLEND_SHIFT);
56        blend->alpha_blend_control =
57                r300_translate_blend_function(state->alpha_func) |
58                (r300_translate_blend_factor(state->alpha_src_factor) <<
59                    R300_SRC_BLEND_SHIFT) |
60                (r300_translate_blend_factor(state->alpha_dst_factor) <<
61                    R300_DST_BLEND_SHIFT);
62    }
63
64    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
65    /* XXX are logicops still allowed if blending's disabled?
66     * Does Gallium take care of it for us? */
67    if (state->logicop_enable) {
68        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
69                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
70    }
71
72    if (state->dither) {
73        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
74                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
75    }
76
77    return (void*)blend;
78}
79
80/* Bind blend state. */
81static void r300_bind_blend_state(struct pipe_context* pipe,
82                                  void* state)
83{
84    struct r300_context* r300 = r300_context(pipe);
85
86    r300->blend_state = (struct r300_blend_state*)state;
87    r300->dirty_state |= R300_NEW_BLEND;
88}
89
90/* Free blend state. */
91static void r300_delete_blend_state(struct pipe_context* pipe,
92                                    void* state)
93{
94    FREE(state);
95}
96
97/* Set blend color.
98 * Setup both R300 and R500 registers, figure out later which one to write. */
99static void r300_set_blend_color(struct pipe_context* pipe,
100                                 const struct pipe_blend_color* color)
101{
102    struct r300_context* r300 = r300_context(pipe);
103    ubyte ur, ug, ub, ua;
104
105    ur = float_to_ubyte(color->color[0]);
106    ug = float_to_ubyte(color->color[1]);
107    ub = float_to_ubyte(color->color[2]);
108    ua = float_to_ubyte(color->color[3]);
109
110    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
111            &r300->blend_color_state->blend_color);
112
113    /* XXX this is wrong */
114    r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
115    r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
116
117    r300->dirty_state |= R300_NEW_BLEND_COLOR;
118}
119
120static void r300_set_clip_state(struct pipe_context* pipe,
121                                const struct pipe_clip_state* state)
122{
123    struct r300_context* r300 = r300_context(pipe);
124    /* XXX Draw */
125    draw_flush(r300->draw);
126    draw_set_clip_state(r300->draw, state);
127}
128
129static void
130    r300_set_constant_buffer(struct pipe_context* pipe,
131                             uint shader, uint index,
132                             const struct pipe_constant_buffer* buffer)
133{
134    struct r300_context* r300 = r300_context(pipe);
135
136    /* This entire chunk of code seems ever-so-slightly baked.
137     * It's as if I've got pipe_buffer* matryoshkas... */
138    if (buffer && buffer->buffer && buffer->buffer->size) {
139        void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
140                                             PIPE_BUFFER_USAGE_CPU_READ);
141        memcpy(r300->shader_constants[shader].constants,
142            map, buffer->buffer->size);
143        pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
144
145        r300->shader_constants[shader].user_count =
146            buffer->buffer->size / (sizeof(float) * 4);
147    } else {
148        r300->shader_constants[shader].user_count = 0;
149    }
150
151    r300->dirty_state |= R300_NEW_CONSTANTS;
152}
153
154/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
155 *
156 * This contains the depth buffer, stencil buffer, alpha test, and such.
157 * On the Radeon, depth and stencil buffer setup are intertwined, which is
158 * the reason for some of the strange-looking assignments across registers. */
159static void*
160        r300_create_dsa_state(struct pipe_context* pipe,
161                              const struct pipe_depth_stencil_alpha_state* state)
162{
163    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
164
165    /* Depth test setup. */
166    if (state->depth.enabled) {
167        dsa->z_buffer_control |= R300_Z_ENABLE;
168
169        if (state->depth.writemask) {
170            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
171        }
172
173        dsa->z_stencil_control |=
174            (r300_translate_depth_stencil_function(state->depth.func) <<
175                R300_Z_FUNC_SHIFT);
176    }
177
178    /* Stencil buffer setup. */
179    if (state->stencil[0].enabled) {
180        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
181        dsa->z_stencil_control |=
182            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
183                R300_S_FRONT_FUNC_SHIFT) |
184            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
185                R300_S_FRONT_SFAIL_OP_SHIFT) |
186            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
187                R300_S_FRONT_ZPASS_OP_SHIFT) |
188            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
189                R300_S_FRONT_ZFAIL_OP_SHIFT);
190
191        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
192                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
193                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
194
195        if (state->stencil[1].enabled) {
196            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
197            dsa->z_stencil_control |=
198            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
199                R300_S_BACK_FUNC_SHIFT) |
200            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
201                R300_S_BACK_SFAIL_OP_SHIFT) |
202            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
203                R300_S_BACK_ZPASS_OP_SHIFT) |
204            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
205                R300_S_BACK_ZFAIL_OP_SHIFT);
206
207            dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
208                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
209                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
210        }
211    }
212
213    /* Alpha test setup. */
214    if (state->alpha.enabled) {
215        dsa->alpha_function =
216            r300_translate_alpha_function(state->alpha.func) |
217            R300_FG_ALPHA_FUNC_ENABLE;
218        dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
219                                     0, 1023);
220    } else {
221        dsa->z_buffer_top = R300_ZTOP_ENABLE;
222    }
223
224    return (void*)dsa;
225}
226
227/* Bind DSA state. */
228static void r300_bind_dsa_state(struct pipe_context* pipe,
229                                void* state)
230{
231    struct r300_context* r300 = r300_context(pipe);
232
233    r300->dsa_state = (struct r300_dsa_state*)state;
234    r300->dirty_state |= R300_NEW_DSA;
235}
236
237/* Free DSA state. */
238static void r300_delete_dsa_state(struct pipe_context* pipe,
239                                  void* state)
240{
241    FREE(state);
242}
243
244static void r300_set_edgeflags(struct pipe_context* pipe,
245                               const unsigned* bitfield)
246{
247    /* XXX you know it's bad when i915 has this blank too */
248}
249
250static void
251    r300_set_framebuffer_state(struct pipe_context* pipe,
252                               const struct pipe_framebuffer_state* state)
253{
254    struct r300_context* r300 = r300_context(pipe);
255
256    draw_flush(r300->draw);
257
258    r300->framebuffer_state = *state;
259
260    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
261}
262
263/* Create fragment shader state. */
264static void* r300_create_fs_state(struct pipe_context* pipe,
265                                  const struct pipe_shader_state* shader)
266{
267    struct r300_context* r300 = r300_context(pipe);
268    struct r3xx_fragment_shader* fs = NULL;
269
270    if (r300_screen(r300->context.screen)->caps->is_r500) {
271        fs =
272            (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
273    } else {
274        fs =
275            (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
276    }
277
278    /* Copy state directly into shader. */
279    fs->state = *shader;
280
281    tgsi_scan_shader(shader->tokens, &fs->info);
282
283    return (void*)fs;
284}
285
286/* Bind fragment shader state. */
287static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
288{
289    struct r300_context* r300 = r300_context(pipe);
290    struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
291
292    if (fs == NULL) {
293        r300->fs = NULL;
294        return;
295    } else if (!fs->translated) {
296        if (r300_screen(r300->context.screen)->caps->is_r500) {
297            r500_translate_fragment_shader(r300, (struct r500_fragment_shader*)fs);
298        } else {
299            r300_translate_fragment_shader(r300, (struct r300_fragment_shader*)fs);
300        }
301    }
302
303    fs->translated = TRUE;
304    r300->fs = fs;
305
306    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
307}
308
309/* Delete fragment shader state. */
310static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
311{
312    FREE(shader);
313}
314
315static void r300_set_polygon_stipple(struct pipe_context* pipe,
316                                     const struct pipe_poly_stipple* state)
317{
318    /* XXX */
319}
320
321static INLINE int pack_float_16_6x(float f) {
322    return ((int)(f * 6.0) & 0xffff);
323}
324
325/* Create a new rasterizer state based on the CSO rasterizer state.
326 *
327 * This is a very large chunk of state, and covers most of the graphics
328 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
329 *
330 * In a not entirely unironic sidenote, this state has nearly nothing to do
331 * with the actual block on the Radeon called the rasterizer (RS). */
332static void* r300_create_rs_state(struct pipe_context* pipe,
333                                  const struct pipe_rasterizer_state* state)
334{
335    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
336
337    /* XXX this is part of HW TCL */
338    /* XXX endian control */
339    rs->vap_control_status = R300_VAP_TCL_BYPASS;
340
341    rs->point_size = pack_float_16_6x(state->point_size) |
342        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
343
344    rs->line_control = pack_float_16_6x(state->line_width) |
345        R300_GA_LINE_CNTL_END_TYPE_COMP;
346
347    /* Radeons don't think in "CW/CCW", they think in "front/back". */
348    if (state->front_winding == PIPE_WINDING_CW) {
349        rs->cull_mode = R300_FRONT_FACE_CW;
350
351        if (state->offset_cw) {
352            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
353        }
354        if (state->offset_ccw) {
355            rs->polygon_offset_enable |= R300_BACK_ENABLE;
356        }
357    } else {
358        rs->cull_mode = R300_FRONT_FACE_CCW;
359
360        if (state->offset_ccw) {
361            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
362        }
363        if (state->offset_cw) {
364            rs->polygon_offset_enable |= R300_BACK_ENABLE;
365        }
366    }
367    if (state->front_winding & state->cull_mode) {
368        rs->cull_mode |= R300_CULL_FRONT;
369    }
370    if (~(state->front_winding) & state->cull_mode) {
371        rs->cull_mode |= R300_CULL_BACK;
372    }
373
374    if (rs->polygon_offset_enable) {
375        rs->depth_offset_front = rs->depth_offset_back =
376            fui(state->offset_units);
377        rs->depth_scale_front = rs->depth_scale_back =
378            fui(state->offset_scale);
379    }
380
381    if (state->line_stipple_enable) {
382        rs->line_stipple_config =
383            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
384            (fui((float)state->line_stipple_factor) &
385                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
386        /* XXX this might need to be scaled up */
387        rs->line_stipple_value = state->line_stipple_pattern;
388    }
389
390    rs->rs = *state;
391
392    return (void*)rs;
393}
394
395/* Bind rasterizer state. */
396static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
397{
398    struct r300_context* r300 = r300_context(pipe);
399    struct r300_rs_state* rs = (struct r300_rs_state*)state;
400
401    draw_set_rasterizer_state(r300->draw, &rs->rs);
402
403    r300->rs_state = rs;
404    r300->dirty_state |= R300_NEW_RASTERIZER;
405}
406
407/* Free rasterizer state. */
408static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
409{
410    FREE(state);
411}
412
413static void*
414        r300_create_sampler_state(struct pipe_context* pipe,
415                                  const struct pipe_sampler_state* state)
416{
417    struct r300_context* r300 = r300_context(pipe);
418    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
419    int lod_bias;
420
421    sampler->filter0 |=
422        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
423        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
424        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
425
426    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
427                                                   state->mag_img_filter,
428                                                   state->min_mip_filter);
429
430    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
431
432    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
433
434    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
435
436    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
437                    &sampler->border_color);
438
439    /* R500-specific fixups and optimizations */
440    if (r300_screen(r300->context.screen)->caps->is_r500) {
441        sampler->filter1 |= R500_BORDER_FIX;
442    }
443
444    return (void*)sampler;
445}
446
447static void r300_bind_sampler_states(struct pipe_context* pipe,
448                                     unsigned count,
449                                     void** states)
450{
451    struct r300_context* r300 = r300_context(pipe);
452    int i;
453
454    if (count > 8) {
455        return;
456    }
457
458    for (i = 0; i < count; i++) {
459        if (r300->sampler_states[i] != states[i]) {
460            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
461            r300->dirty_state |= (R300_NEW_SAMPLER << i);
462        }
463    }
464
465    r300->sampler_count = count;
466}
467
468static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
469{
470    FREE(state);
471}
472
473static void r300_set_sampler_textures(struct pipe_context* pipe,
474                                      unsigned count,
475                                      struct pipe_texture** texture)
476{
477    struct r300_context* r300 = r300_context(pipe);
478    int i;
479
480    /* XXX magic num */
481    if (count > 8) {
482        return;
483    }
484
485    for (i = 0; i < count; i++) {
486        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
487            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
488                texture[i]);
489            r300->dirty_state |= (R300_NEW_TEXTURE << i);
490        }
491    }
492
493    for (i = count; i < 8; i++) {
494        if (r300->textures[i]) {
495            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
496                NULL);
497            r300->dirty_state |= (R300_NEW_TEXTURE << i);
498        }
499    }
500
501    r300->texture_count = count;
502}
503
504static void r300_set_scissor_state(struct pipe_context* pipe,
505                                   const struct pipe_scissor_state* state)
506{
507    struct r300_context* r300 = r300_context(pipe);
508    draw_flush(r300->draw);
509
510    r300->scissor_state->scissor_top_left =
511        (state->minx << R300_SCISSORS_X_SHIFT) |
512        (state->miny << R300_SCISSORS_Y_SHIFT);
513    r300->scissor_state->scissor_bottom_right =
514        (state->maxx << R300_SCISSORS_X_SHIFT) |
515        (state->maxy << R300_SCISSORS_Y_SHIFT);
516
517    r300->dirty_state |= R300_NEW_SCISSOR;
518}
519
520static void r300_set_viewport_state(struct pipe_context* pipe,
521                                    const struct pipe_viewport_state* state)
522{
523    struct r300_context* r300 = r300_context(pipe);
524    /* XXX handing this off to Draw for now */
525    draw_set_viewport_state(r300->draw, state);
526}
527
528static void r300_set_vertex_buffers(struct pipe_context* pipe,
529                                    unsigned count,
530                                    const struct pipe_vertex_buffer* buffers)
531{
532    struct r300_context* r300 = r300_context(pipe);
533
534    memcpy(r300->vertex_buffers, buffers,
535        sizeof(struct pipe_vertex_buffer) * count);
536
537    r300->vertex_buffer_count = count;
538
539    draw_flush(r300->draw);
540    draw_set_vertex_buffers(r300->draw, count, buffers);
541}
542
543static void r300_set_vertex_elements(struct pipe_context* pipe,
544                                    unsigned count,
545                                    const struct pipe_vertex_element* elements)
546{
547    struct r300_context* r300 = r300_context(pipe);
548    /* XXX Draw */
549    draw_flush(r300->draw);
550    draw_set_vertex_elements(r300->draw, count, elements);
551}
552
553static void* r300_create_vs_state(struct pipe_context* pipe,
554                                  const struct pipe_shader_state* state)
555{
556    struct r300_context* context = r300_context(pipe);
557    /* XXX handing this off to Draw for now */
558    return draw_create_vertex_shader(context->draw, state);
559}
560
561static void r300_bind_vs_state(struct pipe_context* pipe, void* state) {
562    struct r300_context* context = r300_context(pipe);
563    /* XXX handing this off to Draw for now */
564    draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
565}
566
567static void r300_delete_vs_state(struct pipe_context* pipe, void* state)
568{
569    struct r300_context* context = r300_context(pipe);
570    /* XXX handing this off to Draw for now */
571    draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
572}
573
574void r300_init_state_functions(struct r300_context* r300)
575{
576    r300->context.create_blend_state = r300_create_blend_state;
577    r300->context.bind_blend_state = r300_bind_blend_state;
578    r300->context.delete_blend_state = r300_delete_blend_state;
579
580    r300->context.set_blend_color = r300_set_blend_color;
581
582    r300->context.set_clip_state = r300_set_clip_state;
583
584    r300->context.set_constant_buffer = r300_set_constant_buffer;
585
586    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
587    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
588    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
589
590    r300->context.set_edgeflags = r300_set_edgeflags;
591
592    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
593
594    r300->context.create_fs_state = r300_create_fs_state;
595    r300->context.bind_fs_state = r300_bind_fs_state;
596    r300->context.delete_fs_state = r300_delete_fs_state;
597
598    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
599
600    r300->context.create_rasterizer_state = r300_create_rs_state;
601    r300->context.bind_rasterizer_state = r300_bind_rs_state;
602    r300->context.delete_rasterizer_state = r300_delete_rs_state;
603
604    r300->context.create_sampler_state = r300_create_sampler_state;
605    r300->context.bind_sampler_states = r300_bind_sampler_states;
606    r300->context.delete_sampler_state = r300_delete_sampler_state;
607
608    r300->context.set_sampler_textures = r300_set_sampler_textures;
609
610    r300->context.set_scissor_state = r300_set_scissor_state;
611
612    r300->context.set_viewport_state = r300_set_viewport_state;
613
614    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
615    r300->context.set_vertex_elements = r300_set_vertex_elements;
616
617    r300->context.create_vs_state = r300_create_vs_state;
618    r300->context.bind_vs_state = r300_bind_vs_state;
619    r300->context.delete_vs_state = r300_delete_vs_state;
620}
621