r300_state.c revision f03791467090db49e5c3d6111cd8d2a7cbe31d75
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48#include "r300_winsys.h"
49
50/* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53#define UPDATE_STATE(cso, atom) \
54    if (cso != atom.state) { \
55        atom.state = cso;    \
56        r300_mark_atom_dirty(r300, &(atom));   \
57    }
58
59static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                            unsigned dstRGB, unsigned dstA)
61{
62    /* If the blend equation is ADD or REVERSE_SUBTRACT,
63     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64     * will not be changed.
65     * Notice that the dst factors are the src factors inverted. */
66    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72            srcA == PIPE_BLENDFACTOR_ZERO) &&
73           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstRGB == PIPE_BLENDFACTOR_ONE) &&
75           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            dstA == PIPE_BLENDFACTOR_ONE);
78}
79
80static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                            unsigned dstRGB, unsigned dstA)
82{
83    /* If the blend equation is ADD or REVERSE_SUBTRACT,
84     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85     * will not be changed.
86     * Notice that the dst factors are the src factors inverted. */
87    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91            srcA == PIPE_BLENDFACTOR_ZERO) &&
92           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstRGB == PIPE_BLENDFACTOR_ONE) &&
94           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96            dstA == PIPE_BLENDFACTOR_ONE);
97}
98
99static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                            unsigned dstRGB, unsigned dstA)
101{
102    /* If the blend equation is ADD or REVERSE_SUBTRACT,
103     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104     * will not be changed.
105     * Notice that the dst factors are the src factors inverted. */
106    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108           (srcA == PIPE_BLENDFACTOR_ZERO) &&
109           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110            dstRGB == PIPE_BLENDFACTOR_ONE) &&
111           (dstA == PIPE_BLENDFACTOR_ONE);
112}
113
114static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                            unsigned dstRGB, unsigned dstA)
116{
117    /* If the blend equation is ADD or REVERSE_SUBTRACT,
118     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119     * will not be changed.
120     * Notice that the dst factors are the src factors inverted. */
121    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123           (srcA == PIPE_BLENDFACTOR_ZERO) &&
124           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125            dstRGB == PIPE_BLENDFACTOR_ONE) &&
126           (dstA == PIPE_BLENDFACTOR_ONE);
127}
128
129static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                  unsigned dstRGB, unsigned dstA)
131{
132    /* If the blend equation is ADD or REVERSE_SUBTRACT,
133     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134     * the colorbuffer will not be changed.
135     * Notice that the dst factors are the src factors inverted. */
136    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143            srcA == PIPE_BLENDFACTOR_ZERO) &&
144           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstRGB == PIPE_BLENDFACTOR_ONE) &&
147           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149            dstA == PIPE_BLENDFACTOR_ONE);
150}
151
152static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                  unsigned dstRGB, unsigned dstA)
154{
155    /* If the blend equation is ADD or REVERSE_SUBTRACT,
156     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157     * the colorbuffer will not be changed.
158     * Notice that the dst factors are the src factors inverted. */
159    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164            srcA == PIPE_BLENDFACTOR_ZERO) &&
165           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstRGB == PIPE_BLENDFACTOR_ONE) &&
168           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170            dstA == PIPE_BLENDFACTOR_ONE);
171}
172
173static unsigned bgra_cmask(unsigned mask)
174{
175    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
176
177    return ((mask & PIPE_MASK_R) << 2) |
178           ((mask & PIPE_MASK_B) >> 2) |
179           (mask & (PIPE_MASK_G | PIPE_MASK_A));
180}
181
182/* Create a new blend state based on the CSO blend state.
183 *
184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
185static void* r300_create_blend_state(struct pipe_context* pipe,
186                                     const struct pipe_blend_state* state)
187{
188    struct r300_screen* r300screen = r300_screen(pipe->screen);
189    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
190    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
192    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
193    uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
194    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
195    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
196    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
197    CB_LOCALS;
198
199    blend->state = *state;
200
201    if (state->rt[0].blend_enable)
202    {
203        unsigned eqRGB = state->rt[0].rgb_func;
204        unsigned srcRGB = state->rt[0].rgb_src_factor;
205        unsigned dstRGB = state->rt[0].rgb_dst_factor;
206
207        unsigned eqA = state->rt[0].alpha_func;
208        unsigned srcA = state->rt[0].alpha_src_factor;
209        unsigned dstA = state->rt[0].alpha_dst_factor;
210
211        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
212         * this is just the crappy D3D naming */
213        blend_control = blend_control_noclamp =
214            R300_ALPHA_BLEND_ENABLE |
215            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
216            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
217        blend_control |=
218            r300_translate_blend_function(eqRGB, TRUE);
219        blend_control_noclamp |=
220            r300_translate_blend_function(eqRGB, FALSE);
221
222        /* Optimization: some operations do not require the destination color.
223         *
224         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
225         * otherwise blending gives incorrect results. It seems to be
226         * a hardware bug. */
227        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
228            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
229            dstRGB != PIPE_BLENDFACTOR_ZERO ||
230            dstA != PIPE_BLENDFACTOR_ZERO ||
231            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
232            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
233            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
234            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
235            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
236            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
237            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
238            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
239            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
240            /* Enable reading from the colorbuffer. */
241            blend_control |= R300_READ_ENABLE;
242            blend_control_noclamp |= R300_READ_ENABLE;
243
244            if (r300screen->caps.is_r500) {
245                /* Optimization: Depending on incoming pixels, we can
246                 * conditionally disable the reading in hardware... */
247                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
248                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
249                    /* Disable reading if SRC_ALPHA == 0. */
250                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
251                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
252                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
253                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
254                         dstA == PIPE_BLENDFACTOR_ZERO)) {
255                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
256                    }
257
258                    /* Disable reading if SRC_ALPHA == 1. */
259                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
260                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
261                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
262                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
263                         dstA == PIPE_BLENDFACTOR_ZERO)) {
264                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
265                    }
266                }
267            }
268        }
269
270        /* Optimization: discard pixels which don't change the colorbuffer.
271         *
272         * The code below is non-trivial and some math is involved.
273         *
274         * Discarding pixels must be disabled when FP16 AA is enabled.
275         * This is a hardware bug. Also, this implementation wouldn't work
276         * with FP blending enabled and equation clamping disabled.
277         *
278         * Equations other than ADD are rarely used and therefore won't be
279         * optimized. */
280        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
281            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
282            /* ADD: X+Y
283             * REVERSE_SUBTRACT: Y-X
284             *
285             * The idea is:
286             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
287             * then CB will not be changed.
288             *
289             * Given the srcFactor and dstFactor variables, we can derive
290             * what src and dst should be equal to and discard appropriate
291             * pixels.
292             */
293            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
294                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
295            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
296                                                    dstRGB, dstA)) {
297                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
298            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
299                                                    dstRGB, dstA)) {
300                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
301            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
302                                                    dstRGB, dstA)) {
303                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
304            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
305                                                          dstRGB, dstA)) {
306                blend_control |=
307                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
308            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
309                                                          dstRGB, dstA)) {
310                blend_control |=
311                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
312            }
313        }
314
315        /* separate alpha */
316        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
317            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
318            blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
319            alpha_blend_control = alpha_blend_control_noclamp =
320                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
321                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
322            alpha_blend_control |=
323                r300_translate_blend_function(eqA, TRUE);
324            alpha_blend_control_noclamp |=
325                r300_translate_blend_function(eqA, FALSE);
326        }
327    }
328
329    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
330    if (state->logicop_enable) {
331        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
332                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
333    }
334
335    /* Color channel masks for all MRTs. */
336    color_channel_mask = bgra_cmask(state->rt[0].colormask);
337    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
338        if (state->rt[1].blend_enable) {
339            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
340        }
341        if (state->rt[2].blend_enable) {
342            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
343        }
344        if (state->rt[3].blend_enable) {
345            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
346        }
347    }
348
349    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
350     * state. Since it's an optional implementation detail, we can leave it
351     * out and never dither.
352     *
353     * This could be revisited if we ever get quality or conformance hints.
354     *
355    if (state->dither) {
356        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
357                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
358    }
359    */
360
361    /* Build a command buffer. */
362    BEGIN_CB(blend->cb_clamp, 8);
363    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
364    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
365    OUT_CB(blend_control);
366    OUT_CB(alpha_blend_control);
367    OUT_CB(color_channel_mask);
368    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
369    END_CB;
370
371    /* Build a command buffer. */
372    BEGIN_CB(blend->cb_noclamp, 8);
373    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
374    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
375    OUT_CB(blend_control_noclamp);
376    OUT_CB(alpha_blend_control_noclamp);
377    OUT_CB(color_channel_mask);
378    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
379    END_CB;
380
381    /* The same as above, but with no colorbuffer reads and writes. */
382    BEGIN_CB(blend->cb_no_readwrite, 8);
383    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
384    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
385    OUT_CB(0);
386    OUT_CB(0);
387    OUT_CB(0);
388    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
389    END_CB;
390
391    return (void*)blend;
392}
393
394/* Bind blend state. */
395static void r300_bind_blend_state(struct pipe_context* pipe,
396                                  void* state)
397{
398    struct r300_context* r300 = r300_context(pipe);
399
400    UPDATE_STATE(state, r300->blend_state);
401}
402
403/* Free blend state. */
404static void r300_delete_blend_state(struct pipe_context* pipe,
405                                    void* state)
406{
407    FREE(state);
408}
409
410/* Convert float to 10bit integer */
411static unsigned float_to_fixed10(float f)
412{
413    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
414}
415
416/* Set blend color.
417 * Setup both R300 and R500 registers, figure out later which one to write. */
418static void r300_set_blend_color(struct pipe_context* pipe,
419                                 const struct pipe_blend_color* color)
420{
421    struct r300_context* r300 = r300_context(pipe);
422    struct pipe_framebuffer_state *fb = r300->fb_state.state;
423    struct r300_blend_color_state *state =
424        (struct r300_blend_color_state*)r300->blend_color_state.state;
425    struct pipe_blend_color c;
426    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
427    CB_LOCALS;
428
429    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
430    c = *color;
431
432    /* The blend color is dependent on the colorbuffer format. */
433    if (fb->nr_cbufs) {
434        switch (format) {
435        case PIPE_FORMAT_R8_UNORM:
436        case PIPE_FORMAT_L8_UNORM:
437        case PIPE_FORMAT_I8_UNORM:
438            c.color[1] = c.color[0];
439            break;
440
441        case PIPE_FORMAT_A8_UNORM:
442            c.color[1] = c.color[3];
443            break;
444
445        case PIPE_FORMAT_R8G8_UNORM:
446            c.color[2] = c.color[1];
447            break;
448
449        case PIPE_FORMAT_L8A8_UNORM:
450            c.color[2] = c.color[3];
451            break;
452
453        default:;
454        }
455    }
456
457    if (r300->screen->caps.is_r500) {
458        BEGIN_CB(state->cb, 3);
459        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
460
461        switch (format) {
462        case PIPE_FORMAT_R16G16B16A16_FLOAT:
463            OUT_CB(util_float_to_half(c.color[2]) |
464                   (util_float_to_half(c.color[3]) << 16));
465            OUT_CB(util_float_to_half(c.color[0]) |
466                   (util_float_to_half(c.color[1]) << 16));
467            break;
468
469        default:
470            OUT_CB(float_to_fixed10(c.color[0]) |
471                   (float_to_fixed10(c.color[3]) << 16));
472            OUT_CB(float_to_fixed10(c.color[2]) |
473                   (float_to_fixed10(c.color[1]) << 16));
474        }
475
476        END_CB;
477    } else {
478        union util_color uc;
479        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
480
481        BEGIN_CB(state->cb, 2);
482        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
483        END_CB;
484    }
485
486    r300_mark_atom_dirty(r300, &r300->blend_color_state);
487}
488
489static void r300_set_clip_state(struct pipe_context* pipe,
490                                const struct pipe_clip_state* state)
491{
492    struct r300_context* r300 = r300_context(pipe);
493    struct r300_clip_state *clip =
494            (struct r300_clip_state*)r300->clip_state.state;
495    CB_LOCALS;
496
497    clip->clip = *state;
498
499    if (r300->screen->caps.has_tcl) {
500        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
501
502        BEGIN_CB(clip->cb, r300->clip_state.size);
503        if (state->nr) {
504           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
505                   (r300->screen->caps.is_r500 ?
506                    R500_PVS_UCP_START : R300_PVS_UCP_START));
507           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
508           OUT_CB_TABLE(state->ucp, state->nr * 4);
509        }
510        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
511                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
512        END_CB;
513
514        r300_mark_atom_dirty(r300, &r300->clip_state);
515    } else {
516        draw_set_clip_state(r300->draw, state);
517    }
518}
519
520static void
521r300_set_sample_mask(struct pipe_context *pipe,
522                     unsigned sample_mask)
523{
524}
525
526
527/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
528 *
529 * This contains the depth buffer, stencil buffer, alpha test, and such.
530 * On the Radeon, depth and stencil buffer setup are intertwined, which is
531 * the reason for some of the strange-looking assignments across registers. */
532static void*
533        r300_create_dsa_state(struct pipe_context* pipe,
534                              const struct pipe_depth_stencil_alpha_state* state)
535{
536    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
537    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
538    CB_LOCALS;
539
540    dsa->dsa = *state;
541
542    /* Depth test setup. - separate write mask depth for decomp flush */
543    if (state->depth.writemask) {
544        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
545    }
546
547    if (state->depth.enabled) {
548        dsa->z_buffer_control |= R300_Z_ENABLE;
549
550        dsa->z_stencil_control |=
551            (r300_translate_depth_stencil_function(state->depth.func) <<
552                R300_Z_FUNC_SHIFT);
553    }
554
555    /* Stencil buffer setup. */
556    if (state->stencil[0].enabled) {
557        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
558        dsa->z_stencil_control |=
559            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
560                R300_S_FRONT_FUNC_SHIFT) |
561            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
562                R300_S_FRONT_SFAIL_OP_SHIFT) |
563            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
564                R300_S_FRONT_ZPASS_OP_SHIFT) |
565            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
566                R300_S_FRONT_ZFAIL_OP_SHIFT);
567
568        dsa->stencil_ref_mask =
569                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
570                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
571
572        if (state->stencil[1].enabled) {
573            dsa->two_sided = TRUE;
574
575            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
576            dsa->z_stencil_control |=
577            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
578                R300_S_BACK_FUNC_SHIFT) |
579            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
580                R300_S_BACK_SFAIL_OP_SHIFT) |
581            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
582                R300_S_BACK_ZPASS_OP_SHIFT) |
583            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
584                R300_S_BACK_ZFAIL_OP_SHIFT);
585
586            dsa->stencil_ref_bf =
587                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
588                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
589
590            if (caps->is_r500) {
591                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
592            } else {
593                dsa->two_sided_stencil_ref =
594                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
595                   state->stencil[0].writemask != state->stencil[1].writemask);
596            }
597        }
598    }
599
600    /* Alpha test setup. */
601    if (state->alpha.enabled) {
602        dsa->alpha_function =
603            r300_translate_alpha_function(state->alpha.func) |
604            R300_FG_ALPHA_FUNC_ENABLE;
605
606        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
607        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
608
609        if (caps->is_r500) {
610            dsa->alpha_function_fp16 = dsa->alpha_function |
611                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
612            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
613        }
614    }
615
616    BEGIN_CB(&dsa->cb_begin, 10);
617    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
618    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
619    OUT_CB(dsa->z_buffer_control);
620    OUT_CB(dsa->z_stencil_control);
621    OUT_CB(dsa->stencil_ref_mask);
622    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
623    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
624    END_CB;
625
626    BEGIN_CB(&dsa->cb_begin_fp16, 10);
627    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
628    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
629    OUT_CB(dsa->z_buffer_control);
630    OUT_CB(dsa->z_stencil_control);
631    OUT_CB(dsa->stencil_ref_mask);
632    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
633    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
634    END_CB;
635
636    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
637    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
638    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
639    OUT_CB(0);
640    OUT_CB(0);
641    OUT_CB(0);
642    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
643    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
644    END_CB;
645
646    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
647    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
648    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
649    OUT_CB(0);
650    OUT_CB(0);
651    OUT_CB(0);
652    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
653    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
654    END_CB;
655
656    return (void*)dsa;
657}
658
659static void r300_dsa_inject_stencilref(struct r300_context *r300)
660{
661    struct r300_dsa_state *dsa =
662            (struct r300_dsa_state*)r300->dsa_state.state;
663
664    if (!dsa)
665        return;
666
667    dsa->stencil_ref_mask =
668        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
669        r300->stencil_ref.ref_value[0];
670    dsa->stencil_ref_bf =
671        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
672        r300->stencil_ref.ref_value[1];
673}
674
675/* Bind DSA state. */
676static void r300_bind_dsa_state(struct pipe_context* pipe,
677                                void* state)
678{
679    struct r300_context* r300 = r300_context(pipe);
680
681    if (!state) {
682        return;
683    }
684
685    UPDATE_STATE(state, r300->dsa_state);
686
687    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
688    r300_dsa_inject_stencilref(r300);
689}
690
691/* Free DSA state. */
692static void r300_delete_dsa_state(struct pipe_context* pipe,
693                                  void* state)
694{
695    FREE(state);
696}
697
698static void r300_set_stencil_ref(struct pipe_context* pipe,
699                                 const struct pipe_stencil_ref* sr)
700{
701    struct r300_context* r300 = r300_context(pipe);
702
703    r300->stencil_ref = *sr;
704
705    r300_dsa_inject_stencilref(r300);
706    r300_mark_atom_dirty(r300, &r300->dsa_state);
707}
708
709static void r300_tex_set_tiling_flags(struct r300_context *r300,
710                                      struct r300_resource *tex,
711                                      unsigned level)
712{
713    /* Check if the macrotile flag needs to be changed.
714     * Skip changing the flags otherwise. */
715    if (tex->tex.macrotile[tex->surface_level] !=
716        tex->tex.macrotile[level]) {
717        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
718                tex->tex.microtile, tex->tex.macrotile[level],
719                tex->tex.stride_in_bytes[0]);
720
721        tex->surface_level = level;
722    }
723}
724
725/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
726static void r300_fb_set_tiling_flags(struct r300_context *r300,
727                               const struct pipe_framebuffer_state *state)
728{
729    unsigned i;
730
731    /* Set tiling flags for new surfaces. */
732    for (i = 0; i < state->nr_cbufs; i++) {
733        r300_tex_set_tiling_flags(r300,
734                                  r300_resource(state->cbufs[i]->texture),
735                                  state->cbufs[i]->u.tex.level);
736    }
737    if (state->zsbuf) {
738        r300_tex_set_tiling_flags(r300,
739                                  r300_resource(state->zsbuf->texture),
740                                  state->zsbuf->u.tex.level);
741    }
742}
743
744static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
745                                    const char *binding)
746{
747    struct pipe_resource *tex = surf->texture;
748    struct r300_resource *rtex = r300_resource(tex);
749
750    fprintf(stderr,
751            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
752            "Lastlayer: %i, Level: %i, Format: %s\n"
753
754            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
755            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
756
757            binding, index, surf->width, surf->height,
758            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
759            util_format_short_name(surf->format),
760
761            rtex->tex.macrotile[0] ? "YES" : " NO",
762            rtex->tex.microtile ? "YES" : " NO",
763            rtex->tex.stride_in_pixels[0],
764            tex->width0, tex->height0, tex->depth0,
765            tex->last_level, util_format_short_name(tex->format));
766}
767
768void r300_mark_fb_state_dirty(struct r300_context *r300,
769                              enum r300_fb_state_change change)
770{
771    struct pipe_framebuffer_state *state = r300->fb_state.state;
772    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
773
774    r300_mark_atom_dirty(r300, &r300->gpu_flush);
775    r300_mark_atom_dirty(r300, &r300->fb_state);
776
777    /* What is marked as dirty depends on the enum r300_fb_state_change. */
778    if (change == R300_CHANGED_FB_STATE) {
779        r300_mark_atom_dirty(r300, &r300->aa_state);
780        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
781        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
782    }
783
784    if (change == R300_CHANGED_FB_STATE ||
785        change == R300_CHANGED_HYPERZ_FLAG) {
786        r300_mark_atom_dirty(r300, &r300->hyperz_state);
787    }
788
789    if (change == R300_CHANGED_FB_STATE ||
790        change == R300_CHANGED_MULTIWRITE) {
791        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
792    }
793
794    /* Now compute the fb_state atom size. */
795    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
796
797    if (r300->cbzb_clear)
798        r300->fb_state.size += 10;
799    else if (state->zsbuf) {
800        r300->fb_state.size += 10;
801        if (can_hyperz)
802            r300->fb_state.size += 8;
803    }
804
805    /* The size of the rest of atoms stays the same. */
806}
807
808static void
809r300_set_framebuffer_state(struct pipe_context* pipe,
810                           const struct pipe_framebuffer_state* state)
811{
812    struct r300_context* r300 = r300_context(pipe);
813    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
814    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
815    unsigned max_width, max_height, i;
816    uint32_t zbuffer_bpp = 0;
817
818    if (r300->screen->caps.is_r500) {
819        max_width = max_height = 4096;
820    } else if (r300->screen->caps.is_r400) {
821        max_width = max_height = 4021;
822    } else {
823        max_width = max_height = 2560;
824    }
825
826    if (state->width > max_width || state->height > max_height) {
827        fprintf(stderr, "r300: Implementation error: Render targets are too "
828        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
829        return;
830    }
831
832    if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
833        /* There is a zmask in use, what are we gonna do? */
834        if (state->zsbuf) {
835            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
836                /* Decompress the currently bound zbuffer before we bind another one. */
837                r300_decompress_zmask(r300);
838                r300->hiz_in_use = FALSE;
839            }
840        } else {
841            /* We don't bind another zbuffer, so lock the current one. */
842            r300->hyperz_locked = TRUE;
843            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
844        }
845    } else if (r300->hyperz_locked && r300->locked_zbuffer) {
846        /* We have a locked zbuffer now, what are we gonna do? */
847        if (state->zsbuf) {
848            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
849                /* We are binding some other zbuffer, so decompress the locked one,
850                 * it gets unlocked automatically. */
851                r300_decompress_zmask_locked_unsafe(r300);
852                r300->hiz_in_use = FALSE;
853            } else {
854                /* We are binding the locked zbuffer again, so unlock it. */
855                r300->hyperz_locked = FALSE;
856            }
857        }
858    }
859
860    /* Need to reset clamping or colormask. */
861    r300_mark_atom_dirty(r300, &r300->blend_state);
862
863    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
864    if (!!old_state->zsbuf != !!state->zsbuf) {
865        r300_mark_atom_dirty(r300, &r300->dsa_state);
866    }
867
868    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
869    r300_fb_set_tiling_flags(r300, state);
870
871    util_copy_framebuffer_state(r300->fb_state.state, state);
872
873    if (!r300->hyperz_locked) {
874        pipe_surface_reference(&r300->locked_zbuffer, NULL);
875    }
876
877    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
878
879    if (state->zsbuf) {
880        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
881        case 2:
882            zbuffer_bpp = 16;
883            break;
884        case 4:
885            zbuffer_bpp = 24;
886            break;
887        }
888
889        /* Polygon offset depends on the zbuffer bit depth. */
890        if (r300->zbuffer_bpp != zbuffer_bpp) {
891            r300->zbuffer_bpp = zbuffer_bpp;
892
893            if (r300->polygon_offset_enabled)
894                r300_mark_atom_dirty(r300, &r300->rs_state);
895        }
896    }
897
898    /* Set up AA config. */
899    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
900        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
901
902        switch (state->cbufs[0]->texture->nr_samples) {
903        case 2:
904            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
905            break;
906        case 3:
907            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
908            break;
909        case 4:
910            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
911            break;
912        case 6:
913            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
914            break;
915        }
916    } else {
917        aa->aa_config = 0;
918    }
919
920    if (DBG_ON(r300, DBG_FB)) {
921        fprintf(stderr, "r300: set_framebuffer_state:\n");
922        for (i = 0; i < state->nr_cbufs; i++) {
923            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
924        }
925        if (state->zsbuf) {
926            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
927        }
928    }
929}
930
931/* Create fragment shader state. */
932static void* r300_create_fs_state(struct pipe_context* pipe,
933                                  const struct pipe_shader_state* shader)
934{
935    struct r300_fragment_shader* fs = NULL;
936
937    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
938
939    /* Copy state directly into shader. */
940    fs->state = *shader;
941    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
942
943    return (void*)fs;
944}
945
946void r300_mark_fs_code_dirty(struct r300_context *r300)
947{
948    struct r300_fragment_shader* fs = r300_fs(r300);
949
950    r300_mark_atom_dirty(r300, &r300->fs);
951    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
952    r300_mark_atom_dirty(r300, &r300->fs_constants);
953    r300->fs.size = fs->shader->cb_code_size;
954
955    if (r300->screen->caps.is_r500) {
956        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
957        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
958    } else {
959        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
960        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
961    }
962
963    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
964            fs->shader->code.constants_remap_table;
965}
966
967/* Bind fragment shader state. */
968static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
969{
970    struct r300_context* r300 = r300_context(pipe);
971    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
972    struct pipe_framebuffer_state *fb = r300->fb_state.state;
973    boolean last_multi_write;
974
975    if (fs == NULL) {
976        r300->fs.state = NULL;
977        return;
978    }
979
980    last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
981
982    r300->fs.state = fs;
983    r300_pick_fragment_shader(r300);
984    r300_mark_fs_code_dirty(r300);
985
986    if (fb->nr_cbufs > 1 &&
987        last_multi_write != r300_fragment_shader_writes_all(fs)) {
988        r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
989    }
990
991    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
992}
993
994/* Delete fragment shader state. */
995static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
996{
997    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
998    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
999
1000    while (ptr) {
1001        tmp = ptr;
1002        ptr = ptr->next;
1003        rc_constants_destroy(&tmp->code.constants);
1004        FREE(tmp->cb_code);
1005        FREE(tmp);
1006    }
1007    FREE((void*)fs->state.tokens);
1008    FREE(shader);
1009}
1010
1011static void r300_set_polygon_stipple(struct pipe_context* pipe,
1012                                     const struct pipe_poly_stipple* state)
1013{
1014    /* XXX no idea how to set this up, but not terribly important */
1015}
1016
1017/* Create a new rasterizer state based on the CSO rasterizer state.
1018 *
1019 * This is a very large chunk of state, and covers most of the graphics
1020 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1021 *
1022 * In a not entirely unironic sidenote, this state has nearly nothing to do
1023 * with the actual block on the Radeon called the rasterizer (RS). */
1024static void* r300_create_rs_state(struct pipe_context* pipe,
1025                                  const struct pipe_rasterizer_state* state)
1026{
1027    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1028    float psiz;
1029    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1030    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1031    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1032    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1033    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1034    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1035    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1036    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1037    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1038    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1039    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1040
1041    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1042    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1043    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1044    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1045    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1046    boolean vclamp = state->clamp_vertex_color;
1047    CB_LOCALS;
1048
1049    /* Copy rasterizer state. */
1050    rs->rs = *state;
1051    rs->rs_draw = *state;
1052
1053    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1054                                 state->sprite_coord_enable;
1055
1056    /* Override some states for Draw. */
1057    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1058
1059#ifdef PIPE_ARCH_LITTLE_ENDIAN
1060    vap_control_status = R300_VC_NO_SWAP;
1061#else
1062    vap_control_status = R300_VC_32BIT_SWAP;
1063#endif
1064
1065    /* If no TCL engine is present, turn off the HW TCL. */
1066    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1067        vap_control_status |= R300_VAP_TCL_BYPASS;
1068    }
1069
1070    /* Point size width and height. */
1071    point_size =
1072        pack_float_16_6x(state->point_size) |
1073        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1074
1075    /* Point size clamping. */
1076    if (state->point_size_per_vertex) {
1077        /* Per-vertex point size.
1078         * Clamp to [0, max FB size] */
1079        psiz = pipe->screen->get_paramf(pipe->screen,
1080                                        PIPE_CAP_MAX_POINT_WIDTH);
1081        point_minmax =
1082            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1083    } else {
1084        /* We cannot disable the point-size vertex output,
1085         * so clamp it. */
1086        psiz = state->point_size;
1087        point_minmax =
1088            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1089            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1090    }
1091
1092    /* Line control. */
1093    line_control = pack_float_16_6x(state->line_width) |
1094        R300_GA_LINE_CNTL_END_TYPE_COMP;
1095
1096    /* Enable polygon mode */
1097    polygon_mode = 0;
1098    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1099        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1100        polygon_mode = R300_GA_POLY_MODE_DUAL;
1101    }
1102
1103    /* Front face */
1104    if (state->front_ccw)
1105        cull_mode = R300_FRONT_FACE_CCW;
1106    else
1107        cull_mode = R300_FRONT_FACE_CW;
1108
1109    /* Polygon offset */
1110    polygon_offset_enable = 0;
1111    if (util_get_offset(state, state->fill_front)) {
1112       polygon_offset_enable |= R300_FRONT_ENABLE;
1113    }
1114    if (util_get_offset(state, state->fill_back)) {
1115       polygon_offset_enable |= R300_BACK_ENABLE;
1116    }
1117
1118    rs->polygon_offset_enable = polygon_offset_enable != 0;
1119
1120    /* Polygon mode */
1121    if (polygon_mode) {
1122       polygon_mode |=
1123          r300_translate_polygon_mode_front(state->fill_front);
1124       polygon_mode |=
1125          r300_translate_polygon_mode_back(state->fill_back);
1126    }
1127
1128    if (state->cull_face & PIPE_FACE_FRONT) {
1129        cull_mode |= R300_CULL_FRONT;
1130    }
1131    if (state->cull_face & PIPE_FACE_BACK) {
1132        cull_mode |= R300_CULL_BACK;
1133    }
1134
1135    if (state->line_stipple_enable) {
1136        line_stipple_config =
1137            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1138            (fui((float)state->line_stipple_factor) &
1139                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1140        /* XXX this might need to be scaled up */
1141        line_stipple_value = state->line_stipple_pattern;
1142    } else {
1143        line_stipple_config = 0;
1144        line_stipple_value = 0;
1145    }
1146
1147    if (state->flatshade) {
1148        rs->color_control = R300_SHADE_MODEL_FLAT;
1149    } else {
1150        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1151    }
1152
1153    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1154
1155    /* Point sprites coord mode */
1156    if (rs->rs.sprite_coord_enable) {
1157        switch (state->sprite_coord_mode) {
1158            case PIPE_SPRITE_COORD_UPPER_LEFT:
1159                point_texcoord_top = 0.0f;
1160                point_texcoord_bottom = 1.0f;
1161                break;
1162            case PIPE_SPRITE_COORD_LOWER_LEFT:
1163                point_texcoord_top = 1.0f;
1164                point_texcoord_bottom = 0.0f;
1165                break;
1166        }
1167    }
1168
1169    /* Vertex color clamping. FP20 means no clamping. */
1170    round_mode =
1171      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1172      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1173                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1174
1175    /* Build the main command buffer. */
1176    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1177    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1178    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1179    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1180    OUT_CB(point_minmax);
1181    OUT_CB(line_control);
1182    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1183    OUT_CB(polygon_offset_enable);
1184    rs->cull_mode_index = 9;
1185    OUT_CB(cull_mode);
1186    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1187    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1188    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1189    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1190    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1191    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1192    OUT_CB_32F(point_texcoord_left);
1193    OUT_CB_32F(point_texcoord_bottom);
1194    OUT_CB_32F(point_texcoord_right);
1195    OUT_CB_32F(point_texcoord_top);
1196    END_CB;
1197
1198    /* Build the two command buffers for polygon offset setup. */
1199    if (polygon_offset_enable) {
1200        float scale = state->offset_scale * 12;
1201        float offset = state->offset_units * 4;
1202
1203        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1204        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1205        OUT_CB_32F(scale);
1206        OUT_CB_32F(offset);
1207        OUT_CB_32F(scale);
1208        OUT_CB_32F(offset);
1209        END_CB;
1210
1211        offset = state->offset_units * 2;
1212
1213        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1214        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1215        OUT_CB_32F(scale);
1216        OUT_CB_32F(offset);
1217        OUT_CB_32F(scale);
1218        OUT_CB_32F(offset);
1219        END_CB;
1220    }
1221
1222    return (void*)rs;
1223}
1224
1225/* Bind rasterizer state. */
1226static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1227{
1228    struct r300_context* r300 = r300_context(pipe);
1229    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1230    int last_sprite_coord_enable = r300->sprite_coord_enable;
1231    boolean last_two_sided_color = r300->two_sided_color;
1232    boolean last_frag_clamp = r300->frag_clamp;
1233
1234    if (r300->draw && rs) {
1235        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1236    }
1237
1238    if (rs) {
1239        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1240        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1241        r300->two_sided_color = rs->rs.light_twoside;
1242        r300->frag_clamp = rs->rs.clamp_fragment_color;
1243    } else {
1244        r300->polygon_offset_enabled = FALSE;
1245        r300->sprite_coord_enable = 0;
1246        r300->two_sided_color = FALSE;
1247        r300->frag_clamp = FALSE;
1248    }
1249
1250    UPDATE_STATE(state, r300->rs_state);
1251    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1252
1253    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1254        last_two_sided_color != r300->two_sided_color) {
1255        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1256    }
1257
1258    if (last_frag_clamp != r300->frag_clamp &&
1259        r300->fs.state && r300_pick_fragment_shader(r300)) {
1260        r300_mark_fs_code_dirty(r300);
1261    }
1262}
1263
1264/* Free rasterizer state. */
1265static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1266{
1267    FREE(state);
1268}
1269
1270static void*
1271        r300_create_sampler_state(struct pipe_context* pipe,
1272                                  const struct pipe_sampler_state* state)
1273{
1274    struct r300_context* r300 = r300_context(pipe);
1275    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1276    boolean is_r500 = r300->screen->caps.is_r500;
1277    int lod_bias;
1278
1279    sampler->state = *state;
1280
1281    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1282     * or MIN filter is NEAREST. Since texwrap produces same results
1283     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1284    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1285        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1286        /* Wrap S. */
1287        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1288            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1289        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1290            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1291
1292        /* Wrap T. */
1293        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1294            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1295        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1296            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1297
1298        /* Wrap R. */
1299        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1300            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1301        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1302            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1303    }
1304
1305    sampler->filter0 |=
1306        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1307        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1308        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1309
1310    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1311                                                   state->mag_img_filter,
1312                                                   state->min_mip_filter,
1313                                                   state->max_anisotropy > 0);
1314
1315    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1316
1317    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1318    /* We must pass these to the merge function to clamp them properly. */
1319    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1320    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1321
1322    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1323
1324    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1325
1326    /* This is very high quality anisotropic filtering for R5xx.
1327     * It's good for benchmarking the performance of texturing but
1328     * in practice we don't want to slow down the driver because it's
1329     * a pretty good performance killer. Feel free to play with it. */
1330    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1331        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1332    }
1333
1334    /* R500-specific fixups and optimizations */
1335    if (r300->screen->caps.is_r500) {
1336        sampler->filter1 |= R500_BORDER_FIX;
1337    }
1338
1339    return (void*)sampler;
1340}
1341
1342static void r300_bind_sampler_states(struct pipe_context* pipe,
1343                                     unsigned count,
1344                                     void** states)
1345{
1346    struct r300_context* r300 = r300_context(pipe);
1347    struct r300_textures_state* state =
1348        (struct r300_textures_state*)r300->textures_state.state;
1349    unsigned tex_units = r300->screen->caps.num_tex_units;
1350
1351    if (count > tex_units) {
1352        return;
1353    }
1354
1355    memcpy(state->sampler_states, states, sizeof(void*) * count);
1356    state->sampler_state_count = count;
1357
1358    r300_mark_atom_dirty(r300, &r300->textures_state);
1359}
1360
1361static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1362                                       unsigned count,
1363                                       void** states)
1364{
1365}
1366
1367static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1368{
1369    FREE(state);
1370}
1371
1372static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1373{
1374    /* This looks like a hack, but I believe it's suppose to work like
1375     * that. To illustrate how this works, let's assume you have 5 textures.
1376     * From docs, 5 and the successive numbers are:
1377     *
1378     * FOURTH_1     = 5
1379     * FOURTH_2     = 6
1380     * FOURTH_3     = 7
1381     * EIGHTH_0     = 8
1382     * EIGHTH_1     = 9
1383     *
1384     * First 3 textures will get 3/4 of size of the cache, divived evenly
1385     * between them. The last 1/4 of the cache must be divided between
1386     * the last 2 textures, each will therefore get 1/8 of the cache.
1387     * Why not just to use "5 + texture_index" ?
1388     *
1389     * This simple trick works for all "num" <= 16.
1390     */
1391    if (num <= 1)
1392        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1393    else
1394        return R300_TX_CACHE(num + index);
1395}
1396
1397static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1398                                            unsigned count,
1399                                            struct pipe_sampler_view** views)
1400{
1401    struct r300_context* r300 = r300_context(pipe);
1402    struct r300_textures_state* state =
1403        (struct r300_textures_state*)r300->textures_state.state;
1404    struct r300_resource *texture;
1405    unsigned i, real_num_views = 0, view_index = 0;
1406    unsigned tex_units = r300->screen->caps.num_tex_units;
1407    boolean dirty_tex = FALSE;
1408
1409    if (count > tex_units) {
1410        return;
1411    }
1412
1413    /* Calculate the real number of views. */
1414    for (i = 0; i < count; i++) {
1415        if (views[i])
1416            real_num_views++;
1417    }
1418
1419    for (i = 0; i < count; i++) {
1420        pipe_sampler_view_reference(
1421                (struct pipe_sampler_view**)&state->sampler_views[i],
1422                views[i]);
1423
1424        if (!views[i]) {
1425            continue;
1426        }
1427
1428        /* A new sampler view (= texture)... */
1429        dirty_tex = TRUE;
1430
1431        /* Set the texrect factor in the fragment shader.
1432             * Needed for RECT and NPOT fallback. */
1433        texture = r300_resource(views[i]->texture);
1434        if (texture->tex.is_npot) {
1435            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1436        }
1437
1438        state->sampler_views[i]->texcache_region =
1439                r300_assign_texture_cache_region(view_index, real_num_views);
1440        view_index++;
1441    }
1442
1443    for (i = count; i < tex_units; i++) {
1444        if (state->sampler_views[i]) {
1445            pipe_sampler_view_reference(
1446                    (struct pipe_sampler_view**)&state->sampler_views[i],
1447                    NULL);
1448        }
1449    }
1450
1451    state->sampler_view_count = count;
1452
1453    r300_mark_atom_dirty(r300, &r300->textures_state);
1454
1455    if (dirty_tex) {
1456        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1457    }
1458}
1459
1460static struct pipe_sampler_view *
1461r300_create_sampler_view(struct pipe_context *pipe,
1462                         struct pipe_resource *texture,
1463                         const struct pipe_sampler_view *templ)
1464{
1465    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1466    struct r300_resource *tex = r300_resource(texture);
1467    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1468    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1469
1470    if (view) {
1471        view->base = *templ;
1472        view->base.reference.count = 1;
1473        view->base.context = pipe;
1474        view->base.texture = NULL;
1475        pipe_resource_reference(&view->base.texture, texture);
1476
1477        view->swizzle[0] = templ->swizzle_r;
1478        view->swizzle[1] = templ->swizzle_g;
1479        view->swizzle[2] = templ->swizzle_b;
1480        view->swizzle[3] = templ->swizzle_a;
1481
1482        view->format = tex->tx_format;
1483        view->format.format1 |= r300_translate_texformat(templ->format,
1484                                                         view->swizzle,
1485                                                         is_r500,
1486                                                         dxtc_swizzle);
1487        if (is_r500) {
1488            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1489        }
1490    }
1491
1492    return (struct pipe_sampler_view*)view;
1493}
1494
1495static void
1496r300_sampler_view_destroy(struct pipe_context *pipe,
1497                          struct pipe_sampler_view *view)
1498{
1499   pipe_resource_reference(&view->texture, NULL);
1500   FREE(view);
1501}
1502
1503static void r300_set_scissor_state(struct pipe_context* pipe,
1504                                   const struct pipe_scissor_state* state)
1505{
1506    struct r300_context* r300 = r300_context(pipe);
1507
1508    memcpy(r300->scissor_state.state, state,
1509        sizeof(struct pipe_scissor_state));
1510
1511    r300_mark_atom_dirty(r300, &r300->scissor_state);
1512}
1513
1514static void r300_set_viewport_state(struct pipe_context* pipe,
1515                                    const struct pipe_viewport_state* state)
1516{
1517    struct r300_context* r300 = r300_context(pipe);
1518    struct r300_viewport_state* viewport =
1519        (struct r300_viewport_state*)r300->viewport_state.state;
1520
1521    r300->viewport = *state;
1522
1523    if (r300->draw) {
1524        draw_set_viewport_state(r300->draw, state);
1525        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1526        return;
1527    }
1528
1529    /* Do the transform in HW. */
1530    viewport->vte_control = R300_VTX_W0_FMT;
1531
1532    if (state->scale[0] != 1.0f) {
1533        viewport->xscale = state->scale[0];
1534        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1535    }
1536    if (state->scale[1] != 1.0f) {
1537        viewport->yscale = state->scale[1];
1538        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1539    }
1540    if (state->scale[2] != 1.0f) {
1541        viewport->zscale = state->scale[2];
1542        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1543    }
1544    if (state->translate[0] != 0.0f) {
1545        viewport->xoffset = state->translate[0];
1546        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1547    }
1548    if (state->translate[1] != 0.0f) {
1549        viewport->yoffset = state->translate[1];
1550        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1551    }
1552    if (state->translate[2] != 0.0f) {
1553        viewport->zoffset = state->translate[2];
1554        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1555    }
1556
1557    r300_mark_atom_dirty(r300, &r300->viewport_state);
1558    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1559        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1560    }
1561}
1562
1563static void r300_set_vertex_buffers(struct pipe_context* pipe,
1564                                    unsigned count,
1565                                    const struct pipe_vertex_buffer* buffers)
1566{
1567    struct r300_context* r300 = r300_context(pipe);
1568    unsigned i;
1569    struct pipe_vertex_buffer dummy_vb = {0};
1570
1571    /* There must be at least one vertex buffer set, otherwise it locks up. */
1572    if (!count) {
1573        dummy_vb.buffer = r300->dummy_vb;
1574        buffers = &dummy_vb;
1575        count = 1;
1576    }
1577
1578    u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1579
1580    if (r300->screen->caps.has_tcl) {
1581        /* HW TCL. */
1582        for (i = 0; i < count; i++) {
1583            if (buffers[i].buffer &&
1584		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1585            }
1586        }
1587        r300->vertex_arrays_dirty = TRUE;
1588    } else {
1589        /* SW TCL. */
1590        draw_set_vertex_buffers(r300->draw, count, buffers);
1591    }
1592}
1593
1594static void r300_set_index_buffer(struct pipe_context* pipe,
1595                                  const struct pipe_index_buffer *ib)
1596{
1597    struct r300_context* r300 = r300_context(pipe);
1598
1599    if (ib && ib->buffer) {
1600        assert(ib->offset % ib->index_size == 0);
1601
1602        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1603        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1604        r300->index_buffer.offset /= r300->index_buffer.index_size;
1605    }
1606    else {
1607        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1608        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1609    }
1610
1611    if (!r300->screen->caps.has_tcl) {
1612        draw_set_index_buffer(r300->draw, ib);
1613    }
1614}
1615
1616/* Initialize the PSC tables. */
1617static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1618{
1619    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1620    uint16_t type, swizzle;
1621    enum pipe_format format;
1622    unsigned i;
1623
1624    /* Vertex shaders have no semantics on their inputs,
1625     * so PSC should just route stuff based on the vertex elements,
1626     * and not on attrib information. */
1627    for (i = 0; i < velems->count; i++) {
1628        format = velems->velem[i].src_format;
1629
1630        type = r300_translate_vertex_data_type(format);
1631        if (type == R300_INVALID_FORMAT) {
1632            fprintf(stderr, "r300: Bad vertex format %s.\n",
1633                    util_format_short_name(format));
1634            assert(0);
1635            abort();
1636        }
1637
1638        type |= i << R300_DST_VEC_LOC_SHIFT;
1639        swizzle = r300_translate_vertex_data_swizzle(format);
1640
1641        if (i & 1) {
1642            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1643            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1644        } else {
1645            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1646            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1647        }
1648    }
1649
1650    /* Set the last vector in the PSC. */
1651    if (i) {
1652        i -= 1;
1653    }
1654    vstream->vap_prog_stream_cntl[i >> 1] |=
1655        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1656
1657    vstream->count = (i >> 1) + 1;
1658}
1659
1660static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1661                                               unsigned count,
1662                                               const struct pipe_vertex_element* attribs)
1663{
1664    struct r300_context *r300 = r300_context(pipe);
1665    struct r300_vertex_element_state *velems;
1666    unsigned i;
1667    struct pipe_vertex_element dummy_attrib = {0};
1668
1669    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1670    if (!count) {
1671        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1672        attribs = &dummy_attrib;
1673        count = 1;
1674    } else if (count > 16) {
1675        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1676                " requested %i, using 16.\n", count);
1677        count = 16;
1678    }
1679
1680    velems = CALLOC_STRUCT(r300_vertex_element_state);
1681    if (!velems)
1682        return NULL;
1683
1684    velems->count = count;
1685    velems->vmgr_elements =
1686        u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1687                                          velems->velem);
1688
1689    if (r300_screen(pipe->screen)->caps.has_tcl) {
1690        /* Setup PSC.
1691         * The unused components will be replaced by (..., 0, 1). */
1692        r300_vertex_psc(velems);
1693
1694        for (i = 0; i < count; i++) {
1695            velems->format_size[i] =
1696                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1697            velems->vertex_size_dwords += velems->format_size[i] / 4;
1698        }
1699    }
1700
1701    return velems;
1702}
1703
1704static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1705                                            void *state)
1706{
1707    struct r300_context *r300 = r300_context(pipe);
1708    struct r300_vertex_element_state *velems = state;
1709
1710    if (velems == NULL) {
1711        return;
1712    }
1713
1714    r300->velems = velems;
1715
1716    u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1717
1718    if (r300->draw) {
1719        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1720        return;
1721    }
1722
1723    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1724    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1725    r300->vertex_arrays_dirty = TRUE;
1726}
1727
1728static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1729{
1730    struct r300_context *r300 = r300_context(pipe);
1731    struct r300_vertex_element_state *velems = state;
1732
1733    u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1734    FREE(state);
1735}
1736
1737static void* r300_create_vs_state(struct pipe_context* pipe,
1738                                  const struct pipe_shader_state* shader)
1739{
1740    struct r300_context* r300 = r300_context(pipe);
1741    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1742
1743    /* Copy state directly into shader. */
1744    vs->state = *shader;
1745    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1746
1747    if (r300->screen->caps.has_tcl) {
1748        r300_init_vs_outputs(vs);
1749        r300_translate_vertex_shader(r300, vs);
1750    } else {
1751        r300_draw_init_vertex_shader(r300->draw, vs);
1752    }
1753
1754    return vs;
1755}
1756
1757static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1758{
1759    struct r300_context* r300 = r300_context(pipe);
1760    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1761
1762    if (vs == NULL) {
1763        r300->vs_state.state = NULL;
1764        return;
1765    }
1766    if (vs == r300->vs_state.state) {
1767        return;
1768    }
1769    r300->vs_state.state = vs;
1770
1771    /* The majority of the RS block bits is dependent on the vertex shader. */
1772    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1773
1774    if (r300->screen->caps.has_tcl) {
1775        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1776        r300_mark_atom_dirty(r300, &r300->vs_state);
1777        r300->vs_state.size =
1778                vs->code.length + 9 +
1779        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1780
1781        r300_mark_atom_dirty(r300, &r300->vs_constants);
1782        r300->vs_constants.size =
1783                2 +
1784                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1785                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1786
1787        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1788                vs->code.constants_remap_table;
1789
1790        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1791    } else {
1792        draw_bind_vertex_shader(r300->draw,
1793                (struct draw_vertex_shader*)vs->draw_vs);
1794    }
1795}
1796
1797static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1798{
1799    struct r300_context* r300 = r300_context(pipe);
1800    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1801
1802    if (r300->screen->caps.has_tcl) {
1803        rc_constants_destroy(&vs->code.constants);
1804        if (vs->code.constants_remap_table)
1805            FREE(vs->code.constants_remap_table);
1806    } else {
1807        draw_delete_vertex_shader(r300->draw,
1808                (struct draw_vertex_shader*)vs->draw_vs);
1809    }
1810
1811    FREE((void*)vs->state.tokens);
1812    FREE(shader);
1813}
1814
1815static void r300_set_constant_buffer(struct pipe_context *pipe,
1816                                     uint shader, uint index,
1817                                     struct pipe_resource *buf)
1818{
1819    struct r300_context* r300 = r300_context(pipe);
1820    struct r300_constant_buffer *cbuf;
1821    struct r300_resource *rbuf = r300_resource(buf);
1822    uint32_t *mapped;
1823
1824    switch (shader) {
1825        case PIPE_SHADER_VERTEX:
1826            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1827            break;
1828        case PIPE_SHADER_FRAGMENT:
1829            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1830            break;
1831        default:
1832            return;
1833    }
1834
1835    if (buf == NULL || buf->width0 == 0)
1836        return;
1837
1838    if (rbuf->b.user_ptr)
1839        mapped = (uint32_t*)rbuf->b.user_ptr;
1840    else if (rbuf->constant_buffer)
1841        mapped = (uint32_t*)rbuf->constant_buffer;
1842    else
1843        return;
1844
1845    if (shader == PIPE_SHADER_FRAGMENT ||
1846        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1847        cbuf->ptr = mapped;
1848    }
1849
1850    if (shader == PIPE_SHADER_VERTEX) {
1851        if (r300->screen->caps.has_tcl) {
1852            struct r300_vertex_shader *vs =
1853                    (struct r300_vertex_shader*)r300->vs_state.state;
1854
1855            if (!vs) {
1856                cbuf->buffer_base = 0;
1857                return;
1858            }
1859
1860            cbuf->buffer_base = r300->vs_const_base;
1861            r300->vs_const_base += vs->code.constants.Count;
1862            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1863                r300->vs_const_base = vs->code.constants.Count;
1864                cbuf->buffer_base = 0;
1865                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1866            }
1867            r300_mark_atom_dirty(r300, &r300->vs_constants);
1868        } else if (r300->draw) {
1869            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1870                0, mapped, buf->width0);
1871        }
1872    } else if (shader == PIPE_SHADER_FRAGMENT) {
1873        r300_mark_atom_dirty(r300, &r300->fs_constants);
1874    }
1875}
1876
1877static void r300_texture_barrier(struct pipe_context *pipe)
1878{
1879    struct r300_context *r300 = r300_context(pipe);
1880
1881    r300_mark_atom_dirty(r300, &r300->gpu_flush);
1882    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1883}
1884
1885void r300_init_state_functions(struct r300_context* r300)
1886{
1887    r300->context.create_blend_state = r300_create_blend_state;
1888    r300->context.bind_blend_state = r300_bind_blend_state;
1889    r300->context.delete_blend_state = r300_delete_blend_state;
1890
1891    r300->context.set_blend_color = r300_set_blend_color;
1892
1893    r300->context.set_clip_state = r300_set_clip_state;
1894    r300->context.set_sample_mask = r300_set_sample_mask;
1895
1896    r300->context.set_constant_buffer = r300_set_constant_buffer;
1897
1898    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1899    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1900    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1901
1902    r300->context.set_stencil_ref = r300_set_stencil_ref;
1903
1904    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1905
1906    r300->context.create_fs_state = r300_create_fs_state;
1907    r300->context.bind_fs_state = r300_bind_fs_state;
1908    r300->context.delete_fs_state = r300_delete_fs_state;
1909
1910    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1911
1912    r300->context.create_rasterizer_state = r300_create_rs_state;
1913    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1914    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1915
1916    r300->context.create_sampler_state = r300_create_sampler_state;
1917    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1918    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1919    r300->context.delete_sampler_state = r300_delete_sampler_state;
1920
1921    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1922    r300->context.create_sampler_view = r300_create_sampler_view;
1923    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1924
1925    r300->context.set_scissor_state = r300_set_scissor_state;
1926
1927    r300->context.set_viewport_state = r300_set_viewport_state;
1928
1929    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1930    r300->context.set_index_buffer = r300_set_index_buffer;
1931    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1932
1933    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1934    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1935    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1936
1937    r300->context.create_vs_state = r300_create_vs_state;
1938    r300->context.bind_vs_state = r300_bind_vs_state;
1939    r300->context.delete_vs_state = r300_delete_vs_state;
1940
1941    r300->context.texture_barrier = r300_texture_barrier;
1942}
1943