r300_state.c revision fccfb7b16512a36424370dc1942cdedd3d1c208a
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33
34#include "r300_context.h"
35#include "r300_emit.h"
36#include "r300_reg.h"
37#include "r300_screen.h"
38#include "r300_screen_buffer.h"
39#include "r300_state.h"
40#include "r300_state_inlines.h"
41#include "r300_fs.h"
42#include "r300_texture.h"
43#include "r300_vs.h"
44#include "r300_winsys.h"
45
46/* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49#define UPDATE_STATE(cso, atom) \
50    if (cso != atom.state) { \
51        atom.state = cso;    \
52        atom.dirty = TRUE;   \
53    }
54
55static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56                                            unsigned dstRGB, unsigned dstA)
57{
58    /* If the blend equation is ADD or REVERSE_SUBTRACT,
59     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60     * will not be changed.
61     * Notice that the dst factors are the src factors inverted. */
62    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcA == PIPE_BLENDFACTOR_ZERO) &&
69           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70            dstRGB == PIPE_BLENDFACTOR_ONE) &&
71           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstA == PIPE_BLENDFACTOR_ONE);
74}
75
76static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77                                            unsigned dstRGB, unsigned dstA)
78{
79    /* If the blend equation is ADD or REVERSE_SUBTRACT,
80     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81     * will not be changed.
82     * Notice that the dst factors are the src factors inverted. */
83    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcA == PIPE_BLENDFACTOR_ZERO) &&
88           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89            dstRGB == PIPE_BLENDFACTOR_ONE) &&
90           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstA == PIPE_BLENDFACTOR_ONE);
93}
94
95static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96                                            unsigned dstRGB, unsigned dstA)
97{
98    /* If the blend equation is ADD or REVERSE_SUBTRACT,
99     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100     * will not be changed.
101     * Notice that the dst factors are the src factors inverted. */
102    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104           (srcA == PIPE_BLENDFACTOR_ZERO) &&
105           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106            dstRGB == PIPE_BLENDFACTOR_ONE) &&
107           (dstA == PIPE_BLENDFACTOR_ONE);
108}
109
110static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111                                            unsigned dstRGB, unsigned dstA)
112{
113    /* If the blend equation is ADD or REVERSE_SUBTRACT,
114     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115     * will not be changed.
116     * Notice that the dst factors are the src factors inverted. */
117    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119           (srcA == PIPE_BLENDFACTOR_ZERO) &&
120           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121            dstRGB == PIPE_BLENDFACTOR_ONE) &&
122           (dstA == PIPE_BLENDFACTOR_ONE);
123}
124
125static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126                                                  unsigned dstRGB, unsigned dstA)
127{
128    /* If the blend equation is ADD or REVERSE_SUBTRACT,
129     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130     * the colorbuffer will not be changed.
131     * Notice that the dst factors are the src factors inverted. */
132    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcA == PIPE_BLENDFACTOR_ZERO) &&
140           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142            dstRGB == PIPE_BLENDFACTOR_ONE) &&
143           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstA == PIPE_BLENDFACTOR_ONE);
146}
147
148static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149                                                  unsigned dstRGB, unsigned dstA)
150{
151    /* If the blend equation is ADD or REVERSE_SUBTRACT,
152     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153     * the colorbuffer will not be changed.
154     * Notice that the dst factors are the src factors inverted. */
155    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcA == PIPE_BLENDFACTOR_ZERO) &&
161           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163            dstRGB == PIPE_BLENDFACTOR_ONE) &&
164           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstA == PIPE_BLENDFACTOR_ONE);
167}
168
169static unsigned bgra_cmask(unsigned mask)
170{
171    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173    return ((mask & PIPE_MASK_R) << 2) |
174           ((mask & PIPE_MASK_B) >> 2) |
175           (mask & (PIPE_MASK_G | PIPE_MASK_A));
176}
177
178/* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181static void* r300_create_blend_state(struct pipe_context* pipe,
182                                     const struct pipe_blend_state* state)
183{
184    struct r300_screen* r300screen = r300_screen(pipe->screen);
185    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187    if (state->rt[0].blend_enable)
188    {
189        unsigned eqRGB = state->rt[0].rgb_func;
190        unsigned srcRGB = state->rt[0].rgb_src_factor;
191        unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193        unsigned eqA = state->rt[0].alpha_func;
194        unsigned srcA = state->rt[0].alpha_src_factor;
195        unsigned dstA = state->rt[0].alpha_dst_factor;
196
197        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198         * this is just the crappy D3D naming */
199        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200            r300_translate_blend_function(eqRGB) |
201            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204        /* Optimization: some operations do not require the destination color.
205         *
206         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207         * otherwise blending gives incorrect results. It seems to be
208         * a hardware bug. */
209        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211            dstRGB != PIPE_BLENDFACTOR_ZERO ||
212            dstA != PIPE_BLENDFACTOR_ZERO ||
213            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222            /* Enable reading from the colorbuffer. */
223            blend->blend_control |= R300_READ_ENABLE;
224
225            if (r300screen->caps.is_r500) {
226                /* Optimization: Depending on incoming pixels, we can
227                 * conditionally disable the reading in hardware... */
228                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230                    /* Disable reading if SRC_ALPHA == 0. */
231                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235                         dstA == PIPE_BLENDFACTOR_ZERO)) {
236                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237                    }
238
239                    /* Disable reading if SRC_ALPHA == 1. */
240                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244                         dstA == PIPE_BLENDFACTOR_ZERO)) {
245                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246                    }
247                }
248            }
249        }
250
251        /* Optimization: discard pixels which don't change the colorbuffer.
252         *
253         * The code below is non-trivial and some math is involved.
254         *
255         * Discarding pixels must be disabled when FP16 AA is enabled.
256         * This is a hardware bug. Also, this implementation wouldn't work
257         * with FP blending enabled and equation clamping disabled.
258         *
259         * Equations other than ADD are rarely used and therefore won't be
260         * optimized. */
261        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263            /* ADD: X+Y
264             * REVERSE_SUBTRACT: Y-X
265             *
266             * The idea is:
267             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268             * then CB will not be changed.
269             *
270             * Given the srcFactor and dstFactor variables, we can derive
271             * what src and dst should be equal to and discard appropriate
272             * pixels.
273             */
274            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277                                                    dstRGB, dstA)) {
278                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280                                                    dstRGB, dstA)) {
281                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283                                                    dstRGB, dstA)) {
284                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286                                                          dstRGB, dstA)) {
287                blend->blend_control |=
288                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290                                                          dstRGB, dstA)) {
291                blend->blend_control |=
292                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293            }
294        }
295
296        /* separate alpha */
297        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299            blend->alpha_blend_control =
300                r300_translate_blend_function(eqA) |
301                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303        }
304    }
305
306    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307    if (state->logicop_enable) {
308        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310    }
311
312    /* Color channel masks for all MRTs. */
313    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315        if (state->rt[1].blend_enable) {
316            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317        }
318        if (state->rt[2].blend_enable) {
319            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320        }
321        if (state->rt[3].blend_enable) {
322            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323        }
324    }
325
326    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327     * state. Since it's an optional implementation detail, we can leave it
328     * out and never dither.
329     *
330     * This could be revisited if we ever get quality or conformance hints.
331     *
332    if (state->dither) {
333        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335    }
336    */
337
338    return (void*)blend;
339}
340
341/* Bind blend state. */
342static void r300_bind_blend_state(struct pipe_context* pipe,
343                                  void* state)
344{
345    struct r300_context* r300 = r300_context(pipe);
346
347    UPDATE_STATE(state, r300->blend_state);
348}
349
350/* Free blend state. */
351static void r300_delete_blend_state(struct pipe_context* pipe,
352                                    void* state)
353{
354    FREE(state);
355}
356
357/* Convert float to 10bit integer */
358static unsigned float_to_fixed10(float f)
359{
360    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361}
362
363/* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365static void r300_set_blend_color(struct pipe_context* pipe,
366                                 const struct pipe_blend_color* color)
367{
368    struct r300_context* r300 = r300_context(pipe);
369    struct r300_blend_color_state* state =
370        (struct r300_blend_color_state*)r300->blend_color_state.state;
371    union util_color uc;
372
373    util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374    state->blend_color = uc.ui;
375
376    /* XXX if FP16 blending is enabled, we should use the FP16 format */
377    state->blend_color_red_alpha =
378        float_to_fixed10(color->color[0]) |
379        (float_to_fixed10(color->color[3]) << 16);
380    state->blend_color_green_blue =
381        float_to_fixed10(color->color[2]) |
382        (float_to_fixed10(color->color[1]) << 16);
383
384    r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385    r300->blend_color_state.dirty = TRUE;
386}
387
388static void r300_set_clip_state(struct pipe_context* pipe,
389                                const struct pipe_clip_state* state)
390{
391    struct r300_context* r300 = r300_context(pipe);
392
393    r300->clip = *state;
394
395    if (r300->screen->caps.has_tcl) {
396        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397        r300->clip_state.size = 29;
398
399        r300->clip_state.dirty = TRUE;
400    } else {
401        draw_flush(r300->draw);
402        draw_set_clip_state(r300->draw, state);
403        r300->clip_state.size = 2;
404    }
405}
406
407static void
408r300_set_sample_mask(struct pipe_context *pipe,
409                     unsigned sample_mask)
410{
411}
412
413
414/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
415 *
416 * This contains the depth buffer, stencil buffer, alpha test, and such.
417 * On the Radeon, depth and stencil buffer setup are intertwined, which is
418 * the reason for some of the strange-looking assignments across registers. */
419static void*
420        r300_create_dsa_state(struct pipe_context* pipe,
421                              const struct pipe_depth_stencil_alpha_state* state)
422{
423    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
424    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
425
426    /* Depth test setup. */
427    if (state->depth.enabled) {
428        dsa->z_buffer_control |= R300_Z_ENABLE;
429
430        if (state->depth.writemask) {
431            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
432        }
433
434        dsa->z_stencil_control |=
435            (r300_translate_depth_stencil_function(state->depth.func) <<
436                R300_Z_FUNC_SHIFT);
437    }
438
439    /* Stencil buffer setup. */
440    if (state->stencil[0].enabled) {
441        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
442        dsa->z_stencil_control |=
443            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
444                R300_S_FRONT_FUNC_SHIFT) |
445            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
446                R300_S_FRONT_SFAIL_OP_SHIFT) |
447            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
448                R300_S_FRONT_ZPASS_OP_SHIFT) |
449            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
450                R300_S_FRONT_ZFAIL_OP_SHIFT);
451
452        dsa->stencil_ref_mask =
453                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
454                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
455
456        if (state->stencil[1].enabled) {
457            dsa->two_sided = TRUE;
458
459            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
460            dsa->z_stencil_control |=
461            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
462                R300_S_BACK_FUNC_SHIFT) |
463            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
464                R300_S_BACK_SFAIL_OP_SHIFT) |
465            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
466                R300_S_BACK_ZPASS_OP_SHIFT) |
467            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
468                R300_S_BACK_ZFAIL_OP_SHIFT);
469
470            dsa->stencil_ref_bf =
471                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
472                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
473
474            if (caps->is_r500) {
475                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
476            } else {
477                dsa->two_sided_stencil_ref =
478                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
479                   state->stencil[0].writemask != state->stencil[1].writemask);
480            }
481        }
482    }
483
484    /* Alpha test setup. */
485    if (state->alpha.enabled) {
486        dsa->alpha_function =
487            r300_translate_alpha_function(state->alpha.func) |
488            R300_FG_ALPHA_FUNC_ENABLE;
489
490        /* We could use 10bit alpha ref but who needs that? */
491        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
492
493        if (caps->is_r500)
494            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
495    }
496
497    return (void*)dsa;
498}
499
500/* Bind DSA state. */
501static void r300_bind_dsa_state(struct pipe_context* pipe,
502                                void* state)
503{
504    struct r300_context* r300 = r300_context(pipe);
505
506    if (!state) {
507        return;
508    }
509
510    UPDATE_STATE(state, r300->dsa_state);
511}
512
513/* Free DSA state. */
514static void r300_delete_dsa_state(struct pipe_context* pipe,
515                                  void* state)
516{
517    FREE(state);
518}
519
520static void r300_set_stencil_ref(struct pipe_context* pipe,
521                                 const struct pipe_stencil_ref* sr)
522{
523    struct r300_context* r300 = r300_context(pipe);
524
525    r300->stencil_ref = *sr;
526    r300->dsa_state.dirty = TRUE;
527}
528
529/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
530static void r300_fb_set_tiling_flags(struct r300_context *r300,
531                               const struct pipe_framebuffer_state *old_state,
532                               const struct pipe_framebuffer_state *new_state)
533{
534    struct r300_texture *tex;
535    unsigned i, level;
536
537    /* Set tiling flags for new surfaces. */
538    for (i = 0; i < new_state->nr_cbufs; i++) {
539        tex = r300_texture(new_state->cbufs[i]->texture);
540        level = new_state->cbufs[i]->level;
541
542        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
543                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
544                tex->microtile,
545                tex->mip_macrotile[level]);
546    }
547    if (new_state->zsbuf) {
548        tex = r300_texture(new_state->zsbuf->texture);
549        level = new_state->zsbuf->level;
550
551        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
552                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
553                tex->microtile,
554                tex->mip_macrotile[level]);
555    }
556}
557
558static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
559                                    const char *binding)
560{
561    struct pipe_resource *tex = surf->texture;
562    struct r300_texture *rtex = r300_texture(tex);
563
564    fprintf(stderr,
565            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
566            "Face: %i, Level: %i, Format: %s\n"
567
568            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
569            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
570
571            binding, index, surf->width, surf->height, surf->offset,
572            surf->zslice, surf->face, surf->level,
573            util_format_short_name(surf->format),
574
575            rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
576            rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
577            tex->last_level, util_format_short_name(tex->format));
578}
579
580static void
581    r300_set_framebuffer_state(struct pipe_context* pipe,
582                               const struct pipe_framebuffer_state* state)
583{
584    struct r300_context* r300 = r300_context(pipe);
585    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
586    unsigned max_width, max_height, i;
587    uint32_t zbuffer_bpp = 0;
588
589    if (state->nr_cbufs > 4) {
590        fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
591            "refusing to bind framebuffer state!\n", __FUNCTION__);
592        return;
593    }
594
595    if (r300->screen->caps.is_r500) {
596        max_width = max_height = 4096;
597    } else if (r300->screen->caps.is_r400) {
598        max_width = max_height = 4021;
599    } else {
600        max_width = max_height = 2560;
601    }
602
603    if (state->width > max_width || state->height > max_height) {
604        fprintf(stderr, "r300: Implementation error: Render targets are too "
605        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
606        return;
607    }
608
609    if (r300->draw) {
610        draw_flush(r300->draw);
611    }
612
613    r300->fb_state.dirty = TRUE;
614
615    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
616    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
617        r300->blend_state.dirty = TRUE;
618    }
619    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
620    if (!!old_state->zsbuf != !!state->zsbuf) {
621        r300->dsa_state.dirty = TRUE;
622    }
623
624    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
625    r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
626
627    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
628
629    r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
630                          (state->zsbuf ? 10 : 0) + 9;
631
632    /* Polygon offset depends on the zbuffer bit depth. */
633    if (state->zsbuf && r300->polygon_offset_enabled) {
634        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
635            case 2:
636                zbuffer_bpp = 16;
637                break;
638            case 4:
639                zbuffer_bpp = 24;
640                break;
641        }
642
643        if (r300->zbuffer_bpp != zbuffer_bpp) {
644            r300->zbuffer_bpp = zbuffer_bpp;
645            r300->rs_state.dirty = TRUE;
646        }
647    }
648
649    if (DBG_ON(r300, DBG_FB)) {
650        fprintf(stderr, "r300: set_framebuffer_state:\n");
651        for (i = 0; i < state->nr_cbufs; i++) {
652            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
653        }
654        if (state->zsbuf) {
655            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
656        }
657    }
658}
659
660/* Create fragment shader state. */
661static void* r300_create_fs_state(struct pipe_context* pipe,
662                                  const struct pipe_shader_state* shader)
663{
664    struct r300_fragment_shader* fs = NULL;
665
666    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
667
668    /* Copy state directly into shader. */
669    fs->state = *shader;
670    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
671
672    return (void*)fs;
673}
674
675void r300_mark_fs_code_dirty(struct r300_context *r300)
676{
677    struct r300_fragment_shader* fs = r300_fs(r300);
678
679    r300->fs.dirty = TRUE;
680    r300->fs_rc_constant_state.dirty = TRUE;
681    r300->fs_constants.dirty = TRUE;
682
683    if (r300->screen->caps.is_r500) {
684        r300->fs.size = r500_get_fs_atom_size(r300);
685        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
686        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
687    } else {
688        r300->fs.size = r300_get_fs_atom_size(r300);
689        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
690        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
691    }
692}
693
694/* Bind fragment shader state. */
695static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
696{
697    struct r300_context* r300 = r300_context(pipe);
698    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
699
700    if (fs == NULL) {
701        r300->fs.state = NULL;
702        return;
703    }
704
705    r300->fs.state = fs;
706    r300_pick_fragment_shader(r300);
707    r300_mark_fs_code_dirty(r300);
708
709    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
710}
711
712/* Delete fragment shader state. */
713static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
714{
715    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
716    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
717
718    while (ptr) {
719        tmp = ptr;
720        ptr = ptr->next;
721        rc_constants_destroy(&tmp->code.constants);
722        FREE(tmp);
723    }
724    FREE((void*)fs->state.tokens);
725    FREE(shader);
726}
727
728static void r300_set_polygon_stipple(struct pipe_context* pipe,
729                                     const struct pipe_poly_stipple* state)
730{
731    /* XXX no idea how to set this up, but not terribly important */
732}
733
734/* Create a new rasterizer state based on the CSO rasterizer state.
735 *
736 * This is a very large chunk of state, and covers most of the graphics
737 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
738 *
739 * In a not entirely unironic sidenote, this state has nearly nothing to do
740 * with the actual block on the Radeon called the rasterizer (RS). */
741static void* r300_create_rs_state(struct pipe_context* pipe,
742                                  const struct pipe_rasterizer_state* state)
743{
744    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
745    int i;
746    float psiz;
747
748    /* Copy rasterizer state. */
749    rs->rs = *state;
750    rs->rs_draw = *state;
751
752    /* Override some states for Draw. */
753    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
754
755#ifdef PIPE_ARCH_LITTLE_ENDIAN
756    rs->vap_control_status = R300_VC_NO_SWAP;
757#else
758    rs->vap_control_status = R300_VC_32BIT_SWAP;
759#endif
760
761    /* If no TCL engine is present, turn off the HW TCL. */
762    if (!r300_screen(pipe->screen)->caps.has_tcl) {
763        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
764    }
765
766    /* Point size width and height. */
767    rs->point_size =
768        pack_float_16_6x(state->point_size) |
769        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
770
771    /* Point size clamping. */
772    if (state->point_size_per_vertex) {
773        /* Per-vertex point size.
774         * Clamp to [0, max FB size] */
775        psiz = pipe->screen->get_paramf(pipe->screen,
776                                        PIPE_CAP_MAX_POINT_WIDTH);
777        rs->point_minmax =
778            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
779    } else {
780        /* We cannot disable the point-size vertex output,
781         * so clamp it. */
782        psiz = state->point_size;
783        rs->point_minmax =
784            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
785            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
786    }
787
788    /* Line control. */
789    rs->line_control = pack_float_16_6x(state->line_width) |
790        R300_GA_LINE_CNTL_END_TYPE_COMP;
791
792    /* Enable polygon mode */
793    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
794        state->fill_back != PIPE_POLYGON_MODE_FILL) {
795        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
796    }
797
798    /* Front face */
799    if (state->front_ccw)
800        rs->cull_mode = R300_FRONT_FACE_CCW;
801    else
802        rs->cull_mode = R300_FRONT_FACE_CW;
803
804    /* Polygon offset */
805    if (util_get_offset(state, state->fill_front)) {
806       rs->polygon_offset_enable |= R300_FRONT_ENABLE;
807    }
808    if (util_get_offset(state, state->fill_back)) {
809       rs->polygon_offset_enable |= R300_BACK_ENABLE;
810    }
811
812    /* Polygon mode */
813    if (rs->polygon_mode) {
814       rs->polygon_mode |=
815          r300_translate_polygon_mode_front(state->fill_front);
816       rs->polygon_mode |=
817          r300_translate_polygon_mode_back(state->fill_back);
818    }
819
820    if (state->cull_face & PIPE_FACE_FRONT) {
821        rs->cull_mode |= R300_CULL_FRONT;
822    }
823    if (state->cull_face & PIPE_FACE_BACK) {
824        rs->cull_mode |= R300_CULL_BACK;
825    }
826
827    if (rs->polygon_offset_enable) {
828        rs->depth_offset = state->offset_units;
829        rs->depth_scale = state->offset_scale;
830    }
831
832    if (state->line_stipple_enable) {
833        rs->line_stipple_config =
834            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
835            (fui((float)state->line_stipple_factor) &
836                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
837        /* XXX this might need to be scaled up */
838        rs->line_stipple_value = state->line_stipple_pattern;
839    }
840
841    if (state->flatshade) {
842        rs->color_control = R300_SHADE_MODEL_FLAT;
843    } else {
844        rs->color_control = R300_SHADE_MODEL_SMOOTH;
845    }
846
847    rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
848
849    /* Point sprites */
850    if (state->sprite_coord_enable) {
851        rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
852	for (i = 0; i < 8; i++) {
853	    if (state->sprite_coord_enable & (1 << i))
854		rs->stuffing_enable |=
855		    R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
856	}
857
858        rs->point_texcoord_left = 0.0f;
859        rs->point_texcoord_right = 1.0f;
860
861        switch (state->sprite_coord_mode) {
862            case PIPE_SPRITE_COORD_UPPER_LEFT:
863                rs->point_texcoord_top = 0.0f;
864                rs->point_texcoord_bottom = 1.0f;
865                break;
866            case PIPE_SPRITE_COORD_LOWER_LEFT:
867                rs->point_texcoord_top = 1.0f;
868                rs->point_texcoord_bottom = 0.0f;
869                break;
870        }
871    }
872
873    return (void*)rs;
874}
875
876/* Bind rasterizer state. */
877static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
878{
879    struct r300_context* r300 = r300_context(pipe);
880    struct r300_rs_state* rs = (struct r300_rs_state*)state;
881    int last_sprite_coord_enable = r300->sprite_coord_enable;
882    boolean last_two_sided_color = r300->two_sided_color;
883
884    if (r300->draw && rs) {
885        draw_flush(r300->draw);
886        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
887    }
888
889    if (rs) {
890        r300->polygon_offset_enabled = (rs->rs.offset_point ||
891                                        rs->rs.offset_line ||
892                                        rs->rs.offset_tri);
893        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
894        r300->two_sided_color = rs->rs.light_twoside;
895    } else {
896        r300->polygon_offset_enabled = FALSE;
897        r300->sprite_coord_enable = 0;
898        r300->two_sided_color = FALSE;
899    }
900
901    UPDATE_STATE(state, r300->rs_state);
902    r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
903
904    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
905        last_two_sided_color != r300->two_sided_color) {
906        r300->rs_block_state.dirty = TRUE;
907    }
908}
909
910/* Free rasterizer state. */
911static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
912{
913    FREE(state);
914}
915
916static void*
917        r300_create_sampler_state(struct pipe_context* pipe,
918                                  const struct pipe_sampler_state* state)
919{
920    struct r300_context* r300 = r300_context(pipe);
921    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
922    boolean is_r500 = r300->screen->caps.is_r500;
923    int lod_bias;
924    union util_color uc;
925
926    sampler->state = *state;
927
928    sampler->filter0 |=
929        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
930        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
931        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
932
933    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
934                                                   state->mag_img_filter,
935                                                   state->min_mip_filter,
936                                                   state->max_anisotropy > 0);
937
938    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
939
940    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
941    /* We must pass these to the merge function to clamp them properly. */
942    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
943    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
944
945    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
946
947    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
948
949    /* This is very high quality anisotropic filtering for R5xx.
950     * It's good for benchmarking the performance of texturing but
951     * in practice we don't want to slow down the driver because it's
952     * a pretty good performance killer. Feel free to play with it. */
953    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
954        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
955    }
956
957    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
958    sampler->border_color = uc.ui;
959
960    /* R500-specific fixups and optimizations */
961    if (r300->screen->caps.is_r500) {
962        sampler->filter1 |= R500_BORDER_FIX;
963    }
964
965    return (void*)sampler;
966}
967
968static void r300_bind_sampler_states(struct pipe_context* pipe,
969                                     unsigned count,
970                                     void** states)
971{
972    struct r300_context* r300 = r300_context(pipe);
973    struct r300_textures_state* state =
974        (struct r300_textures_state*)r300->textures_state.state;
975    unsigned tex_units = r300->screen->caps.num_tex_units;
976
977    if (count > tex_units) {
978        return;
979    }
980
981    memcpy(state->sampler_states, states, sizeof(void*) * count);
982    state->sampler_state_count = count;
983
984    r300->textures_state.dirty = TRUE;
985}
986
987static void r300_lacks_vertex_textures(struct pipe_context* pipe,
988                                       unsigned count,
989                                       void** states)
990{
991}
992
993static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
994{
995    FREE(state);
996}
997
998static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
999                                            unsigned count,
1000                                            struct pipe_sampler_view** views)
1001{
1002    struct r300_context* r300 = r300_context(pipe);
1003    struct r300_textures_state* state =
1004        (struct r300_textures_state*)r300->textures_state.state;
1005    struct r300_texture *texture;
1006    unsigned i;
1007    unsigned tex_units = r300->screen->caps.num_tex_units;
1008    boolean dirty_tex = FALSE;
1009
1010    if (count > tex_units) {
1011        return;
1012    }
1013
1014    for (i = 0; i < count; i++) {
1015        if (&state->sampler_views[i]->base != views[i]) {
1016            pipe_sampler_view_reference(
1017                    (struct pipe_sampler_view**)&state->sampler_views[i],
1018                    views[i]);
1019
1020            if (!views[i]) {
1021                continue;
1022            }
1023
1024            /* A new sampler view (= texture)... */
1025            dirty_tex = TRUE;
1026
1027            /* Set the texrect factor in the fragment shader.
1028             * Needed for RECT and NPOT fallback. */
1029            texture = r300_texture(views[i]->texture);
1030            if (texture->uses_pitch) {
1031                r300->fs_rc_constant_state.dirty = TRUE;
1032            }
1033        }
1034    }
1035
1036    for (i = count; i < tex_units; i++) {
1037        if (state->sampler_views[i]) {
1038            pipe_sampler_view_reference(
1039                    (struct pipe_sampler_view**)&state->sampler_views[i],
1040                    NULL);
1041        }
1042    }
1043
1044    state->sampler_view_count = count;
1045
1046    r300->textures_state.dirty = TRUE;
1047
1048    if (dirty_tex) {
1049        r300->texture_cache_inval.dirty = TRUE;
1050    }
1051}
1052
1053static struct pipe_sampler_view *
1054r300_create_sampler_view(struct pipe_context *pipe,
1055                         struct pipe_resource *texture,
1056                         const struct pipe_sampler_view *templ)
1057{
1058    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1059    struct r300_texture *tex = r300_texture(texture);
1060
1061    if (view) {
1062        view->base = *templ;
1063        view->base.reference.count = 1;
1064        view->base.context = pipe;
1065        view->base.texture = NULL;
1066        pipe_resource_reference(&view->base.texture, texture);
1067
1068        view->swizzle[0] = templ->swizzle_r;
1069        view->swizzle[1] = templ->swizzle_g;
1070        view->swizzle[2] = templ->swizzle_b;
1071        view->swizzle[3] = templ->swizzle_a;
1072
1073        view->format = tex->tx_format;
1074        view->format.format1 |= r300_translate_texformat(templ->format,
1075                                                         view->swizzle);
1076        if (r300_screen(pipe->screen)->caps.is_r500) {
1077            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1078        }
1079    }
1080
1081    return (struct pipe_sampler_view*)view;
1082}
1083
1084static void
1085r300_sampler_view_destroy(struct pipe_context *pipe,
1086                          struct pipe_sampler_view *view)
1087{
1088   pipe_resource_reference(&view->texture, NULL);
1089   FREE(view);
1090}
1091
1092static void r300_set_scissor_state(struct pipe_context* pipe,
1093                                   const struct pipe_scissor_state* state)
1094{
1095    struct r300_context* r300 = r300_context(pipe);
1096
1097    memcpy(r300->scissor_state.state, state,
1098        sizeof(struct pipe_scissor_state));
1099
1100    r300->scissor_state.dirty = TRUE;
1101}
1102
1103static void r300_set_viewport_state(struct pipe_context* pipe,
1104                                    const struct pipe_viewport_state* state)
1105{
1106    struct r300_context* r300 = r300_context(pipe);
1107    struct r300_viewport_state* viewport =
1108        (struct r300_viewport_state*)r300->viewport_state.state;
1109
1110    r300->viewport = *state;
1111
1112    if (r300->draw) {
1113        draw_flush(r300->draw);
1114        draw_set_viewport_state(r300->draw, state);
1115        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1116        return;
1117    }
1118
1119    /* Do the transform in HW. */
1120    viewport->vte_control = R300_VTX_W0_FMT;
1121
1122    if (state->scale[0] != 1.0f) {
1123        viewport->xscale = state->scale[0];
1124        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1125    }
1126    if (state->scale[1] != 1.0f) {
1127        viewport->yscale = state->scale[1];
1128        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1129    }
1130    if (state->scale[2] != 1.0f) {
1131        viewport->zscale = state->scale[2];
1132        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1133    }
1134    if (state->translate[0] != 0.0f) {
1135        viewport->xoffset = state->translate[0];
1136        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1137    }
1138    if (state->translate[1] != 0.0f) {
1139        viewport->yoffset = state->translate[1];
1140        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1141    }
1142    if (state->translate[2] != 0.0f) {
1143        viewport->zoffset = state->translate[2];
1144        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1145    }
1146
1147    r300->viewport_state.dirty = TRUE;
1148    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1149        r300->fs_rc_constant_state.dirty = TRUE;
1150    }
1151}
1152
1153static void r300_set_vertex_buffers(struct pipe_context* pipe,
1154                                    unsigned count,
1155                                    const struct pipe_vertex_buffer* buffers)
1156{
1157    struct r300_context* r300 = r300_context(pipe);
1158    struct pipe_vertex_buffer *vbo;
1159    unsigned i, max_index = (1 << 24) - 1;
1160    boolean any_user_buffer = FALSE;
1161
1162    if (count == r300->vertex_buffer_count &&
1163        memcmp(r300->vertex_buffer, buffers,
1164            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1165        return;
1166    }
1167
1168    if (r300->screen->caps.has_tcl) {
1169        /* HW TCL. */
1170        r300->incompatible_vb_layout = FALSE;
1171
1172        /* Check if the strides and offsets are aligned to the size of DWORD. */
1173        for (i = 0; i < count; i++) {
1174            if (buffers[i].buffer) {
1175                if (buffers[i].stride % 4 != 0 ||
1176                    buffers[i].buffer_offset % 4 != 0) {
1177                    r300->incompatible_vb_layout = TRUE;
1178                    break;
1179                }
1180            }
1181        }
1182
1183        for (i = 0; i < count; i++) {
1184            /* Why, yes, I AM casting away constness. How did you know? */
1185            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1186
1187            /* Skip NULL buffers */
1188            if (!buffers[i].buffer) {
1189                continue;
1190            }
1191
1192            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1193                any_user_buffer = TRUE;
1194            }
1195
1196            if (vbo->max_index == ~0) {
1197                /* if no VBO stride then only one vertex value so max index is 1 */
1198                /* should think about converting to VS constants like svga does */
1199                if (!vbo->stride)
1200                    vbo->max_index = 1;
1201                else
1202                    vbo->max_index =
1203                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1204            }
1205
1206            max_index = MIN2(vbo->max_index, max_index);
1207        }
1208
1209        r300->any_user_vbs = any_user_buffer;
1210        r300->vertex_buffer_max_index = max_index;
1211
1212    } else {
1213        /* SW TCL. */
1214        draw_flush(r300->draw);
1215        draw_set_vertex_buffers(r300->draw, count, buffers);
1216    }
1217
1218    /* Common code. */
1219    for (i = 0; i < count; i++) {
1220        /* Reference our buffer. */
1221        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1222    }
1223    for (; i < r300->vertex_buffer_count; i++) {
1224        /* Dereference any old buffers. */
1225        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1226    }
1227
1228    memcpy(r300->vertex_buffer, buffers,
1229        sizeof(struct pipe_vertex_buffer) * count);
1230    r300->vertex_buffer_count = count;
1231}
1232
1233/* Initialize the PSC tables. */
1234static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1235{
1236    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1237    uint16_t type, swizzle;
1238    enum pipe_format format;
1239    unsigned i;
1240
1241    if (velems->count > 16) {
1242        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1243                " requested %i, using 16.\n", velems->count);
1244        velems->count = 16;
1245    }
1246
1247    /* Vertex shaders have no semantics on their inputs,
1248     * so PSC should just route stuff based on the vertex elements,
1249     * and not on attrib information. */
1250    for (i = 0; i < velems->count; i++) {
1251        format = velems->hw_format[i];
1252
1253        type = r300_translate_vertex_data_type(format);
1254        if (type == R300_INVALID_FORMAT) {
1255            fprintf(stderr, "r300: Bad vertex format %s.\n",
1256                    util_format_short_name(format));
1257            assert(0);
1258            abort();
1259        }
1260
1261        type |= i << R300_DST_VEC_LOC_SHIFT;
1262        swizzle = r300_translate_vertex_data_swizzle(format);
1263
1264        if (i & 1) {
1265            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1266            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1267        } else {
1268            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1269            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1270        }
1271    }
1272
1273    /* Set the last vector in the PSC. */
1274    if (i) {
1275        i -= 1;
1276    }
1277    vstream->vap_prog_stream_cntl[i >> 1] |=
1278        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1279
1280    vstream->count = (i >> 1) + 1;
1281}
1282
1283#define FORMAT_REPLACE(what, withwhat) \
1284    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1285
1286static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1287                                               unsigned count,
1288                                               const struct pipe_vertex_element* attribs)
1289{
1290    struct r300_vertex_element_state *velems;
1291    unsigned i;
1292    enum pipe_format *format;
1293
1294    assert(count <= PIPE_MAX_ATTRIBS);
1295    velems = CALLOC_STRUCT(r300_vertex_element_state);
1296    if (velems != NULL) {
1297        velems->count = count;
1298        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1299        velems->incompatible_layout = FALSE;
1300
1301        if (r300_screen(pipe->screen)->caps.has_tcl) {
1302            /* Set the best hw format in case the original format is not
1303             * supported by hw. */
1304            for (i = 0; i < count; i++) {
1305                velems->hw_format[i] = velems->velem[i].src_format;
1306                format = &velems->hw_format[i];
1307
1308                /* This is basically the list of unsupported formats.
1309                 * For now we don't care about the alignment, that's going to
1310                 * be sorted out after the PSC setup. */
1311                switch (*format) {
1312                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1313                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1314                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1315                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1316
1317                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1318                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1319                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1320                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1321
1322                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1323                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1324                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1325                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1326
1327                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1328                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1329                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1330                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1331
1332                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1333                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1334                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1335                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1336
1337                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1338                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1339                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1340                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1341
1342                    default:;
1343                }
1344
1345                velems->incompatible_layout =
1346                        velems->incompatible_layout ||
1347                        velems->velem[i].src_format != velems->hw_format[i] ||
1348                        velems->velem[i].src_offset % 4 != 0;
1349            }
1350
1351            /* Now setup PSC.
1352             * The unused components will be replaced by (..., 0, 1). */
1353            r300_vertex_psc(velems);
1354
1355            /* Align the formats to the size of DWORD.
1356             * We only care about the blocksizes of the formats since
1357             * swizzles are already set up. */
1358            for (i = 0; i < count; i++) {
1359                /* This is OK because we check for aligned strides too. */
1360                velems->hw_format_size[i] =
1361                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1362            }
1363        }
1364    }
1365    return velems;
1366}
1367
1368static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1369                                            void *state)
1370{
1371    struct r300_context *r300 = r300_context(pipe);
1372    struct r300_vertex_element_state *velems = state;
1373
1374    if (velems == NULL) {
1375        return;
1376    }
1377
1378    r300->velems = velems;
1379
1380    if (r300->draw) {
1381        draw_flush(r300->draw);
1382        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1383        return;
1384    }
1385
1386    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1387    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1388}
1389
1390static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1391{
1392   FREE(state);
1393}
1394
1395static void* r300_create_vs_state(struct pipe_context* pipe,
1396                                  const struct pipe_shader_state* shader)
1397{
1398    struct r300_context* r300 = r300_context(pipe);
1399
1400    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1401
1402    /* Copy state directly into shader. */
1403    vs->state = *shader;
1404    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1405
1406    if (r300->screen->caps.has_tcl) {
1407        r300_init_vs_outputs(vs);
1408        r300_translate_vertex_shader(r300, vs);
1409    } else {
1410        r300_draw_init_vertex_shader(r300->draw, vs);
1411    }
1412
1413    return vs;
1414}
1415
1416static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1417{
1418    struct r300_context* r300 = r300_context(pipe);
1419    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1420
1421    if (vs == NULL) {
1422        r300->vs_state.state = NULL;
1423        return;
1424    }
1425    if (vs == r300->vs_state.state) {
1426        return;
1427    }
1428    r300->vs_state.state = vs;
1429
1430    /* The majority of the RS block bits is dependent on the vertex shader. */
1431    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1432
1433    if (r300->screen->caps.has_tcl) {
1434        r300->vs_state.dirty = TRUE;
1435        r300->vs_state.size =
1436                vs->code.length + 9 +
1437                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1438
1439        if (vs->externals_count) {
1440            r300->vs_constants.dirty = TRUE;
1441            r300->vs_constants.size = vs->externals_count * 4 + 3;
1442        } else {
1443            r300->vs_constants.size = 0;
1444        }
1445
1446        r300->pvs_flush.dirty = TRUE;
1447    } else {
1448        draw_flush(r300->draw);
1449        draw_bind_vertex_shader(r300->draw,
1450                (struct draw_vertex_shader*)vs->draw_vs);
1451    }
1452}
1453
1454static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1455{
1456    struct r300_context* r300 = r300_context(pipe);
1457    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1458
1459    if (r300->screen->caps.has_tcl) {
1460        rc_constants_destroy(&vs->code.constants);
1461    } else {
1462        draw_delete_vertex_shader(r300->draw,
1463                (struct draw_vertex_shader*)vs->draw_vs);
1464    }
1465
1466    FREE((void*)vs->state.tokens);
1467    FREE(shader);
1468}
1469
1470static void r300_set_constant_buffer(struct pipe_context *pipe,
1471                                     uint shader, uint index,
1472                                     struct pipe_resource *buf)
1473{
1474    struct r300_context* r300 = r300_context(pipe);
1475    struct r300_constant_buffer *cbuf;
1476    struct pipe_transfer *tr;
1477    void *mapped;
1478    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1479
1480    switch (shader) {
1481        case PIPE_SHADER_VERTEX:
1482            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1483            max_size = 256;
1484            break;
1485        case PIPE_SHADER_FRAGMENT:
1486            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1487            if (r300->screen->caps.is_r500) {
1488                max_size = 256;
1489            } else {
1490                max_size = 32;
1491            }
1492            break;
1493        default:
1494            assert(0);
1495            return;
1496    }
1497    max_size_bytes = max_size * 4 * sizeof(float);
1498
1499    if (buf == NULL || buf->width0 == 0 ||
1500        (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1501    {
1502        cbuf->count = 0;
1503        return;
1504    }
1505
1506    if (shader == PIPE_SHADER_FRAGMENT ||
1507        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1508        assert((buf->width0 % (4 * sizeof(float))) == 0);
1509
1510        /* Check the size of the constant buffer. */
1511        /* XXX Subtract immediates and RC_STATE_* variables. */
1512        if (buf->width0 > max_size_bytes) {
1513            fprintf(stderr, "r300: Max size of the constant buffer is "
1514                          "%i*4 floats.\n", max_size);
1515        }
1516        clamped_size = MIN2(buf->width0, max_size_bytes);
1517
1518        memcpy(cbuf->constants, mapped, clamped_size);
1519        cbuf->count = clamped_size / (4 * sizeof(float));
1520    }
1521
1522    if (shader == PIPE_SHADER_VERTEX) {
1523        if (r300->screen->caps.has_tcl) {
1524            if (r300->vs_constants.size) {
1525                r300->vs_constants.dirty = TRUE;
1526            }
1527            r300->pvs_flush.dirty = TRUE;
1528        } else if (r300->draw) {
1529            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1530                0, mapped, buf->width0);
1531        }
1532    } else if (shader == PIPE_SHADER_FRAGMENT) {
1533        r300->fs_constants.dirty = TRUE;
1534    }
1535
1536    pipe_buffer_unmap(pipe, buf, tr);
1537}
1538
1539void r300_init_state_functions(struct r300_context* r300)
1540{
1541    r300->context.create_blend_state = r300_create_blend_state;
1542    r300->context.bind_blend_state = r300_bind_blend_state;
1543    r300->context.delete_blend_state = r300_delete_blend_state;
1544
1545    r300->context.set_blend_color = r300_set_blend_color;
1546
1547    r300->context.set_clip_state = r300_set_clip_state;
1548    r300->context.set_sample_mask = r300_set_sample_mask;
1549
1550    r300->context.set_constant_buffer = r300_set_constant_buffer;
1551
1552    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1553    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1554    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1555
1556    r300->context.set_stencil_ref = r300_set_stencil_ref;
1557
1558    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1559
1560    r300->context.create_fs_state = r300_create_fs_state;
1561    r300->context.bind_fs_state = r300_bind_fs_state;
1562    r300->context.delete_fs_state = r300_delete_fs_state;
1563
1564    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1565
1566    r300->context.create_rasterizer_state = r300_create_rs_state;
1567    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1568    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1569
1570    r300->context.create_sampler_state = r300_create_sampler_state;
1571    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1572    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1573    r300->context.delete_sampler_state = r300_delete_sampler_state;
1574
1575    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1576    r300->context.create_sampler_view = r300_create_sampler_view;
1577    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1578
1579    r300->context.set_scissor_state = r300_set_scissor_state;
1580
1581    r300->context.set_viewport_state = r300_set_viewport_state;
1582
1583    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1584
1585    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1586    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1587    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1588
1589    r300->context.create_vs_state = r300_create_vs_state;
1590    r300->context.bind_vs_state = r300_bind_vs_state;
1591    r300->context.delete_vs_state = r300_delete_vs_state;
1592}
1593