p_context.h revision 364f8cad0f8f02fd39d9c51ea0774d349121b58d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef PIPE_CONTEXT_H
29#define PIPE_CONTEXT_H
30
31#include "p_state.h"
32
33
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38
39struct pipe_screen;
40
41struct pipe_state_cache;
42
43/* Opaque driver handles:
44 */
45struct pipe_query;
46
47/**
48 * Gallium rendering context.  Basically:
49 *  - state setting functions
50 *  - VBO drawing functions
51 *  - surface functions
52 *  - device queries
53 */
54struct pipe_context {
55   struct pipe_winsys *winsys;
56   struct pipe_screen *screen;
57
58   void *priv;  /** context private data (for DRI for example) */
59
60   void (*destroy)( struct pipe_context * );
61
62   /*
63    * Drawing.
64    * Return false on fallbacks (temporary??)
65    */
66   boolean (*draw_arrays)( struct pipe_context *pipe,
67			   unsigned mode, unsigned start, unsigned count);
68
69   boolean (*draw_elements)( struct pipe_context *pipe,
70			     struct pipe_buffer *indexBuffer,
71			     unsigned indexSize,
72			     unsigned mode, unsigned start, unsigned count);
73
74
75   /**
76    * Query objects
77    */
78   struct pipe_query *(*create_query)( struct pipe_context *pipe,
79                                              unsigned query_type );
80
81   void (*destroy_query)(struct pipe_context *pipe,
82                         struct pipe_query *q);
83
84   void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
85   void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
86
87   boolean (*get_query_result)(struct pipe_context *pipe,
88                               struct pipe_query *q,
89                               boolean wait,
90                               uint64 *result);
91
92   /*
93    * State functions
94    */
95   void * (*create_blend_state)(struct pipe_context *,
96                                const struct pipe_blend_state *);
97   void   (*bind_blend_state)(struct pipe_context *, void *);
98   void   (*delete_blend_state)(struct pipe_context *, void  *);
99
100   void * (*create_sampler_state)(struct pipe_context *,
101                                  const struct pipe_sampler_state *);
102   void   (*bind_sampler_state)(struct pipe_context *, unsigned unit, void *);
103   void   (*delete_sampler_state)(struct pipe_context *, void *);
104
105   void * (*create_rasterizer_state)(struct pipe_context *,
106                                     const struct pipe_rasterizer_state *);
107   void   (*bind_rasterizer_state)(struct pipe_context *, void *);
108   void   (*delete_rasterizer_state)(struct pipe_context *, void *);
109
110   void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
111                                        const struct pipe_depth_stencil_alpha_state *);
112   void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
113   void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
114
115   void * (*create_fs_state)(struct pipe_context *,
116                             const struct pipe_shader_state *);
117   void   (*bind_fs_state)(struct pipe_context *, void *);
118   void   (*delete_fs_state)(struct pipe_context *, void *);
119
120   void * (*create_vs_state)(struct pipe_context *,
121                             const struct pipe_shader_state *);
122   void   (*bind_vs_state)(struct pipe_context *, void *);
123   void   (*delete_vs_state)(struct pipe_context *, void *);
124
125   /* The following look more properties than states.
126    * maybe combine a few of them into states or pass them
127    * in the bind calls to the state */
128   void (*set_blend_color)( struct pipe_context *,
129                            const struct pipe_blend_color * );
130
131   void (*set_clip_state)( struct pipe_context *,
132			   const struct pipe_clip_state * );
133
134   void (*set_constant_buffer)( struct pipe_context *,
135                                uint shader, uint index,
136                                const struct pipe_constant_buffer *buf );
137
138   void (*set_framebuffer_state)( struct pipe_context *,
139                                  const struct pipe_framebuffer_state * );
140
141   void (*set_polygon_stipple)( struct pipe_context *,
142				const struct pipe_poly_stipple * );
143
144   void (*set_scissor_state)( struct pipe_context *,
145                              const struct pipe_scissor_state * );
146
147
148   /* Currently a sampler is constrained to sample from a single texture:
149    */
150   void (*set_sampler_texture)( struct pipe_context *,
151				unsigned sampler,
152				struct pipe_texture * );
153
154   void (*set_viewport_state)( struct pipe_context *,
155                               const struct pipe_viewport_state * );
156
157   /*
158    * Vertex arrays
159    */
160   void (*set_vertex_buffer)( struct pipe_context *,
161                              unsigned index,
162                              const struct pipe_vertex_buffer * );
163
164   void (*set_vertex_element)( struct pipe_context *,
165			       unsigned index,
166			       const struct pipe_vertex_element * );
167
168
169   /*
170    * Surface functions
171    */
172
173   void (*surface_copy)(struct pipe_context *pipe,
174                        unsigned do_flip,	/*<< flip surface contents vertically */
175			struct pipe_surface *dest,
176			unsigned destx, unsigned desty,
177			struct pipe_surface *src, /* don't make this const -
178						     need to map/unmap */
179			unsigned srcx, unsigned srcy,
180			unsigned width, unsigned height);
181
182   void (*surface_fill)(struct pipe_context *pipe,
183			struct pipe_surface *dst,
184			unsigned dstx, unsigned dsty,
185			unsigned width, unsigned height,
186			unsigned value);
187
188   void (*clear)(struct pipe_context *pipe,
189		 struct pipe_surface *ps,
190		 unsigned clearValue);
191
192
193   /*
194    * Texture functions
195    * XXX these are moving to pipe_screen...
196    */
197   struct pipe_texture * (*texture_create)(struct pipe_context *pipe,
198                                           const struct pipe_texture *templat);
199
200   void (*texture_release)(struct pipe_context *pipe,
201			   struct pipe_texture **pt);
202
203   /**
204    * Called when texture data is changed.
205    * Note: we could pass some hints about which mip levels or cube faces
206    * have changed...
207    */
208   void (*texture_update)(struct pipe_context *pipe,
209                          struct pipe_texture *texture);
210
211   /** Get a surface which is a "view" into a texture */
212   struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
213                                           struct pipe_texture *texture,
214                                           unsigned face, unsigned level,
215                                           unsigned zslice);
216
217   /* Flush rendering:
218    */
219   void (*flush)( struct pipe_context *pipe,
220		  unsigned flags );
221};
222
223
224#ifdef __cplusplus
225}
226#endif
227
228#endif /* PIPE_CONTEXT_H */
229