p_state.h revision 4243ca1144eef5783ed080cce9db1a8dda2c6360
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_screen.h"
47
48
49#ifdef __cplusplus
50extern "C" {
51#endif
52
53
54/**
55 * Implementation limits
56 */
57#define PIPE_MAX_ATTRIBS          32
58#define PIPE_MAX_CLIP_PLANES       6
59#define PIPE_MAX_COLOR_BUFS        8
60#define PIPE_MAX_CONSTANT_BUFFERS 32
61#define PIPE_MAX_SAMPLERS         16
62#define PIPE_MAX_VERTEX_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68struct pipe_reference
69{
70   int32_t count; /* atomic */
71};
72
73
74/**
75 * The driver will certainly subclass this to include actual memory
76 * management information.
77 */
78struct pipe_buffer
79{
80   struct pipe_reference  reference;
81   unsigned               size;
82   struct pipe_screen    *screen;
83   unsigned               alignment;
84   unsigned               usage;
85};
86
87
88/**
89 * Primitive (point/line/tri) rasterization info
90 */
91struct pipe_rasterizer_state
92{
93   unsigned flatshade:1;
94   unsigned light_twoside:1;
95   unsigned front_winding:2;  /**< PIPE_WINDING_x */
96   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
97   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
98   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
99   unsigned offset_cw:1;
100   unsigned offset_ccw:1;
101   unsigned scissor:1;
102   unsigned poly_smooth:1;
103   unsigned poly_stipple_enable:1;
104   unsigned point_smooth:1;
105   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
106   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
107   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
108   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
109   unsigned multisample:1;         /* XXX maybe more ms state in future */
110   unsigned line_smooth:1;
111   unsigned line_stipple_enable:1;
112   unsigned line_stipple_factor:8;  /**< [1..256] actually */
113   unsigned line_stipple_pattern:16;
114   unsigned line_last_pixel:1;
115
116   /**
117    * Use the first vertex of a primitive as the provoking vertex for
118    * flat shading.
119    */
120   unsigned flatshade_first:1;
121
122   /**
123    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
124    * for determining pixel ownership.
125    *
126    * When false, triangle rasterization uses (0,0) pixel centers for
127    * determining pixel ownership.
128    *
129    * Triangle rasterization always uses a 'top,left' rule for pixel
130    * ownership, this just alters which point we consider the pixel
131    * center for that test.
132    */
133   unsigned gl_rasterization_rules:1;
134
135   float line_width;
136   float point_size;           /**< used when no per-vertex size */
137   float offset_units;
138   float offset_scale;
139};
140
141
142struct pipe_poly_stipple
143{
144   unsigned stipple[32];
145};
146
147
148struct pipe_viewport_state
149{
150   float scale[4];
151   float translate[4];
152};
153
154
155struct pipe_scissor_state
156{
157   unsigned minx:16;
158   unsigned miny:16;
159   unsigned maxx:16;
160   unsigned maxy:16;
161};
162
163
164struct pipe_clip_state
165{
166   float ucp[PIPE_MAX_CLIP_PLANES][4];
167   unsigned nr;
168};
169
170
171struct pipe_shader_state
172{
173   const struct tgsi_token *tokens;
174};
175
176
177struct pipe_depth_state
178{
179   unsigned enabled:1;         /**< depth test enabled? */
180   unsigned writemask:1;       /**< allow depth buffer writes? */
181   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
182};
183
184
185struct pipe_stencil_state
186{
187   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
188   unsigned func:3;     /**< PIPE_FUNC_x */
189   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
190   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
191   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
192   unsigned valuemask:8;
193   unsigned writemask:8;
194};
195
196
197struct pipe_alpha_state
198{
199   unsigned enabled:1;
200   unsigned func:3;     /**< PIPE_FUNC_x */
201   float ref_value;     /**< reference value */
202};
203
204
205struct pipe_depth_stencil_alpha_state
206{
207   struct pipe_depth_state depth;
208   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
209   struct pipe_alpha_state alpha;
210};
211
212
213struct pipe_rt_blend_state
214{
215   unsigned blend_enable:1;
216
217   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
218   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
219   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
220
221   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
222   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
223   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
224
225   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
226};
227
228struct pipe_blend_state
229{
230   unsigned independent_blend_enable:1;
231   unsigned logicop_enable:1;
232   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
233   unsigned dither:1;
234   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
235};
236
237
238struct pipe_blend_color
239{
240   float color[4];
241};
242
243struct pipe_stencil_ref
244{
245   ubyte ref_value[2];
246};
247
248struct pipe_framebuffer_state
249{
250   unsigned width, height;
251
252   /** multiple color buffers for multiple render targets */
253   unsigned nr_cbufs;
254   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
255
256   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
257};
258
259
260/**
261 * Texture sampler state.
262 */
263struct pipe_sampler_state
264{
265   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
266   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
267   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
268   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
269   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
270   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
271   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
272   unsigned compare_func:3;      /**< PIPE_FUNC_x */
273   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
274   unsigned max_anisotropy:6;
275   float lod_bias;               /**< LOD/lambda bias */
276   float min_lod, max_lod;       /**< LOD clamp range, after bias */
277   float border_color[4];
278};
279
280
281/**
282 * 2D surface.  This is basically a view into a memory buffer.
283 * May be a renderbuffer, texture mipmap level, etc.
284 */
285struct pipe_surface
286{
287   struct pipe_reference reference;
288   enum pipe_format format;
289   unsigned width;               /**< logical width in pixels */
290   unsigned height;              /**< logical height in pixels */
291   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
292   unsigned offset;              /**< offset from start of buffer, in bytes */
293   unsigned usage;               /**< bitmask of PIPE_BUFFER_USAGE_x */
294
295   unsigned zslice;
296   struct pipe_texture *texture; /**< texture into which this is a view  */
297   unsigned face;
298   unsigned level;
299};
300
301
302/**
303 * Transfer object.  For data transfer to/from a texture.
304 */
305struct pipe_transfer
306{
307   unsigned x;                   /**< x offset from start of texture image */
308   unsigned y;                   /**< y offset from start of texture image */
309   unsigned width;               /**< logical width in pixels */
310   unsigned height;              /**< logical height in pixels */
311   unsigned stride;              /**< stride in bytes between rows of blocks */
312   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
313
314   struct pipe_texture *texture; /**< texture to transfer to/from  */
315   unsigned face;
316   unsigned level;
317   unsigned zslice;
318};
319
320
321/**
322 * Texture object.
323 */
324struct pipe_texture
325{
326   struct pipe_reference reference;
327
328   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
329   enum pipe_format format;         /**< PIPE_FORMAT_x */
330
331   unsigned width0;
332   unsigned height0;
333   unsigned depth0;
334
335   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
336
337   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
338
339   unsigned tex_usage;       /**< bitmask of PIPE_TEXTURE_USAGE_* */
340
341   struct pipe_screen *screen; /**< screen that this texture belongs to */
342};
343
344
345/**
346 * A vertex buffer.  Typically, all the vertex data/attributes for
347 * drawing something will be in one buffer.  But it's also possible, for
348 * example, to put colors in one buffer and texcoords in another.
349 */
350struct pipe_vertex_buffer
351{
352   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
353   unsigned max_index;   /**< number of vertices in this buffer */
354   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
355   struct pipe_buffer *buffer;  /**< the actual buffer */
356};
357
358
359/**
360 * Information to describe a vertex attribute (position, color, etc)
361 */
362struct pipe_vertex_element
363{
364   /** Offset of this attribute, in bytes, from the start of the vertex */
365   unsigned src_offset;
366
367   /** Instance data rate divisor. 0 means this is per-vertex data,
368    *  n means per-instance data used for n consecutive instances (n > 0).
369    */
370   unsigned instance_divisor;
371
372   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
373    * this attribute live in?
374    */
375   unsigned vertex_buffer_index:8;
376   unsigned nr_components:8;
377
378   enum pipe_format src_format;
379};
380
381
382#ifdef __cplusplus
383}
384#endif
385
386#endif
387