p_state.h revision 4243ca1144eef5783ed080cce9db1a8dda2c6360
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * @file 31 * 32 * Abstract graphics pipe state objects. 33 * 34 * Basic notes: 35 * 1. Want compact representations, so we use bitfields. 36 * 2. Put bitfields before other (GLfloat) fields. 37 */ 38 39 40#ifndef PIPE_STATE_H 41#define PIPE_STATE_H 42 43#include "p_compiler.h" 44#include "p_defines.h" 45#include "p_format.h" 46#include "p_screen.h" 47 48 49#ifdef __cplusplus 50extern "C" { 51#endif 52 53 54/** 55 * Implementation limits 56 */ 57#define PIPE_MAX_ATTRIBS 32 58#define PIPE_MAX_CLIP_PLANES 6 59#define PIPE_MAX_COLOR_BUFS 8 60#define PIPE_MAX_CONSTANT_BUFFERS 32 61#define PIPE_MAX_SAMPLERS 16 62#define PIPE_MAX_VERTEX_SAMPLERS 16 63#define PIPE_MAX_SHADER_INPUTS 16 64#define PIPE_MAX_SHADER_OUTPUTS 16 65#define PIPE_MAX_TEXTURE_LEVELS 16 66 67 68struct pipe_reference 69{ 70 int32_t count; /* atomic */ 71}; 72 73 74/** 75 * The driver will certainly subclass this to include actual memory 76 * management information. 77 */ 78struct pipe_buffer 79{ 80 struct pipe_reference reference; 81 unsigned size; 82 struct pipe_screen *screen; 83 unsigned alignment; 84 unsigned usage; 85}; 86 87 88/** 89 * Primitive (point/line/tri) rasterization info 90 */ 91struct pipe_rasterizer_state 92{ 93 unsigned flatshade:1; 94 unsigned light_twoside:1; 95 unsigned front_winding:2; /**< PIPE_WINDING_x */ 96 unsigned cull_mode:2; /**< PIPE_WINDING_x */ 97 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */ 98 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */ 99 unsigned offset_cw:1; 100 unsigned offset_ccw:1; 101 unsigned scissor:1; 102 unsigned poly_smooth:1; 103 unsigned poly_stipple_enable:1; 104 unsigned point_smooth:1; 105 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS; 106 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */ 107 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */ 108 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ 109 unsigned multisample:1; /* XXX maybe more ms state in future */ 110 unsigned line_smooth:1; 111 unsigned line_stipple_enable:1; 112 unsigned line_stipple_factor:8; /**< [1..256] actually */ 113 unsigned line_stipple_pattern:16; 114 unsigned line_last_pixel:1; 115 116 /** 117 * Use the first vertex of a primitive as the provoking vertex for 118 * flat shading. 119 */ 120 unsigned flatshade_first:1; 121 122 /** 123 * When true, triangle rasterization uses (0.5, 0.5) pixel centers 124 * for determining pixel ownership. 125 * 126 * When false, triangle rasterization uses (0,0) pixel centers for 127 * determining pixel ownership. 128 * 129 * Triangle rasterization always uses a 'top,left' rule for pixel 130 * ownership, this just alters which point we consider the pixel 131 * center for that test. 132 */ 133 unsigned gl_rasterization_rules:1; 134 135 float line_width; 136 float point_size; /**< used when no per-vertex size */ 137 float offset_units; 138 float offset_scale; 139}; 140 141 142struct pipe_poly_stipple 143{ 144 unsigned stipple[32]; 145}; 146 147 148struct pipe_viewport_state 149{ 150 float scale[4]; 151 float translate[4]; 152}; 153 154 155struct pipe_scissor_state 156{ 157 unsigned minx:16; 158 unsigned miny:16; 159 unsigned maxx:16; 160 unsigned maxy:16; 161}; 162 163 164struct pipe_clip_state 165{ 166 float ucp[PIPE_MAX_CLIP_PLANES][4]; 167 unsigned nr; 168}; 169 170 171struct pipe_shader_state 172{ 173 const struct tgsi_token *tokens; 174}; 175 176 177struct pipe_depth_state 178{ 179 unsigned enabled:1; /**< depth test enabled? */ 180 unsigned writemask:1; /**< allow depth buffer writes? */ 181 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ 182}; 183 184 185struct pipe_stencil_state 186{ 187 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */ 188 unsigned func:3; /**< PIPE_FUNC_x */ 189 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ 190 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ 191 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ 192 unsigned valuemask:8; 193 unsigned writemask:8; 194}; 195 196 197struct pipe_alpha_state 198{ 199 unsigned enabled:1; 200 unsigned func:3; /**< PIPE_FUNC_x */ 201 float ref_value; /**< reference value */ 202}; 203 204 205struct pipe_depth_stencil_alpha_state 206{ 207 struct pipe_depth_state depth; 208 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */ 209 struct pipe_alpha_state alpha; 210}; 211 212 213struct pipe_rt_blend_state 214{ 215 unsigned blend_enable:1; 216 217 unsigned rgb_func:3; /**< PIPE_BLEND_x */ 218 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 219 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 220 221 unsigned alpha_func:3; /**< PIPE_BLEND_x */ 222 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 223 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 224 225 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */ 226}; 227 228struct pipe_blend_state 229{ 230 unsigned independent_blend_enable:1; 231 unsigned logicop_enable:1; 232 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */ 233 unsigned dither:1; 234 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS]; 235}; 236 237 238struct pipe_blend_color 239{ 240 float color[4]; 241}; 242 243struct pipe_stencil_ref 244{ 245 ubyte ref_value[2]; 246}; 247 248struct pipe_framebuffer_state 249{ 250 unsigned width, height; 251 252 /** multiple color buffers for multiple render targets */ 253 unsigned nr_cbufs; 254 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; 255 256 struct pipe_surface *zsbuf; /**< Z/stencil buffer */ 257}; 258 259 260/** 261 * Texture sampler state. 262 */ 263struct pipe_sampler_state 264{ 265 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */ 266 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */ 267 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */ 268 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */ 269 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */ 270 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */ 271 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */ 272 unsigned compare_func:3; /**< PIPE_FUNC_x */ 273 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */ 274 unsigned max_anisotropy:6; 275 float lod_bias; /**< LOD/lambda bias */ 276 float min_lod, max_lod; /**< LOD clamp range, after bias */ 277 float border_color[4]; 278}; 279 280 281/** 282 * 2D surface. This is basically a view into a memory buffer. 283 * May be a renderbuffer, texture mipmap level, etc. 284 */ 285struct pipe_surface 286{ 287 struct pipe_reference reference; 288 enum pipe_format format; 289 unsigned width; /**< logical width in pixels */ 290 unsigned height; /**< logical height in pixels */ 291 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */ 292 unsigned offset; /**< offset from start of buffer, in bytes */ 293 unsigned usage; /**< bitmask of PIPE_BUFFER_USAGE_x */ 294 295 unsigned zslice; 296 struct pipe_texture *texture; /**< texture into which this is a view */ 297 unsigned face; 298 unsigned level; 299}; 300 301 302/** 303 * Transfer object. For data transfer to/from a texture. 304 */ 305struct pipe_transfer 306{ 307 unsigned x; /**< x offset from start of texture image */ 308 unsigned y; /**< y offset from start of texture image */ 309 unsigned width; /**< logical width in pixels */ 310 unsigned height; /**< logical height in pixels */ 311 unsigned stride; /**< stride in bytes between rows of blocks */ 312 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */ 313 314 struct pipe_texture *texture; /**< texture to transfer to/from */ 315 unsigned face; 316 unsigned level; 317 unsigned zslice; 318}; 319 320 321/** 322 * Texture object. 323 */ 324struct pipe_texture 325{ 326 struct pipe_reference reference; 327 328 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ 329 enum pipe_format format; /**< PIPE_FORMAT_x */ 330 331 unsigned width0; 332 unsigned height0; 333 unsigned depth0; 334 335 unsigned last_level:8; /**< Index of last mipmap level present/defined */ 336 337 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */ 338 339 unsigned tex_usage; /**< bitmask of PIPE_TEXTURE_USAGE_* */ 340 341 struct pipe_screen *screen; /**< screen that this texture belongs to */ 342}; 343 344 345/** 346 * A vertex buffer. Typically, all the vertex data/attributes for 347 * drawing something will be in one buffer. But it's also possible, for 348 * example, to put colors in one buffer and texcoords in another. 349 */ 350struct pipe_vertex_buffer 351{ 352 unsigned stride; /**< stride to same attrib in next vertex, in bytes */ 353 unsigned max_index; /**< number of vertices in this buffer */ 354 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ 355 struct pipe_buffer *buffer; /**< the actual buffer */ 356}; 357 358 359/** 360 * Information to describe a vertex attribute (position, color, etc) 361 */ 362struct pipe_vertex_element 363{ 364 /** Offset of this attribute, in bytes, from the start of the vertex */ 365 unsigned src_offset; 366 367 /** Instance data rate divisor. 0 means this is per-vertex data, 368 * n means per-instance data used for n consecutive instances (n > 0). 369 */ 370 unsigned instance_divisor; 371 372 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does 373 * this attribute live in? 374 */ 375 unsigned vertex_buffer_index:8; 376 unsigned nr_components:8; 377 378 enum pipe_format src_format; 379}; 380 381 382#ifdef __cplusplus 383} 384#endif 385 386#endif 387