d3d11.cpp revision 8224256946619fb25278718bbf4703e3b9d60c93
1/************************************************************************** 2 * 3 * Copyright 2010 Luca Barbieri 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#include "d3d1x_private.h" 28 29extern "C" 30{ 31#include "util/u_gen_mipmap.h" 32#include "tgsi/tgsi_ureg.h" 33#include "cso_cache/cso_context.h" 34} 35 36 37// the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file 38#define API 11 39 40#if API >= 11 41#define DX10_ONLY(x) 42#else 43#define DX10_ONLY(x) x 44#endif 45 46typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE; 47 48// used to make QueryInterface know the IIDs of the interface and its ancestors 49COM_INTERFACE(ID3D11DeviceChild, IUnknown) 50COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild) 51COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild) 52COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild) 53COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild) 54COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild) 55COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild) 56COM_INTERFACE(ID3D11Buffer, ID3D11Resource) 57COM_INTERFACE(ID3D11Texture1D, ID3D11Resource) 58COM_INTERFACE(ID3D11Texture2D, ID3D11Resource) 59COM_INTERFACE(ID3D11Texture3D, ID3D11Resource) 60COM_INTERFACE(ID3D11View, ID3D11DeviceChild) 61COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View) 62COM_INTERFACE(ID3D11RenderTargetView, ID3D11View) 63COM_INTERFACE(ID3D11DepthStencilView, ID3D11View) 64COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild) 65COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild) 66COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild) 67COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild) 68COM_INTERFACE(ID3D11Query, ID3D11Asynchronous) 69COM_INTERFACE(ID3D11Predicate, ID3D11Query) 70COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous) 71COM_INTERFACE(ID3D11Device, IUnknown) 72 73#if API >= 11 74COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View) 75COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild) 76COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild) 77COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild) 78COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild) 79COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild) 80COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild) 81COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild) 82#else 83COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState) 84COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView) 85COM_INTERFACE(ID3D10Device1, ID3D10Device) 86#endif 87 88struct GalliumD3D11Screen; 89 90#if API >= 11 91static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe); 92static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context); 93static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context); 94static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device); 95#endif 96 97static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox) 98{ 99 pipe_box box; 100 if(pBox) 101 { 102 box.x = pBox->left; 103 box.y = pBox->top; 104 box.z = pBox->front; 105 box.width = pBox->right - pBox->left; 106 box.height = pBox->bottom - pBox->top; 107 box.depth = pBox->back - pBox->front; 108 } 109 else 110 { 111 box.x = box.y = box.z = 0; 112 box.width = u_minify(resource->width0, level); 113 box.height = u_minify(resource->height0, level); 114 box.depth = u_minify(resource->depth0, level); 115 } 116 return box; 117} 118 119struct GalliumD3D11Caps 120{ 121 bool so; 122 bool gs; 123 bool queries; 124 bool render_condition; 125 unsigned constant_buffers[D3D11_STAGES]; 126 unsigned stages; 127}; 128 129typedef GalliumDXGIDevice< 130 GalliumMultiComObject< 131#if API >= 11 132 GalliumPrivateDataComObject<ID3D11Device>, 133#else 134 GalliumPrivateDataComObject<ID3D10Device1>, 135#endif 136 IGalliumDevice 137 > 138> GalliumD3D11ScreenBase; 139 140// used to avoid needing to have forward declarations of functions 141// this is called "screen" because in the D3D10 case it's only part of the device 142struct GalliumD3D11Screen : public GalliumD3D11ScreenBase 143{ 144 145 pipe_screen* screen; 146 pipe_context* immediate_pipe; 147 GalliumD3D11Caps screen_caps; 148 149#if API >= 11 150 ID3D11DeviceContext* immediate_context; 151 ID3D11DeviceContext* get_immediate_context() 152 { 153 return immediate_context; 154 } 155#else 156 GalliumD3D11Screen* get_immediate_context() 157 { 158 return this; 159 } 160#endif 161 162 163 GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter) 164 : GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe) 165 { 166 } 167 168#if API < 11 169 // we use a D3D11-like API internally 170 virtual HRESULT STDMETHODCALLTYPE Map( 171 ID3D11Resource *pResource, 172 unsigned Subresource, 173 D3D11_MAP MapType, 174 unsigned MapFlags, 175 D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; 176 virtual void STDMETHODCALLTYPE Unmap( 177 ID3D11Resource *pResource, 178 unsigned Subresource) = 0; 179 virtual void STDMETHODCALLTYPE Begin( 180 ID3D11Asynchronous *pAsync) = 0; 181 virtual void STDMETHODCALLTYPE End( 182 ID3D11Asynchronous *pAsync) = 0; 183 virtual HRESULT STDMETHODCALLTYPE GetData( 184 ID3D11Asynchronous *pAsync, 185 void *pData, 186 unsigned DataSize, 187 unsigned GetDataFlags) = 0; 188 189 // TODO: maybe we should use function overloading, but that might risk silent errors, 190 // and cannot be exported to a C interface 191 virtual void UnbindBlendState(ID3D11BlendState* state) = 0; 192 virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0; 193 virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0; 194 virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0; 195 virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0; 196 virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0; 197 virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0; 198 virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0; 199 virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0; 200 virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0; 201 virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0; 202 virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0; 203 virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0; 204 205 void UnbindBlendState1(ID3D11BlendState1* state) 206 { 207 UnbindBlendState(state); 208 } 209 void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view) 210 { 211 UnbindShaderResourceView(view); 212 } 213#endif 214}; 215 216#include "d3d11_objects.h" 217#include "d3d11_screen.h" 218#include "d3d11_context.h" 219#include "d3d11_misc.h" 220 221#if API >= 11 222HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice) 223{ 224 if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED) 225 *ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter); 226 else 227 *ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter); 228 return S_OK; 229} 230#else 231HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice) 232{ 233 if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED) 234 *ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter); 235 else 236 *ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter); 237 return S_OK; 238} 239#endif 240