arc.c revision 544dd4b11f7be76bb00fe29a60eaf2772dcc69ca
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#include "arc.h" 28 29#include "matrix.h" 30#include "bezier.h" 31#include "polygon.h" 32#include "stroker.h" 33#include "path.h" 34 35#include "util/u_debug.h" 36 37#include <math.h> 38 39#ifndef M_PI 40#define M_PI 3.14159265358979323846 41#endif 42 43#define DEBUG_ARCS 0 44 45static const VGfloat two_pi = M_PI * 2; 46 47 48static const double coeffs3Low[2][4][4] = { 49 { 50 { 3.85268, -21.229, -0.330434, 0.0127842 }, 51 { -1.61486, 0.706564, 0.225945, 0.263682 }, 52 { -0.910164, 0.388383, 0.00551445, 0.00671814 }, 53 { -0.630184, 0.192402, 0.0098871, 0.0102527 } 54 }, 55 { 56 { -0.162211, 9.94329, 0.13723, 0.0124084 }, 57 { -0.253135, 0.00187735, 0.0230286, 0.01264 }, 58 { -0.0695069, -0.0437594, 0.0120636, 0.0163087 }, 59 { -0.0328856, -0.00926032, -0.00173573, 0.00527385 } 60 } 61}; 62 63/* coefficients for error estimation 64 while using cubic Bézier curves for approximation 65 1/4 <= b/a <= 1 */ 66static const double coeffs3High[2][4][4] = { 67 { 68 { 0.0899116, -19.2349, -4.11711, 0.183362 }, 69 { 0.138148, -1.45804, 1.32044, 1.38474 }, 70 { 0.230903, -0.450262, 0.219963, 0.414038 }, 71 { 0.0590565, -0.101062, 0.0430592, 0.0204699 } 72 }, 73 { 74 { 0.0164649, 9.89394, 0.0919496, 0.00760802 }, 75 { 0.0191603, -0.0322058, 0.0134667, -0.0825018 }, 76 { 0.0156192, -0.017535, 0.00326508, -0.228157 }, 77 { -0.0236752, 0.0405821, -0.0173086, 0.176187 } 78 } 79}; 80 81/* safety factor to convert the "best" error approximation 82 into a "max bound" error */ 83static const double safety3[] = { 84 0.001, 4.98, 0.207, 0.0067 85}; 86 87/* The code below is from the OpenVG 1.1 Spec 88 * Section 18.4 */ 89 90/* Given: Points (x0, y0) and (x1, y1) 91 * Return: TRUE if a solution exists, FALSE otherwise 92 * Circle centers are written to (cx0, cy0) and (cx1, cy1) 93 */ 94static VGboolean 95find_unit_circles(double x0, double y0, double x1, double y1, 96 double *cx0, double *cy0, 97 double *cx1, double *cy1) 98{ 99 /* Compute differences and averages */ 100 double dx = x0 - x1; 101 double dy = y0 - y1; 102 double xm = (x0 + x1)/2; 103 double ym = (y0 + y1)/2; 104 double dsq, disc, s, sdx, sdy; 105 106 /* Solve for intersecting unit circles */ 107 dsq = dx*dx + dy*dy; 108 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */ 109 disc = 1.0/dsq - 1.0/4.0; 110 111 /* the precision we care about here is around float so if we're 112 * around the float defined zero then make it official to avoid 113 * precision problems later on */ 114 if (floatIsZero(disc)) 115 disc = 0.0; 116 117 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */ 118 s = sqrt(disc); 119 sdx = s*dx; 120 sdy = s*dy; 121 *cx0 = xm + sdy; 122 *cy0 = ym - sdx; 123 *cx1 = xm - sdy; 124 *cy1 = ym + sdx; 125 return VG_TRUE; 126} 127 128 129/* Given: Ellipse parameters rh, rv, rot (in degrees), 130 * endpoints (x0, y0) and (x1, y1) 131 * Return: TRUE if a solution exists, FALSE otherwise 132 * Ellipse centers are written to (cx0, cy0) and (cx1, cy1) 133 */ 134static VGboolean 135find_ellipses(double rh, double rv, double rot, 136 double x0, double y0, double x1, double y1, 137 double *cx0, double *cy0, double *cx1, double *cy1) 138{ 139 double COS, SIN, x0p, y0p, x1p, y1p, pcx0, pcy0, pcx1, pcy1; 140 /* Convert rotation angle from degrees to radians */ 141 rot *= M_PI/180.0; 142 /* Pre-compute rotation matrix entries */ 143 COS = cos(rot); SIN = sin(rot); 144 /* Transform (x0, y0) and (x1, y1) into unit space */ 145 /* using (inverse) rotate, followed by (inverse) scale */ 146 x0p = (x0*COS + y0*SIN)/rh; 147 y0p = (-x0*SIN + y0*COS)/rv; 148 x1p = (x1*COS + y1*SIN)/rh; 149 y1p = (-x1*SIN + y1*COS)/rv; 150 if (!find_unit_circles(x0p, y0p, x1p, y1p, 151 &pcx0, &pcy0, &pcx1, &pcy1)) { 152 return VG_FALSE; 153 } 154 /* Transform back to original coordinate space */ 155 /* using (forward) scale followed by (forward) rotate */ 156 pcx0 *= rh; pcy0 *= rv; 157 pcx1 *= rh; pcy1 *= rv; 158 *cx0 = pcx0*COS - pcy0*SIN; 159 *cy0 = pcx0*SIN + pcy0*COS; 160 *cx1 = pcx1*COS - pcy1*SIN; 161 *cy1 = pcx1*SIN + pcy1*COS; 162 return VG_TRUE; 163} 164 165static INLINE VGboolean 166try_to_fix_radii(struct arc *arc) 167{ 168 double COS, SIN, rot, x0p, y0p, x1p, y1p; 169 double dx, dy, dsq, scale; 170 171 /* Convert rotation angle from degrees to radians */ 172 rot = DEGREES_TO_RADIANS(arc->theta); 173 174 /* Pre-compute rotation matrix entries */ 175 COS = cos(rot); SIN = sin(rot); 176 177 /* Transform (x0, y0) and (x1, y1) into unit space */ 178 /* using (inverse) rotate, followed by (inverse) scale */ 179 x0p = (arc->x1*COS + arc->y1*SIN)/arc->a; 180 y0p = (-arc->x1*SIN + arc->y1*COS)/arc->b; 181 x1p = (arc->x2*COS + arc->y2*SIN)/arc->a; 182 y1p = (-arc->x2*SIN + arc->y2*COS)/arc->b; 183 /* Compute differences and averages */ 184 dx = x0p - x1p; 185 dy = y0p - y1p; 186 187 dsq = dx*dx + dy*dy; 188#if 0 189 if (dsq <= 0.001) { 190 debug_printf("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaa\n"); 191 } 192#endif 193 scale = 1/(2/sqrt(dsq)); 194 arc->a *= scale; 195 arc->b *= scale; 196 return VG_TRUE; 197} 198 199static INLINE double vector_normalize(double *v) 200{ 201 double sq = v[0] * v[0] + v[1] * v[1]; 202 return sqrt(sq); 203} 204static INLINE double vector_orientation(double *v) 205{ 206 double norm = vector_normalize(v); 207 double cosa = v[0] / norm; 208 double sina = v[1] / norm; 209 return (sina>=0 ? acos(cosa) : 2*M_PI - acos(cosa)); 210} 211static INLINE double vector_dot(double *v0, 212 double *v1) 213{ 214 return v0[0] * v1[0] + v0[1] * v1[1]; 215} 216 217static INLINE double vector_angles(double *v0, 218 double *v1) 219{ 220 double dot = vector_dot(v0, v1); 221 double norm0 = vector_normalize(v0); 222 double norm1 = vector_normalize(v1); 223 224 return acos(dot / (norm0 * norm1)); 225} 226 227static VGboolean find_angles(struct arc *arc) 228{ 229 double vec0[2], vec1[2]; 230 double lambda1, lambda2; 231 double angle; 232 struct matrix matrix; 233 234 if (floatIsZero(arc->a) || floatIsZero(arc->b)) { 235 return VG_FALSE; 236 } 237 /* map the points to an identity circle */ 238 matrix_load_identity(&matrix); 239 matrix_scale(&matrix, 1.f, arc->a/arc->b); 240 matrix_rotate(&matrix, -arc->theta); 241 matrix_map_point(&matrix, 242 arc->x1, arc->y1, 243 &arc->x1, &arc->y1); 244 matrix_map_point(&matrix, 245 arc->x2, arc->y2, 246 &arc->x2, &arc->y2); 247 matrix_map_point(&matrix, 248 arc->cx, arc->cy, 249 &arc->cx, &arc->cy); 250 251#if DEBUG_ARCS 252 debug_printf("Matrix 3 [%f, %f, %f| %f, %f, %f| %f, %f, %f]\n", 253 matrix.m[0], matrix.m[1], matrix.m[2], 254 matrix.m[3], matrix.m[4], matrix.m[5], 255 matrix.m[6], matrix.m[7], matrix.m[8]); 256 debug_printf("Endpoints [%f, %f], [%f, %f]\n", 257 arc->x1, arc->y1, arc->x2, arc->y2); 258#endif 259 260 vec0[0] = arc->x1 - arc->cx; 261 vec0[1] = arc->y1 - arc->cy; 262 vec1[0] = arc->x2 - arc->cx; 263 vec1[1] = arc->y2 - arc->cy; 264 265#if DEBUG_ARCS 266 debug_printf("Vec is [%f, %f], [%f, %f], [%f, %f]\n", 267 vec0[0], vec0[1], vec1[0], vec1[1], arc->cx, arc->cy); 268#endif 269 270 lambda1 = vector_orientation(vec0); 271 272 if (isnan(lambda1)) 273 lambda1 = 0.f; 274 275 if (arc->type == VG_SCWARC_TO || 276 arc->type == VG_SCCWARC_TO) 277 angle = vector_angles(vec0, vec1); 278 else if (arc->type == VG_LCWARC_TO || 279 arc->type == VG_LCCWARC_TO) { 280 angle = 2*M_PI - vector_angles(vec0, vec1); 281 } else 282 abort(); 283 284 if (isnan(angle)) 285 angle = M_PI; 286 287 288 if (arc->type == VG_SCWARC_TO || 289 arc->type == VG_LCWARC_TO) 290 lambda2 = lambda1 - angle; 291 else 292 lambda2 = lambda1 + angle; 293 294#if DEBUG_ARCS 295 debug_printf("Angle is %f and (%f, %f)\n", angle, lambda1, lambda2); 296#endif 297 298#if 0 299 arc->eta1 = atan2(sin(lambda1) / arc->b, 300 cos(lambda1) / arc->a); 301 arc->eta2 = atan2(sin(lambda2) / arc->b, 302 cos(lambda2) / arc->a); 303 304 /* make sure we have eta1 <= eta2 <= eta1 + 2 PI */ 305 arc->eta2 -= two_pi * floor((arc->eta2 - arc->eta1) / two_pi); 306 307 /* the preceding correction fails if we have exactly et2 - eta1 = 2 PI 308 it reduces the interval to zero length */ 309 if ((lambda2 - lambda1 > M_PI) && (arc->eta2 - arc->eta1 < M_PI)) { 310 arc->eta2 += 2 * M_PI; 311 } 312#else 313 arc->eta1 = lambda1; 314 arc->eta2 = lambda2; 315#endif 316 317 return VG_TRUE; 318} 319 320#if DEBUG_ARCS 321static void check_endpoints(struct arc *arc) 322{ 323 double x1, y1, x2, y2; 324 325 double a_cos_eta1 = arc->a * cos(arc->eta1); 326 double b_sin_eta1 = arc->b * sin(arc->eta1); 327 x1 = arc->cx + a_cos_eta1 * arc->cos_theta - 328 b_sin_eta1 * arc->sin_theta; 329 y1 = arc->cy + a_cos_eta1 * arc->sin_theta + 330 b_sin_eta1 * arc->cos_theta; 331 332 double a_cos_eta2 = arc->a * cos(arc->eta2); 333 double b_sin_eta2 = arc->b * sin(arc->eta2); 334 x2 = arc->cx + a_cos_eta2 * arc->cos_theta - 335 b_sin_eta2 * arc->sin_theta; 336 y2 = arc->cy + a_cos_eta2 * arc->sin_theta + 337 b_sin_eta2 * arc->cos_theta; 338 339 debug_printf("Computed (%f, %f), (%f, %f)\n", 340 x1, y1, x2, y2); 341 debug_printf("Real (%f, %f), (%f, %f)\n", 342 arc->x1, arc->y1, 343 arc->x2, arc->y2); 344} 345#endif 346 347void arc_init(struct arc *arc, 348 VGPathSegment type, 349 VGfloat x1, VGfloat y1, 350 VGfloat x2, VGfloat y2, 351 VGfloat rh, VGfloat rv, 352 VGfloat rot) 353{ 354 assert(type == VG_SCCWARC_TO || 355 type == VG_SCWARC_TO || 356 type == VG_LCCWARC_TO || 357 type == VG_LCWARC_TO); 358 arc->type = type; 359 arc->x1 = x1; 360 arc->y1 = y1; 361 arc->x2 = x2; 362 arc->y2 = y2; 363 arc->a = rh; 364 arc->b = rv; 365 arc->theta = rot; 366 arc->cos_theta = cos(arc->theta); 367 arc->sin_theta = sin(arc->theta); 368 { 369 double cx0, cy0, cx1, cy1; 370 double cx, cy; 371 arc->is_valid = find_ellipses(rh, rv, rot, x1, y1, x2, y2, 372 &cx0, &cy0, &cx1, &cy1); 373 374 if (!arc->is_valid && try_to_fix_radii(arc)) { 375 rh = arc->a; 376 rv = arc->b; 377 arc->is_valid = 378 find_ellipses(rh, rv, rot, x1, y1, x2, y2, 379 &cx0, &cy0, &cx1, &cy1); 380 } 381 382 if (type == VG_SCWARC_TO || 383 type == VG_LCCWARC_TO) { 384 cx = cx1; 385 cy = cy1; 386 } else { 387 cx = cx0; 388 cy = cy0; 389 } 390#if DEBUG_ARCS 391 debug_printf("Centers are : (%f, %f) , (%f, %f). Real (%f, %f)\n", 392 cx0, cy0, cx1, cy1, cx, cy); 393#endif 394 arc->cx = cx; 395 arc->cy = cy; 396 if (arc->is_valid) { 397 arc->is_valid = find_angles(arc); 398#if DEBUG_ARCS 399 check_endpoints(arc); 400#endif 401 /* remap a few points. find_angles requires 402 * rot in angles, the rest of the code 403 * will need them in radians. and find_angles 404 * modifies the center to match an identity 405 * circle so lets reset it */ 406 arc->theta = DEGREES_TO_RADIANS(rot); 407 arc->cos_theta = cos(arc->theta); 408 arc->sin_theta = sin(arc->theta); 409 arc->cx = cx; 410 arc->cy = cy; 411 } 412 } 413} 414 415static INLINE double rational_function(double x, const double *c) 416{ 417 return (x * (x * c[0] + c[1]) + c[2]) / (x + c[3]); 418} 419 420static double estimate_error(struct arc *arc, 421 double etaA, double etaB) 422{ 423 double eta = 0.5 * (etaA + etaB); 424 425 double x = arc->b / arc->a; 426 double dEta = etaB - etaA; 427 double cos2 = cos(2 * eta); 428 double cos4 = cos(4 * eta); 429 double cos6 = cos(6 * eta); 430 double c0, c1; 431 432 /* select the right coeficients set according to degree and b/a */ 433 const double (*coeffs)[4][4]; 434 const double *safety; 435 coeffs = (x < 0.25) ? coeffs3Low : coeffs3High; 436 safety = safety3; 437 438 c0 = rational_function(x, coeffs[0][0]) 439 + cos2 * rational_function(x, coeffs[0][1]) 440 + cos4 * rational_function(x, coeffs[0][2]) 441 + cos6 * rational_function(x, coeffs[0][3]); 442 443 c1 = rational_function(x, coeffs[1][0]) 444 + cos2 * rational_function(x, coeffs[1][1]) 445 + cos4 * rational_function(x, coeffs[1][2]) 446 + cos6 * rational_function(x, coeffs[1][3]); 447 448 return rational_function(x, safety) * arc->a * exp(c0 + c1 * dEta); 449} 450 451struct arc_cb { 452 void (*move)(struct arc_cb *cb, VGfloat x, VGfloat y); 453 void (*point)(struct arc_cb *cb, VGfloat x, VGfloat y); 454 void (*bezier)(struct arc_cb *cb, struct bezier *bezier); 455 456 void *user_data; 457}; 458 459static void cb_null_move(struct arc_cb *cb, VGfloat x, VGfloat y) 460{ 461} 462 463static void polygon_point(struct arc_cb *cb, VGfloat x, VGfloat y) 464{ 465 struct polygon *poly = (struct polygon*)cb->user_data; 466 polygon_vertex_append(poly, x, y); 467} 468 469static void polygon_bezier(struct arc_cb *cb, struct bezier *bezier) 470{ 471 struct polygon *poly = (struct polygon*)cb->user_data; 472 bezier_add_to_polygon(bezier, poly); 473} 474 475static void stroke_point(struct arc_cb *cb, VGfloat x, VGfloat y) 476{ 477 struct stroker *stroker = (struct stroker*)cb->user_data; 478 stroker_line_to(stroker, x, y); 479} 480 481static void stroke_curve(struct arc_cb *cb, struct bezier *bezier) 482{ 483 struct stroker *stroker = (struct stroker*)cb->user_data; 484 stroker_curve_to(stroker, 485 bezier->x2, bezier->y2, 486 bezier->x3, bezier->y3, 487 bezier->x4, bezier->y4); 488} 489 490static void stroke_emit_point(struct arc_cb *cb, VGfloat x, VGfloat y) 491{ 492 struct stroker *stroker = (struct stroker*)cb->user_data; 493 stroker_emit_line_to(stroker, x, y); 494} 495 496static void stroke_emit_curve(struct arc_cb *cb, struct bezier *bezier) 497{ 498 struct stroker *stroker = (struct stroker*)cb->user_data; 499 stroker_emit_curve_to(stroker, 500 bezier->x2, bezier->y2, 501 bezier->x3, bezier->y3, 502 bezier->x4, bezier->y4); 503} 504 505static void arc_path_move(struct arc_cb *cb, VGfloat x, VGfloat y) 506{ 507 struct path *path = (struct path*)cb->user_data; 508 path_move_to(path, x, y); 509} 510 511static void arc_path_point(struct arc_cb *cb, VGfloat x, VGfloat y) 512{ 513 struct path *path = (struct path*)cb->user_data; 514 path_line_to(path, x, y); 515} 516 517static void arc_path_bezier(struct arc_cb *cb, struct bezier *bezier) 518{ 519 struct path *path = (struct path*)cb->user_data; 520 path_cubic_to(path, 521 bezier->x2, bezier->y2, 522 bezier->x3, bezier->y3, 523 bezier->x4, bezier->y4); 524} 525 526static INLINE int num_beziers_needed(struct arc *arc) 527{ 528 double threshold = 0.05; 529 VGboolean found = VG_FALSE; 530 int n = 1; 531 double min_eta, max_eta; 532 533 min_eta = MIN2(arc->eta1, arc->eta2); 534 max_eta = MAX2(arc->eta1, arc->eta2); 535 536 while ((! found) && (n < 1024)) { 537 double d_eta = (max_eta - min_eta) / n; 538 if (d_eta <= 0.5 * M_PI) { 539 double eta_b = min_eta; 540 found = VG_TRUE; 541 for (int i = 0; found && (i < n); ++i) { 542 double etaA = eta_b; 543 eta_b += d_eta; 544 found = (estimate_error(arc, etaA, eta_b) <= threshold); 545 } 546 } 547 n = n << 1; 548 } 549 550 return n; 551} 552 553static void arc_to_beziers(struct arc *arc, 554 struct arc_cb cb, 555 struct matrix *matrix) 556{ 557 int n = 1; 558 double d_eta, eta_b, cos_eta_b, 559 sin_eta_b, a_cos_eta_b, b_sin_eta_b, a_sin_eta_b, 560 b_cos_eta_b, x_b, y_b, x_b_dot, y_b_dot, lx, ly; 561 double t, alpha; 562 563 { /* always move to the start of the arc */ 564 VGfloat x = arc->x1; 565 VGfloat y = arc->y1; 566 matrix_map_point(matrix, x, y, &x, &y); 567 cb.move(&cb, x, y); 568 } 569 570 if (!arc->is_valid) { 571 VGfloat x = arc->x2; 572 VGfloat y = arc->y2; 573 matrix_map_point(matrix, x, y, &x, &y); 574 cb.point(&cb, x, y); 575 return; 576 } 577 578 /* find the number of Bézier curves needed */ 579 n = num_beziers_needed(arc); 580 581 d_eta = (arc->eta2 - arc->eta1) / n; 582 eta_b = arc->eta1; 583 584 cos_eta_b = cos(eta_b); 585 sin_eta_b = sin(eta_b); 586 a_cos_eta_b = arc->a * cos_eta_b; 587 b_sin_eta_b = arc->b * sin_eta_b; 588 a_sin_eta_b = arc->a * sin_eta_b; 589 b_cos_eta_b = arc->b * cos_eta_b; 590 x_b = arc->cx + a_cos_eta_b * arc->cos_theta - 591 b_sin_eta_b * arc->sin_theta; 592 y_b = arc->cy + a_cos_eta_b * arc->sin_theta + 593 b_sin_eta_b * arc->cos_theta; 594 x_b_dot = -a_sin_eta_b * arc->cos_theta - 595 b_cos_eta_b * arc->sin_theta; 596 y_b_dot = -a_sin_eta_b * arc->sin_theta + 597 b_cos_eta_b * arc->cos_theta; 598 599 { 600 VGfloat x = x_b, y = y_b; 601 matrix_map_point(matrix, x, y, &x, &y); 602 cb.point(&cb, x, y); 603 } 604 lx = x_b; 605 ly = y_b; 606 607 t = tan(0.5 * d_eta); 608 alpha = sin(d_eta) * (sqrt(4 + 3 * t * t) - 1) / 3; 609 610 for (int i = 0; i < n; ++i) { 611 struct bezier bezier; 612 double xA = x_b; 613 double yA = y_b; 614 double xADot = x_b_dot; 615 double yADot = y_b_dot; 616 617 eta_b += d_eta; 618 cos_eta_b = cos(eta_b); 619 sin_eta_b = sin(eta_b); 620 a_cos_eta_b = arc->a * cos_eta_b; 621 b_sin_eta_b = arc->b * sin_eta_b; 622 a_sin_eta_b = arc->a * sin_eta_b; 623 b_cos_eta_b = arc->b * cos_eta_b; 624 x_b = arc->cx + a_cos_eta_b * arc->cos_theta - 625 b_sin_eta_b * arc->sin_theta; 626 y_b = arc->cy + a_cos_eta_b * arc->sin_theta + 627 b_sin_eta_b * arc->cos_theta; 628 x_b_dot = -a_sin_eta_b * arc->cos_theta - 629 b_cos_eta_b * arc->sin_theta; 630 y_b_dot = -a_sin_eta_b * arc->sin_theta + 631 b_cos_eta_b * arc->cos_theta; 632 633 bezier_init(&bezier, 634 lx, ly, 635 (float) (xA + alpha * xADot), (float) (yA + alpha * yADot), 636 (float) (x_b - alpha * x_b_dot), (float) (y_b - alpha * y_b_dot), 637 (float) x_b, (float) y_b); 638#if 0 639 debug_printf("%d) Bezier (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", 640 i, 641 bezier.x1, bezier.y1, 642 bezier.x2, bezier.y2, 643 bezier.x3, bezier.y3, 644 bezier.x4, bezier.y4); 645#endif 646 bezier_transform(&bezier, matrix); 647 cb.bezier(&cb, &bezier); 648 lx = x_b; 649 ly = y_b; 650 } 651} 652 653 654void arc_add_to_polygon(struct arc *arc, 655 struct polygon *poly, 656 struct matrix *matrix) 657{ 658 struct arc_cb cb; 659 660 cb.move = cb_null_move; 661 cb.point = polygon_point; 662 cb.bezier = polygon_bezier; 663 cb.user_data = poly; 664 665 arc_to_beziers(arc, cb, matrix); 666} 667 668void arc_stroke_cb(struct arc *arc, 669 struct stroker *stroke, 670 struct matrix *matrix) 671{ 672 struct arc_cb cb; 673 674 cb.move = cb_null_move; 675 cb.point = stroke_point; 676 cb.bezier = stroke_curve; 677 cb.user_data = stroke; 678 679 arc_to_beziers(arc, cb, matrix); 680} 681 682void arc_stroker_emit(struct arc *arc, 683 struct stroker *stroker, 684 struct matrix *matrix) 685{ 686 struct arc_cb cb; 687 688 cb.move = cb_null_move; 689 cb.point = stroke_emit_point; 690 cb.bezier = stroke_emit_curve; 691 cb.user_data = stroker; 692 693 arc_to_beziers(arc, cb, matrix); 694} 695 696void arc_to_path(struct arc *arc, 697 struct path *path, 698 struct matrix *matrix) 699{ 700 struct arc_cb cb; 701 702 cb.move = arc_path_move; 703 cb.point = arc_path_point; 704 cb.bezier = arc_path_bezier; 705 cb.user_data = path; 706 707 arc_to_beziers(arc, cb, matrix); 708} 709