asm_util.h revision 544dd4b11f7be76bb00fe29a60eaf2772dcc69ca
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef ASM_UTIL_H
28#define ASM_UTIL_H
29
30
31static const char pass_through_depth_asm[] =
32   "FRAG1.1\n"
33   "DCL IN[0], POSITION, LINEAR\n"
34   "DCL OUT[0].z, POSITION, CONSTANT\n"
35   "0: MOV OUT[0].z, IN[0].zzzz\n"
36   "1: END\n";
37
38
39
40/* μnew = μmask */
41static const char set_mask_asm[] =
42   "FRAG1.1\n"
43   "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
44   "DCL SAMP[0], CONSTANT\n"
45   "DCL OUT[0], COLOR, CONSTANT\n"
46   "0: TEX OUT[0], IN[0], SAMP[0], 2D\n"/*umask*/
47   "1: END\n";
48
49/* μnew = 1 – (1 – μmask)*(1 – μprev) */
50static const char union_mask_asm[] =
51   "FRAG1.1\n"
52   "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
53   "DCL IN[1], POSITION, LINEAR\n"
54   "DCL CONST[0], CONSTANT\n"
55   "DCL SAMP[0..1], CONSTANT\n"
56   "DCL TEMP[0..3], CONSTANT\n"
57   "DCL OUT[0], COLOR, CONSTANT\n"
58   "0: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/
59   "1: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/
60   "2: SUB TEMP[2], CONST[0], TEMP[0]\n"
61   "3: SUB TEMP[3], CONST[0], TEMP[1]\n"
62   "4: MUL TEMP[0].w, TEMP[2].wwww, TEMP[3].wwww\n"
63   "5: SUB OUT[0], CONST[0], TEMP[0]\n"
64   "6: END\n";
65
66/* μnew = μmask *μprev */
67static const char intersect_mask_asm[] =
68   "FRAG1.1\n"
69   "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
70   "DCL IN[1], POSITION, LINEAR\n"
71   "DCL CONST[0], CONSTANT\n"
72   "DCL SAMP[0..1], CONSTANT\n"
73   "DCL TEMP[0..1], CONSTANT\n"
74   "DCL OUT[0], COLOR, CONSTANT\n"
75   "0: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/
76   "1: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/
77   "2: MUL OUT[0], TEMP[0].wwww, TEMP[1].wwww\n"
78   "3: END\n";
79
80/* μnew = μprev*(1 – μmask) */
81static const char subtract_mask_asm[] =
82   "FRAG1.1\n"
83   "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
84   "DCL IN[1], POSITION, LINEAR\n"
85   "DCL CONST[0], CONSTANT\n"
86   "DCL SAMP[0..1], CONSTANT\n"
87   "DCL TEMP[0..2], CONSTANT\n"
88   "DCL OUT[0], COLOR, CONSTANT\n"
89   "0: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/
90   "1: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/
91   "2: SUB TEMP[2], CONST[0], TEMP[1]\n"
92   "3: MUL OUT[0], TEMP[2].wwww, TEMP[0].wwww\n"
93   "4: END\n";
94
95
96static const char vs_plain_asm[] =
97   "VERT1.1\n"
98   "DCL IN[0]\n"
99   "DCL OUT[0], POSITION\n"
100   "DCL TEMP[0]\n"
101   "DCL CONST[0..1]\n"
102   "0: MUL TEMP[0], IN[0], CONST[0]\n"
103   "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
104   "2: MOV OUT[0], TEMP[0]\n"
105   "3: END\n";
106
107static const char vs_clear_asm[] =
108   "VERT1.1\n"
109   "DCL IN[0]\n"
110   "DCL IN[1]\n"
111   "DCL OUT[0], POSITION\n"
112   "DCL OUT[1], COLOR\n"
113   "DCL TEMP[0]\n"
114   "DCL CONST[0..1]\n"
115   "0: MUL TEMP[0], IN[0], CONST[0]\n"
116   "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
117   "2: MOV OUT[0], TEMP[0]\n"
118   "3: MOV OUT[1], IN[1]\n"
119   "4: END\n";
120
121
122static const char vs_texture_asm[] =
123   "VERT1.1\n"
124   "DCL IN[0]\n"
125   "DCL IN[1]\n"
126   "DCL OUT[0], POSITION\n"
127   "DCL OUT[1], GENERIC\n"
128   "DCL TEMP[0]\n"
129   "DCL CONST[0..1]\n"
130   "0: MUL TEMP[0], IN[0], CONST[0]\n"
131   "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
132   "2: MOV OUT[0], TEMP[0]\n"
133   "3: MOV OUT[1], IN[1]\n"
134   "4: END\n";
135
136#endif
137