polygon.c revision 544dd4b11f7be76bb00fe29a60eaf2772dcc69ca
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "polygon.h"
28
29#include "matrix.h" /*for floatsEqual*/
30#include "vg_context.h"
31#include "vg_state.h"
32#include "paint.h"
33#include "renderer.h"
34#include "util_array.h"
35#include "VG/openvg.h"
36
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_state.h"
40#include "pipe/p_inlines.h"
41#include "pipe/p_screen.h"
42
43#include "util/u_draw_quad.h"
44#include "util/u_math.h"
45
46#include <string.h>
47#include <stdlib.h>
48
49#define DEBUG_POLYGON 0
50
51#define COMPONENTS 2
52
53struct polygon
54{
55   VGfloat *data;
56   VGint    size;
57
58   VGint    num_verts;
59
60   VGboolean dirty;
61   struct pipe_buffer *vbuf;
62   struct pipe_screen *screen;
63};
64
65static float *ptr_to_vertex(float *data, int idx)
66{
67   return data + (idx * COMPONENTS);
68}
69
70#if 0
71static void polygon_print(struct polygon *poly)
72{
73   int i;
74   float *vert;
75   debug_printf("Polygon %p, size = %d\n", poly, poly->num_verts);
76   for (i = 0; i < poly->num_verts; ++i) {
77      vert = ptr_to_vertex(poly->data, i);
78      debug_printf("%f, %f,  ", vert[0], vert[1]);
79   }
80   debug_printf("\nend\n");
81}
82#endif
83
84
85struct polygon * polygon_create(int size)
86{
87   struct polygon *poly = (struct polygon*)malloc(sizeof(struct polygon));
88
89   poly->data = malloc(sizeof(float) * COMPONENTS * size);
90   poly->size = size;
91   poly->num_verts = 0;
92   poly->dirty = VG_TRUE;
93   poly->vbuf = NULL;
94
95   return poly;
96}
97
98struct polygon * polygon_create_from_data(float *data, int size)
99{
100   struct polygon *poly = polygon_create(size);
101
102   memcpy(poly->data, data, sizeof(float) * COMPONENTS * size);
103   poly->num_verts = size;
104   poly->dirty = VG_TRUE;
105   poly->vbuf = NULL;
106
107   return poly;
108}
109
110void polygon_destroy(struct polygon *poly)
111{
112   if (poly->vbuf)
113      pipe_buffer_reference(&poly->vbuf, NULL);
114
115   free(poly->data);
116   free(poly);
117}
118
119void polygon_resize(struct polygon *poly, int new_size)
120{
121   float *data = (float*)malloc(sizeof(float) * COMPONENTS * new_size);
122   int size = MIN2(sizeof(float) * COMPONENTS * new_size,
123                   sizeof(float) * COMPONENTS * poly->size);
124   memcpy(data, poly->data, size);
125   free(poly->data);
126   poly->data = data;
127   poly->size = new_size;
128   poly->dirty = VG_TRUE;
129}
130
131int polygon_size(struct polygon *poly)
132{
133   return poly->size;
134}
135
136int polygon_vertex_count(struct polygon *poly)
137{
138   return poly->num_verts;
139}
140
141float * polygon_data(struct polygon *poly)
142{
143   return poly->data;
144}
145
146void polygon_vertex_append(struct polygon *p,
147                           float x, float y)
148{
149   float *vert;
150#if DEBUG_POLYGON
151   debug_printf("Append vertex [%f, %f]\n", x, y);
152#endif
153   if (p->num_verts >= p->size) {
154      polygon_resize(p, p->size * 2);
155   }
156
157   vert = ptr_to_vertex(p->data, p->num_verts);
158   vert[0] = x;
159   vert[1] = y;
160   ++p->num_verts;
161   p->dirty = VG_TRUE;
162}
163
164void polygon_set_vertex(struct polygon *p, int idx,
165                        float x, float y)
166{
167   float *vert;
168   if (idx >= p->num_verts) {
169      /*fixme: error reporting*/
170      abort();
171      return;
172   }
173
174   vert = ptr_to_vertex(p->data, idx);
175   vert[0] = x;
176   vert[1] = y;
177   p->dirty = VG_TRUE;
178}
179
180void polygon_vertex(struct polygon *p, int idx,
181                    float *vertex)
182{
183   float *vert;
184   if (idx >= p->num_verts) {
185      /*fixme: error reporting*/
186      abort();
187      return;
188   }
189
190   vert = ptr_to_vertex(p->data, idx);
191   vertex[0] = vert[0];
192   vertex[1] = vert[1];
193}
194
195void polygon_bounding_rect(struct polygon *p,
196                           float *rect)
197{
198   int i;
199   float minx, miny, maxx, maxy;
200   float *vert = ptr_to_vertex(p->data, 0);
201   minx = vert[0];
202   maxx = vert[0];
203   miny = vert[1];
204   maxy = vert[1];
205
206   for (i = 1; i < p->num_verts; ++i) {
207      vert = ptr_to_vertex(p->data, i);
208      minx = MIN2(vert[0], minx);
209      miny = MIN2(vert[1], miny);
210
211      maxx = MAX2(vert[0], maxx);
212      maxy = MAX2(vert[1], maxy);
213   }
214
215   rect[0] = minx;
216   rect[1] = miny;
217   rect[2] = maxx - minx;
218   rect[3] = maxy - miny;
219}
220
221int polygon_contains_point(struct polygon *p,
222                           float x, float y)
223{
224   return 0;
225}
226
227void polygon_append_polygon(struct polygon *dst,
228                            struct polygon *src)
229{
230   if (dst->num_verts + src->num_verts >= dst->size) {
231      polygon_resize(dst, dst->num_verts + src->num_verts * 1.5);
232   }
233   memcpy(ptr_to_vertex(dst->data, dst->num_verts),
234          src->data, src->num_verts * COMPONENTS * sizeof(VGfloat));
235   dst->num_verts += src->num_verts;
236}
237
238VGboolean polygon_is_closed(struct polygon *p)
239{
240   VGfloat start[2], end[2];
241
242   polygon_vertex(p, 0, start);
243   polygon_vertex(p, p->num_verts - 1, end);
244
245   return floatsEqual(start[0], end[0]) && floatsEqual(start[1], end[1]);
246}
247
248static void set_blend_for_fill(struct pipe_blend_state *blend)
249{
250   memset(blend, 0, sizeof(struct pipe_blend_state));
251   blend->colormask = 0; /*disable colorwrites*/
252
253   blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE;
254   blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
255   blend->rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
256   blend->alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
257}
258
259static void draw_polygon(struct vg_context *ctx,
260                         struct polygon *poly)
261{
262   int vert_size;
263   struct pipe_context *pipe;
264   struct pipe_vertex_buffer vbuffer;
265   struct pipe_vertex_element velement;
266
267   vert_size = poly->num_verts * COMPONENTS * sizeof(float);
268
269   /*polygon_print(poly);*/
270
271   pipe = ctx->pipe;
272
273   if (poly->vbuf == NULL || poly->dirty) {
274      if (poly->vbuf) {
275         pipe_buffer_reference(&poly->vbuf,
276                               NULL);
277      }
278      poly->screen = pipe->screen;
279      poly->vbuf= pipe_user_buffer_create(poly->screen,
280                                          poly->data,
281                                          vert_size);
282      poly->dirty = VG_FALSE;
283   }
284
285
286   /* tell pipe about the vertex buffer */
287   memset(&vbuffer, 0, sizeof(vbuffer));
288   vbuffer.buffer = poly->vbuf;
289   vbuffer.stride = COMPONENTS * sizeof(float);  /* vertex size */
290   vbuffer.buffer_offset = 0;
291   vbuffer.max_index = poly->num_verts - 1;
292   pipe->set_vertex_buffers(pipe, 1, &vbuffer);
293
294   /* tell pipe about the vertex attributes */
295   velement.src_offset = 0;
296   velement.vertex_buffer_index = 0;
297   velement.src_format = PIPE_FORMAT_R32G32_FLOAT;
298   velement.nr_components = COMPONENTS;
299   pipe->set_vertex_elements(pipe, 1, &velement);
300
301   /* draw */
302   pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN,
303                     0, poly->num_verts);
304}
305
306void polygon_fill(struct polygon *poly, struct vg_context *ctx)
307{
308   struct pipe_depth_stencil_alpha_state dsa;
309   struct pipe_blend_state blend;
310   VGfloat bounds[4];
311   VGfloat min_x, min_y, max_x, max_y;
312   assert(poly);
313   polygon_bounding_rect(poly, bounds);
314   min_x = bounds[0];
315   min_y = bounds[1];
316   max_x = bounds[0] + bounds[2];
317   max_y = bounds[1] + bounds[3];
318
319#if DEBUG_POLYGON
320   debug_printf("Poly bounds are [%f, %f], [%f, %f]\n",
321                min_x, min_y, max_x, max_y);
322#endif
323
324   set_blend_for_fill(&blend);
325
326   memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
327
328   cso_save_blend(ctx->cso_context);
329   cso_save_depth_stencil_alpha(ctx->cso_context);
330
331   dsa.stencil[0].enabled = 1;
332   if (ctx->state.vg.fill_rule == VG_EVEN_ODD) {
333      dsa.stencil[0].writemask = 1;
334      dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
335      dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
336      dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INVERT;
337      dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
338      dsa.stencil[0].ref_value = 0;
339      dsa.stencil[0].valuemask = ~0;
340
341      cso_set_blend(ctx->cso_context, &blend);
342      cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
343      draw_polygon(ctx, poly);
344   } else if (ctx->state.vg.fill_rule == VG_NON_ZERO) {
345      struct pipe_screen *screen = ctx->pipe->screen;
346
347      if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
348         /* front */
349         dsa.stencil[0].writemask = ~0;
350         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
351         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
352         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP;
353         dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
354         dsa.stencil[0].ref_value = 0;
355         dsa.stencil[0].valuemask = ~0;
356
357         /* back */
358         dsa.stencil[1].enabled = 1;
359         dsa.stencil[1].writemask = ~0;
360         dsa.stencil[1].fail_op = PIPE_STENCIL_OP_KEEP;
361         dsa.stencil[1].zfail_op = PIPE_STENCIL_OP_KEEP;
362         dsa.stencil[1].zpass_op = PIPE_STENCIL_OP_DECR_WRAP;
363         dsa.stencil[1].func = PIPE_FUNC_ALWAYS;
364         dsa.stencil[1].ref_value = 0;
365         dsa.stencil[1].valuemask = ~0;
366
367         cso_set_blend(ctx->cso_context, &blend);
368         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
369         draw_polygon(ctx, poly);
370      } else {
371         struct pipe_rasterizer_state raster;
372
373         memcpy(&raster, &ctx->state.g3d.rasterizer, sizeof(struct pipe_rasterizer_state));
374
375         cso_save_rasterizer(ctx->cso_context);
376         dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
377         dsa.stencil[0].ref_value = 0;
378         dsa.stencil[0].valuemask = ~0;
379
380         raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH;
381         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
382         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
383         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP;
384
385         cso_set_blend(ctx->cso_context, &blend);
386         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
387         cso_set_rasterizer(ctx->cso_context, &raster);
388         draw_polygon(ctx, poly);
389
390         raster.cull_mode = raster.front_winding;
391         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
392         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
393         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_DECR_WRAP;
394         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
395         cso_set_rasterizer(ctx->cso_context, &raster);
396         draw_polygon(ctx, poly);
397
398         cso_restore_rasterizer(ctx->cso_context);
399      }
400   }
401
402   /* restore color writes */
403   cso_restore_blend(ctx->cso_context);
404   /* setup stencil ops */
405   dsa.stencil[0].func = PIPE_FUNC_NOTEQUAL;
406   dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
407   dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
408   dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
409   dsa.stencil[0].ref_value = 0;
410   dsa.stencil[0].valuemask = dsa.stencil[0].writemask;
411   dsa.stencil[1].enabled = 0;
412   memcpy(&dsa.depth, &ctx->state.g3d.dsa.depth,
413          sizeof(struct pipe_depth_state));
414   cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
415
416   /* render the quad to propagate the rendering from stencil */
417   renderer_draw_quad(ctx->renderer, min_x, min_y,
418                      max_x, max_y, 0.0f/*depth should be disabled*/);
419
420   cso_restore_depth_stencil_alpha(ctx->cso_context);
421}
422
423void polygon_array_fill(struct polygon_array *polyarray, struct vg_context *ctx)
424{
425   struct array *polys = polyarray->array;
426   struct pipe_depth_stencil_alpha_state dsa;
427   struct pipe_blend_state blend;
428   VGfloat min_x = polyarray->min_x;
429   VGfloat min_y = polyarray->min_y;
430   VGfloat max_x = polyarray->max_x;
431   VGfloat max_y = polyarray->max_y;
432   VGint i;
433
434
435#if DEBUG_POLYGON
436   debug_printf("%s: Poly bounds are [%f, %f], [%f, %f]\n",
437                __FUNCTION__,
438                min_x, min_y, max_x, max_y);
439#endif
440
441   set_blend_for_fill(&blend);
442
443   memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
444
445   cso_save_blend(ctx->cso_context);
446   cso_save_depth_stencil_alpha(ctx->cso_context);
447
448   dsa.stencil[0].enabled = 1;
449   if (ctx->state.vg.fill_rule == VG_EVEN_ODD) {
450      dsa.stencil[0].writemask = 1;
451      dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
452      dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
453      dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INVERT;
454      dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
455      dsa.stencil[0].ref_value = 0;
456      dsa.stencil[0].valuemask = ~0;
457
458      cso_set_blend(ctx->cso_context, &blend);
459      cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
460      for (i = 0; i < polys->num_elements; ++i) {
461         struct polygon *poly = (((struct polygon**)polys->data)[i]);
462         draw_polygon(ctx, poly);
463      }
464   } else if (ctx->state.vg.fill_rule == VG_NON_ZERO) {
465      struct pipe_screen *screen = ctx->pipe->screen;
466
467      if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
468         /* front */
469         dsa.stencil[0].writemask = ~0;
470         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
471         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
472         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP;
473         dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
474         dsa.stencil[0].ref_value = 0;
475         dsa.stencil[0].valuemask = ~0;
476
477         /* back */
478         dsa.stencil[1].enabled = 1;
479         dsa.stencil[1].writemask = ~0;
480         dsa.stencil[1].fail_op = PIPE_STENCIL_OP_KEEP;
481         dsa.stencil[1].zfail_op = PIPE_STENCIL_OP_KEEP;
482         dsa.stencil[1].zpass_op = PIPE_STENCIL_OP_DECR_WRAP;
483         dsa.stencil[1].func = PIPE_FUNC_ALWAYS;
484         dsa.stencil[1].ref_value = 0;
485         dsa.stencil[1].valuemask = ~0;
486
487         cso_set_blend(ctx->cso_context, &blend);
488         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
489         for (i = 0; i < polys->num_elements; ++i) {
490            struct polygon *poly = (((struct polygon**)polys->data)[i]);
491            draw_polygon(ctx, poly);
492         }
493      } else {
494         struct pipe_rasterizer_state raster;
495
496         memcpy(&raster, &ctx->state.g3d.rasterizer, sizeof(struct pipe_rasterizer_state));
497
498         cso_save_rasterizer(ctx->cso_context);
499         dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
500         dsa.stencil[0].ref_value = 0;
501         dsa.stencil[0].valuemask = ~0;
502
503         raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH;
504         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
505         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
506         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP;
507
508         cso_set_blend(ctx->cso_context, &blend);
509         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
510         cso_set_rasterizer(ctx->cso_context, &raster);
511         for (i = 0; i < polys->num_elements; ++i) {
512            struct polygon *poly = (((struct polygon**)polys->data)[i]);
513            draw_polygon(ctx, poly);
514         }
515
516         raster.cull_mode = raster.front_winding;
517         dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
518         dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
519         dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_DECR_WRAP;
520         cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
521         cso_set_rasterizer(ctx->cso_context, &raster);
522         for (i = 0; i < polys->num_elements; ++i) {
523            struct polygon *poly = (((struct polygon**)polys->data)[i]);
524            draw_polygon(ctx, poly);
525         }
526
527         cso_restore_rasterizer(ctx->cso_context);
528      }
529   }
530
531   /* restore color writes */
532   cso_restore_blend(ctx->cso_context);
533   /* setup stencil ops */
534   dsa.stencil[0].func = PIPE_FUNC_NOTEQUAL;
535   dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
536   dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
537   dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
538   dsa.stencil[0].ref_value = 0;
539   dsa.stencil[0].valuemask = dsa.stencil[0].writemask;
540   dsa.stencil[1].enabled = 0;
541   memcpy(&dsa.depth, &ctx->state.g3d.dsa.depth,
542          sizeof(struct pipe_depth_state));
543   cso_set_depth_stencil_alpha(ctx->cso_context, &dsa);
544
545   /* render the quad to propagate the rendering from stencil */
546   renderer_draw_quad(ctx->renderer, min_x, min_y,
547                      max_x, max_y, 0.0f/*depth should be disabled*/);
548
549   cso_restore_depth_stencil_alpha(ctx->cso_context);
550}
551