polygon.c revision 9c264642c385557d64b9bc6bbe31d2d15e703aff
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#include "polygon.h" 28 29#include "matrix.h" /*for floatsEqual*/ 30#include "vg_context.h" 31#include "vg_state.h" 32#include "paint.h" 33#include "renderer.h" 34#include "util_array.h" 35#include "VG/openvg.h" 36 37#include "pipe/p_context.h" 38#include "pipe/p_defines.h" 39#include "pipe/p_state.h" 40#include "util/u_inlines.h" 41#include "pipe/p_screen.h" 42 43#include "util/u_draw_quad.h" 44#include "util/u_math.h" 45 46#include <string.h> 47#include <stdlib.h> 48 49#define DEBUG_POLYGON 0 50 51#define COMPONENTS 2 52 53struct polygon 54{ 55 VGfloat *data; 56 VGint size; 57 58 VGint num_verts; 59 60 VGboolean dirty; 61 struct pipe_resource *vbuf; 62 struct pipe_screen *screen; 63}; 64 65static float *ptr_to_vertex(float *data, int idx) 66{ 67 return data + (idx * COMPONENTS); 68} 69 70#if 0 71static void polygon_print(struct polygon *poly) 72{ 73 int i; 74 float *vert; 75 debug_printf("Polygon %p, size = %d\n", poly, poly->num_verts); 76 for (i = 0; i < poly->num_verts; ++i) { 77 vert = ptr_to_vertex(poly->data, i); 78 debug_printf("%f, %f, ", vert[0], vert[1]); 79 } 80 debug_printf("\nend\n"); 81} 82#endif 83 84 85struct polygon * polygon_create(int size) 86{ 87 struct polygon *poly = (struct polygon*)malloc(sizeof(struct polygon)); 88 89 poly->data = malloc(sizeof(float) * COMPONENTS * size); 90 poly->size = size; 91 poly->num_verts = 0; 92 poly->dirty = VG_TRUE; 93 poly->vbuf = NULL; 94 95 return poly; 96} 97 98struct polygon * polygon_create_from_data(float *data, int size) 99{ 100 struct polygon *poly = polygon_create(size); 101 102 memcpy(poly->data, data, sizeof(float) * COMPONENTS * size); 103 poly->num_verts = size; 104 poly->dirty = VG_TRUE; 105 poly->vbuf = NULL; 106 107 return poly; 108} 109 110void polygon_destroy(struct polygon *poly) 111{ 112 if (poly->vbuf) 113 pipe_resource_reference(&poly->vbuf, NULL); 114 115 free(poly->data); 116 free(poly); 117} 118 119void polygon_resize(struct polygon *poly, int new_size) 120{ 121 float *data = (float*)malloc(sizeof(float) * COMPONENTS * new_size); 122 int size = MIN2(sizeof(float) * COMPONENTS * new_size, 123 sizeof(float) * COMPONENTS * poly->size); 124 memcpy(data, poly->data, size); 125 free(poly->data); 126 poly->data = data; 127 poly->size = new_size; 128 poly->dirty = VG_TRUE; 129} 130 131int polygon_size(struct polygon *poly) 132{ 133 return poly->size; 134} 135 136int polygon_vertex_count(struct polygon *poly) 137{ 138 return poly->num_verts; 139} 140 141float * polygon_data(struct polygon *poly) 142{ 143 return poly->data; 144} 145 146void polygon_vertex_append(struct polygon *p, 147 float x, float y) 148{ 149 float *vert; 150#if DEBUG_POLYGON 151 debug_printf("Append vertex [%f, %f]\n", x, y); 152#endif 153 if (p->num_verts >= p->size) { 154 polygon_resize(p, p->size * 2); 155 } 156 157 vert = ptr_to_vertex(p->data, p->num_verts); 158 vert[0] = x; 159 vert[1] = y; 160 ++p->num_verts; 161 p->dirty = VG_TRUE; 162} 163 164void polygon_set_vertex(struct polygon *p, int idx, 165 float x, float y) 166{ 167 float *vert; 168 if (idx >= p->num_verts) { 169 /*fixme: error reporting*/ 170 abort(); 171 return; 172 } 173 174 vert = ptr_to_vertex(p->data, idx); 175 vert[0] = x; 176 vert[1] = y; 177 p->dirty = VG_TRUE; 178} 179 180void polygon_vertex(struct polygon *p, int idx, 181 float *vertex) 182{ 183 float *vert; 184 if (idx >= p->num_verts) { 185 /*fixme: error reporting*/ 186 abort(); 187 return; 188 } 189 190 vert = ptr_to_vertex(p->data, idx); 191 vertex[0] = vert[0]; 192 vertex[1] = vert[1]; 193} 194 195void polygon_bounding_rect(struct polygon *p, 196 float *rect) 197{ 198 int i; 199 float minx, miny, maxx, maxy; 200 float *vert = ptr_to_vertex(p->data, 0); 201 minx = vert[0]; 202 maxx = vert[0]; 203 miny = vert[1]; 204 maxy = vert[1]; 205 206 for (i = 1; i < p->num_verts; ++i) { 207 vert = ptr_to_vertex(p->data, i); 208 minx = MIN2(vert[0], minx); 209 miny = MIN2(vert[1], miny); 210 211 maxx = MAX2(vert[0], maxx); 212 maxy = MAX2(vert[1], maxy); 213 } 214 215 rect[0] = minx; 216 rect[1] = miny; 217 rect[2] = maxx - minx; 218 rect[3] = maxy - miny; 219} 220 221int polygon_contains_point(struct polygon *p, 222 float x, float y) 223{ 224 return 0; 225} 226 227void polygon_append_polygon(struct polygon *dst, 228 struct polygon *src) 229{ 230 if (dst->num_verts + src->num_verts >= dst->size) { 231 polygon_resize(dst, dst->num_verts + src->num_verts * 1.5); 232 } 233 memcpy(ptr_to_vertex(dst->data, dst->num_verts), 234 src->data, src->num_verts * COMPONENTS * sizeof(VGfloat)); 235 dst->num_verts += src->num_verts; 236} 237 238VGboolean polygon_is_closed(struct polygon *p) 239{ 240 VGfloat start[2], end[2]; 241 242 polygon_vertex(p, 0, start); 243 polygon_vertex(p, p->num_verts - 1, end); 244 245 return floatsEqual(start[0], end[0]) && floatsEqual(start[1], end[1]); 246} 247 248static void set_blend_for_fill(struct pipe_blend_state *blend) 249{ 250 memset(blend, 0, sizeof(struct pipe_blend_state)); 251 blend->rt[0].colormask = 0; /*disable colorwrites*/ 252 253 blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 254 blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 255 blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA; 256 blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA; 257} 258 259static void draw_polygon(struct vg_context *ctx, 260 struct polygon *poly) 261{ 262 int vert_size; 263 struct pipe_context *pipe; 264 struct pipe_vertex_buffer vbuffer; 265 struct pipe_vertex_element velement; 266 267 vert_size = poly->num_verts * COMPONENTS * sizeof(float); 268 269 /*polygon_print(poly);*/ 270 271 pipe = ctx->pipe; 272 273 if (poly->vbuf == NULL || poly->dirty) { 274 if (poly->vbuf) { 275 pipe_resource_reference(&poly->vbuf, 276 NULL); 277 } 278 poly->screen = pipe->screen; 279 poly->vbuf= pipe_user_buffer_create(poly->screen, 280 poly->data, 281 vert_size, 282 PIPE_BIND_VERTEX_BUFFER); 283 poly->dirty = VG_FALSE; 284 } 285 286 287 /* tell pipe about the vertex buffer */ 288 memset(&vbuffer, 0, sizeof(vbuffer)); 289 vbuffer.buffer = poly->vbuf; 290 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size */ 291 vbuffer.buffer_offset = 0; 292 vbuffer.max_index = poly->num_verts - 1; 293 pipe->set_vertex_buffers(pipe, 1, &vbuffer); 294 295 /* tell pipe about the vertex attributes */ 296 memset(&velement, 0, sizeof(velement)); 297 velement.src_offset = 0; 298 velement.instance_divisor = 0; 299 velement.vertex_buffer_index = 0; 300 velement.src_format = PIPE_FORMAT_R32G32_FLOAT; 301 cso_set_vertex_elements(ctx->cso_context, 1, &velement); 302 303 /* draw */ 304 pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN, 305 0, poly->num_verts); 306} 307 308void polygon_fill(struct polygon *poly, struct vg_context *ctx) 309{ 310 struct pipe_depth_stencil_alpha_state dsa; 311 struct pipe_stencil_ref sr; 312 struct pipe_blend_state blend; 313 VGfloat bounds[4]; 314 VGfloat min_x, min_y, max_x, max_y; 315 assert(poly); 316 polygon_bounding_rect(poly, bounds); 317 min_x = bounds[0]; 318 min_y = bounds[1]; 319 max_x = bounds[0] + bounds[2]; 320 max_y = bounds[1] + bounds[3]; 321 322#if DEBUG_POLYGON 323 debug_printf("Poly bounds are [%f, %f], [%f, %f]\n", 324 min_x, min_y, max_x, max_y); 325#endif 326 327 set_blend_for_fill(&blend); 328 329 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 330 memset(&sr, 0, sizeof(struct pipe_stencil_ref)); 331 /* only need a fixed 0. Rely on default or move it out at least? */ 332 cso_set_stencil_ref(ctx->cso_context, &sr); 333 334 cso_save_blend(ctx->cso_context); 335 cso_save_depth_stencil_alpha(ctx->cso_context); 336 337 dsa.stencil[0].enabled = 1; 338 if (ctx->state.vg.fill_rule == VG_EVEN_ODD) { 339 dsa.stencil[0].writemask = 1; 340 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 341 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 342 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INVERT; 343 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 344 dsa.stencil[0].valuemask = ~0; 345 346 cso_set_blend(ctx->cso_context, &blend); 347 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 348 draw_polygon(ctx, poly); 349 } else if (ctx->state.vg.fill_rule == VG_NON_ZERO) { 350 struct pipe_screen *screen = ctx->pipe->screen; 351 352 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { 353 /* front */ 354 dsa.stencil[0].writemask = ~0; 355 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 356 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 357 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP; 358 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 359 dsa.stencil[0].valuemask = ~0; 360 361 /* back */ 362 dsa.stencil[1].enabled = 1; 363 dsa.stencil[1].writemask = ~0; 364 dsa.stencil[1].fail_op = PIPE_STENCIL_OP_KEEP; 365 dsa.stencil[1].zfail_op = PIPE_STENCIL_OP_KEEP; 366 dsa.stencil[1].zpass_op = PIPE_STENCIL_OP_DECR_WRAP; 367 dsa.stencil[1].func = PIPE_FUNC_ALWAYS; 368 dsa.stencil[1].valuemask = ~0; 369 370 cso_set_blend(ctx->cso_context, &blend); 371 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 372 draw_polygon(ctx, poly); 373 } else { 374 struct pipe_rasterizer_state raster; 375 376 memcpy(&raster, &ctx->state.g3d.rasterizer, sizeof(struct pipe_rasterizer_state)); 377 378 cso_save_rasterizer(ctx->cso_context); 379 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 380 dsa.stencil[0].valuemask = ~0; 381 382 raster.cull_face = PIPE_FACE_BACK; 383 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 384 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 385 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP; 386 387 cso_set_blend(ctx->cso_context, &blend); 388 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 389 cso_set_rasterizer(ctx->cso_context, &raster); 390 draw_polygon(ctx, poly); 391 392 raster.cull_face = PIPE_FACE_FRONT; 393 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 394 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 395 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_DECR_WRAP; 396 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 397 cso_set_rasterizer(ctx->cso_context, &raster); 398 draw_polygon(ctx, poly); 399 400 cso_restore_rasterizer(ctx->cso_context); 401 } 402 } 403 404 /* restore color writes */ 405 cso_restore_blend(ctx->cso_context); 406 /* setup stencil ops */ 407 dsa.stencil[0].func = PIPE_FUNC_NOTEQUAL; 408 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; 409 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; 410 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; 411 dsa.stencil[0].valuemask = dsa.stencil[0].writemask; 412 dsa.stencil[1].enabled = 0; 413 memcpy(&dsa.depth, &ctx->state.g3d.dsa.depth, 414 sizeof(struct pipe_depth_state)); 415 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 416 417 /* render the quad to propagate the rendering from stencil */ 418 renderer_draw_quad(ctx->renderer, min_x, min_y, 419 max_x, max_y, 0.0f/*depth should be disabled*/); 420 421 cso_restore_depth_stencil_alpha(ctx->cso_context); 422} 423 424void polygon_array_fill(struct polygon_array *polyarray, struct vg_context *ctx) 425{ 426 struct array *polys = polyarray->array; 427 struct pipe_depth_stencil_alpha_state dsa; 428 struct pipe_stencil_ref sr; 429 struct pipe_blend_state blend; 430 VGfloat min_x = polyarray->min_x; 431 VGfloat min_y = polyarray->min_y; 432 VGfloat max_x = polyarray->max_x; 433 VGfloat max_y = polyarray->max_y; 434 VGint i; 435 436 437#if DEBUG_POLYGON 438 debug_printf("%s: Poly bounds are [%f, %f], [%f, %f]\n", 439 __FUNCTION__, 440 min_x, min_y, max_x, max_y); 441#endif 442 443 set_blend_for_fill(&blend); 444 445 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 446 memset(&sr, 0, sizeof(struct pipe_stencil_ref)); 447 /* only need a fixed 0. Rely on default or move it out at least? */ 448 cso_set_stencil_ref(ctx->cso_context, &sr); 449 450 cso_save_blend(ctx->cso_context); 451 cso_save_depth_stencil_alpha(ctx->cso_context); 452 453 dsa.stencil[0].enabled = 1; 454 if (ctx->state.vg.fill_rule == VG_EVEN_ODD) { 455 dsa.stencil[0].writemask = 1; 456 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 457 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 458 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INVERT; 459 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 460 dsa.stencil[0].valuemask = ~0; 461 462 cso_set_blend(ctx->cso_context, &blend); 463 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 464 for (i = 0; i < polys->num_elements; ++i) { 465 struct polygon *poly = (((struct polygon**)polys->data)[i]); 466 draw_polygon(ctx, poly); 467 } 468 } else if (ctx->state.vg.fill_rule == VG_NON_ZERO) { 469 struct pipe_screen *screen = ctx->pipe->screen; 470 471 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { 472 /* front */ 473 dsa.stencil[0].writemask = ~0; 474 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 475 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 476 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP; 477 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 478 dsa.stencil[0].valuemask = ~0; 479 480 /* back */ 481 dsa.stencil[1].enabled = 1; 482 dsa.stencil[1].writemask = ~0; 483 dsa.stencil[1].fail_op = PIPE_STENCIL_OP_KEEP; 484 dsa.stencil[1].zfail_op = PIPE_STENCIL_OP_KEEP; 485 dsa.stencil[1].zpass_op = PIPE_STENCIL_OP_DECR_WRAP; 486 dsa.stencil[1].func = PIPE_FUNC_ALWAYS; 487 dsa.stencil[1].valuemask = ~0; 488 489 cso_set_blend(ctx->cso_context, &blend); 490 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 491 for (i = 0; i < polys->num_elements; ++i) { 492 struct polygon *poly = (((struct polygon**)polys->data)[i]); 493 draw_polygon(ctx, poly); 494 } 495 } else { 496 struct pipe_rasterizer_state raster; 497 498 memcpy(&raster, &ctx->state.g3d.rasterizer, sizeof(struct pipe_rasterizer_state)); 499 500 cso_save_rasterizer(ctx->cso_context); 501 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 502 dsa.stencil[0].valuemask = ~0; 503 504 raster.cull_face = PIPE_FACE_BACK; 505 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 506 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 507 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_INCR_WRAP; 508 509 cso_set_blend(ctx->cso_context, &blend); 510 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 511 cso_set_rasterizer(ctx->cso_context, &raster); 512 for (i = 0; i < polys->num_elements; ++i) { 513 struct polygon *poly = (((struct polygon**)polys->data)[i]); 514 draw_polygon(ctx, poly); 515 } 516 517 raster.cull_face = PIPE_FACE_FRONT; 518 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; 519 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; 520 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_DECR_WRAP; 521 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 522 cso_set_rasterizer(ctx->cso_context, &raster); 523 for (i = 0; i < polys->num_elements; ++i) { 524 struct polygon *poly = (((struct polygon**)polys->data)[i]); 525 draw_polygon(ctx, poly); 526 } 527 528 cso_restore_rasterizer(ctx->cso_context); 529 } 530 } 531 532 /* restore color writes */ 533 cso_restore_blend(ctx->cso_context); 534 /* setup stencil ops */ 535 dsa.stencil[0].func = PIPE_FUNC_NOTEQUAL; 536 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; 537 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; 538 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; 539 dsa.stencil[0].valuemask = dsa.stencil[0].writemask; 540 dsa.stencil[1].enabled = 0; 541 memcpy(&dsa.depth, &ctx->state.g3d.dsa.depth, 542 sizeof(struct pipe_depth_state)); 543 cso_set_depth_stencil_alpha(ctx->cso_context, &dsa); 544 545 /* render the quad to propagate the rendering from stencil */ 546 renderer_draw_quad(ctx->renderer, min_x, min_y, 547 max_x, max_y, 0.0f/*depth should be disabled*/); 548 549 cso_restore_depth_stencil_alpha(ctx->cso_context); 550} 551