SConscript revision 0e471ac45771393ea74178eb98f41b904168cf64
1import os
2
3Import('*')
4
5if env['platform'] in ['windows']:
6     
7    env = env.Clone()
8     
9    env.Append(CPPPATH = [
10    	'#src/mesa',
11    ])
12     
13    env.Append(CPPDEFINES = [
14        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
15        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
16        '__GL_EXPORTS',
17        '_GNU_H_WINDOWS32_DEFINES',
18    ])
19     
20    sources = [
21        'stw_device.c',
22        'stw_framebuffer.c',
23        'stw_icd.c',
24        'stw_pixelformat.c',
25        'stw_quirks.c',
26        'stw_wgl_arbextensionsstring.c',
27        'stw_wgl_arbmultisample.c',
28        'stw_wgl_arbpixelformat.c',
29        #'stw_wgl.c',
30        'stw_wgl_context.c',
31        'stw_wgl_getprocaddress.c',
32        'stw_wgl_pixelformat.c',
33        'stw_wgl_swapbuffers.c',
34    ]
35
36    wgl = env.ConvenienceLibrary(
37        target ='wgl',
38        source = sources,
39    )
40    
41    Export('wgl')
42