SConscript revision c4a43873c5f2e39def45eb9ca24f538adf3f9196
1import os 2 3Import('*') 4 5env = env.Clone() 6 7env.Append(CPPPATH = [ 8 '#src/mapi', 9 '#src/mesa', 10 '.', 11]) 12 13env.AppendUnique(CPPDEFINES = [ 14 '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 15 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 16 'WIN32_THREADS', # use Win32 thread API 17 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx 18]) 19 20sources = [ 21 'stw_context.c', 22 'stw_device.c', 23 'stw_ext_extensionsstring.c', 24 'stw_ext_gallium.c', 25 'stw_ext_pbuffer.c', 26 'stw_ext_pixelformat.c', 27 'stw_ext_swapinterval.c', 28 'stw_framebuffer.c', 29 'stw_getprocaddress.c', 30 'stw_pixelformat.c', 31 'stw_st.c', 32 'stw_tls.c', 33 'stw_wgl.c', 34] 35 36wgl = env.ConvenienceLibrary( 37 target ='wgl', 38 source = sources, 39) 40Export('wgl') 41