xa_priv.h revision 4d04367eca66a85e26f7c0f5d6392823d13880f6
1/********************************************************** 2 * Copyright 2009-2011 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 ********************************************************* 25 * Authors: 26 * Zack Rusin <zackr-at-vmware-dot-com> 27 * Thomas Hellstrom <thellstrom-at-vmware-dot-com> 28 */ 29 30#ifndef _XA_PRIV_H_ 31#define _XA_PRIV_H_ 32 33#include "xa_tracker.h" 34#include "xa_context.h" 35#include "xa_composite.h" 36 37#include "pipe/p_screen.h" 38#include "pipe/p_context.h" 39#include "pipe/p_state.h" 40 41#if defined(__GNUC__) && __GNUC__ >= 4 42#define XA_EXPORT __attribute__ ((visibility("default"))) 43#else 44#define XA_EXPORT 45#endif 46 47#define XA_VB_SIZE (100 * 4 * 3 * 4) 48#define XA_LAST_SURFACE_TYPE (xa_type_yuv_component + 1) 49#define XA_MAX_SAMPLERS 3 50 51struct xa_fence { 52 struct pipe_fence_handle *pipe_fence; 53 struct xa_tracker *xa; 54}; 55 56struct xa_format_descriptor { 57 enum pipe_format format; 58 enum xa_formats xa_format; 59}; 60 61struct xa_surface { 62 struct pipe_resource template; 63 struct xa_tracker *xa; 64 struct pipe_resource *tex; 65 struct pipe_transfer *transfer; 66 unsigned int flags; 67 struct xa_format_descriptor fdesc; 68 struct pipe_context *mapping_pipe; 69}; 70 71struct xa_tracker { 72 enum xa_formats *supported_formats; 73 unsigned int format_map[XA_LAST_SURFACE_TYPE][2]; 74 int d_depth_bits_last; 75 int ds_depth_bits_last; 76 struct pipe_screen *screen; 77 struct xa_context *default_ctx; 78}; 79 80struct xa_context { 81 struct xa_tracker *xa; 82 struct pipe_context *pipe; 83 84 struct cso_context *cso; 85 struct xa_shaders *shaders; 86 87 struct pipe_resource *vs_const_buffer; 88 struct pipe_resource *fs_const_buffer; 89 90 float buffer[XA_VB_SIZE]; 91 unsigned int buffer_size; 92 struct pipe_vertex_element velems[3]; 93 94 /* number of attributes per vertex for the current 95 * draw operation */ 96 unsigned int attrs_per_vertex; 97 98 unsigned int fb_width; 99 unsigned int fb_height; 100 101 struct pipe_fence_handle *last_fence; 102 struct xa_surface *src; 103 struct xa_surface *dst; 104 struct pipe_surface *srf; 105 106 int simple_copy; 107 108 int has_solid_color; 109 float solid_color[4]; 110 111 unsigned int num_bound_samplers; 112 struct pipe_sampler_view *bound_sampler_views[XA_MAX_SAMPLERS]; 113 const struct xa_composite *comp; 114}; 115 116enum xa_vs_traits { 117 VS_COMPOSITE = 1 << 0, 118 VS_MASK = 1 << 1, 119 VS_SOLID_FILL = 1 << 2, 120 VS_LINGRAD_FILL = 1 << 3, 121 VS_RADGRAD_FILL = 1 << 4, 122 VS_YUV = 1 << 5, 123 124 VS_FILL = (VS_SOLID_FILL | VS_LINGRAD_FILL | VS_RADGRAD_FILL) 125}; 126 127enum xa_fs_traits { 128 FS_COMPOSITE = 1 << 0, 129 FS_MASK = 1 << 1, 130 FS_SOLID_FILL = 1 << 2, 131 FS_LINGRAD_FILL = 1 << 3, 132 FS_RADGRAD_FILL = 1 << 4, 133 FS_CA_FULL = 1 << 5, /* src.rgba * mask.rgba */ 134 FS_CA_SRCALPHA = 1 << 6, /* src.aaaa * mask.rgba */ 135 FS_YUV = 1 << 7, 136 FS_SRC_REPEAT_NONE = 1 << 8, 137 FS_MASK_REPEAT_NONE = 1 << 9, 138 FS_SRC_SWIZZLE_RGB = 1 << 10, 139 FS_MASK_SWIZZLE_RGB = 1 << 11, 140 FS_SRC_SET_ALPHA = 1 << 12, 141 FS_MASK_SET_ALPHA = 1 << 13, 142 FS_SRC_LUMINANCE = 1 << 14, 143 FS_MASK_LUMINANCE = 1 << 15, 144 FS_DST_LUMINANCE = 1 << 16, 145 146 FS_FILL = (FS_SOLID_FILL | FS_LINGRAD_FILL | FS_RADGRAD_FILL), 147 FS_COMPONENT_ALPHA = (FS_CA_FULL | FS_CA_SRCALPHA) 148}; 149 150struct xa_shader { 151 void *fs; 152 void *vs; 153}; 154 155struct xa_shaders; 156 157/* 158 * Inline utilities 159 */ 160 161static INLINE int 162xa_min(int a, int b) 163{ 164 return ((a <= b) ? a : b); 165} 166 167static INLINE void 168xa_pixel_to_float4(uint32_t pixel, float *color) 169{ 170 uint32_t r, g, b, a; 171 172 a = (pixel >> 24) & 0xff; 173 r = (pixel >> 16) & 0xff; 174 g = (pixel >> 8) & 0xff; 175 b = (pixel >> 0) & 0xff; 176 color[0] = ((float)r) / 255.; 177 color[1] = ((float)g) / 255.; 178 color[2] = ((float)b) / 255.; 179 color[3] = ((float)a) / 255.; 180} 181 182static INLINE void 183xa_pixel_to_float4_a8(uint32_t pixel, float *color) 184{ 185 uint32_t a; 186 187 a = (pixel >> 24) & 0xff; 188 color[0] = ((float)a) / 255.; 189 color[1] = ((float)a) / 255.; 190 color[2] = ((float)a) / 255.; 191 color[3] = ((float)a) / 255.; 192} 193 194/* 195 * xa_tgsi.c 196 */ 197 198extern struct xa_shaders *xa_shaders_create(struct xa_context *); 199 200void xa_shaders_destroy(struct xa_shaders *shaders); 201 202struct xa_shader xa_shaders_get(struct xa_shaders *shaders, 203 unsigned vs_traits, unsigned fs_traits); 204 205/* 206 * xa_context.c 207 */ 208extern int 209xa_ctx_srf_create(struct xa_context *ctx, struct xa_surface *dst); 210 211extern void 212xa_ctx_srf_destroy(struct xa_context *ctx); 213 214extern void 215xa_ctx_sampler_views_destroy(struct xa_context *ctx); 216 217/* 218 * xa_renderer.c 219 */ 220void renderer_set_constants(struct xa_context *r, 221 int shader_type, const float *params, 222 int param_bytes); 223 224void renderer_draw_yuv(struct xa_context *r, 225 float src_x, 226 float src_y, 227 float src_w, 228 float src_h, 229 int dst_x, 230 int dst_y, int dst_w, int dst_h, 231 struct xa_surface *srf[]); 232 233void renderer_bind_destination(struct xa_context *r, 234 struct pipe_surface *surface, int width, 235 int height); 236 237void renderer_init_state(struct xa_context *r); 238void renderer_copy_prepare(struct xa_context *r, 239 struct pipe_surface *dst_surface, 240 struct pipe_resource *src_texture); 241void renderer_copy(struct xa_context *r, int dx, 242 int dy, 243 int sx, 244 int sy, 245 int width, int height, float src_width, float src_height); 246 247void renderer_draw_flush(struct xa_context *r); 248 249void renderer_begin_solid(struct xa_context *r); 250void renderer_solid(struct xa_context *r, 251 int x0, int y0, int x1, int y1, float *color); 252void 253renderer_begin_textures(struct xa_context *r); 254 255void 256renderer_texture(struct xa_context *r, 257 int *pos, 258 int width, int height, 259 const float *src_matrix, 260 const float *mask_matrix); 261 262#endif 263